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Narrative
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The Zeroth Commandment: Thou shalt not get caught.
"Statement: I have no idea, master. Cheating seems to be a relevant term only when one is caught in the act. Otherwise it is viewed as intelligence, no?"
Rules are made to be broken, and that goes double for these rules.
Basically, the protagonists are given rules which are less instructions for keeping order and safety, and more a Secret Test Of Sneakiness. It's understood by all parties that the rule is not to be followed, and the only question is whether you can break it without getting caught.
This sometimes takes the form of an admonishment not to cheat on an upcoming game/test/whatever, which comes so out-of-the-blue that it can only be interpreted as an encouragement to cheat.
Compare Can't You Read The Sign.
HK-47, Knights Of The Old Republic
Examples:
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