"What makes a man turn neutral? Lust for gold
? Power? Or were you just born with a heart full of neutrality?"
"I stick my neck out for nobody."
The best known Character Alignment
system has two axes: Good—Evil and Lawful—Chaotic. But some characters just don't fit either end of either axis: they're not selfless enough to be Good, but not exploitative enough to be Evil; they're not rule-abiding enough to be Lawful, but not arbitrary enough to be Chaotic. They could be described as morally bland. These characters are True Neutral, also known as "Neutral Neutral" or just "Neutral".
A True Neutral
character or organization can be introduced as a Wild Card
, neither aligned with the Hero nor the Big Bad
. On the other hand, they may well be on one side or the other, at least nominally. Perhaps they care little for the conflict and have their own goals, which are neither particularly good or evil. A True Neutral scientist may work for the good guys because it furthers their research, but they may also work for the bad guys for the same reason. They could also be on whichever side their friends are, just because of that. True Neutral characters can seem somewhat selfish, but they can also seem rather happy-go-lucky in comparison to more responsible characters.
True Neutral is the base alignment of animals, which prompts Druids to be of the True Neutral
alignment in RPGs
. Robots that do not come with an ethical system are also True Neutral by default (although this doesn't stop them having a personality). Muggles
and Punch Clock Villains
are often the "don't care" variety of True Neutral. Many Byronic Heroes
fit True Neutral
as well. A True Neutral
is somebody whose first solution to any dilemma is 'what would a bear do?'. However, non-sapients and Blue and Orange Morality
may be described as not being even True Neutral
; this is done when one wants to emphasize that something can't be judged or described by our moral terms at all.
True Neutral makes a good 'transition' alignment — if a Neutral Evil
character is going through some serious Character Development
, they may reach a point where they're not doing so much evil, but not consistently doing good just yet either, and similarly when they do have something they want done, have no particular preference on whether to do it by obeying rules or breaking them. This can make for a particularly ruthless Wild Card
Some True Neutral
characters subscribe to neutrality or "balance" as an active philosophy, which taken far enough is a form of Blue and Orange Morality
(and Stupid Neutral
). This is not very realistic, though, and usually Neutrals are just indifferent or uncommitted. As such, few are neutral enough to be okay with knowingly working for an evil cause. However, they are prone to seeing actual Good alignments as zealotry, at least when they make demands of the Neutral — except if the Neutral character in question is a self-acknowledged coward or similar and admits that there is a better way to live than how she actually does. Further, a Neutral character or organisation may work with an Evil party more easily than a Good character could, because the Neutral cares less and can more easily dismiss things that are only wrong "in principle" according to those overzealous Good characters for some silly reason, ie. where the nasty stuff happens somewhere out of sight or to someone the Neutral doesn't care about. These same reasons are among why they can easily refrain from taking any sides at all. True Neutrals may still Default To Good
, because often it's just blatant how nasty the evil side is. See also Neutral No Longer
, which is about finally taking sides. A Neutral character may also be The Stoic
: Lawful Good
, Neutral Good
, Chaotic Good
, Lawful Neutral
, Chaotic Neutral
, Lawful Evil
, Neutral Evil
, Chaotic Evil
If you have a difficulty deciding which alignment a neutral-aligned character belongs to, the main difference between Lawful Neutral
, True Neutral
and Chaotic Neutral
is not their lack of devotion to either good or evil, but the methods they believe are best to show it:
- Lawful Neutral characters believe the best way is to have a specific, strict code of conduct, whether self-imposed or codified as a law. Their first impulse when making a moral decision is to refer back to this code; those with externally imposed systems (codes of laws, hierarchies, etc.) will try to work within the system when those systems go wrong. They will refuse to break the code even though it would hurt someone.
- True Neutral characters are indifferent to Order Versus Chaos, and their only interest is in living their own lives. They simply live their lives, whether that means tearing down a code of laws, following a code of laws, creating an orderly society, causing the breakdown of some kinds of order, or staying away from society altogether. They have no particular objective. This may be observed that true neutral characters are completely different from either lawful neutral or chaotic neutral: While one believes in a "orderly" society, the other believes in free will or choice above all, the desire of the individual to pursue self-interest. In the true neutral point of view, these are both extreme axis of the "balanced" view of the true neutral character, whereas both are more of a defensive sort of world view whereas the true neutral is content in simply being, being more of a supportive version to characters or what-not.
- Most Chaotic Neutral characters don't constantly break the law, but they cannot see much value in laws. They believe that their own consciences are their best guides, and that tying themselves to any given code of conduct would be limiting their own ability to do what they want. They do not get along with anyone who tries to instill any kind of order over the Chaotic Neutral character, believing these people to be restricting their freedom. Chaotic Neutral characters often focus very strongly on their individual rights and freedoms, and will strongly resist any form of oppression of themselves.
True Neutral character types include:
Compare Crowning Moment Of Indifference
. For the different types in which this alignment may manifest, check Analysis.True Neutral
When dealing with the examples of specific characters, remember that assigning an alignment to a character who doesn't come with one is pretty subjective. If you've got a problem with a character being listed here, it probably belongs on the discussion page. There will be no Real Life examples under any circumstances; it just invites an Edit War. Plus, real people are far too complex and multi-dimensional to really be classified by such a straightforward alignment system.
On works pages: Character Alignment is only to be used in works where it is canonical, and only for characters who have alignments in-story. There is to be no arguing over canonical alignments, and no Real Life examples, ever.
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Anime and Manga
- Wormy the dragon is true neutral in increasingly complex ways.
- Wally from Dilbert. Very much a Just Don't Care type. As are most of the others after overexposure to management; when someone died while working in the office, Dilbert did nothing because that way someone else has to do the paperwork.
- Most characters in Beetle Bailey. Beetle's main motivation is to sleep as much as possible. Killer's main motivation is to sleep around as much as possible. Plato would prefer to just sit and think or use his smarts to get out of doing anything. Cosmo is only there to make money. Officers like Captain Scabbard and Lt. Flapp impose some order on the privates but are ready to break the rules to slack off themselves. This also applies to Sgt. Snorkel and his Distaff Counterpart Sgt. Lugg, who also have a lot of other weird personality kinks that nevertheless at least cancel each other out for alignment purposes. The General is a self-centred wuss. The Major only trails him around. Ms. Buxley just goes to work (although it varies whether she actually does anything) and occasionally has some fun, as well as constantly acting as a sex object, which doesn't exactly require a lot on her part. Otto is just a sarcastic dog with dog motives. Dr. Bonkus just wants to analyse people.
It would perhaps be as illustrative to list the few exceptions: Rocky seems rebellious and Cookie capricious enough to be Chaotic Neutral. Lt. Fuzz is probably bureaucratic enough for Lawful Neutral, and Ms. Blips might be dutiful enough. Corporal Yo is idealistic and frantically organised enough for Lawful Good. Zero and the Chaplain are Nice Guys, Neutral Good or Lawful Good.
- Andy of Calvin and Hobbes: The Series doesn't really care much about good or evil, mostly just playing video games and going along with Calvin's misadventures.
- Evangelion 303: Seele does not care about good or evil. They only care for keep balance between countries, often supporting the military and political underdog, and they can help a country and plot its obliteration the next day.
- The Xenomorphs from Alien.
- The Kaminoans from the Star Wars prequels seem to pretty much not care about the rest of the galaxy. They just want to clone, and research new ways to clone, and raise their clones, and...
- Agent Sands (Depp's character) in Once upon a Time in Mexico. He actually says "restore the balance" when he explains his purpose. It includes summarily executing cooks who are too good.
- Captain Barbossa from Pirates of the Caribbean. He has enough respect for the traditions of piracy in the third film to cement his place in non-chaotic ground.
- Captain Teague (aka Jack's father) may be a respectful character, but not to the point of being lawful. Unlike Jack he isn't crazy enough to be qualified as chaotic and is barely good or evil.
- Most of John Anderton's temporary allies in Minority Report fall under this heading: Rufus Riley and Dr Solomon Eddie are grey-market salesmen who are only interested in Anderton's money, while Dr Iris Hineman has no interest in anything outside her Garden of Evil.
- Rick Blaine starts out like this in Casablanca.
- Captain Renault may be a better example. He seems to be having just as much fun when he's collaborating with the Nazis as when he's resisting them. He even flat-out says at one point that he "blows with the wind."
- Rick acts like this, but is barely able to fool himself. And as the ending shows, Capt. Renault wasn't really neutral either.
- Due to never receiving instructions on anything from their state legislature, the New York delegates in 1776 never vote on anything, always abstaining. Courteously. In the end, they decide to sign the Declaration anyway.
- Han Solo in his first Star Wars appearances. Some people might consider him Chaotic Neutral given his status as a Lovable Rogue; however he seems to really be putting profit ahead of everything else.
- Luke Skywalker, as with many other young heroes in fictions, also starts as a True Neutral - a typical youngster serving his family at home until he meets Obi-Wan Kenobi.
- Anakin Skywalker. He just as easily makes friends with the Neutral Evil Chancellor as the Neutral Good Obi-Wan. While he dislikes restrictions and laws, he still follows orders because it's all he's known. The only people he cares about are his immediate friends, and his goals are related only to solving an immediate problem (saving Padmé, avenging his mother, becoming the most powerful man in the galaxy). He skirts between good and evil, law and chaos, before finally settling on Lawful Evil.
- Godzilla in some timelines is True Neutral, the Heisei series most clearly, simply wants to survive, then when he has his son, take care of him. However, invade his turf or hurt his son and you're in trouble. However, its original 1954 portrayal intends the monster to be Chaotic Evil.
- Sefton in Stalag17 is a dickish guy disliked by the other American prisoners for trading with the German guards. Though he finally proves that he is not the mole and rescues Dunbar, he admits that he did it for money that would come his way after the war's over, landing him in True Neutral territory.
- Terminator is Type 10, a machine whose decisions are severely limited by its programming.
- Jules from Pulp Fiction can be seen as both Type 2 and Type 5.
- Django from Django Unchained is only motivated by revenge and getting his wife back; and is willing to commit deeds good and evil, lawful and chaotic to do so, landing him in True Neutral territory.
- Martin Blank, the Hitman with a Heart from Grosse Pointe Blank.
- Benny of The Mummy personifies the coward type. He sticks like glue to O'Connell in the opening until he can't guarantee his safety anymore (he then shuts him out of his hiding place in order to save his own life). When he returns to Haminaptra, he does so only for profit, caring nothing about the people who have brought him there. When his life depends on being spared by Imhotep, his loyalties shift again and he helps him hunt down the very people who he was just working for - all for the promise of gold. In the end, he tries to cling to O'Connell again when Imhotep is gone and unable to save his life as Haminaprtra crumbles.
- Jill Tuck, from the latter half of the Saw franchise. It's made clear that she at least knew what her husband was doing to those he judged as "unworthy of life". Though she never aided him in his tests, she didn't do much to stop him, either, or try to turn him in to the police.
- The Genre Savvy Handsome Lech Graverobber of Repo! The Genetic Opera. He's a drug-dealer who opts to stay out of the main conflict throughout the movie and is probably the smartest character to do so. He even comes out alive at the end.
- The Driver of Drive.
- The Driver is pretty much the textbook example of this.
- M as portrayed by Judi Dench is a morally ambiguous spy chief who is more focused on getting the job done than on legal or ethical issues. Though she thinks that Bond is a loose cannon, she isn't exactly by-the-book either. With Ralph Fiennes taking on the mantle at the end of Skyfall, M might be Lawful Neutral later on.
- Big Daddy from Kick-Ass. His goal is to just take down Frank D'Amico for what he has done to his life.
- Dom Cobb of Inception. A fugitive who is on the run from authorities for apparently murdering his wife (and arguably did by manipulating her into waking up from the dream world and driving her insane). He readily accepts work from Lawful Evil Corrupt Corporate Executives, and breaks into peoples' dreams for a living, but is a thief because circumstances force him to be. During the Inception mission, he wasn't motivated by a desire to see justice done in stopping a powerful international monopoly from controlling the world's economy; he just wanted to see his children again, and the business deal he made with resident Noble Demon Saito would have allowed him to see his children again. He is also quite manipulative, but genuinely cares about the people he loves, and watches out for his Fire-Forged Friends.
- The Majority of the Mcallister Family with the exceptions of Kevin who is more Chaotic Neutral bordering on Chaotic Good, Frank is Neutral Evil and Buzz being Lawful Evil. The rest of the minor characters fall under this with the exceptions being: Old Man Marley being Neutral Good, The Bird Woman Chaotic Good, and The Hotel Concierge is Lawful Neutral.
- Grandpa Fred from Gremlins sees monsters attacking people and responds by becoming a reporter. He and Mr. Katsuji never try to stop or help the gremlins.
- Mundungus Fletcher of the Harry Potter series.
- Also Peter Pettigrew, AKA Wormtail, who pretty much follows and obeys without question whoever he feels is best capable of keeping him safe. At first this was James Potter, who was more of a Neutral Good (maybe leaning more towards Chaotic Good, what with his frequent disregard for rules), but ultimately ends up on the side of Voldemort himself (likely Neutral Evil or even Lawful Evil, considering how he uses the laws to try and restrict Harry's movements in book 7).
- To the wizarding world, a lot of non-wizarding magical species such as goblins, centaurs, giants, etc. come off as this, but they're really more of a case of Blue and Orange Morality - wizarding issues aren't their issues and, if they get involved at all, it's for reasons that have nothing to do with those of wizards and witches. (Take, for example, how the giants choose the side of the Death Eaters because they appeal to the giants' desire for more rights - not because the giants have any preference for purebloods or animosity toward Muggles and Muggle-borns.)
- Death is all over the place, really. To begin with, he's totally amoral and can even be malicious. Characterization Marches On quickly after that, but it still leaves him undecided. It seems like he should theoretically be Lawful Neutral or at least True Neutral for caring about his duty above all else. But he makes exceptions to this several times, sometimes in a Neutral Good Screw the Rules, I'm Doing What's Right way, sometimes because the stress of it gets the better of him and he runs off somewhere. These are all shown as exceptions to his millennial faithful service, but they get too many to ignore. He can also be see as going from a friendly amoral True Neutral to an odd combination of Lawful and Chaotic Good. For example, he has rules he has to follow, but nothing stops him from, say, "hinting" to his granddaughter that something ought to be done, or twisting a rule to do the right thing. In the early books he would sometimes "have a talk" with the gods. So, decidedly undecided, he can only be called True Neutral, with separate (somewhat opposite) Lawful and Good tendencies.
- The justice system in Ankh-Morpork is a somewhat haphazard affair. The Guilds punish offenders against their rules, and the Guild of Lawyers sells its services to anyone with cash. At least the police force is not corrupt (aside from the occasional small exchange of favours) or incompetent, although that's only a recent development. Although Vetinari (who alone has the final say on most matters) often intervenes in favour of the little guy, he tends to vacillate between being either Lawful or Neutral, although he has expressed views that tend toward being Chaotic, and he's certainly not in favour of any Evil.
- Also from Discworld, Rincewind, the Cosmic Plaything Chew Toy of the Disc, tries to be a prime example of the "doesn't care about Good or Evil" variety, despite having saved the world about half a dozen times (against his will, mostly). He is by no means a bad person either, but would love it if the world just decided to forget all about him. However, the number of times that he's disregarded his overwhelming cowardice in the pursuit of the greater good (even ending a magical war that could have destroyed the Disc with a half-brick in a sock) indicate that despite his best efforts, he retains some Neutral Good impulses. His enemies, funnily enough, probably perceive him to be more Chaotic Good, whether he likes it or not.
- Death from Good Omens might be an even better example than his Discworld counterpart. He really doesn't care.
- Raistlin of the Dragonlance saga started out as this, as signified by his red robes but wasn't exactly content to stay that way...
- Titania & Thomas Raith from The Dresden Files.
- Mother Winter and Mother Summer are either Type 2 with hints of 6 and 9, or are merely so bound by Law that they can't really do much without risking the balance of pretty much everything. Or both.
- The Erlking is also considered to be of this alignment. He's explicitly stated as not being evil, but as the embodiment of the ideal of the hunt, while he's after prey the Erlking is merciless and vicious. Later on in Changes, he's actually quite friendly and polite and gracious when Susan and Harry burst into his castle-cave. On the other hand, the Erlking is the ruler of goblins, who are most definitely not this alignment.
- The White Council of Wizards is also officially of this alignment. Their primary goal is the regulation of magic as a whole, to ensure that wizards do not abuse their power by breaking one of the Seven Laws of magic. Justice and morality does not factor into the regulation of magic, only whether or not the wizard has violated one of the Laws. Harry and Luccio actually engage in a bit of a debate on this in Turn Coat, where Luccio makes a good case for why wizards as a whole stay out of mortal affairs, noting that Grey and Gray Morality complicates efforts to determine who is right and who is wrong. On the other hand, the Council is quite willing to violate the same Laws in the defense of itself and humanity, as evidenced by the office of the Blackstaff, which serves as the Council's assassin and wetworks specialist.
- Bob the Skull, who is explicitly a morally blanks slate defined by his current owner when they take possession of him. In Harry Dresden's possession, Bob is snarky, insubordinate, and obsessed with sex, but ultimately pretty harmless- but when he belonged to Heinrich Kemmler, he was cold-bloodedly malevolent and deeply creepy. Were Bob to change hands again well, in Ghost Story Butters got him, but since he first met Harry's Bob, Butters' Bob is almost identical, he would get a new, likely completely different, personality.
- The Dealy Lama AKA Gruad the Grayface from The Illuminatus! Trilogy. His philosophy is summed up best by an old koan which tells about a duckling that is placed in a glass bottle and allowed to grow until it is too big to fit through the bottle neck, and asks how to remove it without breaking the bottle. The answer, of course is to let it continue to grow until it is big enough to break out of the bottle on its own. However, he denies being uninvolved in world affairs, stating that "someone needs to feed the duckling while it grows".
- Redwall's Asmodeus could fall into either this trope or Neutral Evil. He eats good and bad characters alike, bears no grudge or sympathy to either side, and doesn't actively try to make his victims suffer (in fact, his habit of hypnotising them beforehand could be seen as making them suffer less). He's definitely dangerous, but a snake's got to eat something.
- Tuf Voyaging by George R. R. Martin stars Haviland Tuf, a quiet, modest space trader/ecological engineer who just happens to be sole owner/operator of a 30-km-long 'seedship' filled with all manner of Lost Technology. He hires out indiscriminately, but if your ecosystem is out of balance, he'll co-operate with your demands in finest druidic style by ensuring that whatever you're doing to destabilise it will eventually be corrected. By him. His character development via his interactions with humanity leads to him, in the last story in the book, enforcing a peace by dispassionately saying "I go now to destroy your respective homeworlds. Rest assured, I hold no ill will against you.". Then, just after that, he reveals that the new wonder plant that will feed an overpopulated world that he had helped earlier also induces widespread sterilisation. He compares it to neutering cats.
- A Song of Ice and Fire: Jaime Lannister, after he becomes POW Character seems to show signs of a type 9 True Neutral. He has challenged the will of his father to join the Kingsguard, then "betrayed" his king. Faced with scorn for his oathbreaking ways, he embraces the arrogant and amoral personality people seemed to expect from him, but now tries to make amends.
- Tyrion Lannister alternately pets and kicks the dog, and is just as likely to work with authority as to bring things down out of spite, landing him squarely in True Neutral territory.
- The Faceless Men's philosophy seems close enough to True Neutral.
- The B'omarr Monks in Tales from Jabba's Palace have absolutely no interest in anything besides achieving their own form of enlightenment and putting their brains in jars when they do. Even having their monastery converted into a palace and occupied by crime lords doesn't matter to them- until the ending, in which they reclaim it following Jabba's death. Meanwhile the rancor is a semisentient giant pit bull of sorts: it's only vicious because Jabba refuses to feed it properly, and its keeper is trying to get it out of the palace.
- Tom the Merchant in Deltora Quest is a happy shopkeeper to both the Evil Overlords forces and the Resistance members, giving different discounts and preferential treatments to both (only discriminating against the neutral adventurers).
- Though she's a benign character in the movie adaptation, the original novel The Neverending Story gradually reveals the Childlike Empress to be an inhuman and almost unfathomably neutral entity, with her sole concern being the preservation of Fantasia's existence. Atreyu attempts to invoke her authority to save Falkor from a monster, only for it to reply that, since she transcends good and evil, the Empress would never forbid it from acting on its own evil nature. Later, he's shocked to learn that, now that Bastian's served her purpose in saving Fantasia, she has no further interest in his well being. Being heroically good himself, Atreyu renounces his loyalty to her and swears to help Bastian anyway.
- In The Worm Ouroboros by Eric Rücker Eddison, there is a character who seems to be the ultimate expression of 1st Edition AD&D's definition of True Neutral, Lord Gro. He is pathologically obsessed with 'the Underdog' - to the point where he even switches sides to the losing side in the middle of a battle. He's also a bit of a Combat Pragmatist, even to the point of suggesting to his (temporary) liege that he attack under a flag of truce to ensure victory. He also is the most nuanced and otherwise fully developed character in the book.
- The oracles in The Belgariad are supposed to cultivate being on the fence so they can make an unbiased decision between good and evil. Though traveling with the good people and being courted by and eventually marrying one of them might just possibly have influenced her decision.
- The Ents in The Lord of the Rings. "I am not altogether on anybody's side, because nobody is altogether on my side," quoth Treebeard. Same goes for Tom Bombadil, who is so disassociated with the concept of good and evil that he is completely unaffected by the One Ring and in turn, is unable to interact with it in any meaningful way either.
- Tom Holt's The Better Mousetrap has Frank Carpenter, who limits himself to this alignment because he knows the kind of havoc that would result if someone who Only Wants To Make The World A Better Place or Someone Who Only Wants To Screw People Over had the time-travelling Portable Door he inherited. He uses it to save people...thereby making himself 10% of the money an insurance company would have had to pay out if they were dead. (Most other Holt protagonists are either this or a particularly screwed-up variant of Neutral Good).
- Ciaphas Cain, HERO OF THE IMPERIUM! is an obvious Type 2, keeping up his image as a hero just to keep himself out of trouble, which usually turns out to be something that he just doesn't have the luck to avoid anyway. Jurgen would count as a Type 6 if it wasn't for his unwavering loyalty and sense of duty putting him pretty solidly in Lawful Neutral territory.
- An example of this alignment is found in one of the most famous books of Italian literature, The Betrothed, in the character of Don Abbondio. He is a cowardly priest who, threatened by the men of Smug Snake Don Rodrigo, refuses to marry the two protagonists, coming across the Punch Clock Villain of the first chapters. Throughout the whole book he is painted as a basically decent, but spineless and mediocre old man whose only purpose in life is avoiding troubles.
- From the Star Trek Novel Verse, specifically Star Trek: New Frontier, there's the Boragi. They're infamous for their lack of concern for anything but their own needs. Always neutral, they have a habit of stirring up trouble, setting other races against each other (all the time remaining suspiciously uninvolved) and then coming in to pick up the pieces once their neighbours have blown each other to smithereens. Any alliance with a Boragi is nothing of the kind- they honour only their own needs and will always, always, turn away when it bests suits them.
- The Witchers have a professional code of neutrality. Geralt, in any media, seems to suffer just as much for breaking it as maintaining it.
- The Ekumen as a whole. They do persuade inhabited worlds to join them, but they're mostly interested in observing, and almost never interfere, even if a member planet does something against Ekumenical code. If that happens, the Ekumen will usually just withdraw and wait (for hundreds of years if necessary) for the planet's inhabitants to sort it out themselves.
- Irial from Wicked Lovely.
- Hawk from the Spenser series by Robert Parker. Early on the series, Hawk appears (at a casual first glance) to be an Affably Evil legbreaker. However, Spenser's evaluation of Hawk in the book "Hush Money" identifies him positively as a True Neutral character: "You're completely pragmatic...you don't care what people call you...you don't care about color. You don't get mad, you don't get sentimental. You don't hate anyone. You don't love anyone. You don't mind violence. You don't enjoy violence." (As an aside, Hawk responds only to disagree with the "you don't love anyone" statement, remarking that he "kind of like[s]" Spenser's girlfriend, Susan.)
- Meursault, from L'Etranger.
- Hades from Percy Jackson and the Olympians quite consistantly for the first four books refuses to take a stance on the war between The Gods (even though he is one) and The Titans. This is probably because he was on the receiving end of quite a bit of Jerkass from both parties and feels the conflict doesn't effect him as his realm, Hell , isn't in threat.
- Subverted as of book 5, though he's still kinda bitter about taking a side and does so only because Nico wouldn't stop nagging him for it. And by the end of the book he's back to giving the finger to both sides.
- GONE series:
- Caine: I need to know whose side you're on. Diana: I'm on my own side.
- Turns into more of a HeelFaceRevolvingDoor though as time goes on. But it starts off this way, making it a subverted trope on Diana's part.
Live Action TV
- This is apparently why George was picked to be a reaper.
- Hades, as portrayed on Hercules The Legendary Journeys and Xena: Warrior Princess, considers himself above the petty squabbles of god and man, and pays little attention to them one way or the other. This sort of indifference makes him a sometimes-ally, sometimes-foe to the heroes.
- Zeus as well. While Zeus may care for Hercules or humanity he hardly gets involved for good or ill preferring to look after his own self-interest.
- Star Trek:
- The Ferengi would seem to be the 'Just Don't Care' version on the whole. They'll happily do business with anyone. Though some (Quark after his Character Development, for instance) do have scruples, and others (*cough* Nog *cough*) ditch True Neutral completely.
- The Vulcans are famous for their impartiality, as exemplified in their mantra "The needs of the many outweigh the needs of the few, or the one" (which includes the individual Vulcan himself or herself).
- And then there's the Borg, who seem to be a mix of machines doing what they're programmed to and Blue and Orange Morality.
- Although Wesley from Buffy / Angel starts out as Lawful Good, he drifts into Neutral Good territory after undergoing Character Development—however, some of that Character Development then takes him down a darker path into this area.
- Another possible example would be Lorne, who often seems to see himself as morally obliged to lend his powers to anyone who asks, even if they're very evil, on the grounds that he's just an instrument of fate.
- The True Ancients in Farscape: being godlike aliens that live in another dimension, they have no interest in the affairs of the main characters. In fact, the only reason they took an interest in John Crichton was due to his wormhole knowledge, which could endanger the very fabric of reality if used incorrectly- one of the reasons they honestly considered killing him to save time.
- Sheldon Cooper from The Big Bang Theory could have been made for this archetype; he's occasionally actively malicious or well-intentioned, but usually just does whatever will help him achieve his own goals or improve his personal quality of life. Although at first glance, with his fondness for complicated contracts and numerous personal rules and quirks he appears Lawful Evil, all such agreements are written specifically to benefit him, and he is willing to obey or disobey Federal, State and scientific ethical conduct laws depending on what brings him the most short-term benefit. That said, he most likely considers himself Lawful Good (since anyone who doesn't follow his rules or values gets a rant about how chaotic and/or evil they are acting).
- Firefly's River Tam is ordinarily Chaotic Good, but she becomes the fifth form of this when a certain advertisement for Fruity Oaty Bars comes on.
- Mal tries to come off as True Neutral, only looking out for himself and his crew in any way he can, neither sticking his neck out for the Greater Good without being paid nor accepting jobs which involve crossing a Moral Event Horizon. But this is mostly the result of losing the war against the (mostly Lawful Evil) Alliance in the backstory. His true nature leans towards Chaotic Good, and it shows up in his actions and choices just a bit too much for him to count as this trope.
- Depending on who you ask, Jayne Cobb could be considered True Neutral, showing surprising loyalty to Mal (even when he could make more money betraying him) and to the rest of the crew, and only turning on River and Simon when both offered a lot of money and River attacks him and presents a danger to the rest of the crew.
- Zoe. She's fiercely loyal to her crew and isn't entirely cold-blooded; however, she has demonstrated a ruthless sort of pragmatism on various occasions. She very much dislikes the Alliance, and displays contempt for bureaucracy and authoritarian order, while at the same time respecting and enforcing Mal's brand of order on board the ship. This potentially makes her a mixture of types 11 and 12, depending on how much of her past you're taking into account.
- Frankie from Lip Service.
- The Rock of Ages in the Merlin miniseries, who spends most of his time sleeping and being mistaken for a mountain. Since he's one of the few immortals that don't require human belief to survive, he isn't troubled by Christianity's arrival in Britain, and only helps Merlin because his role requires the least amount of work- holding Excalibur.
- Possibly John Locke from LOST, although it's a tough call. He's definitely not a bad guy, but he commits several acts that are apparently selfish and even amoral. He seems to alternate between law (doing everything the Island says) and chaos (he has a long history of losing his faith, changing his mind, shifting allegiances...). He's also something of a Wild Card.
- Hank Moody, The Antihero of Californication.
- Cameron from The Sarah Connor Chronicles is a sapient machine, but nonetheless is bound by her programming to protect John Connor, no matter the cost. Or her programming to kill him, no matter the cost. This tends to result in her doing terrible things to people her programming dictates are threats, or being apathetic toward others' plights if they do not concern her. In the second season, she even discusses her blank morality with John, pointing out that even though Terminators like her are killing machines, that "we aren't cruel."
- Dr. Smith from Lost in Space occasionally falls into this alignment. For example, in one episode he travels back in time to avoid going on the Jupiter II, but upon learning that by staying behind he'll condemn the Robinsons to death, he can't quite bring himself to stay behind - he's self-interested, certainly, but not a straight-out bastard.
- Deb from Drop Dead Diva is an airhead model who dies in the pilot episode. The angel who evaluates her status as a "good person" tells her that "you've never done a single good deed or bad action in your life, you're just shallow."
- The Observers in Fringe seem to clearly fall into this category. True to their name, they merely observe and refuse to interact except under very specific conditions, in which case the goal also appears to be unknown.
- Until "letters of transit" that is, in which they seem to have switched to Lawful Evil
- Gaius Baltar in 21st-century Battlestar Galactica, whose changes over the course of the show can be seen as maintaining a constant alignment, but becoming more philosophically conscious and compassionate as he moves from True Neutral selfish to True Neutral "philosophy of balance".
- The Cleaners in are this alignment as their sole objective is to clean up any mess created by other magical beings in order to prevent the existence of magic from being revealed to the mostly unaware human population. They will not hesitate to take any and all measures they deem necessary to pursue this objective regardless of who they come into conflict with or what alignment those others might be. Not that they did anything before their formal introduction to the series, even in situations where their intervention would have been warranted...
- The Hollow, as Zankou and the sisters said. When invoked, it couldn't choose between the sisters' good magic, and Zankou's evil. It went into Leo instead, who while good-aligned, had no more magic.
- The Angel of Death is both this and Above Good and Evil, treating both sides with clear disdain.
- Edmund Blackadder in his 1st, 2nd and 4th incarnations.
- In ''DoctorWho the First Doctor seems to have started like this, not wanting to interfere at all. He comes close to Neutral Evil at times, kidnapping schoolteachers from 1963 when they find out he is an alien, before moving toward Neutral Good.
- Captain Jack Harkness of Torchwood.
- He started out like this, however seems to have developed towards Neutral Good.
- Miles Matheson from Revolution exemplifies True Neutral. He has run the gamut from what most would consider "good" actions, such as decided Charlie to help find Danny, to "bad" actions such as being the co-creator of the Militia and causing the deaths of many innocent people. He's not particularly swayed by morals either way, but instead opts to do what seems best—and smartest—for himself and the people around him, and when he does risk his life for others, he doesn't do it so much willingly as out of a frustrated love for them. Even now, it's clear that he'd rather be back drinking a bottle of scotch and ignoring everything.
- The Replicators of Stargate SG-1 are a rare example of a True Neutral Big Bad. One can quite easily classify them as Type 10: they're robotic organisms whose only concern is self-replication. Unfortunately, they're so good at it (and at improving on existing technology) that in season 8 they become a bigger threat than the half-ascended Omnicidal Maniac Anubis ever was.
- The Druids in Merlin just want to be left alone to practice their magic. When Arthur discovers the location of the Cup of Life, the Druids "guarding" it surrender it without a fight, although not without first telepathically informing Merlin that they are entrusting him to safeguard it for them. There's a reason why they're considered wise.
- Joey Tribbani and Rachel Green of Friends.
- Jerry Seinfeld's eponymous character on Seinfeld is usually this. Although he also veers into Chaotic Neutral and Lawful Neutral territory at times.
- Piper Chapman from Orange Is The New Black. She is pretty much a one person Morality Kitchen Sink
- All the main characters on Girls, except perhaps Jessa (who's more Chaotic Neutral).
- Ozzy Osbourne is usually this, with some songs ("Flying High Again", "Crazy Babies", etc.) falling more under Chaotic Neutral. Despite what many Moral Guardians (at least used to) think, his music rarely falls into "Evil" territory. Granted, the subjects of some songs, such as "Mr. Tinkertrain" and "No More Tears" are definitely Chaotic Evil. But they're never depicted in a sympathetic or positive manner. Most of Ozzy's more autobiographical songs, meanwhile, are simple pleas for acceptance and understanding without any real moral agenda one way or another.
- Nirvana, Alice in Chains, and most other grunge/post-grunge bands are generally True Neutral.
- Tool also usually falls into this category.
- The Pet Shop Boys b-side "In the Night" is about les Zazous, Parisians who, during the German occupation, weren't on the side of the Nazis or La Résistance. They just wanted to listen to jazz music and be left alone. This earned them hatred and suspicion from both sides.
- Depeche Mode's "Get The Balance Right" reads like an instruction book for how to be True Neutral
Oral Tradition/Religion and Mythology
- Anthropomorphic personifications of Death are usually True Neutral (or Lawful Neutral; see that alignment page), although a rare few are actively malicious. A lot of fiction doesn't pick up on this.
- Odin from Norse Mythology in a self-interest way. He upholds the universal order, the laws of hospitality, and has done a lot of good things for the gods and mankind. On the flip side he willingly violates social customs, commit vile acts to get his way, and is sometimes a jerk just to be a jerk. He fights against giants only to mate with or tolerate them only to go back to fighting with them. Some of his acts can be read as Necessary Evil for the greater good and he
- Izunami-no-Mikoto from Japanese Mythology in a tragic way. The poor Goddess was once graceful and beautiful, and especially powerful however when she died and was sent to Yomi (Hell) she became a monster and lost her husband, Izunagi through no fault of her own, her threats to kill many humans is understandable considering she's now undead but noted she was angry that her only husband left her so it seemed like an empty threat.
- Hesita from Classical Mythology does not take sides in the feuds of the Olympians or have much of a role in myth at all.
- In Pro-Wrestling fandom, these characters are called "Tweeners" (as in "between a Heel and a Face"). Traditionally, Kevin Nash's Diesel character is viewed as being the first modern version of the character, though they became increasingly popular during the Attitude era.
- Ur-example: The Undertaker. He goes by the rules, but he doesn't mind breaking them if he needs to. He doesn't hold back in beating-up wrestlers who are in his way, but will leave them alone unless they piss him off.
- Bob Holly.
- When a Power Stable is feuding with another Power Stable, the chances are fairly good a True Neutral character will be in there somewhere. Everybody wants them on their side but they're not really willing to pick a side for whatever reason. Christian Cage was this during the beginning of the Main Event Mafia-Frontline feud. Usually, said character will eventually slide to one side of the fence or another.
- A face will sometimes become a Neutral character by default if they're feuding with a bigger face and haven't officially turned heel. Examples include the Rock at Wrestlemania X-7 against Stone Cold and Shawn Michaels at Wrestlemania XXIII against John Cena.
- Dungeons & Dragons
- In 1st and 2nd editions, druids had to be true neutral, implied to be of the balance-keeping rather than the dispassionate variety. In Third Edition, druids have to be no more than one step away from True Neutral, supposedly to retain at least some of "nature's dispassion". They presumably had to change this after the sheer absurdity of cases analogous to Jaheira and Faldorn in the Baldur's Gate series, having the same alignment despite having opposite philosophies of nature and society (with Jaheira as the calm, benevolent-but-paying-lip-service-to-balance Nature Hero and Faldorn making the average Knight Templar look calm).
- In Second Edition, all True Neutral people were stated to be type 4, and the player's guide definition explains that they always side with the underdog, and sometimes swap sides when one is winning. It goes on to explain that "Clearly, there are very few true neutral characters in the world". This may because of the enemies they've also wiped out killing them when they show up at the door and claiming they want to swap.
- In the 2nd Edition setting of Planescape, each alignment had a race that exemplified it (appropriately, called "exemplars" in the fan community). The rilmani were the type-3 True Neutral exemplars, and have whole castes dedicated to preserving the Balance by any means necessary. Mentioned once and then never again were also the kamerel, the type-2 True Neutral exemplars who were displaced by the rilmani when their apathetic isolationist tendencies proved detrimental.
- Mordenkainen, the Lord Mage of Greyhawk, has a philosophy of either aiding or sabotaging the forces of both good and evil to ensure that neither side wins supremacy, which he believes would lead to a devastating war (like the Greyhawk Wars, which he was unable to prevent). The Omniscient Council of Vagueness which he founded, the Circle of Eight, works along the same lines. This led to an angry schism between him and his former companion, the Lawful Good archmage Tenser, who blames Mordenkainen for the deaths of several of their friends.
- Replacing the rilmani in Pathfinder are two races of True Neutral examplars. The aeons are mysterious beings spawned by the universe like antibodies to balance dualities (creation and destruction, freedom and fate, logic and emotion, etc.). The psychopomps, rather than worrying about balance, instead enforce the natural flow of souls into the afterlife on behalf of the goddess of death.
- Lizardfolk. Extremely territorial and ferocious when provoked (and will sometimes eat their fallen enemies), but not malicious like orcs or goblins. They mostly just want to be left alone. They have a high number of druids (see above) as religious leaders.
- Magic: The Gathering has a few characters that fit this alignment. Urabrask the Hidden could be considered this due to his passive (even apathetic) attitude towards the Mirrans. Sorin Markov (pre-Innistrad) seems to fit this as well, trying to save Zendikar simply because he had an obligation to.
- The Wood Elves of Warhammer are distinctly of the Type 5 variety, Wild Hunt and all. They are described as true forces of nature, they don't get involved in anything unless it directly threatens their forest.
- The Tomb kings are generally feared by many because of their undead natures, but most of the time, they just want to be left alone and have nothing to do with the wars of the living.
- The Tyranids of Warhammer 40,000 are a swarm of aliens guided by a Hive Mind that is so far beyond human comprehension that its raw psychic presence is lethal to telepaths across the span of light years. Probably a particularly nightmarish Type Five.
- The Orks are arguably type 5 also, all inevitably violent and bloodthirsty... but when one particular Ork is strong enough to keep all the other Orks in line and become Warboss, they typically are able to form a "Waagh!" horde which is large and strong enough to rampage throughout the galaxy. Of course, that doesn't mean there are no Orks that are willing to try to take down the current Warboss and take control from there...
- Specifically the Blood Axe clan, who not only learned human-style tactics such as retreating and camouflage, but also do mercenary work as well. Considering the rest of the race, this is what makes them neutral.
- The Eldar qualify for this alignment for many reasons. They're not evil, since they are pretty much only focusing on their own survival in the galaxy. That said, they swing back and fourth between Lawful and Chaotic so much that it is hard putting the whole race under either label. Their internal politics are definitely Lawful, especially the craftworld Alaitoc. However, this has the consequences of many eldar embracing the path of the ranger, leaving their craftworlds to seek adventure and freedom, putting many eldar in a chaotic light too. Point also goes to the Harlequins, who doesn't really associate very much with the craftworlds, but are technically still allies.
- In Tabletop Game/Exalted, the Guild is a near perfect exemple of True Neutral type 1 organization. They care for nothing except getting rich, and they are almost frighteningly honest and open about that. They basically fit the archetype of the Greedy Amoral Merchant, but they are much more devious, plotting and better organized than most of them. They aren't good, although their trading was instrumental to the rebuilding of the world communication infrastructure after the centuries of civil war, invasion and plagues it went through. They aren't evil, although they deal in slaves and will gladly sell some even to the Fair Folk, who use them for horrible ends. They don't care about the law, using it or working around it to make more money. They don't care about chaos, although they will be the first to trade weapons and mercenaries in wartime. In a world where almost anyone is (knowingly or not) the pawn of an Exalt, god, deathlord, demon or some other supernaturally-led faction, they remain independant. They just mind their own business and they are freaking good at that.
- Geralt from The Witcher at least claims to be this, as part of "The Witcher's Code"; however it is nearly impossible to truly live up to it in the game.
- Bill, from Left 4 Dead, fits the bill best. While he genuinely cares for his fellow survivors and sticks his neck out for them on a regular basis, on one of the many occasions where the team was escaping to a rescue vehicle (in this case, a train) he deliberately refuses to so much as stop for two seconds to save a hapless doctor behind them from being eaten alive. Zoey chews him out on this later. His response? "We look after our own!"
- Justified since the doctor had possibly zero combat experience against the infected (Zoey, Bill, Louis, and Francis had been engaging the infected for 2 weeks) and would become The Load to the team. On top of this, it would be likely that Bill or someone else would be yanked off the train by the incoming horde if the train had slowed down or stopped. Bill had also said to the doctor and two other people earlier that if they fell behind, they were on their own.
- Archer's alignment in the Fate/stay night Visual Novel is listed as simply "Neutral". Though summoned as a Servant in the game, his typical role is a Guardian, a heroic spirit periodically summoned by The World to slaughter any humans, good or bad, who pose a threat to humanity's existence as a whole. This (un)living hell has left him bitter and uncaring towards humans.
- The Silencer, of the Crusader games, just doesn't care about the morality of his allies' cause or the ethics of killing indiscriminately anyone who works for the WEC. He kills out of a desire for vengeance against those who betrayed him, and that is all.
- Theoretically you are this alignment in Team Fortress 2 - the story is that you are being paid for your mercenary services, and that you are working for the highest bidder. You will sometimes even switch teams (and objectives) in the middle of a battle.
- With regards to the characters' canon personalities, the Sniper fits this specific alignment particuarly well; he sees himself purely as a professional hired assassin, with no genuine attachment to killing other than job satisfaction and money. However most of the playable characters are one of the three Neutral alignments.
- Gen from Street Fighter. Except for maybe Dorai and Chun-Li, he shows no attachment to anyone, and if you annoy him enough, he'll kill you without an ounce of remorse.
- Crimson Viper comes off as a mix between a Type 13 and a Type 2.
- Planescape: Torment has three interesting variants of True Neutral:
- As a blank slate, the Nameless One, the amnesiac protagonist, starts out True Neutral, with his actions in-game determining his alignment.
- The Lady of Pain, despite her evil sounding title, is completely apathetic towards morality and is utterly inscrutable. The only motive she seems to have is that of protecting Sigil's existence.
- The Transcendent One is also True Neutral, which is an unusual alignment for the final boss. All he wants is to be left alone, but so long as the Nameless One seeks his true identity, that is impossible.
- In Super Smash Bros., Mr. Game & Watch has no comprehension of good and evil. This allows him to be very easily tricked by Tabuu, and all it takes for him to defect to the heroes is Peach's parasol.
- The daedra of The Elder Scrolls are True Neutral of various types. Canonically, they're type five; too different from humans for our understandings of good or evil to be meaningful, and neither able to create new things nor particularly lawful by nature. Sheogorath is a type one, too insane to really go good or evil, and crazy enough to play lawful just to shake things up or when he becomes the lawful-seeming Jyggalag. Hermaeus Mora is For Science! personified. Azura tends to look like a 'good' daedra through most of Morrowind and Oblivion, but Word of God has stated her to be a type five, and that particular delusion to be very, very unhealthy.
- The Greybeards in Skyrim are this alignment; an ancient order of monks that live in seclusion on the tallest mountain in Tamriel, spending their entire time meditating and studying the Thu'um, safeguarding the knowledge for mankind. Despite this, they utterly refuse to get involved in any crisis threatening the world or use their mastery of the Thu'um to intervene, even if it means lives will be lost. Arngeir explains that this is because they believe their role is merely to protect the knowledge, whereas the Dragonborn was chosen by the Divines to actualy wield it.
- Another example of their absolute neutrality is when the Dragonborn arranges for a peace-conference to take place at High Hrothgar. Despite being the first steps in securing a peace-treaty and potentially ending the bloody Civil War gripping Skyrim, the Greybeards only reluctantly agree to host it and refuse to take part in the proceedings.
- The Warcraft universe:
- Prince Kael'thas Sunstrider◊ was True Neutral in Warcraft III. His only aim was the survival of his people, no matter the cost.
- On a similar note, Orgrim Doomhammer◊, the warchief of the Horde during the second game of the franchise, has been Retconned into this alignment. He wished to save his people, the orcs, by conquering Azeroth from the humans, knowing that their own home could no longer support their numbers. To achieve this goal, he betrays his own chieftain to assume command and lead his people.
- Goblins in general are of this alignment, neither favoring the Horde or the Alliance when selling their goods, and tend to mostly stay out of conflicts enough to profit them as much as possible. However, they are usually found more associating with the horde due to past alliances with them, and are commonly seen working for the horde with their maintaining of the zeppelins they use for travel, not to mention the playable goblin faction of the Bilgewater Cartel joining the Horde in Cataclysm. In general, however, they really only care for money and profit in the most lucrative way possible, as exemplified with the Steamwheedle Cartel of goblins that are usually seen in World of Warcraft.
- Several of the characters who can join your group in the Baldur's Gate series:
- The first game didn't explore this alignment well. Of the three True Neutral characters, druids Jaheira and Faldorn are better described as Neutral Good and Neutral Evil, respectively, but their class allows only one alignment, while cleric Branwen is simply too under-developed to be anything else.
- In Baldur's Gate II the trope is handled far better. Apart from the returning Jaheira, there are two recruitable characters from both kinds of this alignment: the druid Cernd, who's of the balance-between-all-sides, compromising kind, and the thief Yoshimo, of the self-interested-but-not-evil, live-and-let-live variety.
- It is possible for Viconia deVir to change her initial evil alignment to this. If this happens, she'll be of the "Don't bother me and I won't bother you" variety. Which makes sense, because this is her actual philosophy even when she's Neutral Evil; don't try and mess with her, she won't mess with you.
- In the Dragon Age setting, the Grey Wardens as an order are like this, with certain individuals like Duncan seeming to actually be True Neutral on a personal level, while other Wardens can be worse or more decent folk depending on the individual. They take no sides, obey no kings, and every action they take somehow must make progression towards relieving the world of the threat of Darkspawn. In the first game it's difficult to pick this, as most of the tasks you have to do to stop the Blight end up saving people or quelling chaos in Ferelden anyway, but in the sequel you directly run across a group of Grey Wardens during the Qunaris' assault on Kirkwall. Though they help you briefly, they immediately admit their primary goal is basically to cut themselves free of the chaos surrounding the city so they could go back to doing their job, namely hunting darkspawn: they even give the same line of "a greater menace then the Qunari threatens the world", despite the most recent Blight being over, reinforcing that literally every goal they ever have somehow is geared towards this. Helping people is a happy accident, if it happens at all.
- The AI Thoth in Marathon 2 always try to help the underdog. This means he helps you from the point where you reactivate him, and then turns on you and Durandal when you're winning against the Pfhor. Thoth isn't very successful when trying to stop you though, as the Pfhor completely ignore his offers of assistance.
- For that matter, Durandal. He honestly doesn't care one way or the other about humanity, the Pfhor, the S'pht, or anything else. His goal is to prolong his existence, and he will team up with, betray, or manipulate anyone if it means furthering that goal.
- Rouge the Bat from the Sonic the Hedgehog games; morally ambiguous but trustworthy enough to work for the Lawful Neutral G.U.N, and seems to care about her allies and is willing to work in a team, but her goals of gathering jewels are her top priority in the end.
- Big also qualifies, generally wanting to be alone. When he does fight, it's because of Froggy, curiosity, or for survival.
- And also Wave and Storm.
- Beckett in Vampire: The Masquerade – Bloodlines a deeply sarcastic vampire scholar with no allegiance to any side in the Jyhad, and motivated entirely by his archaelogical interests.
- Also, the PC can choose to become True Neutral close to the end of the game, when Cain offers you "the path of legends and pariahs." In this decision, you assassinate Ming-Xiao, slice the Prince to ribbons, and give Nines Rodriguez a middle finger before strolling off into the night.
- Cloud initially holds this position in Final Fantasy VII, going on record as saying that he doesn't care about Shinra, SOLDIER, AVALANCHE or the Planet, he's just here to get paid. This doesn't last all that long, however, and proves to be rather more complicated than it first appears: Subtle mind control and multiple personalities are involved. And much of it is a plot version of Guide Dang It.
- Squall Leonhart in Final Fantasy VIII was raised as a mercenary and, as a result, doesn't particularly believe in the concepts of "good" and "evil." He accepts that any given side of a conflict has their own reasons, and believes that one's stance on any subject is shaped by one's point of view. Accordingly, when he gets involved in stopping The End of the World as We Know It, he does so less out of any moral impulse and more as a means of ensuring the safety of the girl he loves - and because the government of Esthar is paying him to do it. By the end of the game he has arguably developed more towards Neutral Good, but his personal morality is still defined more as "Always Save the Girl" than anything elsenote .
- This is extended into Dissidia, where he will fight anyone who interferes with his mission of "get crystal, go home," but never initiates a battle unless provoked.
- Amarant from Final Fantasy IX. He doesn't care about things. His battle strategy involves letting his opponents kill each other.
- Toss Quina from the same game here. His/her only concern is literally where the next meal is coming from.
- In Final Fantasy X, Sin and its creator Yu Yevon qualify as this. Yu Yevon, created Sin to act as armor to protect him while he kept alive his lost homeland by summoning a dream of it. Unfortunately, the strain of continually summoning Sin and Zanarkand has destroyed Yu Yevon's sentience, making the main antagonist of the game "neither good, nor evil" in the words of the Fayth.
- In Final Fantasy Tactics, which deals predominately with the effects the machinations a Corrupt Church and an evil aristocracy are having on the general populace, the only neutral characters are two robots. In fact, they are so neutral, their particular alignment has been transmuted into a Standard Status Effect.
- Lara Croft of the Tomb Raider franchise is described in the D&D supplement Complete Scoundrel as True Neutral. This makes sense, since she's less concerned with being a hero than just being an adventurer.
- This holds true of her in the 2013 reboot, as well. Her primary concern prior to the shipwreck is finding Yamatai (mostly For Science!), and afterward, she focuses first on her own survival, then that of her surviving shipmates. Noble a cause as going through Hell and back to rescue Sam can be, Lara fights dirty, kills a couple dozen people, and shows no moral qualms about doing so in order to make sure she gets what she wants and gets off the island alive.
- Vincent in Silent Hill 3. He wants nothing to do with Claudia's plans to unleash a monster on the world, but neither does he care enough to intervene directly, preferring to manipulate a seventeen-year-old into doing it for him. Perhaps as a result, he is by far the most cheerful and well-adjusted character in the entire series (although that isn't particularly difficult).
- Garrett of Thief is one type; the Keepers who trained him another. The Keepers are True Neutral because they strive to preserve neutrality, via the balance of power between the lawful Hammers and chaotic Pagans. Garrett is neutral because he doesn't care about the Balance, or any 'ideal'. A loner and a cynic, he's a selfish, almost-amoral criminal motivated by profit who feels neither pleasure nor remorse when killing and avoids it where possible out of professional pride. Strangely enough, he's also therefore the only one who can be relied upon to save the world: because it's what he happens to be living on, and he'd like to keep living, thank you very much.
- Jack Cayman could certainly be considered True Neutral, for reasons similar to Guts above. He seems to work for the government, is sent to rescue a well-to-do in danger and, when it turns out she was taking part in orchestrating Death Watch, Jack may have struck her, but he notably didn't kill her (although he expressed regret at sparing her). However, the brutality of his kills certainly don't fall under any "Good" category I care to think of, he claims "I don't work for justice, and I'm certainly not its bitch", and he has a habit of doing things his own way when the situation calls for it. In short, Jack's the living proof against True Neutral being a wuss or wishy-washy class: if he's on the fence, it's probably so that he can decide how to kill you with it.
- This is the alignment of choice for Niko Bellic of Grand Theft Auto IV. He doesn't really care about gang wars, drugs, mobs, or anything, and will kill anyone or steal anything as long as you pay him. The only things he really does care about are the few friends whom he keeps close to himself and settling the score with the man who had his mercenary buddies sold out. You just better make damn sure you don't cross him or anybody he cares about, or he will make you pay.
- Several of the ghosts encountered in The Suffering. For example, the ghosts of Torque's family seem unable or unwilling to interfere with the plot; Horace Gage swings wildly between lashing out in pain and providing rudimentary assistance; finally, the utterly amoral Dr Killjoy has taken it upon himself to cure Torque of his insanity by any means necessary.
- Sergei, one of the corrections officers on Carnate, has decided to spend what will probably be the last hours of his life as happy and stoned as possible. As such, he's a type 1.
- Kyle is a darker variant on the average type 1: he's a teenage heroin addict with almost no objective besides surviving the invasion of Baltimore long enough to find his next fix. In fact, he only follows the PC because he appears to believe that Torque is his father.
- Torque himself can be a True Neutral if he wishes.
- Travis Touchdown is a brutal Blood Knight, but he's too pathetic to be called evil. Mostly, he's just unable to separate reality from fantasy; he lives for the fight, to reach the next rank in the UAA, and is utterly oblivious to the repercussions of his actions. He won't kill any woman he'd like to have sex with, but otherwise is completely fine with finishing off his enemies. He doesn't enjoy killing, as he tells Bad Girl, he just likes the battle. It's all a great big game to him, one that he doesn't even try to understand.
- Saya, the eponymous Eldritch Abomination in the extremely gory visual novel Saya no Uta. While obviously sentient, she doesn't seem to even have a clear concept of morality, and even at her worst, she comes across as Obliviously Evil. Her only real goal is to understand her own purpouse and propagate her species. And, well, her love for Fuminori is heart-wrenching.
- Rachel is a vampire that acts out of boredom rather than any real malice. She has Neutral Good tendencies, however.
- Pete Wheeler from Backyard Sports. Because he's too stupid to think otherwise.
- M.A.R.Go.T. the transit system CPU in Fallout 3: Broken Steel. She is the only robot in the game (besides John Henry Eden) who seems to know that a war happened 200 years ago, and humanity is struggling today, but is solely concerned with making the trains run on time. She only helps the player because you help her.
- Fallout: New Vegas has Yes Man, an A.I. that's programmed to be helpful to anyone without any restrictions to who he's allowed to help. Even though he's intelligent enough to recognize when a course of action is highly questionable or even outright idiotic, he cannot directly criticize and the most he can do is to warn the player and be somewhat passive-aggressive about it.
- Cothineal in Shogo: Mobile Armor Division is Type 3 as a force of nature. While it is technically responsible for starting a terrorist movement on Cronus and brainwashing Toshiro, it only does so to protect itself as the source of kato, and doesn't seem bound by human standards of morality.
- Altair from Assassin's Creed I only kills the templars, but won't hurt the innocents, based on his tenets.
- Ezio from Assassins Creed II starts as Chaotic Neutral, as his Roaring Rampage of Revenge consumes almost thirty years of his life, but by the time of Revelations, he's much closer to True Neutral: while he still guides the brotherhood in the unending battle against the Templars, he's content to let others fight that battle whenever possible, and seeks simply to educate himself and recover secrets long lost. By the end of the game, he doesn't even care about that anymore, retiring from the brotherhood and living in peace.
- The colossi from Shadow of the Colossus. They're just there, attacking only in self-defense. It's possible that they're living manifestations of the land itself.
- The Touhou Project has Yukari who actively tries not to get involved in things unless the situation is too out of balance.
- Hermits like Ibara Kasen are usually staying away from the mundane affairs.
- Cirno and other faeries are exemplars of Type 7— being True Neutral by the non-virtue of being extremely dumb.
- One of the Fraternities of Enchanters in Dragon Age, known as the Isolationists, holds the belief that mages should separate themselves from civilisation altogether and live as hermits in the wilderness, where they can practise magic without fear of collateral damage and witch-hunts. Niall is one such mage- probably the only Isolationist met in the entire game.
- John Marston is a mixture of type 2 and type 12. His only goal through the game is to capture or kill the surviving members of his former gang so that his family will be released. He has few other moral stances; he just wants his family back and to live his life peacefully on his ranch, and he's willing to do anything including helping the local town marshal clean up crime to helping the local dictator root out La Résistance to achieve that goal.
- It should be noted that he does display a clear disapproval of some of the more morally objectionable things he's made to do throughout his quest, however.
- Huitzil / Phobos in Darkstalkers. His only duty is to protect the human boy he encountered.
- The Pkunk from the Star Control universe attempt to be this in an effort to avoid becoming so good they flip right around to evil. They do this by playing pranks and being insulting sometimes. This turns into a form of Gameplay And Story Integration, as their way of recharging energy is to toss out mild insults.
- Nemesis plays this trope straight in the fact that during the war of the gods, she sided with the darkness just because they were outnumbered. Even though her name and her title "Goddess of Revenge" would suggest otherwise.
- Augustus Sinclair in BioShock 2, who cares mostly only about his own profits but nevertheless shows sincere generosity to you (yes, YOU!) over the entire game.
- NOVA from Milky Way Wishes in Kirby Super Star. All he does is grant wishes, no matter what they are.
- The players' Virtuaroids in Virtual-ON could be considered as Type 10, as they are designed solely for players to control and is not capable of independent thoughts.
- From the Metal Gear Solid series, Naomi Hunter, a Type 3 True Neutral who tried to kill Solid Snake by injecting the FOXDIE virus to avenge her "brother" Frank Jaeger, but later showed regret for what she has done. She also defected from Otacon to Ocelot in Metal Gear Solid 4 by her own will in order to eliminate the Vamp to atone her own sin.
- Word of God has stated that the Von Neumann of Sword of the Stars are merely nonsentient expert systems that exist to catalogue systems and harvest resources. When they go after your ships, it is not out of malice. Unfortunately for all involved, if their motherships fail to report back, they will clear obstacles with extreme prejudice.
- The Norgard faction in Brigandine is Type 12. The ruler Vaynard is merely a pragmatic opportunist warlord, he's not as goody-two-shoes as Lance of New Almekia or Cai of Caerleon or Lyonesse from Leonia, but he cares about his people, more than Dryst of Iscalio (or of course Zemeckis of Esgares), and wants to build a strong nation under his rule. Vaynard himself has some genuine Pet the Dog moment and is quite fond of his sister Esmeree... who's in Esgares.
- Scorpion from Mortal Kombat is essentially this. He's seen as the series' icon for an anti-hero. He'll usually end up doing things in unethical and questionable ways, that may involve tackling an evil and assisting the greater good, but it's usually for his own personal gains. First time we see him, he has no allegiance and rises from hell simply to avenge his previous death by killing his murderer from a rival clan (who he also believed murdered his family and clan), then when his killer appears again he returns back from hell to finish the job. His non-allegiance continues as he serves as a wild card in future battles when he's accidentally released from hell a third time. He's recruited the fourth time by the evil forces, not because he was evil or opposed good, but because the evil side promised him his life restored as a reward. When the same evil is revealed to have killed his wife and son (as well as his clan), Scorpion switches allegiances and turns on that evil instead, but not because he wants to adhere to the good side, but again to pursue a personal vendetta. Afterwards he is recruited by the Elder Gods to tackle a force that threatens to destroy all the realms, in which he works for the greater good, but only in return for the promise to restore his family and clan. Later he joins the forces of darkness in the final battle of Armageddon, but only so he can get closer to the evil that originally killed his family and clan in the first place, again for his own personal reasons. In regards of law vs chaos, he may seem at first glance to be a hot headed and free spirited individual, that will only ever do his own thing, but he has been seen to take orders when offered rewards, and remains loyal to the tradition and honor of his clan. Scorpion passes as a True Neutral, because he's logically too difficult to place in any of the other categories.
- Ethan Mars in Heavy Rain is this when he doesn't care if his life is endangered by the Origami Killer's trials, but only saving his son.
- Captain Perry appears to care the press more than the investigation of the Origami Killer.
- From Neverwinter Nights 2:
- Neeshka is listed as True Neutral: she's a thief, and a tieflingnote , but while she's generally selfish, she's also genuinely selfless, going along with the player to stop the King of Shadows without much incentive to do so.
- The Construct, being a non-sentient golem, is Type 10.
- Safiya from Mask of the Betrayer is probably type 2. Unlike most Red Wizards, she cares much more about learning and teaching than about accruing personal power.
- Storm of Zehir has the Tashalan ranger Inshula sar Mashawe, and the halfling swashbuckler Lastri Kassireh. We don't get enough characterization in SoZ to classify them, but type 2 is probably a good bet.
- The Necromancers in the Diablo franchise are a clan of magi dedicated to the principle of maintaining the Balance Between Good and Evil. In practice, this usually means they fight on the side of good, only because evil seems to always have the upper hand.
- This is Lee Chaolan's alignment in Tekken. His main goal is to take control of the Mishima Zaibatsu; for this purpose, he has become The Dragon of two Big Bads (Kazuya and Heihachi) but also, when the occasion demanded, worked against them, and helped Lars and the resistance on his quest to take down Jin Kazama.
- This could also be considered Jin Kazama's alignment. His main goal leans towards good: he wants to rid the world of the Devil Gene, which includes killing his father, his grandfather and, presumably, himself. As the forces he works against are villainous, he falls into the heroic side in Tekken 4 and 5... But, as we see, when his quest leads him to throw the whole world into war so he can summon Azazel and kill himself along with it, he shows he's not above villainous actions himself if they suit his goals.
- Wolf O'Donnell in Star Fox. He's clearly out to gun down Fox in Starfox 64 like a rivalry, but Assault and beyond show he's not interested in Fox or any other side, but the preservation of himself, his team mates, and his bandits. He truly doesn't really hate or like the Starfox team, and only dislikes the villains because they're a direct threat to himself and his team.
- Forest Hunters, The covenant of Alvina, the white Cat of the Forest in Dark Souls. She has lived since the early Age of Fire, and was a trusted friend of Knight Artorias and the Great Wolf Sif. Those who join this covenant will be called upon to fight off any grave-defiling intruders that dares to set foot in the forest.
- The task of the player character, the chosen undead, is to run around slaying demons and also former gods and heroes who have basically gone insane or are evil, or because they view the Undead as something to be exterminated. And then there's Gravelord Nito, who spends most of the game sleeping because he truly could not care less about the state of the dystopian world, and while he's not necessarily causing problems for anyone, he's not exactly trying to fix things, either. He isn't even benefiting from the post-apocalypse either, because he's not particularly found of undead either because it opposes true death, his domain. In any case, you fight him for his soul not because he's a bad guy, but because he has what you need and he's not really offering to help you out.
- In Dishonored, The Outsider is a god-like entity who has zero involvement with people beyond occasionally granting superpowers to a select few. In game he interferes in no way beyond giving his opinions, opting to simply observe how Corvo uses his new abilities; at one point, he even admits he doesn't appear to the good or evil, but to the interesting.
- RuneScape: Guthix, the God of Balance. To preserve the balance of the world, he hid underground and slept for millennia, hoping mortals would forget he existed.
- Super Mario Bros. Rosalina technically qualifies. She fights only to keep her own race of friends from being attacked by Bowser. Even though lately she's making more appearances, in the franchise her role doesn't really seem heroic but instead fending for herself if anything.
- The Order of the Stick:
- Roy Greenhilt's sister, Julia. She goes both ways.
- Their father Eugene Greenhilt comes off this way as well. He's nominally Lawful Good, but has done very little to show it.
- V is also argued to be this alignment — not so much out of apathy but devotion to hir goals: Saving the world and gaining magical power. V also has a habit of Cutting the Knot, whether it's ethical, legal, or otherwise, as long as it gets the job done.
- The Oracle sells information to anyone who asks, to the best of his ability, whether it helps or hinders the OOTS. Silly humanoids think the story revolves around them.
- However he does try to avoid politics, which he appears to define as any(one) life threatening, as he was not there when Xykon showed up.
- Also Therkla, who in one strip claims she's "fed up with good guys and bad guys" and just wants everyone she cares about to be safe.
- The Monster in the Dark is probably of this alignment as well. It's pretty good-natured but works for the bad guys because it hardly understands what's going on.
- Gannji the lizardman and Enor the dragon/ogre hybrid, the bounty hunters who capture Elan, are most likely True Neutral.
- Ronson from The Gods Of Arr Kelaan, who manages to be both the don't care type and the balance type. He's the God of Apathy (and Beer), and because he's the leader of the gods his attitude manages to temper the other gods and prevent them from twisting the mortal world in their image.
- Antimony Carver from Gunnerkrigg Court. She's respectful towards the school staff even when she disagrees with them and she won't break rules needlessly, but she doesn't hesitate to break them when the need arises, either. She seems to hold to the philosophy that "It's not breaking the rules if you don't get caught", yet she criticizes Eglamore for suggesting the same. She's capable of great selflessness (see her entire career as a spirit medium) as well as petty selfishness (such as cheating on a test or stealing from her best friend's parents). Overall, it seems Annie's neutrality isn't really a choice on her part; rather, she's young and confused, and her moral compass simply hasn't stabilized.
- In Dungeon Crawl Inc. the Archdruid, and later, the Archdryad are major opposition to the main characters because the forces of good, in his opinion, have grown too strong.
- Spoofed in The Non-Adventures of Wonderella, when the title character says she has no "evil" twin because "The opposite of neutral is still neutral!" She's supposed to be a good guy, but falls into the "Just Don't Care" variant, above... or rather slumps apathetically into it.
- Sluggy Freelance:
- Chaz, in spite of its Evil Weapon vibes. "I am neither good nor evil. I am just a sword. Wield me as you will, master."
- Dr. Schlock, at least until about 2007. He wasn't evil or willing to take too much advantage of others, though most certainly at least a moderate amount, and he could certainly feel sorry for them, but he primarily cared about his on skin and wasn't keen on heroics, preferring to run away or think it was somebody else's problem. His later actions seem to have moved him over to evil , though there's still some speculation about his motives, and at times he still seems to be the same as always.
- Father Time. "I only care that time runs smoothly. Beyond that I am indifferent." Also parodied with a nonsensical qualification: "...Except for the Dutch. They tick me off. You're not Dutch, are you?"
- Ironically, Riff's shoulder angel and shoulder devil both appear to be True Neutral. They don't usually even have anything to comment other than a dual "I dunno," and when once they do, they represent rival points of view neither of which is obviously good or evil, and end up deciding they're doing it the wrong way around and try to switch shoulders. Riff himself is more like Chaotic Good, but he displays an apathy and reluctance to actually think that makes this understandable.
- Bert, Torg's weird, crotch-obsessed artist friend. All he cares about is art, well, actually, crotches, and he goes around loudly expressing weird opinions about things and does little else.
- The group of Black-Ops Christmas elves led by Squishydodo can't really afford any other alignment. They originally worked for Santa Claus, keeping tabs on everyone being naughty or nice, but split off when Santa started to lose it during his conflict with the evil and incredibly Bad Ass mini-lop rabbit Bun-bun. Then Bun-bun showed up at their headquarters and demanded that they work for him. They refused at first on the reasonable basis that he was about the worst person in the world (he tried to kill Santa Claus every Christmas, for a start), but he threw anyone who protested out of a high window until he was left with Squishydodo, who bowed to his will and led the elves in an operation to hunt down Bun-bun's "friends" to inflict gruesome revenge on them for wiping out his collection of Baywatch tapes. When they caught them, though, Bun-bun wasn't around, and Squishydodo made the judgement call that it was enough for them to apologise and they could go free after that. From then on, the elves acted as occasional good guys, even persuading Bun-bun to help them in that on one occasion, but they were still potentially under Bun-bun's thrall (and had some weird Stockholm Syndrome like affection for him), and refused to go against him when he started a war against the other Anthropomorphic Personifications of the holidays, acting like it was a case of Gray and Grey Morality even though he was slaughtering others in an effort to Take Over the World, and ultimately even helping him.
- The gray aliens in "Oceans Unmoving". It's not that their personalities are gray, quite the opposite for some of them, but they'll work with a Neutral Evil Space Pirate captain just as willingly as a semi-heroic resistance leader later on, because they drift along with the situation and are more concerned with their own weird preferences and personal relationships than the morality of what they're doing.
- Rocky and Lenny from Our Little Adventure. Rocky doesn't seem to care about good and evil or law and chaos, and though Lenny's a nicer person than Rocky, his drive on the adventure centers around protecting and helping his wife.
- Rose Lalonde of Homestuck actually ends up here by the time Act 4 closes. She gives the middle finger to the rules of Sburband doesn't really give a shit about any of the conflicting factions in the game except for herself and her friends. She's also willing to consult with Eldritch Abominations and use some seriously powerful Black Magic in order to find the answers she wants.
- Sinfest's Dragon, being the embodiment of Chinese philosophy, is one. At one point when God and the Devil are campaigning for Slick's support, he just tells him to play both sides against each other.
- The Conclave of the Magical People in Roommates averages out on this with some hint of bright colors. For being the cosest thing to a government they have it might be Lawful Neutral if it didn't have the law that you don't need to follow the law, just be sure to win or else...
- Tagon in Schlock Mercenary, who is Only in It for the Money. He's loyal to his soldiers and will try and complete the contract until such time as it becomes impossible/suicidal, but at the same time he tends to treat local and occasionally galactic laws as trifling inconveniences and doesn't care much about what happens after the job's done as long as he gets paid.
- Cro-Marmot from Happy Tree Friends.
- Bladedancer, in the Whateley Universe, is 'The Handmaiden', the one chosen by The Tao to uphold balance no matter what. She might have to kill a demon. She might have to slay a superhero. Whatever it takes to maintain 'balance'. Several of her teammates have figured out the consequences of this, in terms of their own health, should they ever unbalance things by being too successful as Big Damn Heroes.
- Dr. Horrible likely drifted into the Just-Don't-Care variant after Penny's death. He is seen robbing banks and attending Evil League of Evil meetings, but his heart isn't in it.
- Rather Vocalized Illusion has several episodes praised as being objective and fairly looking at both sides of an issue. Bhaalspawn even made a two parter to analyze the good traits and negative traits of Bronies (a group he admittedly hates).
- Tropes. They are neither Good nor Bad.
- The Neutral Planet from Futurama is a spoof of the Just Don't Care type.
"If I don't survive, tell my wife...hello."
- Scruffy the Janitor. Mmm-hmmm.
- Zuko in the first season of Avatar: The Last Airbender, who technically served the Fire Nation but, being banished, was totally ostracized from the rest of them, meaning him and his crew stood as their own individual force.
- Mai is a candidate for this as well. Despite working for Azula at least until "The Boiling Rock", she really doesn't care what happens as long as she's not bored.
- Lots of spirits, including Wan Shi Tong from the great Library. Thoroughly nonpartisan and supportive only of knowledge for knowledge's sake... and please don't be stupid and lie to him. Bad idea, that.
- June, the Combustion Man and various other mercenaries.
- Charles Foster Ofdenson from Metalocalypse. Sure, he rules a lawful business empire, but he also associates with the Chaotic Neutral Dethklok, and is not above using them achieve his own ends. And ultimately, the only rule he lives by is that no one fucks with his bread and butter.
- Gaz of Invader Zim is a self centered, uncaring version rather than apathetic, so unconcerned with anything not directly related to her that she casually dismisses an alien obsessed with enslaving and/or incinerating Earth (who while admittedly Lord Error-Prone is still capable of causing massive death and destruction), and the only time we see any real emotion from her is when she tries to have dinner with her father, something that happens once or twice a year for their family. Gaz's entire life revolves around empty threats directed at people, playing video games and desperately trying to get her father to pay attention to her. Word of God has it she uses video games to shut out reality because reality sucks. She's not a good character, but she's not necessarily bad either. She tries to get everything that she wants, but she'll let go of the person that takes her stuff after they give it back to her (i.e. Iggins).
- In the "Bloaty's Pizza Hog" episode, she gives a reason why she ignores Zim's efforts:
Dib: Don't you care that Zim is trying to destroy all mankind? Huh?
Gaz: But he's so bad at it.
- In The Lion King, Timon and Pumbaa start off as the "Don't Care" type of True Neutral, with their motto of "Hakuna Matata" (No Worries). They manage to convert Simba into this temporarily before he decides to recognize his duty as a king.
- Equinox from Batman: The Brave and the Bold is a rare Type 4 True Neutral, seeking to balance the conflict between good and evil. In his first appearance he had Gorilla Grodd and The Question suspended on a gigantic scales, intending to kill both, stopping only when Batman interferes.
- Merklynn, from the short-lived Merchandise-Driven 80s cartoon Visionaries, definitely falls under Type 2. He would repeatedly rescue the bad guys from jail after the good guys had won. Of course, he gave both sides their powers so they'd be able to carry out tasks for him, so he was probably just protecting his investment.
- Adventure Time:
Dark Wizard: Now, as one last, last trial... Slay this ant!
Finn: Is it evil?
Dark Wizard: Well, no... But it's not good either! It's, uh, neutral.
SLAY THIS UNALIGNED ANT!
- Vanessa from Phineas and Ferb, overlapping with Selfish Neutral—-she clearly finds her Punch Clock Villain father's plans annoying, but she never really actively helps his nemesis Perry stop him either. She seems to becoming closer to Chaotic Neutral as time goes on, though, despite expressing at least some misgivings:
Well, sometimes if you love somebody, you have to meet them halfway. Vanessa:
Halfway, huh? Hmm... You mean like, maybe I should take an interest in his work? I would, but it's actually evil. I just can't—-Ferb?
- On Jimmy Two-Shoes, Samy cares very little whether the people of Miseryville are suffering like his boss does, he's only intrested in two things: his acting career and, according to Word of God, overthrowing Lucius.
- Shifty Dingo from Blinky Bill is this sometimes.
- Gwen from the Total Drama series
- Magnificent Bastard David Xanatos (Post Heel-Face Turn) and Anti-Villain Macbeth of Gargoyles fame.
- Anubis, a spirit of death in this series, pretty much defines himself as a Type 3 example when the Emir tries to force him to resurrect his dead child.
The Emir: Hear me, guardian of the gate, I demand a favor!
Anubis: I grant but one boon, mortal, and it will be given to you as it is given to everyone; when your time has come.
The Emir: You took from me my only son, Anubis. Two years ago, in a pointless car accident.
Anubis: Death is always pointless. That is the point.
- Eustace in Courage the Cowardly Dog, though he occasionally slides towards Neutral Evil when he's after Courage.
- Agents Frances and Epsilon from The Secret Saturdays are the epitome of this trope.
- Abradolf Lincler in Rick and Morty, who is a being born of the combined DNA of Abraham Lincoln and Hitler in an attempt to make the most morally-ambiguous superpower.