Video Game / Super Smash Bros.

"Something's gone wrong in the happy-go-lucky world of Nintendo!"

Warning! Challenger approaching!

Super Smash Bros., known in Japan as Dairantō Smash Brothers (literally Great Fray Smash Brothers), is Nintendo's and Masahiro Sakurai's very own Massive Multiplayer Crossover Platform Fighter with a twist. Remember all those times when, as a kid, you put all your Transformers, G.I. Joe, Masters of the Universe and Teenage Mutant Ninja Turtles toys together and made them fight (and you know you did)? Super Smash Bros. takes that idea and runs with it.note 

Characters from Nintendo's large stable of games, from Mario and Pikachu to Link and Samus Aran, face off in a multiplayer fight to the finish.

Though ostensibly a fighting game, Smash Bros. takes a very different approach to combat goals. The objective of the game is not to reduce your opponents' Hit Points to zero, but rather to punch them right out of the arena; hence the "Smash" in the title. Dealing damage to them will help you accomplish this — the higher your damage level, the farther you get pushed by any given attack, and past a certain point even the cherriest of taps will send you flying — but good players know how to maneuver, how much damage to deal, and when to use a powerful attack to force their opponents off the sides until they eventually go sailing off as A Twinkle in the Sky (or, more humorously, smack into the camera). In support of this goal, every stage is depicted as some sort of floating environment with specifically delineated boundaries (not dissimilar to SoulCalibur).

To add to the chaos, several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes. In addition, various weapons will appear randomly on the field, from barrels and hammers from Donkey Kong, to beam swords, Super Stars, the old SNES Super Scope, and even Pokémon and characters from other games to help you out.

Finally, some attention must be drawn to the play controls. While the fighting-game genre is notorious for its adherence to the "Some Dexterity Required" trope, Smash Bros. simplifies things down. Most commands in the game require no more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "tilt" attacks (hit the A button whilst holding the joystick up, down or forward) to "Smash" attacks (flick the joystick in the desired direction whilst hitting A) to the special moves (B, or B + a direction). Additionally, these commands work for all characters, pre-empting the need to memorize complicated commands that only work on one particular fighter (and/or their Shotoclones). The end result is a game that is very accessible to people of all levels of experience and dexterity.

The first game, Super Smash Bros. (1999), released for the Nintendo 64 with a cast of 12 characters. The sequel, Super Smash Bros. Melee (2001) for the Nintendo GameCube featured even more characters, such as the oft-rescued princesses Zelda and Peach opposite their oft-kidnappers Bowser and Ganondorf, a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, Marth and Roy from the Fire Emblem series that until then was only released in Japan, led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). Melee eventually became the GameCube's bestselling game, selling 7.09 million copies.

The third game in the series, Super Smash Bros. Brawl (2008) for the Wii, introduces Final Smashes, brings back the long-absent Pit from Kid Icarus, and even features third-party characters from outside Nintendo's stable; in this case, Sonic the Hedgehog and Metal Gear's Solid Snake, the former fulfilling an over fifteen year-old fanboy dream, and the latter because of a request by Hideo Kojima himself. The game is notable for its successor to Melee's single-player Adventure Mode, called The Subspace Emissary. The cinematic-style story tells of a world in which the characters (as implied in Melee) are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.

A fourth game was released in 2014 in two different versions, for Nintendo 3DS and for Wii U. It is dual-platform on the Nintendo 3DS and the Wii U, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing Mega Man, Pac-Man and eventually Ryu, Cloud, and Bayonetta to create a once-in-a-lifetime crossover. Bandai Namco assisted in the development process, lending some of their top staff like the Tekken developers and the director of the Tales Series.

The official site held a ballot from April-October 2015 where people could suggest characters they'd like to see added as DLC. Bayonetta was revealed to be the winner of the ballot that December.

Alongside Mario Kart 8 and Hyrule Warriors, Super Smash Bros. for 3DS/Wii U is one of the first games to have amiibo functionality, a series of NFC character figures that unlock special features depending on which game they are used on. Smash Bros. has its own line based off of the game's collectible trophies, and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside Super Smash Bros. for Wii U in North America.

A new game is in development for the Nintendo Switch and is set to be released in 2018. All we currently know is that the Inklings from Splatoon will be playable — it is unclear as to whether it will be an Updated Re-release of the fourth game or an original entry entirely.

The series holds the honor of popularizing the Mascot Fighter AND Platform Fighter sub-genre in one-go.

Each game has an official website, all of which can be visited at the following links:
  • invoked The original game (Japanese only)note 
  • invoked Melee (Japanese only)note 
  • Brawl
  • 3DS/Wii U
  • Switch
  • The Wii U and 3DS games also had a Miiverse community accessible from just about anything with an Internet connection and a screen (prior to the Miiverse service's discontinuation). The Director's Room hosted a Pic of the Day feature, where Sakurai would post a picture of the game every weekday. These pictures along with their captions were also posted to the game's official Facebook page, as well as this fansite.

Some more info on the games can be found here. See also Smash Wiki and Smashpedia, which have extensive info on the series and its Meta Game here and here, respectively. You can discuss the series here.

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    Features playable characters from: 

And third-party characters from:

    Features stages, items, enemies, and Assist Trophies from: 
Note: This list does not include series/games that characters are drawn from, listed above. Asterisks denote third party series not owned by Nintendo.

Unmarked spoilers for the unlockable content of all games will be included in the following subpages.


Alternative Title(s): Super Smash Bros Brawl, Super Smash Bros Melee, Super Smash Bros 4