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- In Yu-Gi-Oh!, Yugi Mutou switches consciousnesses with Yami Yugi in this way, at least after little Yugi finds out about Yami. Whoever's soul is not using the body stays in the holding place in the brain. They tag in and out to switch. Their ability to do this comes in handy when fighting an opponent who can read their thoughts.
- In Hunter × Hunter, this is the basis of Goreinu's abilities. He can summon two gorillas, a black one and a white one, both of whom can move about on their own. Goreinu can instantly switch locations with the black gorilla; he can cause someone else to switch locations with the white one.
- One Piece: Luffy attempts this with Zoro, who is holding off Arlong. Unfortunately for the swordsman, Luffy's idea of a Switch-Out Move involves sending Zoro (who, mind you, is heavily wounded by this point) flying backwards about 100 feet in the air.
- Also when Luffy switches with Buggy in his battle with Mihawk.
- Birdy the Mighty: Given that Tsutomu and Birdy share the same body, they can switch with each other whenever needed.
- Sword Art Online: Switching is heavily used technique where the player switches with their partner after attacking the enemy, offsetting it, and the partner does a follow-up attack so the former can recuperate.
- Castling in Chess swaps the player's king with one of his rooks.
- The number 11 card in the game Sorry has two options, like several other cards in the game. If you draw a number 11, you can a) move eleven spaces, or b) swap places with an opponent.
- Some cards in Magic: The Gathering allow you to do so, such as the "Ninjutsu" mechanic, which allows you to trade one attacking creature for another in the middle of combat.
- The Gladiator Beast monsters in the Yu-Gi-Oh! card game have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
- The Pokémon Trading Card Game allows Pokémon to switch back to the Bench [a reserve area] after it attacks. The most infamous card to do so among players is Dunsparce, which, for minimal Energy costs, inflicted Confusion and would retreat back, making it near impossible to defeat. Most subsequent cards based on Dunsparce have had an attack-and-retreat move since.
- A staple in Sonic the Hedgehog games' multiplayer races is a Monitor that, when struck will cause the players to switch places. This began in Sonic 2 and returned in Sonic Colors and Sonic Mania.
- Some items and events in the Mario Party games allow you to switch spaces with other players. Some do so with one specific character (such as the Warp Pipe), while others will shuffle everybody around (such as a number of Bowser events).
- The Legend of Zelda Oracle of Ages had a Hookshot variant (appropriately called the Switch Hook) that acted like this, causing Link and the target to switch places.
- Pokémon: While combat in this series mostly revolves around one-on-one Tag Team matches, there are various moves that cause a Pokemon to be switched out. These provide additional effects over a normal tag-out, and/or may be used in situations where normal switches are not possible:
- The "Baton Pass" move passes on any of the user's stat changes (e.g. attack/defense boosts or drops) to the next Pokémon switched in. The same applies for all adverse non-cardinal status, like binding, infatuation, confusion, and the like.
- "U-Turn" and "Volt Switch" attack the opponent and then immediately switch the user out, all during the same turn.
- Ally Switch switches position with the partner in a Double or Triple battle.
- Moves like "Roar" or "Whirlwind" force the opponent to switch out, while "Dragon Tail" and "Circle Throw" inflict damage and force the opponent to switch out (during the same turn). These moves have decreased priority, allowing the opponent to strike first before it hits. Use of these moves forces the opponent's stats to reset; this no doubt infuriates a player using Baton Pass to power up his would-be sweeper.
- The fifth-generation "Escape Button" item causes the user to switch out after being hit by an opponent's attack; this can allow the user to strike first and be switched out on the same turn, but the item is consumed after one use. Also in the same generation, the "Red Card" item causes whoever hits the holder to switch out.
- A few sacrificial moves (like "Healing Wish") cause the user to faint, but in return grant effects (such as restored HP) on the next Pokemon sent out.
- "Parting Shot" switches the user out after lowering the opponent's Attack and Special Attack stats.
- Wimpod's "Wimp Out" and Golisopod's "Emergency Exit" abilities switches them with a partner Pokemon if their HP falls below 50%.
- Shows up in wrestling games all the time, for one, as double-team moves.
- The Capcom vs. Whatever series applies these to super moves, allowing your partner to jump in as long as you have the meter to cancel into their super move (called "Delayed Hyper Cancels" or "DHC"). Marvel vs. Capcom 2 and 3 also have the "Snapback" command that forces your opponent to tag out if possible.
- Marvel vs. Capcom: Infinite has a much more liberal switching system, allowing you to basically swap freely but removing the DHC system from previous games.
- Tatsunoko vs. Capcom lets you switch characters during a aerial juggle, called a "Variable Aerial Rave". It requires a bar of super meter to perform. Marvel vs. Capcom 3 has a similar system.
- Skullgirls takes inspiration from the Capcom vs. Whatever series in its switch-out moves, and adds its own take on it with several characters coming in in unique ways: Valentine comes in a straight path along the ground, Cerebella drops in from directly overhead, and Squigly busts out of her grave wherever on the stage it may be, just to name a few examples.
- Tekken Tag Tournament lets everyone have one tag grapple to trade off with his or her partner with a generic stomp, along with coming in after a launcher for a nastier tag juggle (as it killed your ability to recover its lost health). Characters would also get specific partner maneuvers, such as King Irish Whipping an opponent to Armor King for a power slam.
- Out-of-battle party members in the Mana Khemia series can swap in at the end of an allie's attack to throw in one of their own, sometimes with additional effects such as reducing the target's defense. These attacks can be chained, which sometimes triggers a Combination Attack. Alternatively, they can swap in to protect a targeted ally.
- Hearthstone: Heroes of Warcraft has a card called the Alarm-o-Bot, whose entire purpose is to be cast cheaply and then, at the beginning of your next turn, trade places with a random card in your hand. The intended purpose is to empty your hand of everything except some Awesome, but Impractical badass beater and sneak it into play without actually paying its casting cost.
- Dead Or Alive 5 Ultimate introduced "Force Out" attacks for tag mode. Hitting one of these on an opponent would both switch the character they were using out, as well as change the character you were using.
- In the One Piece fighting game Burning Blood, Bartholomew Kuma is able to do this to a fighter by using the powers of his Paw-Paw Fruit to warp them away temporarily, switching them out and preventing them from being used for a time. However, it differs from most moves of this nature in that the character in question is considered to be knocked out while they're unavailable, meaning that disabling all of a team's fighters will result in a win for you regardless of how much health they have remaining.