Higher-Tech Species

Highly refined aesthetics, check. Mastery of Pure Energy, check. Psychic Powers, check. Endless contempt for humanity slowly giving way to respect? Check.

In science fiction settings with a myriad of alien races, there is usually one race that possesses technology more advanced than the other species. They have been in space for thousands of years longer than the other races, and show it. However, they aren't Sufficiently Advanced Aliens (though they might use Sufficiently Advanced Bamboo Technology, depending on their sense of aesthetics). Despite being thousands of years ahead, these guys are merely "much more advanced", but have not reached the godlike levels implied by that trope.

They are not omniscient either, but they consider themselves knowing enough to be Older and Wiser than everyone else. Their attitude towards other races may range from patronizing to hostile as less developed species are considered naive children at best and barbaric savages at worst. This attitude is at least partly justified. Having experienced a long, varied and, by extension, likely much more violent history than everyone else, they have now "matured" out of petty concerns that drive the expansion and conflict of less established civilizations. However, as a tradeoff, they usually become a monolithic and non-diverse (even by fictional standards) society stuck in cultural stasis and occasionally centering their whole existence around a single dogma.

While they may be an overarching force of good or evil overshadowing the entire plot, if they ever take center stage, their supremacy will be often called into question so that they will be proven Not So Invincible After All.

This often sets the plot for a Stock Aesop. There are still many lessons they can learn from the "younger races", and they are generally reluctant to do so due to being a Proud Warrior Race, Proud Scholar Race, Proud Merchant Race or any other example of arrogance. In order to make them rethink their disposition, their mold is often broken over the course of the plot - either by our protagonists, or by having them encounter a problem they haven't met before, and where their experience fails, they are forced to rely on unconventional tactics and forge an alliance with those they have dismissed previously.

Sometimes, however, they fail to listen, in which case their tradition, lack of ability or desire to progress causes them to go into a period of decline; having once ruled a mighty empire, they would only be found on a handful of worlds and it is increasingly rare to even meet one. Despite this, even if they would rather remain obscure and reclusive, the fact that they have technology far in advance of everyone else causes the rest of galactic society to treat them with kid gloves.

Eventually, they can become fully extinct or, having no more interest in the universe's affairs, Ascend to a Higher Plane of Existence. Over the eons, they become shrouded in mystery, only referred to in hushed tones as the Precursors. Their legacy, however, lives on in the form of their relics and technology, up for grabs even many millennia later. Humanity and other species that follow in their wake occasionally find these relics, collect and study them and sometimes use them without fully understanding them, occasionally unleashing the best and worst of their Lost Technology upon the universe once again.

A Justified Trope, in that probability says (given the age of the universe as compared to the age of the human race) that some alien races we might eventually encounter would likely be much older and thus much more technologically advanced than we are. Obviously justified if the aliens are coming to Earth (well, most of the time), as they have the technology to cross the galaxy to meet us, and it wasn't the other way round.

A subtrope of Technologically Advanced Foe.


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    Anime and Manga 
  • The manga version of Chrono Crusade has a borderline example: the Demons are actually aliens whose starship crashed into the ocean and sank. They're not all-powerful, but they're powerful enough that some humans believe they must be supernatural beings.

    Comic Books 
  • In the Marvel Universe, both the Kree and the Skrulls count as this, but the most glaring example is probably the Shi'ar, who stand head and shoulders above pretty much all of the known alien races technologically.
  • In the DC Universe, there are the Daxamites (and their colonial forefathers, the Kryptonians), the Dominators, the Psions, and the Manhunters. The extreme example is the Coluans (who come very close to being Sufficiently Advanced Aliens), the race to which Legion of Super-Heroes member Braniac 5 belongs.
  • In Polish comic book series Lil and Put of all possible species faries are presented as being tech obsessed and ahead of their time to the point they reference cellphones, while the rest of the land is still in medieval fantasy setting.

    Fan Fiction 
  • In Tavi's Blood And Fire, the Covenant fill this role. It is explained that the Covenant have only failed to conquer the Citadel races due to the Citadel possessing vastly superior numbers. The Forerunners (Protheans) and Reapers will likely be the Higher-Tech Species to them in turn.

  • The eponymous Predators have more advanced technology than any of the humans they encounter. In AVP: Alien vs. Predator it is even revealed that they were Ancient Astronauts worshipped by Aztecs and the Khmer. It should be noted, however, that their technology doesn't seem to have advanced much in 10,000 years.
    • Perhaps either they became really complacent with the state of their technology (if everyone is off hunting then who does the R&D?) or they long ago hit physical limits that cannot be surpassed.
    • One of the Expanded Universe books says that they got their technology from failed alien invaders and don't understand it well enough to do more than replicate it.
    • On the other hand, we only see hunters of their civilization. The equipment of a modern hunter hasn't changed all that much in a hundred years, as is even less likely to change significantly in the future.
  • The alien invaders of Battle: Los Angeles are advanced enough to reach Earth and field fleets of unmanned attack drones in the air while their infantry have access to man-portable Macross Missile Massacres but they're not so advanced that they don't need infantry to conquer Earth. Infantry who communicate with Hand Signals and are no less squishy than humans, for that matter; the human Marines only have trouble taking down enemy soldiers because their vital organs aren't spread out through the upper body like with a human target, not because of superior armor.
  • The Prawns in District 9 have fantastic and powerful technology, but that doesn't make them any less susceptible to being thrown into a slum by humans, since most of them are individually less intelligent than humans. (They're a Hive Mind race and all of their leaders are dead for some reason.)

  • Peter F. Hamilton has two examples of races who are just a hair's breadth away from becoming Sufficiently Advanced Aliens:
    • The Raiel in Commonwealth Saga and Void Trilogy are this. They've designated themselves as safekeepers of the Milky Way, and have the galactic center surrounded by Defense Field stations (spherical pseudomaterial devices the size of Jovian planets) to defend against Void expansions; they can generate completely impregnable forcefields, and turn entire planets and stars into energy, as well as manipulate time and a host of other things. Also, each Raiel has the brainpower to match a 24th-century supercomputer easy.
    • The Kiint in his The Night's Dawn Trilogy have entire galactic clusters under oversight (to the point where they can track and observe single individuals across many galactic radii), and work from a home system consisting of a necklace of inhabited planets sharing the same orbit. Compared to that, intergalactic teleportation at a moment's notice, inertial cancellation, Psychic Powers, Nanomachines, travel into other dimensions and flying cities come off as trinkets. Space travel is boring for them.
  • The so-called tianlong in Junction Point are this to every other species within the 1000 ly bubble of space they've explored. They have Brain Uploading, and are essentially an entire species of transhumans (or transtianlong). They have starships capable of at least 100g's of acceleration, and have FTL in the form of Lorentzian wormholes.
  • The aliens from Contact are this. They are capable of amazing things, but admit to having definite limits on their technological capabilities. (They didn't create the interstellar conduits that took Elenore Arroway to another planet, for example... they just found them and use them.) This was carried over to the film.
  • The "Dawnman Planet" in the Mack Reynolds novel of the same name.
  • From Animorphs:
    • The Andalites have zero-space travel and morphing technology.
    • The Yeerks have higher tech as well, though it's all stolen from other races.
    • The Chee were from a higher tech species, the Pemalites.
    • And the Arn, who created the Hork-Bajir
    • And the Skrit Na.
    • And the Helmacrons, with their shrink ray.
  • Larry Niven's Known Space series has several examples:
    • The Puppeteers had been a space-faring race for close to a hundred thousand years by the time mankind landed on Earth's moon.
    • There's also the Pak, who by their basic nature and superior intelligence, tend to develop and manipulate new technologies as easily as other beings breathe.
    • Also, The Outsiders, who fulfill this trope for the previously-mentioned Puppeteers. These extremely advanced aliens sell technology and information, but rarely intervene otherwise.
  • The Inhibitors in Revelation Space by Alastair Reynolds have about a billion years headstart on humanity, and it shows. Their technology makes human nanotech look crude by comparison, and one of their tricks is to convert stars into flamethrower-esque weapons to destroy nearby planets.
  • Lisanne Norman's Sholan Alliance has:
    • The Sholans and their Alliance partners who readily exemplify this trope.
    • The Cabbarans and the Telaxaudin, who comprise the Camarilla, push this trope quite a long ways. To the point of pulling off the occasional Sufficiently Advanced Aliens routine.
  • In Frederik Pohl's Heechee Saga, the Heechee (so named by the humans; their name for themselves is never revealed) explored pretty much nearly the entire Milky Way galaxy thousands of years before humans reached space, and then fled into hiding. They left behind all sorts of high-tech gizmos, including entire fleets of starships just waiting for humans to stumble across, figure out, and use themselves.
  • In Stephen Baxter's Xeelee Sequence.
    • The eponymous aliens build things that involve ripping apart galaxies and have been known to leave construction materials that could destroy planets just laying around abandoned worlds. Their secret: they invented time travel and then founded their own civilization at the very beginning of time to get a head start on everyone else. It's implied they may even be several iterations of this process in, and hence several times the age of the universe. They would easily be Sufficiently Advanced Aliens, save only for the fact that their artifacts and tools are still identifiable as such and can be operated by any lesser species lucky enough to acquire one.
      • None of the people in-universe really know for sure what the Xeelee are. But Exultant ultimately reveals that the Xeelee are self aware space-time constructs that have existed since very first moments after the Big Bang, pushing them well into Suffiently Advanced Aliens territory.
    • In later stories, Humanity itself, as well as our sometimes-allies the Silver Ghosts, are this to everyone but the Xeelee. Unfortunately, we're just a titch psychotic about that silver medal.
  • The Humanx Commonwealth universe, by Alan Dean Foster, is littered with the ruins of ancient civilizations, including many who reached levels of technology as great or greater than that of the eponymous Commonwealth itself. The two most prominent of these, the Tar-Aiym and Hur'rikku, were far more advanced than humanity, building galaxy-spanning civilizations and incredibly powerful weapons. Unfortunately, they met each other and fought a war, which escalated to the point of mutual annihilation. Five hundred thousand years later, some of their technology (and even a single, living Tar-Aiym) remains operable, providing Macguffins for numerous novels. There was an even more powerful race, the Xunca, who lived a billion years ago, but they fall into the Sufficiently Advanced Alien camp.
  • In Andrey Livadniy's The History of the Galaxy novels, all alien races are this. The series takes place between the 23rd and the 39th centuries. Humanity makes tremendous discoveries and colonizes hundreds of worlds. Then they discover aliens, whose civilizations reached their peak 3 million years ago, including a vast Portal Network, tiny computers/data storage capable of holding a fully-functioning personality, gravity-bending generators capable of hiding an entire star cluster, the cure for aging, and a Dyson Sphere. They haven't made much progress since then (two of the races were enslaved by a third, who abandoned all scientific pursuits after that). Later, humanity discovers two other races who have been around for billions of years, and whose technology still baffles human scientists. On the other hand, humans have made strides in areas mostly ignored by other races, such as cybernetics, AI, and weapons, mostly for the purposes of warfare. So when the slaver race finds out about humanity, instead of getting its slaves to build better ships and weapons, they just buy them online anonymously (no, this is not a joke). Also, only one alien race besides humanity develops a hyperdrive. All others use Portal Networks, although they are quite happy to borrow the technology from humans.
  • Out of the Dark features aliens with technology carefully calibrated to be just advanced enough to avert a Curb-Stomp Battle—and permit humanity to show what determined and gallant warriors we are—while still ensuring the eventual outcome will not be in our favor, necessitating the Deus ex Machina in the Twist Ending.
    • A better explanation: Due to a quirk of human psychology, we're the only species that has ever reached our current tech level without world peace and thus to invent things like modern stealth fighters. They're far higher tech but are just kitted out for the wrong war and could dominate us if they weren't. They still hold the top of the gravity well and have better bioweapons and cyber-warfare tech.
  • The Consu in the Old Man's War series. A species of religious radicals who attack colonies as part of their rituals and survive the enmity of every other race because they have a Force Field around their extrasolar system. They frequently give other races some advanced technology and create entire species just to watch the fireworks. Nobody understands why.
  • The incomprehensible methane breathing knnn are this to the other spacefaring species (including humanity) in the Chanur Novels, at least in regards to starship technology. Specifically, the knnn's starships can use Hyperspace Lanes which are nonnviable to any other species, can change direction while travelling through Hyperspace, can pull non-hyperspace accelerations which would tear apart the ships (and smush the passengers) of any other species that tried them, and can synchronously enter hyperspace in groups, the last of which lets them drag unwilling starships along with them through hyperspace. Although they are technically a member of the seven species Compact, they regularly violate Compact laws, and there's nothing the other species can do about it.
  • In Jack McDevitt's Academy novels (aka the Priscilla Hutchins series), the Monument-Makers are a race that at their peak were noticeably more advanced than mankind, and far more advanced than any other species around. They left the monuments for which they're named on worlds all around the local part of the galaxy, including the one on Saturn's moon Iapetus, which was the first evidence we found that other starfaring races existed, but their civilization eventually collapsed, and they went extinct thousands of years ago.
  • Mikhail Akhmanov's Arrivals from the Dark series has the Lo'ona Aeo, a race of Technical Pacifist Space Elves who are psychologically incapable of being in the same room as an alien. Their non-violent nature also means that their territory is protected by Defenders, who are hired mercenaries from their currently-chosen race. They alternate the race of the Defenders every few centuries to avoid complacency. As a result, there's plenty of bad blood between former Defenders and current ones. The Lo'ona Aeo are extremely advanced, compared to all known races. They are a post-scarcity society, thanks to their technology that can take a small object and increase its size (and mass), which means a small lump of a valuable mineral suddenly becomes a huge pile (essentially, a Matter Replicator). They do trade technology with other races but only technology designed in such a way as to be impossible to reverse-engineer. Any piece of tech they have traded can be shut down remotely by them. The Lo'ona Aeo themselves have abandoned planetary surfaces for orbital astroids (not a typo), which are giant space habitats housing an extended family and tailored to their comfort. The ships of their Defenders feature fully-functional AIs and fire cannonballs, which somehow ignore enemy shields. In order to trade with others, they have created a Slave Race of bio-robots called Servs (who themselves can't fight). The Lo'ona Aeo are also the only ones who know how to access the ancient Portal Network built by the Daskins.
  • Inverted in Taylor Anderson's Destroyermen series. The Grik and the Lemurians from a parallel world have very primitive tech by World War II (from which the protagonists come) standards. Even the outdated World War I-era destroyer USS Walker is hyper-advanced to the Grik and the Lemurians, not to mention the refitted Japanese battlecruiser Amagi. Even earlier, it's revealed that the three-masted ships used by the Grik were reverse-engineered from a British East Indiaman that crossed over centuries earlier. Before that, the Grik only had small rafts that couldn't get far from their native East Africa (and even those were reverse-engineered from the Lemurians). The Lemurians haven't really advanced much since they built their carrier-sized wooden Home-ships, which they used to flee their native Madagascar when the Grik came. Later books reveal the existence of the New British Empire and the Holy Dominion, founded by descendants of Brits and Spaniards, respectively, who crossed over centuries ago, which are at the Industrial Revolution level and use hybrid steam/sail ships.
    • At the end of the seventh book, the Republic of Real People is discovered in South Africa, made up of Lemurians and descendants of various groups of humans who periodically crossed over going back at least 1000 years (and Half-Human Hybrids resulting from unions of the two). They are currently at World War I-level level of technology thanks to a German ship arriving full of British prisoners.
  • Humans again in Fuzzy Nation, where the other aliens humanity has encountered are pretty much still working at a tribal scale. The result is a dynamic very much like European colonialism, except that it's a system set up specifically to prevent those kinds of abuses.

    Live Action TV 
  • In the Babylon 5 universe:
    • The Minbari are this to the rest of the known races of the Galaxy. The Centauri prove to be almost a match for the Minbari technologically, but have chosen a Deadly Decadent Court over Crystal Spires and Togas, and therefore do not impress the other races nearly as much. Plus, they've been running around screwing most of the galaxy over for centuries, so most are pretty glad they're declining.
    • The Shadow and Vorlons are the next level up. They both use starships and recognizable technology, so they aren't quite Sufficiently Advanced Aliens yet, but they like to act like they are.
    • There are also the First Ones who are even more high tech than the Vorlons or Shadows. Though they've all left the galaxy aside from the first First One, Lorien.
  • The Vulcans (and nearly every other alien race) on Star Trek: Enterprise qualifies. Of course, the show was set during the early days of human space colonization.
    • The Star Trek: The Next Generation episode "Who Watches the Watchers" inverts this by having the Enterprise crew be the High Technology Race.
    • TNG found the ruins of several space-faring races and interstellar empires from tens or hundreds of thousands of years ago. Tech levels ranged from Enterprise level to so much more advanced they couldn't even understand the underlying principles. At least one race built a working Dyson sphere then just kind of wandered off. Or died out, it's never made clear.
    • The Borg function as a dark mirror of this trope. It's not explicitly clear how long they've been around, but it's a while and they've got the tech and territory to show for it (they have probably the largest territory of any known species or civilization in the galaxy). Fortunately for most of the people in the galaxy, unless you pose some kind of direct threat or have some piece of new/unique technology or interesting biology that could be useful to them they will just ignore you and their territorial expansions are generally of the "slow and steady" variety. That being said, once one has become their target, it's generally agreed that Resistance Is Futile.
      • According to the Vaadwaur, the Borg have only really been active for about 900 years. This contradicts something Guinan said about them being around for thousands of years, though the Vaadwaur might have only been talking about the region they were in control of or the Borg may have had a major setback.
    • The Voth are massively higher-tech than the federation and probably the Borg, able to travel several orders of magnitude faster than Voyager (a science vessel apparently retraced Voyager's whole route, including a few massive jumps that cut decades off the trip, in a matter of days) and with ships bigger than a Borg Cube that completely shut down Voyager (which had gone toe-to-toe with Borg ships several times) instantly with nothing they could do to stop it. They've been a space-based race for tens of millions of years, but apparently settled into Space Age Stasis long ago.
  • The Battlestar Galactica reboot implied this about the people who lived on Kobol, prior to the exodus and the founding of the Twelve Colonies. The original series stated it outright.
  • There are several examples in the Stargate-verse, beginning with the Goa'uld. Later, the Replicators would prove to be this, with the Asgard having technology more advanced than pretty much everyone. This speaks well for humanity's future, since the Asgard gave Earth all of their technological know-how before the race went extinct.
    • SG-1 themselves are seen as the Higher Tech Species at times, especially when they came across the really primitive planets.
      • This is especially true after Season 10 of SG-1, which ends with the Replicators annihilated, the Goa'uld thoroughly defeated and empire-less, and the Asgard pulling a mass suicide immediately after handing all of their supremely advanced tech to Earth.
    • In earlier seasons, the Tollan qualified, with tech that allowed them to walk through walls, build their own Stargate (albeit with help), and one-shot Goa'uld motherships. They tended to be a bit patronizing, although they admittedly had been given good reason in the past not to trust less advanced races. This ended when a certain Goa'uld decided to avert Space Age Stasis and wipe them out.
    • In Seasons 9 and 10, the Ori arrived. Since they were from the same race as the Ancients, they had ships that were titanic and could pretty much No Sell everything the Milky Way races could throw at them.
  • The rarely seen (except for Chiana) Nebari in Farscape seem to be this, although it's only ever hinted at.
    • A pretty telling indicator is the fact that one of their run-of-the-mill "Host ships" Curb Stomp Battled one of the most powerful Peacekeeper Command Carriers. It's a pretty good indicator when your empire doesn't even need dedicated warships to keep bullies like the Peacekeepers and the Scarrans away from you (although the line is ambiguous enough to allow a "standard host-ship" to mean a standard warship as opposed to an equivalently powerful one). In fact, when Crichton set up a fake auction for the wormhole technology, there are only three bidders: the Peacekeepers, and Scarrans, and the Nebari.
  • One episode of The Outer Limits (1995) series had humans take the role of the Higher-Tech Species. A team of explorers, looking for suitable planets to colonize/loot, found one rich with wildlife and no apparent technology. When they discovered signs of primitive aliens with nothing more advanced than sticks and stones to fight back with, one of the more ruthless members of the team leads an attack that kills them all against the protests of the Only Sane Woman. The twist? The aliens aren't so primitive and don't even hail from that planet. They were the equivalent of a Boy Scout troop on a camping trip — and they managed to send a message to their parents before they were killed. They were the Higher-Tech Species all along.
  • Pretty much the basis of Doctor Who in that the Time Lords not only have time machines, but that they've had them for so long that their entire racial identity has changed (they weren't originally called Time Lords, and canon is inconsistent on the question of whether that's the current race name, a caste, or an artificial subspecies): at the height of their power, they managed every second of history in a "Web of Time" and managed access to alternate universes. They rather quickly became decrepit and degenerate though, and even outright evil by the end. And they did have their betters, the Eternals, but those guys rarely actually got involved in anything.
    • Daleks, while not the most powerful race, are much more enduring than their Time Lord enemies. They have technology unmatched by any other species (read: they can wipe out every ounce of matter in every Universe, ever), and have come back from the edge of extinction so many times that it's a racial trait.
  • All the races of Tracker.

    Tabletop Games 
  • In the official setting for Traveller, the Droyne were this once, but have since voluntarily given up most of their advanced technology in order to live in a much more agrarian society. Every once in a while, though, some archeologist will turn up a reminder that the Droyne once ruled all of the known galaxy and beyond.
    • Among the current races, the Darrians have assumed this status. They have a tech level one to two centuries ahead of everyone else in the Galaxy.
  • The Eldar in Warhammer 40,000. They have been a star-faring species for millions of years, and their technology (which is basically Magitek) reflects that. Monomolecular shuriken launchers, psycho-reactive living plastic, planetoid-sized Generation Ships, an intergalactic Portal Network, and Golems powered by souls, are just a few examples of the advanced technology available to them. Eventually, though, they became too advanced for their own good, and their reliance on automation to deal with all of their menial tasks, combined with decadence and hedonism, brought about the collapse of their galaxy-spanning civilization and left most of their race dead with the survivors as scattered refugees and survivalists.
    • The Necrons make the Eldar look downright primitive in comparison. The Necrons have achieved immortality (though many of them would probably wish they hadn't), tamed and captured C'Tan Star Gods, and possess technology that can tell the laws of time and physics to get lost.
    • In the back story the Old Ones super advanced race who seed life across the galaxy and fought the Necrons and their C'tan masters.
    • This trope with Played With by the Tau in a rather interesting way. Although their maximum level of technology is far below the Imperium, what technology they do have tends to be more advanced than the Imperium's direct counterpart. For example, while the Schizo Tech Imperium has access to impressive weapons like Titans and Teleporters and Transporters, their regular army troops are armed with comparatively primitive equipment, whereas the Tau don't have Titans or teleporters, but their frontline troopers are equipped with pulse rifles and ceramic plate armour that performs far beyond anything that would be afforded to an Imperial Guardsman. Also, unlike the Imperium, the Tau actually understand how their technology works, allowing them to mass-produce and repair their weapons, whereas Imperial weapons of the same type are often irreplaceable or hard-to-manufacture relics that cannot be repaired once broken or destroyed; even when they can be repaired, the techpriest performing the mechanical "rituals" to do so won't necessarily understand how said repairs actually work, just that they do because they always have.
    • Dark Eldar technology is some of the most advanced and scary stuff in the galaxy. We're talking weapons that fire dark matter and miniature suns here. They also have tech that somehow allows the recently slain to be reincarnated into fresh new bodies. Made more impressive since their atrophied psychic potential means they can't manipulate the wraithbone used by their Craftworld cousins. This makes sense since the Dark Eldar are the remnants of the original super-advanced and hedonistic Eldar Empire who unlike the Craftworld and Exodite Eldar kept all of their toys.
    • Exodite Eldar are a deliberate aversion, being Space Amish. They get by with a very powerful natural connection to their worlds (meaning the planets themselves fight back against invaders) and dinosaur cavalry. Though the Exodites still use technology more advanced than what is available to most human worlds.
  • The fraal from Alternity and d20 Modern are this—highly advanced both technologically and psychically. An issue of Dragon transplanted them to Dungeons & Dragons, where their advanced tech stood out even more.
  • AT43 the most ancient and highly advanced race in the setting are the Therians. They have achieved The Singularity point and have become robotic hyper lifeforms, and their technology can do almost anything. The twist is they are really humanity who originated from Sol System, and the other human factions were created by them so they could harvest their planet when they used it all up.
  • In the 6th Edition of Hero System there are at least three races the Malvans, the Odrugarans and the Mandaarians capable of doing anything from colonizing and terraforming asteroids and planets to shattering planets, pull a moon or planet out of its orbit and “fling” it away from its parent body, transmute one type of matter into another type of matter (thus allowing for the nigh-instantaneous creation of objects from “thin air”), quickly and easily clone any living creature, then copy or transfer memories into the clone, create force-fields that protect against virtually any force (including magic and psionics), cross the Milky Way Galaxy in as little as a day (military starships) or a week (common civilian models), teleport people and objects over interstellar distances (and sometimes further), giving themselves any superpower they desire and cure nearly any disease, heal nearly any injury,and extend lifespans for centuries (or even millennia, or can even live forever). Luckily they're all peaceful or too lazy from being able to replicate anything they want to be a threat.
    • This is the weaker version in which The Malvans languished, even though they're still the most advanced species in the universe with the most advanced technology. In one of the alternate universes, however, the event that caused them to become that way never happened the result, they took over the universe and continue expanding and are beginning to expand into the multiverse, to the point where the BBEG of the series, Istvatha V’han, who conquered billions of universes of the multiverse cannot take that one universe over and monitors it very cautiously

    Video Games 
  • In Achron both the Vecgir and Grekim are much more advanced than humanity at the start of the game. Even after stealing enemy tech, humanity cannot match the Vecgirs teleportation technology, or the Grekim capability for time travel.
  • The Scrin from the Command & Conquer: Tiberian Series, who can create wormholes and can instantaneously teleport and summon units anywhere on the map.
  • The 11th Clan of the S'pht in Marathon are more advanced than the other clans, which have been enslaved by the Pfhor. Humanity, led by Durandal, manages to send them a message, and they are outraged and save the remaining humans and S'pht.
  • The Karavan in Ryzom are Space Marines, while everyone else runs around without having even discovered metal, let alone laser fences.
  • The long-vanished Protheans from Mass Effect are revered for creating the Citadel and the Mass Relays, which form the basis of nearly all common technology in the galaxy. Of course, they didn't actually create any of them; those were the legacy of the Reapers. The Protheans did manage to reverse-engineer some of the technology. It is unclear how advanced the Protheans really were, as it can be difficult to distinguish between what they built and what the Reapers built.
    • The Protheans seem to be comparable to current species in starship technology. The Prothean flagship, the Penumbra Apex, has a main gun comparable to the Geth dreadnought.
    • At present, the Asari are considered this, as they were the first race to the Citadel and have maintained a considerable gap from other races in terms of technology. As revealed in the third game, they have been secretly using a Prothean Beacon to acquire new pieces over time.
    • Several characters remark on the fact that the Collectors of Mass Effect 2 have higher technology than any other race outside of the Reapers. This is, of course, because they are actually the Protheans, after being altered and controlled by the Reapers.
    • The Reapers themselves qualify, since they nigh-indestructible Mind Hives and are literally aeons ahead of anything else in the Galaxy. Some of their tech even defies the laws of physics, which is remarked and commented on in-universe, by both the codex and terrified individuals.
  • In Spore, the creatures that you create and evolve can eventually become the Higher-Tech Species when you reach the Spacefaring Stage. And then there's the Grox, who have by far the best ships in the game, and are hated and feared by everyone else in the galaxy.
  • Halo:
    • Humanity initially considers the Covenant this, until the former begin reverse-engineering the latter's technology.
    • There's also the Forerunners, whose technology the Covenant based their own on. In fact, the Covies don't even use their own knock-off versions very effectively; whenever humans and their AIs get their own hands on Forerunner-based technology, it doesn't take long for them to show the Covenant what it's really capable of.
    • Before the Forerunners, there were the Precursors, who were even more advanced, having effectively turned thought itself into a building material. Or something like that. After turning themselves into dust, they end up resurrecting themselves as the Flood.
    • The ancient humans and their San 'Shyuum allies were almost as strong as the Forerunners...until the latter proceeded to forcibly devolve humanity back to the Stone Age and quarantine the San 'Shyuum to two planets.
  • The Protoss of StarCraft are the trope codifier, as noted by the page image. However for Competitive Balance reasons the Used Future Terrans and wholly biological Zerg can fight them on even terms.
  • The Chozo of the Metroid series fit this trope quite well. They're depicted as an ancient race of benevolent birdlike aliens that had such advanced technology that at some point, they couldn't advance it any further and withdrew to simply observe the rest of the universe. What exactly became of them is unknown, though statues and artifacts from their society can be found scattered all over the place throughout the series.
    • To put things into perspective, the main character Samus received her iconic Powered Armor from the Chozo, and throughout the series, she uses it to singlehandedly take on entire planets of Space Pirates, who themselves terrorized the rest of the galaxy.
    • The Luminoth from the second Metroid Prime game are a similarly ancient advanced race of moth-like aliens and were good pen pals with the Chozo. They probably fit this trope, though it seems unclear how their technology compared with the Chozo. For one thing, a single woman wearing Chozo armor was apparently powerful enough to defeat a species that had the upper hand on their entire race.
      • They were likely originally on the same level as the Chozo, but fell behind. Due to the war, they wouldn't have been able to devote many resources to research, as the Chozo could, and thus the Chozo would've surpassed them by the time the war ended. They likely had Power Suit equivalents, considering both how they either developed their own Screw Attack or got it from the Chozo, and how the Light Suit was compatible with the Varia Suit (and surpassed it in pretty much every way). It may simply be that the Ing originally didn't pay much attention to Samus, and her experience fighting the Space Pirates on Tallon IV and in their mothership, along with her training, allowed her to defeat them even if she was outclassed.
      • If you scan the various Luminoth corpses scattered about, it shows that their warriors were unbelievably badass with technology to match. Most of them took hundreds of Ing to the grave with them, and that was only in their final stand. U-Mos, the only currently active Luminoth in the game, is also invincible to Samus's weaponry, having some sort of unbreakable energy barrier.
  • The Precursors of the Star Control universe also. In modern galactic times, the sentient crystal Chenjesu are the most advanced race in the Alliance, and serve as its leaders. On the enemy side, the Ur-Quan are clearly more advanced than anyone else (although later on the Chmmr seem to be able to match them), with only Precursor tech being superior to theirs.
  • The Bentusi from Homeworld.
    • Whoever created the Naggarok was more advanced than anyone short of the Progenitors. While it was clearly a prototype, the ship could traverse intergalactic distances (good luck doing that even with three Great Cores), had an intertialess drive (the massive ship was more nimble than a fighter), and fired a beam that converted the mass of the target ship and repaired the Naggarok.
    • The Kadeshi seemed to be one of those in the making:
      • Unusual ship aesthetics? Check: all Kadeshi vessels are pure white in colour and seem surprisingly round, especially when compared to Kushan ships.
      • Low opinion of "lesser" races? Check: entering the Garden of Kadesh usually is a one-way trip due to their xenophobic nature, even the Bentusi did not venture there.
      • Advanced technology? Check: multi-beam frigates and Swarmers.
      • Been in space for ages? Check: they were descendants of the ancient Hiigarans, much like the Kushan. They, however, chose life in the Great Nebula instead of exile to Kharak.
  • The Morrigi in Sword of the Stars, who are so ancient that their old trade fleets are responsible for human and tarka myths about dragons. After losing the majority of their old Empire and population in a war with a species of Abusive Precursors/Sufficiently Advanced Aliens, however, the species went almost practically extinct: They've only recently re-emerged, and at a technology level that puts them on an even footing with most of the 'younger' species. The game states outright that Morrigi research is not so much inventing new tech as it is re-discovering, reverse-engineering and re-building infrastructure for old technology they've lost the ability to replicate. In the sequel, all the playable factions can be this to the Independent Races, who have yet to crack Einstein's cage.
  • The Shivans from FreeSpace, who possess weapons far more powerful than anything the Terrans or the Vasudans have come up with, whose shields could initially block nearly all damage, and whose subspace drives are far more advanced, allowing them to use "unstable" jump nodes that the player's faction don't even mark on maps. The Terrans and Vasudans survived two wars with them mainly by stealing Shivan tech and adapting it to their own systems.
  • The Remnants from Star Ruler are this at the start, but you will eventually surpass them in most aspects. Some of the things they have though, like Jump Bridges, you will never get.
  • The X-Universe series has several levels of Kardashev-abusing factions, but of the factions directly relevant to gameplay, the Terrans are the standout. They've got the best ships, and they're the only faction capable of building jumpgates without assistance from the Ancients.
  • The Antarans from the Master of Orion series as well as the titular Orions were/are both massively high tech species compared with the other species in game.
  • The Polaris in EV Nova have ships much faster, far better shielded, and much better armed than anybody else in the setting. Unlike the sheet metal and welds construction of Federation- or Auroran-technology ships, Polaris vessels are grown around an artificial skeleton and top out at roughly the same level of intelligence as a smart dog.
  • In Sins of a Solar Empire, both the Vasari and the Advent are at least 1000 years ahead of the TEC in terms of technological development. The Vasari are The Remnant of a massive interstellar empire and have the most knowledge about phase space (although it's revealed that even they found the Phase Inhibitors and copied them), while the Advent are psychic humans who have chosen to integrate themselves with technology and develop along psi-tech routes. They were exiled by the Trade Order and spent the next 1000 years preparing to return in force. Meanwhile, the Trade Order (precursor to TEC) hasn't needed to advance at all in that time. Despite their technological inferiority, the TEC is more than a match for the other two races thanks to their vast numbers, huge trade income, and ships that use Boring but Practical tech and defenses.
  • In a twist on the traditional formula, Grey Goo has humans as this. Generations removed from such things as disease, war and space exploration, the recent return of the Grey Goo has humanity breaking out their ancient (but still ridiculously advanced) combat drones and re-learning the ways of war to save the galaxy from their own errant creation. For once, it's an alien race who are the underdogs with the crude, gritty technology.
  • The "Return of the Messari" DLC in Pandora First Contact has the appearance of an advanced alien race, hell-bent on destroying the human colonists. They utilize infantry and artillery units, which are ridiculously overpowered when compared to their human equivalents, even in late-game stages (and you usually encounter them mid-game). They don't have any bases or cities, simply periodically sending fresh troops from their portals.
  • Any Fallen Empire in Stellaris will have technology aeons ahead of any of the other star nations. They may not be as powerful or active as they used to be, but their warships pack heavy shielding and the deadly Tachyon Lance, and all their planets have absurd resource output, with plenty of rare resources too. In a multiplayer gameplay showcase by the developers, all the players in the game entered an alliance against a single Fallen Empire with 1/10th of the territory they had in an attempt to take it out, and they lost badly. However, Fallen Empires are no Sufficiently Advanced Alien - drowning them in enough conventional late-game ordnance will take them out, especially seeing as they can't rebuild the ships they lose. Should you manage to take one out and reverse-engineer their technology, it's very likely that you will become this to all the other factions.

    Web Comics 
  • Schlock Mercenary has the Gatekeepers (F'sherl-Ganni), who as you probably guessed built the Wormgate network. They essentially controlled all galactic FTL for the last 100,000 years until the teraport was invented, have ways to perfectly replicate matter (including life and sentience), have built Dyson Spheres, were in the process of turning the Milky Way's the galactic core into a giant zero-point energy generator, and were the original inventors of the Teraport at a time when humanity (who would later re-discover it) was still living in trees. At the current point of the comic, most of their technology has been appropriated by the Fleetmind, but they're still millennia above every other physical species in the Milky Way.
  • Princess Voluptua's people, the butterfly-like Nemesites, in The Inexplicable Adventures of Bob!. They were already a going civilization when the dinosaurs became extinct on Earth (actually, it was kind of their fault).
  • Homestuck has the Trolls, who at first simply appeared to be simple internet trolls but later turned out to be one of these. One page makes a casual reference to them conquering star systems.

    Web Original 
  • In the Global Guardians PBEM Universe, nearly every alien race began as this (aside from the occasional Sufficiently Advanced Aliens, that is) though the gap is closing. The Monks (the human name for the species; what they call themselves hasn't ever been revealed) helped to close the gap by selling humanity a lot of new technology in exchange for samples of human music and refueling rights, while the Daribi and Xorn invasions left tons of war material behind when the invaders were driven off the planet (not to mention a bunch of alien refugees).

    Western Animation 
  • The Transformers. Of course being made of technology helps.
    • In this regard, the creators of the Transformers, the Quintessons, definitely apply.
  • The Gems from Steven Universe. And while some of them, such as the show's main characters, respect and protect humans, other members of the species don't seem to care about the underdeveloped, short-lived organic creatures of Earth at all. Even the main characters often seem a little dismissive of humanity, protecting them more out of a sense of maternalistic duty more than any real affection for the fragile, small minded beings they've found themselves living among. This trips them up when they have to translate a message from space that's too advanced for their outdated equipment. They are extremely skeptical when Greg offers to help and are quick to patronize and give up on him, despite the fact that, however advanced they think they are, Greg is a sound and video engineer and knows far more about the subject than any of them. The Homeworld Gems take this even further since the show does not use Space Age Stasis. Their technology has taken vast strides in the past several thousand years, to the point that none of the Crystal Gems' weapons can even scratch a Homeworld ship.