Drinking Game: Super Smash Bros.

You'll get smashed in no time. Play in a 5 stock or 5 minute multiplayer match on any stage, with items but no teams (preferably). You can't pause to take a drink.

  • Drink when you get KO'd
    • If you're playing Stock Match, and you wait until the respawn platform disappears automatically, drink again.
  • If you get a legendary in a Pokeball, take a drink
    • If you get a Goldeen in a Pokeball, everyone else drinks
  • If the crowd chants your name, everyone else takes a drink because you're awesome.
  • If you use a Smash Ball, drink
    • If you fail to KO anyone with your Final Smash, drink again.
  • If you're hurt while taunting, take a drink for arrogance. Two if you play as the Duck Hunt Duo.
  • If you lose all your lives or finish the match without killing anyone, finish your drink
  • The winner of a match gets to deal out a drink to someone, the loser has to take a drink
    • Alternatively, take a drink relative to your position ie. the winner takes four drinks, 2nd place takes three, 3rd takes two and 4th takes one. The better players receive the handicap of being drunk, so everyone's playing ability levels out fast.
  • If an explosive spawns on top of you while attacking and then explodes, take a drink out of sadness.
  • If you're playing on Gaur Plain (not Omega Mode or 8-Player Smash), take a shot each time Metal Face shows up.
    • Take another shot if he just flies away rather than being defeated.

Additional Rules

  • For every KO you score with a hammer/golden hammer, everyone else must take a drink. However, if your hammer breaks/the golden hammer is a fake, or if you SD without killing anyone else while holding a hammer, finish your drink.
  • If you KO everyone else with the Dragoon, they all must finish their drinks.
  • If you grab a stopwatch and the only person it slows down is you, take a drink.
  • Take two drinks every time you accidentally grab a Poison Mushroom, thinking it was a regular one.
  • For Melee and Brawl: If you SD on the track of Big Blue, take a drink.
    • For Brawl: If you SD off the left side of the track of big Blue, everyone else takes a drink with you.

For Brawl's Adventure Mode:

  • Whenever a character's name appears during their first appearance, take a drink.
  • Whenever a cutscene goes into Bullet Time, take a drink.
  • If a character says something, take a drink.
  • Whenever someone is revived from being a trophy, take a drink.
    • If the trophy is laying down during revival and the revived character is already shown standing instead of getting up, take another drink.
  • Whenever the Airship theme plays, take a drink.
  • In every case of Recycled Soundtrack (i.e. a song not newly arranged for the game), take a drink.
  • Whenever you hear a song that's not in the sound test, take a drink.
  • Anytime a song plays that isn't in that stage's My Music list, take a drink.
  • Every time Tabuu uses Off Waves, take a drink.

Online edition:

  • Take a drink every time you fight Little Mac in For Glory. That includes when you play as him.
    • Take two drinks every time Little Mac Jolt Haymakers off the stage and falls to his death.
  • If the game lags, drink as long as it takes to get back to normal.
  • If you find yourself fighting a well-known tournament player (such as ZeRo or Mew2King), take a drink to ease the pain.
    • If you win against them, take two drinks to commemorate your success.
  • If you fight in For Glory and the match ends up being a Fox Mirror Match, raise your glass and shout the old phrasenote , then take a drink.
  • Every time someone Rage Quits on you, smugly take a drink.
  • Take a drink if you get banned from online.
    • Down the bottle if it's because of a glitch.
  • If you enter a match that has turned into nothing but taunts, take a drink, then join the fun.
  • Take a drink every time you hear "Roy's our boy!"
  • Take a drink whenever you encounter Diddy Kong online. Like with Little Mac, this also applies to when you play as him.
    • Take a drink every time Diddy uses a Down-Throw-to-Up-Air combo. Take another sip if you die from said combo. Saying the phrasenote  is optional.

Inside Gaming:

  • 1st: 0 shots.
  • 2nd: 0.5 shots.
  • 3rd: 1 shot.
  • 4th: 1.5 shots.
  • 5th: 2 shots.
  • Bonus Rule: Take one shot immediately if you get KO'd by a Final Smash.

Classic Mode for WiiU:

  • Get a glass (for each player), separate from your actual one. The drink in the glass represents the gold on the fiend's scale; fill it proportional to the gold invested (chosen difficulty level). If you lose a match, you'll lose gold on the scale; drink proportional to the gold lost.
  • Drink when an intruder appears.
  • Drink if you run out of stock in a match and your partner carries you through.
  • If you end a match with 2 stock, you're doing too well! Two drinks.
  • Drink if an AI is KO'd by doing something stupid.

Master Core. for WiiU

  • This is where it gets interesting...
  • Take two drinks once you encounter Master Core.
  • If you dodge one of Master Giant's attacks, take a drink.
  • Take a drink for every form of Master Core you defeat.
  • If you make it all the way to Master Fortress, take two drinks.
    • If you make it to Master Fortress without losing a life, down the drink.
    • If there is no Master Fortress, you're a freaking coward. Take three drinks as punishment, then go think about what you have done.
  • For every enemy you defeat inside Master Fortress, take a drink.
  • If you use the Heart Container, take a shameful drink.
  • For every heart you destroy inside Master Fortress, take a drink.
  • Down your drink if you beat all forms of Master Core.