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- Although Cowboy Bebop takes place in a setting where mankind has developed hyperspace gates and terraforming technology, many of the cities built on other planets (especially Mars) feature architecture that would not be out of place in the late 20th century on Earth. Automobiles look pretty much the same as they do now; most of the weapons seen on the show are actually real-world firearms; electronics are dated, by modern standards.
- Yuki Yuna Is a Hero is implied to take place in the 2300s however it's not noticeable at all. Technology is more-or-less the same as modern Japan (they even still use smartphones) and fashion is the same.
- The comic book Good as Lily from DC's short-lived Minx imprint is very guilty of this. An 18-year-old girl meets herself at age 80, and she acts, talks and dresses just like an 80-year-old woman of today even though she comes from 62 years in the future.
- The Amory Wars comic series takes place mostly in a, while in the distant past, very futuristic setting with spaceships and interplanetary war, yet most of the early comics appear to be set in what has the distinct appearance and much of the technology of an early 21st century suburb.
- In Time takes place in 2169, when genetic engineering has allowed all humans to stop aging at 25. In order to avoid overpopulation, all people must, essentially, work to stay alive. Time literally becomes money. The rich can live forever, while the poor live day-to-day. Those who "time out" suffer a heart attack and collapse dead. Certain wealthy characters are mentioned as being at least a hundred years old. This means that this is, at least, the 22nd century. However, nothing much changes in terms of technology, besides genetic engineering. Guns, cars, and buildings still look the same. The poor still use pay phones. Not a single flying vehicle is shown, though, even regular old airplanes.
- The simulated world within The Matrix.
- The "Kim tells her story" Framing Device in Edward Scissorhands. If the main plot is set in a stylised version of the mid 1960s, and Kim is around 18, she was born in the late 1940s: therefore the frame, in which Kim is elderly, must take place well into the 21st century, probably in the 2020s or so - certainly long after the film was made in 1990. Yet, if anything, it looks rather old-fashioned even for 1990; it's not really differentiated at all from the main Sixties setting.
- Another Tim Burton film, Batman (and to a lesser extent, its sequel, Batman Returns) shows Gotham City not changing all that much even after twenty or thirty years have passed. It's mostly the technology and the cultural stuff, but there is also the depressing fact of continued crime and corruption in the city, which only seem to have gotten worse with each decade. (Of course, this is sadly often Truth in Television.)
- While Judge Dredd was set in a futuristic universe with sprawling skyscrapers and impractically-designed buildings, the 2012 reboot Dredd could easily pass for the modern world. Aside from the Lawgivers and the Clan Techie's cybernetic eyes, all the tech featured isn't something that couldn't have been made today, including a UAV doing a flyover in the beginning. Neill Blomkamp's films helped inspire the film, and it definitely shows in the presentation.
- Slightly averted in the Novelization of Star Trek: The Motion Picture written by Gene Roddenberry (or at least with his name as author) talks about how a lot of the people on Earth are “New Humans” who have evolved to be more peaceful, less driven, and mentally calmer. Then you have people like Kirk who still use family names, still are willing to use violence, still have inner demons to drive them on…
- Subtly referenced in the 2009 reboot, with Pike's description of Kirk possessing an adventurous spirit that Star Fleet has mostly lost ("act first, ask questions later").
- The Gbaba, hostile aliens in the Safehold universe, are suspected by the human race (whom they are busy wiping out) to be stuck in this; evidence suggests the Gbaba have seen few, if any, significant advances in technology for centuries or more; one example given are the warships; one captured warship was built at least two thousand years earlier. It is otherwise identical—software, computers, weapons, sensors—to a recently constructed warship.
- In Vladimir Vasilyev's Big Kiev Technician, it is the year 368,764, but everything looks like it has at the end of the 20th century, except that many cities are now Mega Cities. The world is, inexplicably, also populated by fantasy races like elves and dwarves, although the short-lived humans are still the majority. Nothing has changed in at least 10,000 years (according to records), and most people forgot how things work. Technicians and scientists are the societal elite, as they know the "formulas" for taming and operating machines. Machines themselves are also somehow alive, or at least perceived that way. Nothing in the book explains how things got to this point. The ending of the book signals the End of an Era of stagnation where most of the "tamed" machines shut down in the presence of manufactured ones, starting the age of rediscovery and progress.
- The short story collection Big Kiev Witcher includes more high-tech things like Spider Bots and deadly security fields that won't harm children or witchers.
- Earth in the Old Man's War series by John Scalzi. There still seems to be TV, Time Magazine, Newsweek, etc.. The Colonial Union keeps all the very high tech to itself and reminds Earth of this via an orbital elevator that should not exist via the physics they know.
- Kenneth Bulmer's The Secret of ZI takes place nearly 300 years after the Earth was conquered by Human Aliens, but everything seems exactly like the date it was written. Partly justified by the aliens having prohibited all techological advance in order to keep their superiority, but this doesn't account for the total lack of cultural change, even on the most superficial level of slang and fashions. Of course this is because the plot (a resistance movement preparing for an interstellar counter-attack at sublight speeds) requires a delay of centuries, but the author didn't want the distractions of inventing a future world.
- Played with and justified in the Tomorrow War trilogy by Alexander Zorich, which takes place in the 27th century, when humanity has already colonized several planetary systems. While the culture and society on Earth are suspiciously similar to our present, a mysterious phenomenon known as "retrospective evolution" causes human colonists in remote planetary systems to revert to cultural norms of ancient societies. Two such societies are shown - Concordians, who are emulating Zoroastrian Persians, and Great Muromians, who are emulating pagan East Slavs. In the third book it is revealed that the earthlings were also affected by that phenomenon and were reverted to... the late 20th century.
- In the early parts of Isaac Asimov's Foundation trilogy, the Foundation's enemies are somewhere between here and Medieval Stasis, having lost the knowledge of most high technology. Specifically, they lack nuclear power, one of the hallmarks of the Modern Age. The use of their technological edge (veiled in mysticism) is what turns the resource-poor Foundation into a regional superpower.
- The stories heavily imply that the Foundation's technological edge comes directly from these resource limitations. Lacking large supplies of such critical resources as many metals, fissionables and other fuels, they had to get clever and devise smaller, more efficient devices to make effective use of what they had. Powers with lots of physical resources didn't have this requirement, and so didn't put the resources towards finding solutions for problems they didn't have, or even preventing foreseeable problems (nuclear power, for instance, was gradually abandoned not because of a lack of fissionables to fuel it, but because other powers simply didn't bother to train enough technicians sufficiently well to operate and maintain the existing nuclear power plants).
- This was also a feature of his Robot novels. Despite being 3,000 years into the future, Earth's technology level was mostly comparable to the mid-20th Century. Advanced computers were entirely non-existent, ironically despite the existence of Ridiculously Human Robots. (Although from the admittedly sparse description of just how a robot's "Positronic Brain" works, they have very little in common with a digital computer.) It is outright Schizo Tech when computers are giant mainframes still using punch cards at the same time that fully-sentient androids are running around! The government was struggling to feed a global population of eight billion, relying on yeast-based foods as much as the real thing. Likewise, the population was concentrated in Underground City habitats to conserve resources. Only very important individuals carried radios by which they could be called if they were not at their home or workplace.
- Orson Scott Card:
- In the Enderverse, humanity experiences a big leap forward thanks to reverse-engineering Bugger technology, followed by three thousand years of stasis, after which the main characters spearhead another leap forward in theoretical and applied physics.
- Enforced in The Worthing Saga, in which humanity's best and brightest are "honored" with faux-immortality by being turned into Human Popsicles for years, decades, or centuries at a time. Science and culture progress proportionally more slowly as a result.
- Wasp: For a planet settled by an interplanetary alien empire from the future, Jaimec's technological level is pretty much on par with 1950s Earth (the novel was written in 1957). It might be a tad justified, because Sirians are stated to be technologically inferior, but still.
- The narrator of How I Met Your Mother never mentions anything dramatically different about the future and portrays it as exactly like the present when he mentions it at all. But then, a father telling his children a bedtime story would not need to remind them about the Zombie Apocalypse that happened last year.
- In one episode, Ted was at an airport in 2021 where he comments that they live in a time where cell phones can project holograms, but flights are still cancelled due to "drizzle".
- It's averted in a few one-off gags, actually. Marshall carving a turkey with a lightsaber comes to mind.
- Mostly true about the Distant Finale of Mad About You, though it is implied that the lowest-common-denominator of pop culture has dropped and the world is on its way to becoming a crapsack.
- True of nearly all Time Skip uses. In Desperate Housewives or One Tree Hill the world of five years from now features absolutely no difference in fashion, technology or pop culture.
- In Dark Shadows, when Barnabas and Julia travel to 1995, there are no noticeable changes in costume or technology.
- Battlestar Galactica used this, and the flashbacks to the pre-genocide Colonies showed it more prominently as the series went on.
- Somewhat justified on the ships. BSG itself was a 50 year old military vessel. They deliberately point out that they use old, unnetworked computers because the technology was too vulnerable to Cylon attacks, and robotics was obviously abandoned after the wars. The bare-bones existence on a battleship wouldn't be likely to have many other obvious technologies. Their medical technology doesn't seem any more advanced than ours, but this is 150,000 years ago, and not all technology develops at the same rate.
- Strangely, its short-lived prequel series Caprica seemed as advanced as the later Colonies were (with technologies we never saw in the original BSG series), but had a completely different visual aesthetic, looking something like a futuristic version of the 1930's/40's. It seems to be implied that after the First Cylon War (which takes place after Caprica), the Colonial government outlawed many of the more advanced-looking technologies we see on the series, such as computer networks.
- In Stargate Universe, it is revealed that, due to a Timey-Wimey Ball, duplicates of the Destiny crew ended up on a habitable world 2000 years ago and were forced to establish a colony. While they had to do everything from scratch, lacking the necessary tools to construct anything beyond rudimentary housing at first, multiple Time Skips show that the Novus colonists advanced pretty fast and had a decent-sized town (with modern architecture) within 3 generations. Time Skip again to modern day. The Novus society has grown and expanded, but does not look much more advanced than modern-day Earth. Yes, the colonists had to struggle to start, but they had a huge head start with technology and science (admittedly, they do manage to cure several diseases that we still can't), so they should have advanced much further than what we see.
- They also manage to build large colony ships capable of housing thousands of people for a century of more...with no FTL. Compared to other canonical civilizations like the Tollans who progressed way further (to the point of building their own "Stargates") in roughly the same time the Novus people are downright dragging their feet.
- Sometimes, but by no means all the time, happens in Doctor Who. Humans will be wearing typical clothes of today, talking in typical accents of today and using traditional vehicles and guns, even as far into the future as year 100000000000000 - although it is stated humans have evolved into beings of gas and back and more in this time. Maybe they just happened to be at exactly our level of technology again by that time.
- Another example is an episode where Great Britain owns a city sized starship in the distant future, propelled by a space whale, and yet features fairly normal early 21st century looking rooms in at least some areas of the ship.
- On the other hand, episodes set in the future do usually have some futuristic element like energy weapons (that resemble modern guns) and advanced tech...though the humans also tend to wear more or less modern clothes.
- At least the speech can be somewhat explained- the TARDIS' translation matrix automatically translates anything said or read into the user's language of choice, and some cultures do have unique methods of speaking or acting.
- Also, the Time Lords themselves. Despite being Sufficiently Advanced Aliens way up the Kardashev Scale, there seems to be radically different Technology Levels on Gallifrey itself. On the one hand you have Magic from Technology, to the point where if they pull out all the stops the Time Lords could destroy the universe if they wanted to. On the other hand, when the Daleks invade Gallifrey in "Day of the Doctor" regular Gallifreyan troops fight back with standard Ray Guns that are no more powerful than what far less advanced civilizations field. Meanwhile, the Doctor has strolled into their weapons vault and made off with what is described as a "galaxy eater"... There seems to be no middle ground. Time Lord technology is either extremely mediocre or else so far off the charts that if they use it on you then you shouldn't even bother to write a will because there will be nobody left to ever read it (and it will never have existed in the first place anyway).
- This could possibly be justified by the fact that the Time Lords have been fighting a Forever War and one of the Time Lord Generals specifically mentions that the Moment is the single Godzilla Threshold that hasn't been reached. And that's only because the damn thing is sentient. The High Council were, at the same time (the events of The End Of Time are happening concurrently with The Day of the Doctor) trying to ensure that the Time Lords ascended, even if it meant destroying the whole universe. This could be taken to mean that they're using the dregs of their weaponry. Also, Time War Daleks are just about the most dangerous individual creatures in the universe, meaning that if those Ray Guns can hurt them, then they pack one hell of a punch.
- While Star Trek: The Original Series was mostly praised for its predictions of the future and its progressive attitudes, it was still a product of the '60s and did slip up occasionally. Gender roles were particularly a problem, with women making some advances but still being quite submissive both centuries in the future and across all species in the galaxy. One episode notoriously declared that Starfleet did not allow female captains. This was largely Executive Meddling - the pilot included a female First Officer who was taken out in the series.
- Spoofed in a Calvin and Hobbes strip from early 1990, which begins with Hobbes remarking that The '80s are over and The '90s have begun. But Calvin is unimpressed, because there are still no flying cars or moon colonies, and humans still haven't learned how to control the weather.
- In The Sims 2, you can play through multiple generations of families, but the world never changes at all. Granted, Sims only live about 70-80 days, so ten generations of Sims takes about one real-world year.
- SimCity games (except 2000) run the trope. Your city could be in the year 2300, and yet architecture, fashions, trends, and industry are pretty much the same (yes, even the high-tech industry doesn't get any higher or more improved). SimCity 2000 introduces some futuristic power stations and the giant "arcology" apartment buildings, but their presence doesn't seem to have any effect on the rest of the city.
- Of course, thanks to customizable tilesets, you can change the architecture from 1950, to 2050 and beyond. This is purely cosmetic though.
- The Halo series, set in the mid-2500s is a rather peculiar example of this. While humanity does have FTL drives, sapient AIs, advanced terraforming, advanced medical tech (including the cure for cancer), Magnetic Weapons, active camouflage, the occasional Powered Armored Super Soldier, etc, much of their tech still seems to be stuck in the 21st century. While domestic technology isn't explored that much, it's not overly different from what we have now; motor vehicles are fairly similar as modern counterparts (mainly more streamlined with some other under-the-hood differences like being hydrogen-powered), and cities mainly just seem to be more digitally integrated, with flashy roadways and city-wide AIs. Hell, tuxedos are still in fashion◊!
- Military weaponry shows the most extreme case of this. Many of the basic firearms are virtually identical to modern day counterparts, with the only visible differences being things like digital readouts on ammo. Non-augmented soldiers use some relatively advanced headgear and armor, but nothing approaching those of the Spartans. Ground vehicles are also similar, with some, like early variants of the Scorpion tank, resembling something from the 20th century (in fact, careful comparison shows that the Scorpion would realistically be outright inferior to most modern main battle tanks in armored warfare). Because of all this, humans are amazed at the Covenant's use of plasma weaponry and shields. More on Kinetic Weapons Are Just Better and Cosmetically Advanced Prequel.
- Prequels Halo Wars and Halo: Reach are notable exceptions, featuring a lot of fancy tech that was never in the original trilogy, like plasma tanks and holographic decoys. They're Hand Waved off as being prototypes not quite ready for mass production.
- The UNSC starts to move away from this from Halo 4 onward, due in part to reverse-engineering alien technology. We now have man-portable railguns, Mini-Mecha, rifle-sized micro-missile launchers, mass production of Powered Armor (including variants for non-augmented troops), etc. The REQ weapon variants in Halo 5: Guardians take this even further, with several being fancy prototypes like laser tanks and energy-shielded jeeps.
- Perfect Dark, in 2023, is appreciably futuristic, with flying cars and motorbikes, cloaking devices, guns disguised as laptops, laser weapons, teleporters, etc. (save for some of the guns and the computers), but its prequel, which is set a mere 3 years earlier, still has contemporary-style vehicles and architecture, and the nightclubs apparently still use vinyl records, as evident by the Record Needle Scratch when the music stops.
- San Francisco Rush 2049 has futuristic buildings and a few futuristic cars, but most of the cars are straight out of the 20th century. Not to mention contemporary gas stations, subway trains, cable cars, windmills, boats, etc.
- To be fair, the cable cars haven't change much in 120 years, why would they now? Subway trains as well.
- In the Command & Conquer: Tiberium universe, whenever civilians appear in FMV cutscenes, they look straight out from whenever the game was made. Especially egregious in Tiberian Twilight which takes place in 2077 but a shot of a street in the final cutscene looks like modern-day Los Angeles. Largely averted in-game though, where GDI cities and settlements have a more 20 Minutes into the Future flavour while the cities that look present-day are crumbling Yellow Zone hellholes whose governments collapsed decades ago.
- One level of Descent 3 takes place in Seoul, Korea, which seems to be mostly stuck in the 20th/21st century.
- The industrial revolution in the world of Arc the Lad happened 1000 years prior to the first episode, yet appart from a few gadgets used by the Romalian military, technology never went beyond the level of the late twentieth century.
- The Mass Effect universe operates on a variant of this. Since every advanced civilisation gets culled every 50,000 years by the Reapers and the technology left behind influences the development of inhabitants of the next Cycle, the galaxy can be considered to have remained technologically stagnant for millions of years.
- In Dan and Mab's Furry Adventures , the world is kind of an odd mesh of modern and medieval trappings, suitable for a fantasy world. Fair enough, but in Abel's story, which begins four hundred years before the main plot... everything, everything, is exactly the same. There is not a single visible difference to the scenery - other than Jyrras's inventions, things that are modern in the main strip are modern, and things that are pre-modern are pre-modern, with identical architecture and fashions.
- Explained to some extent by the existence of the magical, long-lived Creature races. When you're 7000 years old, a mere four centuries isn't that long. Furthermore, many Creatures are said to dislike technology. Some view it as the recourse of feeble Beings who are too weak to survive without it, while others regard it as a threat to their power and slap anyone who gets too clever down. Jyrras is shown to be keeping a lot of new technology under wraps specifically to avoid this kind of attention.
- After the end of Scary Go Round in 2009, which has always taken place in the present (with seasonal changes and all), its Spin-Off Bad Machinery did a Time Skip three years into the future. Here, fashions, technology ect. still looking the same is of course justified, because you wouldn't expect the world changing all too much just within three years. In conclusion, this comic probably won't suffer from Zeerust from 2012 on.
- Lampshaded in the Stroker and Hoop Christmas special. Stroker and Hoop travel forward in time to meet a future version of Coroner Rick, and though he knows the names of some new things that are happening in the world, he doesn't understand any of them because he's an old coot.
- In the Distant Finale of Tim & Eric Awesome Show, Great Job!, technology actually seems to have regressed a little. There's a commercial for a device that sorts midi files on an ancient, 286-esque computer.
- Parodied in Family Guy Presents Stewie Griffin The Untold Story where the only real advancements in thirty years are time travel. Televisions, cars, and DVD players haven't advanced much at all. When Stewie comments on this, his future counterpart remarks "Well, it's only been 30 years."
- Although one man is seen having a TV show beamed directly into his head, so there are advances on that front... but it was a cutaway gag, so the canonicity of that is debatable.
- When Stewie got to the future, he said that was one thing he pictured in the future, so it's just a one off gag.
- At the same time, in the episode showing Al Gore win the 2000 Presidential Election, we see the world of The Jetsons in just over a decade.
- Although one man is seen having a TV show beamed directly into his head, so there are advances on that front... but it was a cutaway gag, so the canonicity of that is debatable.
- Accidental example in Gerry Anderson's New Captain Scarlet, which is otherwise pretty good at maintaining a 20 Minutes into the Future look and feel; during the Car Chase scenes, any vehicle that isn't relevant to the plot will look very similar to a late 20th or early 21st century design. This is probably because they're a stock 3d model being used because there wasn't the time or budget to do anything more elaborate for a vehicle that'd only be on screen for a couple of seconds.
- In the Beavis And Butthead episode "Crying" the episode ends with a Flash Forward eighty years in the future where we see the two in a nursing home. It looks no different than one out of the 2010s. Usually animated shows are more futuristic when they do this, but Mike Judge more than likely wanted to be somewhat more grounded in reality.
- All Grown Up! takes place ten years after Rugrats but it appears to be more of a Time Skip since the latter takes place in the years it was produced.
- Triple-subverted in an episode of The Simpsons about Lisa being told her "future" by a (phony) carnival fortune-teller. "The world has become a very different place," the fortune-teller says ominously, and then we see what appear to be several robots walking down the sidewalk; however, it turns out they're just actors trying out for the part of the Tin Man in a production of The Wizard of Oz. But then we see that many things are different in the future: the characters wear Space Clothes, soybeans have become a major source of food, and there are indeed many robots about (although they look exactly like humans on the outside, only revealing their robotic nature when they cry and short-circuit).
- Played for Laughs in Futurama. The show is set in the 31st century, and certainly features lots of science-fictiony technology, including robots and space-ships. However, we are shown time and again that in many ways, the world has not changed all that much. Social mores and society in general seem to have stayed largely the same as they are today, and all the futuristic technology is used mostly to replicate 20th-century life quite closely. Newspaper boys use home-made spaceships to deliver newspapers in "suburbs" built in Asteroid Thickets, the ubiquitous robots not only act Ridiculously Human but even do their jobs in exactly the same way as a human would (and with most of the same inefficiencies), and while a futuristic virtual-reality Internet exists, it's still filled with spam and pop-up ads, and doesn't keep just about everyone from watching ordinary, 2D television (thought it's claimed to have a "higher definition than real life.") This all fits with the Rule of Funny: The idea behind Futurama was never to create a realistic vision of the future, but to make recognizable jokes about modern-day life in a fun, science-fictioney setting. Thus, the futurism is never allowed to interfere with making the setting, characters, and their challenges relatable to a modern audience.
- The so-called Dark Ages revered ancient Rome because its architectural achievements were only equaled during the time of the High Middle Ages. The Renaissance was partly an attempt to revive classical traditions over the medieval art forms.
- Although amusingly enough, the so-called Gothic architecture developed during the Middle Ages was technologically more advanced than anything done in the ancient Rome, but the Renaissance people thought it was crude and barbaric because it diverted from the Roman aesthetics.
- Averted in real life since about 1850, in north-western Europe and The Commonwealth at least. The explosion in world-trade and wealth meant that development was noticeable on a generational basis, with the 'look' of whole cities changing in mere decades - most European towns had running water and even electricity by the 1960s (at which time cars began to outnumber horses, moreover), when the pace of change increased again to the point where even the sleepiest towns visibly changed on a bi-decade-ly basis (thanks to the further spread of water, electricity, and appliances like the radio and even home-telephones and cars). Interestingly, this trope may come back into effect for the world's most developed areas (Europe, North America, Japan+Korea, etc.) within just a decade or so; just as the changes to non-electronic appliances and vehicles have become almost purely aesthetic these days, electronics too can be expected to go the same way as the computing-power and efficiency of the very latest models available nowadays surpasses people's real needs - there's already a trend towards buying more durable models so they can cut down on repair and replacement costs.
- Some conspiracy theorists claim that oil companies, technology companies, and other large industries intentionally keep the world in this state, despite obvious real life aversions. Very often much of this is based on a lack of understanding of the costs of new technologies (such as the issues with solar power — in some cases it may cost less in the long run, but the costs are almost all up front, meaning that you're paying for 20 years of power today, an unpalatable proposition), or the inability to create certain technologies (an internal combustion motor using water as a fuel or perpetual motion machines).
- Pretty much every time the news media extrapolate a current trend into the future to scare us, Modern Stasis is assumed, at least when it comes to technology that might address the problem in question.
- One example in particular is how documentaries on our solar system like to say that the Sun will eventually die by becoming a red giant star, incinerating the Earth. Never mind that this won't happen for the next five billion years, they just focus on "THIS IS REALLY GOING TO HAPPEN AND THERE IS LITERALLY NOTHING ANYONE CAN DO ABOUT IT."
- Similar with predictions that within only a few hundred million years the Sun will have grown bright enough for Earth to become too warm support life as we know it already. That may be true, but usually tacitly ignores that life in a future that distant won't likely resemble anything we know today anyway — and will have rather obviously had plenty of time to adapt to the changing conditions, at least up to the limits imposed by physics itself.
- Though in 2014 we have the potential to use technology that would be considered futuristic (see I Want My Jetpack for examples), it is still too expensive for the added value to be interesting. Think about how the Video Phone never really took off until smartphones, and even then it is rarely used. Likewise, for example, some ideas related to Internet-connected appliances, a popular concept in the late 1990's, might become Zeerust in a few years.note In short, it's possible we will remain in some form of Modern Stasis, but it isn't because tech doesn't march on, rather because some technologies will be of little use.
- Kurt Andersen writes in Vanity Fair magazine that modern fashions have barely changed since the early 1990s, thanks to the digital age which has allowed older fashions to be preserved and enjoyed.