"The boulder helped, too. He only had to push it a little. Mostly it crawled on its own. That was nice, but he wished it wouldn't moan so. Boulders shouldn't moan. Especially not in French. It wasn't fair to make him listen to it."It's common in media to allow inanimate objects the power of motion. Sometimes this is done for plot reasons. Sometimes this is done to add an element of surprise or the supernatural to a work. Whatever the reason, this trope is for when typically inanimate objects are self animated in a work. When this happens, it is always obvious to the viewer and to any characters aware of the process. Depending on the object and whether there's a Masquerade going on, it might be obvious to everyone. Often objects that have this trope applied to them are anthropomorphized to a degree. Normally they are just given faces, but they may also be able to interact with their environment and hold things in ways that you wouldn't think a sofa would be able to. How and why this happens varies from work to but there are some common variations:
— David Brin, Sundiver
- They were always animate to begin with, but they often have to maintain a Masquerade. In that case this will generally hold true for all the same objects or to put it better the representatives of their kind.
- They were made animate by the Power of Love.
- They absorbed some kind of Applied Phlebotinum, are Haunted Technology, or A Wizard Did It. (See also Instant A.I., Just Add Water).
- They are transformed humans.
- They are possessed.
- Or simply Rule of Funny.
- Anthropomorphic Food
- Dancing Pants
- Living Statue
- Living Structure Monster
- Living Toys
- Love Imbues Life
- Talking Appliance Sidekick
- Talking Poo
- Talking Weapon
- Sentient Vehicle
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- This 1998 commercial for Heinz Ketchup has living tomatoes squeezing themselves into ketchup.
- The Parkay ads with the talking Parkay container.
- Mr. Bag from the Sonic commercials.
Anime and Manga
- Where to start with Bobobo-bo Bo-bobo? The main characters include egotistical confectionery Don Patch; the soft-serve ice-cream-headed Softon; walking jelly mold Jelly Jiggler, and Torpedo Girl. Non-main characters include hamburger men, the Dynamite Brothers, a green onion man (or is he garlic?), and talking fries and chocolate.
- Soul Hunter has supernatural humans, animals, and objects; one mischievous spirit turned out to be that of a biwa and was able to return to human form once she absorbed enough moonlight.
- Moe from Love Hina - see the Japanese example in Myth and Legend, below.
- Beatrice from the manhwa 13th Boy is a walking talking cactus with a face. He only talks and moves when around Hee-So Eun, the main character. Hee-So wonders if he's some sort of mutation. The truth is that Beatrice was given a heart by her first boyfriend Whie-Young Jang, who possesses a mysterious magical power. He did something similar to his friend Sae-Bom's stuffed rabbit Mr. Toe-Toe, though he is no longer "alive."
- Oku-sama wa Mahou Shoujo has several of the household items in Ureshiko's home be alive, thanks to her magic.
- In Servant × Service, the pink stuffed bunny that appeared every now and then turned out in episode 4 to be no mere Series Mascot, but the section manager himself! Who is apparently so shy that he had to resort to working via a remote controlled bunny....
- In Pandora Hearts, Oz the B-rabbit used to be a pair of ordinary stuffed toys. The Abyss gave the dolls a shared consciousness.
- Omamori Himari has Lizet who is actually a tea cup. To be precise, she's a Tsukumogami, and object that became living after 100 years of use and love.
- Kenjirou Isshiki of Vividred Operation has his consciousness transferred to a stuffed otter for most of the series.
- The cast of Spoon-hime no Swing Kitchen from Okaasan To Issho are animated kitchen objects.
- Boku no Tomodachi, also formerly seen on Okaasan to Issho, has animated appliances as major characters.
- In The Autumnlands: Tooth & Claw there is Magister Eikhoun's animated chair which Learoyd uses as a mount for a time.
- Depending on the Writer, Doctor Strange's Cloak of Levitation has the ability to move on its own and can also grasp and hold things like a second pair of hands.
- Linus's security blanket in Peanuts starts stalking and attacking Lucy in one series of 1965 strips.
- Most items in New York became vaguely sentient and capable of movement during the X-Men crossover Inferno due to demonic possession.
- The Colbert Report: Stephen is defeated in a health care reform debate by a table and a desklamp. He is the only one who can hear them though.
- In Doctor Who In Nine Easy Steps, the Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe is known thoughout as "Simon Pegg's evil ceiling".
- In the The Darker Knight, the television comes to life and teams up with Batman.
- The fangame Mother: Cognitive Dissonance starts similarly. After making Alinivar go back in his cave to get a gold rock, there's a crash and his own piece of artwork comes to life to attack him. He then has to fight flowers after a second crash, and the objects only become weirder from there.
- Mother 4 shows in its trailer one of your enemies is a living, brown Autumn leaf.
- In the fanfic The Annoying Mole A Hetalia Trollfic Austria's mole is alive, and as you can guess, it is very annoying.
- The Chaotic Evil Volleyball of Terror from Calvin At Camp.
- Illogica Safe from Zany To The Max.
Films — Animated
- The Brave Little Toaster: All the electrical appliances are sapient and with their own personality. The protagonists got attached to their "master".
- Cars, only there's no need for a Masquerade as they are the only inhabitants of the earth.
- Toy Story has all things that qualify as toys being alive and intelligent.
- In Beauty and the Beast, people are transformed into objects by a vengeful enchantress; they also pretend to be regular objects around strangers.
- Aladdin: Magic Carpet.
- Fantasia: Mickey the Sorcerer's Apprentice (no, not that one) animates some brooms to help him out. It does not go smoothly.
- Dumbo: Casey Jr., the circus train.
- Pixar's corporate logo is the titular lamp from their animated short Luxo Jr. It appears in the opening title of all of their films.
- Merlin in Disney's The Sword in the Stone owns a whole house of animate furniture, most prominently the tea set with the insolent sugar bowl. He also magically animated a castle's worth of things to clean themselves.
- Screwy the baseball and Darling the baseball bat from Everyone's Hero.
- Golden Films was fond of this trope. Most of the time they never explained exactly why the objects came to life:
- Prince Edward's possessions in The Prince and the Pauper (1995)
- Melody's (Not Esmeralda in their version) Instruments are alive, and tend to upstage the "Lead" Characters, in their version of The Hunchback of Notre Dame (Golden Films). The most explanation we get is, she has some vague Magic, or something?
- Pocahontas' canoe in Pocahontas (Golden Films)
Films — Live-Action
- Night at the Museum has the contents of the museum come to life in secret every night, though the Masquerade seems to have been given up by the sequel.
- Transformers Film Series: Regular appliances became Transformers when exposed to the MacGuffin in the live-action movies.
- Who Framed Roger Rabbit: Eddie Valiant's gun and bullets, plus Benny the Cab. And EVERYTHING in Toontown! Even the buildings had eyes, and sometimes mouths.
- The killer tire from Rubber.
- At the end of Bedknobs and Broomsticks, Miss Price casts the Substitutiary Locomotion spell on an old armory. The result? Animate suits of armor beating up the Nazis. It's exactly as awesome as it sounds.
- Everything in Mr Toads Wild Ride. Even the water!
- A rope walks into a bar and orders a drink. The bartender says, "I'm sorry, but we don't serve ropes here." So, the rope leaves. He meets another rope, who says, "I can get that bartender to give me a drink." The second rope enters the bar and orders a drink. The bartender says the same thing he said to the first rope, and the second rope leaves. The first rope is waiting outside for her, and when she leaves, the two ropes see a third rope, who says, "I can get that bartender to give me a drink." The first two ropes tell him, "No, they don't serve ropes there." However, he undoes his ends and ties himself into a knot, and then enters the bar. The bartender looks at the third rope and asks him, "Are you a rope?" He replies, "No, I'm a frayed knot."
- Stephen King's Christine is one. Then again, his usage of this trope (from Killer hedge animals to laundry machines) is so prevalent in his work it has been parodied in Family Guy, where a Stephen King running low on ideas (implicitly due to this trope and his prolific output) is reduced to pitching "Oooh, Scary Lamp!". The pitch is accepted.
- The Luggage from the Discworld novels is made of sapient pearwood and runs around on a hundred tiny legs. This being Discworld, there is no Masquerade involved. People just naturally get out of the way of the box that could eat them.
- Sapient pearwood Luggages see a fair amount of use in the Agatean Empire. However, the Luggage, the best-known in the novels, has been noted to be a little more aggressive than its siblings. Judging by some descriptions of The Luggage's trip around the Counterweight Continent, it can also mate and have children.
- Discworld's trolls and gargoyles are implied to have originated when rocks and statues respectively became animate. The Power Of Faith can also have this effect, as shown in Pyramids when Dios's snake-headed staff becomes animated.
- Horace the cheese from Wintersmith. He's a wheel of Lancre Blue, which has been established in other Discworld books as being abnormally lively for a cheese under normal circumstances. Since Tiffany Aching, who is very good with cheese, made Horace, he apparently achieved sapience and started hanging out with the Nac Mac Feegle, who are also small, blue, and belligerent.
- The titular protagonist of The Velveteen Rabbit.
- A variant is seen in the novel Brother to Dragons, Companion to Owls; the protagonist can speak to any inanimate object that has been handled by humans enough. Some of them have... unique... personalities, like the bomb that really, really wants to explode.
- The title character of the Garrett, P.I. series has a painting of a woman named Eleanor that may or may not be inhabited by her ghost. He's the only one who can see it move (since he was the only one who could see her ghost to begin with) and often talks to it, although she never answers.
- Garrett tends to invoke this trope facetiously, like when he describes tripping over furniture in the dark as if he's being attacked by a homicidal chair. With sixteen legs.
- Everything in The Annals of the Chosen can develop to at least an animal's intelligence. In areas dominated by nature, this means Everything Trying to Kill You unless you make some sacrifices, so to speak. Artificial objects are imbued with a desire to fulfill the purpose of their creation, which can still be a bad thing if the objects are weapons.
- While Dor from Xanth can't animate, he can still talk to any inanimate object (and they answer back).
- The toys in Susannah York (yes, the actress)'s novel Lark's Castle are inanimate but able to think, until some of them are animated by a "lifestone".
- In Thomas Baum's It Looks Alive to Me!, the premise is that once the moon rock exhibit was added, all the exhibits shaped like living creatures came to life.
- The Ice-Cream Cone Coot and Other Rare Birds features many "birds" that are really just Animate Inanimate Objects that resemble birds.
- All of the characters in Lemony Snicket's book The Latke Who Couldn't Stop Screaming (a Christmas Story), including the eponymous latke, a string of lights, a candy cane, and a fir tree. Lampshaded:
"This may seem like unusual behavior for a potato pancake, but this is a Christmas story, in which things tend to happen that would never occur in real life."
- In the Choose Your Own Adventure book Return to Brookmere, the protagonist is accompanied by a magical talking amulet named the Mouth of Mimulus.
- The protagonist of Seanan McGuire's Velveteen stories has this as a superpower, though it only works on inanimate objects that have been made to look like living things. She can also modify them to an extent to give them weapons, i.e. a stuffed bunny rabbit growing claws and sharp teeth when she brings it to life to combat her enemies.
- The Dragons of Wayward Crescent from The Last Dragon Chronicles.
- In Twisted all the living amusement park rides (except red coasters) began as ordinary rides that were destroyed or put into storage in the human world become living creatures in the Amusement Park Between. It's also mentioned that the stuffed animals won as prizes come to life, but never shown.
- Many stories by Hans Christian Andersen contain inanimate objects talking to each other.
Live Action TV
- The Nestene Consciousness' Autons from Doctor Who. Dime store mannequins are the most famous type, but they can be made to resemble any object made of plastic, including an evil doll, a man-eating trashcan, or a comfy chair of doom.
- Or its most impressive accomplishment: real people.
- Also from Doctor Who, the Weeping Angels as a special example, in that they have always been animate, but can only move when no one is watching them. They most frequently take the form of ultra-creepy statues, but anything that holds the image of an angel can become an angel if one of them is close. So a photograph, a TV screen, or even a sketch might come alive. Don't put them near other statues.
- This seems to be a feature of Time Lord technology. In their earliest days, they created the living metal validium; the Hand of Omega, a quasi-sentient stellar manipulator; and the Moment, the galaxy eater, a weapon so powerful the operating system became sentient. Their most famous examples of living technology, however, are the TARDISes, Living Ship time machines.
- Inverted in Soap: Bob is strictly a ventriloquist doll but often characters will forget and talk to him like he's a separate character from Chuck, the one who controls him. The Only Sane Man, Benson, is one of the few who never gets confused.
- This is the entire premise of the Bryan Fuller show Wonderfalls, though only the main character can see them.
- An episode of Haven has machines start acting on their own and killing people. Turns out they were all repaired by a Troubled mechanic who is unaware of his "uniqueness".
- Another episode has stuffed animals and people come alive.
- Sesame Street 's Elmo's World segment has a side table drawer, window shade, computer and TV that prance around and interact with Elmo.
- Monty Python's Flying Circus featured a race between a wash basin, a water closet pedestal, a sofa, Joanna Southcott's box, a hat stand and a lamp. Affected in stop-motion animation as opposed to the form Terry Gilliam employs.
- Metaroids in Tokumei Sentai Go Busters.
- Most supporting characters in Okaasan to Issho 's Monoran Monoran are tsukumogami, such as a post box, magnifying glass, and three alarm clocks.
Myth and Legend
- The Greek myth of the musician, poet and prophet Orpheus, who was taught by the god Apollo to play music so beautifully that he could tame animals, soothe stormy weather, and bring inanimate objects to life.
- The myth of Pygmalion and Galatea, told by Ovid, which makes this trope Older Than Feudalism.
- According to a Japanese legend, objects that have been abandoned for a hundred years (teapots, umbrellas, etc) can come alive, and are known as tsukumogami. Fridge Logic waves away some problems by explaining electricity repels such creatures, hence modern examples are rare. Also serves as a commentary to the effect that people don't really save things for that long anymore.
- Wizards (and Clerics with the Chaos domain) in Dungeons & Dragons 3.5 can cast the spell animate object.
- In the role-playing game In Nomine, one class of angels, Kyriotates in the service of the Archangel of Lightning, can possess inanimate objects.
- Promethean: The Created is based on this trope. Prometheans are formed from dead body parts, machines, or other things and come to life. For many the goal is to become human. For others...
- Nobilis takes an animistic view of the world: everything in the world has a spirit, whether it is a cloud or a rock or whatever. Normal humans live in a reality like our own and cannot normally see these spirits, but if they switched their perspectives around they'd see all spirits ever at the same time. Unfortunately, this would be really bad for them and their sanity. While seeing reality as it really is might be correct, it does not make for a very functional existence.
- The Duston archetype in the Yu-Gi-Oh! TCG are living dust particles.
- The MOTHER series as a whole takes this Up to Eleven.
- In EarthBound Beginnings, you start your adventure off fighting two possessed Lamps and a Baby Doll, and then you start to fight vehicles.
- Same in EarthBound. Expect to fight coffee mugs, angry taxi cabs, circus tents, piles of puke, trash cans, exploding trees, stop signs, molecules, abstract art, and so much more.
- MOTHER 3 isn't far behind its predecessors, with living yams (baked or otherwise), beans, musical instruments and suits of armor, a sword and a shield being animate on their own.
- Parappa The Rapper features P.J. Berri, a living teddy bear, Sunny Funny, a daisy with a human body, and Chop Chop Master Onion, an anthropomorphic... take a guess.
- Chulip contains (among other things) a stone lion, a gravestone, an eggplant, and a telephone pole as characters. And yes, you kiss all of them.
- Most of the shopkeepers and some of the potential townsfolk in Magician's Quest: Mysterious Times are anthropomorphic objects, for varying degrees of anthropomorphic. Shopkeepers include a wineglass, a dressing dummy, a lightbulb, and a barber pole. Townspeople include an anthropomorphic Russian Doll, a brownie townsperson and a watering can shopkeeper — although they may just be people with unusual head wear.
- The Japanese legend that objects can become animate (see "Myth and Legend" above) is used in Touhou with Medicine Melancholy (a doll), Kogasa Tatara (an umbrella), Hata no Kokoro (a collection of masks), the Tsukumo sisters (a biwa and a koto) and Raiko Horikawa (a taiko drum). Kogasa has the classic tsukumogami origin (hence the name of her theme song, "Beware the Umbrella Left There Forever"), while Raiko and the Tsukumo sisters were animated during one of Gensokyo's frequent incidents, and Medicine's and Kokoro's exact origins are unknown. They manifest human bodies which are separate from the items they originally were.
- In Journey, banners and cloth you'll come across largely resemble marine life, with rays, jellyfish, kelp and so on moving like the air was an ocean.
- Pokémon has a number of examples.
- Banette used to be a doll that was thrown away by a child, and now seeks revenge. By extension, this also applies to its unevolved form, Shuppet.
- Rotom can possess objects, as revealed in Pokémon Platinum, where it can possess a washing machine, a lawnmower, an oven, a freezer, and a table fan. Specifically, it possesses technology that uses a special kind of motor. The aforementioned objects are specially prepared for research purposes.
- Voltorb is also implied to be a Pokeball turned sentient, through an unknown cause.
- Its SoulSilver Pokedex entry specifically states that it was discovered when Pokeballs were invented. An entry in another game says its components are not found in nature.
- Shedinja is the discarded exoskeleton of a Nincada after it evolves into Ninjask. Exactly how it is animated, especially considering the former occupant still lives, is not explained.
- Sandygast and Palossand are both haunted sandcastles. They possess people and control them to supply them with sand to grow larger.
- Dhelmise appears to be an animated anchor covered in seaweed. Its actual body is the haunted seaweed holding onto an anchor to animate it, and is fittingly enough a Ghost/Grass type.
- A few more that are based on inanimate objects, yet are not implied to have been animated by outside forces, include Magnemite (magnets), Gardevoir (possibly anesama ningyou, a style of paper doll), Bronzor (a bronze mirror), and Bronzong (a bronze bell). Black and White have many more, including Trubbish (a garbage bag), Klink (a pair of gears), Munna (a Japanese form of incense burner), Darumaka (whose line is based off daruma dolls), and Litwick (a ghostly candle, which evolves into a lamp, and then a chandelier). X and Y then introduced Honedge (a sword possessed by an ancient spirit, that evolves into two swords and finally a BFS with a shield), Klefki (an animated key-ring fairy).
- The Hag from Thief: Deadly Shadows animates statues with her magic.
- The majority of enemies in zOMG are this. In fact, they're even called the Animated.
- In Super Meat Boy, the ground in chapter select screen has a face which gets progressively creepier as the chapter number goes up.
- A large chunk of Banjo-Kazooie's supporting cast is made up of these, all possessing Rare's now-trademark "googly eyes". This was toned down a lot for the sequel, Banjo-Tooie, and in the third installment, Nuts & Bolts, there are no characters like this at all.
- The Mario franchise has a long and proud history of drawing eyes or faces on many of its background elements such as hills and clouds.
- In Super Mario Bros. 3, Mario is harassed by an angry sun in two different levels.
- Super Mario 64 has the Piano. Though it may be a case of The Undead because it takes place in Big Boo's Haunt.
- The series also has the Chuckolator in Mario & Luigi: Superstar Saga, which is living soda, the Sea Pipe Fountain and Junker in Mario & Luigi: Bowser's Inside Story, animate fountains and bins, and Ticksquawks, Dark Blocks, Krubbish, Mount Pajamaja and Earthwake in Mario & Luigi: Dream Team, who are living clocks, ? mark blocks, bins, volcanoes and building hive mind robots respectively.
- Luigi's Mansion: Dark Moon also has the Possessors, which can turn a normal object (mostly non living ones) into this. Like frozen ponds, clocks, suits of armour and staircases. Yes stairs, which then roar at Luigi before lunging at him.
- In Mole Mania, Muddy Mole fights the sun as the World 2 boss and, Crazy Awesome that he is, KILLS THE SUN. Muddy also fights Funton, an animate 100-ton weight who occasionally jumps sky-high and delivers a damaging tremor if you're foolish enough to stay underground when he lands.
- Grimoires Weiss, Noir, and Rubrum in NieR are all ancient books that are capable of speech and float around on their own. Weiss lends help in the form of magic attacks (and British-accented snarky commentary) to the main character. On the other hand, Noir and Rubrum are mustache-twirlingly evil and bugfuck insane, respectively.
- The King of Red Lions in The Legend of Zelda: The Wind Waker, a sentient boat that recruits Link in his plan to defeat Ganonforf in exchange for helping the boy rescue his sister. In reality, the boat itself isn't sentient so much as it's being possessed - by the king of the long-lost nation of Hyrule, no less
- Fallen London has Polythreme, where everything is animate. Not nearly as much fun as it sounds. Most things in Polythreme don't enjoy being animate, and may attempt to take it out on the humanoid inhabitants if they get the opportunity.
- The Wise One in Golden Sun is revealed in the third game to be a sapient, Psynergy-capable Philosopher's Stone, making one of Isaac's unseen comments in the first game Hilarious in Hindsight.
- Garet: Do you know what that thing is, Isaac?*answer "yes"*Garet: I know it's a rock, stupid!
- By adding the adjective, "live" or "living" to any noun in Super Scribblenauts, the conjured item gains the abilities to move, hold objects, attack people and objects, etc. regardless if it would have been animate or not without the addition word.
- SimAnt has the evil lawn mower◊.
"The evil lawn mower has sucked you into its whirling blades! Your body is reduced to a thin slime."
- The gyroids◊ in the Animal Crossing series are statues which move and make noises when interacted with (and if you have some in your house, they'll "dance" along to any music you have playing). Lloid falls under this trope, since he appears to be sentient (he runs the auction house in City Folk and collects donations for public works projects in New Leaf). There's speculation among the fanbase that the villager Coco is also a gyroid due to her hollow-eyed and -mouthed appearance, but officially she's a rabbit.
- Ribbit King has Picwick, a living wicker basket with limbs who acts as the protagonist's caddy in the story mode.
- Napple Tale features create-able "furniture paffets" — living chairs, streetlamps, ceiling fans, etc, that are installed around the Hub Level, Napple Town, based on townsfolk requests.
- Dynasty Warriors: Gundam makes up for not having cockpit shots of the pilots by having their Mobile Suits emote far more in cutscenes than they do in the source material. This is kept sensible, though, with the Mo Cap Mecha having more dramatic gestures than the models with buttons and leversnote ... mostly. Elpio Puru manages such feats as making her Qubelay Happy Dance or flail its arms in frustration.
- In Top Shop, one of the playable characters is a cactus named Dona. She rides around in a wheeled pot.
- Cuphead has plenty of this including the protagonist who're walking cup, keeping with the 1930s cartoon style theme.
- Very common in Ufouria. Platforms and even projectiles have eyes.
- In Monkey Shines, many mooks are moving objects, especially in the level About the House.
- In Bugs Bunny: Lost in Time, living brooms appear as enemies in the Medieval Period, courtesy of Witch Hazel being the main enemy of that era.
- Luxaren Allure: Mobile Graves (Tombstones on six insectoid legs), Quietus Clocks (Floating giant  clocks with pointed teeth with a small bit of chain on each of their arms.), and Disco Infernoes (Giant floating flaming disco balls.) ...
- Weird And Unfortunate Things Are Happening: Point and Clicks (Animate computer mice), mobile books...
- Atelier Sophie: The Alchemist of the Mysterious Book: Sophie's companion Plachta is a talking book who also floats in the air.
- Circuit very much Humanizes internal computer parts.
- Sexy Losers takes this in a disturbing direction. Blowup dolls have minds and can remember everything that's been done to them. A fairy occasionally shows up to animate them as full humans, whereupon they usually a): kill themselves, b): kill their former owners and / or or c): become prostitutes and remain as objectified as before, since they lack the education and skills to make decent lives for themselves. This being Sexy Losers, all three of those fates are Played for Laughs.
- My Milk Toof is about two walking, talking milk teeth.
- The Perry Bible Fellowship loves this trope, often taking it to dark and scary places.
- The Order of the Stick, while not featuring them as major characters, did bring us a brief intermission starring anthropomorphic movie snacks.
- The Fourth has ghosts possessing swords and plant pots.
- The first generation of the robots in Gunnerkrigg Court seem to be this; Kat's analysis of them has difficulty determining what their power source is, or even how their moving parts (of which they seem to have comparatively few) connect. Later generations of them work on more conventional robotics principles.
- The Instrumen from The Sanity Circus were originally musical instruments who were brought to life and given alternate human forms by their creator. They can still turn back to their instrument forms if wished, and can still move and speak as normal. Steven the flute even emotes to an impressive extent without any real facial features.
- Chocolate Man and Chocolate Lady from Nameless. There's really no explanation for it—it's that kind of a series.
- The Clock Crew use clock faces as their actual faces.
- Banana-nana-Ninja!: "In a world where a banana can be a ninja, one extraordinary little banana... is a ninja!"
- Some of the characters from Weebl & Bob.
- Battle for Dream Island and Inanimate Insanity (and their sequels and all of their parodies) combine this with the premise of Reality Shows like Total Drama Island (they have created a subtype of Web Animation entitled "object shows" by many). Anthropomorphic Food (like a cup of orange juice, for instance) gets added to the mix sometimes.
- Inanimate Insanity II manages to avert this in the case of Box who, despite the others acting like it is an animated object just like everybody else, is actually just a regular inanimate object. Trophy manages to point this out when he is eliminated.
- The Soap in The Gamer's Alliance. The people of the world need it for the sake of clean, happy mouths everywhere!
- The Annoying Orange not only has talking produce, but tons of talking inanimate objects as well.
- The Insane Cafe Series features living vehicles that help fight against Chong.
- Famicom Dojo has a talking NES named NESter, his son: a NES 2 nicknamed Junior, and his brother: a Famicom that speaks Japanese.
- TheStrawhatNO!: A cupcake in Pikmin 2 Day 10 seems to move on its own; there is no Dweevil underneath it, and the nearby Blowhog is too far way to be pushing it. Yoshi suggests that it's being possessed by the almond on top of it.
- Don't Hug Me I'm Scared features several villains who are inanimate objects. Sketchpad, Colin (a computer), and Tony (a clock) thus far. The Healthy Band consists of Anthropomorphic Food.
- Adventure Time has BMO (pronounced Beemo), Finn and Jake's sentient video game console.
- The living clocks in the Rainbow Parade cartoon "Grandfather's Clock", and the living kitchen appliances in "Picnic Panic".
- In a Darkwing Duck episode, Megavolt gained the ability to turn machines into sentient beings.
- South Park: Towlie and Mr. Hanky.
- In Jackie Chan Adventures, the Rat Talisman is treated as a useless power because it can't be used to fly or shoot fire. Its applications have ranged from Living Toys by animating Jade's Gnomekop and Supermoose, both of them proving quite useful in battle. When Jackie is cursed to become a wooden puppet, the Rat saves the day by allowing puppet Jackie animation so he can still fight back and reverse the curse. It even one-ups the Living Statue: it doesn't make the statues of the Chinese war hero Lo Pei and a Mesoamerican deity come to life, it actually transforms the statues into living copy-versions of Lo Pei and said deity, complete with all the deity's powers intact.
- Frosty the Snowman! The magic hat gives him the ability to animate (although it's partly also the Power of Love).
- Numerous objects in The Ren & Stimpy Show, including nipples.
- Played for Laughs in many Flip the Frog cartoons where inanimate characters frequently come alive to be involved in various gags.
- The Sushi Pack, along with The Legion of Low Tide and The Fried Food Fighting Force are all humanized versions of various food stuffs (sushi for the Pack and Legion, fried foods for guess who.
- Blue's Clues! Sentient salt and pepper shakers, shovel and pail, side table drawer...
- Aqua Teen Hunger Force has the titular crew, Master Shake, Frylock and Meatwad. Exactly what they sound like.
- In the Codename: Kids Next Door episode "Operation: B.R.I.E.F.S., there was Mr. White, a living pair of underwear (with a bad attitude and a Brooklyn accent) hired by the Delightful Children as a hit man to go after Numbuh One. But he had a Heel–Face Turn at the end.
- VeggieTales is about the adventures of animate produce. The show also features a living computer as a series regular and there's been at least two Living Toys and a living music box.
- Jimmy Two-Shoes has this as part of its Bait-and-Switch Credits in season 2. The series proper has some examples, including Bill the Ball and an unnamed sock.
- Regular Show has Benson, a walking, talking gumball machine.
- In the episode of "Prankless", Gene, the manager of East Pines park, is a walking, talking snack vending machine.
- Speaking of gumballs, The Amazing World of Gumball has sentient cacti, balloons, clouds, potatoes, bananas, toast and so on. And that's just among the main characters; everything in Elmore is alive and anything can also become anthropomorphic.
- The Heart of Jong from Xiaolin Showdown, which can bring otherwise inanimate objects to life.
- An episode of Kim Possible (which dealt with Kim having to deal with learning how to drive), many of the appliances and a car in the episode possessed the ability to talk and move on their own. Justified in this case, as it is heavily implied that they possessed advanced AI created by the scientist that Dr. Drakken kidnapped.
- In Hellboy Animated: Sword of Storms, Kate Corrigan and another BPRD agent encounter tsukumogami, including an umbrella, a teapot, and a sandal. Amusingly, Kate doesn't even bat an eye at them, until they start attacking.
- An early Looney Tunes short, Naughty But Mice, had an electric shaver.
- Dora the Explorer loves this trope so much. Sentient backpacks, maps, rollercoasters, cars, trees, leaves, suns, clouds, stars, trains...the list goes on and on and on.
- Goof Troop sporadically contains examples. Some, like the evil magic hat that is capable of hexing people in "Talent to the Max" and the self-playing instruments in "Dr. Horatio's Magic Orchestra", are important to the plot. Others, like the truck with a face in "Where There's Smoke, There's Goof" and the bullets with faces in "Gunfight at the Okie-Doke Corral" are only there for joke purposes. And none of it is ever explained despite being notably uncommon.
- In My Little Pony: Friendship Is Magic, Discord evokes this in Keep Calm and Flutter On by making the candles dance and having various bits of tableware wreak havoc on the ponies.
- Family Guy sometimes features cutaway gags with animate inanimate objects. One example has a bullet talking to someone on a smartphone while being shot up in the sky.
- The New Spirit: Donald Duck's pen, ink and blotter are alive. Even the radio seems alive, because it is shaped like a face and reacts to the things Donald says. The mailbox also reacts with surprise when Donald zooms past it.
- The Disney short Tick Tock Tale is about living clocks. They can't talk but they move when humans aren't around.
- Not immediately clear in Crac, but it eventually becomes obvious that the smiley face on the rocking chair changes expressions with the rocking chair's mood. And the ending reveals that the rocking chair can rock itself.
- The Fantastic Flying Books of Mr. Morris Lessmore: Morris is transported to a magical library where the books are sentient and can fly. A children's book about Humpty Dumpty can even communicate with Morris by flipping its pages so that its illustrations become animated.