These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Abridged Arena Array: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
Potential for "camping" — hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple)
An overly large or irregular layout, which can drag out a match (Examples: 75m, New Pork City, Temple)
Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City (against Ness), Temple (against anyone slow and/or lacking projectiles)) This includes all stages with walk-off walls automatically, as they give an advantage to characters poor at recovery and/or knockback, along with giving anyone who's a victim of a throw no chance to come back from it.
Elements that cause one or more Game-Breaking Bugs (Example: Fountain of Dreamsnote In Melee only; Project M fixes it. (in team matches; the Scenery Porn causes lag), any Dummied Out stages in the first game (Known to have invisible walls and/or pull opponents past the boundaries randomly))
Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit). Stages with predictable hazards that don't affect gameplay too heavily (such as Rainbow Cruise) are acceptable.
Super Smash Bros. Wii U/3DS addresses the trope by having two modes of online play when playing with random players. "For Fun" removes Final Destination from the list of stages that can be picked while "For Glory" has people playing nothing but Final Destination and variants of other stages in the game that are a "Final Destination" version, or flat in other words.
Alas, Poor Scrappy: Mewtwo. Was one of, if not the most, unpopular characters to play in Melee, due to his highly unorthodox design and being considered the worst character in the game at the time. Cue Brawl's release, and a large portion of the fanbase complains about his exclusion, and with Smash 4, there are those who dearly wish for his return.
The Subspace Emissary mode in Brawl faced a lot of criticism, but with the announcement that the fourth games would return to a Melee-style Adventure Mode instead of having a complete story, its absence is definitely felt.
Americans Hate Tingle/Germans Love David Hasselhoff: The roster is decided largely by the Japanese fanbase, not the American fanbase. note There are exceptions to this; Sakurai specifically mentioned Sonic the Hedgehog as a character who was hugely popular in the West, and Pit was someone who was highly requested worldwide, but largely, the home fanbase takes precedence. This is most likely why Jigglypuff was the second Pokémon character in SSB64 rather than something like Mewtwo, and stayed in in all three games released so far; Jigglypuff used to be the second most popular Pokémon in Japan.
Tingle makes a cameo as part of the "Great Bay" stage in Melee. During gameplay, it's possible to send him for a dip in the ocean, and American players have been known to call a truce in order to do just that.
Mario is the most popular character in Japan, followed by Kirby and Link. In the West, the Smash fanbase tends to ignore Mario and Kirby in favor of other, darker and more realistic characters. Link is the biggest target and could well be the most popular character in the West thanks to his home series' popularity with the older fanbase in general.
Some of the Pokémon characters are less popular in America than in Japan. This can be due to the species suffering from this trope in their home series and/or due to their being given Pokémon Speak to tie in with the anime, which also suffers from this trope. Pikachu and Jigglypuff are probably the best examples, as they fit both criteria. Other Pokémon such as Greninja can suffer from the latter; some American fans are hoping that, despite the nature of its voice acting, it doesn't turn out to be an expy of Ash's Froakie or Riot's Greninja.
Breather Boss: In Brawl, Crazy Hand. While Master Hand has some of the best boss attacks in the game for his exclusive moves, Crazy Hand instead has some of the worst boss attacks for his exclusives (two of which are heavily telegraphed and can be evaded just by moving away). The rest of his attacks are also ridiculously easy to evade except for the Hand Drill (which he performs later in his attack pattern than Master Hand, making him use it less), and his attacks are extremely weak for a boss (while the few that can kill are again very easy to dodge). Crazy Hand is such an easy boss, that in the team-up with Master Hand at the end of Classic Mode, decent players will have the battle won once they defeat Master Hand regardless of their damage. Then there is his Boss Battles version, which drastically nerfs his HP to the worst among bosses in the game, leaving him a freebie in the mode for any remotely competent player.
Breather Level: There's a one-in-three chance that the Hyrule level in Adventure mode in Melee will be like this. The goal of the level is to find the Triforce in one of six spawn points — the spawn points that don't have it will have a shadow clone of Link to fight. Two of these spawn points can be reached without any encounters (the others are beyond the second spawn point). Should the Triforce spawn in one of the first two spawn points, you clear the level without any combat whatsoever (making it by far the easiest way to get the Switzerland end-of-level bonus).
To briefly describe it, the fanbase has been divided on a few things: deciding whether Melee or Brawl is the best of the series and whether the games should be played casually or competitively (which leads to divisions regarding the use of items and which stages to play with), creating Character Tiers, deciding if Meta Knight should be banned in Brawl tournaments (though many tournament organizers as of late seem fine with simply handicapping him instead of completely banning him), and of course who should be on the roster.
The reason many tournament players are none too pleased with the "For Glory" mode is because they feel the "NO ITEMS! FOX ONLY! FINAL DESTINATION!" meme has created a false stereotype of every tournament ever (tournaments can show more variety than the flattest, plainest stage in the game), which was then erroneously picked up by Sakurai, only furthering the caricaturization. Also, Final Destination is widely considered to be unfairly skewed towards projectile users in the competitive scene, which somewhat renders the entire point of "For Glory" moot.
Smash 4's reported lack of cutscenes beyond the trailers and the removal of a "story mode" like The Subspace Emissary. The problem intensified when it was revealed that the story mode was being ignored due to what happened with The Subspace Emissary — Sakurai believes that making a story mode is pointless when all of the cutscenes can be uploaded and watched on YouTube. This didn't sit well with the fanbase.
Is wavedashing a bug? According to Sakurai, it's not, because its existence was acknowledged when the game was being developed. The fact that it was not-subtly erased as soon as possible, however, still leads many to believe that it wasn't intentional.
Some of the most consistent arguments are over which characters could or should make the playable roster. It's to the point that at every character reveal, nearly every comment supporting the reveal is matched by one saying "[X]? I'd rather have had [Y]" (or something harsher). This is usually missing the fact that future reveals have the possibility of announcing [Y], too. Examples of this include:
Most fans think that three similar Star Fox characters in Brawl is one too many. But bringing up the subject will start arguments over whether the character to drop should be Falco or Wolf, as well as what exactly constitutes a Moveset Clone (since Wolf has similar special moves but different normal ones).
In 4 there was a fight concerning Fire Emblem characters between Ike fans and Awakening fans, as people were assuming they're fighting over the same character slot. When Ike was confirmed to be in, the Awakening fans claimed that he shouldn't be relevant anymore considering his games came out many years prior to 4 (never mind his own extreme popularity in the Smash and Fire Emblem communities).
The Ike/Awakening argument was resolved when Robin and Lucina were announced, but it was replaced with arguing over whether Lucina should even be there since she's a Moveset Clone. Adding fuel to the fire is Sakurai's statement that Chrom was rejected for being too similar to Marth and Ike, when Lucina is largely a carbon-copy of the former; causing Chrom's fans to go up in arms.
Many people like Jigglypuff, as she was one of the best characters in Melee, and the fact that she was Japan's second favorite Pokémon (behind Pikachu) kind of makes its inclusion a bit easier to understand. However, there are many people, especially in other countries, that feel her time has passed and she's become irrelevant and unimportant. Despite this, making even a strong argument for Jigglypuff's exclusion is largely considered a Fandom Heresy, with some fans insisting that it can never be cut from the roster just because it's one of the original 12 characters (despite no official statements along those lines).
People who like the Wii Fit Trainer say she's a fresh, creative addition to the roster, and that her moves and inclusion are just plain funny. People who dislike her think she's too ridiculous, and worry that she's been given the slot over more deserving characters.
Young Link vs. Toon Link. Some have no problems with either of them, wanting to play as either Link not in his adult form or the Link in the CG games. Others prefer one over the other. Others wish that they had different movesets than the adult Link, especially in that they both get a plethora of items in their respective games. Others dislike both characters, saying that one Link is enough.
There's something of a three-way battle between Mewtwo, Lucario, and Greninja. Mewtwo's fans tend to treat the other two as Replacement Scrappies; and some argue that Lucario, like Jigglypuff, isn't relevant anymore (despite being one of the faces of Mega Evolution in X and Y).
Zero Suit Samus. Some people like her for her interesting moveset, adding more variety to playing as Samus herself, and her voluptuous assets. While other people despise her for being shameless fanservice in a game that didn't need any, or for "taking the character slot away" from more iconic Metroid characters like Ridley or Dark Samus (the former being a boss in Brawl and teased stage hazard in the fourth game note though the ambiguity of Sakurai's statement and further inspection of the odd movements of Ridley's shadow have only provided more fuel for the flame wars noted below, and the latter being an Assist Trophy in 4).
Miis in 4 were a popular request, but as they were a base breaker initially due to their simplistic designs and their association with games highly unpopular in the Smash fandom such as Wii Sports, they were quickly slammed down when they were confirmed for supposedly wasting not one but three character slots due to the separate fighting classes. Other fans embraced their inclusion as a welcome character customization option, complete with a reference to the petition to include Reggie Fils-Aime in the roster in their introduction trailer. There's also a third camp who did want Miis in, but wanted them to have moves that referenced the "Wii" series like Wii Sports or Wii Fit instead of the completely original moves. The confirmation that Mii Fighters could not be used while fighting online in "With Anyone" is another issue, as fans are split on whether this was a good decision to stop trolls or it unfairly punishes the majority for the sake of censoring a Vocal Minority.
While Pac-Man definitely has plenty of fans in the Smash community, some players tend to hate him for allegedly "stealing" a character slot from someone they want in more, e.g. a character from Tekken, the Soul series, or the Tales series. He also gets some criticism because some feel he was only in because Namco Bandai are developing the games and/or because people expected him, not because people actively wanted him.
The fact that the Metroid franchise is primarily represented by Other M content in Wii U/3DS has revived the heated discussions over Samus' portrayal in that game. Of particular note is the increasing sexualization of Zero Suit Samus in general and her suit's high heels in specific. While Smash's change into jet heels has been well-received by some, others think the heels should've been removed entirely in favor of a more practical design, like jet boots. Both sides at least agree it's a step up from Other M's plain high heels.
Mega Man's design being based mainly on his sprites◊ has attracted some criticism, too, even more so considering he's the only character whose model is largely based off of them. It makes him look for the most part emotionless, despite the fact he appears lankier and expressive in cutscenes and official artwork. With the E3 and Best Buy demos, however, many have noted that Mega Man is much more expressive.
The ever-raging debate on Sheik's biological sexnote there are fans who—to this day—still think Sheik is male (biologically; gender identity and gender expression are another story, though we're never given any reason to believe Zelda would think of herself as anything other than female) and refuse to think of her as otherwise in flagrant contradiction ofOoT, never mind Melee and Brawl referring to Sheik using female pronouns, Melee's trophy for her stating that Zelda uses magic to change her clothing and eye color, and every game since the original OoT (including the 3DS remake) making her femininity more obvious could merit a page of its own. The fact that Sheik's design in the fourth game backtracks ever so slightly from her more womanly-looking features in Brawl (despite retaining a large basis in her Brawl appearance) and Sheik is split off from Zelda this time around has the "Sheik is male" camp taking up arms yet again. And then, there's the camp that wishes that Sheik was never Zelda at all...
The fact that the 3DS version will release several months before the Wii U version has caused a split between people who think this is a good idea, and those who think it was a bad idea. The people who like the idea enjoy being able to play the 3DS version for a while before picking up the Wii U version, without having the two games compete against each other. While people who are against the idea say that the 3DS version will hurt the sales of the Wii U version, believing people will either be too burned out by the time the Wii U version comes, and not buy it, or people will not see a reason to buy the Wii U version (and by extension a Wii U) if they already have a 3DS and the 3DS version. Some of these problems have been curbed to some degree by the 3DS version's new release date of October 3 (narrowing the time gap of release dates), but predictably, fans have started complaining about the delay of the 3DS version.
The split of Zero Suit Samus and Sheik from their primary counterparts is causing a bit of this, because there's a number of players who actually liked switching forms in battle for a more interesting gameplay. Special mention goes to Zelda/Sheik, whose players wished the transformation move was assigned to a new button combination, or at least to the touch screen on bothsystems. The fact that Project M also aims for balance without separating Samus and Zelda also gives them reason to question this decision.
Because the Pokémon anime developed a notable Broken Base and Periphery Hatedom some time between the releases of Brawl and Smash 4, the inclusion of elements from the anime (such as Pokémon Speak) in Smash developed a Broken Base as well. While many people tolerate the anime elements due to their being in the series from the beginningnote and from a time when the anime was massively popular, at that, others find the anime elements to be too childish and outdated for the series, and are upset that Smash 4 didn't draw from Pokémon Origins instead.note The latter group is also wary of the possibility of Smash adding more controversial elements from the anime that appeared after Brawl; for example, they believe that adding the version of Mewtwo from Pokémon: Genesect and the Legend Awakened would open a whole new can of worms with the fanbase. A few fans even enjoy the anime elements; Project M, for example, actually adds more influence from the anime (such as their Charizard being modeled after Ash's).
Sakurai's plan to avoid addingDownloadable Content for the Wii U and 3DS games is either proof that Nintendo is ensuring that the game is complete and polished before it's released or that Nintendo is making another financial mistake with online gameplay.
How seriously should supposed leaks be taken? For Wii U/3DS, this tended to revolve around a one source on Gematsu that mostly came off as accurate, predicting most of the game's new characters ahead of time — even the out-there choice of the Wii Fit Trainer — but could just as easily have been pure guessing (for instance, it predicted "a Pokémon from X/Y", which describes Greninja but is hardly specific).
One of the leak's out-of-left-field guesses was the Chorus Kids/Glee Club from Rhythm Heaven, and when Rhythm Heaven enemies were seen in Smash Run during the E3 demo fans debated whether this was evidence supporting the leak or not.
The reveal of Robin and Lucina came as a huge blow to the leak's accuracy, as it predicted Chrom would be in the game instead and the source claimed that day's scheduled reveal would be Shulk from Xenoblade Chronicles. Now people are wondering if the source just had an off day, was working off of outdated information, or was always a load of bull and had just gotten lucky until now.
The base is broken yet again with the playable E3 2014 demo, with some liking the much needed improvements from Brawl (i.e many feel the game is more fluid and quite a bit faster compared to the last entry) while others are bashing on 4 for merely feeling like Brawl in terms of actual gameplay, ignoring the fact that the game is still in development and thus is liable to change/improve on quite a few aspects before release.
Character Tiers: One of the leading causes of the Broken Base, and often the tiers in this game specifically are often one of the first things brought up whenever the Casual-Competitive Conflict flares. This reached a zenith in Melee, and Brawl got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-Brawl and Pro-Brawl arguments/flame threads even worse.) Great lengths are fortunately being taken in Smash 4 to not only make it more competitive than Brawl was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.
Complacent Gaming Syndrome: The NO ITEMS! FOX ONLY! FINAL DESTINATION! meme. This spawned from the superficial belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious Dylan Tnga, actually did play this way). Interestingly enough, the "For Glory" mode in Smash 4encourages this!note Well, not necessarily the "Fox only" part — though players can carry this out if they wish.
Contested Sequel: Brawl, particularly for the competitive scene due to Sakurai's going out of his way to make the game as mainstream accessible as possible, altering a number of physics and mechanics and involving the nightmare of every SSB player, TRIPPING.
Villager/Wii Fit Trainer, due to their fan-characterization as both being Cute and Psycho. Within a mere week of their being revealed at E3 2013, scores and scores of pictures of the two as a pair emerged across the Internet.
Samus/Little Mac, after Mac's character reveals in both Brawl and Wii U/3DS put the two of them together for height comparison purposes.
Mega Man/Samus, some involving Mega Man thinking Samus is a very beautiful robot.
Link/Lucina. What makes this have the "Crack" status is that some shippers do it out of the assumption that the Hero of Hyrule has a thing for cross-dressing ladies.
Critical Dissonance: Brawl received many positive reviews with a higher Metacritic score than Melee and sold more copies. Given the ongoing strife in the community and just by looking at this page, you'd be surprised how it sold so well or even got those reviews.
Metroid isn't really much of a success in Japan and the amount of games produced for it is not much compared to other Nintendo series. It has had only one protagonist with consistent roles, hence why you only get to play as Samus. We do get, however, two instances of Samus (her regular self and Zero Suit Samus), three Metroid-themed stages in Brawl, along with two appearances of Ridley in The Subspace Emissary (other than the optional battle with Ganondorf, no The Legend of Zelda boss appears).
Captain Falcon, a character from a B-List Nintendo title, is easily one of the most popular characters in the series. It says a lot about how popular the character is when several people were more excited that he would be returning for the fourth installment than there were people excited to see the new characters in the trailer that revealed him.
Lucas, whose appearance practically increased the number of people clamoring for MOTHER 3 to come to America. Being the one character in The Subspace Emissary to undergo Character Development certainly factors into this.
Marth and Roy deserve a mention. Their inclusion in Melee introduced Fire Emblem to non-Japanese gamers, which led to future games in the series being released internationally.
Ike, too. He was the first Fire Emblem character in the series to speak English, and is the most popular character/veteran in the series in certain circles (based on popularity poll results), thanks in part to his memetic quotes and unique gameplay. His return in Smash 4 Wii U/3DS has been well-received, considering many thought he could/would be replaced by Chrom.
Little Mac. Some fans have been wanting him in Smash since the very beginning. Now, their 15-year wait has finally come to an end. He especially holds value in the Fighting Game Community, more specifically among those who enjoy the fighting styles of other boxing characters (say for example Dudley) and thus think of Mac's agile and powerful close-range strengths as nothing short of awesome.
Charizard in Brawl. Lots of people played as Pokémon Trainer so they could play as Charizard but hated the stamina system, so it became a solo playable character in the fourth game, with one of its extremely popular Mega Evolutions as a Final Smash.
Greninja's arrival has been very well received, with it being another Pokémon representative who was a Breakout Character in its own series, and is cited as one of the most fun and unique characters to play as. For a short time, it was also appreciated in that it was announced well before it appeared in the Pokémon anime, which often takes a lot of heat from Smash and even Pokémon fans due to its adherence to the Animation Age Ghetto, despite the possibility of Greninja's appearance being connected to the anime after all.
Palutena is another one, being one of the most fan-requested characters for the game. Being leaked earlier in the year prior to her reveal at E3 2014 only caused the clamor for Palutena to skyrocket. Having an awesome debut trailer animated by Studio Shaft doesn't hurt either.
As far as Assist Trophies go, Color TV-Game 15 has gained popularity thanks to its unique concept and status of being one the oldest pieces of Nintendo history to be included in Smash.
Robin, who feels like a breath of fresh air for FE and Smash fans: A character whose main draw is his various magic spells (and the magic Levin Sword), has an unusual gameplay mechanic centered on them, and who isn't "yet another generic swordfighter" from Fire Emblem.
Some of the information has been revealed false, such as stating that Lyn was no longer an Assist Trophy.
Unlike at the time of Melee's release, we now have no fewer than three different animated versions of Mewtwo across the Pokémon franchise — the original version which appeared in Melee, the 16th movie "female" version, and the Pokémon Origins "feral" version. A point of debate is which version would appear in Smash 4, if any. A few fans have taken Greninja's Pokémon Speak as definite proof that Origins Mewtwo won't appear.note However, this reasoning fails to consider that the game could add some Origins elements to the anime and game elements the series already has, and give Charizard and/or Mewtwo — possibly the two most significant Pokémon in the special — their Origins portrayals.
A particularly famous one for Super Smash Bros. for Nintendo Wii U/3DS is the Gematsu leaks — which, so far, has correctly predicted seven new characters (eight if you count a vague reference to a Pokémon X/Y representative) in the game — including most of the Unexpected Characters. There are only two things discrediting the authenticity of the roster leak: the announcement of Rosalina & Luma, which was not on the list, and Chrom, who is in the game, but not as a playable character as the leak suggested. It's worth noting that the first leak is completely accurate, but the second is the one that has been brought into question.
Melee, regarding the original, with Trophies, more controls, more characters, more stages, and a competitive scene.
Brawl is considered this to Melee by critics and some fans for the expanded features, and The Subspace Emissary.
Fanon: It is very common for SSBfanfiction to envision the game as a tournament with all characters living in the "Smashers' Mansion"note (case in point: Awkward Zombie famously started with all the Smashverse counterparts of the various characters sharing the same mansion as its main focus, before the webcomic eventually shifted towards other gaming topics). While the "mansion" has no basis in the games, the Animal Crossing scene at the beginning of the SSB4 trailer as well as Snake's conversation with Colonel from his E3 reveal trailer lends credence to the "tournament" idea.
There's a glitch in Melee that lets you, among other things, play as Master Hand (who is invincible outside Stamina Mode, which can be exploited to clear Event matches and some of the Multi-Man modes), though it is prone to crashing. Note that this glitch went undiscovered for seven years; it involves synchronized use of the A and B buttons to confuse the "go to name entry menu" and "back to main menu" commands, causing the game to give up and skip ahead to the stage select menu. If a player has not selected his or her character by the time this happens, it will default to the character with the ID value of "0" — him.
A related bug by the same method but with other circumstances allows "shadow players" (start a team match with all four characters on the same team, causing the recolor mechanic to become confused) and one-player matches.
The Freeze glitch, while a Game-Breaking Bug in normal gameplay, is this in the Home-Run Contest, where players have been able to exploit it to get the maximum distance in HRC with the Ice Climbers.
As an aversion, wavedashing is a very commonly-utilized technique, but the Broken Base doesn't agree about whether it counts as a bug. It's a ground slide induced by using the air dodge (which gives a directional push) on the ground. It's hard to classify because, by definition, bugs are unintentional flaws found after the work is published, but wavedashing wasn't specifically conceived, yet was discovered well before Melee was published. An excerpt from an interview with Sakurai and Nintendo Power:
Nintendo Power: "This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ability to 'Wavedash' in Melee intentional or a glitch?"
Sakurai: "Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, 'OK, do we leave it in or do we take it out?' We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy."
There was a letter sent to Nintendo Power describing characters the writer would like to see in the game. One of the characters was Lucario. Nintendo Power sarcastically replied that it was a good character choice. Cue Brawl, and Lucario is a playable character.
There was another letter to Nintendo Power in response to a debate of whether Pit or Snake would be the superior brawler. The writer spoke of how awesome Meta Knight was, and said that he "has skills way beyond either of them." In addition, one of Meta Knight's win quotes in Brawl is "Victory is my destiny." Meta Knight was eventually found to be so powerful the "SS" tier was made just for him, and he dominated the tournaments for four years before being temporarily banned.
In a TV spot for Melee, the game is referred to as "one big brawl." Fast forward six years, and the next installment in the series is called Super Smash Bros. Brawl.
In Melee, the end of the Pit trophy's description asks, "Will Pit ever fight again?" A couple years later, and Pit is announced for Brawl and gets his own game for the Nintendo 3DS.
Two fan videos on Newgrounds are called "Smash Bros. X" (which became the Japanese name for SSBB), and "Smash Bros. Brawl", which were made years ago before the ACTUAL Brawl was made.
In the fan game Super Smash Flash, the game featured Mega Man among the selection in its roster. Super Smash Flash 2, also features Mega Man with a remarkably similar playstyle. Seven years later, the fourth Smash game followed suit. The developers have noted the similarities.
There was also a few Brawl texture and model hacks that utilized Mega Man. One such mod is showcased in this video.
This◊ image was just one of those joke confirmations, but a few weeks later we get this.◊ The resemblance is uncanny.
The 2009 remake of Punch-Out!! considered having Princess Peach as the Bonus Boss, but she was switched out for Donkey Kong instead to defy Would Hit a Girl. Now that Little Mac has joined the roster, he'll have a proper chance at fighting her.
The infamous "NO ITEMS! FOX ONLY! FINAL DESTINATION!" meme became this when Sakurai revealed the "For Glory" online mode... which turns off items and is always on Final Destination. All it's missing is Fox being top tier.
In Wreck-It Ralph, Ralph spies on Fix-It Felix, Jr.'s birthday party and spotted Pac-Man there, causing him to exclaim "They even invited Pac-Man?!" No doubt he would exclaim the same words if he knew he was confirmed for the fourth Smash game as well.
As far back as the E3 2006 trailer for Brawl (which notably had Solid Snake of Metal Gear fame show up as a playable character) were people making pictures and videos of characters that had hardly any chance of making the roster. Anime characters, famous TV and movie characters, even people famous in real life have been the subject of "Newcomer: [name here]" or "[name here] [put witty sentence here]." Cue the Mii Fighter character reveal trailer at E3 2014 which runs with this idea.
This picture was released a good year and a month before Lucina and Robin were confirmed playable. The delicious irony is that for all of Chrom's practice he doesn't make the cut while the female Avatar (his wife) who was uninterested does.
E3 2014 wasn't the first time Iwata and Reggie fought at E3.
Incredible timing on Nintendo's part, but the reveal of Captain Falcon's return came two days before the reveal of another "Captain Falcon" (namely, Marvel Comics was putting Sam Wilson, The Falcon, into the role of Captain America).
In Little Mac's trailer, one of Doc Louis's lines of encouragement was "The punch is mightier than the sword!" Then Lucina and Robin's trailer comes along, and Captain Falcon's Falcon Punch proves mightier than Chrom and Lucina's Falchions.
Palutena's reveal trailer outright spoils her possession by the Chaos Kin in Uprising.
Lucina's reveal spoils the identity of the masked stranger disguised as Marth and the fact that Lucina is Chrom's daughter.
Just Here for Godzilla: The biggest example being Snake and Sonic in Brawl as Guest Fighters. This has attracted a large amount of fans to get the game just to use them. Mega Man and Pac-Man (and Sonic again) in the Wii U and 3DS games will likely be this as well.
Magnum Opus: The competitive scene considers Melee to be the best in the franchise, being the most mechanically-deep game in the franchise. More forgiving fans and a lot of critics it seems regard Brawl as this.
Captain Falcon. He has a devastating punch (a meme in itself), a move where he hip thrusts you with enough force to flip off of you twice WHILE there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like he was just electrocuted and he/she will go flying. Lucina and Robin's reveal trailer lampshades this for Falcon managed to hand Chrom his ass offscreen and nearly Lucina's as well on screen without breaking a sweatandwhile grinning too.
Memetic Molester: The Villager, believe it or not. The Wii Fit Trainer to a much lesser extent.
Memetic Psychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes very unsettling.
Little Mac is getting a lot of this attention so far. His muscles and face have won a lot of fangirls over, and even some guys want to go for a few "rounds" in the ring with him. Before him, Captain Falcon, Marth, and Snake (who's considered a Mr. Fanservice in his own franchise as well) have a lot of this.
On the female side of things, there's Peach (who has her minor/somewhat flirtatious behavior in this series get turned Up to Elevennote Indeed, some fans of Peach have admitted to not finding her particularly attractive until her debut in Melee.) and Samus (who didn't get this status excessively until Brawl added her ZeroSuitnote It must be noted, however, that Samus was already considered a sex symbol even before her various 3D appearances, and her Zero Suit, though skin-tight, is actually modest compared to, say, the various swimsuits/underwear you see Samus in during ending sequences, her tank top-shorts combo in Fusion, and the infamous Justin Bailey leotard.). In comparison, Zelda isn't hit by this as much, but it's there.
The Wii Fit Trainer is going to get you fit alright.
Returning challenger Ike was hit with this, with his look in 4 coming from Radiant Dawn and the subsequent increase of build. Behold.◊
Thanks in part to her trailer having a bit of Male Gaze, Palutena quickly gained this status with her debut in the fourth game. Bonus points for being a literalgoddess.note She's had a bit of this reaction before (slightly in Brawl, with a bit more coming from Kid Icarus: Uprising), but as mentioned in Self-Fanservice below, Smash has a tendency to amplify a particular character's popularity to a significant degree.
In a rare instance of the developers themselves doing this, the April 8th Nintendo Direct gave a comprehensive rundown of Mega Man's moveset and where nearly each attack of his originates from, but erroneously attributed the Mega Upper to the original Marvel vs. Capcom (1998). It actually first appeared in the arcade fighter Mega Man 2: The Power Fighters (1996).
When Ike was confirmed for SSB for Wii U and 3DS, some people talked about the more muscular design as if it was brand new. They weren't aware of the design's actual origin, which is Fire Emblem: Radiant Dawn for the Wii.
Pac-Man to some extent; that extent being Namco being a co-developer of the game who obviously had a say in which incarnation of their mascot they should use.
Pandering to the Base: U/3DS is taking immense steps to play accessibly to tournament fans. Almost every stage will be available in a Final Destination-style format with a level playing field and no platforms or hazards; character movesets can be adjusted; characters with randomness involved are altered (Olimar's Pikmin now come out in a set order; transformations were given separate slots); and the online "For Glory" mode is a competitive selection with no items, the option for one-on-one fightsnote as opposed to 4-player free-for-alls only, and utilizing Final Destination.
Replacement Scrappy: In general, if Character X is cut from the roster and Character Y from the same franchise is added, expect X's fans to complain and take it out on Y.
Lucario is often accused as this for Mewtwo. There are two arguments for this: one being that they both have the same neutral special (although this is often seen as a ridiculous argument and not taken seriously), and the other being that Lucario's movie is more recent than Mewtwo's. Greninja also caught some of this complaint.
Ike for Roy, but to a smaller degree than Lucario's case. Both are swordsmen from the same series who are physically stronger than Marth note in Ike's case, though he more or less has two specials similar to Roy's, he's otherwise so unmistakably distinct from Marth and Roy and Ike was the protagonist of the most recent entries prior to Brawl's release.
Up until Lucina's and Robin's reveal, there was initially an inversion in the case of Fire Emblem; a portion of the fanbase got up in arms because Marth and/or Ike weren't replaced by Chrom, Lucina, or one of the other Awakening characters.
Pac-Man and Miis were not popular characters to suggest, and still have their share of hatred, but once their trailers were released, a lot of fans started warming up to them. Part of the case for Pac-Man's post-reveal upswing was that Smash uses a very traditional design for him, when many feared that he would have a hip modern redesign along the lines of the Ghostly Adventures cartoon.
Scapegoat Creator: It's Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games.
Moveset Clone characters sometimes get labelled as this due to people feeling that they don't really represent anything new in the roster or the characters having unique properties that aren't used to differentiate them from the person they were cloned from.
Scrappy Mechanic: Melee and Brawl had a few of these as a result of greatly expanding the mechanics of the original.
Player-crafted techniques such as Wavedashing, L-Canceling, Edgeguarding, Air-dodging... Read the Smash Wiki; there's a lot of them. Many consider these techniques an unnecessary technical addition to the game with Loads and Loads of Characters and Mascot Fighters.
Inverted with buffering. This is retroactive. Brawl "buffers" attack inputs, while Melee does not, making the game feel stiffer and unresponsive to people who primarily play Brawl.
For Melee's 1 Player mode, there's the C-stick acting as a camera control. This removes a vital control option, introducing an element of Fake Difficulty in Melee's 1 Player mode, in exchange for a useless camera control that will only distort your vision of the screen and aid The All-Seeing A.I..
Tripping. Whenever a character dashes, they may, by completely random chance, trip over and leave themselves vulnerable. While a disruptive annoyance in general, this commonly causes players to trip and get hit by attacks they would have avoided otherwise to no fault of their own.
The ability to air dodge and attack out of hitstun, making combos more difficult and extending character survival.
The air dodge itself is this to many competitive players. Removal of wavedashing aside, the fact that Brawl air dodge is highly spammable and hard to punish makes it too effective for its intended use, which, combined with ledge planking and camping, turns Brawl into a game of turtling instead of the offensively-oriented Melee.
"Autosnap" ledges, which made ledges much easier to grab and allowed characters to grab them from much farther away, to a degree that is commonly seen as a Game Breaker.
Pokémon Trainer's stamina and forced switching mechanic. If a player uses one Pokémon for too long, that Pokémon will gradually lose strength, forcing the Trainer to switch them out regularly. Symbolically, this represents Pokémon fighting as a team. Mechanically, this becomes a tactical nightmare in tournaments.
Type Effectiveness. The Trainer's Pokemon are also affected differently by their respective weaknesses/resistances, just like in the Pokémon games. For instance, Ivysaur is at a disadvantage against Fire attacks.
Excessive stale-move negation. In layman's terms, spamming any move causes said move to get weaker, knocking back enemies less and less. This effect is much more severe in Brawl than it is in the previous games, as while the previous games just reduced damage, Brawl also reduces a move's knockback. The main problem this introduces is it allows some moves to combo into themselves far longer than they reasonably should, which in some cases, can completely break certain matchups, such as Sheik's forward tilt or Pikachu's down throw on the Star Fox characters.
Every game in the series has Star KOs. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star KOs are specifically programmed to no longer occur within the final seconds of a match.
Scrub: With so many characters, stages, tactics, and ways to play, Smash Bros. is commonly subjected to this.
Sequel Displacement: When Melee was young, a number of fans failed to realize that there was a game that came before it, despite the information being in Melee.
Silent Majority: Players who weren't particularly upset about the revised game mechanics introduced in Brawl or Melee. Sakurai has stated he prefers these players and specifically designed Brawl with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as Scrubs.
"Stop Having Fun" Guys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, competitive fans of other fighting games will look down on people who play Smash Bros.
While it's been said that fourth installment's gameplay will be a mix of Melee and Brawl, many fans are already decrying it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with irrational fans throwing out "Brawl 2.0" for it not being exactly what they want.
The Smash Direct had this in regards to Ridley, one of the most highly-requested characters in the Smash and Metroid communities. When the Direct implied that Ridley would return as a boss, the fanbase was predictably scattered in pieces, with many Ridley fans calling foul on Sakurai for "misleading" them after months of speculation.note When the Pyrosphere was revealed, it was the least-hyped stage out of all of those revealed for Wii U/3DS because of its connection to Other M and Ridley himself (whether it meant he was playable or not). After months had passed since its reveal, fans were starting to speculate that because Ridley hadn't been revealed for so long, that the Miiverse post which indirectly referred to him without using his name was only making a reference to what happened in the original game itself. When his shadow appeared on the Pyrosphere just after Sakurai explained how Yellow Devil worked on Wily's Castle, all hell broke loose.
Greninja caused this for some fans. When it was revealed during April's Smash Direct, everyone was ecstatic, as they believed that it was included due to its popularity withPokémon's Periphery Demographic rather than to promote the anime. At E3, Greninja was revealed to have a Pokémon Speak voice similar to Ash's Froakie, and Sakurai stated that Greninja's inclusion was pre-planned and not due to its popularity. Most fans don't really care, but Pokémon anime haters who play Smash were annoyed after the brand-new fan-favorite character appeared to them to be another anime tie-in.note In this case, it'd either be for Riot's Greninja in Pokémon: Diancie and the Cocoon of Destruction, or for Ash's Froakie itself (maybe even as a sneak peek of Froakie evolving fully in the series). That said, Greninja does not seem to be meant to specifically represent the anime itself, unlike Pikachu in the early games; for example, its Substitute move is based directly on the games rather than the anime, where Substitute creates a duplicate of the Pokémon rather than a plush doll.
That One Attack: In Brawl, Master Hand's Finger Flick, Hand Swipe, and Hand Drill, all of which have near-instantaneous start-up without any telegraphing (unlike other boss attacks), while either dealing very high knockback (the former two) or dealing extreme damage (the lattermost). Special mention goes to the Hand Drill, which is also flat-out impossible for most characters to evade without going offstage (where they then have minimal time to do so, especially if they're hit by the Hand Drill as it starts up). These attacks are so effective, they bring what would have been a middling boss to perhaps the most difficult in the game, only being contended with by Duon in The Subspace Emissary (at least in Classic Mode; his Boss Battles incarnation has drastically nerfed HP, leaving him with less HP than every other boss except Crazy Hand in that mode, and leaving it so low that most characters can defeat him before he can complete one attack cycle, ensuring players often won't have to deal with these attacks).
The Master Hand/Crazy Hand team-up in Brawl's Classic Mode. Master Hand himself in Classic Mode is the most difficult boss in the game after Duon because of the aforementioned attacks, and his high HP in Classic Mode ensures players will have to deal with them. Throw in Crazy Hand to distract you from being able to preemptively prepare for these moves while giving you another full powered boss to fight, and welp, good luck taking them down on Intense difficulty without any stock loss (Crazy Hand alone himself, however, is a complete pushover, so if you can take down Master Hand, you'll have the fight won).
Since beating the game on Normal was a requirement to challenge him, Ness was the only secret character in the original Super Smash Bros. that couldn't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves — especially his PK Thunder recovery — did not make things any easier.
In The Subspace Emissary, there's there Battlefield Fortress and the Subspace Bomb Factory. Both are Marathon Levels filled to the brim with Demonic Spiders, and each contain some very difficult battle sections. The latter also ends with a boss fight (though fortunately it's a Breather Boss, giving some relief).
Hanenbow in Brawl, and not just in Tournament Play. The stage itself is only comprised of small platforms which tilt every which way, with no single "large" platform to stand on. It causes matches played on it to feel very cramped, which is highly limiting in a highly mobile game like Smash.
Mario Bros. and 75m in Brawl. Mario Bros. looks exactly like the a level from the titular game. The only ways to get KO'd are either from the top or by getting launched into one of the narrow edges. The cramped stage and numerous Koopa Troopas and crab mooks make it difficult to play on. 75m could have potentially been a fun stage, being based on the third level of Donkey Kong. However, the stage is very large, very disjointed, has annoying springs that come out every so often, and has a very poor music track list.
Icicle Mountain in Melee, for many. For starters, the stage isn't really much to look at, being a snowy mountain with lots of platforms. Second, the stage is always moving, meaning that quite a few characters are at a disadvantage when it comes to maneuvering around in time to keep up. Also, the stage will sometimes go the opposite direction without warning, meaning that, if you were at the very top/bottom of the stage, you could very well find yourself KO'd.
They Just Didn't Care: Ganondorf gets complaints of this type, for having his moves lazily copied from Captain Falcon despite the fact that he's a very iconic villain from a completely different series and, perhaps even more importantly, has been shown to be proficient in swordplay and magic as opposed to simply being a bare-knuckle brawler like Falcon. Brawl at least gave him a few new moves, such as Flame Choke and his forward tilt note which appears to be based on a similar kick he performs in the final battle of Twilight Princess but is frequently referred to as the "Sparta Kick" because of its resemblance to a particularly famous moment in 300, but on the other hand made him one of the worst characters in the game. To add insult to injury, Ganondorf uses his sword for one of his taunts but none of his attacks.
Tier-Induced Scrappy: There have been several characters who have had this label slapped on them, though there are many fans who find these characters fun to play as regardless.
Jigglypuff is put on both sides of this. In Melee, aside from its trollish appearance, has been recorded as hard to counter, and has a finishing move that involves it falling asleep. In Brawl, however, it was nerfed to the point that it is considered to be one of the worst playable characters in the game.
Meta Knight, often considered overpowered and formally banned in several tournaments.
The Ice Climbers, for having ridiculous grappling potential, and being able to perform infinite chain throws on the entire cast.
Olimar is often one of the most hated characters to fight, due to his extremely powerful camping capabilities, and ridiculously powerful and low lag grabs and smash attacks.
Mewtwo, Kirby, Bowser, Pichu, and Link, all of whom are ranked as low-tier in Melee.
Ganondorf in Brawl — dead last on the tier list because although he's powerful, he moves and feels extremely slow and heavy.
Ugly Cute: Greninja seems like it's trying to act like a super-serious ninja, but its huge bug-eyes, tongue scarf, and incredibly silly voice say otherwise.
Also the fact that it uses an adorable, eternally smiling Substitute Plushie as a Ninja Log at times makes it hard to take it too seriously.
The Wii Fit Trainer. The porcelain white skin and eyes actually heightens how creepy and unnatural she seems to be (enough for her to be occasionally compared to Slender Man, of all things). Doesn't stop Rule 34 from happening, however.
Mega Man has choppy animation that emulates his 8-bit sprites while also emphasizing his robotic qualities. He also has a (sort of) Thousand-Yard Stare as a default expression.
Villager always has the same cheery facial expression. Also gets a Thousand-Yard Stare just like Mega Man.
In Brawl, the darker colors and shades used for the characters sometimes make them look rather strange, particularly in regards to characters like Toon Link, where the detail in his character model contrasts the cartoony nature. This is not helped by the fact characters don't emote as well as they should (Dedede and the aforementioned Toon Link had only a few faces with little variety). The fourth game seems to have noticed this, and keeps the characters rather simple and colorful, as well as giving them more expression, including the aforementioned Toon Link and Dedede.
Viewer Gender Confusion: Believe it or not, the playable Ivysaur is a female. This is evidenced by the yellow seed forming in her bulb that can be seen from a top-down camera angle; Female Venusaurs in Pokémon canon have this same seed bursting out of the tops of their flowers, but only females.
The fans who are upset when mechanics, characters, or stages they like are removed or added in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as "Stop Having Fun" Guys. Sakurai is attempting to achieve a balance between what both groups want in the fourth installment.
An even smaller minority consists of the fans who complain about the Pokémon anime's influence in the series and, similarly, SSB4!Samus being based on Metroid: Other M (with the hyper-sexualized appearance to match as Zero Suit Samus). While most fans are content with what they have, both the Pokémon anime and Other M are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
Woolseyism: You know those puns in the English character reveal trailers, like "Little Mac punches in!" or "Charizard fires it up!"? In the Japanese versions, those were all "[character name] 参戦note sansen!", literally "[character name] joins the battle!" Only Mega Man's trailer uses a similar phrase in both Japanese and English.
After trying to get Melee blocked from being streamed at EVO 2013 which did NOT go over well with the gaming community in general, but the Smash community in particular who had fought tooth and nail to even getMelee added to the pool of competitive fighting games at EVO, many people feel that Nintendo hosting the very first Smash 4 tournament during E3 2014 inviting well known Smash Bros. players such as Ken, HungryBox, etc. as well as surprisingly support the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.
The Subspace Emissary
Arc Fatigue/Ending Fatigue: The final level, "The Great Maze", features battles with every playable character you encounter up until that point, along with every boss character, all contained within an elaborate (but well-designed) maze. To reiterate, you cannot fight the Final Boss of the game without going through every room and completing every fight — to put it into perspective, the level takes a few hours to complete in a game where stages are usually ten minutes long, give or take cutscenes. The level is so long that there are Save Points in multiple locations, and completing it all in a single sitting is a Herculean task. Oh, and good luck with 100% Completion. On the bright side, once you've completed the level once, you can just go straight to Tabuu, subverting the trope.
Breather Boss: Meta Ridley, who despite being the second-to-last boss in the game, is instead the easiest boss in the game after Petey Piranha. For one thing, unlike other bosses where being close to them is the most dangerous spot to be, it's the safest spot to be against Meta Ridley, as it's the easiest place to evade (and counterattack) all his moves, while even being a blatant blind spot for some of his attacks. Also unlike other bosses, Meta Ridley has a clear "attack me now" phase and "prepare to evade" phase, as in-between attacks, he flies close to the Falcon Flier, while he then flies away when beginning an attack, leaving his entire moveset heavily telegraphed. As such, Meta Ridley's attacks are ridiculously easy to evade no matter how aggressive you're being, and for his one move that could be difficult to evade, where he drags down the Falcon Flier while spitting fireballs, you can knock him off just by doing some damage to him. While the fight is on a timer, Meta Ridley also has less HP than most bosses, and can be killed quickly, making the timer a non-factor (unless you're trying to turn him into a trophy that is). Overall, he's a boss that can be defeated quickly and reliably without any damage by any remotely competent player. Oh, and he's also at the end of the hardest level in The Subspace Emissary, making the breather even more apparent.
Canon Sue: Kirby, Sakurai's creation and the hero of HAL Laboratory, the creator of the first two games. He's the only one in the stadium not to get defeated/captured by Petey Piranha, deals the fatal blow on the Subspace cannon, and when almost everyone has been K.O.'d at the end, he gets revived with the Dedede Brooch he swallowed. King Dedede to a lesser extent as well, as he drives most of the plot and comes out with a lot in his favor. This is all especially obvious considering Mario, Nintendo's own mascot and hero, is defeated at least three times in story and is given little to contribute.
Hilarious in Hindsight: The second Subspace Emissary stage, the one where the real action begins, is called "Skyworld", plays Kid Icarus music throughout, and has you play as Pit for the entirety of the stage (the option to control Mario for the last third of the stage notwithstanding). Sakurai's next project after Brawl happens to be Kid Icarus: Uprising.
Moment Of Awesome: Obviously there's Dedede's epic plan, but if you want something else there's an awesome moment in the cutscene after the first Subspace level in which King Dedede bitch-slaps Bowser. Phrasing it any other way would detract from the effect, especially given that Dedede just beat him in one-on-one combat.
That One Attack: Tabuu's Off Waves, which are an invariable One-Hit Kill attack that covers the entire stage, making them impossible to evade via getting out of the way. However, with some timing and use of a sidestep or rolling dodge, they can be easily evaded, though this attack has made Tabuu near impossible for the inexperienced who don't have their sidestep/rolling timing down.
For No Damage Runs, there's Duon's charge attack, and Porky's homing laser. The former has weird hitboxes, that can drag characters along even when intangible, where the characters then get damaged as the charge's hitboxes remain as the intangibility runs out; whether a character gets dragged or not depends on the character's build, and for some characters, can make it nearly impossible to avoid getting damaged by. The latter is a long-lasting multi-hitting attack that follows your movement and will instantly shatters shields, requiring multiple precise dodges to evade. Like Duon's charge, this attack also affects certain characters much worse than others.
Duon, a boss with very high HP, many difficult-to-evade attacks that hit hard and cover a large area, and attributes that can make it especially difficult for some characters (such as its significant slash resistance, making its titanic HP even greater against sword characters). Players generally consider it even more difficult than the game's final boss Tabuu (and inexperienced players only have more trouble with Tabuu when they can't dodge his one-hit KO Off Waves, which is easy to once you get the timing down).
The Giant Dark Diddy. His attacks have immense strength, distance, and knockback, while he himself suffers little knockback, making him difficult to KO. Its tendency to scramble after items doesn't help, as items grow to its size when picked up. This also applies to giant characters in the single player modes in general, who are all ridiculously overpowered in Brawl, and due to Brawl's combo-unfriendly physics, you often can't take advantage of their size to combo them easier, which would otherwise be their primary weakness.
That One Sidequest: The Meta Ridley trophy, which requires the player to beat down Meta Ridley until he's near death, wait for a Trophy Stand to appear (the fight is on a timer, by the way), then throw it at Meta Ridley, jump off the Falcon Flyer, and catch the trophy in midair. To add insult to injury, this is all after completing one of the longest levels in the mode - unless you're playing Boss Battles Mode, in which you'll probably have to play on the higher levels to wait until the Trophy Stand shows up and juggle it until his health is low enough to do the aforementioned maneuver. The plus side of playing it on Boss Battles Mode is that you don't have to worry about the time limit.
Probably the biggest complaint leveled against the mode. They have nearly all of Nintendo's icons as well as some obscure ones, and what do they do? Make them a part of a neutral setting that has nothing to do with their respective home series. Many who were hoping for the biggest Crisis Crossover story in the history of video games were disappointed by the "neutral" setting of the story. Especially after Melee's Adventure Mode involved trekking through stages based on their home series.
The neutral setting could have worked if it had a variety of enemies from Nintendo's games like Melee's Adventure Mode. While most of the bosses come from existing Nintendo games, the regular enemies are made up almost entirely of an Original Generation, with only Super Mario Bros. getting any enemies in the mode.
What Do You Mean, It Wasn't Made on Drugs?: Seriously, it's really hard for this section of the game not to feel like this when Jigglypuff grabs a rocket launcher and blows up a giant floating fish with a Roman helmet and swords, or when the Final Boss is a giant floating blue angel thing with rainbow wings.
What's this? A YMMV subpage? No subpages, objective tropes only, Final Destination!