InuYasha and Kagome's relationship starts out this way. They spent just as much, if not even more, time, bickering with and insulting one another as they did fighting demons and collecting jewel shards, and by the time of the third episode, Kagome got so fed up with him that she promptly left to go home.
Mai-HiME, when Natsuki agrees to work with Mai and Mikoto, although she does eventually become friends with both of them. Further in episode 16, Midori unites the HiME into the "HiME Rangers" against a common threat despite them still holding grudges against each other... although it's subverted given Midori's selfish reason for doing so, and subverted again, and brutally, with The Reveal at the end of that very episode. This happens quite a bit between Mai and Natsuki in the manga, as well. Aside from the pair sharing a Living MacGuffin in Yuuichi, the student council (under Haruka's watchful eyes) is attempting to keep them apart to prove that their side is more efficient in protecting the school from Orphans. Yuuichi once calls out Natsuki and Mai for always fighting, and demands that they start getting along better so that they can defeat Yukino and Haruka. Even when the two factions are merged together under Midori's leadership, Nao frequently verbally exchanges insults with Natsuki while making it clear that she's only in it for her agenda while Haruka contemplates taking control of the group.
Naruto says this is the only reason he is going to tolerate Sai. After Sai abandons the secret mission and is no longer The Mole, he becomes a True Companion. There's also Hidan and Kakuzu, who hate each other but are the perfect team due to their complementary abilities and the fact that Kakuzu can't simply kill Hidan due to his Nigh-Invulnerability.
The antagonists' teams in the Chunin Exam, as noted by the databook, have by far the worst teamwork rating. Teams 7, 8, 10 and Guy have conflicts between their members, but have the ability to work together when they need to, and have ratings of 20-25 in teamwork. By contrast, the other teams do not care for each other, as Zaku shoots Kin in order to also injure Ino, who is possessing her, and the Sand Siblings (with a rating of 5) are essentially described as a one-man team that Gaara controls through fear (Their teamwork gets better after Gaara does).
More recently there's the team-up of Kabuto and Tobi. Each has mutually exclusive long-term plans and is fully aware the other will backstab them at some point, but for the time being they are working together and putting up a significant fight. When Madara takes the former's place, this trope *still* applies despite the two of them having the exact same goal in mind.
Near and Mello from Death Note. Also L and Light in the Yotsuba arc.
In Fullmetal Alchemist (manga and second anime series only), Roy Mustang and Olivia Armstrong recognize that they are both allied to take out the bad guys, but they have such issues dealing with each other that the air actually darkens the first time they talk face-to-face. Olivia doesn't care at all for her brother, and refers to Roy as only the slightest bit more useful than him.
In the anime, Roy and Ed live this trope. Over time, the relationship goes from trying to manipulate each other to "I still don't like you but I do respect you." Envy tries to use his/her/its tried-and-true Shapeshifter Guilt Trip on Edward. When he turns into Roy, Edward briefly hesitates and then smiles and says "You couldn't have picked a better target!"
One Piece. Impel Down. Buggy the Clown and the tops of Baroque Works team up with Luffy, and none of them are too happy about it. Well, maybe Mr. 2.The "tops of Baroque Works" includes Crocodile, who not only gets along poorly with Luffy because of his attempt to destroy Alabasta, but also with Jimbei, over the fact that Crocodile wants to kill Whitebeard, while Jimbei wants to save him and Ace.
Also Zoro and Sanji are a good example of this.
And now we have Luffy, Law and Smoker. Smoker, at least, hates it. Considering he's a marine vice-admiral, forced to work with two of the world's most wanted criminals, with Law doubling as a traitor to the WG and Luffy being the first pirate to escape him and the one he's been chasing after for almost three years, that's completely understandable.
In D.Gray-Man, it's an understatement to say that Allen and Kanda don't get along — to the point where, more often than not, they end up attacking each other instead. But there are numerous times where they have to work together in order to exorcise high level Akuma.
Get Backers, during the Infinity Fortress Arc, has Ban paired with Shido — the person he gets along with least (which is saying a lot, since most people can't get along with Ban). They constantly bicker and start beating each other up. Though it is noteworthy that after their time together, they do get more of a grudging friendship.
The pre-Extended of Gundam SEED, consisting of Shani Andras, Cortho Bauer, and Orga Sabnak are a team of Sociopathic Soldiers with utterly lousy teamwork. They frequently shoot at or through each other, ignore one another's presences entirely out of battle, and hate helping one another out. Despite this, they're pretty dependent on one another psychologically, with Cortho having an utter Freak Out when the other two die.
Goku and Vegeta in Dragon Ball Z. It's mainly on Vegeta's side though. Vegeta teams up with Goku only if he has to, to defeat a common enemy, and Goku usually has to beg Vegeta to give his energy to him to defeat a Big Bad, due to Vegeta's sheer stubbornness and not wanting to admit to himself that Goku is more powerful.
This happens every timeInuYasha and Kouga team up, to the point of "accidentally" smacking each other with collateral damage when they fight a common enemy.
The Gotei 13 is made up of semi-autonomous divisions. As a result, when captains enter a battlefield together they usually stick to their own fights unless they're close friends. Some of the captains have almost nothing to do with each other and disdain each other at best (loathing each other at worst). Cue the battle with the espada Yammi where Kenpachi and Byakuya find themselves having to team up. The only way their pride can handle it is by turning it into a rivalry to see who can kill Yammi first while pretending he's getting in the way of them trying to kill each other. Strangely enough, they seem a lot more tolerant of each other after that event.
Natsu and Gajeel from Fairy Tail have expressed disgust in working with each other when teamed up against Laxus and Faust. It's mostly subsided by the time they fight two-on-two with Sting and Rogue, though Natsu sees no harm in pushing Gajeel away on a mine cart for a chance to fight them on his own.
Card Captor Sakura: Sakura and Syaoran's initial relationship starts out as such, primarily because Syaoran is convinced that he is entitled to the Clow Cards and that Sakura is a pathetic weakling who's out of her league.
The comic Nextwave has the Nextwave Squad, a superhero team formed by what turned out to be a supervillain corporation, on a mission of retaliation with stolen equipment and feeling like it.
Monica: No. Enough. You people will by God act like a team, or at least like people who know each other, or I'll incinerate the bunch of you here and now.
In the "Tower of Babel" arc in Justice League of America, Ra's al Ghul has incapacitated the JLA using Batman's anti-JLA contingency plans. Like exposing Superman to red kryptonite. Once Batman reveals that he's the one responsible, most of the team (especially Plastic Man, Aquaman and the Martian Manhunter) are closer to killing him than working with him, but they push through. At the end, he's expelled from the League. For a few issues. In a neat epilogue, Batman's extended family is shown being mistrusted by their own teams (the Titans don't trust Nightwing, Young Justice doesn't trust Robin, and the JLA stop calling Oracle for advice).
In X-Force and later X-Statix, this was the dynamic between the Anarchist and the rest of the team, Spike and the rest of the team, and especially Spike and the Anarchist. The Anarchist and Spike are both African-American, but the Anarchist is adopted and his parents are white; Spike feels that this makes him, well, not a real black guy, and will never let him forget that; On rare occasions where the two agree on anything, it's usually in the form of Dumbass Has a Point. Eventually, however, they reconcile, with Spike acknowledging that he never really had anything against the Anarchist, and it was all talk to make him look good on camera.
Crops up whenever Batman and Judge Dredd have a crossover — since Batman is a somewhat freelancing vigilante, while Dredd isthe law, they're willing to work together to bring down their enemies, but that doesn't mean they have to enjoy each others' company. Especially given Batman's strict no-killing rule, while Dredd won't bat an eyelid to shoot a criminal if necessary.
The Punisher almost always has to employ this trope whenever he teams up with someone. He and Spider-Man can't stand each other, but they can usually swallow their bile long enough to cooperate against whichever bad guy they're both after.
Spidey feels this way about Wolverine too, disliking Wolverine's willingness to kill and his generally sour attitude. It doesn't help matters that Wolverine long since figured out Spider-Man's civilian identity on account of his heightened senses, and he has no problem knocking on Peter Parker's front door when he wants to talk Spider-business. Again, when the chips are down they've got each other's back.
In the Transformers comic, this often happens when opposing factions face an Enemy Mine situation (the Time Wars and attack of Unicron, for instance), but some set groups within the canon fall victim to it as well. The car-based Decepticon combiner team the Stunticons are noted to loathe their loud, browbeating leader, Motormaster, and generally not get along with each other, as their team includes a vain but depressingly fatalistic killjoy, a paranoiac who fears he's being watched by everything (including inanimate objects), a over-competitive braggart with an ego the size of an immodest planetoid, and an unhinged maniacwho terrifies the other four with 'Terrorist' for a function. It's a wonder that their combined form Menasor doesn't spend most of his time punching himself in the face.
In the 2007 Union Jack miniseries, the Israeli agent Sabra is forced to work alongside the modern Arabian Knight, who works for the Saudi Arabian government, in order to help Union Jack stop a planned terrorist attack in London. Neither is exactly thrilled by the notion.
In With Strings Attached, the four are forced to travel with the Hunter on their quest for the third Vasyn piece. They can't stand him, he can't stand them, but they have to stay with him because they have no other way to the Vasyn piece, and he has to stay with them because his god told him to.
Also in Strings is the uneasy alliance of Brox and Co. with the Raleka. Each side is contemptuous of the other, but they need one another to put together the Vasyn and move it around.
In The Blue Blur of Termina, following their encounter in the jungle, Sonic and Tatl are forced to team up when the Skull Kid incapacitates and leaves behind Tatl in the Subterranean Forest. Despite having a mutual goal in finding the Skull Kid, Sonic and Tatl pretty much hate each other, especially the latter.
In Game Theory, Megane does not get along with Lindy due to a personality clash and a bad first impression. Chrono and Yuuno also got off on the wrong foot. They all still work together to stop Precia.
From here on out, survival required cooperating with the others, and while Nao was reluctant to get along with her fellow Himes, she realized she had no choice but to do things that were difficult for her in order to survive.
The same went for the rest of the Himes.
Part one of Legacy of the Rasengan has Team 7 in all its glory. Naruto is the only one who actually tries to make them True Companions, but it's a little difficult, what with Sasuke's Inferiority Superiority Complex having him nurse a bruised ego and jealousy at Naruto being better than him (he calls Naruto out on being pragmatic, sneaky, secretive... y'know, the way an actual professional ninja acts). Sakura shows a lack of foresight and betrays Naruto's trust to impress Sasuke, which has Naruto viciously beat her down verbally. Kakashi's teaching method doesn't endear Sakura to him (by the time he wants to teach her, Tsunade has already taken over as her sensei) and Naruto considers him more a superior rather than teacher and hardly trusts him (teaching Sasuke one of Naruto's jutsu when he promised on his honor not to, pissed Naruto off), which causes him considerable grief.
Ichy and Dil, the Big Bad Duumvirate of the fourth The Land Before Time film. Ichy is too small to accomplish much, but points Dil, who is nearly blind, in the direction of food for them both; they make it clear that they are partners, not friends, and only stay together out of necessity. Their Villain Song even centers on how much they hate each other.
Films — Live-Action
It's established through certain parts of the film that The Avengers can't stand each other at all, especially Iron Man and Captain America. However, when it comes time to fight Loki's forces, they'll be more than happy to drop their personal issues to stop the threat however they can.
Thor: You speak of control, yet you court chaos.
Bruce Banner: It's his M.O., isn't it? I mean, what are we, a team? No, no, no. We're a chemical mixture that makes chaos. We're... we're a time-bomb.
Nick Fury: You need to step away.
Tony Stark: Why shouldn't the guy let off a little steam?
Steve Rogers: You know damn well why! Back off!
Tony Stark: Oh, I'm starting to want you to make me.
In Inception, Arthur and Eames are often at odds due to their conflicting personality types.
The second of the Joshuu Sasori series, Jailhouse 41, finds the heroine obliged to work together with six other prisoners. Many of them hate her, but are also scared enough of her not to attack her, and recognise her toughness and experience will be a bonus.
This is the whole point of most zombie movies, especially those made by or remade from George Romero. Night of the Living Dead started the trend, with the zombies providing constant pressure on a house full of strangers who fight over what to do while passing the Idiot Ball back and forth like a hot potato.
In the second X-Men movie, the X-Men have to team up with Magneto and Mystique in order to prevent William Stryker from wiping out mutantkind in its entirety. Magneto and Mystique betray them once the threat has passed, and take Pyro with them after his Face-Heel Turn.
In Rick Riordan's The Heroes of Olympus, there is quite a bit of animosity between Hera and more than a few demigods, particularly Annabeth and Thalia, but as Piper points out, they will have to work together to beat the Giants and Gaia.
In Terry Pratchett's Truckers, the tiny Nomes must form a team to drive a lorry. If they can't they will die when the store they live in is demolished. They bicker and fight, but in the end they face the fact they have to work together. They harness the power of the engine to save themselves. Due to the uneven teamwork, steering control comes a poor second.
Discworld: the Ogg extended family is described in a similar light.
Snape and Sirius in Harry Potter despise each other despite being on the same side; Snape has never forgiven Sirius for encouraging him to go look for a fully-transformed werewolf while they were at school, while Sirius trusts anyone who worked for Voldemort as far as he can throw them. Dumbledore has to cajole them into shaking hands at the end of book four, and they continue to trade insults through every scene they have in the following book.
In Andy Hoare's White Scars novel Hunt for Voldorius, the White Scars and the Raven Guard manage to overcome Divided We Fall and do this. They find it difficult enough that the Raven Guard, attacking first, has brothers wondering if the White Scars will really support them.
In the Star Trek Novel Verse, any threat to the entirety of known space results in this, as the Federation tries, with varying degrees of success, to gather all the local powers into a coalition. It sort of works during the Gateways and Genesis Wave crises, and in the desperate days of the Borg Invasion, but there's always a lot of complaining. Now the Typhon Pact has been formed, motivating in turn an expansion of the Khitomer Accords, meaning there's a lot more teamwork going on in the Star Trek galaxy - and with it, more teeth clenching...
In the second Warrior Cats series, one cat from each of the four Clans is chosen by their ancestors for a mission. Two more cats end up coming along on the journey. Since they are from different Clans, some of them are quite a bit tense around each other, even hostile at times, but after helping each other through numerous dangers, they become Fire-Forged Friends.
In Catching Fire Katniss and Peeta have to forge an alliance with previous victors during the Quarter Quell, even though they can't trust them. And, you know, only one person can come out of the Quell alive.
Even on top of that, Katniss and Johanna really take the cake. At one point, Johanna slaps Katniss, and at another, Katniss considers the possibility of shooting Johanna "just to shut her up." They become more like Fire-Forged Friends in Mockingjay though.
This has been the consistent dynamic in Stephen Booth's Ben Cooper/Diane Fry police procedurals. Over the course of thirteen novels, the two have occasionally managed to reach a brief accord, but their personalities are so different that they are always misreading each other, even when it looks like they're about to become Fire-Forged Friends. It's typical that at the beginning of the series, Fry directs a Do You Think I Cant Feel outburst at Cooper when he's asleep.
Hawaii Five-O. McGarrett and Danno in the remake hate each other's guts, but make one hell of a team. It should be noted that their everlasting hatred for each other ebbs and wanes as the plot dictates frequently. In the original, Danno was much more of a loyal follower.
This was a staple of 24. Jack being the kind of guy he is, most of the people who work with him do it with teeth TIGHTLY clenched. But it's not just him. Various government agencies will struggle to cooperate, as will individuals on those teams. Even the villains behind the given terrorist plot will be shown to be ready to cut each other at a moments' notice.
The first season finale of Torchwood. Jack summarizes it when he lists what his colleagues did during the season.
Firefly: Firefly is actually fairly mixed about this, as Jayne and Simon are often at odds with everyone else (and each other), and Inara and Shepherd are often at odds with Mal, but other than that everyone seems to get along just fine. Well except for Jayne and River. And Jayne and Inara. Or maybe it's just Jayne.
Farscape, especially in the earlier episodes, has the theme of highly incompatible beings having to work together to survive. Happens again when Scorpius joins the crew in season 4 (and again in "The Peacekeeper Wars".) No one wants him around, and with very good reason, but John is especially reticent to keep him aboard.
LOST has this come up every time three or more people have to cooperate on something, especially if Ben is involved.
Top Gear has this in most episodes with occasional aversions/subversion/inversions. They were unnaturally supportive of each other for most of the 24 Hour Britcar Endurance Race, but admitted afterward that working together in a Power of Friendship way had made them "feel dirty".
Blake's 7 has this due to some conflicting strong personalities among the crew.
House. Dr House's team falls into this category. The team is polite at best, and Dysfunction Junction at worst. The team does always set aside differences to help the patient, but they never stop sniping at each other. Still, even at their lowest low, they're productive. Then Season Five grabs a shovel. So far, they're still cooperating, but after Season 5, Episode 13, it's pretty obvious that the team has almost no morals whatsoever, and no one seems to be trying to change that. Foreman has all but fallen from grace, Kutner lacks the gumption to back himself up, and everyone else has pretty much bent to House's will. At this point, they're the poster child for why every Five-Man Band needs The Chick. House, being House, seems to prefer that his team be at each other's throats. Hence his signing off on Foreman's thesis and not Cameron's, when Foreman basically cribbed off of Cameron. Among many other things.
Star Trek: Deep Space Nine: At the start of the show, this was the relationship between Major Kira and Commander Sisko since Kira felt as though the Federation was just waltzing into the vacuum left by Bajor's departed oppressors (the Cardassians). They eventually become Fire-Forged Friends. At the end of the show, this became the relationship between Major Kira, Gul Damar and Garak: after seven years of mutual loathing and mistrust, the trio are forced to work together to build La Résistance to throw the Dominion off Cardassia because, even though the Federation, Klingons and Romulans have joined forces to fight the Dominion, they still can't defeat it unless they can convince the Cardassians to fight against the Dominion, too. This also leads to Fire-Forged Friends.
Just because they enter the coalition to defeat the Dominion doesn't mean the Romulans like the Klingons any more than they didn't before. The feeling's mutual.
Dukat and Weyoun have this during the early stages of the war. The latter eventually drops this with Dukat's successor, Damar.
Star Trek: Voyager was all about this; what with the Federation and Maquis having to work together while not necessarily trusting each other. This wore off pretty quick by the end of the first season.
When Janeway proposed an alliance with the Borg to stop Species 8472, it was clear from the beginning it was going to be a suspect team-up.
In Star Trek: Enterprise, this makes up the last half of Season Three, once Archer convinces Degra and most of the Xindo Council that they were being manipulated by the SphereBuilders into attacking Humanity, planning to prevent their own defeat in the future at Human and Xindi hands. This comes across hardest for Tucker, who's forced to work with the man who's responsible for designing the weapon that killed 7 million people on Earth, wiped out his hometown and killed his younger sister.
Murphy Brown. The FYI team will almost always be at each other's throats when they need to be working together, mostly instigated by the size of their egos. Although The Power of Friendship comes through beautifully in the end, they'll have to have a free-for-all shouting brawl first.
A frequently recurring theme on Stargate Universe, primarily demonstrated in the Young and Rush characters.
Also happens on a national scale on planet Novus, populated by descendants of the Destiny crew from an alternate timeline who were thrown back in time by a gate malfunction. The two countries (Tenara and Futura) are bitter rivals over the philosophies of their founders but have gotten over their differences and pooled their resources together to build numerous Generation Ships to take them to another world when their civilization is threatened by a rogue Black Hole.
Played for Laughs when Brody innocently goes to download the Tenaran archive to Destiny, only to receive a withering Death Glare from all the Tenarans present in the room. After a moment of confusion, his colleagues point out that the alternate Brody was one of the chief architects of the Futuran government.
This happens frequently on Misfits, most notably when the group of Fire-Forged Friends kill their probation worker and have to go to extreme lengths to hide the evidence. There are a lot of clashing personalities (and generally appalling attitude problems note yes Nathan, we're looking at you) in the group, plus there's no clear leader, so the bickering never stops and occasionally gets nasty. But they usually manage to stick together when they absolutely have to. That said, when the situation gets really desperate in the season one finale and it looks like a full-scale Misfit Mobilization Moment might be on the cards, the team buckles under the pressure and falls apart completely. In season two, the group shows they are also True Companions, whenever one of them is in danger.
The entire fourth season of Angel, with one exception - that brief period when they were all mind controlled into working together. The depths of distrust, resentment, and betrayal spread through the team meant that imminent apocalypse was pretty much the only thing that could get them in the same room.
The show had Cordelia as a reluctant team member (sort of), it gets worse after her breakup with Xander.
Spike could also be an example, especially in season 4, when he's only working with them so he can get to kill anything at all. Especially prominent with Xander.
Xander towards Angel, although not so much Angel towards Xander.
Not every team on The Amazing Race ultimately finds themselves getting along, the separated couple of Tara & Wil (Season 2) being the best example. She actively flirted with another racer in front of him.
In the Season One finale of Legend of the Seeker, Richard and the newly-introduced Mord-Sith Cara are sent by an explosion to the Bad Future, where Darken Rahl and Kahlan's son killed his parents and confessed everyone in the world to worship him. Cara is initially reluctant to help her master's enemy. However, after she finds out that Nicholas Rahl has killed all her Mord-Sith sisters, she agrees to help him find the way to return to the present. In Season Two, she becomes a loyal companion to him, partly because of the revelation that Richard is next in line for the throne of D'Hara.
Battlestar Galactica: Blood & Chrome Hot-headed, rookie, want-a-be ace Adama teams up with weary, tired, just wants to make it out of the war alive Coker. Throw in a top-secret mission and you've got a lot of shouting between the two.
Present in The Navy Lark whenever Commodore Povey and the Troutbridge Crew were forced to team up to defeat whatever lunacy the Admiralty foisted upon them. In Season one whenever Lt. Cmdr. Price and CPO Pertwee had to team up to outfox Povey's plans to drill them out of the Navy.
The 1986 New York Mets were one of the best baseball teams ever assembled. They were also, almost to a man, a bunch of drunks, womanizers, drug abusers, and masters of Jerkassery. More memorable then their fights against other teams (like literal, knuckle-up fights) were the ones among themselves. One of the more fractious ones was between team star Daryl Strawberry and the unofficial team captain Keith Hernandez.
The New York Yankees of the 1970's weren't called "the Bronx Zoo" for nothing. Team star Reggie Jackson and team manager Billy Martin nearly came to blows in the dugout and had to be separated. Team captain Thurmon Munson and Jackson did not get along, and that was no secret. And of course, owner George Steinbrenner, fired and rehired Martin multiple times. By some miracle of talent and skill, they found the time amidst all this dysfunction to win back-to-back World Series titles in 1977 and '78.
A Teeth Clenched Party can lead to some brilliant situations in Dungeons & Dragons, especially when the players make their characters without caring what the others have. One of the common DM challenges is finding ways to keep the party of butchering each other over a few gold pieces. It's best when an evil character and a good character are forced to work together.
Imperial forces working together with xenos, which has happened in a variety of ways from Worthy Opponent to painfully bad. Indeed, several Imperial forces working with other Imperial forces, such as Space Wolves and Dark Angels, qualify. This is sometimes codified: the races are broken up into two super-factions, Order and Disorder (since the punchier antonym for "order" is already taken.) Disorder are everybody's enemies, all the time, especially each other; Order will team up in the face of an overwhelming threat from Disorder, and fight to the death any other time. This is officially codified by the sixth edition Allies chart, which has four settings (ranging from "battle-brothers" to "come the apocalypse, but not before"), with the middle two representing this trope. The main difference is that in the first the factions dislike each other a great deal but are willing to mostly cooperate, while the second is for those who are relentlessly paranoid and keeping an eye on each other in order to spot the coming betrayal so they can fire first.
Teeth Clenched Teamwork is the only way the Chaos Gods know how to work together.
Changeling: The Lost revolves around this kind of teamwork. Four to six vaguely human characters who have been tortured in unique ways for the last twenty years all show up on earth around the same time and agree to work together out of necessity for numbers. Then a Fetch shows up and three of them want it dead, two of them want to reason with it and one of them is off picking his nose. If any of them actually hurts the others, they will get hit with the result of their Magically-Binding Contract that keeps them allies.
This is how the Inner Sphere responded after the invasion of the Clans in the 3050s timeframe in BattleTech. The five Great Houses (and Com Star) have spent the last three or four hundred years fighting with each other constantly, and when the Clans arrive, initially each faction leaves their rivals to their fate, believing they can hold their own or at least let these 'alien invaders' do the hard work for them. Only the intervention of Jamie Wolf finally makes the Inner Sphere cooperate in what is at best an Enemy Mine scenario.
The five Praetors of New Phyrexia in Magic: The Gathering. In particular, Jin-Gitaxias and Vorinclex never hide their hatred towards each other.
Many fans believe that this will eventually lead to an all-out Enemy Civil War.
Exalted: this is a common feature, especially in Circles that don't get along very well, but the absolute peak has to be when Sidereals of different factions are forced to cooperate. There's even an NPC who goes out of his way to force Bronze and Gold Sidereals to work together.
BIONICLE has this trope in several instances, particularly in the Toa Nuva team. It's mostly just Tahu and Kopaka, though, and they settle most of their differences by the Karda Nui story arc. In the Toa Metru's case, Whenua and Nuju could barely stand one another and Onewa and Matau got on the nerves of everyone on the team. Both teams are True Companions, however, and their reluctant teamwork can be very effective when the situation calls for it.
Crash Twinsanity has it when Crash and Cortex team up to fight the Evil Twins. For starters, there's the game's Rollerbrawl mechanic, as well as the fact that Crash also tends to use Cortex as a bludgeoning and throwing weapon. The game's tagline even lampshades it ("They're working together, but they don't have to like it!").
Alistair and Morrigan of Dragon Age: Origins. Big time. Especially if they sleep together in a dark magic ritual to save his/thePC's life.
This theme continues on into ''Dragon Age II' as well; Fenris and Anders aside from their deep hatred for each other despite an awful lot of similarities tend to alienate others. Fenris in general dislikes mages (though he has less of a problem with the Hawkes) and Anders' obsession with the Mage/Templar conflict compounded by Vengeance leaves him antagonistic towards most of the party members by the third act.
Depending on whether Hawke sides with the mages or Templars in the endgame, certain teammates with full Rivalry scores, but opposing alliances, can be convinced to continue working with Hawke for the final boss fights.
Front Mission gives us a stage where Canyon Crow (The good guys team) has to work with Driscoll. While Driscoll doesn't seem to care, Lloyd is pretty ticked off since Driscoll killed his fiance right in front of him in the opening mission. Even though relying on Driscoll's ridiculously overpowered wanzer is the only way to win (You're greatly outnumbered), Lloyd still tries to kill him when the mission is over. He can't since the OCU (Lloyd's country) as signed a peace treaty with the USN (Driscoll's country).
Mass Effect 2. Similar to the Knights example above, several of your team-mates go at it against each other with biotics (Jack and Miranda) or end up with weapons drawn (Legion and Tali) forcing you to pick sides (or choose a third option if you're charming/intimidating enough). And of course there's the Justicar who agrees to work with you but also vows to kill you after the mission if you're too much of a Renegade.
In the first game, Garrus and Shepherd can have this dynamic if one plays Shepherd as a Paragon. Garrus wants Saren, and the antagonist of his personal mission, dead, with very good reason. He really doesn't care to deal with any red tape or rules in pursuit of these goals, which is mostly why he left C-Sec in the first place. Paragon Shepherd can insist on playing everything by the book because the rules are there for a reason. This can continue to the point that Garrus grumbles it's like he's still in C-Sec.
Also in the first game, depending on how Wrex is talked down on Virmire, him agreeing to help you destroy Saren's facility follows this. Turned around in the third game, if Shepherd would rather not cure the Genophage. If you DON'T cure the genophage, Teeth-Clenched Teamwork turns into a shootout on the Citadel.
Overall, this is something of a theme for Shepard and Cerberus. They tried to kill Shepard in the first game and s/he ruined several operations, but now they're working for a common goal. By the end of the trilogy, they're back to the first game relationship, only with more personal hatred and heavier artillery on both sides.
The team of Sonic and Knuckles in Sonic Advance 3. When the two are chosen in the character selection, the two are noticeably uncomfortable about it.
One of the verses of Knuckles' theme song in Sonic Adventure actually points out about how he views teamwork:
I have no such things as weak spots Don't approve of him, but you gotta trust him This alliance has a purpose This partnership is temporary.
Also, Shadow and E-123 Omega in the beginning of the Team Dark Story in Sonic Heroes after Rouge stopped them from fighting each other. They've got better from then on.
Knuckles and Rouge in Sonic Rivals 2. Justified since Knuckles can't trust her in retrieving the Master Emerald from Dr. Eggman with him.
Sonic, Tails, and Eggman develop this in Sonic Lost World. They spend just as much, if not even more, time bickering with and insulting one another as they do actually working together.
In Scaler, the first person the titular character meets is a Lizard Man named Leon. While he's no less hostile than any of the other wildlife Scaler's encountered so far, he and Scaler are united in their mutual hatred of the Big Bad, Looger. They form an uneasy partnership to try and deal with him. They eventually grow to get along, though they aren't willing to admit it at first—until they realize they're long-separated father and son.
Kane and Lynch. In the first half, they are actually forced to work together, much to the disdain of both- in the second half, they're working together to kill a common enemy, but they still hate each other. In the sequel they both end up pissing off a major crime lord in China, once again forced to work together to survive.
A few of the characters you get in Baldur's Gate: Shadows of Amn often argue amongst themselves and occasionally leave the party due to the other character. Example: If you keep Keldorn the paladin and Viconia the dark elf in the party together for too long, Keldorn will pick a fight with her for the sole reason of her being a dark elf.
The Australian team in World Destruction League: War Jetz fight among themselves as much as they attack the player. Good thing too, as they fly the best plane in the game.
Final Fantasy XIII starts off like this; after being turned into l'Cie they are forced to cooperate in order to survive, but each member of the team has it's own goals and many members hate other members. This often leads to the party being divided into smaller groups and many fights between main characters. Other than Hope holding a large grudge that borders on hatred toward Snow, Sazh could only barely keep himself from killing Vanille, Lightning really doesn't like Snow to the point of punching him three times, and tries to leave the entire party behind on several occasions and doesn't hold back on punishing Fang for her part in getting them in this mess either.
The team in the Fallout: New Vegas DLC Dead Money composes of a band of individuals with their own emotional baggage (and you) who are forced to cooperate together due to the fact that their lives are under the whims of an even worse lunatic who's strapped Explosive Collars on all of them and linking them to ensure cooperation. The Courier is forced to work with them to progress, all the while trying to ensure each others' survival. Later on, when the team finally splits up, you're given the option of either killing them or helping them deal with their own issues, after which they might try to help you in the final mission.
In World of Warcraft, the Alliance and Horde forces guarding the Dark Portal (the common entrance into Outland for both factions) in the Blasted Lands are forced to put aside their hatred for one another for a common cause, but neither is happy about it, and you will be asked to spy on the other faction's plans.
And then there's pick up groups for the players, which range from being decent enough to clear the dungeons to being plagued by bickering, infighting and scapegoating for failures, and being unable to make any progress. To be fair, guilds are also susceptible to drama that can result in players making an exodus from the guild or the entire guild breaking up, despite (or because) of the fact that the players tend to group with each other more often and are used to how they work as a team.
This is only escalated by the new pick-up raid feature in Cataclysm. Take all the problematic combinations you can get with jerks, incompetents, and trolls in a five-man group, and multiply that by five. All new avenues of conflict open up when you realize that healers and tanks, while previously unique and indispensable to their teams, are now in competition with each other.
The Ashen Verdict is a combined order of Paladins and Death Knights devoted to fighting the Lich King. The former, being more traditionally heroic, and the latter, being a group of anti-heroes, often clash over tactics, such as whether to fire on enemy forces with a risk of harming soldiers webbed as human shields. Unlike the Alliance and the Horde, however, they can actually work together.
In Cataclysm, when players are sent to meet Thrall at the Maelstrom, the Alliance quest giver knows full well that an Alliance hero would feel this while working for the former Horde warchief. Unfortunately the developers forgot this and as the expansion put more focus on Thrall, they were faced with angry Alliance players playing patsy to a character that was their enemy just prior to Deathwing's return.
Command & Conquer: Tiberian Sun: Firestorm GDI and Nod temporarily join forces to defeat CABAL, both sides not to happy about it, and go their separate ways after CABAL is defeated.
Tales of the Abyss has Jade, Tear and Anise each suffering this with Luke for a while, when they rejoin him post-Akzeriuth. They're all justifiably angry with him, and clearly don't trust him anymore, and they're mostly working with him for convenience or by coincidence. The only exception is Guy, who went back to Luke voluntarily. And don't worry, they all get better.
This trope also applies to the sequence just before this, in which Asch takes Luke's place to investigate Ortion Cavern with Natalia, Jade and Anise. He's a Jerkass the whole time.
Asch IS this trope through the majority of the game. He becomes the Sixth Ranger after the Akzeriuth incident, but opts to work by himself because he can't stand his "teammates" (particularly Luke); Natalia is the only exception.
In Fire Emblem Awakening The player can command certain units to pair up and work as a team Chrom and Gangrel Even though in the story those two clearly hate each other.
In Tekken 4 Kazuya and his father Heihachi briefly team up in order to fight a squad of robots, they perform well together as a team and are in perfect synchronization, only when the battle is about to end with an explosive finale that Kazuya betrays his father and leaves him to die in a massive explosion. The fact is that Kazuya and Heihachi despise each other to the point that they each tried to kill the other. In the Tekken Tag spin offs the player can pair up Jin with Kazuya his father and like in the previous generation Jin wants nothing more than to hurt Kazuya and Kazuya returns that gesture. Their victory poses actually have them staring each other down, while in another Jin attempts to punch Kazuya before he flies away.
The allied races in Guild Wars 2 tend to clash quite often due to their greatly different social, religious, and moral differences. This is especially pronounced between the Charr and humans due to their long history of war with one another. Only renewed aggression from the Elder Dragons convinces them to put aside their differences.
M and Mary sign a contract in Shikkoku No Sharnoth in order to destroy the Metacreatures. M is completely dispassionate, while Mary grows to hate him more as time passes. In the end, she finally understands him and saves him in some sense, but contrary to what might be expected this does not develop into a romance.
Akai Ito: Uzuki the demon hunter openly despises supernaturals since her big brother was killed by one, Sakuya yields an undying grudge toward the demon hunters due to their act of genocide on her clan, while Tsuzura just want to get the hell out since she hates being the leader of the demon hunters, and don't like people in general. However, they must set aside their difference because Nushi is the real threat.
Broken Saints gives us a villainous example: Benjamin Palmer and Lear Dunham clearly have no great love for each other, but they need each other's help to execute the Evil Plan. Of course, once Palmer has outlived his usefulness, Lear is quick to dispose of him.
The Light Warriors of 8-Bit Theater are each others' greatest enemies and can barely cooperate. However, unlike other examples, this indeed makes it so that they tend to make little to no progress for much of their story, most of it being the actions of others or an individual member (in fact, teamwork tends to make things worse). The problem is that they're a Five-Man Band with no fifth member. The closest thing they have is WhiteMage, who tries to get them to cooperate — but that only leads to more bickering. Couple that with the fact that the closest thing to a Hero amongst them is a Cloud Cuckoolander who is only capable of Crowning Moments of Awesome when his Crazy Awesome falls just right into place (which is rarely), and the other three are an amoral swindler, a homicidal philanderer, and a delusional roleplayer... well, yeah. It's surprising they're capable of doing ANYTHING throughout the series.
In Juathuur, Juoira's group bicker a lot, but most of the bickering is playful, and they still function. Contrast with Faevv's group. which bicker less until everyone goes separate ways because of a general lack of cohesion.
Zii and the Troublemakers, the three-woman rock band in Ménage à 3, more or less runs on this. Yuki and Sonya can't stand each other (though Sonya quite enjoys provoking Yuki), and Zii finds both of them stressful to work with for various reasons — but they all enjoy being in the band too much.
The Vindicators of the Whateley Universe. Kismet, the leader, won't admit she ever makes a mistake. Lemure hates her and is only still on the team because of Sizemax. Dynamaxx enjoys playing them off against each other. Captain Canada! is likely to go off the deep end at the first serious stressor.
This is the conflict driving RWBY's first season. Three mostly good people are forced to work with a bratty, arrogant Alpha Bitch.
The Five-Man Band from Code Lyoko starts out like this, evolving into a True Companions as the series goes on. Though technically fueled by their Power of Friendship towards Aelita, in the beginning they don't really have much loyalty to each other, and it's kind of easy to get them to break up or lose at least one member.
In Young Justice, the villains Sportsmaster and Cheshire obviously can't stand each other from their first appearance together. Fridge Brilliance kicks in a few episodes later when it is confirmed that Sportsmaster is Cheshire's (verbally and emotionally abusive) father, who she ran away from home to escape.
This also occurs between Kid Flash and Artemis for a while after Artemis' arrival, since Wally saw her as usurping the position that should have been occupied by his friend Spee- sorry, Red Arrow.
In the BattleTech animated cartoon, the 1st Somerset Strikers don't exactly get along all the time.
Starscream and Megatron of Transformers Animated are stuck working together for good part of season 3. They clearly hate each other and don't even bother to hide their contempt for the arrangement.
Great Britain and the United States allying with the Soviet Union against Nazi Germany. Winston Churchill famously said "If Hitler invaded Hell, I would at least make a favourable reference to the Devil in the House of Commons."
True even for the Apollo missions, apparently. One of the astronauts himself admits that there were flight crews that "would make you say 'Don't put those three guys in the same room together'", but they were all so motivated to do the job that "it worked."
Chinese civil war, Japanese invasion, Nationalists and Communists. Xi'an incident.
China and both the Koreas are working together to build better relations while purposely excluding Japan. This may be because although the relationship between China and the Koreas have been strained, they are still much better than any of their relations with Japan.
In the War On Terror the USA and NATO cooperate with nations like Pakistan and Afghanistan in order combat terrorist groups like Al Qaeda, these nations have been accused of harboring terrorists, and they don't like the western nations themselves.
Meh. Its the US media which likes this angle rather than any real life version of this trope. Its known that nations work towards advancing what are perceived as their own interests, and don;t bother much with what other countries think.
General Leslie Groves was in charge of The Manhattan Project. His deputy Colonel Kenneth Nichols said he was "the biggest sonofabitch I've ever met in my life, but also one of the most capable ... I hated his guts and so did everyone else, but if I was to have to do my part all over again, I would select Groves as boss."
Kix Brooks and Ronnie Dunn, who comprised Brooks & Dunn, reportedly had almost no interaction outside the studio or on tour — they even had separate tour buses, and their pre-show interaction was mostly limited to having a shot of whiskey together before each show. One of them even told Country Weekly that the impetus behind their 2011 breakup was that they just felt like they had been together for too long.
One of the many reasons the Peninsular War was such a disaster from the French was that the Marshals Napoleon sent there, expecting them to take care of everything while he conquered the rest of Europe, hated each others' guts for the most part and could not cooperate. Michel Ney and Jean de Dieu Soult had to sign a full-blown convention to ensure that there would be no back-stabbing on either side when they pursued John Moore's troops in 1809, and that was only the beginning.
In fact, when Auguste Marmont - freshly transfered from the government of the Illyrian Provinces - took over command of the Army of Portugal in 1811 and tried to help Soult lift the siege on Badajoz and Ciudad Rodrigo despite having received no specific instructions to do so, it came as a huge surprise for everyone.