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The Cool Ship needs an equally cool weapon. If it's a sufficiently humongous Cool Ship, it will be equipped with a Frickin Laser Beam on steroids: the Wave Motion Gun — an enormous piece of Applied Phlebotinum that fires a massive energy beam capable of blowing away an enemy ship (in the "blow a battleship in half" sense), sometimes an entire fleet, with one shot, and maybe even blowing up an entire planet. Sometimes, it doesn't necessarily have to hit. If you're too close, the sheer energy bleeding off from the beam can be deadly. Frequently, it's made of Lost Technology, or is an experimental prototype, but sometimes they're a dime a dozen. It also explains how a small fleet can win consistently against enemies that grossly outnumber them: the defense units just have to hold their ground until the Gun(s) is ready to fire. Invariably, just before firing, The Captain has to order the attack.
Might be a Kill Sat, or BFG, if held by a Humongous Mecha (Alternately, it may be built into its chest). If the bad guys have one, it's a Death Ray.
Wave Motion Guns usually require a significant charging period before and after firing. (Occasionally depicted by Sucking In Lines.)
Compare the Kamehame Hadoken, usually achieved through magic or Ki manipulation.
Examples:
Anime and Manga
- The eponymous main weapon of the Uchuu Senkan Yamato. Notably, the original Wave Motion Gun itself wasn't just a heroes-only weapon. By season 2 most ships in the Earth Defence Force carried one.
- Blue Noah the expy/ripoff of Yamato by the same producer (The Nish) has the Anti-Proton Gun.
- The Macross Cannon, AKA Superdimensonal Converging Beam Weapon, as well as the Grand Cannon, in Super Dimension Fortress Macross and its sequels. Originally found on most Zentradi ships of the line, by the time of Macross Frontier the concept is increasingly common in the U.N. Spacy fleet, finding itself as the Heavy Quantum Convergence Cannon of the smaller carrier Macross Quarter.
- Frontier really takes a cake here. They managed to pack a fully functional (if smallish) Macross Cannon into a fighter! It doesn't have as much oomph as does battleship version, but stil has enough power to punch out the Deflector Shields of a capital ship.
- Since when? The VF-27's Quantum Convergence gunpod is a good deal more powerful than a regular VF projectile gunpod, but this troper doesn't recall it being enough to penetrate a capital ship's Pinpoint Barrier. It's more of a Wave Motion Gun versus other small mecha than in the traditional sense of the term.
- The Nadesico, from Martian Successor Nadesico, had the Gravity Cannon. When that got old and stopped working against the enemy, they upgraded to the Phase Transition Cannon.
- Mobile Suit Gundam and its sequels, spinoffs, and Alternate Universes have a number of these, starting with the Solar Ray, an entire space colony converted into a laser cannon (That's no space station...)
- The Gundam Wing anime has a veritable collection of these:
- In the early episodes, the role was filled by the Noventa Cannon, which barely had a chance to fire once before it was dismantled piecemeal by no more than two mobile suits manned by secondary character pilots.
- Next came the cannon mounted to the Fortress Barge space battle station. In keeping with wave cannon tradition, it required a lengthly charging time and room of technicians to fire properly.
- Finally, the weapon mounted to Battleship Libra was the series' crowning achievement in high-velocity destruction. Along with wiping out any number of generic mobile suits, it destroyed not one, but two of the titular Gundams. Also, it's lengthly recharge time was justified due to the fact that the engineers who designed it built a flaw into the design so that it could not be fired in rapid succession.
- Wing Gundam's signature Buster Rifle happened to be a handheld one of these, and its successor Wing Gundam Zero wielded a Twin Buster Rifle that not only packed twice the firepower, but could be split into a pair of Buster Rifles! The Twin Buster Rifle is so powerful, that the recoil from firing it 3 times in a row is one of the primary causes of the destruction of the Wing Zero Custom
- In Endless Waltz, there is the Tallgeese III's Mega Cannon, which Zechs uses to destroy the Mariemaia Army's base at asteroid MO-3.
- Gundam SEED and Gundam SEED Destiny have a few of 'em:
- Gundam SEED spacecraft of the Archangel (Earth Alliance vessels; specifically, the Archangel and the Dominion) and Izumo (Orb vessels; the Kusanagi) class have a weapon known as the Lohengrin, which is quite close to being a Wave Motion Gun. It literally shoots a beam of ANTIMATTER at the target, although it's somewhat based in fact: It is a positron beam cannon, and positrons are a form of antimatter that have been proven to exist (they're electrons, but with a positive charge instead of the requisite negative charge). They have to be charged before use, and this troper believes that the charging process involves Sucking In Lines (please confirm).
- Positron guns in SEED and Destiny are clearly based on aforementioned Blue Noah version, up to the placement of the gun and charging animations. A long tradition, there!
- The GENESIS (from Gundam SEED) is a Wave Motion Gun powered by freakin' NUCLEAR EXPLOSIONS!
- Gundam SEED Destiny has the Archangel and Kusanagi, which still have their Lohengrins. There are more Izumo-class Orb vessels, as well, meaning there are even more ships with the weapons. ZAFT even gets in on the action with the Minerva, which has the Tannhauser, a positron cannon (essentially a positron beam cannon without the word "beam" in its name).
- Remember the GENESIS from Gundam SEED? Well, Gundam SEED Destiny has the Neo GENESIS. It's a smaller, faster-charging version of the original GENESIS, which was destroyed at the end of Gundam SEED. Destiny also has the Requiem, which is a giant beam cannon fired from the far side of the moon (its beam can be redirected with magnetic fields, allowing it to be aimed at virtually anything).
- And don't forget GENESIS Alpha in Gundam SEED Astray.
- The Satellite Cannons of Gundam X, which had the power required to fire it beamed to it from a base on the moon.
- The Iron Ri Maajon (and a number of other Ri Maajon patterns) from Simoun.
- Borderline version: the Positron Rifle from Neon Genesis Evangelion. The rifle can manage just two shots in the available time and needs to be slowly charged with all the electrical power of Japan.
- From Magical Girl Lyrical Nanoha, the title character has two attacks that are basically a magical Wave Motion Gun, the first being "Divine Buster," and the second being the even more powerful "Starlight Breaker." The Cool Ship, the Arthra, also has the "Arc-en-ciel".
- Several of Nanoha's other characters have Wave Motion Guns of their own; Fate and Hayate in particular have their respective attacks "Plasma Zamber Breaker" and "Ragnarok", and the original Reinforce had a virtual arsenal of these attacks, many of them copied from the heroines.
- Arika's "Bolt From The Blue" in Mai-Otome. Unfortunately, her equal and opposite number Nina has a similarly-powerful attack as well in both her robes. Natsuki also has her Howling Silverwolf attack, debuting near the end of the series in a massive Beam O War with Nagi's siege cannon.
- Similarly, in Mai-HiME, Mai's CHILD Kagutsuchi can take out an entire aerial fleet.
- The super weapon in Black Heaven falls under this trope as well as being rather hard to activate.
- The rifles carried by the gigantic Nobuseri leaders almost qualify, but more properly, the main guns of the Imperial Capital Samurai 7.
- One of the most powerful ones is the Ideon Gun from Space Runaway Ideon, which can devastate a good portion of a star system. It's particularly fun to use in the Super Robot Wars series, as it can oftentimes wipe out the entire enemy force(and maybe some friendlies) in a single shot if you line it up right.
- Both the OVA and TV incarnations of Ifurita from El Hazard wield a wave motion gun in the form of her "Power Key Staff." How she wields it is probably the crucial difference between the two worlds: OVA-Ifurita is a tragic figure, struggling to balance her nascent emotions with her nature as a living weapon of mass destruction; TV-Ifurita is a massive ditz with a really big gun.
- The manga series BLAME! features the Graviton Beam Emitter, a wave motion pistol.
- In the Digimon franchise, a few machine-based Mons have these, most notably Imperialdramon (his type isn't Machine if you wanna get technical, but his design is based on Transforming Mecha.) He's got three, ranging from "standard finishing attack" to "frag the whole area" to "Spirit Bomb as strong as a small nuke."
- Odd as it might seem, Excalibur from Fate Stay Night and Fate Zero is essentially a Wave Motion Sword. When it is charged, it can fire off waves of destructive light. Using it one-handed reduces it to mere concrete-rending level; using with both hands can raze cities.
- Bizarrely enough, One Piece. How often do you see a pirate sloop armed with one of these things?
- Considering some of the powers that the Devil Fruits grant, a Wave Motion Gun is comparatively normal. Seriously, when compared to, say, a man who can use exploding bullets by loading the gun with his 'breath', a man who fights with wax, and a girl who fights with 'paint,' a Wave Motion Gun doesn't really seem all that threatening.
- The Big O has the Final Stage attack, which, in something of a twist, misses.
- Considering how often it's mentioned on the show's own page, it's a wonder Code Geass hasn't been mentioned yet. Season 2 ends up positively inundated with them, and they're all as ridiculously powerful as one would expect. Interestingly, though, the series seems to use them as stand-ins for nuclear weapons, which were not developed in its timeline. Until they were.
- Guchuko from Potemayo has two "horns" on the sides of her head that function like this.
Film
- The best-known example of all is the Death Star's planet-destroying cannon in Star Wars.
- The Expanded Universe goes further with the Sun Crusher's resonance torpedoes, which can take out entire star systems. And after that, there's the Galaxy Gun, which can fire missiles through hyperspace to blow up planets without ever leaving its heavily defended planet...
- And if those two weren't enough, the giant hyperspace repulsor Centerpoint Station, thought to have been used to assemble the Corellian star system, turns out to be capable of the best of both - making stars go nova by firing repulsor bursts through hyperspace. So it's Lost Technology, it's a Superweapon Surprise... this thing is like every superweapon trope combined into a single station.
- The "Death Blossom" that was installed in The Last Starfighter, although that's more of a Macross Missile Massacre combined with a bit of Beam Spam rather than a Wave Motion Gun, but has the same energy-draining drawback.
Live Action TV
- The main weapon of the Excalibur in Crusade.
- The primary weapon of Lexx. (In fact, the only weapon of The Lexx.) Being a living ship and the most powerful weapon in two universes, it's not like the Lexx needs additional firepower. As an added bonus, the CGI effect of the Lexx firing even looks like a wave front.
- Also, in the very first episode in the very first minute, there's a rather hellish weapon that erradicates the surface of a planet in about 5 shots.
- In Star Trek The Next Generation, the navigational deflector dish of the Enterprise-D is modified into one of these on two separate occasions, most notably during "The Best of Both Worlds", where it was used against a Borg cube. It didn't work. It also didn't work the only other time it was used, to try to free the ship from a subspace anomaly. Other than its complete failure in field testing, the deflector "cannon" featured all of the drawbacks of the Wave Motion Gun trope, including long charge times, potential damage to the ship from the firing process, and even the necessity of clearing all the decks surrounding the dish to avoid irradiating the crew. This editor wonders whether the weapon would have fared better if tested on the Enterprise's sister ship... the USS Yamato.
- In the Expanded Universe novel Vendetta, the USS Repulse uses the deflector dish weapon to blow another Borg ship to bits. To be fair, though, that cube had already been heavily damaged in a battle with a spaceborne version of The Juggernaut.
- In Power Rangers, the heavier Humongous Mecha tend to have these. The drawbacks usually aren't mentioned... however, such an attack is usually only used as a finisher or after conventional weapons have already been tried. Rangers themselves can often combine their weapons for a smaller one of these.
- The Vorlon planet destroyer ship in Babylon 5.
- A better example would be the Excalibur's main weapon in Crusade.
Western Animation
- The BFG (binary fusion generator in the show, but we all know what it really means) on the Watchtower in Justice League Unlimited.
- The flagship of the Irken fleet in Invader Zim, The Massive, has one of these as its main weapon. Also seems to be present on their Humongous Mecha.
- As shown in the picture, Megas XLR pulls out the Wave Motion Gun, Yamato and all, in the first episode of the show. Later, it pulls out the Macross' gun, too.
- The Malevolence, General Grievous' flagship from Star Wars The Clone Wars, is equipped with a pair of gigantic ion cannons that each produce a blast so huge that they can hit an entire starfleet. It's a bit different from the standard Wave Motion Gun, though, in that it only disables enemy ships, rather than destroying them; the ship then actually finishes them off with its immense array of turbolaser turrets.
Video Games
- Just about every fighter in the R-Type series has one, complete with charge up! It's even CALLED a Wave Cannon!
- The "Phase Transit Cannon" from Wing Commander 2, and the Nephilim-derived fleet killing plasma cannon equipped on the mothership of Wing Commander Prophecy.
- The main gun of the Behemoth from Wing Commander III fits this trope perfectly - the Behemoth being a huge honkin' cannon with a ship wrapped around it.
- The siege cannon in the Real Time Strategy game Homeworld Cataclysm. It takes several real-time minutes to charge, and even when the fire button is hit, the shot takes an extra few seconds to charge up.
- Also, the Dreadnought and Sajuuk from Homeworld 2.
- In Super Robot Wars: Original Generation, the capital ship "Hagane" wields a massive, energy-guzzling Tronium Cannon. However, it can be fired with no real recharge time for the ship, and is in fact used often with the 'gravity brake' off so the ship can use the massive inertia in a fancy escape maneuver. The "Hiryu Custom"'s Gravity Cannon and the SRX's Hyper
Titanic Blasting Tronium Buster Cannon also count.
- Super Robot Wars W adds the Valstork's Double Proton Cannon, which can even link with the Valhawk to utilize it's Chest Blaster for even more power. The Dimension Breaker, the Chest Blaster of the Valzacard, by comparison, is it's least powerful attack, which, by comparison again, is apparently the Valstork's Double Proton Cannon redirected.
- Terran capital ships in the Star Craft universe are equipped with a Yamato Gun (naturally, named after Uchuu Senkan Yamato), which fires a massive bolt of energy in exchange for a large chunk of the unit's energy meter. This is easily acceptable, though, given the fact that the Yamato Gun is the only use for said energy.
- The original Galaxy Angel games (see Galaxy Angel Gameverse) have the Chrono Break Cannon.
- The Eclipse Cannon that first appeared in Sonic Adventure 2.
- Also, the Power Laser for Tails' and Eggman's mechs (battle mode and second enemy boss battle only).
- "Moonstone Cannon.... Fire!" from Skies Of Arcadia.
- Final Fantasy VII features a Mako Cannon (inexplicably named "Sister Ray") built by the Shinra Electric Power Company for the sake of taking out the impenetrable barrier around Sephiroth. It is fired only once; Diamond Weapon stands in its way and is is cut through, but returns fire, destroying a fair chunk of Shinra headquarters and apparently killing the president. Despite the interference, the weapon succeeds in destroying said barrier.
- Actually, it's used twice. Initially it takes out Sapphire Weapon (with two shots) in Junon. Later it's moved to Midgar (impressive logistical feat give the size of the thing) where it kills Diamond Weapon in one shot. Since Sapphire is supposed to be the weakest of the Weapons, presumably having multiple Mako Reactors at Midgar for a power source instead of just one at Junon greatly upped the cannon's power.
- Actually, when the "Sister Ray" is fired at Junon, it fires a projectile. Only after it is moved to Midgar does it fire a beam, when it is modified to run on Mako.
- In addition, Diamond weapon had been attacked by the heros before it was blown away by the cannon, so it may have been somewhat damaged before being shot.
- On top of that, the player can acquire a summon that calls a being known as Bahamut ZERO, a gigantic flying dragon that bombards its targets from space with a giant beam of destruction.
- This actually pales in comparison to an even more over the top attack used by the Guardian Force Eden in Final Fantasy VIII, in which Eden uses the enemy as ammunition for a beam that is fired into another galaxy, which then explodes. It's also powerful enough to break the 9999 HP Damage Cap, which applies to nearly every other attack in the game.
- And then there's Final Fantasy X 2's Vegnagun, which Shuyin tries to use to destroy Spira.
- A common staple of Command And Conquer games:
- GDI's Ion Cannon in the Tiberium series.
- Which was exported to Command And Conquer Generals as USA's Particle Cannon. In the Zero Hour Expansion Pack, General Alexis Alexander's Particle Cannons were cheaper, stronger, and pink.
- Red Alert 2 has the Allied Prism Tower and Prism Tank. The former can be charged up by other Prism Towers in range, while the latter's attack bounces between enemy units.
- The Empire of the Rising Sun in Red Alert 3 has an interesting version in the Wave-Force Artillery. Besides the usual full power blast, it can be turned down to fire more often.
- Possibly Dan Smith's Collateral Shot from Killer 7. It's the only thing that can kill the Heaven Smile hives and it uses all the bullets in his gun and three vials of blood.
- In Rogue Galaxy, the Dorgenark carries a double-barreled Wave Motion Gun on the front - called, simply, 'The Big Guns'. According to an NPC, they can take out a small planet, and the one time they're used in-game, they live up to the hype.
- You do battle against a Wave Motion Gun in Super Mario RPG, controlled by the evil Power Rangers spoofing Axem Rangers on top of their blade shaped Cool Ship (if you can call it that) called Blade. It takes 3 turns to charge it up but it has the potential to annihilate your entire party in one turn. Unfortunately, a boss later on in the game has the potential to use this attack every turn.
- Super Mario Bros Z shows what happens when this is connected to a Chaos Emerald from the Sonic games. Even the Axem Rangers themselves are shocked. They don't get to use it again though, because Mecha Sonic, the Big Bad of the series, shows up, takes the emerald in question, and singlehandedly destroys them and Blade.
- The ship-mounted railguns in the Halo universe definitely qualify, as they require a large chunk of the ship's power supply to operate, and the humans build entire space stations around extra large models.
- In EVE Online, Titan motherships are equipped with doomsday devices, enormous missiles capable of destroying entire fleets of (player) opponents. Even though it's in the hand of a player, this is a last-resort weapon that can only be used once an hour, prevents the Titan from jumping (effectively escaping) for 10 minutes and a single shot is more expensive than some smaller combat vessels. It's also subject to friendly fire (which limits its use to defensive purposes).
- Every side in Supreme Commander has an enormous, Tier 3 artillery piece which takes nearly an HOUR to build and hundreds of thousands of each resource, but which, after a brief pause, fires a shell across the entire map, then reloads for a few seconds, and does it again (note: this was true in the beta. They may have been nerfed, although this troper doesn't believe so, since that would invalidate their existence and cost).
- They kept it, but it takes only half an hour to build and fires about once ever 10 or 15 seconds. They're really only useful when used by UEF, and then in large numbers to try and take out the enemy's commander.
- The UEF also has a Tier 4 version, which is hideously expensive, has an insane build time, but could quite easily annialate anything it hits.
- The Cybrans have their own Tier 4 artillery, which is cheaper, builds faster, does less damage, and fires fast enough to batter down shields in under 20 seconds.
- The Aeon and Cybrans also have tier 4 units that are expensive and slow, but can vaporize everything in front of them with a giant microwave cannon. UEF may have gotten one in the expansion, this troper isn't sure.
- Crysis provides a rather hilariously underwhelming example of this technology when a huge alien space cruiser opens up on a US aircraft carrier, complete with proper "charging" GFX and ominous "buildup" sound. The effect? Several broken bridge windows and some debris on the flight deck. This is made even more ludicrous when the alien behemoth continues the barrage, resulting in no further damage to the ship. One wonders why the aliens didn't just ram the carrier (the cruiser is previously involved in a head-on collision with a destroyer escort, resulting in one sunk destroyer and no apparent damage to the alien vessel).
- The Jehuty gets one in Zone Of The Enders: The Second Runner, called the Vector Cannon. It takes an absurdly long time to fire, but rest assured that whatever's on the receiving end of it will die.
- Bungie's Oni also features the Wave Motion Cannon, an absurdly BFG that was originally a part of a combat vehicle. It can either shoot a long, laser-like energy beam or launch grenades (and yes, each firing of the energy beam requires a few moments of Sucking In Lines)
- To defeat Adam, the final boss of Headhunter, you first need to steal his 'Judgment Cannon', a massive hand-held Wave Motion Gun, charge it up by Sucking In Lines, and blast it in his chest, hoping that he doesn't stomp up and hit you while you're vulnerable.
- In Space Empires V, and possibly its predecessors, a weapon available for ships is a literal Wave Motion Gun, which is a powerful, long-range beam weapon.
- The Savior boss's ultimate attack from Devil May Cry 4 is of this variety.
- Moves like Solar Beam, Skull Bash, Sky Attack or Focus Punch from Pokemon. Focus Punch is a prime example, because it has an appropriate drawback; if the performing Pokémon is hit before it can fire, Focus Punch fails.
- The Hyper Beam-type moves, too, with the charging period afterwards instead of before.
- The #3 ranked assassin Speed Buster in No More Heroes wields a shopping cart...which transforms into an all-annihilating Wave Motion Gun.
- This troper finds it sad that, apparently, no one else immediately thought of Star Fox 64, specifically Gorgon (the "Area 6" boss) with its giant rainbow laser...
- And the Saucererer, with its Katina-base-destroying laser that takes a full minute to charge up.
- In Koei's Warship Gunner series, basically Dynasty Warriors with battleships, the most powerful weapons in the game are "Wave Guns," which come in several sizes but all of which fire lasers larger than the player's ship (which cause the player's ship to rocket backward thanks to laser recoil) and can sink fleets of enemy ships, yet will do fairly little against the game's island-sized bosses, who can have multiple wave guns and giant, hull mounted instant death buzz-saws.
- In the space flight simulation FreeSpace 2 most capital ships are equipped with up to a dozen very powerful beam weapons. They have a both visual and audible buildup of 3 seconds and fire beams that can blast straight through other ships. their diameter is large enough to completely engulf smaller fighters, which are instantly vaporized if they happen to be in the beams path at the moment.
- The TEC's Novalith Cannon in Sins Of A Solar Empire. The best way to describe it is that it does to planets what nuclear bombs do to cities. A single hit will depopulate all the but the most heavily populated planets. For those, you need two missiles. Oh, and there's fallout.
- Also, one of the Advent capital ships has one of these as its "capstone" ability, Cleansing Brilliance.
- When you pilot the Super Dimensional Gear for a single battle in Xenogears, you can opt to fire the Yggdrasil cannon for 9999 damage. The only drawback is that it costs 9000 of your 9990 fuel.
Collectible Card Games
Literature
- The Dr. Device/Little Doctor in Ender's Game, so named because it was developed as the Molecular Disruptor Device. Somewhat different in that it has a short-range area effect rather than being a projectile or beam, but this field can start a chain reaction of apparently unlimited size - it obliterates everything in its area of effect, everything next to its area of effect, everything next to that, and so on until it hits an area without enough mass to continue the chain-reaction. Ender asks if the device could be used on a planet; the response is a horrified shudder. And then he tries it on the Bugger homeworld, annihilating it in a single shot.
- In E.E. "Doc" Smith's novel Grey Lensmen, we are introduced to the sunbeam, a weapon which concentrates into a single beam the entire radiant energy output of a star.
- Also, throwing planets at things (or crushing them between two planets). Later, because even that isn't quite powerful enough, we get planets from an alternative universe with a velocity greater than that of light thrown at enemy-held planets.
- In one of John Campbell's Arcot, Wade and Morley novels, the titular heroes come up with the molecular motion gun, which turns the random molecular motion of an object (heat) into motion in a single direction. The ray is catalytic in nature, so basically any object it is used on, from a city to (in one chapter) an entire star, is a) frozen to absolute zero, and b) hurled off in any direction desired.
- Stephen Baxter's Xeelee stories are nothing but greater and greater Wave Motion Guns. Wormhole weapons are used to conquer Earth. Humanity escapes this after accidentally using some old Xelee tech to hasten the life of a sun. We rebuild and conquer everything in the Galaxy except the Xeelee at the center. Weapons include neutron stars being used as bullets. This gets worse. The Xeelee had a greater foe. The photino birds are a form of exotic matter lifeform going around blowing up every sun in the universe that's not already a red dwarf in order to make the universe more palatable (for them). In response the Xeelee manipulate the entire history of the Universe to escape, sending fortresses in every galaxy in the universe to the Big Bang and spending all 15 billion years of history building a portal to other universes.
- The most powerful weapon in the Antares novels is probably the antimatter projector, which fires a continuous stream of antimatter. Not only is it pretty much unbeatable, but it's standard armament for both human and alien blastships.
- Stanislaw Lem's Invincible, while having a crew that was at best Mildly Military, certainly didn't lack in firepower. Even its recon planes packed an antimatter gun, and the starship herself could, quoting from the novel itself, "boil a medium-sized sea".
- This, however, takes a backseat to a couple of Space Opera examples. Ed Hamilton's "The Star Kings" featured a Destructor — the gun that destroyed the space itself. It ate up a good part of a starship's energy balance, but where it hit, nothing remained.
- On the other hand, in Sergey Snegov's "The Men like Gods" people used similar device as an engine. While not initially being all that warlike, they found the side effects of their favourite space drive quite useful later, when rather unfriendly aliens appeared.
Webcomics
Tabletop Games
- Nova Cannons in Warhammer 40000.
- Not to mention the Blackstone Fortresses' combined-shot star-killing trick, or the aptly named Planet Killer.
- Spinal mount particle accelerators and meson guns in Traveller.
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