Anime: Fantasista Doll
Fantasista Doll is an Anime First airing in the summer of 2013.A middle schooler named Uzume Uno, once a champion of a card tournament, is given a magical cellphone that doubles as a card holder. It comes with five cards, each containing a Magical Girl called a "doll" who fights for their given master (in this case, Uzume). As a master, she has to battle other card masters, many with quite foreboding intentions. Also used are outfits which the dolls use for combat, and trap cards, which act as either attacks or diversions to help the users.Basically, Yu-Gi-Oh! meets Rozen Maiden. Also suspiciously similar to Cardcaptor Sakura.
- Always in Class One
- Anti-Villain: The people who fight Uzume to have their wish granted are generally not bad people. This even applies to the Big Bad.
- Artificial Human: All of the dolls (they are referred to as "data".)
- Big Bad Friend: Komachi. She's an Anti-Villain though, she just wants her (proto) Doll back— too bad this may require all other Dolls to shut down.
- Bratty Half-Pint: Katia. Also Uzume's little sister.
- Buxom Is Better: Madeleine.
- Collectible Card Game: not an actual game, but otherwise the doll battles follow all its tropes. There even seems to be a contest going on with the winner being granted his or her 'dream' but Uzume (and her dolls) are unaware of it yet.
- Cool Big Sis: Madeleine (might also be a Yamato Nadeshiko)
- Doing In the Wizard: For all the Magic Warrior trappings, the "dolls" were actually created artificially.
- Et Tu, Brute?: When their memory returns, Uzume's Dolls abandon her to return to their old Master— Komachi. Uzume is feels badly hurt by their decision.
- Frilly Upgrade: Each of the Dolls can be given a new costume (with another card) that gives her new abilities.
- Gothic Lolita: Akari.
- Happiness in Slavery: Type 3. The dolls apparently need masters to even leave their cellphones. They cannot walk too far from their masters without vanishing back into them (though the distance can be increased with cards.) There is a verbal contract with mutual master/doll obligations, though the actual relationships between them vary.
- Invocation: One is used to prep the dolls for battle, but seems otherwise unnecessary as they can summon themselves when ever they choose.
- Japanese School Club: Uzume was basically dragged into the Card one.
- Jerkass: Aloe's master.
- Jewish Mother: All of the five main dolls act as very obnoxious life coaches: lecturing Uzume on how she spends her time, how she eats, how much food she gives them...
- Love Martyr: Aloe.
- Paper People: The Dolls can travel along any 2-dimensional surface, such as papers or windows.
- Person of Mass Destruction: The Dolls. Akari in particular is careless about breaking things. Justified in part by Uzume being able to repair collateral damage with a card.
- Shrinking Violet: Uzume, to the point she would rather be uncomfortable than make others feel bad. Her dolls are helping her come out of her shell.
- Shimeji is one too.
- Sweet Tooth: All of Uzume's dolls. To the point they took jobs just so they would have money to eat more!
- There Can Be Only One: In order to have your wish granted by the Chairman Komachi, you must defeat all other Masters. But it's all a ruse by Komachi to absorb all Doll data. Thankfully, this particular plot isn't taken seriously.
- Tsun Dere: Sarara. Kagami as well.
- Unusually Uninteresting Sight: Uzume got used really quick to strangers popping out of cards, wrecking things, and moving in with her.
- Winds of Destiny, Change: Katia has this as a power, but is unaware of it.