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Fighting together, trusting your friends... SUPER ROBOT DYNAMITE! SUPER ROBOTS, JUMP FORTH! LAUNCH, TAKE OFF! LAUNCH, TAKE OFF! FIREEE!!!
This is the cover art for the "Premium Anime Song & Sound Edition". Click here for the regular cover art

To protect our beloveds, we'll head to places far away!
—The first line of The EXCEEDER

Super Robot Wars V is an installment meant to celebrate the 25th anniversary of the Super Robot Wars franchise, released simultaneously for the Sony PlayStation 4 and Sony PlayStation Vita on February 23, 2017. V was also released on the Nintendo Switch on October 3, 2019 and a day later on Steam, making it the first Super Robot Wars title to have an official PC release.

It has been 100 years since the end of Char's Rebellion, and 100 years since the New Correct Century started. Earth, already weakened by the Jupiter Empire, is suddenly hit by Planet Bombs launched by the Gamillans. The strike vaporizes the oceans, levels major cities, and drives humanity underground. Most predictions gave them only one year to live, however with the Yamato and a large robot army with origins spanning across time and space, that ain't happening.

Series included in V are (debuting series are rendered in bold):

V returns plenty of series that were Put on a Bus (Gundam ZZ, Crossbone Gundam and Prince of Darkness); notably, the number of Real Robot entries in this game outnumbers the Super Robot cast list — at least thirteen for the former compared to six for the latter, to be exact. Furthermore, this installment is the first licensed-Super Robot Wars to be officially released in multiple languages (Chinese, English and Korean) throughout the Asia market. Finally, V marks the first time a non-Humongous Mecha Space Opera series is included on the roster.

The first promotional trailer can be watched here; the second trailer can be viewed here; and the third trailer can be seen here.


Super Robot Wars V provides the following tropes:

    open/close all folders 

    A-C 
  • Adaptational Backstory Change: In this game, the origin of Black Technology is changed to Sagara Kaname, a parallel version of Chidori from the New Correct Century world.
  • Adaptation Distillation: While the World of Mana still exists, the only nation that actually appears is the Misurugi Empire. Lord Djibril explains that the Misurugi Empire is the only nation the AD world politically recognizes and the only one with any political power because of the Dawn Pillar.
  • Adaptational Badass: The Great Mazinger. While Great is strong, it's usually underpowered compared to its fellow Dynamics. Here, it's able to not only defeat Black Getter, but also fight Shin Getter to a standstill. Eventually Hand Waved as Tetsuya disabling the safeties on Great's reactor in order to keep up.
  • Adaptational Heroism:
    • Mazinger ZERO. While in its home series it is nothing less than a Universe Devouring Eldritch Abomination, here it is shown to be a much more neutral entity whose powers can be molded to Kouji's will and can just as easily be a force for good.
    • Professor Saotome. Despite being resurrected and controlled by Embryo, he completely throws the fight so Go, Kei and Gai can take control of Shin Getter Dragon, shows complete joy at how much Kei has grown since he last seen her as Genki and charges the six Getter Pilots to the future while he joins his wife, Michiru and Musashi with the Getter Energy.
    • Shinji manages to control Unit-01's awakened state because he has to save Asuka, Rei, and Kouji all at once, preventing him from going too far with his single-minded focus on saving Rei and triggering an Impact. This successfully averts the Downer Ending that led to the next film in the series and gives Shinji the ability to transform his Eva into its awakened state whenever his Focus and Synch Ratio are at their peak.
    • Full Frontal is eventually convinced by Amuro to drop his Char facade and become his own person. After seeing the contents of the Laplace's Box himself, he decided to end Neo Zeon's hostility with the Earth Federation and began brokering peace between Earth and space.
    • Because the Izumo Plan coup never happens in this game, Ito and Yabu sneak aboard the Gamillas ship and attempts to rescue Mori. Unfortunately, Ito's still Killed Off for Real and asks Yurisha to help out the Yamato and the crew. He also becomes The Atoner as he's forced by Embryo to leak the location of the Shin Dragon which is a moot point for Embryo as Saotome gives it to Go and his friends.
    • It turns out the Meganoids had been aware of Black Noir's existence, and had also been attempting to overthrow it. Koros even imparts technology to Dr. Wolfgang which ultimately lets Daitarn 3 turn the tide against it, with Banjou for once even speaking of them in a respectful manner and recognizing they grew beyond being just villains.
    • Due to Amuro being Spared by the Adaptation and serving as a mentor and father figure, Hathaway never gives into his darker ambitions and thus remains firmly a hero.
  • Adaptational Jerkass: Embryo while already a monster in the original Cross Ange stands as far more cruel and psychopathic here to the point he manages to be somehow even worse than in his original series. is the Big Bad of the series, influencing multiple conflicts and kidnapping everyone's love interests from all the different series to use for his new humanity.
  • Adaptational Nationality: Tobia is born and raised on Mars, instead of being born on Earth and raised in a space colony, in this game to canon weld his red eyes being a trait of Martians in Space Battleship Yamato 2199.
  • Adaptational Villainy:
    • Hoi Kow Loon from Might Gaine is in his home series nothing more than a malevolent crime boss. Amoral and evil enough to be a force to be reckoned with, sure, but that's about it. However, if you go up against him with Ange in Stage 18, he'll claim that all Norma are the scum of the Earth, meaning he's a racist against the Norma as well despite presumably not being from any of the First Nations, but from China.
    • The Mana users, save special cases like Momoka are already infamous for their treatment of the Norma. However, they also dislike foreigners outside the Founding Nations and any attempt to enter their territory is met with their army of Mecha-Mooks.
  • Adapted Out:
    • The Aurora, due to its eerie similarity to the Tuatha de Danaan, and because it's rendered irrelevant by the appearance of other usable capital ships/assault carriers.
    • Despite debuting in this game, the plot of Mobile Suit Gundam: Hathaway's Flash is largely absent and thus only Hathaway himself and Lane Aime represent the cast. The Fusion Fic with Unicorn serves to substitute characters - such as Hathaway becoming friends with Banagher instead of Kenneth.
  • Alternate Universe: The first universe, which goes by the "New Correct Century" calendar, contains the Original Generation, Space Battleship Yamato 2199, and entries which are, out of universe, part of the late Universal Century, while a second contains the Cosmic Era, Anno Domini (which is the calendar they use), the Martian Successor Nadesico timeline, Cross Ange, Might Gaine, Zambot 3, and Daitarn 3, and a third has early Universal Century (this one actually uses said calendar), Full Metal Panic, the Mazingers, Getter Robo Armageddon, and Rebuild of Evangelion. Dimensional rifts similar to the ones in Super Robot Wars Z send the protagonists and their allies bouncing back and forth between them.
  • Animation Bump: Quite a bit of units have a much better animation than the other units. Mazinger ZERO and Mazin Emperor G stand out quite a bit more than others.
  • Anti-Frustration Features: Just like in Z3, the Evangelions' umbilical cable mechanism is vastly simplified: They are connected with cables at all times, which does not limit their movement whatsoever, but they only recover 50 EN every turn.
    • This can lead to some silliness, like Unit 2 somehow doing multiple front flips without getting tangled in the cable, and some animations clearly show the cable connected to nothing. Though the beast mode attack animation averts this by showing the cable being ejected before the attack begins.
  • Arc Welding:
    • Mazinger Edition Z: The Impact! never got a second season, and consequently never went into the Great Mazinger storyline despite some foreshadowing. As such, Shin Mazinger Zero vs The Great General of Darkness is brought in to give Great some proper representation.
    • The timeline of Space Battleship Yamato 2199 and late UC is referred to as the NCC, or New Correct Century, as if it were a singular Gundam timeline, 100 years after the events of Char's Counterattack.
    • Draconium is derived from the Getter Rays and since the Dragons are humans who evolved into Dragons to purify the land from the radiation, they can temporarily make the Shin Getter weaker.
    • Aeolia Schenberg and the first Coordinators were all part of the Ancient People who sought to overthrow Embryo, hence why Jill considers Celestial Being and the PLANTs to be comrades to her cause. To counter them, Embryo corrupted the Innovades and created Blue Cosmos.
    • Ruri is another successful Ultimate Coordinator.
    • Black Noir engineered all the wars and conflicts in the AD world, including the war with the Jovians, the Coordinator-Natural conflict, the rise of A-Laws, the Meganoids, and the invasion of Gaizok. When Aeolia learned of Black Noir, the former created Veda as a countermeasure.
    • Much of the plot of Getter Robo Armageddon is folded into the plot of Shin Mazinger, such as Mazin Emperor G being powered by both Getter rays and photonic energy and Kenzo Kabuto constructing the Shin Getter Dragon.
    • Banjou was raised on Mars, meaning he's an A-Class Jumper and thus capable of Boson Jumping.
    • Newtypes and Innovators are essentially the same thing. GN Particles and the Psychoframe are also extremely similar.
    • The war that made Embryo leave his home dimension and create the World of Mana was the same one that was waged between Zeus and the Mycenean gods.
  • Art Evolution: Most, if not, all characters now receive different portraits for their clothing out of battle and their pilot suits during dialogue in battle compared to Z which prominently featured the head and shoulder portraits. Characters in Z who received different pilot suit portraits were commonly the Super Robot pilots such as Koji Kabuto, Tetsuya Tsurugi and [[Anime/Grendizer Duke Fleed]] while Amuro Ray, Quattro Bajeena, Kamille Bidan and Kira Yamato, Athrun Zala and Shinn Asuka used their military uniforms during in-battle dialogue. V gave all characters who have pilot suits different portraits if they are in battle.
  • Ascended Extra:
    • Tetsuya Tsurugi appeared in Mazinger Edition Z for a minor role, while his Great Mazinger mecha received an implied cameo. In V, both are part of the playable cast, appearing even earlier than Koji and Mazinger Z.
    • Back in Tengoku-hen, Awakened EVA Unit 1 was only seen in a single event. Here, it's playable. It has two attacks, (with its A.T. Field Rocket Punch also having a MAP attack version) and is used to fight Mazinger ZERO.
    • Also in regards to Tengoku-hen and Rebuild of Evangelion, EVA Unit 2 "The Beast" was only featured in a brief cutscene. Here, it appears to be upgraded to an actual attack. And used by Asuka instead of Mari, at that.
    • The Emperor of Darkness is a strange case, as he actually did appear in Shin Mazinger. However, it was as the Mechanical God Hades, with his "body of fire" form only getting a quick cameo when he dies. In his appearance in the Z3 duology, his "body of fire" form also only appears in his death animation. Here however, he shows up in both his Hades form and his Emperor form to serve as the main antagonist for the Mazinger storyline after Dr. Hell's death.
  • Awesome, but Impractical: In-Universe, the VangRay is considered to be this. Due to Nine's inexperience, it's not so much a robot as it is a Flying Brick in the literal sense, a pile of weapons covered in heavy armor and achieving enormous speeds through brute-force volumes of thrust. Nine had to equip it with self-repair systems that she continually micromanages just to keep it from tearing itself apart.
  • Badass Army: Earth Fleet Tenku, an army that originated from three different dimensions joining together to save their Earths.
  • Badass Cape: Mazin Emperor G's Scrander defaults as a cape.
  • Bait-and-Switch: The Belial looks frail as it only has 8000 HP which is well below average for a boss unit. The twist is that it takes very little damage where the average attack will only deal damage in the hundreds.
  • Balance Buff: V introduced two new items to provide more balance to units that are either a Close-Range Combatant or use ammunition rather than energy:
    • The Range Extender which increases Range of all weapons +2 for all non MAP weapons, including Range 1 weapons. All other range increasing weapons do not include range-1 weapons where this item will provide close-range attacking units more options.
    • The Hyper Reloader restores Ammo to full at the start of each player phase, allowing units that use ammunition such as the Nu Gundam longer fighting ability compared units that use energy that can benefit from EN restoring tiles or EN regenerating abilities which ammo-based units do not have an equivalent for.
  • Balloon Belly: It's never shown but during the Miss Tenku contest, Salia states that Mao apparently drinks so much at night that she gets this. It's not out-of-character for Salia to exaggerate about something like this when she's talking trash in a contest, but Mao's reaction seems to indicate that it's true.
    Mao: You truly are pathetic. Could it be all the stress of the captain role you don't deserve?
    Salia: I may be stressed, but that's better then you, drinking away your cares every night until you've got the figure of a beer keg!
    • Even funnier when you realize that Salia is taking to another character who's seiyuu voices her former captain Zola Axberg.
  • Bash Brothers:
  • Be Yourself: This is what Amuro tries to tell Full Frontal that he shouldn't act like he's Char but be his own person.
  • Big Good: Everybody defers to Captain Okita as he's the oldest commander of the series.
  • "Blind Idiot" Translation: The English translators seem to have some kind of grudge against ellipsis, having deleted or replaced nearly every instance of ellipsis in the game. Even when the characters say nothing but ellipsis, they still give them something to say. This has the unfortunate side effect of turning "shocked, disbelieving silence" into "Dull Surprise".
    After Black Noire reveals that it's responsible for much of the tragedies in the AD World heroes' lives.
    Banjo: Oh?
    Kappei: Oh.
    Shinn: Huh.
    Kira: Hm.
    Setsuna: You don't say.
    • There are multiple instances in the game where female characters (i.e. Asuka, Yuki) are referred to as "he".
    • AD World Scenario 31 "Eternal Freedom"'s translation was particularly bad, with many important lines being badly mangled.
    • The translation of spirit commands are a glaring issue as their names do not match up with the spirit commands affected on pilot's Ace Bonuses. An example is Boss's Ace Bonus is "Changes spirit command Hurrah into Vigor." where Hurrah and Vigor are not existing spirit command names when they actually refer to "Spirit" and "Drive".
  • Blue-and-Orange Morality: Mazinger Zero only desires power, not caring how to obtain it nor where it comes from. It was for this reason why it permitted Koji to control it, as it saw the power of Koji as he was desperately resisting it, and was intrigued enough to allow Koji to control it. Its dialog clearly states that it doesn't give a damn about Koji, and was even manipulating him into resisting it so it can see the power Koji can manifest from doing so.
  • Body Horror: Koji's portrait while under the influence of ZERO show him being constantly stabbed and constricted by wires as ZERO assimilates him into its machinery, along with a set of them coming out of his eyes.
  • Bowdlerisation: Super Robot Wars is a Lighter and Softer series aimed at a broader age range than several of its component shows, so a lot of the nastier details in them tend to get filed off:
    • The degree of sexual violence in Cross Ange (and threats thereof) is significantly downplayed. One early and interesting example is that Zola simply hits on Ange rather than trying to rape her, which makes her a significantly more sympathetic character and does a lot more to explain the Arzenal crew’s hostility towards Ange after her death.
    • The audience doesn’t get to see Marida’s nightmarish backstory, only the Newtype characters’ reactions to it.
    • The berserk EVA-01’s main attack when fought as a boss closely resembles its No-Holds-Barred Beatdown on Bardiel in Rebuild 2.22... but understandably omits the blood and viscera flying all over the place.
  • Brought Down to Badass: Since Tobia is using the Crossbone X-1, Kincaid instead has to turn to a ten-year-old, mass-produced machine instead. Of course, since it's a mass-produced F91, one of the few machines in Gundam to subvert the Super Prototype trend and was shown in Crossbone Gundam to be capable of fighting on the same level as the X-1 itself, it's hardly a downgrade.
  • Brown Note: Dr. Hell's revelations about the truth behind the creation of Mazinger Z and its ZERO form demotivate Koji, and allows ZERO to initiate Body Horror on him by attempting to integrate him into its machinery.
  • Bullying a Dragon: Julio never learns when to not pick on other factions, including The Federation, of whom are the Founding Nations' allies.
  • The Bus Came Back
    • Crossbone Gundam finally returns after appearing only in Super Robot Wars Alpha 2. The time gap? 13 years ago. Meanwhile, after sitting out for the entirely of the Super Robot Wars Z saga, Gundam ZZ makes its High Definition console debutnote .
    • Since Super Robot Wars BX already brought back Nadesico, V continues the trend by bringing its movie Prince of Darkness.
    • The Huckebein makes a surprise reappearance after being taken out of the franchise beginning with the Second Super Robot Wars Original Generation since fans assumed legal issues meant it would never see the light of another day. Furthermore, this is the first time the Grungust and Huckebein will appear in a licensed-SRW since the Alpha trilogy.
    • The second opening to Zeta Gundam, Mizu no Hoshi e ai wo Komete, is returning after around 15 years of absence likely related to licensing issues, last appearing in Super Robot Wars Advance. That being said, it's only the vocal version.
    • Tetsuya and the Great Mazinger make their triumphant return after sitting out the last several entries thanks to Shin Mazinger Z not getting a second season to cover the Great Mazinger plot.
  • The Cameo: Getter Emperor makes a two non-physical appearances - its visage shows up in the combined Shine Spark attack as well as when Emperor of Darkness seeing a hallucination of it in its Villainous Breakdown.
  • Cherry Tapping: Ange's Vilkiss is the one who takes up this role, compared to the Nu Gundam in Saisei-hen and Chirico Cuvie in Jigoku-hen and Tengoku-hen, mirroring a kill she made in the first episode of her anime; by opening up Vilkiss and firing her machine gun at an enemy.
  • Chick Magnet:
    • Athrun as usual, who manages to make some of the Arzenal ladies have a crush on him. The SEED Destiny and 00 cast have a lot of fun poking fun at him for it.
    • Judau has Roux, Ple and Ple Two chasing after him. Nine suspects both Audrey and Marida(a.k.a. Ple Twelve) might have a thing for him as well.
    • Amuro as mentioned by Nine in his ace conversation.
    • Chitose is a Dude Magnet, as guys tend hit on her in both routes.
  • Clap Your Hands If You Believe: ZERO is literally the concept of fate. When awakened, it tells Koji that it only assimilated him because he believed that Juzo used him for personal gain while developing Mazinger, and that what it will do to gain its immense power is shaped by his beliefs, wills, and morals:
    ZERO: I can be a god or a devil. It all depends on your will.
  • Combination Attack:
  • Competitive Balance:
    • Fragile Speedster: Vilkiss has the highest base mobility of the entire game, coupled with it's special ability "Ariel Mode"note  and Ange having one of the highest evasion stats in the game with a high leveled "Prevail/Potential"note . Unfortunately, one good solid hit and she goes down quite easily.
    • Glass Cannon: As one of the "Big Three Monsters," Shin Getter Robo has one of the grandest attack stats of the team, but his defense is mad mad fragile. Players have to make sure Ryoma learns how to "Full Counter," and for the love of God, constantly have Hayato cast "Flicker" to remind him to dodge. Worst case scenario, tagging him a repair unit next to him is probably the best way to have him stay on the field longer. Or just have Benkei cast "Iron Wall"note .Just how powerful is he? Powerful enough to deliver a One-Hit KO at one Final Boss on the IF route with some spare damage as long as the appropriate buffs and debuffs are applied with no upgrades.
    • Jack of All Stats: VangRay has a nice load out with its EN and ammo distributions that are just rightnote . The main protagonist also has a high level of prevail and by default allows them to automatically deal critical hits when they're support attacking thanks to the "Enhance Attack" pilot skill and the pilot skill "Strong Luck"note  allowing players to gather more funds in the game. If fully upgraded, the VangRay can potentially have four part slots, a rarity among protagonist mechs which means any weaknesses it has can easily be covered by its four slots. It also has a repair module that allows it to repair itself if players want to, either to fully recover some HP or to abuse the "repair grind trick". Finally, if players choose to give the protagonist's birthday and blood type the same as series producer Terada, then players have access to some of the cheapest offensive and support spirit commands of the game. All this before getting its Mid-Season Upgrade which gives it either more firepower or access to a MAP attack and a secondary pilot who can handle more support-based spirit commands. Its only significant downside is that it has better damage output than the early-game Gundams and Para-Mails, but worse damage output than the real heavy hitters.
    • Lightning Bruiser: Great Might Gaine. He may not have the highest HP stats of the team, but with enough investment on both Great Might Gaine note  and his pilot,note  his movement range, dodging ability, attack, and defense powers are more than enough to ignore that; making him the perfect unit to casually throw him solo into the enemy horde and be the team's resident One-Man Army, holding off the boss long enough for resident big gun Mazinger Zero to finish the fight.
      • Nu Gundam, as per usual, is a dodgy little mech with decent weapons, except Amuro comes with a Second Attack skill that allows him to take on whole battleships without any assistance. His Ace Bonus augments this even further, meaning he can Second Attack bosses, which usually have high SKL to negate most other Second Attacks.
      • 00 Qan[T] is a powerful Gundam with high evasion, a barrier and even a "Double Image" variant which provides a flat 50% chance to evade an attack once above 130 Willnote . The 00 Qan[T]'s durability and reliability to take hits get higher once upgraded to take advantage of its barrier and if Tieria is chosen to be a sub-pilot, granting access to spirit commands "Persist" (Damage from next attack only inflicts 1/8th of what it would normally deal) and "Iron Wall" (Damage taken is decreased by 75% for the rest of turn's player and enemy phase).
      • While Daitarn 3 is normally a Mighty Glacier and already exceptionally good at that, its Custom Bonus grants it a whopping +50 to its Mobility stat, giving it the ability to dodge like a unit less than half its size.
    • Mighty Glacier: Beefiest of the "Big Three Monsters," Mazinger Zero has one of the highest armor ratings in the game, coupled with Koji's stats and special skills allow Mazinger Zero to easily survive waves of enemies, and it has the second highest non-combination attack in the game, just behind the Yamato (highest if the Wave-Motion Gun is not unlocked). Unfortunately, barring the use of Bravery, Koji has a slow movement rate of 5 which is tied at the lowest of all units.
      • The 3rd unit of the "Big Three Monsters," Mazin Emperor is in the same category as Zero, but his attack is not as powerful as Zero. Tetsuya makes it up by replacing Valor with Soul for his Ace Bonus.
    • Stone Wall: Original bonus unit, Grungust is one hell of a solid rock. Pilot Lottie holds the spirit of "Love," which raises her dodging ability to the max, and would always be there to shield her neighboring teammates; making her unit a long-lasting, and lovable player on the field. If there's any valuable add-on gimmicks players want to make sure to have on hand, she'll be the safest person to execute them.
  • Colony Drop: Neo Zeon and Amalgam attempt to do this, but end up creating a new version of the Axis Shock when Earth Fleet Tenku's determination to not let the ruined colony hit ends up having Banagher unlock the true form of the Unicorn's NT-D system.
  • Continuity Nod: The Kirishima alters the course of the interplanetary ballistic missile off screen, buying the Yamato time to activate, just like in the manga version of Space Battleship Yamato 2199.
    • In Stage 46, Berger's carrier shows the retreat animation instead of the destroyed animation when he is defeated, referencing his survival and reappearance in Odyssey of the Celestial Ark.
  • Crouching Moron, Hidden Badass: Akatsuki Nagare, chairman of Nergal Corporate, is a well-known lech, and the heroes of Nadesico has yet to fully forgive him for his betrayal at the TV series, seeing him with suspicion. Aside of that, for this game, he constantly walks around with a uniform that has a gigantic Navel-Deep Neckline for someone of his position which is mocked endlessly, but he is genuinely very proud at it. And yet, he's also genuine in hunting down Haruki Kusakabe and the Martian Successors instead of letting them get off free, and eventually it was by his coordination and backing that the heroes managed to arrest Kusakabe.
  • Crutch Character: The Yamato is handed out right at the start of the game and quickly proves to be the most outrageously powerful battleship the franchise has ever had. The ship is a beast in combat itself, with many different weapons that match the strength of a super robot, an attack range twice that of many enemies, and a powerful barrier. The Yamato also has one advantage in combat that most other battleships in the franchise lack: a crew with decent offensive commands. Okita himself has Charge, which allows the Yamato to move and shoot its most powerful, most far-reaching guns. Perhaps even more importantly, Okita also comes with a maxed-out Command skill and a special skill unique to himself and Bright Noa that completely changes how Command works, strengthening it further and causing it to give its entire bonus within the whole area of effect. The 40% difference in accuracy and evasion is palpable in the one early stage where the player isn't allowed to use it. Stage 8 not only takes the Yamato away, but first cripples it and requires the player to defend it without the helpless ship taking a single hit for the SR Point. The Nadesico acquired in its place, normally infamous for itself being a powerful battleship, is a noticeable downgrade because the Yamato is just that much better in every regardnote . Unlike most crutches, though, the Yamato is just as monstrously strong when it returns later in the game.
    • The Original Generation unit VangRay is of the "starts strong, turns weak" variety. While early on it's by far the strongest unit the player has other than the Yamato, later on its attack power begins to falter as the player gains access to powerful super robots and some earlier units gain new upgrades, while VangRay remains stagnant from stage 4 to stage 34. Even the upgrade to VangNex or GranVang leaves it weaker than several other real robots and paling in comparison to supers until it unlocks its final attack, which comes four stages before the end. All of that aside though, its well-balanced stats -though not enough to let it normally compete with the best of the late-game units- and its capacity to have four part slots ultimately give it a wide range of options for being able to match the other heavy-hitters.
  • Cutscene Boss: As in L and Z3: Jigoku-hen, the Eighth Angel is reduced to a cutscene. This time around, Great Mightgaine debuts the Perfect Cannon attack in order to give the three EVAs time to grab onto the Angel and finish it off for good.

    D-J 
  • Death by Irony: Happens to the Gamillan Imperial Guard captain who tries to leave the Yamato in the subspace void. In the show, he was simply shot after a failed mutiny. In the game, however, he was killed by the very fleet that he summoned to destroy the Yamato.
    • Also, Embryo. After backstabbing and killing off his allies through the game, his fate is sealed when Leonard betrays him.
  • Demoted to Extra:
    • Usually in the previous games that featured Martian Successor Nadesico and/or The Prince of Darkness, all of the Three Angels were playable. Here however, only Ryoko Subaru and her Aestivalis Custom are playable, while her friends Hikaru and Izumi only show up for the Formation Attack. Speaking of which, as this is the first game to feature The Prince of Darkness without the Nadesico TV series, the Kaguratsuki is not present for Kusakabe to use as a boss, leaving him to appear only in a few cutscenes, and Hokushin being given more prominence.
    • Viscount Pygman, just like in BX, only makes a cameo in a cutscene before getting killed. This time around, Tetsuya does the deed.
    • After decades of being the premier Captain and unofficial leader of numerous SRW armadas, Bright Noa finally takes a step back, and Okita leads Earth Fleet Tenku instead. There is even a scene where Okita tells Bright to take over command of the fleet should he die before completing their mission.
    • The ELS are reduced to an afterthought compared to the other enemy factions, only appearing in two scenarios (one scenario if you didn't pick their route).
    • Minerva X got hit with this hard, turning from the heroine of the manga to an NPC that only appears in two scenes and never interacts with the protagonists. Granted, Shin Mazinger Zero was explicitly stated to be "units only", but still.
  • Developer's Foresight: If you open one of the bonus packages, Nine appears and gives a brief "thank you" message. If you haven't met Nine in the story yet, her name appears as "???".
  • Dimensional Traveller: Setsuna and Tieria on accident, when the Qan[T]'s Quantum System brings them both into the NCC for reasons unknown. Later on, everybody becomes one once they've found out that by combining both Boson Jumping with Ange's Ariel Mode, they can travel wherever they need to be.
  • Disc-One Nuke: The nature of the upgrade system means any unit can become this with enough investment, but the standout is Might Gaine. It's the first unit the player gets that has two pilots without being a battleship, higher attack power than anything previously available except the Yamato, good attack ranges, the money-doubling Fortune command and Might's President skill that hands out free Tac Points just for deploying himnote . Later in the game, both Might and Gaine have the Spirit command, making them an excellent candidate for the Prana Converter part, which doubles experience, money and Tac Point rewards if the equipped unit's Focus is high enough. Later still, both pilots can access the Valor command, Gaine directly and Might through his Bravery command, allowing them to spam full-strength finishing moves against multiple bosses in a row. While there are better units, there are none that are both available so early and stay in the party permanently once obtained.
    • At the tail end of what might be considered Disc One are the ZZ Gundam, which has a powerful MAP attack and a pilot who can make use of it with his Fortune command to rake in large amounts of money, Daitarn 3, which has the strongest finisher of any unit for a massive chunk of the game, and the return of the Yamato, which is every bit as good as when it was the Crutch Character.
    • VangRay may also qualify, since it's the only unit the player always has and thus a safe candidate for investment regardless of route choices, but it's much less able to carry the player through the game on its own than any of the above.
    • Vivian is a modestly useful pilot whose Razor Para-Mail is nearly identical in performance to that of the seven others the player gets, with her only standout features being her unusually cheap Intuition and Haze commands. Her Ace Bonus hands out a free Likitee Doll, a modestly useful partnote  whose benefit is ephemeral and that you certainly don't need thirty-plus of per run, making it only useful as Shop Fodder. But it is Shop Fodder, something that's otherwise in very limited supply. Put another way, Vivian hands out a free extra 75 Tac Points per stage, almost as much as an Aced Might; and having the potential to snowball into thousands of extra points over the course of a run.
    • The DLC Guest Fighters Grungust and Huckebein make the initial stages much easier to handle. The Huckebein especially has a Friendly Fireproof MAP attack which, coupled with its pilot's Hit & Away skill, allows for bombardment of enemy squadrons.
  • Distressed Dude: Amuro Ray was captured by the Martian Successors when he fell into a dimensional rift at the last minute of his last fight at Axis. The psychodriver frame in the Nu Gundam was used to power the work of the Martian Successors before Banjou and Akito notice him during an unrelated operation.
  • The Dog Bites Back: After being forced to go through Embryo's plan and everything starts turning against him, Leonard stabs him in the back one last time in front of Earth Fleet Tenku, allowing Ange to finally kill him.
  • Do I Really Sound Like That?: Leonard has this impression upon meeting Embryo. This contributes to his Heroic Sacrifice.
  • Don't You Dare Pity Me!: If Lacus fights Embryo (only achieved at the IF Route as she and a lot of women get kidnapped at the normal route), then Embryo yells this to Lacus when the latter feels pity at him.
  • Drama-Preserving Handicap: Its noted by Tetsuya that the only reason why they stood a chance against Mazinger Zero was because Koji hasn't been fully assimilated yet and is actively resisting. This slowed down Zero's full awakening enough that its abilities (especially its probability and reality manipulation abilities) hasn't fully come online yet. Its still by far the most powerful enemy that the player would face in the game thus far, and makes both the Angels Bardiel and Zeruel fought in the same map look like jokes in comparison.
  • Dramatically Missing the Point: After Julio's fiasco, which reveals the existence of Dragons to the populace, he claims that he could just propagandize them as a biological weapon made by terrorists working against the Mana users. Lord Djibril scoffs in Julio's face how much he misunderstands the seriousness of the situation and how he's ultimately sealed the downfall of the Founding Nations.
  • The Dreaded: Mazinger ZERO. Pretty much everyone, hero and villain alike shit their pants when it shows up. The Myceane in particular are especially terrified of it, and for good reason.
    • Then there's EVA-01. If players get Shinji booted off the field, EVA-01 will turn on its berserk mode, slamming targeted allies not once, but twice in a row with its Second Attack.
  • Dying Moment of Awesome: Leonard manages to kill Embryo by shooting him.
    • In the IF Route, he cripples the Hysterica with the Belial.
  • 11th-Hour Ranger: Full Frontal in the IF route. He is ridiculously powerful, and has an incredibly useful MAP attack, but you only get to use him for two stages.
  • 11th-Hour Superpower: Several units have final attacks or upgrades that are only unlocked in the last five stages of the game, such as the VangNex/GranVang's final attack, Vilkiss's True Ability Unlock, the Shin Getter's/Shin Dragon's Shin Shine Spark, the Xi Gundam's Missile Pod, the Double Zeta's Full Armor Parts (though those can be obtained earlier through as a secret), the Nadesico C's Phase Transition Cannon and the Yamato's Wave Motion Gun.
  • Even Evil Has Standards:
    • Leonard is very uncomfortable working alongside Embryo. He only works alongside the Tuner only for his research, but anything involving women and oppression ironically ill-suited for his tastes. Embryo's final attempt to rape Ange and kill Chidori along with many other women becomes the last straw for him. He personally laments even he hates what he did to Kaname and all the other atrocities he committed simply because of Embryo..
    • Professor Saotome also has this, throwing the fight away and giving a speech against Embryo that would make Mayuri Kurotsuchi proud.
    • The major members of the Titans can't take Alhforz, who they say is so full of himself he agitates them.
  • Evil Cannot Comprehend Good: A very common theme found in the antagonists of the game. Subverted with Leonard Testarossa. After witnessing Embryo and what he was planning to do, he realizes what he's been doing and hates everything he did to Kaname. Unfortunately for him, Redemption Equals Death.
  • Eviler than Thou: How Leonard sees Embryo.
  • Evil Knockoff: Hoi Kow Loon controls Black Might Gaine in a small aircraft called "Black Pilder", an evil knockoff of Mazinger Z's Pilder (strange, considering he's not from the same world as Mazinger Z). While it's just a Mazinger Z reference in the original show, this actually becomes an important plot point in the game. Since its control system is the same as Great Mazinger's, Might was able to sever its control circuits with the help of Tetsuya to not only help Black Might Gaine regain conscience, but also further preventing the need of Black to sacrifice himself.
  • Expy: The VangRay vaguely resembles a general armored mobile suit. Lampshaded when Soji almost mistakes it for one on the first stage.
  • Fantastic Racism: If the Mana users' treatment of the Norma isn't bad enough, their prejudice also extends to foreigners. This is due any interaction they have with the Founding Nations' business. Ryoko states they always treat those who are not Mana users as second-class citizens just because they can't use Mana.
  • Fighting Your Friend:
    • After beating the Fourth and Fifth Angels, Tetsuya and the Great Mazinger leaves the group. He reappears after Mazinger Z learns how to use the Iron Cutter attack and attacks Mazinger Z because he's afraid that Mazinger Z is turning into Mazinger ZERO. Later, Tetsuya's proven right and has to team up with Shinji (who is piloting the Awakened EVA-01) and the others in order to stop the threat.
    • Whoever you chose as the protagonist will have to fight the other protagonist at some point in the game.
  • Flashback Nightmare: Banjo dreams of the time he confronted Koros before the mission to infiltrate the Ameterasu. Koros wants Banjo and Daitarn 3 to join them and help them spread humanity across the cosmos, but Banjo refuses because of his hatred of the Meganoids.
  • Foreshadowing: The combat dialogue of the Gardim AI imply that they belong to an organization that spans multiple dimensions, long before this is actually revealed, since they mention things like Getter Rays and Innovators, concepts that don't exist in the New Correct Century world. Later on, they call the Villkiss by its original name, Bilkis, implying some sort of connection with the Universal Century world's past.
  • Freeze-Frame Bonus: A Wraparound Background for scenarios set in Aoto Factory has a building with "srw s" (yes, all in lowercase) written on it. Curiously, unlike the "SRWZ3" that can be seen in other cityscape maps, there's no installment with that name yet when this appeared.
  • Fusion Dissonance: In one unlockable scenario, Hoi Kow Loon demonstrates the creation of a Paozu by combining mechs that aren't even from his anime: two mass-production type GN-XIV's. The Paozu then creates others of its type from the surrounding space debris. When Zambot 3 destroys the first Paozu's core that keeps its components fused, the two mobile suits re-emerge intact.
  • Gameplay and Story Segregation: If you get the DLC that lets Grungust and Huckebein join early, their recruitment mission takes place on the same map as their normal recruitment mission, in the middle of a massive forest... Even though in this instance, it takes place on the Yamato Earth, which had been scorched clean of all surface life.
  • Get A Hold Of Yourself Man: When the DRAGONs start attacking, Ange declares that she has no reason to live and deserves to die. Despite this, she keeps dodging the attacks of a Galleon-class Dragon. Judau points out that while she thinks she deserves to die, her instincts certainly do not. This leads to her declaring that she wants to live.
  • Godzilla Threshold: After realizing that the Invaders are a threat not only to the Yamato but to all sapient life in the universe, Captain Okita authorizes the use of the Wave-Motion Gun against them in combat.
  • God Is Inept: Black Noir is as powerful and manipulative as it was in the original series, but consistently failed to succeed at any of its plans. Sanada theorizes that this is because of a cause-and-effect-based psychological reaction that having a god or god-like being would invoke.
  • Golden Ending: With the forces of Gardim defeated, the three Earths prevent collapse, yet continue to be near each other so that travel between can continue to exist. The resulting endings for each series are as follows.
    • Cross Ange: Jill relinquishes her command to Ange, who lays groundwork to set up Arzenal as a vacational resort. In the meantime, Sylvia establishes La Résistance to overthrow the remains of Embryo's regime within the Founding Nations. However, several in and out of the series warn that The Remnant may resurge and declare war on the world again.
    • Gundam SEED: Embryo, Black Noir, and Logos are all defeated and no longer pull the strings in the AD dimension. The future of the world is far from certain and another war with the World of Mana is possible, but the cast assumes there may not be as humans aren't too stupid. In the meantime, Athrun returns to Orb while Shinn and Kira are off to see the world.
    • Martian Successor Nadesico: Akito and Yukari resign from the military and open a ramen restaurant together.
    • Zambot 3: The Jin family retire as the pilots and go off to restart their lives.
    • Gundam 00: A Wakening Of The Trailblazer: Setsuna works as an emissary to make peace between the ELS and the Gamillas.
    • Rebuild of Evangelion: Third Impact has been averted and the Cosmo Reverse System begins healing the UC world's wretched state. NERV has the possibility of being disbanded and Shinji has left with whatever time he has at his school.
    • Full Metal Panic!: Sousuke and Kaname fulfill their promise to graduate together.
  • Graceful Loser: Leonard and Dessler. In the Normal Route, they die on Arzenal after Embryo is defeated.
    • Leonard remains this in the IF Route, saying it would've been better if he and Embryo died long before the final battle.
    • Haruki Kusakabe also takes his and the Martian Successors' defeat well and pleads that his men be spared, he should be the one to face judgment first.
  • Gratuitous English: Should you ACE a pilot, Nine will celebrate by interviewing the pilot and throwing a party for them, with a banner that says "CONGRATULATION ACE PILOT!" Yes, not "congratulations", "congratulation".
  • Greater-Scope Villain: There is still someone higher above Embryo; Black Noir.
  • Guest Fighter: The Grungust and the Huckebein, both previously established Mecha used in prior SRWs.
  • Guide Dang It!: The SR Point for stage 40 had some people stumped as to what to do, not helped from the "Blind Idiot" Translation of the requirements. What it says in the requirements was "kill more than 10 enemies and if the Shin Getter Dragon is the 10th kill, then it counts". Cue people trying to kill everything and then the Shin Getter Dragon only to find out that they didn't get the SR Point. The actual requirements are "kill 10 enemies or less and that includes Shin Getter Dragon". This was fortunately corrected in a patch, eventually.
  • Guys Smash, Girls Shoot: In a rare departure for the franchise, the Banpresto Original characters invert this trend, with Veltab piloting the Huckbein and Charlotte using the Grungust.
  • Heel–Face Turn: Full Frontal and the remaining Titans.
  • Heel Realization: Leonard Testarossa.
    "To think that I was once the same as this man [Embryo]. It makes me sick to look back on what I've done."
  • Heroic Sacrifice: Just like in his original home series, Captain Okita dies after defeating the Final Boss, reviving the Cosmo Reverse System although the difference is that he's not saving one Earth, but three.
  • Heroic Self-Deprecation: Amuro doesn't consider himself worthy of using his Newtype abilities to better mankind and lead the way to peace. Instead, he sees himself as nothing more than a soldier that just happens to have psychic powers. He tells Setsuna to follow his own path, and to hopefully not end up like Char and himself. Later, Judau tells Amuro to stop being afraid, and his experience within a GN Particle Field causes him to hope once again.
  • He's Back!: Kamille gets his signature Zeta Gundam halfway through the game and while at first he's in his Heroic BSoD phase, he finally gets out of it after confronting Jerid and gives him a Waverider Crash.
  • Highly-Visible Ninja: Shogun Mifune's Shadow Army is an army of ninja mooks... Who pilot brightly colored giant robots in battle. They even lampshade this in their battle dialogue.
  • Hopeless War: The war between the Earth Federation and Neo Zeon in the Universal Century world is turning into this. Unlike in canon, the Getter Ray pollution from Saotome Institute and the Second Impact devastated Earth right after the Federation forces took Solomon. Because of this, the One Year War ended with a cease fire instead of the Federation's total victory, and anti-Federation forces were able to grow unhindered while the Federation was too busy rebuilding Earth. Fast forward to 15 years after the One Year War, the Earth Federation is now locked in a stalemated war with Full Frontal's Neo Zeon, which is now a sovereign nation with a powerful military instead of the underground organization depicted in Unicorn, the Federation itself is plagued by corruption and infighting, cities around the world are in ruins, and the oceans are completely devoid of life. As if that's not bad enough, the Angels have appeared and are trying to initiate Third Impact to wipe out humanity, while Dr. Hell is trying to Take Over the World. The situation has gotten so desperate that even Mithril, normally a neutral organization, is assisting the Federation simply to stop Neo Zeon from destroying Earth completely.
  • How Unscientific!: Velt's first comment about the Dragons once it's revealed they're half-humans is that they're violating conservation of mass and energy.
  • Human Pincushion: Koji's portrait when ZERO strengthens itself as a result of Dr. Hell's Brown Note speech.
  • I Choose to Stay: When the group got stranded in the UC Dimension, some of the Arzenal characters have no interest in returning to the AD Dimension. This is because even though the UC Dimension may be something of a Crapsack World, prejudice against Normas doesn't exist there and they will be treated like actual people.
    • Ironically, most of them called the UC world a disgusting place when they first got there.
  • Idiot Ball: Embryo tries to take one of the women hostage to protect himself from Ange. Of all people, she takes Sylvia, who Ange really does not care about for good measure. She then forces Sylvia to stand up from her wheelchair since the wounds that made her unable to walk had been healed ages ago and at this point she stays in it just for sympathy points and scares her off before resuming her fight.
  • Interface Spoiler:
    • The fact that the crashed ship on Enceladus was the Yukikaze was a plot point that wasn't revealed until the end of that stage. However, if you move your cursor over the ship, the map data flat out tells you its name.
    • The Arlyabu's library entry, which is unlocked on Stage 8, mentions Gardim by name. You don't learn that name in-story until Stage 32.
  • Ironic Echo: During the battle near Gliese 581, Captain Okita tried to call for a ceasefire with Le Chevalier, since they would both be consumed by the solar flare if they keep fighting. Guess how they responded? Doubles as a "Not So Different" Remark.
  • "I Know You're in There Somewhere" Fight: When Mazinger ZERO takes control of Kouji, the heroes fight the massive machine and try to call out to Kouji and stop him from being assimilated by the demon machine. It takes the arrival of Mazin Emperor G and the power of the Getter Rays for Kouji to win control of Mazinger ZERO.
  • It's All My Fault: Tetsuya briefly considers himself the primary reason ZERO awakens and almost dooms the world, knowing that him and Great Mazinger are one of the primary triggers for ZERO's arrival.
  • Isometric Projection: This game marks the return of this map-style, after it has been absent since the first Z game back in 2008.
  • Japan Takes Over the World: As per Space Battleship Yamato 2199 setting, all of the NCC's named Earth Federation officials, military officers, and initial Yamato personnel and crew have Japanese names. The Original Generations Velt and Lottie and the characters of Mobile Suit Crossbone Gundam provide heterogeneity to the humans in NCC.

    L-P 
  • Last of Their Kind:
    • Tobia and Seabook/Kincaid are the last Gundam pilots in the New Correct Century by the time the game begins.
    • Hokushin is the last Meganoid. According to Banjo, Sozo Haran gave the Jovian Union the technology to turn into Meganoids.
  • Late Character Syndrome: The VangRay II and the sub-protagonist. Sure, VangRay II is more powerful than its predecessor, but that's not saying much by the time you get it, at which point there really isn't any reason to use it anymore. Averted however with Full Frontal with the Neo Zeong as he has some of the best spirit commands in the game coupled with one of the larger MAP attacks. All he really needs is "Hit and Run" and he's good to go.
  • Leaning on the Fourth Wall: Considering how Black Noire acted in its home series, this is to be expected.
  • Let's Split Up, Gang!: Compared to past Super Robot Wars games, V tries mixing the series in each route rather than splitting the routes by "Real Robot" and "Super Robots", although this still occurs quite commonly.
  • Lighter and Softer:
    • For Cross Ange. A number of jarring moments in the series are only implied or downplayed. Unlike the original series where There Are No Therapists, several heroes intervene on their negative qualities. In addition, the prejudice of Norma only happened within Mana users in the Founding Nations, there are other humans existing within the same dimension (AD Dimension), and they also do not look upon the Founding Nations kindly, thinking that they're all stuck-up high and mighty bastards and absolutely do not approve their prejudice, and thus these humans made a point to treat all Normas fairly, preventing Ange to go down the path of Misanthrope Supreme (since in the original series, 'Human' refer to the Mana people, the more normal humans were actually either the Precursor humans like Tusk, mutated into DRAGONs out of necessity in the other world, or actually the Norma themselves since they're born without inheriting Embryo's DNA manipulation inherent in Mana users, thus making them look like normal humans or Precursor humans.), although she is still a snarky, occasionally violent girl. Finally, some problems and character relationships are either improved early on or arguably better than they were in canon. Even the Mana users have a light of hope; they're not separated forever from the Norma exiles and Sylvia leads a domestic rebellion against what's left of Embryo's anti-Norma regime.
    • Most of the other shows involved also have characters Spared by the Adaptation or otherwise better-off than they were in canon. Near the end of the game, almost everything that Black Noir has to say is some form of complaint about characters getting off easier than they were supposed to.
  • Logical Weakness: When the Bio Brain (fighting with the skillset of Amuro Ray during the One Year War) is deployed to fight Tobia and the protagonist, they initially have trouble until they realize that since the computer is basically copying a human brain, it could be laid low by confusing it with procedurally new and inconsistent movement and tactics.
  • Magikarp Power: Villkiss starts out functionally identical to the half-dozen other Para-Mails given to the player at the same time, but gradually gains more and more attacks and abilities over the course of the game until it becomes one of the strongest units in the game.
  • Make Way for the New Villains: The retooled Shin Mazinger plot zigzags this. At first it seems like Hades and the Myceane will be the villains as in previous games. But then Mazinger ZERO shows up and quickly wipes the floor with Hades and replaces him as the main threat of the series. However, after Kouji and ZERO are reclaimed a few stages later, the Myceane return to being the Shin Mazinger Bad Guys, with Hades himself eventually returning as the Emperor of Darkness to be the Main Antagonist of the Shin Mazinger plot.
  • The Man Behind the Man: The Founding Nations aka the World of Mana supports the Martian Successors and Amalgam with Embryo behind them.
    • And even Embryo himself has been secretly manipulated by Black Noir.
  • Marathon Level: Stage 50 of the Normal Route is a long chapter since it settles the Yamato, Full Metal Panic, Crossbone Prince of Darkness and Cross Ange finales. Part one: fight off Dessler's fleet with the SR Point of finishing it in as few turns as possible while preventing Dessler firing the Dessler Cannon. Then once that's done, the leftovers of Goer's forces, 3 Crux Dogatie, the Hokushin, some Amalgam agents, and Embryo and his goons show up while taking away Lacus and the Eternal, Yurika and the Nadesico, Tessa in the Tuatha De Danaan if deployed, and Ange in Vilkiss, rendering the mentioned battleships out for the rest of the map. After defeating Embryo's Hysterica, he summons five more with the added requirement that they need to be defeated on the same turn, and Leonard finally appears in the Belial. Fortunately, both Sosuke and Ange reappear with full SP and will.
  • Married in the Future: Kaname ends up with Sosuke in the NCC future but somewhere along the way Sosuke dies, making Kaname Sagara research how to change the past, much like what Leonard is attempting to do.
  • Mass "Oh, Crap!": For the first half of the game, at least half the cast, both good guys and bad guys, freak out when DRAGONs appear on the battlefield. In and out of Arzenal.
    • First moment, it's the main original mecha pilots, Tobia, and Celestial Being jump over their entrance. Maito also shudders as he never saw them before, and Tessa also finds it hard to believe they exist.
    • Second moment, they appear on Mars, with Embryo in the mix. Cue the Martian Successors' officers panicking over getting caught in the crossfire. The Yamato crew are speechless and the 1st Para-mail Squadron doesn't understand either.
    • When they appear right in the middle of Misurugi, Julio flips out, demanding the soldiers he's trying to kill to hunt the Dragons.
  • Meaningful Name: The "V" in the title stands for "voyage"; according to Word of God, V represents a new growth for the franchise such that its localization can be marketed to areas outside of Japan.
  • Mecha-Mooks: About all of the Mana's weapons are automated. Somewhat justified as their society was supposed to be free from war, but are resultingly too complacent and weak-willed to do any fighting themselves.
  • Medieval Stasis: Discussed and defied. The fact that the Double Zeta and Zeta Gundam have performance that is on par with Tobia's X-1 and Kincaid's F91 is taken as evidence that they can't possibly be from the events of a century ago from NCC history, as they would be vastly inferior to the Crossbone Vanguard's machines otherwise. This is eventually revealed to be due to the existence of Black Technology in the UC world.
  • Mêlée à Trois: The final battle of the IF route has the combined forces of Dessler's fleet and Dogatie's Jupiter Empire remnants, the 8th Fleet of Gardim, and the Earth Fleet Tenku going against each other.
  • Meta Guy: A lot of Shinn's reactions to the characters and events of Cross Ange don't sound too different to how a first-time viewer would react to the show.
  • Mid-Season Upgrade: The Vangray has two: The Vangnex and the Granvang. Both Souji and Chitose can choose between either of them.
  • Multiple Endings: The game has two endings and both are dependent on Captain Okita's choices on stage 49. By default, the normal ending has the Earth Fleet Tenku go their separate ways while the IF route goes towards "Where Are They Now?" Epilogue.
  • Mythology Gag: On par with other entries in the franchise.
    • The new calendar used in this apocalyptic era being called New Correct Century.
    • The Strike Freedom and Infinite Justice's Combination Attack has a few call-backs to the original Gundam SEED, referencing the Strike vs. Aegis deathmatchnote  and the escape from Orbnote .
    • One of the timeline entries for the AD world reveals that George Glenn gave the Jovians Gekiganger 3, just like he did in W.
    • Kincaid Nau first appears in the game piloting a Mass Production Type Gundam F91. Also, the F91's beam saber animation is a reference to how he destroyed Bugs in the F91 movie.
    • In one of the scenarios, the Yamato is attacked by alien rock creatures called "Balano", a clear reference to the Balanosaurus from the original Space Battleship Yamato.
    • Great Mazinger's Thunder Break cut-in is based on the intro scene of Mazinkaiser vs. The Great General of Darkness.
    • Mazinger Z's One Hundred Rocket Punch Barrage in this game doesn't come from the Mazinger Army, instead, he generates the punches from thin air using Mazin Power. This is a reference to the ending of Shin Mazinger Zero, where Koji punches Gordon Hell into space with a massive barrage of rocket punches, generated by the combined will of everyone on Earth and materialized by the Airborne Element Fixing Device.
    • Mazin Emperor G's Rust Typhoon and Great Blaster animations contain cues from Mazinkaiser's Rust Tornado and Fire Blaster animations in previous SRW entries.
    • Much of Tetsuya's battle dialogue are direct quotes from Great Mazinger, and Tetsuya's Ace dialogue with Nine references lyrics from the Great Mazinger theme song.
    • Jerid and Buran piloting the Byarlant Custom and an Anksha is a reference to them being the pilots for said suits' bases, the Byarlant and Asshimar.
    • Professor Saotome returns as an enemy in this game. However instead of piloting the Metal Beast Dragon, he's piloting the Shin Getter Dragon. This is a reference to Another Century's Episode 3, where Belkt hijacked it in an attempt at destroying both worlds.
    • Much like in the first Super Robot Wars Alpha, the Shin Getter is able to stop the Angel-infected EVA Unit 03 without harming the pilot. (Though it destroys Zeruel instead if you defeat it first.)
    • Ange crashes on the same island that Athrun and Cagalli did in Mobile Suit Gundam SEED. And Athrun mentions that Villkiss reminds him of his friend's mech.
    • Zambot 3 and Daitarn 3 being from the same world as Gundam Seed Destiny is likely a reference to Super Robot Wars Z. In the same vein, Gundam 00: A Wakening of the Trailblazer and post-plot Destiny to Super Robot Wars UX.
    • The "Nicola Wilhelm Research Labs" is a parallel to the "Tesla Leicht Institute" in the Alpha and Original Generation sagas. By taking the corresponding names, they form into Real Life engineer Nikola Tesla and psychoanalyst Wilhelm Reich.
    • The outfits for Veltab and Charlotte are the same outfits worn by the Original Generation in Super Robot Wars 4. Furthermore, their Opposites Attract stance (Veltab being analytical, but awkward, while Charlotte is ditzy, yet sociable) hearkens to how each of the eight originals in 4 were similarly paired together with opposing personalities.
    • A Dynamic Kill using Mazin Emperor G's Emperor Sword can cause Tetsuya to utter "There is nothing this sword cannot cut!" In the Alpha subseries, Tetsuya is one of the few considered Worthy Opponent of the man who utters a similar phrase more often: Sanger Zonvolt.
    • Mazin Emperor G uses both Photon Power and Getter Rays as a power source. This is a mirror of Super Robot Wars F Final upgrading Mazinger Z into Mazinkaiser by adding a Getter Ray reactor to it.
    • An extremely dark one regarding Zambot 3 — depending on route, when you first meet the Jin family, Keiko might mention a number of terrible things that could have happened if they had not had help from the various other heroic teams and factions active at the time. Every one of these did happen in the original anime, where they obviously did not have this help.
  • Negative Space Wedgie: Though it takes place on Earth, a vaguely described storm mysteriously zaps the ZZ-era Londo Bell, Mithril, and Hathaway Noa into the Anno Domini universe.
    • We eventually get an answer to this. One of the Singularities that the DRAGONs generated to cross from the UC dimension to the AD dimension pulled the aforementioned parties along for the ride.
  • Nerf: Some skills were nerfed from previous games in Voyage:
    • "Attack Again"/"Second Attack" only triggers when the pilot who has the skill has 30 points more than the enemy's skill instead of the usual 20.
    • "Will Limit Break"/"Focus Over Limit" has 3 levels and pilots who have this skill by default only max out at 160 morale instead of 170 morale, thus requiring players to put one more level at the skill. Without it, ace bonuses or abilities that require characters or units who need 170 morale are stuck at 160 morale.note .
    • Unlike the Tag Tension Gauge where it requires only two stars to activate a skill, players need to gather three Extra Command Gauges to initiate movement again after killing an enemy. Even if equipping the "ExC Raiser" partnote , at some point, players will run out of Extra Commands unless the pilot has the "Zeal"note  spirit command.
  • Never Trust a Trailer: The trailer shows Amuro fighting Neo Zeon in front of the Axis, giving the impression that Char's Counterattack is going to be reenacted. In the game, however, it's revealed that the Second Neo Zeon War ended years ago, and the Axis shown in the trailer is actually the part that Amuro pushed into deep space at the end of the movie.
  • New Work, Recycled Graphics: Some animations and most BGMs are recycled from Z3.
  • Nice Job Breaking It, Hero: In the game's backstory, after the Celestial Being's global armed intervention weakened Earth's military forces, ZAFT saw this as an opportunity and declared war, starting the Earth-PLANT War.
    • Sagara Kaname's introduction of Black Technology into the UC world not only led to the invention of Arm Slaves and Lambda Driver, but also caused mobile suit technology, such as Psycommu and Minovsky Craft, to advance far more rapidly than it did in the NCC world. Because of this, wars spiralled out of control in the UC world and Earth is on the brink of destruction. All she wanted to do was save Sosuke...
  • Non-Answer: A gameplay example. Ptolemaios 2 Custom has the ability to use TRANS-AM. The description is very unhelpful and does not say what it actually does. What it does is allow the GN Missiles to be used post movement and increase movement by 2. All weapons can be used post movement in TRANS-AM if the unit has had all its stats sans weapons upgraded by 5 bars each.
    Menu description: Your unit enters TRANS-AM state for 2 turns by using command Activate TRANS-AM. Activate TRANS-AM command can only be used once per map.
  • Nonindicative Name: Hathaway's Leitmotif is called "His Name Is Mufti Nabiyu Erin"... Even though it's been established in the story that he ISN'T Mufti Nabiyu Erin despite being the pilot of Xi Gundam (for starters, Chan Agi was the one who killed Quess, not him), and he personally vowed that he never will be after learning about Mufti from the NCC world.
  • Not His Sled: Banagher, Mineva and Full Frontal ultimately decided not to reveal the contents of the Laplace's Box to the world.
  • Not Quite Dead: Even though Full Metal Panic TSR has already concluded by the beginning of the game, all the TSR villains survived their canon deaths one way or another: Gauron survived because the one that died in Hong Kong was a Body Double, Gates survived apparently due to sheer luck, even Yu Lan and Yu Fang survived because Leonard apparently only punished them without killing them. Of course, they all end up Killed Off for Real throughout the course of the game.
  • "Not So Different" Remark: Shinn seems to see his past self in Salia, what with her needing to be accepted by somebody. This comes to a head when she joins Embryo, as Shinn sees their relationship as being similar to the one he had with Chairman Durandal, so naturally, he tries to convince her to fight of her own free will.
  • Odd Friendship: Despite their vastly different attitudes and demeanors, Audrey and Ange still strike up a close friendship. In no small part due to them both being a princess belonging to a group they don't support. Momoka even notes the similarities between them.
    Momoka: It occurred to me a while back, but it could it be you're a, well, a person of high social standing?
    Audrey: What?
    Momoka: I get that impression every time I see how you act, how you carry yourself. I feel as though I'm watching Angelise.
  • Off Screen Moment Of Awesome:
    • It is implied that when Hilda was about to be subject to Police Brutality, Akito arrived and returned the favor tenfold.
    • The Dragons and Tetsuya in Great Mazinger are mentioned to stop the Eighth Angel's descent onto Earth to buy the heroes time.
  • Only in It for the Money: The main motivation for Chris and Rosalie in the game, from siding with the heroes to following certain guys.
  • Original Character: Tatsunoshin "Tatsu" Shinguji, the retired employee of The Senpuuji Concern who hosted Soji and Chitose is in all actually a newly created character by Banpresto. Contrary to the tradition of placing new characters within the SRW character sheet, his tropes will go under Might Gaine's character sheet due to his tight relations towards his parent series.
  • Original Generation: Par for the course for licensed installments but, alongside the usual "Banpresto Originals", V also features the Mazin Emperor G, which is a bit of an interesting case. This unit is made specifically to be a Mid-Season Upgrade for the Great Mazinger, similar to how Mazinkaiser in Super Robot Wars F Final was for the Mazinger Z. The reason it's an interesting case is that it was first announced as a plastic model figure two days before its reveal in V. Though this is not the first time a SRW game included an action figure into it's roster, mind you.
  • Palette Swap: 2 units reused from Z3 had their sprites' colors changed, in the process turning them from Char's Counterattack units to Unicorn units: the Earth Federation's Jegan mobile suits (more or less becoming the Jegan Type A2 without changing the name) and Neo-Zeon's Musaka-class ships.
  • Personal Gain Hurts: Ange thinks it's amusing to Kill Steal from the other members of the 1st Squadron for the cash. It quickly turns sour once she drops a Logic Bomb on their admittedly fragile insults, and, in true Never My Fault fashion, results in Sumeragi yelling at Athrun who was supposed to be in charge of their behavior despite several people, including those not from the 1st Squadron, pointing out that it's completely Ange's fault.
  • Pet the Dog:
    • From their original series where they always got the short end of the stick from every "human" who is technically an evil asshole, the Norma receive a lot of this from members of Earth Fleet Tenku when not dealing with their narcissistic qualities. Therefore, they retain more of their sanity and undergo smoother Character Development.
    • Leonard also gives one to all the women, especially Kaname. During his cooperation with Embryo, he witnesses a a much darker reflection of himself, that contributes to a Heroic Sacrifice.
  • Post-Script Season:
    • Most Gundam entries have already been finished before the start of the game: Zeta, ZZ, and Char's Counterattack have all occurred in the Universal Century world within the past 2 years, Crossbone's plot has happened in the New Correct Century world to "make way" for Skull Heart, and Gundam Seed Destiny finished up in the Anno Domini world about a year ago, taking place at the same time as Gundam 00's second season (with the original Seed taking place alongside the first season).
    • The "Invicible" duo are also this. Almost all of the Meganoids have been eliminated, and the plot of Zambot 3 is stopped early at the apex of Gundam 00's second season when Celestial Being is reported to have driven the Gaizok out by themselves. That being said, Kappei's family still averts Spared by the Adaptation.
    • The plots for the current 3 Full Metal Panic! anime have already been dealt with, so V focuses pretty much exclusively on novel-only content. Still doesn't stop Gauron, Gates, Yu Fan and Yu Lan from serving as bosses, though.
  • Pragmatic Adaptation: Due to the large number of units that use beam weapons in the game, the "beam weapons are useless in the warp corridor" rule from Yamato 2199 is ignored for the final battle with Dessler.
    • In the IF route, this problem is avoided entirely by moving the fight out of the warp corridor.
  • Pragmatic Villainy:
  • Prolonged Prologue: Unlike most other SRW titles, where the player faction forms early on in the story, Earth Fleet Tenku doesn't form officially until Scenario 40 (the entire game is 52 scenarios long), so the "prologue" arguably takes up nearly eighty percent of the entire story. Even discounting this, the story proper doesn't begin until Scenario 9, a prologue length only matched by Alpha Gaiden and only exceeded by Second Original Generation.

    R-Y 
  • "The Reason You Suck" Speech: To put it bluntly, every female pilot (except Chitose when she's the protagonist for some reason) says this towards Embryo after finally killing him.
  • Recycled Soundtrack: This game once again borrows BGM from SD Gundam G Generation for the non-animated Gundam series, but recycles the tracks wholesale from the Gundam Vs Series instead of creating new renditions of their respective Leitmotifs.
  • Red Baron:
  • Redemption Demotion: While still ridiculously powerful, Mazinger ZERO loses its HP regeneration ability after it joins. It still retains its EN regeneration but not to the same extent it did as an enemy. Averted with its attacks where it gains the powerful Final Breast Nova when it joins. Pilots that were fought as enemies have different pilot skills when they join, usually having more abilities and not retaining many of them once they join.
  • Redemption Equals Death: Leonard shoots Embryo when he tries to murder all of the girls they captured, but not before being mortally wounded himself. He even though he's already cross the Moral Event Horizon himself, he'd rather die protecting the women he loved from a madman worse than him.
  • Refused the Call: Ruri tried to recruit team members from the last war, but many had chosen to retire and moved on with their lives.
  • Sanity Slippage: Julio was never sane to begin with. However, as he suffers humiliating defeats and insults from other Hate Sink characters like him, he makes vast irrational decisions that no sane person would make. Some villains even comment how mad he's gotten, to the point tries taking taking on Earth Fleet Tenku composed of the Nadesico, Eternal and Ptolemaios. All of them that either gave him an ass-whooping earlier and are officially backed by other major nations. That doesn't go into how he continues trying to blow up everyone on Arzenal in the process, which pisses off Ange and earns him a a well-deserved death at the hands of Embryo.
  • Screw Destiny: The primary plot involves the main characters teaming up to stop an apocalyptic threat when the Earth is at its last leg.
  • Secret Character: Black Might Gaine, earlier access to Bonta-kun and its secret attack, Savage (Crossbow), EVA-13 (Kaworu Nagisa), Lane Aim with the Penelope, Xi Gundam's Missile Pod attack, Jill with the Raziya, Full Armor ZZ Gundam, Alpha Azieru, Full Frontal with the Neo Zeong, Zinnerman with the Garanceries, Keeping Tieria in the Raphael Gundam, earlier access to Melda with her Cvarke, Jerid Messa with the Byalant Custom, Yazan Gable with the Hambrabi, and the other protagonist with the VangRay II.
  • Send in the Clones: All the original villains have some kind of copy running around.
    • Surprisingly, it seems Crux Dogatie had 3 more clones left undestroyed.
  • Sequel Hook: Many throughout the AD dimension lament that although the World of Mana has lost its power with Sylvia working to eliminate The Remnant, there's a chance they'll return even stronger and start another war.
  • Shadow Dictator: Embryo controls both the World of Mana and The Federation of the AD dimension.
  • Shout-Out:
    • The Shadow Army mooks, after being critically damaged by a Gundam, will ask if it's equipped with Shingan Sensor. This is actually a reference to "Hidden Shadow of G", an extremely obscure UC Gundam spinoff about a ninja Gundam fighting other mobile suit ninjas.
    • Another obscure one happens in the "Three Strengths" DLC mission, where Kouji compliments Shinji, saying that he was a "warrior of miracle", referencing the name of the cheesy, super robot-esque insert song of the Sega Saturn Evangelion game.
    • When Zambot 3 goes up against Hades, Kappei says that if they win, the Mycenae will have to give up their god cards.
  • Sick Episode:
    • Ange catches a cold just like in Episode 7 of her home series. Her portrait even changes to reflect this.
    • In a DLC scenario, Otto Mitas catches a fever because of the stress the Shangrila teens put him through. As a result, Beecha, Mondo, and Mihiro take command of the Nahel Argama and fight off Angelo Sauper and his Neo Zeon forces.
  • Slasher Smile: The hotblooded super robot pilots do this as usual but Ange also joins in on the fun.
  • Sore Loser: On the destruction of Hysterica, being rejected by Ange and shouted down by the majority of Action Girl within Earth Fleet Tenku, Embryo in his real body really didn't take it well and decided that if he's to be rejected like that, he'll destroy Arzenal and everyone with it as payback, he never attempted such thing in the original series. Or in the IF Route, he targeted the Eternal so the women that scorned him go down with him to be his brides in the afterlife. Too bad that was the time Leonard decided to backstab him out of his own personal dislike towards Embryo, giving Tusk or Ange the time to deliver the final blow.
  • Spanner in the Works: Unlike pretty much all the other AD-'verse groups, Celestial Being was not brought about by the machinations of Black Noir. It also had a hand in derailing the intended endings for other protagonists too, most notably the Jin family.
  • Spared by the Adaptation:
    • Black Might Gaine, the beloved Ensemble Dark Horse from the series gets to survive and become a playable unit once players can successfully trigger and complete the secret scenario.
    • Averted with the plot of Zambot 3. Though Celestial Being stopped it early, Kappei's grandparents and his dad are still dead. His older brother Ichitaka, however, remains alive to pursue engineering and publicize a utility for Bealian technology, thus justifying the use of the Ion Cannon without the King Beal.
    • Hathaway Noa reads about the exploits of his New Correct Century counterpart and vows to avoid ever becoming Mufti Nabiyu Erin.
    • Chan Agi survived Char's Rebellion thanks to the Axis Shock happening just as Hathaway was about to shoot her. She eventually reconciles with Hathaway and helps upgrade his Xi Gundam.
    • Thanks to the ELS being Demoted to Extra (see above), Graham Aker survives by default. The same goes for everyone killed by the ELS in the movie, since the ELS aren't in the same universe as the Gundam 00 world.
    • Both Daguza and Marida survive by default, marking the first Unicorn appearance where Marida isn't a secret character.
    • Though she never appeared on screen, Tessa mentions that Nami has been taken into protective custody by Mithril after ARX-8's debut.
  • Spell My Name With An S: A few Getter things have different names or terms used. Getter Robos are usually referred to as "Getter Robots", the ability "Open Get" is rendered "Open Gett", Shin Liger is spelled "Shin Rygar." Also, just as in the Super Robot Wars Z series, the fully evolved form of Shin Dragon is referred to as "Shin Getter Dragon", a term usually saved for the machine first seen in the Playstation video game Getter Robo Daikessen.
  • Spotlight-Stealing Squad: One common complaint about the story is that Yamato 2199 takes up way, way too much of the plot. Not only are almost all early and late stages entirely based on Yamato episodes, it also has nearly an entire universe to itself (the only other copyright series in the NCC world is Crossbone, and even that is pretty much folded into the Yamato plot). This has the unfortunate side effect of completely overshadowing other interesting plots, such as the wildly different from canon storyline of Gundam Unicorn.
  • Stealth Pun: Cowen & Stinger's MAP attack is shaped like a Space Invader.
  • Stock Footage: Some of Ange and Vilkiss's animations during attacks are lifted straight from their home series. Which clash horribly compared to the rest of the game's animations*. The same with the Enryugo's ultimate move, which utilizes its in-show CG model for the charging animation.
    • The same problem is also evident with the Yamato. Which like Vilkiss and Enryugo, lifts CG animation for attacks from its home series.
  • Stronger Than They Look: With so many amazing pilots and main characters in the game, you'd think some of the secondaries wouldn't be worth using. Graham Aker in the Brave seems to be the case, with only 3 attacks (a 4th one is obtained later), and his strongest not being able to be used post-movement. However, not only does he have one of the best unique skills in the gamenote , his Ace abilitynote  and unique mecha upgradenote  ensures that he is one of the best Real Robot pilots in the game, despite being compared to other giants such as Amuro, Kamille, Judau, and even his rival Setsuna. And then when he gets his ultimate attack...
  • Stupid Sacrifice: In one DLC, Susumu Kodai in his Cosmo Zero took a hit from a Metal Beast for Ryoma... who's in a Getter. Subverted because Kodai did it to try to gain Ryoma's trust and respect, in which he succeeded.
  • Super Mode: When Shinji's morale reaches a certain point, EVA-01 can access its awakened form.
  • Super Robot: Present in a Super Robot Wars game, of course, but the NCC world also refers to their Gundams with such a designation, in spite of those Gundams belonging to the Universal Century, which are among the most Real Robot of Gundams (Minovsky Physics and Newtype-use notwithstanding). Then again, they only had other mobile suits and mobile armors as points of comparison and the Grungust is only developed recently.
  • Surprisingly Realistic Outcome: Subverted with regards to mecha in the New Correct Century timeline. At the start of the game, humans and Gamillans alike largely see them as a dated, impractical relic, with one of your allies outlining exactly why they shouldn't be useful in the kind of combat seen in Yamato 2199; this being Super Robot Wars, it's proven that they just weren't using the right giant robots, and by the end of your initial stay in the timeline, Gamillan pilots have gone from mocking "humanoid units" to lamenting that it's unfair to expect them to stand a chance against them.
  • Supporting Protagonist:
    • Ultimately, the chosen protagonist is this towards Nine who has a bigger presence to the plot, undergoes a massive Character Development, interacts with the cast far more than the protagonist, and has ties to the Big Bad. Meanwhile, the subplot for the protagonist is more of their rivalry between Ghuli, Jamie, and the other protagonist.
    • This applies not only to the protagonist, but the Original Generation plot as a whole. The role of primary hero of the story actually goes to the Yamato and her crew (see Big Good above). Much of the game revolves around their quest to save the Earth and in fact the Cosmo Reverse System becomes vital to save all three Earths. By comparison, the OG protagonists are treated with about the same importance as all the other series's involved, and the OG villains are treated as just another obstacle in the heroes way, no different than the Gamilas or the Myceane. Souji/Chitose don't even get to deal the final blow to Nevanlinna. That honor, once again, goes to the Yamato.
  • Teased with Awesome: Yamato's Wave-Motion Gun is shown multiple times throughout the game but isn't usable for most of it.
  • Teeth-Clenched Teamwork: Leonard makes it no secret that he hates Embryo and Amalgam is only joining him to further their own plans.
  • There Is No Kill Like Overkill: Par for the course of the franchise with the Dynamic Kills but special mention goes towards Mazinger Zero's Final Breast Nova attack where if achieving the dynamic kill, Mazinger Zero tosses the remains of its already half-melted enemy high into the air and disintegrates its remains with a Rust Hurricane just to make sure they're really dead.
  • The Women Are Safe with Us: During the final battle against Embryo, apart from all the female cast naturally, several male protagonists make distasteful remarks over how he treats women. Even Leonard Testarossa gets a spit at Embryo when upon trying to kill all the ladies, whom included Chidori and Teletha.
  • This Cannot Be!: Julio loses it when the Misurugi forces fall to the heroes, right at his own doorstep.
  • Token Evil Teammate: It seems that Kamille Bidan is rather fine with having someone like Yazan Gable fighting alongside them. Provided certain conditions are met of course.
  • Tomato in the Mirror: Happens three times with the original antagonists.
  • Too Awesome to Use: The Yamato's Wave-Motion Gun cannot be used for most of the game and is only usable for one stage (two if players get the "fierce battles ahead" route).
  • Too Dumb to Live: After you shoot down one of the Arzenal pilots that turned to Embryo, the latter leaves her to die and flat out admits in front of everyone that he considers her nothing more than a disposable tool. The other pilot keeps fighting for him anyway and meets the exact same end.
  • Unflinching Walk: One of the new Dynamic Kills of Bonta-kun is to have him walk out of the fire after the chaos he brought towards his enemy.
  • Uniqueness Decay: For Joe Rival. Joe has always pride himself for his "Joe the Ace" nickname throughout the series, and often throws his In the Name of the Moon speeches with it. But as Might informed him in one of the in-between-save scenarios, he's not the only ace of the cast anymore:
    Joe: WHAT...did you just say!?
    Guard Diver: "Does that mean...I too!?"
    Battle Bomber: "I three...!?"
    Might: "That's right! You better take note of that, Joe!"
    Joe: "...Why do I have this inexplicable sense of bitterness...?"
  • Useless Useful Spell: The pilot skill "Second Attack" allows a unit to use a support attack for themself (including attacks that are not post-movement) if their SKL stat is 30 or higher than the enemy. The useless part comes into play as a difference of 30 would require the player to buy a lot of Skill stat boosts for the character and that unless there is a huge level gap, it is practically impossible to use the skill with no upgrades in normal gameplay. There are still some pilots who can use "Second Attack" being Amuro Ray and Kincade as they both gain +20 SKL in their ace bonus while Setsuna gains +20 SKL when "Innovator" activates.
  • V-Formation Team Shot: The cover art of the "Premium Anime Song & Sound Edition" of V does this.
  • Villainous Breakdown: This is Sanada's specialty, throwing down against the bad guys despite being a sub pilot of the Yamato where he deconstructs why the bad guys are invincible. Embryo and Black Noir learn this the hard way.
  • Villain Respect: At the "battle is over route", learning of Embryo's distinguishable achievements made on the True Arzenal during the final battle, Dessler admits that humans are far superior and more dangerous beings than the Gamailias could ever be.
  • Villain Team-Up: The Jupiter Empire ally themselves with Gamilas. They are later joined by the alliance of Neo-Zeon and Amalgam.
    • The World of Mana, known as the Founding Nations in-game, supports terrorist groups such as Amalgam, the Logos, the Martian Successors, and the the Dangerous Gold Alliance.
    • Leonard and Amalgam, as well as the remnants of the Martian Successors, later decide to join up with Embryo and his Diamond Rose Knights. Stage 35 even has this alliance support that of Gamilas, the Jupiter Empire, and Neo-Zeon, making for a stage where you have to fight all of the non-Federation human enemy groups (with about 10 bosses).
    • During the penultimate stage Black Noir does an inpromptu team up with the Emperor of Darkness, pooling the remnants of Exev's forces with the resurrected Mycenean Gods and Metal Beasts
    • Nobuyuki Hiyama confirmed via Bandai's product launch eve event that Team Wolfgang, The Asian Mafia, Shadow Army, and The Pink Cats never once worked together in their series. SRW-V marks their first ever team-up to take on The Brave Express Team. They are referred to as the "Dangerous Gold (DG) Alliance." note 
  • Violence Really Is the Answer: When Ange, Tusk, Sosuke, and Kaname are breaking out of Embryo's captivity, they encounter some stray heckling civilians who are after Ange. She then proceeds to call them pigs, completely disjointed from all of reality, and then attempts to mow them down with a machine gun. (Un)fortunately, she fails miserably since the gun's not hers.
    • Setsuna and the other Newtypes like Kamille and Judau can understand that communication is more important for the likes of the ELS but the same could not be said about the Invaders. Setsuna realizes that all the Invaders desire to do is fight and destroy all that is not them and concludes that killing them is the only way to deal with them.
  • Visual Pun: In the cover of the regular edition, the Nadesico is next to the Yamato from the right. Yamato Nadeshiko, get it?
  • Vitriolic Best Buds: Kappei and Akito, having been through the same trauma of having to fight alone without support.
  • What the Hell, Hero?: As opposed to Cross Ange, Ange is given more believable dialogue, where in her initial meeting with Sala, after Sala is concluding her side of the exposition of the war between the dragons and "the False World", instead of out and out being accused of killing dragons, Ange retorts that the whole conflict has been hell towards the Norma as well, in that they've suffered discrimination, lost countless lives, and with no idea of what they're being used for. The scene still ends with Ange flipping out and attacking Sala though.
  • You Are Not Alone: Technically the message all the series in V give to the Norma, to show that they are human, too, and not all other humans are evil. Far from it, many are willing to help you under whatever terrible circumstances you're in. Therefore, they become far more sane and grow to be less of a Dysfunction Junction.
  • You Have Failed Me: Embryo kills Lord Djibril for his incompetence after losing his Brainwashed and Crazy Diamond Rose Knights.
  • You Have Outlived Your Usefulness: Black Noir tried to kill or at least put out of commission many of the Anno Domini universe's protagonists when they didn't turn out to be the great hero it wanted. However, as it turns out, it failed at each attempt.
  • You Won't Like How I Taste: Tetsuya Tsurugi replies that he'll give the gigantic Stinger/Cohen Invader food poisoning when they claim that the combination of Photonic Energy and Getter Radiation in Mazin Emperor G is delicious. Tetsuya then adds that he'll give the Invader a three-course meal of asskicking.

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The Original Wave Motion Gun

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