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For examples related to specific games, plus the Smash Tauntsnote , see their respective sub-pages:


(POP!) "Jigglypuuuuuuuuff!" (Twinkle in the Sky)
  • In Multi-Man modes, most of the adversaries are generic and taken out with ease (Cruel being an exception). Sometimes, a normal playable character will show up among the generics too — and get taken out just as easily. This includes characters with high renown in their home games, like Snake or Marth; and characters who are supposed to be extremely powerful, like Ganondorf or Rosalina.
  • Peach's neutral-special is using Toad as a Human Shield. At least until Ultimate, where he actively defends her.
  • Super Sudden Death matches, where you can expect multiple KOs per second. It gets even better if you set the item appearance rate to the maximum and only allow powerful items such as Bob-Ombs and Hammers.
  • Bowser's forward jump animation in Melee and Brawl is literally him doing his own rendition of Mario's jump. There's just something about it that makes it both awkward and amusing.
  • King Dedede's "ducking" animation in which he spreads out and lays on the ground in a sassy pose. Even funnier, for 3DS/Wii U allows players to transition directly into a roll attack from it and back, allowing them to keep the pose and still defend themselves. Then Ultimate gave him a smug expression.
  • Goldeen's effect is to just splash around and do absolutely nothing. This is hilarious by itself, but then 3DS/Wii U introduces the Master Ball as an item, which only summons Legendary Pokémon and Zoroark... and Goldeen is still a summon. That's right; some poor sap threw their one-of-a-kind Master Ball at a common-as-dirt Goldeen!

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