Why does Link have a terrible jump and recovery across a huge chunk of the series? He has tons of equipment. A sword, boomerang, a bomb bag, a quiver with arrows, a bow... yeah, tell me they're not going to weigh you down. As for Young and Toon Link, they're no explanation for them.
Toon Link is easy enough. Usually, Toon Link looks more fitting than regular Link in top-down Zelda games which usually have Roc's Feather/Cape in them, an item that allows the player to jump. Also, Cartoon Physics.
As for Young Link, his equipment's just plain lighter. It can be easily assumed that the Kokori Sword is pretty simple, with a wooden hilt and plain iron, along with his wooden Deku Shield, which is canonically lighter (trying to equip the Hylian shield while young didn't work out too well in OoT). The Master Sword and Hylian Shield are likely forged all the way through with high-quality metal, which is doubtless going to be a lot heavier.
Also, he comes from a series with absolutely no platforming. He's naturally going to be a little inexperienced in the jumping department
Why did Master Hand's dolls become trophies in Melee? He got older, and wanted collectibles instead of plushies.
Captain Falcon is from a racing game, so why is it he has these incredibly powerful moves? Well, he's a toy; who said that the kid knows where Captain Falcon is from? So he made up all of his moves, and the reason he's so powerful is that he's the kid's favorite toy. It really helps that he's also known as a legendary bounty hunter.
Roy, Dr. Mario, Pichu, and Young Link were removed in Brawl for being clones of Marth, Mario, Pikachu, and Link respectively. Mewtwo wasn't a clone in the Smash Bros. sense... but it is in the literal sense.
Why is Peach's Castle in Melee so unusually small? Are your characters just big? No, they're figures. The castle is a toy too — and either the toys aren't from the same set as the castle, or the castle is just off model. The same also is true for Luigi's Mansion in Brawl.
Why does Jigglypuff shoot to the sky if you break its shield? Well, what happens when you pop a balloon? Or rather, the balloon Pokemon?
It sounds like it wouldn't be a surprise at first given the position he's in, but notice that for each game, the announcer for that game also performs the laughter and death rattle of Master Hand.
A minor example, but the reason why Mario's Fireballs bounce and Luigi's go in a straight line? Look at the position of their hands. Mario's hands point down at an angle, forcing the fireballs down. Luigi points his fingers like a gun, forcing the fireballs to the side.
Also, it works as a reference to Mario Bros., where the orange fireballs bounced around while the green fireballs went in a straight line.
Why does Lucario become stronger as it takes damage? Lucario greatly invokes other shonen series like Dragon Ball Z into its design. In those series characters often fight at their best and unleash their most powerful attacks when close to defeat. Having the same voice actor as Goku in its debut helps draw further comparisons.
Thinking a little too hard about the Giant Kirby fight in Melee. Kirby is normally smaller than most characters. This fight, however, puts you closer to the size of Kirby's normal enemies in his world. Kind of makes you feel like a Waddle Dee in that stage.
Sakurai officially says the reason for moveset clones is that the team develops and decides the roster of original characters, adding the clones later in development. It would explain the placement of the clone characters in the character selection screen, which don't occupy the question mark slots.
It's kind of odd to have Captain Olimar being named "Pikmin and Olimar" in the Japanese release of Brawl. It sounds cumbersome in comparison to just Olimar, like in the American release. But then, think about who's actually doing the majority of the work in that team. Just like in their own game, it's really about the Pikmin, and all the crap they go through to help Olimar. The captain himself is pretty much an afterthought. -Enlong.
Why do the Ice Climbers have such good grabbing ability? Because they are ice climbers - i.e., they climb icy cliffs on a regular basis.
The story of Brawl is about a child who is growing up. Master Hand is the child, just wanting to play with his toys - the brawlers. Tabuu is the kid growing up. Playing with toys is childish, and as such, TABOO for an adult. So, he takes the worlds and locks them away in a sense as memories of his childhood. He puts away the toys (they turn into statues to represent this). Eventually, the urge comes to play with them, but he resists and locks all but a few lost ones away (the ones that Dedede's timers were on). Master Hand is, of course, gone. Eventually, his own future children find the lost toys and bring in their own toys (Sonic), and the child — of course a parent now — embraces his inner child once more as he plays with his children. — Icalasari
Also to go along with that, look at Master Hand's movement in the original. Now compare it to Brawl... he's aging and arthritis is starting to set in... that or the chains of light did a number on his knuckles. - Gamermaster
Snake being there is explained by the fact that, since he's gotten older, he's embraced new things.
A lot of the variations that can be thought about this boil down to the theme of lost and regained childhood. For example, it doesn't need to be the "future children", but rather the adult simply goes back to play once more out of nostalgia's sake, and Sonic could just be a toy that was left somewhere else that, when rediscovered, triggers the nostalgia.
The change from toys to trophies could also be interpreted as Master Hand moving on from his plush toys and going for action figures instead.
Another component of this motif would be the undertones of Darker and Edgier seen in small places of the games, such as a darker, more muted colour palette, a Mario and Luigi that don't smile, and the Mushroom Kingdom that's been left alone so long the colours have all washed out and the grass has died and so on. The kid has begun to leave Super Mario Bros. behind as he "matures". - Kiereth
So what does the Master Core represent, then? God?
Master Core represents the dark side of the kid's imagination unleashed.
Conversely, Tabuu could be interpreted as the symbolic parent to Master Hand's symbolic kid. The parent thinks the kid has gotten too old to be playing with toys, so the parent takes the toys (and everything associated with them) from the kid and locks them all away. The kid is upset by this, but is forced to submit to the authority of the parent; thus, Master Hand is controlled by Tabuu's chains of light. Tabuu's defeat by the Brawlers is symbolic of the parent realizing how much joy these toys have brought the kid, causing the parent to give the toys back and allowing the kid to play with them to his heart's content. Come the next installment, Master Hand is back playing with his toys.
If Master Hand is the child, then who is Crazy Hand? The younger brother who is unpredictable and breaks all the toys, but can still get along with the older brother.
That does make sense, I mean, tons of people can relate to when they were kids, and had a friend who was a little too rough with their toys during playtime.
At first, Sonic sweeping in to save the day at the end of Brawl seems to make absolutely no sense. But then, a little quip in Smash Bros DOJO explained everything: "Heroes always arrive late."
On top of the great irony of it being quite easily, the fastest character of the entire cast, he was also late to being announced, late to be in the sections you'd prefer speed over strength (scrolling stages), late to actually saving the day, late to filling the blue animal spot, late to filling the speedster spot... the list could go on, he's just terminally late.
This also fits Sonic's character. He's always late to the party. He always shows up at the last second. He never gets to the fight early or even on time. He was too late to stop Eggman from chaining up the Little Planet. He was too late to stop Knuckles' brainwashing. He was too late to save Station Square from Chaos' chaos. He was too late to save the moon. He was too late to save his friends from being tossed into robots. He was too late to stop the capture of the Flickies. He was too late to stop Eggman from enslaving Mobius, he was too late to stop Eggman from crashing the EggCarrier 3. He was too late to stop Iblis (not his fault), he was too late to prevent ANYTHING. He's always, well, too slow.
The point of Sonic is that he's late, but he still fixes everything at the last second. He's annoying in that he's always too late to stop the bad guys, but he more than makes up for it when he finally gets to it. Furthermore, the reason he was able to save everybody was purely BECAUSE he was late! Sonic has used that flaw to his advantage to make up for itself. It's brilliant!
Wasn't Sonic also one of the main reasons Brawl was delayed so much? It just gets more and more meta!
The fact that Sonic is the last character to show up in the story and saves EVERYONE'S bacon also contrasts very well with the fact that Mario is the FIRST character to appear in the story, and undergoes numerous failures during the story, up to and including needing to be SAVED by Sonic.
It's a bit odd that on Luigi's Mansion in Brawl, only two windows are visibly lit up from the outside, even though the entire interior of the house is well lit. But take a look at the whole house from the outside: The two windows make the front of the house look like an angry face.
The first fight in Subspace Emissary (Mario vs. Kirby) is the exact same match-up as the one at the end of the intro movie to the very first Super Smash Bros.! —Sane Intolerant
Or maybe it's because he's 11 — 12 years old. His voice should be breaking.
Why are Red (Pokémon Trainer) and Lucas shown to be such good friends? This could be a reference to the fact that many of the people that worked on MOTHER also worked on the Pokémon series.
In MOTHER 3, the Pig King statue has 1,000,000 HP, making it practically impossible to fight conventionally, but you can kill it in one hit with PK Flash. And in Brawl, PK Flash is the one special move Ness has that Lucas doesn't. That's why Lucas can't defeat the Pig King Statue in The Subspace Emissary, but as soon as Ness shows up he destroys it utterly with PK Flash!
We all know Snake has a bunch of codec conversations for the characters. However, there contains a bit of brilliance in at least one of them that nobody seemed to catch at first. Namely, Sonic's. Some people thought it was a jab from Konami to Sega for making the character look like a chump in the industry. However, this is not the case. The reason Snake has a negative look on Sonic is that, in the wild, hedgehogs actually hunt for snakes to feed on for food. Snake gets a bad vibe because he knows Sonic is a hedgehog and Snake's named after something they eat. So basically, this convo's all one big nature joke. - Muigi
It can also be seen as Sonic stealing Snake's "OMG 3rd party character!!!" thunder once Sonic was revealed. - Tech Powah
In the Subspace Emissary cutscene where Luigi is afraid of Waddle Dees, it looks like something made just to further Luigi's status as a coward. But then consider this: If any multiplayer matches where Dedede has been involved are not counted, this would be the first time that Luigi would have seen a Dee. Not to mention how both he and Mario have been killed by Goombas, who should be about as big as Dees, in their original series. He simply doesn't know that they're (relatively) harmless yet, and also knows how size isn't always related to the power of that person. - Seamaid 96
The theme song for Brawl. Lots of games and anime start off in Japanese, then get translated. The theme song for Brawl could have followed that, and got the all-too-common They Changed It, Now It Sucks. But they made the theme song in Latin, a practically dead language. The theme song is a Bilingual Bonus no matter what version you play! - Alternate Mew
This may seem a little cheesy, but the little rocks in Tetra's Ship stage in Brawl can be pretty annoying, until one realizes they are shout outs to the islands in the middle of nowhere. — mariocake1
in Subspace Emissary, the Pokémon Trainer faints at one point. Pokémon protagonists often "blacken out" or just "faint" after they lose a battle.
Snake's Final Smash involves a helicopter coming from freaking nowhere, right? Wrong. Think back to Metal Gear Solid 2 — specifically, the evacuation part and the Harrier fight. Who was piloting the copter then? That's right, Otacon's on the other end of Snake's Final Smash. Fitting for the two life partners. —Euterpe
You know what makes this even better? King Dedede is Sakurai. Literally. As in "Sakurai is Dedede's voice actor."
When the heroes perform their assault on the Entrance to Subspace, there's only one Arwing, even though an Arwing is a one-person vehicle (well, you can cram a another small person in if you have to.) Weird... Until you remember that Sheik wrecked Fox's Arwing. It's probably actually Falco's we see flying. — diddyknux
When Peach and Zelda are saved and on the Halberd in Subspace Emmisary, the next scene shows Zelda, now as Sheik, planning their escape. Why does Peach smile at Sheik as the two left the room they were held captive in? Remember that, in Twilight Princess, Sheik was never used, but was planned to be in the game. Not to mention that Peach, being a princess, probably has had experience with tailoring clothes (a girl needs SOME kind of hobby, right?). Who's to say Peach didn't make the Sheik costume herself during the scene transition? - Muigi
It can also be interpreted as defiance of Snake's insisting that they stay put and remain safe. Like "Hehe, silly man, thinks women are too weak to look out for themselves!" They are both good fighters and clearly competent, as Sheik busted them out pretty quickly.
The loading screen for Brawl displays a spinning Smash logo. It looks like the disc, which also spins.
Snake doesn't use any of his non-explosive weaponry in Brawl not because of Fantasy Gun Control, but because he's Genre Savvy. He did some recognizance on how fights worked in Super Smash Bros., discovering that the objective is not to just cause damage, but to knock away the opponent into oblivion. Now think on his series: What are the only ways to knock back enemies there outside of killing them, something impossible in Smash Bros.? It's either explosives or close quarters combat. Snake figured this out and ditched his standard weaponry in favor of the stuff that he knows can knock people away, and therefore more effective on this battlefield.
Plus, Snake also figured out how the rules of the Smash Bros. universe work and switched his load-out accordingly. He is obviously aware that firing a RPG directly at his feet will blow that fire-breathing turtle-dragon into the skies, and sticking packs of C4 on the finely-dressed princess-slash-ninja is A-OK.
The Zone themes that can be played on Green Hill Zone in Brawl are as follows: Scrap Brain Zone, Emerald Hill Zone, Green Hill Zone, and Angel Island Zone.
Ivysaur. Why Ivysaur rather than Bulbasaur or Venusaur? Well, yes, to have one starter at each stage (first, middle, final), but there's a reason for that configuration — it corresponds to Ash's Pokémon. EP 056, "The Ultimate Test", has the characters fighting with borrowed Pokémon, and they invoke irony by giving Ash a trio of Pokémon that correspond to Team Rocket — Weezing, Arbok, and Meowth — while James receives Pokémon corresponding to Ash's Pokémon: Charizard, Pikachu, and Ivysaur. (This episode was after the one in which Bulbasaur showed that it was ready to evolve and elected not to.) That suggests that even though Ash's Bulbasaur had chosen not to evolve, the fact that it had the opportunity to do so meant that the writers considered it to be the equivalent of an Ivysaur. Meanwhile, despite seemingly having gotten plenty of experience, Ash's Squirtle never got the chance to become a Wartortle. Hence, Ivysaur was chosen for the middle evolution requirement.
While Snake's taunts may not exactly be interesting, they're perfect for his characterization. Everyone else tries to bring attention to themselves with mocking voices and gestures, but Snake doesn't necessarily want to be seen.
In Pit's Codec, Snake asks if he's a mutant. Not only is this an X-Men reference, but it's a bit of actor/director allusion, as David Hayter, the voice of Snake, wrote scripts for the first two X-Men movies (Angel did not appear in them, but was planned, however.)
Why does Porky show up as a boss in Subspace Emissary, and why is Ness a Guest Star Party Member during the fight? Well, Earthbound's stinger stated that they would fight again at some point, but it never happened in their own series. It's only the trophy version of Ness which gets the chance, but that's better than nothing.
In Melee, there's an event where you play as Link, have Zelda as an AI partner, and have to defeat Ganondorf in the Temple stage. Ganondorf has two lives, while you and Zelda only have one. If this is based on Ocarina of Time like it seems to be, realize that if Link dies once in that game, it's a game over; and presumably, if Zelda died once, she'd be dead permanently. But in the final battle, you fight Ganondorf once... and then he comes back as Ganon and you fight him again. He has two lives.
In Brawl, there are four playable Pokémon characters: Pikachu, Pokémon Trainer, Lucario, and Jigglypuff. However, Pokémon Trainer doesn't actually fight, instead having his Ivysaur, Charizard, and Squirtle do the fighting for him. This means that the playable Pokémon form a team of six, the maximum number of Pokémon players can have in their parties in the Pokémon games.
It's eventually revealed that the Ancient Minister is ROB. The title is appropriate for him, as he came from Nintendo's "ancient" past, and his initial role was to convince retailers that the NES wasn't just a video game system, and thus wouldn't be an inevitable failure after the video game crash; thus, preaching the merits of the system like a "minister".
Why is R.O.B. assembling himself for his intro? The actual Robotic Operating Buddy can't do something like that. Well, if one looks closely, he's assembling from the bottom up. Rather than stacking colored discs, he's stacking himself up.
It could also be a reference to Kirby's Dream Land 3; in one level, you collect R.O.B.'s pieces and help Professor Hector assemble them at the end, and he's stacked up in a similar way.
How is the Villager able to catch deadly projectiles like Samus's missiles and charge beam? In his series, he's able to pull off a similar feat by using his bug net to stop an angry swarm of bees before they can sting him.
A lot of people were surprised by how ruthless the Villager is even though he's always smiling, but this is actually a perfectly valid interpretation of the character. In the Animal Crossing games, you could be a complete Jerkass to everyone: hitting them with bug nets, dropping them in Pitfall traps, yanking medicine from them, feeding them rotten fruit, writing illegible letters. All while having a smile on your face.
You might be wondering "Why such a bland title for the new Smash Bros.? Why not Smash Bros. Kerfuffle or something or other?" Well, there's actually a reason why the game is called Super Smash Bros. for Wii U/3DS. The reason why it's called that is that it's a clever pun Sakurai inserted. Let's replace the word for with the number four. Now it makes sense, doesn't it?
Why did Pit replace the Mirror Shield with the Guardian Orbitars in Wii U/3DS? Hades destroyed it along with the other Sacred Treasures.
He gets the Three Sacred Treasures as his Final Smash instead of using them in battle. Pit seems to have full control over them, implying that the Three Sacred Treasures were rebuilt (probably by Dyntos).
Going back to the child's toys theory, it could be that Hades wrecking the Three Sacred Treasures rubs the child the wrong way, so he/she put it in his/her Fanon Discontinuity.
Also about Pit: In Kid Icarus: Uprising, Dark Pit says the original is a knockoff of him, when it's actually the other way round. For this game, Pit may have changed his fighting style to prove that Dark Pit is the clone.
During the development of Wii U/3DS, the reveal made in October 31st of 2013 seemed like nothing special, just a screen of alternate costumes. Then you realize... costumes. Halloween. Of course. -Sage Of Time
Why is Little Mac so fast? Well, in the original Punch-Out!!, he always jogged after Doc and his bike across New York City.
In the reveal trailer of Charizard and Greninja for Wii U/3DS, Olimar throws a Red Pikmin at Charizard. Makes sense, as Red Pikmin are immune to fire, and Charizard has plenty of fire attacks.
The 3 fully evolved Pokémon in Wii U/3DS (Lucario, Charizard, Greninja), share a Rock-Paper-Scissors dynamic. Greninja is super effective against Charizard (Water beats Fire), Charizard is super effective against Lucario (Fire beats Steel), and Lucario is super effective against Greninja (Fighting beats Dark).
Even better, Lucario is Fighting/Steel, while Charizard is Fire/Flying. This means Lucario has a weakness to BOTH of Charizard's types. This may seem unfair, until you remember Lucario gains strength when he takes damage, and Lucario's Steel Type nullifies Charizard's Flying Type anyway. They are also the only Pokemon who have their Mega Evolution as their Final Smash.
Luigi's Final Smash changed in Wii U/3DS, from Negative Zone to the Poltergust. It's because the Negative Zone was inspired by all the time Luigi spent in his brother's shadow - but thanks to the Year of Luigi back in 2013, that's no longer the case.
Little Mac's trailer is done in a comic book-style, similar to that of Bob's endings in Tekken Tag Tournament 2. Namco-Bandai, creator of that game, is part of the development team of Smash Bros. Wii U/3DS! It also makes sense as Little Mac plays the closest to a regular fighting game character.
When watching the Charizard/Greninja reveal, Mario is the only one to use a close up attack on Charizard. Said attack is his fist covered in flames. One could say Mario used Fire Punch.
The only character who doesn't get hit in the Mii Fighters' debut trailer is the Wii Fit Trainer, who dodges all of their attacks. In the Wii Fit series, the Trainers were, well, your trainers, and Miis are often used as avatars for the player. Basically, it's the student against the master, and the master is winning.
Interestingly, Mii Fighters lack an actual franchise symbol of their own, instead using the Smash Bros. symbol, which is usually reserved for either Smash Bros. original content or series that lack either a stage or playable character. Even more strangely, stages from games that star Miis are already in the game and have their own unique symbols, so the decision not to use them must have been quite deliberate. Furthermore, all three of their available movesets are totally original, deriving mere concepts at best from the games that focus around them. Altogether, this seems like a rather unusual way to choose to represent Miis in Smash Bros., but if you look at it in terms of the original concept of Miis as all-purpose Digital Avatars and not as actual characters, it actually all comes together perfectly. Instead of drawing from their past appearances, they're adapting to the game that they're in at the moment, which is exactly what they've done in every other game they've appeared in since their conception. It's actually the best possible way to represent them and what they are in Smash Bros.
This came back for a second helping of fridge brilliance after the enemies in the Multi Man Melee modes of Wii U/3DS were revealed. Remember Polygons? Wireframes? Alloys? This time, the Mii Fighters are your antagonists, which makes a lot of sense given all the variety in faces and fighting styles available for them.
In Palutena's reveal trailer, she's shown to be capable of outrunning Sonic after using the Lightweight power. Many people called BS, but then you realize: Sonic can move somewhat faster than the speed of sound, while Palutena is the Goddess of Light. Light is way faster than sound.
Sonic's taunt changes from "You're too slow!" to "Sonic speed!" in Wii U/3DS ...because Palutena outran him, meaning she was not too slow. Not to mention that Shulk with Monado Speed can match him.
In Wii U/3DS, Little Mac's said to be a terror on the ground but pathetic in the air. Remember his Assist Trophy in Brawl? He basically could only attack people on the ground, which meant the best way to survive was to stay in the air as much and as long as possible so he couldn't hit you. They translated his traits from his Assist Trophy showing into his playable form.
Also, in boxing you are not supposed to leave the ring. Which translates into Mac having a pathetic recovery despite being really agile on the ground.
It can also be considered that Little Mac isn't from a platformer game like many of the other characters are.
People assume that the Mii Fighters aren't allowed when playing With Anyone online because of the potential for offensive and tasteless Miis. However, their exclusion has a deeper significance when you think about it. With Anyone is supposed to be anonymous, and thus in addition to things such as a lack of names and custom moves, your opponent isn't even supposed have an idea of what you actually look like, as Miis are, fundamentally, your Digital Avatar. - NES Boy
Additionally, Mii Fighters are the only characters whose gear is selectable in modes where this would otherwise be impossible (All-Star, for instance). Having a Mii with augmented stats would have further complicated the competitive scene.
Greninja, the tree frog ninja Pokemon, has a downward aerial where it zooms downward and bounces off its opponent to get another jump. What other game relies on you using other players to jump? Leapfrog.
Why is Robin the only Fire Emblem character that uses Breakable Weapons, a trademark feature of the series? Because Robin is the only one who actually uses Breakable Weapons, as the other Fire Emblem charactersnote except for Roy, whose Sword of Seals was breakable in Fire Emblem 6 use weapons that are unbreakable in their games (Marth and Lucina's Falchion, Ike's Ragnell).
As for the case of the Bronze Sword, the weapon Robin defaults to when he is not using his Levin Sword, it's the only weapon in his arsenal that does not break. Not because it is legendary, but because Bronze Swords are usually one of the most durable weapons in Fire Emblem, it would probably last as long as the match and then some.
Why do Pit and Palutena talk so casually about the Chaos Kin during the latter's reveal trailer even though it's part of a big Wham Episode for Kid Icarus: Uprising? In their respective game, just about everyone breaks the fourth wall at some point and makes several quips about video games in general, so talking about a boss that's normally spoiler heavy is actually not that big a deal for an angel and a goddess who also state they love playing Super Smash Bros Brawl.
In Palutena's reveal trailer for Wii U/3DS, Pit and Link are portrayed as rivals. Why? Because both of them are the chosen heroes of goddesses of light — The Legend of Zelda: Skyward Sword reveals that Link is the (reincarnation of the) chosen hero of Hylia, and Pit is the chosen hero of Palutena, who takes a special interest in Link because of this. There's also the fact that Link is one of Nintendo's most famous Heroic Mimes, while Pit is one of Nintendo's chattiest protagonists ever.
Also in the trailer, why did Pit seem to be losing so easily beside the obvious to make Palutena look good in her trailer? Well, recall in Uprising how Dark Pit kicks Pit in the stomach when he least expected it, and Pit is shown to not take a kick to the stomach well. Link is known in his games for exploiting an enemy's weak point, and he figured out what Pit's was.
Also, Link and Pit being rivals serves as an interesting Call Back to the Subspace Emissary. Recall that when they fought there, they each had someone on their side (for Pit, Mario and for Link, Yoshi.
How is it that Robin and Lucina are familiar with Ike, despite the Tellius games having no impact on the overall conflict in Ylisse? They and their comrades have fought both alongside and against Marth, Ike, and the other Fire Emblem heroes and villains fromacrossvariousOutrealmworlds. Additionally, in Awakening, Robin can have Support conversations with a man named Priam, who bears a striking resemblance to Ike and is heavily implied to be his descendant.
Why is Rayman a trophy in Wii U/3DS, despite no Ubisoft involvement in the game? Well, the trophy is a Wii U trophy, and Rayman Legends was supposed to be a Wii U exclusive.
Actually, in the Wii U version of Rayman Legends there were Mario and Luigi costumes for Rayman and Globox so it would only make sense for them to cameo in a Nintendo game.
Chrom was heavily speculated to be on the roster for Wii U/3DS, but his first appearance in the trailer immediately deconfirmed that notion by placing Robin and Lucina in his stead. In a way, Chrom defied his destiny, as his home game clearly showed he was capable of doing so. "Anything can change," after all.
There have been complaints about how Captain Falcon made Lucina appear weak in the trailer. But let's remember that in the Fire Emblem universe, not a single character uses punches or kicks on the opponents. Therefore, the fact that Falcon goes straight for her face and later makes an attempt to disarm her (one of the special abilities in the Fire Emblem games, specifically the Tellius saga) catches her by surprise.
There's also the fact that, in his home series, Captain Falcon's main rival is Samurai Goroh, who is, of course, a (self-styled) Samurai. So he would probably know how to fight against someone with a sword from experience if things ever got physical between the two, or from training himself to, just in case.
Additionally, Captain Falcon was able to take on Lucina so easily because she shares a moveset with Marth, who Falcon has been squaring off against since Melee. When it comes to dealing with this moveset, Falcon has 13 years of experience under his belt.
Lucina being a clone of Marth makes sense for many reasons.
Firstly, Lucina is his descendant.
Secondly, Lucina based herself off of Marth because she enjoyed the stories about him. That and to hide her identity.
Thirdly, Lucina in gameplay has consistently good speed and strength. In fact, with Sumia as a mother, she's a Lightning Bruiser not unlike Marth.
During Robin's Final Smash: when Chrom gets called, he attacks Robin's opponent from behind. Robin is already handing a battle strategy for his partner to catch the opponent off-guard.
Chrom teaming up with Robin in his FS can be summed with his Dual Support quote: "My strength is yours".
Speaking of which, Robin's final smash is called "Pair Up", meaning he does a powerful dual attack with Chrom. This also explains why Robin is able to obtain more tomes and Levin Swords after they break — he's making use of the Fire Emblem Awakening pair-up mechanic. Chrom is essentially 'equipped' to Robin in a pair up, giving him access to the item convoy. After a set amount of time, Robin accesses the convoy and adds the new items to his inventory. Chrom appearing in one of Robin's victory poses gives plenty of proof to this being the case, making Chrom be the Item Caddy for Robin in Smash.
During the reveal of Robin and Lucina, they casually talk about their foes, Robin's abilities, and the heroes of legend from their own series. The theme from Melee plays, which is called "Fire Emblem". But in reality, it's a remix of the popular fire emblem theme "Together we Ride" with the main theme. This makes it a whole reference to the series, where characters literally talk about their foes and have normal chats on the battlefield, while they fight together (a popular gameplay element within the franchise). Lucina even references it at one point.
Lucina: This is no time for me to rest. I'll fight at your side!
"Together we Ride" is also a recruitment theme in every gameit appears in. The trailer is effectively Robin and Lucina's "recruitment" into the Smash Bros roster.
Mega Man's stone-faced portrayal. It makes sense if you look at it as Nintendo playing up his robotic characteristics, but it also makes sense from another angle as well. This Mega Man, at least, has never been portrayed as enjoying fighting. He only does so when he has to. Him being all smiley and enjoying the carnage wouldn't be very in-character, would it?
Rosalina looks rather star-struck in her hit-the-screen KO animation.
Shulk is a character who was predicted in many rumored leaks for a good portion of Wii U/3DS's development time, and that includes a major one from a few days before his reveal. Nobody was really surprised when he was added to the roster, because you could say... that everyone sawit coming.
Also, note how his trailer's English title is "Looks like we don't have a choice!". This takes on more meanings than you'd think...
One is the reference to the leaks at the beginning of the week (showing him using Monado arts).
The second is a reference to one of his many battle quotes. In particular, the one he uses when facing a significantly more powerful (6+ levels higher than the leader) monster.
It also references how there's three legendary heroes of Bionis with him - Dunban, the original wielder of the Monado and hero of the Battle of Sword Valley. Riki, the "Heropon" among his species, the Nopon (for the year). And Shulk, who gains popularity as the new wielder of the Monado as the game and story progresses.
Why is Charizard's Final Smash Mega Charizard X in Wii U/3DS? In his home series, Mega Charizard X is a physical attacker, with stats designed to favor such a playstyle. It also has the ability Tough Claws, which increases the damage of all direct hit moves. Charizard in Smash is a completely physical attacker, barring one move (his neutral special, Flamethrower).
Shulk brings to the battlefield two Monado abilities that do not have a counterpart in his home game: "Jump" and "Smash". At first glance, it's a case of Canon Foreigner attacks, but those familiar with Xenoblade might remember a big detail about the Monado given by Alvis: "The Monado bends to your will", referring to its latent potential to do what its user desires. Not only does this explain why Shulk can have two new abilities in his arsenal, but also why the ones he already had have different properties in Smash.
Bowser Jr. and the seven Koopalings all share the same character slot. After all, they all share the same clown car too, so all it would take is knowledge of how to operate it. All eight of them have appeared in their home series either in their own clown car or a clown car operated together. In addition, the consistent sizes of the Koopalings is very similar to their sizes in Super Mario Bros. 3, where they were all the same size.
Sharing the same character slot, they share the same Final Smash, which is Shadow Mario. However, each Koopa Clown Car the Koopalings and Bowser Jr. pilot have the same amount of equipment and such - it probably comes with a bandana that's convenient enough for the transformation! Besides, Bowser Jr. isn't seen with the bandana, but it's seen with Kirby. - CookieMan
Look again, Bowser Jr. is wearing a bandanna, but it's the white one with teeth sketched in crayon that he normally wears. This means the Shadow Mario bandanna he wore in Super Mario Sunshine is strangely absent... It naturally is stuffed in the Junior Clown Car like everything else Bowser Jr. and the Koopalings use to fight with it!
The true form of Master Core being a living Smash Ball makes perfect sense. Master Hand and Crazy Hand used their Final Smash on you, and they're the source of the fighters' powers. Of course their fused form is a Smash Ball.
Shulk's placement in the character select screen of Smash Bros. for 3DS is kind of odd: He's in the same row as the third parties, right next to Pac-Man. At first glance, it looks out of place; but in fact, there is a connection. Xenoblade, despite being a Nintendo-affiliated IP, is a Spiritual Successor to the Xenosaga series, which was handled by Namco. Being placed right next to Namco's mascot works as a small nod to Monolith Soft's previous work.
Duck Hunt's Final Smash summons a flock of ducks to grab the enemy right in front of them and send them off into the distance, much like how Captain Falcon summons the Blue Falcon to ram any opponents in front of him. Both characters have avian themes, and both Final Smashes deal damage in noticeably realistic ways (Duck Hunt's has the Wild Gunmen shoot the enemy, Captain Falcon's has the Blue Falcon ram them a second time).
Duck Hunt's very appearance as a playable character is itself Fridge Brilliance. Sakurai had tried to work Villager, Mii, and Nintendog as playable characters in Brawl, but could not get around certain issues. Both Villager and Mii had their issues worked out to become playable characters for the 3DS & Wii U game, but not Nintendog... Until it is noted that the issue Sakurai had with Nintendog was that no one wanted to beat up a cute little puppy... However, millions of gamers from the NES era had always wanted to shoot the laughing dog from Duck Hunt! Instead of using a dog no one would want to hurt, Sakurai chose Nintendo's own equivalent to Scrappy-Doo.
Skull Kid flipping the screen may seem to be a huge letdown, but let's not forget that in reality he's just a huge prankster. Dropping the moon as an attack would mean HELPING his summoner, something he doesn't feel like doing.
It also works as a reference to the part in Majora's Mask where the Stone Tower Temple had to be flipped upside down.
The Final Destination version of a stage is officially known as its Omega form. Omega is the final character in the Greek alphabet.
Shulk's Counter Attack, Vision, is unique in that slows down the offending opponent, leaving them wide open for the counter attack. This mirrors how his visions work during gameplay in Xenoblade: They force the enemy into charging their attack for a few seconds, giving the party time to strategize a countermeasure. Of course, this is far quicker in Smash, but the core remains the same.
Part of Shulk's Vision counter is that it is more powerful than other counters, and has a wide activation frame that diminishes if it's spammed. This is a reference to the Party Gauge, as a section of it is needed for the leader to warn the party. If a section is not filled, the party cannot counter-attack, and the player's options are reduced.
Zelda and Sheik's separation makes sense from an in-universe perspective too, aside from the elimination of transformations in Wii U/3DS. Sheik's supposed to be a disguise for Zelda; turning into her in front of everyone else would ruin that (don't ask why she did it in Melee and Brawl), so it would make sense that if she's going into battle, she'd choose one identity or the other.
It also works in the sense that it separates two Zeldas from different points of the The Legend of Zelda timeline. Sheik is Ocarina of Time's Zelda, while Zelda herself is from Twilight Princess, and thus the descendant of Ocarina's Zelda (at least in one of the timeline's branching paths anyway).
Most "Screen KOs" in Wii U/3DS have the characters crash the screen face-first; that is, all of them save for Shulk, who crashes Monado-first. He probably saw his painful future, and did what he could to keep his face safe. Granted, a BFS like the Monado being crushed against his back must still hurt like hell, but still.
This also extends to Palutena as well, as she holds her scepter in front of her as she hits the screen, nor does she seem surprised when she hits the screen. Given Uprising is about breaking the 4th wall, knowing of its existence helps her soften the blow so she doesn't get hit in the face at all.
Robin and Lucina can be seen warping to the battlefield in the same fashion as Marth and Ike when starting their battles. However, Warp Staves don't exist in Awakening: only Rescue Staves, which are used to bring back a unit near to you from afar. It has been speculated that Lissa is hiding in the background of the stages in order to do the proper summoning.
Can also extend to explain Chrom being summoned to the battlefield during Robin's Final Smash. Lissa helping out her brother to aid his closest comrade can go far showing the meaning of teamwork in a family. (Depending on player's preferences, of course.)
The customization options for Mii Fighters are as follows: Equipment, Specials, Headgear, Outfit, and Powers. eShop.
Each of the classic stages returning to the 3DS version (except for Distant Planet) can be traced back to a game that was released on Nintendo's handheld consoles.
Yoshi's Island: Super Mario Advance 3: Yoshis Island and Yoshi's Island DS
At first it might seem cheap that all of Pac-Man's alternate costumes are of him wearing different colored wrist cuffs and leg warmers, and you might think it's because they didn't want to sacrifice his famous yellow color for different costumes until you realize: Pac-Man the game was released in The Eighties. The 80's were when wrist cuffs and leg warmers were the most popular.
Even more than that is that in various depictions of Pac-Man's universe, either all Pac-People are yellow or there is something special about a yellow Pac-Person versus Pac-People of other colors. In essence, Pac-Man's yellow color is an important part of his character in his canon and that is reflected in his strict adherence to keeping his yellow color.
In Melee and Brawl, Marth only spoke in Japanese, to reflect how his games had never been released outside of Japan. But in Smash 4, he still speaks in Japanese despite Shadow Dragon having been released in the West. That seems inconsistent, until you realize that his Smash 4 appearance is based specifically on his appearance in New Mystery of the Emblem, which wasn't released outside of Japan. Also, none of his games had any voice acting in it anyway, whereas Ike's games as well as Robin and Lucina's game did, and thus, have actual voice actors. Thus, it makes sense to actually stay consistent and keep Marth with the voice we all know him to have.
Female!Robin's line to Lucina, "How can you protect Chrom if you can't protect yourself?" may seem rather out of character for her to say, whether she is Lucina's mother or not, but it becomes less out of character if one considers the fact that Lucina may have asked her to not pull any punches, literal or verbal. After all, Lucina loves her father very much, so it wouldn't be unusual for her to use Female!Robin's harsh words and her other experiences in the world of Super Smash Bros. to improve for Chrom.
Thought that Young Link was gone since Melee? Nope, one of the new Palette Swaps for Link is Fierce Deity/Oni Link, meaning that the Young Link from Majora's Mask technically appears in this game, albeit wearing the mask.
During Greninja's reveal trailer, everyone seemed to think that Mario, Samus, Olimar, Link, and Kirby going up against Charizard was just a stylistic choice. Including Greninja and Pikachu, that brings the total fighters in the video to eight. And in the October Smash Direct, it was revealed that the Wii U version would support 8-Player Smash. -Paper Pilgrim
Similarily, Mega Man's reveal trailer does the same. The Blue Bomber interrupts a normal 4 player brawl between Mario, Link, DK, and Kirby, making it five players at once.
In the source game Punch-Out, when Little Mac dodges and counters, the opponent remains stunned for some amount of time and Mac is free to spam punches. During this time, the countdown slows down while you're punching the opponent. In Super Smash Bros 4, Little Mac's neutral ground attack has him punching very rapidly, something you never saw in the source game. But this is only because he's doing it in normal time!
Anyone familiar with the Pokémon games is probably wondering why Zoroark can be summoned from a Master Ball even though it isn't a Legendary Pokémon. Zoroark was initially only available through an event, something that is normally reserved for rare Legendary Pokémon like Mew.
Parts of Duck Hunt's moveset utilize various explosives and firearms, such as the TNT Can from Hogan's Alley and the NES Zapper. What day was Duck Hunt officially revealed? November 5th.
The fact that the Logo Joke only occurs during Duck Hunt's trailer. Sure, the Zapper operator doesn't have any ill will towards the dog, but the fourth wall still acknowledges players' discontent with it by actually hitting it.
Snake's Codec calls were replaced with Palutena's Guidance for the Wii U version. In other words, they got a literal Greek Chorus this time.
In the Characters page for Smash 4, Chrom is noted to be a little resentful and defensive that he didn't fully make it onto the roster, a sentiment especially prominent in Robin's Codec for Palutena's Advice. Well, you'd be a little pissed and regularly defending the little dignity you have too ifyouwereconstantlymocked for whatever you didn't get to do. The Codec was just probably the straw that broke the camel's back.
During the same codec, Viridi and Palutena remarked that if Chrom was a playable character, he'd be little more than an Ike clone. If one looks closely at Robin's "Pair-Up" Final Smash, his charge upon being summoned looks similar to Ike's. One of Ike's alt. costumes is in the same colors as Chrom, almost as a nod to this.
In the Wii U version, one of Metal Face's taunts towards Shulk is about how the Monado shouldn't be able to hurt him. Of course, since Shulk can hurt the other human/humanoid fighters normally while wielding the Monado it stands to reason that he'd be able to damage a Face Mechon.
Lucina's Critical Hit can One-Hit KO Ridley in the Pyrosphere stage. Of course, her blade, the Falchion, has the power to slay dragons.note Marth's Critical Hit can't do the same, apparently.
Sonic's palette swaps all match up with the colors of the Chaos Emeralds, with the exception of the black one. However, that could also fit in here if you remember that the Chaos Emeralds turn a dark gray if they lose their power.
The remixes of the songs from Mega Man's games resemble Rock music. The songs are making a pun out of Mega Man's Japanese name of "Rock Man".
Shulk's Amiibo is Gamestop exclusive in America. Xenoblade was also Gamestop exclusive in America.
Why are there so many Forces of Nature in Smash Run? Because the Underworld Army was demolished twice over, and so they're short on troops. Why are there still Skuttlers? Because they're cheap and easy to producenote as noted by Uprising's trophy descriptions.
That, and the main point behind Smash Bros is to have a fun competition without killing everyone. That's also why most of the villainous characters (with the exception of Ganondorf) are of the Go-Karting with Bowser variety, but for this scenario, Viridi is more willing to supply Smash Run with friendly soldiers than the Underworld. Friendly competition or no, Hades would give his soldiers explicit orders to kill Pit. Basic enemies aside, the Underworld sends the Reaper, the Orne, and the Clubberskull: three enemies you really do not want to meet. Viridi does not send anything more dangerous than a Megonta (the giant woodlouse enemy).
Beating Crazy Orders after 12 rounds nets you the Soda Popinski trophy. This seems like a filler challenge...unless you know the source. Soda Popinski is left handed. Now, who runs Crazy Orders again...
You might look at the order of the final Co-Op Event in Smash Bros Wii U and see how there's a particular order with the characters: Clones, 3DS Unlockables, 3rd Parties, Starter Cast from SSB 4 to SSB. However, there's a particular order with the characters in those lists as well. (Brawl's version of the event was a bit out of order in the Brawl roster)
Dark Pit is first in line, as he was confirmed later than Lucina, despite the fact that he made a cameo appearance in Palutena's trailer a month prior. Dr. Mario is the last of these clones because he debuted in Melee.
Oddly enough, Bowser Jr is first in line for SSB 4 3DS Unlockables, despite the fact that Duck Hunt was revealed later than him. However, this might have been done on purpose to pair up Duck Hunt with ROB (Brawl unlockable), both characters exclusive to the NES era. Wario is the last of the Brawl unlockables because he was one of the first characters revealed in Brawl.
Mr. Game and Watch is the first in line for Melee unlockables as he's the last character unlocked in the game. Ganondorf is next in line because he's usually unlocked later, and Falco is the last in line for Melee unlockables because his requirement for being unlocked is usually not difficult, and he's one of the earliest characters you can unlock in SSB 4.
Ness and Jigglypuff, two of the SSB 64 Unlockables (3DS) are listed like they are because Earthbound came out before Pokemon, so Jigglypuff comes before Ness.
Pac-Man, Mega Man, and Sonic are next in line. Pac-Man was revealed in E3 2014, Mega Man was revealed in E3 2013, and Sonic was revealed in October 2007 (plus he was in Brawl), so it makes sense those characters go in that order.
SSB 4's lineup of starters is this: Shulk, Robin, Palutena, Greninja, Little Mac, Rosalina & Luma, Wii Fit Trainer, and Villager. Shulk was announced in August 2014, Robin (and Lucina) was announced in July 2014, Palutena was announced in June 2014, Greninja was announced in a Nintendo Direct in April 2014, Little Mac was announced in a direct in February 2014, Rosalina & Luma were announced in December 2013, and Wii Fit Trainer and Villager were both announced in the E3 2013 Trailer, but the Villager was shown first, so he's last in the SSB 4 line.
Brawl's lineup of starters is similar to SSB 4's lineup. Toon Link was announced in March of 2008 and Lucario was announced in February of 2008. Toon Link is also encountered later than everyone else in the Subspace, being postgame exclusive (along with Jigglypuff and Wolf). Olimar was revealed in January 2008, Dedede was revealed in October 2007, Diddy Kong was revealed in late of August 2007, Pokemon Trainer was revealed a week before Diddy Kong (his Charizard), and Ike was revealed on the first of that same August. Zero Suit Samus, Pit, and Meta Knight are the last of that line. They were revealed in Brawl's trailer, with Meta Knight appearing first, then Pit, then Zero Suit Samus.
Melee's lineup of starters is relatively short. Marth is first of that line because he was a secret character in Melee, while Sheik, Zelda, Bowser, and Peach are next. Sheik was revealed in Melee's E3 trailer, but since Zelda and Sheik were the same character for the past two games, Zelda would go later than Sheik. Bowser and Peach were revealed before Sheik in E3 Trailer of Melee, and Peach was the first one to be shown, so she's the last of that line.
Finally, the ten remaining characters are from the original Smash Brothers. Captain Falcon and Luigi are first because they were unlockables the N64 version. Mario Bros debuted before F-Zero, so Captain Falcon is the first one of that line. After Luigi, it's the original eight. These eight characters don't have a reveal order - they appear in reverse order which when they debuted: Pikachu (Pokemon Red/Green, 1996), Fox (Star Fox, 1993), Kirby (Kirby's Dreamland, 1992), Yoshi (Super Mario World, 1990), Samus (Metroid, August 1986), Link (The Legend of Zelda, February 1986), Donkey Kong (Donkey Kong, 1981), and Mario (Donkey Kong, 1981).
The event Wrecking Mario is made more complicated by the two Warios trying to kill you. However, the description implies that they asked you for help destroying the building. So why are they attacking you? Simple. Wario doesn't want to pay you. But then, you wonder if it would be easier to just destroy the building. The answer is yes.
The main difference between Marth and Lucina is that Marth's strongest part of his blade is the tip and Lucina's is evenly distributed despite being the same sword. But consider that the Falchion has been reforged many times between Marth's and Lucina's time (which is why Lucina and Chrom's blade looks different from Marth's), the power of the blade might have redistributed itself through the entire blade instead of just the tip.
Also consider its users, Marth has a fencer's style which includes finesse if he wants to hit with the sharpest part of the blade, the tip. Lucina, which she adapted Marth's fighting style, doesn't have the finesse that Marth has since she probably doesn't have the proper training Marth does since Chrom and his army had died in her time. In addition, Lucina probably adapted Chrom's style a little bit as well, especially since Chrom's style more resembles Ike's whose power is evenly distributed throughout the blade.
So why doesn't Lucina have the Pair Up Final Smash that Robin does when she's in the same game as him/her? Robin is the one who invented the strategy and can adapt it into any situation like Smash Bros.
Gaur Plain is a pretty good decision for a Video Game/Xenoblade stage. First off, it's a pretty good example of the game's Scenery Porn. Second, it's huge. Much like the Wide Open Sandbox that is Xenoblade. Thirdly, it has a pretty wonky layout, which makes sense for a stage that's based on a game that sometimes showcases how scenery can have an effect on a battle in a video game.
Diddy Kong's Smash Bros. 4 reveal was geared closer to the international release of Donkey Kong Country: Tropical Freeze rather than the Japanese release, a departure from any other character revealed in conjunction with a game's release date. If you'll recall, however, Diddy is the sole playable character in all of Smash Bros. who was originally designed by a non-Japanese company (that company being Rare, for the original DK Country game), so it could be seen as a nod to Diddy's overseas roots and a small tip of the hat to Rare.
Robin's Bronze Sword is a lousy weapon in their home series, yet it can contest with the other sword wielders with legendary swords. Why? The Bronze Sword is actually reforged to be stronger than a stock weapon. The Bronze Sword is also the most durable option too, which is why it's their Plan B weapon; it's not going to break anytime soon in the heat of battle.
The Dedede brooches. Why did he make them? Quite aside from Word of God and removed content suggesting he had forewarning about Tabuu, when you think about it, the bigger headscratcher is why didn't anyone do it before. There is plenty of Fridge Horror involved in becoming something inert and lifeless (even if it beats realistic death, because you can be revived). Anyone sensible (and/or Genre Savvy) in the setting would want a self-revive ability.
Maybe no one knew how to make them until Dedede figured it out not long before the events of Subspace Emissary.
Luigi's Final Smash, Negative Zone, has this as it's final line in it's trophy description in the NA version of the game: "This technique is a reflection of the dark side he embraced in his brother's shadow." Usually, Luigi is seen as being fine with being Player 2. But what if the only reason he seems fine with this is to charge up the attack? What if he's waiting to use it on just Mario?
A meta-example of horror: in the Super Smash Bros. Direct of April 2014, as Sakurai explains the Pokémon in the game, he's replaced with the trademark plush toy from using Substitute. It may be a cute joke, until you realize two things. First, Substitute requires that you sacrifice some of your HP, and Sakurai's had issues with his health a while back from all the working stress...
In previous games, Crazy Hand was estabilished as the embodiment of destruction in SSB universe. What does it do when Master Hand decides to transform into Master Core? Gets the hell out of the battlefield. Just how exactly powerful is Master Core if its own twin is afraid of it?
In Charizard's ending movie in the Wii U version, one of the shots shown is the Villager trying to water Charizard's tail while he's asleep. It has been pointed out in the anime and the Pokedex entries in the game that if the flames of Charizard's tail were to be put out, it would mean that Charizard would die ... yeah, take that into consideration, and knowing that the Villager has been memetically viewed as a psychopathic character.
It is commonly accepted by fans that Master Hand and Crazy Hand belong to an actual person. Take that into consideration when Master Core comes out. Yeah.