Main Tropes Index

Troperville

Editing Help

Tools

Toys

Narrative

Genre

Media

Topical Tropes

Other Categories

Custom Search

"You Win! Advance to Level 7!"
-Life

"POINTS!"

Note: Not to be confused with the game of the same name. Or the song by Buckner & Garcia.

For whatever reason, video games seen on TV never evolved past a very primitive state. Classic 8-bit games (such as Pac-Man), 2D graphics, synthetic sound and music, and pixelated graphics are bleeding-edge technology.

In live action, standard practice is to render bleeping Arcade Sounds, and bounce a shifting light pattern off the characters playing. In animation, actual game graphics can be rendered, but they are seldom very sophisticated.

Characters talking about video games will similarly seem out of touch. Game environments are referenced as numbered "levels", even though only a few games still use this linear nomenclature. Likewise, the goal of every game is to earn as many points as possible, but this style of gameplay became increasingly rare between the early Nintendo days and the days of achievements. Games also seldom have storylines, and if they do they're excuse plots like "save the galaxy from aliens". Even old Atari-style Joystick controllers still show up, periodically. Video games are also capable of starting up the moment the system is turned on. The player does not get to choose any options for the game, but is immersed in it immediately.

Furthermore, any character playing video games on TV must mash the buttons randomly as quickly as possible. This phenomenon stems from the widely held misconception among non-gamers that mastering a video game is largely a matter of learning to push buttons as fast as possible. Of course, for the vast majority of games, this simply isn't true.

This trope has many root causes. First of all, in animation the characters are already primitive, so it makes sense the video game characters would be even more so. Second, video games directly compete with TV as a time sink, so taking the expense of making them appear as attractive as contemporary games could theoretically hurt ratings. But most of all, though, a large portion of the audience (and the writers) simply grew up with old games with royalty-free bloops and bleeps (see Small Reference Pools).

Often when a title is a Game Within A Game, this is either an excuse to put in an old-style game to parody the games of yore, (the shmup in No More Heroes) an entire embedded old game, usually as a Shout Out to itself or its developers(Donkey Kong 64 contained both the original DK and Jet Pac) or simply a way to make the in-game game not look like the real game.

There is another, more straightforward reason for sound specifically being rendered in 8-bit beeps; actual games have realistic sounds intended to immerse the player (and anyone else nearby) in the game environment. Of course, if you're writing a TV show, you don't really want that — you want viewers paying attention to the people playing the game, not the game itself. Realistic explosions, battle cries, music, and so on coming from the game would distract the audience; so everything is reduced to 8-bit beeps that won't get in the way. (For this reason, you'll often see games with realistic graphics but 8-bit sounds.) Even if it isn't, it's filtered so as to sound like it's coming out of really cheap speakers. Actual modern videogame music in particular is almost never present, since it would end up setting the mood for the scene in a way that the writers probably do not intend.

On the flip side, many people who grew up with the primitive games now play the new ones as adults, so more and more of the audience can be expected to play and enjoy modern games. That's why this trope is less common in anime, due to the cultural Japanese technophilia. In fact, many developers have taken to completely ignoring children as an audience altogether. It's also commonly averted when the parent company is trying to cross-sell the games of its wholly owned subsidiary. Coupled with the falling cost of high-performance graphics technology, and this trope may be on the outs. In its place, welcome Ultra Super Death Gore Fest Chainsawer 3000.

Note that, for many of these examples, the characters could theoretically have a system that's modded to emulate classic games or use a different kind of controller or somesuch. However, unless this is explicitly pointed out, we can assume it's a mistake.

Somewhat related are all the stock "car chase explosion" sounds coming out of the television when a character is watching an action show, or the "completely random funny sound effects and expressive music, never mind if it doesn't match the onscreen action at all" when the character is watching cartoons. If you're too young to remember what Pac-Man was like on the 2600, check this out. And this for good measure.

A reason for this might be that getting the rights to use non-stock sounds for video games, and even the screens of the games themselves could cause some copyright infringements.

Pushed far enough, can lead to Schizo Tech.


Examples:

    open/close all folders 

    Anime & Manga 

    Film 

    Live Action TV 

    Music 

    Video Games 

    Web Original 

    Web Comic 

    Western Animation 

    Real Life 

Exceptions:

    Anime & Manga 

    Film 

    Literature 

    Live Action TV 

    Web Comics 

    Western Animation 

    Other