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Fridge: Super Smash Bros.
A reminder of the rules of Fridge Brilliance:

This is a personal moment for the viewer, so every example is signed by the contributor. If you start off with "This Troper", really, you have no excuse. We're going to hit you on the head.

This revelation can come from anywhere, even from this very page.

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  • When Luigi is unlocked in Melee, the in-game message refers to him as "the man in green." Six years later, Super Paper Mario would use this exact same epithet in the Dark and Light Prognosticuses to refer to Luigi's dual destinies as himself and Mr. L.
  • Today, I was about to write a post about how the 'Lost Tracks' of Brawl got passed up for Ai No Uta, which isn't really a fighting song. But as I thought about it, the lyrics actually fit perfectly with the action. If you replace Olimar with yourself/Master Hand, and the Pikmin with the trophies, it's pretty much the same thing, only you make them fight for entertainment rather than capital or survival. So, Ai No Uta's still guilt-tripping you even when you aren't playing Pikmin. Man, Sakurai's good. I still say they should have chosen Smiles and Tears over the French version though.
  • I was always bugged by Captain Olimar being named "Pikmin and Olimar" in the Japanese release of Brawl. It seemed so cumbersome when you could just say Olimar (like they did in the American release). And I never really understood why it said Pikmin first until now. I realized: "Wait a second, Just who is doing the majority of the work here?" Just like in their own game, it's really about the Pikmin, and all the crap they go through to help Olimar. The captain himself is pretty much an afterthought. -Enlong.
  • At first I hated it that you can't jump on the Hammer Brothers in Brawl. But I just now realized that it's a Shout-Out to Super Mario World. ~~~~Weegee
    • How so? You could jump on the Hammer Bros in Super Mario World, it's just a lot harder than usual.
    • That's from a revised version. In the original release of Super Mario World, you could not jump on Hammer Bros. This was changed because it made the game too hard, but rom hacks love bringing that "flaw" back.
  • A while ago, I saw some threads about Brawl, and eventually, me and a lot of others came to this conclusion: It is about a child who is growing up. Master Hand is the child, just wanting to play with his toys - the brawlers. Tabuu is the kid growing up. Playing with toys is childish, and as such, TABOO for an adult. So, he takes the worlds and locks them away in a sense as memories of his childhood. He puts away the toys (they turn into statues to represent this). Eventually, the urge comes to play with them, but he resists and locks all but a few lost ones away (the ones that Dedede's timers were on). Master Hand is, of course, gone. Eventually, his own future children find the lost toys and bring in their own toys (Sonic), and the child — of course a parent now — embraces his inner child once more as he plays with his children. — Icalasari
    • Also to go along with that, look at Master Hand's movement in the original. Now compare it to Brawl... he's aging and arthritis is starting to set in... that or the chains of light did a number on his knuckles. - Gamermaster
      • Snake being there is explained by the fact that, since he's gotten older, he's embraced new things.
    • There are a few OutOfCharacterMoment that certain characters have, such as Marth's Japanese "Hey everybody, look at me!" and Captain Falcon's (Canonically The Stoic and The Comically Serious) hammy lines. The Master Hand, who is making the toys move, is misinterpreting (or re-interpreting) their personalities.
    • Really, the variations I can think of, including this one, all boil down to the theme of lost and regained childhood. For example, it doesn't need to be the "future children", but rather the adult simply goes back to play once more out of nostalgia's sake, and Sonic could just be a toy that was left somewhere else that, when rediscovered, triggers the nostalgia.
    • The change from toys to trophies could also be interpreted as Master Hand moving on from his plush toys and going for action figures instead.
  • At first, Sonic sweeping in to save the day at the end of Brawl made absolutely no sense to me. One day, I was surfing the DOJO while bored, and found this little quip that explained everything: "Heroes always arrive late."
    • On top of the great irony of it being quite easily, the fastest character of the entire cast, he was also late to being announced, late to be in the sections you'd prefer speed over strength (scrolling stages), late to being an 'out of system character' (completely disregarding Metal Gear on the NES), late to actually saving the day, late to filling the blue animal spot, late to filling the speedster spot... the list could go on, he's just terminally late.
      • This also fits Sonic's character. He's always late to the party. He always shows up at the last second. He never gets to the fight early or even on time. He was too late to stop Eggman from chaining up the Little Planet. He was too late to stop Knuckles' brainwashing. He was too late to save Station Square from Chaos' chaos. He was too late to save the moon. He was too late to save his friends from being tossed into robots. He was too late to stop the capture of the Flickies. He was too late to stop Eggman from enslaving Mobius, he was too late to stop Eggman from crashing the EggCarrier 3. He was too late to stop Iblis (not his fault), he was too late to prevent ANYTHING. He's always, well, too slow.
      • I just realized that the point of Sonic is that he's late, but he still fixes everything at the last second. He's annoying in that he's always too late to stop the bad guys, but he more than makes up for it when he finally gets to it. I also realized that the reason he was able to save everybody was purely BECAUSE he was late! Sonic has used that flaw to his advantage to make up for itself. It's brilliant!
      • He's always late because he can afford to be late. One of the perks of being so fast is that you can take your time.
      • Wasn't Sonic also one of the main reasons Brawl was delayed so much?
      • It just gets more and more meta!
    • The fact that Sonic is the last character to show up in the story and saves EVERYONE'S bacon also contrasts very well with the fact that Mario is the FIRST character to appear in the story, and undegoes numerous failures during the story, up to and including needing to be SAVED by Sonic.
    • A late rescue can become good. A bad rescue is bad forever.

  • I always found it a bit odd that on Luigi's Mansion, only two windows are visibly lit up from the outside, even though the entire interior of the house is well lit. It was only later, while looking at a picture of the entire stage, that I realized it made the front of the house look like an angry face.
  • I hadn't realized until very recently that the first fight in the Subspace Emissary mode (Mario vs. Kirby) was the exact same match-up as the one at the end of the intro movie to the very first Super Smash Bros.! —Sane Intolerant
  • Until recently, I was wondering about something: why is Link's recovery so horrible that he can die in recovery failure even if the opponent doesn't try to gimp him or doesn't manage to hinder his recovery. Unlike Olimar, Link actually has an exploitable conventional weakness, avoiding that Fake Balance bullet. But recently, I was playing a friend as Link and tore apart his Link (his #2 character, my Link isn't even close to that number and the other player can frighten me a bit with Ike) with projectile usage, including bombs I get out when the other player cannot do anything to stop me, thanks to this same player giving me confidence about using them that I have lacked up until that point. Now I have no problem getting them out when the opponent is recovering at a distance from one of my attacks. Since I get an even further conventional combat advantage since I don't rely on the Down Air at all for kills (Forward Smash and Up Smash are fine for that, and Up Air even just for juggle-induced pressure helps), it sure would be really bothersome if Link could gimp people. But wait. Earlier the same day, I had made use of Kirby's extra jumps to gimp another player's character—who wasn't even Link. When I fought the Link player in an inbetween match as Kirby, I didn't gimp him with Kirby, because Link's recovery is just that bad and I'd rather beat Links conventionally instead of trying to be a one trick pony. (This same match is where I gained the confidence to use Bombs, as I inadvertently grabbed one and got to use it to my advantage.) What does this have to do with the subject at hand? Simple: I realized Link's awful recovery keeps him from gimping people. Oh, but his attacks still lag. Well, maybe that's the point: to keep his projectiles from being completely overwhelming in the right hands. Basically, Link is supposed to be played as a fairly conventional battle character, but one who is a sort of Combat Pragmatist. The key to mastering him is a right balance, just like with playing his games.
    • I always figured that since he was never used to jumping in the first place, he would suck at it when he actually needed to. Or his equipment weighs him down.
  • Just a little one. So, I was wondering why Pokemon Trainer/Red had such a scratchy, hoarse, annoying voice. Well... he isn't used to using his voice, is he?
    • Or maybe it's because he's 11 — 12 years old. His voice should be breaking.
  • Pokémon Trainer's bravado and Jerk Ass behavior, compared to his game counterpart who is said to be kind and generous. 1. The kids thought of him like that. 2. It takes place between FRLG and HGSS. He began to overestimate himself, which led to his demise.
  • Why are Red (Pokémon Trainer) and Lucas shown to be such good friends? This could be a reference to the fact that many of the people that worked on Mother also worked on the Pokémon series.
  • One thing I was wondering for a while was why Zero Suit Samus and Power Suit Samus were two completely different characters, despite them being the same person. However, after looking at the stage select and seeing Norfair and Space Frigate having different stage game logos, despite both being in the Metroid series, it hit me. Zero Suit Samus is fast and light with low damage dealing hits, while Power Suit Samus is much slower and deals greater damage because they're representing both iterations of the Metroid Series. ZSS is Classic 2D, while PSS is the Prime Series. - Grithalmur
  • We all know Snake has a bunch of codec conversations for the characters. However, there contains a bit of brilliance in at least one of them that nobody seemed to catch at first. Namely, Sonic's. Some people thought it was a jab from Konami to Sega for making the character look like a chump in the industry. However, this is not the case. The reason Snake has a negative look on Sonic is that, in the wild, hedgehogs actually hunt for snakes to feed on for food. Snake gets a bad vibe because he knows Sonic is a hedgehog and Snake's named after something they eat. So basically, this convo's all one big nature joke. - Muigi
    • I took it as Sonic stealing Snake's "OMG 3rd party character!!!" thunder once Sonic was revealed. - Tech Powah
    • Snake's codec about Sonic is Fridge Brilliance no matter how you look at it. One part is Lost in Translation, as pointed out in the main page. In the Japanese version of the game, the person who voices Big Boss also voices Eggman. - Alternate Mew
  • I thought too hard about the Giant Kirby fight in Melee. Kirby is normally smaller than most characters. This fight puts you closer to the size of Kirby's normal enemies in his world. And now I feel like a durable Waddle Dee in that stage. Doubled as Fridge Horror for me. — Alternate Mew
  • In the cutscene where Luigi is afraid of Waddle Dees, we (my brother and I) thought that it was just to further Luigi's status as a coward. Then, almost three years later upon seeing that scene again, I realized something — if you don't count any multiplayer matches where Dedede has been involved, this would be the first time that he would have seen a Dee. Not to mention how both he and Mario have been killed by Goombas (who I'd guess are about as big as Dees) in their original series. He simply doesn't know that they're (relatively) harmless yet, and also knows how size isn't always related to the power of that person. - Seamaid96
  • The theme song for Brawl. Lots of games and anime start off in Japanese, then get translated. The theme song for Brawl could have followed that, and got the all-too-common They Changed It, Now It Sucks. But they made the theme song in Latin. Brawl was never translated to Latin. The theme song is a Bilingual Bonus no matter what version you play! - Alternate Mew
    • Actually, Latin is a dead language. Or was it Greek...
      • Nope, Latin's dead.
  • This may seem a little cheesy, but I noticed that the little rocks in Tetra's Ship stage were pretty annoying, until I realized they were shout outs to the islands in the middle of nowhere. — mariocake1
  • Why don't swords don't just slice everyone up? They're all trophies, which means it's not a real blade.
    • Also, they're not made of soft, easily-cuttable flesh.
  • Also, why is Crazy Hand the Evil Counterpart to Master Hand? Because he's the left hand, which makes him sinister.
  • Why Red faints at one point. Pokémon protagonists often "blacken out" or just "faint" after they lose a battle.
  • Why Link has a terrible jump and recovery likewise. He has tons of equipment. A sword, boomerang, a bomb bag, a quiver with arrows, a bow... yeah, tell me they're not going to weigh you down. As for Young and Toon Link, they're no explanation for them.
    • Toon Link is easy enough. Cartoon Physics.
    • As for Young Link, his equipment's just plain lighter. It can be easily assumed that the Kokori Sword is pretty simple, with a wooden hilt and plain iron, along with his wooden Deku Shield, which is canonically lighter (trying to equip the Hylian shield while young didn't work out too well in OoT). The Master Sword and Hylian Shield are likely forged all the way through with high-quality metal, which is doubtless going to be a lot heavier.
  • Why did Master Hand's dolls become trophies in Melee? He got older, and wanted collectibles instead of plushies.
  • Snake's Final Smash involves a helicopter coming from freaking nowhere, right? Wrong. Think back to Metal Gear Solid 2 — specifically, the evacuation part and the Harrier fight. Who was piloting the copter then? That's right, Otacon's on the other end of Snake's Final Smash. Fitting for Heterosexual (or possibly not) Life Partners. —Euterpe
    • Or they could just have a chopper with a pilot off screen when Snake is fighting on the off chance he gets a Smash Ball. Though, the post directly above sounds much cooler.
  • It occurred to me Captain Falcon is from a racing game. So why is it he has these incredibly powerful moves? Well, he's a toy; who said that the kid knows where Captain Falcon is from? So he made up all of his moves, and the reason he's so powerful is that he's the kid's favorite toy.
    • You might be looking too far into it, as Captain Falcon is known as a legendary bounty hunter.
  • Roy, Dr. Mario, Pichu, and Young Link were removed in Brawl for being clones of Marth, Mario, Pikachu, and Link respectively. Mewtwo wasn't a clone in the Smash Bros. sense... but it is in the literal sense.
  • King Dedede controlled Sonic's invitation to the brawl. His plan wouldn't have worked otherwise, and despite appearances, he's smarter than to leave a big part of his plan dangling.
    • You know what makes this even better? King Dedede is Sakurai.
  • When the heroes perform their assault on the Entrance to Subspace, there's only one Arwing, even though an Arwing is a one-person vehicle (well, you can cram a another small person in if you have to.) Weird... Until you remember that Sheik wrecked Fox's Arwing. It's probably actually Falco's we see flying.diddyknux
  • When Peach and Zelda are saved and on the Halberd, the next scene shows Zelda, now as Sheik, planning their escape. The one thing that bugged me about that part was Peach smiling at Sheik as the two left the room they were held captive in. That's when it hit me. Remember that, in Twilight Princess, Sheik was never used but was planned to be in the game. Not to mention that Peach, being a princess, probably has had experience with tailoring clothes (a girl needs SOME kind of hobby, right?). Who's to say Peach didn't make the Sheik costume herself during the scene transition? - Muigi
    • I always thought it was in defiance of Snake's insisting that they stay put and remain safe. Like "Hehe, silly man, thinks women are too weak to look out for themselves!" They are both good fighters and clearly competent, as Sheik busted them out pretty quickly.
    • I always thought it was there to, along with the rest of the scenes with Sheik and Peach, display the depth of the differences between Zelda and Peach. While Sheik jumps out onto the bridge absolutely serious and on guard, Peach is just as bubbly as ever, just enjoying the ride. Before then, they were both shown in the story to act as generally regal women who can fight because they were both being used to fill the same role in the story, but now that Zelda has gotten serious about things we can see how different the two of them truly are and additionally, how well they get along and fight together not just in spite of, but BECAUSE of it.
  • Why is Peach's Castle so unusually small? Are your characters just big? No, they're figures. The castle is a toy too — and either the toys aren't from the same set as the castle, or the castle is just off model (I've seen many such things with lazy merchandise).
    • Same with Luigi's Mansion.
  • The loading screen for Brawl displays a spinning Smash logo. It looks like the disc, which also spins.
  • Snake doesn't use any of his non-explosive weaponry in Brawl not because of Fantasy Gun Control, but because he's Genre Savvy. He did some recognizance on how fights worked in Super Smash Bros., discovering that the objective is not to just cause damage, but to knock away the opponent into oblivion. Now think on his series, what are the only ways to knock back enemies there outside of killing them, something impossible in Smash Bros.? It's either explosives or close quarters combat. Snake figured this out and ditched his standard weaponry in favor of the stuff that he knows can knock people away, and therefore more effective on this battlefield.
    • Plus, Snake also figured out how the rules of the Smash Bros. universe work and switched his load-out accordingly. He is obviously aware that firing a RPG directly at his feet will blow that fire-breathing turtle-dragon into the skies, and sticking packs of C4 on the finely-dressed princess-slash-ninja is A-OK.
  • Passing over all the Fan Wank (which is some cool theories, don't take this the wrong way) about child's play, there's one major bit of Fridge Horror at face value. Aside from the Dedede Brooches, trophies cannot self-revive. Thus, And I Must Scream ensues if somebody ever falls in battle to someone who won't revive them, or worse, decides to either hide their trophy or keep it as an actual trophy because they hate them that much (or are that much of a Jerk Ass). And some of the earlier villains are implied to be in the second category, such as Wario.
    • It's not technically And I Must Scream because they're not conscious, but they could be Sealed Badass in a Can for a very long time...
    • The Dedede brooches. Why did he make them? Quite aside from Word of God and removed content suggesting he had forewarning about Tabuu, when you think about it, the bigger headscratcher is why didn't anyone do it before. There is plenty of Fridge Horror involved in becoming something inert and lifeless (even if it beats realistic death, because you can be revived). Anyone sensible (and/or Genre Savvy) in the setting would want a self-revive ability.
      • It'd probably take at least the resources of a king. This puts it within the reach of maybe Bowser or Dedede. In Final Fantasy VII, it takes essentially the feathers of a Ho-oh to make a faint antidote, and even that's not good enough for Aeris.—Damian Yerrick
  • So, Crazy Hand is supposedly the left hand of a kid playing with his toys, right? So why does he move so erratically, like he's... having spasms?
    • I assumed it would be symbolizing how the left hand wasn't as "steady", the user being primarily right-handed.
  • The Zone themes that can be played on Green Hill Zone are as follows: Scrap Brain Zone, Emerald Hill Zone, Green Hill Zone, and Angel Island Zone.
  • Ivysaur. Why Ivysaur rather than Bulbasaur or Venusaur? Well, yes, to have one starter at each stage (first, middle, final), but there's a reason for that configuration — it corresponds to Ash's Pokémon. EP 056, "The Ultimate Test", has the characters fighting with borrowed Pokémon, and they invoke irony by giving Ash a trio of Pokémon that correspond to Team Rocket — Weezing, Arbok, and Meowth — while James receives Pokémon corresponding to Ash's Pokémon: Charizard, Pikachu, and Ivysaur. (This episode was after the one in which Bulbasaur showed that it was ready to evolve and elected not to.) That suggests that even though Ash's Bulbasaur had chosen not to evolve, the fact that it had the opportunity to do so meant that the writers considered it to be the equivalent of an Ivysaur. Meanwhile, despite seemingly having gotten plenty of experience, Ash's Squirtle never got the chance to become a Wartortle. Hence, Ivysaur was chosen for the middle evolution requirement.
  • While Snake's taunts may not exactly be interesting, they're perfect for his characterization. Everyone else tries to bring attention to themselves with mocking voices and gestures, but Snake doesn't necessarily want to be seen.
  • In Pit's Codec, Snake asks if he's a mutant. Not only is this an X-Men reference, but it's a bit of actor/director allusion, as David Hayter, the voice of Snake, wrote scripts for the first two X-Men movies (Angel did not appear in them, but was planned, however.)
  • Why does Porky show up as a boss in Brawl, and why is Ness a Guest Star Party Member during the fight? Well, Earthbound's stinger stated that they would fight again at some point, but it never happened in their own series. It's only the trophy version of Ness which gets the chance, but that's better than nothing.
  • How is the Villager able to catch deadly projectiles like Samus's missiles and charge beam? In his series, he's able to pull off a similar feat by using his bug net to stop an angry swarm of bees before they can sting him.
  • A lot of people were surprised by how ruthless the Villager is even though he's always smiling, but this is actually a perfectly valid interpretation of the character. In the Animal Crossing games, you could be a complete Jerkass to everyone: hitting them with bug nets, dropping them in Pitfall traps, yanking medicine from them, feeding them rotten fruit, writing illegible letters. All while having a smile on your face.
  • You might be wondering "Why such a bland title for the new Smash Bros.? Why not Smash Bros. Kerfuffle or something or other?" Well, there's actually a reason why the game is called Super Smash Bros. for Wii U/3DS. The reason why it's called that is that it's a clever pun Sakurai inserted. Let's replace the word for with the number four. Now it makes sense, doesn't it?
  • Why did Pit replace the Mirror Shield with the Guardian Orbitars? Hades destroyed it along with the other Sacred Treasures.
    • The new trailer showed that the Three Sacred Treasures are his final Smash now instead of using them in battle. Pit seems to have full control over them, implying that the Three Sacred Treasures were rebuilt (probably by Dyntos).
    • Going back to the child's toys theory, it could be that Hades wrecking the Three Sacred Treasures rubs the child the wrong way, so he/she put it in his/her Fanon Discontinuity.
  • The October 31st reveal seems like nothing special, just a screen of alternate costumes. Then you realize... costumes. Halloween. Of course. -Sage Of Time
  • Waaay back in Melee, there's an event where you play as Link, have Zelda as an AI partner, and have to defeat Ganondorf in the Temple stage. Ganondorf has two lives, while you and Zelda only have one. If this is based on Ocarina of Time like it seems to be, realize that if Link dies once in that game, it's a game over; and presumably, if Zelda died once, she'd be dead permanently. But in the final battle, you fight Ganondorf once... and then he comes back as Ganon and you fight him again. He has two lives.
  • Brawl's token ban-worthy character is Meta Knight.
  • Fridge Horror: Rosalina can summon Lumas, which are essentially her children, to fight. She's sending babies to DIE.
    • Except that none of the Smash Bros. fights are to-the-death.
      • Except for Stamina Matches, anyway.
    • Lumas turn into stars when they die... and also when they eat tons of star bits or simply grow old. This is what the Lumas want.
  • Why is Little Mac so fast? Well, in the original Punch-Out!!, he always jogged after Doc and his bike across New York City.
  • In the trailer where Charizard and Greninja appear, Olimar throws a Red Pikmin at Charizard. Makes sense, as Red Pikmin are immune to fire, which Charizard specializes in.
  • The 3 fully evolved Pokémon in Smash 4 (Lucario, Charizard, Greninja), share a Rock-Paper-Scissors dynamic. Greninja is super effective against Charizard (Water beats Fire), Charizard is super effective against Lucario (Fire beats Steel), and Lucario is super effective against Greninja (Fighting beats Dark).
    • Even better, Lucario is Fighting/Steel, while Charizard is Fire/Flying. This means Lucario has a weakness to BOTH of Chaizard's types. This may seem unfair, until you remember Lucario gains strength when he takes damage, and Lucario's Steel Type nullifies Charizard's Flying Type anyway. They are also the only Pokemon who have their Mega Evolution as their Final Smash.
      • Except Mega Lucarion isn't Lucario's Final Smash. It seems to be activated when its Aura is at its maximum level.
      • It is, in fact, his Final Smash. Its effect is cranking up his Aura abilities to the best level, without having to sustain all that damage.
  • Luigi's Final Smash changed in Smash 4, from Negative Zone to the Poltergust. It's because the Negative Zone was inspired by all the time Luigi spent in his brother's shadow- but thanks to the Year of Luigi, that's no longer the case.
  • In Brawl, there are four playable Pokémon characters: Pikachu, Pokémon Trainer, Lucario, and Jigglypuff. However, Pokémon Trainer doesn't actually fight, instead having his Ivysaur, Charizard, and Squirtle do the fighting for him. This means that the playable Pokémon form a team of six, the maximum number of Pokémon players can have in their parties in the Pokémon games.
  • A meta-example of horror: in the Super Smash Bros. Direct, as Sakurai explains the Pokémon in the game, he's replaced with the trademark plush toy from using Substitute. It may be a cute joke, until you realize two things. First, Substitute requires that you sacrifice some of your HP, and Sakurai's had issues with his health a while back from all the working stress...
  • Little Mac's trailer is done in a comic book-style, similar to that of Bob's endings in Tekken Tag Tournament 2. Namco-Bandai, creator of TTT 2, is one of the producers of Smash Bros. 4!
  • A trailer that introduced Mii Fighters in Smash 4 features Reggie Fils-Amie and Satoru Iwata fighting each other. Remember when Reggie said his body was ready? He was not bullshitting you.
  • The only character who doesn't get hit in the Mii Fighters' debut trailer is the Wii Fit Trainer, who dodges all of their attacks. In the Wii Fit series, the Trainers were, well, your trainers, and Miis are often used as avatars for the player. Basically, it's the student against the master, and the master is winning.
  • Interestingly, Mii Fighters lack an actual franchise symbol of their own, instead using the Smash Bros. symbol, which is usually reserved for either Smash Bros. original content or series that lack either a stage or playable character. Even more strangely, stages from games that star Miis are already in the game and have their own unique symbols, so the decision not to use them must have been quite deliberate. Furthermore, all three of their available movesets are totally original, deriving mere concepts at best from the games that focus around them. Altogether, this seems like a rather unusual way to choose to represent Miis in Smash Bros., but if you look at it in terms of the original concept of Miis as all-purpose Digital Avatars and not as actual characters, it actually all comes together perfectly. Instead of drawing from their past appearances, they're adapting to the game that they're in at the moment, which is exactly what they've done in every other game they've appeared in since their conception. It's actually the best possible way to represent them and what they are in Smash Bros.
  • Remember a few months back, when we found out that the aliens of Galaga and cars of Rally-X were going to be appearing in the game? Most people thought it was just Namco-Bandai getting special treatment. Others, more familiar with a certain "golden globe" of gaming were tipped off upon recalling that these series have repeatedly had elements injected in his own before...
  • In Palutena's reveal trailer, she's shown to be capable of outrunning Sonic after using the Lightweight power. Many people called BS, but then you realize: Sonic can move somewhat faster than the speed of sound, while Palutena as the Goddess of Light can move at the speed of light, which is faster still than sound.
  • In Smash 4, Little Mac's said to be a terror on the ground but pathetic in the air. Remember his Assist Trophy in Brawl? He basically could only attack people on the ground, which meant the best way to survive was to stay in the air as much and as long as possible so he couldn't hit you. They translated his traits from his Assist Trophy showing into his playable form!
  • People assume that the Mii Fighters aren't allowed when playing With Anyone online because of the potential for offensive and tasteless Miis. However, their exclusion has a deeper significance when you think about it. With Anyone is supposed to be anonymous, and thus in addition to things such as a lack of names and custom moves, your opponent isn't even supposed have an idea of what you actually look like, as Miis are, fundamentally, your Digital Avatar. — NES Boy
  • Greninja, the tree frog ninja Pokemon,has a downward aerial where it zooms downward and bounces off it's opponent to get another jump. What other game relies on you using other players to jump? Leapfrog.

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