Sliding Scale of Living Toys
In fiction, especially works aimed at children or set in worlds with a tenuous grip on sanity, it's not uncommon for toys and other inanimate objects to be depicted as having minds of their own. They can think, they can muse, they can ponder, they can rail at their arbitrary existence or gush about how perfect their lives are, and sometimes they can get up, move around and do things that you wouldn't expect them to do... though only while no one's looking, in most cases. Sometimes they're like little people, only shaped like teddy bears or toasters; other times, they're prisoners of their plastic/fabric/metal bodies, totally incapable of doing anything but what their owner poses them to do. It doesn't matter if it's an action figure or a lawnmower or even an industrial washing machine: in a world of Living Toys, anything is fair game. A word of caution: if it's supposed to have a mind of its own via Artificial Intelligence or Applied Phlebotinum, it doesn't belong here. A Ridiculously Human Robot that can fit in your palm is still just a Ridiculously Human Robot, not a Living Toy. Subtrope of Sliding Scale of Anthropomorphism.
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Immobile, But Still SentientThe toy has no capacity for movement, mechanical and electrical parts notwithstanding. Its life is shaped entirely by the people that play with it. As it must be a Living Toy to fall into this category, this toy is at least capable of an internal monologue. It may also be able to communicate with other toys through some sort of ill-explained "psychic" connection.
- The Velveteen Rabbit, before becoming real.
- Stinky the skunk in Kim & Jason.
- Johnny the Homicidal Maniac has a couple of these.
- First of all is Shmee, though in JTHM, he is just a toy. However, in the spinoff series Squee, Squee has a dream in which Shmee is alive and talks to Squee, saying that he is his "trauma-sponge" that works to free Squee of all his fears. And he does a, well, okay job...
- Native only to the original JTHM series, not any spinoffs, are the two Doughboys, Mr. Fuck/Mr. Eff and Psycho-Doughboy/D-boy. At first, you assume they only appear to speak due to Johnny's extreme imagination, but they actually have different personalities and goals. Mr. Fuck (ironically not the one with the word "fuck" written on him) wants Johnny to kill and use his victims' blood to keep the monster behind the wall at bay, thus giving the Doughboys more of the monster's power and sentience. Psycho-Doughboy instead wants Johnny dead so that he will stop giving them power and thus, both will die and stay inanimate. For a while, they become living beings and can move about, even after Johnny's death, but this doesn't last.
- Happy Horse from Good Luck Charlie.
- The book The Miraculous Journey of Edward Tulane is narrated by a China doll, Edward Tulane, as he describes the different owners he encounters (and the persons they assign him) after being lost by his original owner.
- The dolls in most of Rumer Godden's childrens' books.
- Emily from Str.A.In.: Strategic Armored Infantry is expected to be psychic to some capacity, since the doll is only an outer shell for the Mimic, a device built for pilot-machine interface. Still, from her introduction on, she's shown to have mental capabilities outside the range of a regular Mimic, and she shares the senses and identity of the little alien girl, also named Emily. It's stated later on, when you learn their backstory, that "Sara didn't link with that Mimic — it linked with her.
- Oz, of Pandora Hearts fame began life as this.
- The Steadfast Tin Soldier in the original fairy tale.
- The Mane Six are transformed into this type in the My Little Pony: Friendship Is Magic Fan Fic Plushy
- In Legend of Mana, you meet a junkyard of broken toys that were animated to fight in a great war. Now they're this. Legend of Mana has a pretty nasty backstory if you check your library, but this is front and center, and probably the most disturbing part of the game.
- This is implied to be the case for all toys and stuffed animals in Nameless - The One Thing You Must Recall - and is central to much of the pathos and horror surrounding the backstory.
- Skylanders are portrayed like this on Earth; the idea of the games is to use the toys on a "portal" to send them back home where they're fully living beings again.
Schrodinger's ToyThe toy is capable of moving on its own, but can only do so while not being observed. There may be a danger of it losing the ability to move forever if it is observed out of position from where it was last left.
- The Christmas Toy
- Also its Alternate Continuity spinoff series, The Secret Life of Toys.
- All of the toys in Raggedy Ann, both the books and the animated movie.
- The various types of Magical Gnomes in The Sims 3.
- The toys in the Russell Hoban book The Mouse and His Child and the film based on it
- Possibly Lil' Cal in Homestuck.
- In The Twilight Zone episode Five Characters in Search of an Exit.
- This is the basis for the Doll Code in The Doll People. If a human sees them move, or thinks they've seen them move, the doll is immediately put into Doll State, which renders them immobile for 24 hours.
- The Steadfast Tin Soldier in Fantasia 2000.
- The family of dolls in children's book The Dollhouse Caper immediately revert to inanimate form if observed. This makes it difficult for them to warn their owners about the robbery plot they've accidentally overheard.
- The toys in Enid Blyton's Amelia Jane stories.
- Gene Wolfe's (The) War Beneath The Tree. Supposedly, old toys self-destruct on Christmas night to make way for the new toys. The reality is somewhat more brutal.
- The titular toy dog in Roverandom by J. R. R. Tolkien is sentient all the time, but can only move after midnight.
- Emmet (and presumably all the other LEG Os) in The LEGO Movie, though he's only barely capable of independent motion once in the real world.
Toy MasqueradeThe toy can switch between animate and inanimate at will, and may communicate with animals, babies, or generally anyone who can't betray their secret. Such toys need to hide their sentience in the presence of older humans.
- Toy Story, except for that one scene in Sid's yard.
- The Brave Little Toaster (mostly just appliances and household devices, but there's been at least one toy character in the trilogy.)
- The title characters in the British cartoon series "The Raggy Dolls", dolls that live in the reject bin of a toy factory. Each had a minor defect that mean they could not be sold and they spend their time forgotten in a bin having adventures. Unusually for this trope, with the exception of one Very Special Episode referencing the plight of orphaned children in Romania of all things (Long Story), The Masquerade was a non-issue most of the time because they didn't really belong to anyone or spend much time interacting with humans or other toys.
- The Sanderson's toys in Chibi-Robo.
- Talky Tina from The Twilight Zone episode "Living Doll". She verbally threatens people, though no one sees her move on her own.
- The lawn ornaments in Gnomeo and Juliet fall under this category, sometimes freezing into positions that would compromise The Masquerade when seen fighting.
- Harvest Moon: A Wonderful Life has a teddy bear you can buy from a travelling merchant. Apparently it can blink and move when your character is not looking.
"Imaginary" FriendThe toy is fully animate, but observers will be unable to identify it as something other than an ordinary toy. Only certain members of a sentient species can see these toys for what they are, and those members will usually fail to convince others that the toy is anything more than an imaginary friend.
- Hobbes from Calvin and Hobbes
- The clown toy from The Clown Story
- Sakutaro from Umineko: When They Cry
- The animals in Shoebox Zoo.
- Screwy the baseball and Darling the baseball bat from Everyone's Hero
- The toys on the Disney Junior series Doc McStuffins. They come to life when around the titular Doc, but "go stuffed" when anyone else shows up on the scene.
- Chucky from Childs Play is this level (well, except for the "friend" part perhaps) for much of his movies, showing his real nature only to the boy.
- Appropriately enough, Imaginary Friends in The Sims 3 start out this way. The child a Friend is for sees it move and can interact with it; everyone else sees a doll.
I've Got No StringsThe toy is fully animate, and everyone around it can see that it is alive, but it is still quite obviously a toy, being made of wood, stuffed with cotton, etc.
- Pinocchio, the Level Namer
- The sackdolls in 9
- The Doughboys mentioned earlier briefly become this right before they are destroyed for good.
- The eponymous dolls from Rozen Maiden. Jun is even a little shocked when he sees Shinku's and Hinaichigo's joints for the first time, despite being aware that they are dolls, because he's gotten so used to them behaving like normal girls.
- On a similar note, the Fantasista Dolls; living avatars of trading cards that happily interact with human society.
- The household objects in Disney's Beauty and the Beast including some toy-like Christmas decorations.
- Subverted, in that they were actually cursed.
- Toys in the sequel for The Legend of the Titanic.
- Tools in Handy Manny.
- Pokota from Himechan No Ribon but he hides away from anybody who doesn't know the secret.
- Kon from Bleach, a "modsoul" trapped in the body of a stuffed lion.
- A lot of the exhibits in Night at the Museum.
- Puppet Angel during the Angel episode "Smile Time" (though, of course, he was previously an animate being): "I'm made of felt, and my nose comes off."
- Supernatural has an episode in which a girl wished for her Teddy Bear to come alive. Supernatural, being what it is, the bear spent most of the subsequent episode drinking, watching porn and trying to commit suicide.
- Ted has a boy who wished his teddy bear come alive, and when it did, it sets up the premise of the movie.
- The titular family in The Mennyms, who are human-sized dolls and very convincingly made, but have beaded eyes, yarn for hair and so on. But they are alive and do everything except eat. The books centre on their ongoing efforts not to have their status as dolls discovered by anyone outside the family.'
- The Commando Elite and the Gorgonites from Small Soldiers, which are sentient as a result of possessing advanced military-grade AI munitions and proceed to cause some very obvious havoc in the real world.
- The SCP Foundation has a set of LEGO-brand bricks which, when something is built from them, immediately becomes animate and possesses signs of sentience. Just... make sure that the kids building things aren't aware of [EXPUNGED]. Nobody wants to see that again.
- The residents of the Island of Misfit Toys from Rudolph the Red-Nosed Reindeer and its spin-offs are these, at least to the to the North Pole community.
- Geno, from Super Mario RPG, a badass laser-blasting doll animated by a higher being from the Star Road after its destruction to assist in the recovery of the Star Pieces.
Seems So Real and LivingThey are fully animate and everyone around them can see that it is alive, and are still toys, made of wood, stuffed with cotton, etc. However, they seem so real to the viewers that they tend to forget this and view them as if they were actually living beings. Sometimes they get "toy" or "stuffed animal" reminders to remind the viewers that they are in fact stuffed or toys, especially in the form of getting ripped.
- Stuffed animals in Winnie-the-Pooh, because the many of the viewers tend to forget that they are stuffed animals and sometimes treat them as if they are just as real as actual living animals like Rabbit and Owl. The Book of Pooh is the exception; Pooh and the other animals fall more under Toy Masquerade, and for whatever reason, only Christopher Robin knows that they're alive, and they can't let his mom know.
- Some of the toys in Noddy like Noddy and Dinah Doll.
- Likewise, the characters in Tickety Toc are just figures inside a clock. And yet they live their lives like any normal human kid.
- A lot of the exhibits in Night at the Museum.
- Bob, a ventriloquist dummy, from Soap is a subversion to this, he is strictly an inanimate object but he talks so often and so life-like that often characters think he is real and he's more popular than the character who uses him.
- Reynardine possessing Annie's toy wolf in Gunnerkrigg Court.
- Ted, John's teddy bear from Ted.
- Medicine Melancholy from Touhou.
- The characters in Super Smash Bros. are portrayed this way, being trophies come to life and looking exactly like the regular game characters. It's shown best in Brawl's "Subspace Emissary" story mode. However, considering that the characters are shown as inanimate trophies or dolls in the "real" world and mostly fight in fantastical settings, it seems that they aren't literally toys brought to life, but rather toys "translated" to living, breathing versions of the actual characters within the owner's imagination. Fire Emblem Fates reinforces this and takes the whole "seems so real and living" thing quite literally, since the characters are completely indistinguishable from the canon, non-trophy-based human characters that they appear with, to the point that it overlaps with the category below.
Real and Living To EveryoneThe toy has somehow become a living being, and no longer looks like a toy. Although these toys may be biologically indistinct from normal living beings, the fact remains that they were created and animated through unconventional means, like Love Imbues Life or Applied Phlebotinum.
- Pinocchio, after becoming real.
- The Velveteen Rabbit, after becoming real.
- The Ghost of Martel, after becoming 'real' from the Innocence.
- All the toy figures in The Indian in the Cupboard series become fully human/real (but still miniature) when the magic key is used on the item containing them (a cupboard, a chest, and a car).
- SCP Foundation has an SCP that can possess toys and turn them into real, full sized versions of themselves. As you could expect from SCP Foundation, it's creepy. Imagine kid's beloved Teddy turning into real grizzly.
- There was an early 80's children's show called Today's Special that starred a mannequin that came to life as long as he wore his magic hat and didn't leave the store.
- In Life Size, Lindsay Lohan's character accidentally brings Eve (a Captain Ersatz of Barbie played by Tyra Banks) to life during a ritual meant to bring her Missing Mom Back from the Dead and subsequently has to deal with Eve's Fish out of Water status and Manic Pixie Dream Girl tendencies. In the end, Eve willingly turns herself back into a doll so that the things she's learned will carry over to all Eve dolls, giving them a much-needed cultural update and saving the entire line from cancellation.
- In the Xanth series, Omni Glot Grundy Golem was originally just a golem, made from clay and other odds and ends. The Demon Xanth grants his wish to become alive, which isn't examined in detail, but he's implied to basically be a tiny human from then on.
- In this Pirates of the Caribbean fanfiction and its sequel this happens to Captain Jack Sparrow and Will Turner respectively.
- The titular character from Barney & Friends, brought to life by the kids' imaginations.
- After drinking the appropriate potion, Imaginary Friends from The Sims 3 migrate into this. They become more-or-less ordinary human Sims that everyone can see and interact with, but they can switch over to doll form at will (for no particular benefit beyond storytelling.)
- As mentioned in the category above, the amiibo characters in Fire Emblem Fates show some of this; they look and act exactly the same as the regular human characters, but are the same versions of the characters from Super Smash Bros., which come to life from trophies. However, the whole "living trophies" deal is never addressed in Fire Emblem, so this reinforces the above idea of the characters being "imaginary fighters" tied to the trophies.
Sliding Scale of Linearity vs. Openness Fr/Algorithme de Tri des Schémas Sorting Algorithm of Mortality