As Can't Argue with Elves is such a frustrating thing to many human viewers (and most viewers are human), the trope of humans telling and occasionally showing arrogant magical races exactly where to stick it is becoming popular. If humans don't do it, the Dwarves will be happy to. (It's probably not a coincidence that humans and dwarves tend to get along much better in fiction.)
Puck, of Berserk, is not only an elf of the Santa Claus variety, but also extremely annoying. When faced with his moralizing, Guts makes a habit of not only telling him exactly where to stick it, but demonstrating such with a BFS and several of his family members.
Guts is the king of this trope, as he'll tell any super-powered supernatural being to go fuck themselves.
Arlong of One Piece constantly goes on and on how great fishmen are and how inferior humans are to them. Luffy rebuts with his fists.
Turned on its head several hundred chapters later, when it's revealed that Arlong's whole crusade was an attempt to pull this trope on humanity.
At the end of Slayers TRY, the Big Bad (a composite entity of two gods and a nearly immortal dragon) argues via Mind Probe how inherently rotten the world is as a result of flaws introduced during its creation, and that the universe essentially needs a controlled reboot to flush out these flaws. As the good guys (mostly horribly guilt-ridden ancient angels, demons, and dragons) begin acquiescing to his criticism, Lina stands up to deliver an epic Shut Up, Hannibal!, declaring that grand cosmic screwups, ancient atrocities, or reincarnation into a better world mean nothing to mortals like her, and how DARE they presume to ignore all the life flourishing across the world as it is today.
The title character of InuYasha delivers a rather impressive one to his brother, Sesshomaru; after the latter spends two or three episodes going off on how humans and half-demons are worthless, he not only gets his arm cut off, but he is also mocked by Inuyasha on how a mere half-demon got to inherit the Tetsusaiga.
Lots of demons are condescending toward humans and half-demons. The humans Kikyo, Kagome, Miroku, and Sango, and the half-demons Inuyasha and Naraku are all ready, eager, and able to put them in their place.
In Elfquest when Kahvi sneers at the trolls for their ancestor's mutiny causing the High Ones to crash on the World of two Moons Picknose's reply is "Slaves have a right to rebel!" In fact this seems to be the default attitude of trolls in general.
In one storyline of The Flash, Wally reacts this way to the society of the 64th century, which counts "individualism" as a crime and manages to make Abra-frickin'-Kadabra look like a heroic rebel.
The Ranma ½ and Sailor Moon crossover fiction "No Chance For Fate" has, as one of its main goals, to subvert and deconstruct standard Fuku Fic, Ranma, and Sailor Moon fandom tropes. One of which is Amazonian invincibility, which are so vaunted and bragged about that though amazons are human, the Amazons are practically elves themselves. One amazonian tradition, the Kiss of Death/Marriage, is a major plot point. If you're a woman and you beat an amazon, you get the Kiss. This means you have to run, as the Amazon who gave it will chase you to the ends of the earth to kill you. If you're a man and you beat an Amazon, you receive a kiss and are then married. In this fanfiction, an amazon was bested by the wife of a weak-looking man, so the amazon killed the woman and kicked the man out of the village. It turned out that the man was fairly high up in the Chinese Communist party, and came back with the Chinese army. Martial Arts does not stand up well against modern weaponry. Furthermore, the army let modern ideas sneak into the village, meaning that the formerly second-class men are now leaving or shaking up the social order. Shampoo states that the village was almost in a state of gender war when she left.
Another example of this comes from "Aftermath: A Story Of Blended Cliches" which is Exactly What It Says on the Tin, a Ranma/ Sailor Moon and Tenchi crossover which hits on as many tropes and cliches as possible. In the very first chapter after returning home after a number of years the first thing Cologne tries to do is force Ranma to come to the villiage. Not only does Ranma refuse but she goes on to insult the entire amazon way of life. She then gives Shampoo a | wake up call by making her realise that the amazons aren't feared or respected the world over and like she was taught, but that the world barely knows they even exist and look down at them as primitive and backwards.
The Hobbit fan fic Snowmaiden starts with the protagonist calling some elves out on their nasty habit of mocking mortals. She is an elderly lady, and, as she points out, being mortal isn't exactly fun to her.
Harry Potter and The Invincible TechnoMage: The tone of this story is very much on the side of Marvel and very harsh towards Wizarding Culture. Not individual wizards or witches, mind you, but to the culture itself, which is portrayed as ridiculously racist and stagnant.
This is quite possibly the reason behind much of the appeal of ColonelMilesQuaritch from Avatar. Yes, he is thebad guy, and yes, he is somewhat of an asshole; his writing off an entire sapient species as beneath notice and making increasingly ruthless attempts to crush them is not usually a nice thing to do. But after having to sit through an entire 2.5 hours of James Cameronpreaching about how the Na'vi are sosuperior to us humans, it was a little too easy for many viewers to enjoy seeing Quaritch open up a sizable can of whoop-ass on the heroes. Using the guns of Na'vi-owned, as it were.
As shown in The Hobbit, the dwarves of Middle-Earth really do not like elves. And as several flashbacks make clear, this resentment is not without reason, and Gimli's open hostility towards Legolas in The Fellowship of the Ring makes a lot more sense.
However, Thorin is so disdainful of them that he very nearly refuses to wield one of the finest and mightiest blades ever forged in Middle-Earth, purely because it is of elvish make.
The Vulcans in the Star Trek flicks are aloof, dedicated to logic, and quite unabashedly racist... to the point of, in Star Trek (2009), not-so-subtly insulting Spock's human mother at his hearing to apply to the Vulcan academy. Spock refuses to take this crap. One can imagine that when he tells the elders to "Live Long and Prosper," he wasn't giving them the "traditional" Vulcan salute.
Valeris, Spock's old protegee, is later revealed to be masterminding the Khitmomer conspiracy to spark a war between the Klingons and Earth. This was twenty years before Enterprise, so the reveal of a Vulcan traitor was nicely shocking. But then, Valeris was named for Eris, the Greek goddess of strife.
Kid!Spock in JJ Abrams's movie went absolutely berserk at some older vulcan kids that were picking on him for being half-human. Two of them could only look on in badly masked horror as Spock thrashed the third.
In The Wild Hunt, a belligerent LARPer taunts the elf faction by shouting, "Elves are gay!"
Peter F. Hamilton's Silfen from the Starflyer sequence and Void Trilogy are basically alien Elves with sandworm maws for mouths. They go the whole hog, magic-style tech, capricious personalities, unintelligible riddles, the lot. Ozzie Fernandez Isaacs has many encounters with the Silfen, and always gets at the very least annoyed with them for being so bloody obtuse.
Glen Cook's Garrett of his Garrett, P.I. series snarks right back when snarked at by anyone, including his best friend Morley Dotes (who is actually a half-elf, but let's not get technical...) and his regular adviser the Dead Man (who isn't an elf at all, but is a member of long-lived (sort of) race with a superiority complex definitely fits the bill).
In Lisa Papademetriou's The Wizard The Witch And Two Girls From Jersey, the main characters are annoyed by the snooty Sylvan elves and their ridiculously long-winded poetry. By contrast, the Kiblar elves (basically Hobbits who are the Sylvan elves' servants) are humble and down-to-earth. The protagonists shame the Sylvan elves into helping them by asking if they're not as brave as the Kiblar elf who is on their quest.
Salvatore's Demon Wars Saga novels: While rangers Elbrayn, Brynn Dharielle, and Ancanadavar (all elven-trained) paint a much more gushing view of the elves in this world, it becomes increasingly apparent to less-indoctrinated individuals, the reader, and even the main elven character that his people's worldview, while not evil, is still at times excessively callous, self-serving, and racist.
In Andrzej Sapkowski's The Witcher stories, Geralt mocks the leader of a band of elves that have tied him up and are about to execute him to keep him from talking. Eventually the elf sets him free and concedes that he is right, after the local goddess condemns him. This is shortly after he breaks the nose of a particularly belligerent elf woman by headbutting her. While local dwarves stand-ins remind that the elves started to say "we, old races" only after the humanity mostly displaced them. Before that, they were less than nice themselves.
Humans tend to be bastards, but there is still a fair amound of neutral and even decent ones. There is not a singel elf in any of shorts stories nor five books long saga that isn't a decadent jerk or just plain monster.
Cue the paraller world, where they rule and treat humans as disposable slaves, while still pretending in open hypocrisy to be oh so better. Not to mention that they didn't outbreed local population for dominance. They slain most of it.
In the Star WarsExpanded Universe, Karen Traviss' Jedi are supremely overconfident, incompetent, and get killed really, really easily and without a qualm, mostly by Mandalorians, who are superior in every way imaginable.
Not quite true - most of the Jedi who appear in the Republic Commando series are pointed out as extremely capable, if overreliant upon their powers and bound up by their philosophy. Those Jedi who ARE killed are either 1. betrayed, 2. unarmed and otherwise trapped, or 3. if fought head-on, put up a huge fight and are only taken down with difficulty.
Then it becomes even more confusing, when Maze, one of the less psychotic characters, calls out the Mandalorians for being a bunch of brainwashed psychopaths.
Amusingly, in a bit of Take That, Troy Denning has Darth Caedus kick their ass easily.
Now the Mandalorians are subject to this in Fate of the Jedi. The Jedi easily curbstomp Mandalorian efforts to break into the Temple, and events in the series have essentially shown the galaxy that Mandalorians are evil.
During the later stages of the book, when the Elf King has decided that buying orc guns is a good idea, the training the new Elf Marines receive gives the Orc cadre marines plenty of chances for this.
Lt. Gilmuriel: You don't like elves, do you, orc - I mean, Gunnery Sergeant?
Gunnery Sergeant Dakashnit: Me? Man, I love elf. Nothing beats roast and basted elf haunch. Unless it's breast of elf with chile peppers.
If one considers the Caamasi to be subject to Can't Argue With Elves, then the Caamas document crisis, a major plot in Timothy Zahn's Hand Of Thrawn duology, was this trope taken to the extreme. The entire New Republic somehow managed to divide itself into two factions over whether to defend the Bothans or to make them pay reparations (with the Empire ready to capitalize on the inevitable civil war). Meanwhile, the few Caamasi left have their voices drowned out when they try to say, "Stop the fighting." Of course, most of the galaxy WAS using this as an excuse to pursue their own feuds, but still.
John Grammaticus to Slau Dha in the Horus Heresy novel "Legion":
"Fug you, you uptight Eldar bastard. Piss off and hide in whatever corner of the cosmos you deem safe."
The sentiment is subverted about 10 seconds later when John realizes that his boss isn't a psychic projection. He's actually standing right in front of him.
Robert A. Heinlein does this IN SPACE! in Starman Jones, with centaurs standing in for elves. The entire second half of the novel is a massive Take That to the "horse people" part of Gulliver's Travels: the characters encounter a horse-man tribe while lost on a distant planet, and it turns out the horse-people see themselves as much more technologically and morally advanced than the humans. They're in tune with the land, they have a complicated hierarchical court system, and they won't have the filthy humans settle on their paradise planet. In true Heinlein fashion, the main characters slaughter them and somehow come out as moral victors.
The centaurs enslave the first humans they meet and beat an old member of the herd to death. The conflict quickly turns violent, though off camera, as the centaurs (it's implied) attempted to enslave the whole shipload of humans. Heinlein usually has his planets inhabited, often intelligent life. And the odds are good that they'll be smarter than humans.
It could be argued that seeing the horse people as a "take that" of the Houyhnhnms is a bit off the mark, as they were themselves a satire of the stereotypically "perfect" culture.
By the time Heinlein wrote his stories, a lot of readers and literary critics often missed the satire part which was the point of Gulliver's Travels. Many still do, since most do not understand the 18th century cultural context it was painted in.
The third book has a number of non confrontational Screw You, Elves!. Where the main character comes to disagree with certain things he learned form the elves in the previous book (vegetarianism and atheism, respectively).
Then comes the fourth book, where we find out that for the most part, humans are disturbed by the elves. Viewing them similarly to the Fae... The creepy Grimm Fae, not the happy Disney Fae. At least one human character mentions that he'd rather fight with Urgals than Elves. And humans generally hate Urgals.
There's also Rhunön, an elf introduced in the second book who pretty much hates her own race. Or at least what it has become. A big chunk of her introduction scene is her complaining about elves.
The Andalites in Animorphs get quite a bit of this after it turns out they're not quite the benevolent saviors they first appeared to be, especially after it turns out their big plan regarding the Yeerk invasion of Earth is to let as many Yeerks as possible crowd onto the planet before frying the whole thing.
Best of all, every time the kids came into contact with the Andalites, they would beg for help. The whole time, the Andalites believed that the Animorphs were lying, in order to get special treatment. Naturally, Jake tells the Andalite Generals to go stick it up their asses in the most polite way possible.
Jake: Andalites are very fast, those snakes are faster. One move from your boys and they will die... Now we stop playing games, you're not the Andalite fleet, and I'm not going to snap a salute and say 'Yes Sir!' We deal as equals. Which, to be honest, is generous of us under the circumstances.
Gonrod: I command here. Am I clear on that?
Jake: No, sir. This is Earth. This is a human planet. We are not the Hork-Bajir, we know how you 'rescued' them. As long as you're on earth, you'll get along with us. Am I clear on that?
An epic one at the end of Dune against the Bene Gesserit, a centuries old order claiming to have the moral high ground even as they ruthlessly manipulate people through multiple generations of eugenics, even referring to anyone they don't consider suitable breeding stock as "animals." When The Chosen One they've been trying to create actually arrives they're caught quite off guard when he's disgusted by them and refuses to follow their script.
The Bene Gesserit consider anyone who cannot pass their test of humanness to be an animal. As this test is "the death-alternative test of human awareness" anyone who takes it and fails is a DEAD animal. They don't use it to decide who's suitable breeding stock (Feyd-Rautha was intended to be the mate of the girl who was supposed to be born in Paul's place, and he's no human by their standards), they use it to decide who's suitable to teach any of their skills to. (Since the test is administered only be Reverend Mothers, who have the whole range of skills, that means that anyone giving the test knows PRECISELY what they're putting the subject through and does it anyway. This is only the beginning of what they have done in their quest to produce The Chosen One.)
Mercedes Lackey's Obsidian Mountain Trilogy: the elves think they know everything about fighting the endarkened, having done it before. It takes the Chosen One Kellan to realize that this is all wrong because the endarkened have learned since then. He has to challenge their general to a duel to the death before they listen. But they do. And a thousand years later, they remember the lesson, and refuse to give the next Chosen One any advice to avoid repeating the mistake.
Both Silvanesti and Qualinesti elves are called out on their bad things in the Dragonlance novel Dragons of the Winter Night. Too bad they refuse to accept that.
In the fairy tale "Childe Rowland", the King of Elfland kidnaps Burd Ellen and puts two of her brothers who come to her rescue into a magic coma. But after Merlin has advised the youngest brother Rowland how to evade the elves' baleful magic, the youngster can single-handedly make his way to the Tower of Elfland and defeat the Elf King, using nothing more than brute force with a sword.
Barryarans in Vorkosigan Saga have this attitude toward Cetaganda and in some cases most galactics. But especially Cetaganda which once invaded them.
Oddly enough, a lot of them seem to get along reasonably well with Betans despite their rather irritating self-righteousness.
Live Action TV
As revealed on Star Trek: Enterprise, Spock is the one Vulcan who isn't an insufferable dickhead. In fact, ENT had an entire arc explaining why the Vulcan High Command had to be neutered and removed from Earth diplomatic relations; otherwise, nothing would have ever been accomplished.
Picard: (slowly advancing on the viewscreen) Compensation? You have stolen our children away from... away from their classrooms, away from their bedrooms, and you talk about compensation? You claim to be a civilized world, and yet you have just committed an act of UTTER BARBARITY!
Picard is amazing at these. In the second episode of season 3, the Sheliak, a species that finds human language so inferior they insist on insanely long contracts and treaties which they constantly Rules Lawyer in their favor, are demanding that the Federation remove a lost colony from Sheliak space, or they'll annihilate it. Picard finds a loophole to exploit and takes much pleasure in leaving them on hold for a good minute and a half.
Babylon 5: "Now get the hell out of our galaxy! Both of you!"
Used on several occasions in Babylon 5. The highlights are Delenn shaming the Minbari Grey Council out of their non-interference policy, Sheridan similarly refusing to back down from pestering Kosh until the Vorlons give them a much needed victory against the Shadows, and of course Sheridan telling both the Vorlons and Shadows where they can stick it, ending the war by demonstrating to them that there was simply no point to it anymore now that the races they'd been manipulating had caught on to them.
Sheridan: Don't turn your back on me. Don't you even try to walk away from me. Just who the hell do you think you are? Wait. I know what you think you are, what you want us to believe. But I don't buy it. For three years now you've been pulling everyone's strings, getting us to do all the work and you haven't done a damn thing but stand there and look cryptic. Well, it's about time you started pulling your own weight around here. I hear you've got a saying, "Understanding is a three-edged sword." Well we've got a saying too. "Put your money where your mouth is."
Sheridan: Up yours!
(paraphrased) "Zog? Zog what!? Zog, yes? Zog, no? We're not going anywhere until you give us a proper answer!"
And the Big Three confronting the Vians for their use of torture to test the mettle of "lesser" races in "The Empath".
The Star Trek: Deep Space NineBaseball Episode "Take Me Out to the Holosuite" starts out as Screw You Elves, thanks to Sisko's rivalry with his Vulcan opposite number, but winds up more along the lines of Let's Just Laugh at You, Elves.
Especially in DS9, many feel that the whole of the Federation is this way, and appreciate when, say, Klingons or Ferengi tell off the Federation's representatives. Eddington in "For the Cause" rips a particularly nasty and bitter example of this trope in the form of a Hannibal Lecture once he is Revealed to be with the Maquis, too.
Enterprise-era Vulcans (other than T'Pol) are pretty damn arrogant, and Archer repeatedly calls them on it throughout the series.
Culminating in a scene in a "Home," after Soval (wrongly) blames Archer for the loss of a Vulcan crew and ship from "Impulse":
"Maybe that'd crew would still be alive if you'd been a little more helpful. ... You did everything you could to sabotage our mission. I got more help from the Andorians than I ever got from the High Command! ... This planet would be a cloud of dust right now if we listened to you!"
In a later episode, Soval reveals why Vulcans act they way they do towards humans. They're terrified of us. It took Vulcans 2000 years to get from nuclear power to warp drive. Humans did it in a little over a century. They're scared to imagine what we'll do next.
Doctor Who: He's not a human, but having sat through a fourteen-week Kangaroo Court devoted to stitching him up and having suffered several years of pompous Time Lord arrogance and self-righteousness before that, the Sixth Doctor isn't shy about telling the Time Lords off at the end of "Trial of a Time Lord":
The Doctor: In all my travels through time and space I have battled against evil. Against power-mad conspirators. I should have stayed here! The oldest civilization — decadent, degenerate and rotten to the core! Power mad conspirators? Daleks, Sontarans, Cybermen — they're still in the nursery compared to us! Ten million years of absolute power. That's what it takes to be really corrupt.
Daniel: Well, let's just say that Jack made a reference to Freyr's mother...
The Asgard must think it's funny. After all, they did name a class of starships after him (the namesake of the class got blowed up, but that was another story).
For Space Elves, the Asgard are pretty cool with less advanced races. Thor, at least, is not only friendly with humans (particularly Jack) but also respects them. Freyr and some of the others play the trope straighter — but when the entire race basically wills all its stuff to humanity, you get a sense of how they really felt.
The Nox (aka the Bad Hair Elves) are even more irritating in they NEVER get called on a 'pacifism' which relies entirely on being Sufficiently Advanced Aliens that can restore the recently dead to life and completely hide their civilization from aggressors; leaving other species to be victimized while they enjoy their virtue and avoid contact with anyone willing to use violence for self-defense against a lethal enemy.
The Tollan on the other hand got their comeuppance - after demonstrating the shallowness of their principles.
They're also unimaginative. After Anubis makes his ships immune to their ion cannons, he has them build weapons that can phase through anything in order to destroy Earth. They already had stockpiles of them. Narim initially assumes they're built as replacements for the ion cannons to defend the planet against Ha'taks. Why the hell they haven't just used them to blow up Tanith's Ha'tak and be done with it is a question that won't be answered.
To be fair to the Tollan, it was only really their leaders who got into bed with the Goa'uld, and for pretty good reasons. One, obviously, they wanted to protect their nation, now that their ace in the hole (ion cannons) had been neutralized. And Narim actually states that the phase-bombs are a new technology. As for why they didn't use the bombs on the Goa'uld once they built them, it seems unlikely that people as Genre Savvy as Tanith and Anubis would have been stupid enough to allow that. In all likelihood, they either had the means to disarm any of the bombs remotely, or made their technology immune to the phase technology (certainly possible considering Anubis' access to Ancient tech). And two, it's not like Anubis gave the Tollan time to come up with new weapons to defend themselves after their ion cannons were neutralized (other than the bombs, which, again, Anubis no doubt took sufficient precautions to ensure could never be used against him), so whether or not they were imaginative enough to develop another defense is never discovered.
The Ancients, oddly, do not get this, despite being a race made almost entirely of gigantic dicks.
Yes, they do get it. Again from Daniel, and they deserve it, although the individual Ancient who gets the speech, Morgan Le Fay, doesn't. She ultimately ends up helping humanity, but it takes a while.
Well, Daniel tries it in the diner, but they don't even acknowledge him.
In early series, the Tok'ra are often on the recieving end of this, usually from Jack. He regularly lampshades their tendency to screw over their Human allies by not giving them crucial information, as well as hog some technological prize that SG-1 busted their tails trying to acquire. They may not be evil like the Goa'uld, but they sure have their arrogance.
On Supernatural, the angels have plans for Sam and Dean. Specifically, they've planned for Sam to get himself possessed by Lucifer and kickstart the Apocalypse (with all the civilian casualties implied therein) so that the archangel Michael, while possessing Dean, can finish Lucifer off. Dean suggests that they take their plan and shove it. It's worth noting that only the senior archangels apparently had this plan; they admit they had to appear to be preventing Lucifer's rise to avoid a rebellion by the grunts. Once it has already happened they figure everyone will fall in line in the face of the new threat, regardless of how he arose.
In Red Dwarf, Holoships are made out of the most capable members of the Space Corps. Creating a population of immortal, highly intelligent, nigh-indestructible holograms out of what can be stated to be amongst the best of humanity also creates a population that is incredibly arrogant. So, when a member beams over and starts making snide remarks about the crew during his analysis, Lister mocks him back, ultimately culminating with serious threats backed by a holowhip, a device that can seriously harm holograms. The observer decides that discretion is probably the better part of valour in this case.
The Greek gods tend to consider themselves as better than us lowly humans and as the only thing keeping humanity from dying off. Hercules and Xena tend to disagree with that.
The sidhe in Changeling: The Dreaming. The fact that their return from Arcadia knocked over hundreds of years of commoner fae-established rule and set up a new "divine right of kings" was not met with loving acceptance. Even after the Accordance War was settled (yes, there was a war over the sidhe), commoner groups still look at "the pointy-eared freaks" funny, and the game makes it clear that just because a sidhe has a sense of rule, that doesn't mean he or she has the sense to rule.
The Fairest Kith in Changeling The Lost of the New World of Darkness. While the flavor of wonderment changes with individual seemings, the basic premise of the Fairest is that they are the fairest ones of all, and thus are egoists and manipulators by nature. For many players, a selfless, kind Fairest is actually more suspicious than one who acts like an arrogant prat.
In the Eberron setting you can quite easily argue with the elves. Some, like the Valaes Tairn, would like to disagree. The only problem is that you often have to beat whichever elf you argue with in single combat to prove you're right; considering the elves of the Valaes Tairn are the meanest cavalry on the planet (even more Badass than the dinosaur-ridinghalflings of the Talenta Plains) it could also be filed under "played straight, with added violence".
In the Dark Sun setting, most elves were desert nomads. "Thieving, untrustworthy bastards" was a fairly accurate description of the stereotype.
Happens a lot in Forgotten Realms. Of course, elves did a lot in their time, but now... Not so much. Not surprising, as most elves there are at best noble-but-xenophobic savages and at worst bitter relics of a culture that fell past the decadence stage about a thousand years ago. Myth Drannor was their last attempt to take the situation under control that left fond memories to many non-elves — most unsavory details being forgotten.
...and it's all cuddly compared to the early Realms vision for decadent elves, cancelled when the drow were introduced. Because even dark elves in early R.A. Salvatore style with all the rampage For the Evulz and juggling villain balls still occasionally fall short of this.
In the Dragon Mech campaign setting, the moon is breaking apart and smashing into the surface. This eradicates most of the world's forests, making elves a dying, displaced race. On the other hand, dwarves are arguably the dominant race.
The game designers actually pulled off this trope (unintentionally?) with the release of the Lords Of Madness supplement, which dethroned elves from their presumed position, in many D&D settings, as the "oldest race" or "first civilization". Sorry, elves, but the aboleth beat you to both those titles by several billion years.
Now, now. Forgotten Realms long ago had "Creator Races" — those who dominated Toril before dragons whose rule in turn was broken by elves. It's just that most of what remained of these is not to be mentioned after a sunset. Even to the elves. Even though the elves don't sleep.
Humans are one of the creator races.
The Elder Evils book does the same. Most of the Cosmic Horror level entities in the book are, well, Eldritch Abominations that have existed since before the dawn of history. Except Father Llymic. The suggested background for Father Llymic in the Forgotten Realms is that it's the elves' fault that he's there. Granted, they were the ones to seal him in a can, but still...
In Warhammer 40000, it tends to be less Screw You Eldar and more "Brother Janus, xenos witch, Five Rounds Rapid". The only reasons the Imperium hasn't wiped out the Eldar yet are 1) being a race of psykers, the aliens can use their foresight to protect themselves, and 2) Eldar craftworlds are extremely well protected, and whilst it is technically possible to attack and destroy them, (it has been done, notably by the Invaders Space Marines) it frequently isn't worth the losses. It doesn't help that the Eldar have an unjustified sense of superiority to everyone that isn't one of them along with a Never My Fault attitude, despite the fact that the Eldar opened the Eye of Terror and caused a Chaos god to come into existence through their own hubris and hedonism (and while the Craftworld Eldar are the descendants of the Eldar who tried to stop the out-of-control hedonism before leaving, they won't stop bragging about the accomplishments that those same Eldar did).
On the humans' side, this can cause problems between regular Imperial citizens and the Space Marines, with many of the latter having an arrogant contempt for the former. It's not just that the Adeptus Astartes are post-human combat monsters, they also exist outside of the normal Imperial military heirarchy and are often notoriously independent.
Also present in Warhammer Fantasy, if not to such planet-shattering extremes. Though the realms of mankind have often found common cause with Elvenkind against the likes of Chaos, many human characters aren't bothered by the fact that the arrogant elves are on their way to extinction, and "then all that remains shall be left for Man."
The Dwarfs had their moment four thousand years ago with the War of Vengeance (not the War of the Beard) against the High Elves, resulting in the death of the elven king, the capture of the Phoenix Crown, and the elves' retreat from their Old World colonies. Shame the conflict also left the dwarfs with a Vestigial Empire...
Magic: The Gathering has toyed with this over the years, with a "Goblins Vs. Elves" addition, choice quotes like "You don't live in forests, you burn them!", and most recently, Lorwyn block. Though initially, the elves are played up as pointy-eared nazis (that is, they feel that beauty is everything, and nobody uglier than them has any right to live. Oh, and everyone else is uglier than them.) who never get their comeuppance, when the followup, Shadowmoor came out, they are taken from ruling the idyllic, sunlit Lorwyn waited on hand and cloven foot (they had hooves), to fending for their very survival as the only non-malevolent race in the darkness of Shadowmoor, fighting off everything that thinks they look tasty (which is pretty much everything), and cutting their own hair.
Exalted: "Screw You, Raksha!" is right there in the job description of the Creation-loving Exalts, especially Lunars.
On broader scope, this is also an ongoing motif in Creation: to do in people who claim to be better than you. So far, it has been: Screw You Primordials, Screw You Solars, and Screw You Living Beings.
Some Elven NPCs in Baldur's Gate have the unfortunate tendency to come off as snobbish wankers, and the player (or, in his place, many of your party members) does indeed get the option of telling them where to stick it. The game does not punish you for this.
Irenicus actively refers to humans as vermin. The proper way to say "screw you" to that (should you be playing a human) is to stave in his skull with Crom Faeyr.
Of course, Irenicus also basically refers to everyone less powerful than himself as "insects". In this game without the expansion, "less powerful than Irenicus" would encompass everyone including Elminster.
And when you find out just how much the elves screwed up, you and some of your party members get to tell them where to stick it.
Despite being an elf himself, Xan is happy (or not) to remind other elves of how doomed they are. Of course, he has this attitude towards everyone and everything...
This has already happened in Dragon Age. Elves were formerly slaves and are still heavily discriminated against. The trope is basically inverted, since Elves are treated as the "low men" and humans as the "high men" of the setting. Playing an elf gives you numerous dialogue options on the lines of "Screw You, Human!"
Nonetheless, exactly because of that racial discrimination, elves also tend to act unnecessarily hostile towards humans, if not all that condescending. Especially the Dalish. While they may be justified and there is a fair amount of good people among them, it can still sometimes create the desire in a player to just introduce them to his greatsword or to have a pack of werewolves come over them and wipe them out, with Velanna of Awakening being a prime example of a Dalish Jerkass.
The Dalish arguably act worse toward their City Elf cousins, whom they frequently see as Straw Traitors. Even the nice ones tend to berate City Elves for not caring enough about their lost heritage or the plight of their people. As a result, the harshest "Screw You, Dalish!" burns in the series generally come from City Elves as opposed to humans, such as Fenris in Dragon Age II:
Merrill: You've probably never met a Dalish before, have you?
Fenris: I wouldn't know.
Merrill: I'm sure you'd be able to tell. Dalish aren't much like the elves in the cities.
Fenris: The smug sense of superiority does give you away.
Surface Dwarves often express this towards the Dwarves of Orzammar, bewildered how anyone can have a smug sense of superiority and entitlement, whilst living in a dank hole in the ground, seconds away from being overwhelmed by the Darkspawn horde? Similarly, the Casteless Dwarves who are treated as less than vermin by the upper classes in Orzammar, tend to wonder the same thing?
Varric: You know what Orzammar is? It's cramped tunnels, filled with nug-shit and body-odour. And every person there thinks he's better than you because his great-great-great grandfather made a water-clock or something?!
Dwarf Fortress. Nobody likes the elves. Especially not the dwarves, due to their strongly differing views on various ethical topics like making trophies from kills and eating sentients; sometimes they'll end up on friendly terms during world generation, but war is pretty typical in most cases. Players do not like elves because said elves are often condescending or even rude ("A hairy drunkard has come hither to once more disrespect the sanctity of life, I see"), order dwarves to limit their tree-cutting (depending on the fortress' industries and climate, this can be anywhere from easily obeyed to utterly unreasonable), and generally bring subpar goods — occasionally mixed with something useful, like elephants and bears. Dwarves in worldgen say "screw you" by slaughtering elves in combat a hundred to one (elven armor and weapons are wooden, dwarves have steel), while players get verybrutallycreative in their methods.
It's actually suggested to be on rather poor relations with the Elves, at least in 40d. Pound-for-pound, fabric is more expensive than animals. If your relations are very good then they'll keep bringing bins and bins full of cloth.
And now in The Elder Scrolls V Skyrim, the Aldmeri Dominion, governed by the Thalmor, has taken over Summerset Isles, Valenwood, Eleswyr, is in a stalemate in Hammerfell, and has a tenuous peace (with lots of strings they got to attach) with the remnants of the Empire (it's not really a lasting peace, everyone knows it's only an interbellum). You will feel the strong urge to kill off Thalmor goon squads roving the roads in Skyrim because of their supreme hubris and arrogance. Even other elven races, and even many of their own race, the High Elves, have a strong antipathy towards them.
Take note: killing any NPC in any hold who didn't provoke the attack will slap you with a rather large one thousand septim bounty for murder. Any NPC, that is, save for Thalmor. You'll still get the forty septim bounty for assault, but killing a Thalmor NPC incurs zero bounty. You can even get around this by first provoking the Thalmor into attacking you, which prompts any nearby city guards into attacking them. That's right, brutally murdering half a dozen elves in front of the city guard gets you little more than a slap on the wrist (and even that can be tossed out if you're a thane). That goes to show just how much the Thalmor are hated in Skyrim.
Hell, go and kill Ondolemar, the Thalmor leader in Markarth and pay the 40 Septim bounty. Upon exiting the prison you'll receive 100 gold Septims (tax deductible) and a letter of Inheritance from the Jarl, which really feels like he's thanking you for getting rid of the asshole.
The stalemate between Hammerfell and the Dominion that existed just after the Great War was ended when the Redguards removed the Dominion by use of guerilla warfare, thus giving the Redguards of Hammerfell their own Screw You, Elves! moment.
One of- no, the main reason Ulfric started the Stormcloaks was pretty much so he and the Nords could do this, because the Empire was, in his mind, too weak and scared to do so.
Speaking of the Stormcloaks, if you're playing the Civil War sidequest with them, head to Markarth after they capture it and check out the coffins in the Hall of the Dead. You'll find Ondolemar's belongings in one of them. It doesn't take Einstein to figure out what happened to the annoying elf bastard.
Even the game developers endorse this. Dearly departed concept artist Adam Adamowicz comments on an "Elf Grinder" trap he devised for Skyrim:
Adamowicz: It's kind of like a Cuisinart or a disposal in a sink, specifically for grinding up elves into a fine, purple, glittery powder. 'Cause they deserve it.
Ysgramor, the legendary Atmoran warrior who lead the Roaring Rampage of Revenge against the Snow Elves during the Merethic Era, firmly believed this. Tellingly, his battle-axe Wuuthrad was enchanted to cause considerable damage against (most) Elven race and adorned with the image of a elf screaming in terror.
Interestingly, while Mass Effect provides a quote, the game as a whole averts this. True, some of the aliens are jerks (the face of the Turian Councilor comes to mind), but there are also plenty examples of really nice ones such as the asari Liara and the quarian Tali (even Joker and Navigator Pressly likes her). Like Kaidan said, the aliens are actually quite human once you know them. Even the krogans.
The asari kinda-sorta fit the trope, due to their immense age and wisdom, and are held in very high regard by virtually every other species (for a couple of reasons...). As the quote page shows, however, they're not perfect.
The biggest Screw You, Elves! moment with the Asari comes when its revealed that reason they are the most advanced race in the galaxy is due to the Protheans having nurtured their early civilisation, manipulated their genetics to bestow "natural" biotic abilities, as well as leaving an intact Prothean Beacon to aid in their technological development. The Protheans intended them to become the dominant power in the next Cycle and have enough of a technological head-start to defeat the Reapers. However, it failed because the Asari became technologically stagnant, as they relied on data-mining the Beacon to keep themselves ahead, allowing them to lord their superiority over the other races. When the next Cycle came, the Asari retreated to their homeworld and buried their heads in the sand, and quickly got curbstomped by the Reapers.
Jim Raynor from Starcraft doesn't hesitate to get up in the face of Protoss Judicator Aldaris, who's mocking his offer of help in the face of a Zerg invasion, pal.
Other Terrans generally respond by shooting them on sight or dropping tactical nuclear weapons on their heads. They're totally justified though: the initial response of the Protoss to the Zerg onslaught was to torch Terran planets without warning.
Understated. The manual states that the Protoss had hated the way Terrans lived and wanted to torch them already, only to be held back by their non-interference policies. Then when the Zerg arrived, they'd intentionally wait until the only way to remove them was to burn the entire world, so they could exterminate the Terrans with a semi-clean conscience. Only Tassadar seemed to have a serious problem with this course of action.
In Suikoden, the elves have the worst relations with other races precisely because people react the way real-life people would to their constant condescension. This comes back to bite them in the first game, where their lack of allies results in them finding out the hard way that they are definitely not better, especially not when a small elven settlement is being attacked by an entire empire, and doesn't accept outside help.
It's amazing how little superior magic, culture, and physical perfection will help when you live in a forest and someone has a giant mirror that can use the power of the sun to set things on fire from hundreds of miles away.
Suikoden IV brings more of the same with its own group of elves, who are constantly on the verge of war with the neighboring human village, mainly because of their own pretentious posturing. The only elf in the game who's not an arrogant prick is the one who was born outside the village due to her mother being exiled for an unspecified offense (which probably involved not being obnoxious enough to the humans).
Suikoden V has the elves of Alseid be very vocal about disliking the "barbarous humans", which is a shame since you can't even go there. There are instances, however, that show that they also fear the humans, like in the Furo Scene where Urda seems very intimidated by Cathari's gun.
Every game has at least one elf who either went to live among humans or at least has an open mind about them. Kirkis in Suikoden I was the only one among his tribe who figured out allying with the Liberation Army was the only way to prevent their impending fiery deaths, Paula in IV is noticeable as an elf just because of her ears, otherwise behaving as a perfectly normal if slightly solemn girl, and Isato of V serves the human Oracle partly in order to preserve his lands, and partly just out of pure loyalty. In general, the subplots involving elves always result in one of them calling out their own kin on the stupidity of their attitude.
A memorable moment in Tales of Phantasia happens somewhat toward the end. The uppity elves have finally agreed to accept humans in their Hidden Elf Village, but not half-elves, because they still blamed them for the debacle with the Mana Cannon a bit over a century ago*
and, probably, the Cruxis/Desian problem 4,000 years before that
. The elves claimed that the halfbreeds could not be trusted, since they possessed the power of elven magic but lacked the elven values to employ it responsibly. Cless then kindly tells them to shove it, as the whole reason halfbreeds had human values was that the elves kicked them out in the first place and they had no choice but to live among humans.
Interestingly enough, in Tales Of Symphonia, after Lloyd calls out the elves for their racism towards half-elves giving rise to Cruxis, the elder will, if you talk to him after the party evacuates Heimdall, he will admit that perhaps the elves are the most to blame for what happened.
A recurring theme in the Overlord games. Elves, being one of the "good" races serve as hero antagonists to your Evil Overlord. They're usually not all that much better than humans, serving mostly as Snark Bait for Evil Chancellor Gnarl and are usually screwed over royally throughout the games. The first game has them being enslaved by the Dwarves (with an option to ensure their extinction by choosing to save a sack of gold over the last Elven women) and the second one has most of them being enslaved by The Empire, with the remaining free elves all a bunch of annoying hippies and you later commit a Moral Event Horizon towards them by poisoning the soul of QueenFay with your dark power, driving her insane and making her a Fallen Hero.
In Homeworld: Cataclysm the protagonist captain viciously scolds the Bentusi, an ancient alien race, for an attempt to run away from a galactic threat instead of helping the Kushans to fight it. Note that he did it while they were decimating his fleet for hampering their escape. Admittedly, Bentusi were generally nice guys, not at all arrogant or condescending to Kushans. They were just VERY afraid of said galactic threat and the fear embittered them.
The Dragon Campaign in Legend of Dragoon, in which humans waged war against the Winglies who ruled over them, was essentially this.
There's also a SWORD that does this to the Blood Elves in World of Warcraft. To elaborate there is a rare drop in the Icecrown Citadel instances that starts a long quest chain to reforge an old weapon given to the High Elves by the dragons. At one point you have to take the sword and submerge it in the sunwell, the Blood Elves' power source. After you do so, they assume you are returning the sword to them. Their leader tries to take it off you. Except the sword decides it likes you better and sends him flying. They're furious, even more so if you're a member of the Alliance. It doesn't play out this way if you're a blood elf, of course, in which case they're eager to assist you. Then again, one Blood Elf also points this out, pointing out that the leader's "foolish" attempt to seize the sword is to blame for his injuries.
Warcraft III, WOW's RTS predecessor, has several campaigns where you take the fight to the elves and shove their superiority up their asses. First was the Undead campaign's assault on the Sunwell plateau, which saw the player cruise through High Elf bases with zombie hordes, sweeping aside all the tricks and defenses of the High Elves and their Ranger General, Sylvanas Windrunner. Then you beat her, and to cap it all off, you raise her as an undead monstrosity and defile their precious Sunwell just to resurrect a high level Undead wizard as a powerful Lich. Then there's the fight between the Orcs and the Night Elves, with the Warsong chieftain Grom Hellscream slaughtering his way through the forest, killing many Night Elf warriors and razing their forests and bases for lumber, and when the Night Elf demigod Cenarius interferes, Grom drinks from a demonic fountain of power and uses that power to wipe out Cenarius. Their luck in the expansion, The Frozen Throne, doesn't improve. The Night Elves get embroiled in a war against one of their former heroes and the fish-like Naga, which all proves fruitless when all the Naga's leader wanted to do was destroy the Undead capital of Icecrown. Then the High Elves get rejected by the Human Alliance leader and get imprisoned, only to flee to the protection of a demon, the same man who led the Naga, who has the High Elves assault a demon capital for their new home.....only to be forced by the demons' leader, Kil'Jaeden, to hunt down and destroy the Undead Capital of Icecrown once and for all.......a task they end up failing miserably.
With all the crap that elves of Shadow Bane are responsible for (they made pacts with demons, worshiped the Beast Lords, and even waged war against the All-Father, slew the Archon of Peace with Shadowbane (when ended very badly for them), created the art of Necromancy, bread minotaurs from human slaves) it's pretty easy to understand why the Temple of the Cleansing Flame wants to burn them at the stake.
Deconstructed in Age of Wonders. In the first game, the elves are invaded by the humans for no real reason, and are chased out of their homelands. It takes the entire second game for them to redeem themselves. In the third game, The Empire, run by humans, accuses the elves of being responsible for the alien invasion, and initiates a genocide. As if that was not enough, whenever you play as the elves, you can expect human enemies to invoke this trope, every now and then.
All over Kingdoms Of Amalur Reckoning. Specifically, there are the literal elves, and there are the Fae who better embody the trope the elves of most settings fill, they are immortal in only so much as they are always reborn to replay their unchanging role within the world where as mortals stay dead, thus with the surgance of mortals into the world an entire court of fae has gone crazy and tried to wipe all mortals out to bring things back to normalcy for themselves. The game is all about The Unchosen One being brought back to life and literally giving fate the middle finger, as you kill the shit out of the evil court of fae, and on one side quest early on, can even subvert the other court of fae's natural cycle of history just for the lulz.
Thief from 8-Bit Theater is certainly pretentious enough. But all of the Light Warriors are jerks (except Fighter who's just really stupid, and possibly Red Mage as he veers into Cloudcuckoolander territory). And on this page, Thief's arrogance is gloriously shot down.
This strip also mocks Elven niceties, such as they are.
In fact, the 8-Bit Theatre setting in general: elves are all rampaging sociopaths.
The Dragon: You're an elf. Your history is a very long love poem dedicated to bloodshed. And to yourselves.
DM of the Rings: In Fire Safety, the players decide they've had enough of these stupid Elves and their stupid trees and stupid songs and stupid... dirt.
In Dumnestor's Heroes, one of the main characters is an elf who's been turned into a human. So far, he's been pretty useless to have around, and the other characters make fun of Our Elves Are Better to his face.
In Inverloch, one of the villains is trying to sever Elves from magic (which is also the source of their immortality) as revenge for them killing his father years before... and the second villain, a mage, helps the first one in what is essentially a genocide attempt because he thinks Elves are too arrogant to deserve life.
Not to mention the elves who were severed in the first place The severing causing them to age like humans and be unable to wield magic, most easily identified by their white hair and gold eyes were proven to have been born to elves who were strikingly bad examples of just how arrogant the elves had become, their children being born severed as a punishment to them, some of the worst cases of arrogance who were not born severed becoming so later in life. The elves thought the severing was a genetic thing, evidently, as they banished all severed elves (including children and newborns) from their cities, leaving them to make their way as best they could among humans or other severed, who evidently had their own community. This only made the problem much, much worse, as this was a clear sign that they were pretty much too arrogant at this point to be worth saving. The hero himself even gives a speech that's pretty much a Let Them Die to his companions after he finds out his father was killed by an elf who broke his word to help protect his people, the Da'kor, despite a deal they had made.
Done in The Meek with Emperor Luca deSadar and the Ambassadors from Caris in chapter two. Caris is implied to be very proud and considers the Northern Territories inferior. When the ambassador from Caris claims that the queen cannot and will not pay reparations for the acts of her father while he was king. Luca did not take it well...
Then later he melts the other one's eyes. Turns out maybe your diplomatic position should be a little more accommodating when the other guy is backed by some crazy giant god-tiger and you live a world of Grey and Grey Morality. Luca is correct in that his people suffered greatly, but the men responsible for such atrocities are dead, and there is no evidence whatsoever that the current government of Caris had any involvement with those crimes (though that may change in the future).
In The Order of the Stick, many wizards fulfill the "elf" part of this trope. The fact that they had to study so hard to be able to manipulate the fabric of reality makes their arrogance somewhat justified, but in the Start of Darkness prequel book, Xykon tells Dorukan, and by extension every wizard that treated him like he was a complete moron, that all their finesse won't save them in the face of overwhelming power, and energy-drains him to death.
Similarly, he pretty much tells a corrupted Vaarsuvius that he earned his epic power, while V didn't.
Redcloak has it pretty much as his main motivation, wanting to tell all player races like humans or elves and especially all paladins, exactly where they can stick their superiority and idea that they can kill goblinoids without consequences. On a planetary scale.
The dwarves from Bravemule, a Dwarf FortressLet's Play, tend to refer to everything bad (or simply non-dwarven) as "elf", even though no real elf has shown up in the story so far.
A hearty disdain for elves (and gnomes, albeit for entirely different reasons) is one of the running themes in the WoW machinima Oxhorn Short Shorts, in which all elves are portrayed as stereotypical hippies.
A stockaded Lizard prisoner, Made a Slave for his thievery, defiantly bristles while explaining to young Prince Lion-O why he was scavenging the Cats' crops: They've little land and resources of their own, thanks to the Cats' expansionism and strongarming. They are habitually oppressed and enslaved by the Cats, scraping by while the Cats' kingdom of Thundera throws lavish feasts. The Cats even style themselves a Superior Species while engaging in Fantastic Racism.
Another wonderful moment of Screw You, Elves! occurs later in the second episode of the series. The Thundercats rush towards an army of lizards, who are wielding traditional medieval weapons, just like the cats: swords, bows, arrows, etc. The cats are dominating the battlefield... until the lizards bring giant robots, grenades, and laser guns. Even lampshaded by a lizard, who claims "To go from superior race to endangered species in one day... how ironic."
It continues through the entire season, as nearly every new species/settlement they encounter has deep-seeded animosity against the Cats due to their self-righteousness and decadence. Except the Buddhist-like Elephants. And the Avians, but only because they're even worse in their arrogance than the Cats and hold all land-walking races in contempt. The fact that this continues after Thundera has been destroyed and most of their race killed or enslaved seems rather harsh, until we find out the whole backstory of how the Cats came to be so powerful to begin with...
Imperial China back was a cultured civilization with a rich history that has stretched for thousands of years, whereas Mongols were little more than horse-riding nomads in a large empty grassfield. You can probably guess what happened afterwards...
This was how John Wayne felt about Native Americans, believe it or not.
John Wayne: "I don`t feel we did wrong in taking this great country away from them. There were great numbers of people who needed new land, and the Indians were selfishly trying to keep it for themselves."