The Adventure Continues...
Marion: "Indiana Jones... I always knew, someday, you'd come walking back through my door."Indiana Jones: The Pinball Adventure
is a 1993 Licensed Pinball Table
designed by Mark Ritchie
and released by Williams Electronics
. It is based on the original Indiana Jones
trilogy, and the movies are represented equally, with a Video Mode
, jackpot, and three playfield scenes from each film. Lock balls in the rotating idol, collect friends from all three stories, and navigate the tilting Path of Adventure. If you're good enough to beat all twelve modes, you'll be rewarded with the rare opportunity for Eternal Life, a frantic six-ball multiball Wizard Mode
that offers a one-billion-point jackpot.
Aside from featuring music and voice clips from the movies, John Rhys-Davies
reprises his role as Sallah, providing custom speech. Indiana Jones
was Williams's first pinball game to use the DCS Sound System. In a cost-cutting measure, the table ships without a decorative background for the far wall of the playfield; collectors often buy reproductions of the "lost plastic" for their own machines.
Not to be confused with the later Stern
pinball machine, simply titled Indiana Jones
A modified version of this pinball can be found in the Anaheim Disneyland
gift shop, outside of the "Indiana Jones and the Temple of the Forbidden Eye" thrill ride. The metal parts on the cabinet have been redecorated or replaced with bamboo and wood equivalents
, while the sides and backbox have been repainted to a muted and aged look.
This pinball demonstrates the following tropes:
- Anti-Frustration Features: The "Eternal Life" ball saver.
Indiana Jones: "Don't touch anything."
- Bamboo Technology: The customized Disneyland Indy pin, complete with fake bamboo legs and wood rails.
- Bar Brawl: The "Gunfight at the Raven Bar" mode.
- Easter Egg: In the "Mine Cart" video mode, go down the proper path, and instead of crashing, an animation of Michigan J. Frog plays, and you receive a "Frog Bonus" of 20 million points.
- Everything's Better with Cows: The "Shoot Again" display has a hieroglyph of a cow.
- Foreign Queasine: The "Monkey Brains" mode, where you eat... well, you know.
- The Full Name Adventures
- Have a Nice Death: When you drain the ball down the outlanes:
Colonel Vogel: "And this is how we say 'goodbye' in Germany." *POW!*
- Indy Escape: The opening animation for multiball shows Indy escaping from a rolling boulder.
- Indy Hat Roll: The "Narrow Escape" bonus.
- Large Ham: Sallah.
- Match Sequence: Indy walks by several boxes, pushing a cart with more boxes on it, and one of them opens to reveal the number.
- Minecart Madness/Rollercoaster Mine: The "Escape In The Cart" Video Mode.
- Not Cheating Unless You Get Caught: Averted as with The Addams Family; shooting the ball into the center lock without hitting all three drop targets gives you a "You Cheat" bonus of 5 million points.
Shorty: "You cheat, Dr. Jones!"
- Painting the Medium: The ball launcher is Indy's pistol grip.
- Real Song Theme Tune
- Rope Bridge: The "Survive the Rope Bridge" mode. Also, the playfield has a silhouette of Indy crossing the bridge.
- Shell Game: The "Choose Wisely" video mode.
Grail Knight: "You have chosen... poorly."
- Shout-Out: The last award during Quick Multiball is called "The Fish of Tayles".
- Signature Style: It doesn't have the criss-crossing ramps as most Mark Ritchie games, but it does feature the timed modes (including the timed jackpot shots) and long shots.
- Snake Pit: The Well of Souls.
- Spelling Bonus: I-N-D-Y increases the bonus multiplier and lights a friend, and A-D-V-E-N-T-U-R-E lights the "Path of Adventure" tilting mini-playfield.
- Tank Goodness: The "Tank Chase" mode.
- Title: The Adaptation
- Video Mode: Three of them, named "Gunfight at the Raven Bar", "Escape in the Mine Cart", and "Choose Wisely".
- Why Don't Ya Just Shoot Him?: The player is supposed to end the "Streets of Cairo" mode by shooting the pinball into the saucer, which will cause Indy to shoot the swordsman. The player can also simply pulls the trigger on the launcher pistol grip, which will instantly shoot the swordsman and end the mode (albeit with a smaller bonus).
- Wizard Mode: Eternal Life Multiball, a six-ball multiball where all targets are worth 10 million points, and hitting all of them, including the Path of Adventure, gives you one billion points.
Marion: "See you tomorrow, Indiana Jones!"