from a common professional wrestling gimmick match
, a tag team is a group of characters that take turns fighting, usually one-on-one. A common rule is that, in order to switch, the character must leave the stage and "tag" their partner so they can hop in.
In Video Games
, this typically means a group of characters that the player switches control between. Whether or not the characters have separate HP meters is an important consideration — sometimes the HP meters are shared, and other times they are distinct. A Switch Out Move
may be present, as might a Combination Attack
Tag Team Twins
and Ricky Morton
are sub tropes
. Compare Swiss Army Hero
, where one character has multiple forms they can switch between.
Not to be confused with the 1990's rap group who wrote "(Whoomp!) There It Is" and "Pig Power In the House."
Anime and Manga
- Tag-team matches occur frequently in Kinnikuman, most commonly in the American Tour and Dream Tag Tournament arcs.
- In Sword Art Online, monsters only aggro on one player at a time. As such, players in parties take turns attacking a monster and "Switch" with teammates to recover, taking turns until the battle is concluded.
- In Yu-Gi-Oh!, one of the most popular and powerful card archetypes are the "Gladiator Beasts," each of which have the ability to swap themselves out on the field for another one after they've battled that turn. This allows the user of such a deck to have enormous, previously unheard-of flexibility. The ability of the Gladiator Beasts is unanimously called "Tagging Out" by the fans.
- One of the Cars shorts, "Mater's Tall Tales," involves Mater spinning a yarn about once being a monster truck wrestler. When McQueen interrupts him, he merely brushes it aside with a "Don't you remember nuthin? We was a tag team!"
- Top Secret!. A Resistance fighter is battling a Nazi soldier in a tag team match inside a wrestling ring (don't ask). The fighter gets in trouble and tags his comrade outside the ring, who then enters and takes out the Nazi.
- The Gamers: Done as a parody, because the male player switches between his testosterone guided "sorceress" into the actual attractive female actress for his character.
- At the end of Toy Story 3, two of the toys are shown tagging out of the little kids' play area.
- Owen's Velociraptor pack from Jurassic World fight the Indominus Rex head-on while Owen stands a bit away from them, shooting at the behemoth. The second part of the final battle has Blue and Rexy the Tyrannosaurus rex fighting the I. Rex, Blue often jumping from Rexy's back to launch herself at their foe.
- Every tag team match ever. Professional Wrestling also *averts* this with Tornado tag-team matches, where every participant is legal.
- Most long running tag teams have their own names, signature double team and finishing moves. The especially lucky ones will have their own theme, in addition to those of the individual members. This is both downplayed and expanded in Mexican parejas, where tagging is not the only method of switching and entire divisions for "tercias", trios, are common thanks to LLI/UWA.
- Parejas Incredibles is a common lucha libre attraction where tecnicos and rudos are forced to work together against other mismatched teams. This is sometimes combined with Parejas Suicidas, where the losing team then has to compete against each other in a singles match with their masks or hair on the line. WCW had a similar concept with the "lethal lottery", where long running rivals would be paired together, the motivation for working together being qualification for a title shot battle royal, where they would also be free to finally beat on the partner they needed to tolerate to get there.
- The Torneo Cibernetico, most commonly seen on the Mexican lucha libre scene, condense an entire knockoff style tournament into one big elimination style tag team match, where the participants often must switch out based on a "batting order" and the winning teammates must then wrestle each other in an elimination match should they have more than two members left when the other side is completely eliminated. Other times the match is halted after a certain number of eliminations, as a "qualifier" for those left to go to another event.
- Relevos Australianos is a minimum three on three elimination match where each team has a designated captain. Victory either comes when one team's captain is eliminated or every member of the team but the captain is eliminated.
- Donkey Kong Country: This is how the player switches between Kongs in all games; two-player co-op specifically assigns one player to each respective Kong.
- Mortal Kombat
- Every Marvel vs. Capcom game, starting from X-Men vs. Street Fighter all the way up to Marvel vs. Capcom: Infinite. Same goes for the SNK vs. Capcom fighting games (barring SVC Chaos), Tatsunoko vs. Capcom and Street Fighter X Tekken.
- The Naruto: Clash of Ninja fighting games feature "Two-Man Squad" battles where each side fights in a tag-team manner, with the characters on standby regenerating their lost chakra and (some of their) lost HP. Story-based missions which require a particular finishing move means We Cannot Go on Without You if that character is knocked out.
- In Paper Mario and Paper Mario: The Thousand-Year Door, the player could switch Mario's partner at any time, but doing so typically required one turn.
- In regular Pokémon battles you can have a team of up to six Pokémon but only one Pokémon is present in battle at a time; switching Pokemon requires a full turn (allowing the opponent a free strike). Later generations introduce a small number of two-on-two and three-on-three battles to mix things up.
- The fifth generation also introduces "rotational" battles, three-on-three battles where only one Pokémon on each team can participate at a time, but switching between them is a free action.
- Skullgirls, much in the same way that it works in Marvel vs. Capcom.
- Soul series:
- Soulcalibur II has a Team Battle mode where you fight with multiple characters, but you only switch when your current fighter is defeated.
- Certain single-player battles in the Story and Tower of Lost Souls modes of Soulcalibur IV utilize what is known as "Active Matching Battle" (AMB). Players control a team of 2-3 fighters (pit against a CPU team of 2-4 fighters) and can switch to the next character on standby, even mid-combo, so long as at least one node in a three-tier gauge is available. When one combatant is defeated, the succeeding character in the lineup will simply run in to continue the battle (unless they're considered important enough to toggle a round intro beforehand).
- The F2P spin-off game Lost Swords uses a Partner system similar to the above AMB, with the player being able to choose their "second" character from a list of allies prior to each mission. In battle, the Partner Gauge would slowly fill up over time and once it reached maximum capacity, the player could then switch out to their ally and control them until the gauge emptied, with any damage taken during that time only expediting the rate at which the Partner Gauge decreased.
- Super Smash Bros.:
- The Pokémon Trainer in Super Smash Bros. Brawl doesn't do all the fighting himself, but can switch between each of his three Pokemon during combat, including Squirtle, Ivysaur, and Charizard (in that order). However, all three of the trainer's Pokemon share the same damage meter, meaning that switching Pokémon doesn't change the meter's damage percentage.
- Captain Olimar of Pikmin fame can utilize his army of Pikmin for various attacks, much like in his own game franchise, but his Pikmin are still at risk of dying. Thankfully, though, Olimar can just pluck new Pikmin any time the player controlling him pressed B to do so. The last used one will usually go to the back of the "line" so another can be used.
- While Zelda and Shiek are actually the same character (up until the fourth game, at least), they can still be switched between during each match to access one of two different ability sets. Despite their lightweight, Zelda's magic possesses more damage capacity, while Sheik's physical attacks are much faster and combo-friendly.
- Tekken Tag Tournament and Tekken Tag Tournament 2 have this as the basis of the game.
- Viewtiful Joe 2: Joe and Silvia share the same HP meter and have to physically tag in and out. Holding down the tag button results in a damaging Combination Attack, which grows more powerful depending on the length of their VFX Gauge and the duration of their charge.
- In Kizuna Encounter: Super Tag Battle, both characters have separate HP meters, and the round ends when one is depleted, no matter how much HP the partner has left.
- Dead or Alive, starting from the second game, has a Tag Mode.
- Some entries in The King of Fighters series have modes where characters can be swapped in and out of battle. 2003 and XI implement a Multi-Shift system in the vein of the Marvel vs. Capcom games as the default form of battle.
- In the Warriors Orochi series, you form a team of three fighters, and while each of them has their own life meter, the game is over if any one of them is defeated by the enemy.
- "Dramatic Change" mode in the Wii version of Castle of Shikigami III. One player controls two characters who share a life meter but can be switched in and out at any time.
- Added to the Sengoku Basara series in the Expansion Pack of the third game. Rather than having a bodyguard, the player can bring in another playable character who they can swap with.
- Starting from Mega Man X7, the Mega Man X series uses what is known as the "Dual Hero" system, allowing you to bring 2 characters (of three — and later, six — available ones) into a stage, with each character having separate health bars. Their different abilities lets them tackle different parts of the stages easier. Mega Man X8 would greatly expand upon the mechanic: Players can call upon their partner to free them with a Tag Assist/Rescue Change when trapped by certain enemy attacks and once the Attack Gauge is full, they can perform a Double Attack that demolishes everything on screen and does heavy damage to bosses/mini-bosses. Additionally, when a character takes critical damage (even from spikes with the right equipment), they'll immediately switch out to their partner and slowly recover a set portion of their health. However, the player will be unable to use them again until the Attack Gauge is refilled.
- The Simpsons go to Japan and attend a Sumo wrestling match; Homer gets in a scuffle with one of the sumo wrestlers, then Bart tags in and uses a folding chair on the sumo wrestler.