YMMV: Super Smash Bros.

All unlockable characters will not be spoiler-tagged, nor will characters that did not make it into a specific iteration of the game. View at your own caution.

For information on the Subspace Emissary mode from Brawl, go here.

See also:

The main games:

  • Abridged Arena Array: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
    • Potential for "camping" — hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple)
    • An overly large or irregular layout, which can drag out a match (Examples: 75m, New Pork City, Temple)
    • Vertical walls, which easily allow infinite combos (Examples: Fourside, Peach's Castle Melee, Temple)
    • Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City (against Ness), Temple (against anyone slow and/or lacking projectiles)) This includes all stages with walk-off edges automatically, as they give an advantage to characters poor at recovery and/or knockbacknote , along with giving anyone who's a victim of a throw no chance to come back from it.
    • Elements that cause one or more Game-Breaking Bugs (Example: Fountain of Dreamsnote  (in team matches; the Scenery Porn causes lag), any Dummied Out stages in the first game (known to have invisible walls and/or pull opponents past the boundaries randomly), Wuhu Island (the boat has funky collisions that can immediately KO a fighter).)
    • Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit). Stages with predictable hazards that don't affect gameplay too heavily used to be acceptable (namely Rainbow Cruise and Poké Floats) but are increasingly frowned upon as well after several rules revisions.
    • Legal issues with streaming the stage's music (Example: Skyloft and Wuhu Island, as confirmed by EVO 2015 where Nintendo sponsored)
    • Super Smash Bros. Wii U/3DS tries to address the trope by having two modes of online play when playing with random players. "For Fun" removes Final Destination from the list of stages that can be picked while "For Glory" has people playing nothing but Final Destination and variants of other stages in the game that are a "Final Destination" version, or flat in other words. Good thing too, because the aforementioned walk-off edges are in a lot of the regular stages this time around. However, this has also been a controversial move, as contrary to popular belief, Final Destination is known among the metagame-savvy to be one of the least-balanced legal stages in the series; even with the removal of Chaingrabbing in Wii U /3DS, thus taking out the largest game-changer on that stagenote , there is still a noticeable skew in favor of "campy" characters such as the Links due to having no place to dodge their projectiles.
  • Alas, Poor Scrappy:
    • Anything that gets removed, really. We have people mourning the loss of Bonus and Coin Matches, despite no one wanting to actually play them. However, the latter is back in the Wii U Version.
    • Mewtwo was one of, if not the most, unpopular characters to play in Melee, due to his highly unorthodox design and being considered the worst character in the game at the time. Cue Brawl's release, and a large portion of the fanbase complains about his exclusion, and with the 3DS/Wii U installments, there are those who dearly wished for his return. Thankfully, Sakurai and company listened to the fanbase and released the character as DLC for free if both for Nintendo 3DS and for Wii U were registered on Club Nintendo; and for a fee if not.
    • The Subspace Emissary mode in Brawl faced a lot of criticism, but with the announcement that the fourth games would return to a Melee-style Adventure Mode instead of having a complete story, its absence is definitely felt.
    • The Ice Climbers were among the most divisive characters, especially considering their reliable zero-to-death chaingrab in Brawl. However, when it was discovered that they were cut from 4, fans were outraged and heartbroken, especially considering that, along with Snake, this is the first time in the series that a universe has lost all playable representation. To make things even worse, they were fully programmed in the Wii U version, but since the development team couldn't find a way to make them work in the weaker 3DS, they were retroactively deleted to keep both versions' rosters the same.
    • Pokémon Trainer, along with Ivysaur and Squirtle. While widely disliked as a character in Brawl due to his impractical stamina/forced switching and type-effectiveness gimmicks, quite a few people missed the Trainer and his two other Pokémon when Charizard was revealed as a full character for the fourth game, especially with some fans claiming that Squirtle and Ivysaur would have been more fun to play as solo characters than Charizard.
  • Alternative Character Interpretation: The Villager being a cold-blooded sociopath based on his dissonantly serene expression in the trailer for the fourth game went memetic literally within minutes of the announcement.
  • Americans Hate Tingle:
    • The roster is decided largely by the Japanese fanbase, not the American fanbase. There are exceptions to this; Sakurai specifically mentioned Sonic the Hedgehog as a character who was hugely popular in the West, and Pit was someone who was highly requested worldwide, but largely, the home fanbase takes precedence.
    • This is most likely why Jigglypuff was the second Pokémon character in SSB64 rather than Mewtwo, and stayed in in all four games released so far; Jigglypuff used to be the second most popular Pokémon in Japan.
    • Tingle makes a cameo as part of the "Great Bay" stage in Melee. During gameplay, it's possible to send him for a dip in the ocean, and American players have been known to call a truce in order to do just that.
    • Mario is the most popular character in Japan, followed by Kirby and Link. In the West, the Smash fanbase tends to ignore Mario and Kirby in favor of more hardcore characters and largely views them as Overshadowed by Awesome.
    • Some of the Pokémon characters are less popular in America than in Japan. This can be due to the species suffering from this trope in their home series and/or due to their being given Pokémon Speak to tie in with the anime, which also suffers from this trope. Pikachu and Jigglypuff are probably the best examples, as they fit both criteria. Any character with Pokémon Speak may suffer from a tiny bit of this due to the trope's unpopularity with the Western fanbase.
    • In Japan, Dark Pit is a popular character in the game he originally appeared in and in Smash. Internationally, a lot of people feel making him a fully-playable Moveset Clone of Pit was just about the least interesting thing they could have done with him - depending on who you ask they're either disappointed that he's too similar to Pit (ironically), or they hate him outright for being another playable character from the already-widely-represented Kid Icarus franchise, which has had less impact on Nintendo's history than other series like Donkey Kong and Metroid, which received less representation. Another major complaint is that the character could have easily worked as either an alternate color palette for Pit or an alternate costume (similar to Olimar and Alph and Bowser Jr. and the Seven Koopalings) instead of taking up another character slot. This dislike even extends to people that like the character (and fans of Kid Icarus as a whole), and many of these fans are upset that Dark Pit is playable instead of more diverse characters like Medusa or Hades.
    • This is most likely the reason why the Metroid content in the fourth game is so heavily based on Metroid: Other M; in Japan, the game was simply viewed as a typical lackluster sequel rather than the Fandom Berserk Button Franchise Killer that Western fans labeled it as. Consequently, the underwhelming reception of the game worldwide could be the reason why Samus and Zero Suit Samus aren't direct translations of their Other M incarnations. This is reflected in Zero Suit Samus' Boxing Ring titles. She is labeled as "The Galactic Warrior Beauty" in Japan, which highlights her femininity (an aspect that the Japanese audience takes more kindly to, and that was Flanderized in Other M). The American version changed this to "The Warrior Within", which caters more to American audiences' view of Samus as a powerful warrior who just happens to be female.note 
    • A variant across fandoms rather than nationalities: Charizard. While incredibly popular with the Pokémon fanbase and successful in bringing in quite a few Pokémon fans to SSB4, it's more divisive and often ignored by the Smash fanbase due to its awkward and impractical moveset, its adding to the alleged overrepresentation of Gen I Pokémon, and the apparent priority it got over Squirtle and Ivysaur, the two other "semi-characters" on Pokémon Trainer's team who had unique movesets of their own. As noted under Fandom Rivalry below, it is considered to be the opposite of Jigglypuff in that it's considered one of the most iconic and important characters in its home series, but hardly matters to the dedicated Smash fanbase. This is strikingly similar to Mewtwo's situation before it was disconfirmed for Brawl and its popularity began to pick up.
  • Animation Age Ghetto:
    • A common misconception among fans is that children are the primary audience for Smash (as with some of its constituent franchises such as Pokémon and Kirby), with the older fans and competitive players as a Periphery Demographic that Sakurai favors the younger crowd over. While there's no denying that the games are made to be accessible and enjoyable for kids, and that Sakurai favors casual players in general, most of the franchise's marketing (especially in the West) is aimed towards teenagers and older. There are very prominent elements in each game are clearly meant for the older crowd, such as characters from franchises that kids ignore such as Fire Emblem and Metal Gear, retro gaming allusions, and Zero Suit Samus' and Shulk's intentionally revealing outfits in the fourth game. The age-18-to-25 group, a mere subset of the older demographic, makes up 30% of the 3DS version's audience in Japan and 50% in the West.
    • The fourth game suffers more from this than previous entries. In North America, it has an E10+ rating rather than its predecessors' T for Teen (possibly for the sake of Amiibo marketing). This, along with its brighter and more colorful palette as opposed to Brawl's comparative use of Real Is Brown (and the absence of Solid Snake) leads quite a few people (both fans and non-fans) to label Smash 4 as a "kids' game".
  • Ascended Fanon: The Omega form of the Temple stage in SSB4 bears an uncanny resemblance to a notorious "Tournament-safe" hack of the stage made for Brawl, complete with the rest of the stage lingering in the distance in the background.
  • Author's Saving Throw: Rosalina, Pac-Man and Mewtwo have all been depicted in controversial ways some time after their debut (Rosalina due to her third voice actress making her sound more like Peach, Pac-Man due to the polarizing Pac-Man and the Ghostly Adventures, and Mewtwo due to the original character being apparently replaced and retconned in Pokémon: Genesect and the Legend Awakened ). SSB4 depicts all three characters akin to their early appearances (Rosalina has her second voice actress, Pac-Man has his original design and represents retro Namco games in general, and Mewtwo is based on Pokémon: The First Movie like in Melee, albeit with a new voice actor).
  • Awesome Art: One of the biggest praising points for SSB4 on the Wii U is that it looks beautiful.
  • Best Boss Ever:
    • Master Core in Wii U/3DS. It's long and it's hard, yet the pacing of the fight is faster than any boss in the series, and it breaks all standards that previous bosses established, including multiple phases and picking up Final Destination and dropping it. The presentation is fantastic as well, being one of the ultimate examples of an Eldritch Abomination, revealing the true form of Master Hand, and a satisfying final phase where the player is given free to reign to cut loose.
    • Master Fortress counts, since it adds another layer to the awesomeness.
  • Best Level Ever
    • Fountain of Dreams is very well remembered for not only being legitimately fun to play on while staying tournament legal, but for being absolutely beautiful to look at and having one of the best songs in the game playing on it. Many have mourned its absence from Brawl and 4.
    • Temple, first appearing in Melee. While it's banned in Tournament Play, it is one of the most beloved stages in non-serious play because there's so much room to move around. It's also got a huge variety of terrain shapes to suit many situations. You have a section with a hand full of small platforms, two platforms facing each other over a gap, a long platform with a solid floor under it, two cliffs leading to lower platforms, a tunnel, a small arena with a roof, a vertical tunnel, and a tiny arena with a ceiling over two pits. This lets you do pretty much whatever you want from having air battles with the platforms and cliffs to having close brawls in the tighter arena areas to trying to go defensive when weak in one of the areas with ceilings. The cave/tunnel area in particular is popular for having impromptu "cage matches". Even seriously-heavy-hitting moves like Captain Falcon's "Falcon Punch" or Mr. Game and Watch's "Judgement #9" didn't knock enemies out, they just entertainingly bounced around like pinballs due to the walls and ceiling. It's no surprise it returns in both Brawl and Wii U, the former giving it a new song, and the latter giving it a beautiful makeover as well as a plethora of songs, including songs from Zelda stages from other Smash games that aren't in it and songs from A Link Between Worlds. Of course since this often falls into Complacent Gaming Syndrome in casual play, many consider this That One Level for its overuse.
    • For the competitive community, Smashville is seen in this light. It's widely regarded as the most balanced of any tourney-legal stage, even more so than Battlefield.
    • The Gamer stage, despite never having a chance of tournament play ever, is also considered pretty fun, even if it has a potentially lethal stage hazard. It's fun to dodge the Mother and laugh when unsuspecting players or even yourself get caught by her. Additionally, the stage's layout is randomly generated each time it's played. However, it can be a major pain in Crazy Orders. Just be careful not to hide under the easel.
    • Orbital Gate Assault is pure eye candy. The scenery is beautiful, complete with arwings flying through space, and there's always something happening. Heck, it took Sakurai's team a year to finish the level. That should tell you something about how great it is.
    • The Boxing Ring has also been ranked among Wii U/3DS's best stages. The size is just right, not too big and not too small, and with the aesthetics of a sold out crowd cheering on the fighters brings a unique atmosphere that makes any player hyped while playing on it. There's also the added touch of having the fighters being broadcast on the jumbotron ala Punch-Out!! Arcade (complete with aliases for all of the characters ex. Mario = Mr. Video Game Himself, etc.)
    • Duck Hunt for being a relatively simple stage that looks a lot like the original game, and for having stage elements that add to the feel of it while having little if any effect on the actual battle. It also avoids having walk-off edges by having black space to the left and right of it. It's not uncommon for players to stop fighting for a second to attack the ducks.
  • Breather Boss:
    • In Brawl, Crazy Hand. While Master Hand has some of the best boss attacks in the game for his exclusive moves, Crazy Hand instead has some of the worst boss attacks for his exclusives (two of which are heavily telegraphed and can be evaded just by moving away). The rest of his attacks are also ridiculously easy to evade except for the Hand Drill (which he performs later in his attack pattern than Master Hand, making him use it less), and his attacks are extremely weak for a boss (while the few that can kill are again very easy to dodge). Crazy Hand is such an easy boss, that in the team-up with Master Hand at the end of Classic Mode, decent players will have the battle won once they defeat Master Hand regardless of their damage. Then there is his Boss Battles version, which drastically nerfs his HP to the worst among bosses in the game, leaving him a freebie in the mode for any remotely competent player. In the Wii U version, he's fought alone in Crazy Orders, and his battle is sometimes considered far easier than the Crazy Orders matches themselves, as he doesn't possess a particular OHKO attack involving rising platforms like Master Hand. In fact, there's only one attack that is hard to avoid, which is a black hole that gives you the Flower Status, and even then, the only hard part about the battle is probably the characters that assist it (or sometimes, even Master Hand).
    • Master Beast (first phase on 6.0 to 7.4 difficulty, second phase on higher difficulties) phase of Master Core can be considered a Breather Boss for people who know its attacks. Compared to Master Giant preceding it (if fighting at the highest difficulty) and Master/Crazy Hand, this phase has predictable and easily telegraphed attacks that can be easily dodged and avoided with guards and rolling. However, Master Edges, the form that follows it, isn't so friendly.
  • Breather Level: There's a one-in-three chance that the Hyrule level in Adventure Mode in Melee will be like this. The goal of the level is to find the Triforce in one of six spawn points — the spawn points that don't have it will have a shadow clone of Link to fight. Two of these spawn points can be reached without any encounters (the others are beyond the second spawn point). Should the Triforce spawn in one of the first two spawn points, you clear the level without any combat whatsoever (making it by far the easiest way to get the Switzerland end-of-level bonus).
  • Casual-Competitive Conflict: Very prevalent. The people who prefer the tournament standard and those who prefer the non-tournament standard are in bitter conflict with each other, which isn't helped by the game's creator favoring casual play.
  • Catharsis Factor: A big enjoyment factor in these games is being able to beat the stuffing out of everyone. A special note goes to the Duck Hunt dog in Wii U/3DS — many people were celebrating his inclusion because it gave them the opportunity to get revenge on the smug little bastard for laughing at them for decades. Also, with the inclusion of Miis, basically any human could be subject to this.
  • Character Tiers: One of the leading causes of the Broken Base, and often the tiers in these games specifically are often one of the first things brought up whenever the Casual-Competitive Conflict flares. This reached a zenith in Melee, and Brawl got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-Brawl and Pro-Brawl arguments/flame threads even worse). Great lengths were fortunately taken in Smash 4 to not only make it more competitive than Brawl was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.
  • Complacent Gaming Syndrome:
    • The NO ITEMS! FOX ONLY! FINAL DESTINATION! meme. This spawned from the belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious Dylan Tnga, actually did play this way). Interestingly enough, the "For Glory" mode in Smash 4 encourages this.note  Several matches have Little Mac selected due to his superior ground play.
    • While transforming characters were seen as a neat gimmick, many players often would stick to one form and one alone. The splitting of the forms into separate characters in the fourth game suggests the developers were aware of this Player Tic. While this seems to be the case for Samusnote , Zelda/Sheik's transformation (which is at will, compared to Samus) is still a favorite among another number of players, which is why the removal of the move is still questioned up until today. See Broken Base above.
  • Contested Sequel: Brawl, particularly for the competitive scene due to Sakurai's going out of his way to make the game as mainstream accessible as possible, altering a number of physics and mechanics and involving the nightmare of every SSB player, TRIPPING.
  • Counterpart Comparison: Ganondorf in Smash is similar to Akuma, as a dark-skinned, black-clothed, red-haired, extremely manly antagonistic Moveset Clone of a well-known fistfighter in his respective series with dark powers.
  • Crack Pairing:
    • Samus/Pikachu, a Moe Couplet latched on to tongue-in-cheek by the fanbase, referencing obsessive shippers and the amount of fans Samus has acquired.
    • Marth/Roy, since they don't even belong in the same universe. This one is shipped completely seriously to an incredible extent, complete with shitting all over Marth's canon love interest Caeda. This is most likely due to Melee being the first game to feature Marth and/or Roy to be released outside of Japan, thus the very first impressions for the characters.
    • Villager/Wii Fit Trainer, due to their fan-characterization as both being Cute and Psycho. Within a mere week of their being revealed at E3 2013, scores and scores of pictures of the two as a pair emerged across the Internet.
    • Samus/Little Mac, after Mac's character reveals in both Brawl and Wii U/3DS put the two of them together for height comparison purposes.
    • Samus/Mega Man, some involving Mega Man thinking Samus is a very beautiful robot.
    • Link/Lucina. What makes this have the "Crack" status is that some shippers do it out of the assumption that the Hero of Hyrule has a thing for cross-dressing ladies.
    • Captain Falcon/Fem!Robin. Since a Morgan appears no matter who Fem!Robin hooks up with, this gave some people the idea that they can make a Captain Morgan who's a Badass Driver and Space Privateer from The Future. Better yet, Male Morgan has used a "flamingo punch" before in one of his supports with Owain in Fire Emblem Awakening.
    • Palutena/Lucina, collectively named "Palucina", thanks to a certain image on the official site.
    • Some fans pair Shulk with Zero Suit Samus because their alternate outfits are the most Stripperiffic ones in the game.
    • Palutena/Link. Palutena, who had sat on the sidelines during Brawl, decides to hop into the fight after watching Pit fight Link. She outright interrupts their match and sends Pit away so she can fight one on one. It wouldn't be the first time a goddess thought Link was "interesting".
    • Lucina/Meta Knight seems to be making the rounds in certain places, on account of them both being mask-wearing swordfighters.
    • Rosalina/Pit is gaining popularity, due to both of them being divine beings and Pit's love of pillows.
    • Female Villager (specifically the pink one)/Ike is one that's also gaining traction due to people finding a big tough man with a girl much smaller than him who could potentially beat him up an adorable couple.
    • Wii Fit Trainer/Little Mac. Due to both being health nuts in a sense.
    • Ness/Female Villager (the one who wears a striped shirt like his). This ship usually has the Villager be a complete fangirl towards Ness, due to the fact her wardrobe is very similar to his. True to form as the resident Memetic Psychopath, though, the Villager is sometimes portrayed as a crazy Stalker with a Crush. Consider that both of them are older than they look, and depending on what age you think the Villagers are this is not exactly a Toy Ship.
    • Pit/Samus, for those who like the "older woman 'teaching' young man" dynamic.
    • Lucina/Dark Pit is a rather popular ship due to both characters being moveset clones.
    • Roy/Roy, possibly as an offshoot of the memes regarding their identical names.
    • Mr. Game & Watch/R.O.B. became somewhat popular after Brawl, since both of them are unexpected and the first inorganic beings in the series.
    • Link/Peach can be an example of a crack pairing that even Nintendo has joked about (which Zelda being the jealous third wheel). An offshoot of this pairing would be their Shoddy Knockoff Mii counterparts, Lonk (from Pennsylvania) and Petch (from Texas).
    • A platonic example would be Rosalina/Lucas. Where Lucas sees Rosalina as a Parental Substitute.
    • Lucina/Shulk is also fairly popular since both are sword wielders who have plenty of quotes about how the future can be changed (which happens a lot in both their respective games).
  • Creepy Awesome:
    • Villager. He can blow up and beat the stuffing out of other people while still having the same cheerful smile on his face. He's seen as a Memetic Psychopath for a reason.
    • Greninja is a human-sized frog that sneaks up on its foes, uses its long, slimy tongue as a ninja scarf, and has creepy-sounding Pokémon Speak. It's also a pretty big fan-favorite, and its array of water weapons add to the "awesome" part.
    • Master Core counts, considering it is an Eldritch Abomination that has multiple forms and attacks formed of a dark shadow, which include copying the player, picking up and dropping the stage, shooting lightning and energy blasts and to top it off, its ultimate form in Wii U is a giant fortress swarming with enemies and deadly acid.
  • Critical Dissonance:
    • Brawl received many positive reviews with a higher Metacritic score than Melee and sold more copies. Given the ongoing strife in the community and just by looking at this page, you'd be surprised how it sold so well or even got those reviews.
    • While the 3DS version of SSB4 is widely considered inferior to the Wii U version, it completely dwarfs the Wii U version in terms of sales, owing to the 3DS' much larger install base. It's also the second worst-reviewed game in the series next to the N64 original (though still very well-reviewed at an 85/100 Metascore), but is very widely preferred over Brawl due to its improved mechanics (shared with the Wii U version). Surprisingly, Famitsu readers voted it the best game of 2014, possibly owing to the Japanese market's even greater skew towards handheld systems than the rest of the world.
  • Crossover Ship: Given that this is one big Crossover, fans are bound to do this. There's too many to list.
  • Demonic Spiders:
    • Fighting Mii Team if you have Custom enabled: They will (like all characters when you do so) make use of the best equipment you have. On higher Intensities, you are looking at a 10-man army who will pursue you relentlessly, beat you senseless like the sandbag you are, send you flying to your doom, replace the fallen to keep up the pressure against you, and who won't die like the small fries they're supposed to be. What especially makes this worse in comparison to other Team battles in Wii U/3DS (and in former games) is that this particular team have a class of fighters with disjointed hitboxes (the Swordfighter), and a class that specializes in staying out of your reach and who will kill you with their ranged forward smash while you're busy handling the other two (the Gunner).
    • Whether with customs or not, the Mii Gunner is this, and not just in Cruel Smash. Having a unfairly long ranged forward smash and up aerial that have a ridiculous amount of hitstun, so much so that with other Mii's they can trap you in an inescapeable combo that racks up your damage to high percentage without much effort.
    • The Mimicuties in Smash Run are broken. These Chest Monsters are almost completely indistinguishable from real treasure chests, and, once you awaken one, they will proceed to attack you with extremely powerful kicks and spin attacks, being able to kill you at low percentages, and not only are they incredibly fast, but they can take all of your attacks and shrug it off. The worst part? If you try fleeing, they actively chase you down.note 
    • Devil Cars are quite similar to Mimicuties; they're fast, hit hard, and can follow you a good distance through the map. But while Mimicuties can be knocked down from a particularly powerful attack and left helpless like most other enemies, Devil Cars are Immune to Flinching, a trait shared only by special enemies that are nowhere near as fast.
    • Darknuts, again in Smash Run will destroy you without so much as breaking a sweat. They block attacks from the front with their shield, and unlike most AI enemies are more than capable of suddenly countering an attack from behind, not to mention they actually get faster as you strip their armor off, meaning they can take Lightning Bruiser Up to Eleven.
    • Plasma Wisps don't seem too dangerous at first, until they reach their third charge. At this point, they become surrounded by a plasma shield that damages you and renders them completely invincible. They can also launch this shield as a projectile, which is big, fast, and launches you shockingly far. All of this is made worse by the Plasma Wisp being constantly airborne and a very common enemy.
    • Clubberskulls, like in their home game, manage to be the toughest enemy in a game where every enemy is either a Goddamned Bat or a Demonic Spider. Not only do they have a truckload of HP, they hit like one too; Clubberskull's method of walking alone can juggle you and smash your percentages up from zero into the high 100's. This is ignoring their other attacks, which all have massive range, power, and are designed to launch you as far as possible. The only mercy is that they're rare and you actually have to free them to fight them, but good luck beating one if you do. This is taking away that a stray bullet from an enemy might free them by accident anyways.
    • Yet another Kid Icarus enemy, Ornes are absolutely vile. First, they're completely invincible. Second, touching one instantly KOs you (and it doesn't even send you flying, you just get destroyed right there on the spot). Third, while there is music that plays when you're near one, this sometimes works in the Orne's favor: It usually appears just outside your field of vision, so you can't be sure where it is in relation to your character. In your haste to leave the area, it's entirely possible for you to run right into it, unable to react in time and turn around. Worse still, there's a "Survive!" Challenge Door that puts you on a small platform with an Orne, and you have to run from it for several seconds in the limited space available, which can be nigh-impossible if your character is slow.
    • Chain Chomps. Their attack has fairly good reach, and hurts you several times before sending you flying. The Chain Chomps themselves are actually invincible, you have to attack the stake that they're chained to to set them free. However, the Chain Chomps will hop around the stake between attacks, and are some of the few Smash Run enemies to inflict Collision Damage.
  • Disappointing Last Level:
    • Or rather, Disappointing Last Event. Many fans consider Brawl Event 41, "The Final, FINAL Battle", to be a lazier, inferior version of Melee Event 51, "The Showdown." It pits the player against an overpowered giant Mario, Snake, and Sonic (in place of Giga Bowser, Ganondorf, and Mewtwo respectively). The battle is ridiculously anti-climatic, as it's possible to trick Giant Mario into falling off the ledge in just a few seconds.
    • For WiiU continues the tradition started with Brawl. In this game's "The final, FINAL battle", you face Pac-Man, Mega Man, Sonic, and Fast Mario, two at a time.
  • Dude, Not Funny!:
    • Not in the way of offending the sensibilities of the public at large, but some of the conversations in Palutena's Guidance rub some players the wrong way, with the biggest offender being the one against Robin due to making more jokes at Chrom's expense when the game already seems to be going out of its way to force him into a Butt Monkey role.
    • There's a Challenges image showing Ridley next to a Ridley trophy, which can come across as a stealthy Take That to fans arguing he can be made into a fighter.
  • 8.8:
    • IGN giving the Nintendo 3DS version an 8.8 caused some anger, especially since one of the negative points was the hyped-up Smash Run mode.
    • GamesRadar got flack for giving the 3DS version 3 out of 5 stars, as their main complaints were about the online mode, which no other reviewer has had much issue with aside from occasional lag, and Solo Mode, also something no one's really griped about.
  • Epileptic Trees:
    • This NeoGAF thread. It picked up a bit of steam back during Ashley's Assist Trophy reveal, and the possible reveal of Palutena. It should be taken about as seriously as any other supposed leaks, but many are taking it as Word of Dante. Some of the information has been revealed false, such as stating that Lyn was no longer an Assist Trophy.
    • Unlike at the time of Melee's release, we now have no fewer than three different animated versions of Mewtwo across the Pokémon franchise — the original version which appeared in Melee, the 16th movie "female" version, and the Pokémon Origins "feral" version. A point of debate is which version would appear in Smash 4, if any. Nonetheless, Mewtwo was eventually confirmed as DLC, re-igniting the debate after its brief discard, although some have noted that its SSB 4 model more closely resembles the first movie's Mewtwo than most of Mewtwo's other current models and artwork.
    • The question of Ridley's inclusion in the games is one that's always been hotly debated, but after some showcased footage of Ridley's shadow on the Pyrosphere stage of Wii U with the caption of "Other boss character appearances", the fans got riled up. One side believed that with careful analysis of the shadow, one can notice that Ridley seemed to act more like a player character than a boss due to his animations (him grabbing Pikachu and doing nothing is commonly brought up) and that the shadow made him seem larger than he actually was (he would theoretically be only slightly bigger than Bowser in reality). The other side pointed out that nobody actually knew how the bosses of the game would function as only the Yellow Devil had been revealed until then. While Ridley is absent from the initial 3DS roster, fans have noticed his suspicious absence from being included as a trophy, and look toward certain rumors as evidence that he will be patched in when the Wii U version is released or will be a DLC character. It was ultimately revealed that the cloned Metroid: Other M Ridley for the Pyrosphere stage would be both a boss and an assist character, similar to Magicant's Flying Man note . Sakurai eventually revealed in an interview that making Ridley a playable fighter would require various adjustments, but that the end result would not feel like Ridley at all. Naturally, fans are split over Sakurai's reasoning/decision.
    • A particularly famous one for Super Smash Bros. for Nintendo Wii U/3DS is the Gematsu leaks — which has correctly predicted most of the game's new characters ahead of time — even the out-there choice of the Wii Fit Trainer — but could just as easily have been pure guessing (for instance, it predicted "a Pokémon from X/Y", which describes Greninja but is hardly specific). An example of the crazy theorizing came when Rhythm Heaven evemies were seen in the E3 demo, which some people felt supported the leak's claim of the Chorus Kids/Glee Club. Ultimately, its credibility took a huge hit when Robin and Lucina were revealed, as the leak had predicted Chrom instead. (Another name on the list, Shulk, was revealed later; but by then it was too late for the leak's reputation.)
    • A series of Wii U/3DS leaks were released shortly before the Japanese release of the 3DS version, and they supposedly revealed the identities the remaining characters, newcomers and veterans alike:
      • The first of these (the ESRB leak) not only revealed the return of several Brawl veterans that hadn't been confirmed yet (Wario, Ganondorf, Falco, ROB, and Jigglypuff; with Lucas, Ice Climbers, and Wolf being notable cuts) but also Dr. Mario; while having Bowser Jr., Duck Hunt, Shulk, and Dark Pit as newcomers.
      • Following this, two other major rumors appeared: one (the Izat True leak) provided video evidence that Shulk and Bowser Jr. were joining the roster, and that Ganondorf would be back. Another leak (the Motherfucking Leaker's leak) claimed that Ridley, Dixie Kong, Mach Rider, and Impa would be newcomers, and that Mewtwo would return, and he later teased characters that would appear as DLC (which he later admitted he made up, drawing ire from the internet and damaging his own credibility). However, another set of rumors (The Ninka/Vaanrose leak) popped up, with an associated 4chan leak supporting the presence of Dixie Kong, Ridley, and Mewtwo, but also brought new support for the presence of Chorus Kids after they were believed to have been discarded by the derailing of the Gematsu leak.
      • Ultimately, Shulk was confirmed four days after the video leak, and he used the same artwork that the ESRB leak utilized, giving more credibility to all of these rumors (with the exception of the Motherfucking Leaker's leak). The game's release finally confirmed the ESRB leak to be veritable.
    • People noted the irregular shape of the ESRB leak, and suspected that that wasn't the final roster — fans took note of the space left and posited that at least five character slots were available to use — and a number of sources reported that Ridley, Dixie Kong, Mewtwo, the Chorus Men, and another character would take up these spaces. They ended up being right — the roster was missing the Mii Fighters, and four empty slots still remained even though that was officially declared to be the final roster by an in-game message. However, shortly after this, a NeoGAF poster claimed that he had an accurate inside source tell him that the characters are in the game, but will only be unlocked through cross-console interactivity between the 3DS and Wii U — meaning that this "final four" (or four other characters) could still be in the game after all. Additional evidence for this idea potentially being implemented includes the fact the alleged whole roster could fit on a seven-by-seven table (or a five-by-ten table if you count the "random" button) and that a six-by-nine table creates gaps in the roster's size, and that a substantial amount of space is left over on the 3DS cartridge, requiring the player to have at least 2 GB of data to spare in addition to the game file itself.
    • There's plenty of buzz about the possibility of post-launch DLC for the 3DS/Wii U version, based on Nintendo's experimentation with the model (most notably in Mario Kart 8 and Hyrule Warriors) and the tendencies of Namco-Bandai to include a plethora of DLC with their fighting games. It should also be noted that Nintendo considering creating DLC for Brawl, but they could not create a way to instate a DLC system with Wii hardware.
    • After the release of the 3DS version, a 4chan rumor posited that the Wii U version would have a new mode called "Tower Of Smash" and that the four characters mentioned by the NeoGAF poster (along with Impa) were playable in the Wii U version, and would eventually be patched into the 3DS version. Another rumor made by the same user leaked the list mentioned that there would be over sixty stages in the Wii U version, some of which were shared with the 3DS version. The 4chan poster was given a degree of support when Sakurai revealed that a Game & Wario was a Wii U-exclusive stage, as the leaker indicated; however, the later 50-Fact Extravaganza video ended up killing all credibility.
    • On February 14, 2015, someone uploaded supposed footage of the updated character select screen, with Mewtwo and Rayman. This leak is considered legitimate by some due to its exceptional quality, including video footage with the character select screen's background moving. It also got interest due to quickly being taken down like the ESRB leak. However, the person who started the whole thing debunked it himself the very next day. It's easy to guess the results of that one.
    • A common point of debate is what exactly the characters' nature as dolls/trophies in the real world means (i.e. whether they're actual fighting toys or merely manifest as them outside of their universe), as well as how closely related they are to their canon counterparts (including whether they have the same memories and/or the same consciousness). At least in SSB4, the Palutena's Guidance conversations show close ties to both Kid Icarus: Uprising and The Subspace Emissary, and Uprising shows Palutena herself turning into a statue when the Chaos Kin rips out her soul, which raises some questions on whether the Kid Icarus universe itself (and any one of the other represented universes) is canonically trophy-based.
    • Poking around in update 1.0.6 for 3DS revealed several tidbits. Firstly, there were two new Kirby songs, one of which was the classic N64 Dream Land theme, suggesting that stage DLC is being considered. Digging deeper revealed Lucas's victory theme (basically the Mother victory theme, but labeled under Lucas), despite having yet to appear. But found along with it was a victory theme for Roy (the Fire Emblem one), and, intriguingly, a victory theme for Ryu, along with some music from Street Fighter II, giving way to rumors that Roy and especially Ryu will eventually appear in the game as DLC at some point, which they ultimately did. Further insight also shows that after Mewtwo, there are currently five dummy character slots, presumably to be filled by Lucas, Roy, Ryu, and two mystery characters. Who these two unknown characters would be, if they are going to be for two the results of the Smash Ballot or not, or if any more characters are planned afterwards, is up for debate.
  • Even Better Sequel: So far, each of the installments have been met with this in some form.
    • Melee, regarding the original, with Trophies, more options, characters, stages, modes and a competitive scene. It's considered overall an improvement over the original.
    • Brawl is the most divisive in this regard, although critics and some fans mainly praise it for reasons similar to Melee, minus the competitive aspect. In that scene, the Project M mod of Brawl gets better remake remarks.
    • For Wii U/3DS is already getting this reputation from both 'casual' and 'hardcore' fans, due to marrying much of the what is considered the best of both worlds from the previous installments. Even the Wii U version is being considered the far more superior version compared to the 3DS version.
  • Fandom Berserk Button:
    • The inclusion of the Ice Climber themes into the Wii U version is seen by many as rubbing salt in the wound from removing the Ice Climbers themselves.
    • Calling Wii U/3DS "Brawl 2.0" is a quick way for people to be angrily swarmed by fans due to generally being used by people who have only watched the gameplay and not actually played it, in addition to being an insult trying to prevent the games from being respected in the competitive scene.
  • Fandom Rivalry: Sometimes the fandoms for certain characters can oppose each other, mostly between popular characters that were added late in the series vs. odd/unpopular character choices that were present in earlier games and have a nostalgia-based fandom.
    • Charizard fans vs. Jigglypuff fans. The former is extremely popular with the Pokémon fanbase, but isn't widely discussed or loved among the larger Smash fanbase; it debuted in Brawl and wasn't even playable on its own, and was buffed for U/3DS as a solo character but not enough to make it as a top-tier character. The latter was playable in all four games so far and was one of the best characters in Melee (the least complained-about and most competitively respected game in the series), but is largely ignored by the Pokémon fanbase. Fans of these two characters often argue which one of the two should be cut, if given the choice; some Smash Nostalgia Filter purists argue that Charizard is hardly deserving to be in Smash (and occasionally suggest its being replaced with Squirtle or Ivysaur), while much of Pokémon's own Periphery Demographic believes that Charizard should have been in the series from the early days and that Jigglypuff is the least deserving Pokémon rep. Surprisingly, polls on Game FA Qs' Smash board generally have Charizard getting more support to stay/not be cut than not only Jigglypuff, but also the non-Gen I reps (Greninja and frequently Lucario).
    • Lucina fans vs. Roy fans. Both of them are the series' resident Marth clones, but have warring fanbases similar to the Charizard vs. Jigglypuff example. In Lucina's case, she's one of the most popular characters in her home game and is loved by the Fire Emblem fanbase, but has the same playstyle as Marth himself and uses it less effectively. Roy, meanwhile, is one of the most popular and well-remembered characters from Melee, and has his own playstyle even though he's also viewed as inferior to Marth; however, he's one of the least popular Lords in the Fire Emblem series. A common point of argument is whether Lucina should be replaced with Roy, or whether neither character should return to the series; similar to the Charizard example, Lucina usually gets more supporters in Game FA Qs polls.
    • Fans for the two different versions of Samus: regular (Power Suit) vs. Zero Suit. Most arguments deal with whether Zero Suit Samus' increasing sexualization and prominence is a good or bad thing for the character. While "Zamus" is widely viewed as the most attractive female character in the game (and has a ton of fans for it), many fans of Samus as a character believe that her Zero Suit incarnation is taking too much focus away from the incredibly cool and stoic badassery that made her popular in the first placenote . The Samuses' tier placement is also a point of debate; Zero Suit Samus is always in a much higher tier than her armored version. Some Metroid fans are happy to see a Samus in the higher tiers, while others feel Varia Suit Samus isn't being respected enough in addition to it being an obvious contradiction of how she is more powerful in her suit than without it.
  • Fanfic Fuel: Of the "custom fighter" variety. Since Ryu's inclusion sets a precedent that Some Dexterity Required motions for special moves are now fair game, fans are now able to design or propose their dream characters with more special move variety than ever before.
  • Fanon:
    • It is very common for SSB fanfiction to envision the game as a tournament with all characters living in the "Smashers' Mansion" note . While the "mansion" has no basis in the games, the Animal Crossing scene at the beginning of the SSB4 trailer as well as Snake's conversation with Colonel from his E3 reveal trailer lends credence to the "tournament" idea.
    • Going in the opposite direction, since the playable characters are merely imagined versions based on dolls/trophies in-universe, some fans claim that the Smash universe is similar to Toy Story where the characters are literally dolls or trophies that spontaneously come to life. The actual game seems to depict them closer to The LEGO Movienote , where the Smash characters have their own plane of existence in the owner's imagination where they manifest as living beings as opposed to collectibles, and are inanimate in the human world, as acknowledged by Brawl in the Family. Adding to the confusion, The Subspace Emissary depicts "dead" characters' trophies as grayed-out full-size statues, which are quite different from the colorful, smaller collectible trophies that appear as items.
    • Expanding on the above, Master Hand and Crazy Hand are near-universally believed to be how the trophies' owner appears to the Smash characters in their universe - drawing even more similarities to The LEGO Movie, where "The Man Upstairs" was seen by the LEGO characters as a giant hand and depicted as a god-like figure. Some people take this a step further and claim that the Hands are supposed to represent you, the player, and that the Smash fighters are brought to life by the power of your own imagination.
    • This webcomic (animated here) is considered to be the "origin story" for Duck Hunt by some fans. Also, to keep in the spirit of Banjo-Kazooie and Ambiguous Gendernote , some fans like to think of the duck as being female, just like Kazooie.
    • Fan works often depict Samus in her Power Suit with her helmet off, possibly to represent both of her playable forms at the same time.
    • Captain Falcon is sometimes depicted with a variant of Pokémon Speak in fan works for Rule of Funny purposes, where he is only able to say his various catchphrases or extremely simple sentences that start with "Falcon". Not only is he fully articulate in F-Zero GX and the anime, but even Smash (the source of his memetic quotes) gave him an additional written line in Engrish at one point ("Thank you for playing. Yes. I am Number One !"). Other fanworks either have him speak proper English (like in F-Zero) or logically expand on his Smash speech patterns to have him speak Engrish at length, as with his Self-Demonstrating page on this wiki.
    • It's often believed that the crowd cheer for Ganondorf is him possessing the crowd to cheer for him since the chant for Ganondorf often sounds rather lifeless and dreary.
  • First Installment Wins: Inverted. Though the fanbase is quite divided as to which game is the best, the original Super Smash Bros. for the N64 is never considered to be the best one. See also Sequel Displacement below.
  • Fountain of Memes: Quite literally everything Captain Falcon says or has said is some kind of meme. Everything. The Announcers, Ike, and Shulk are no slouches either.
  • Friendly Fandoms:
    • The Mario Kart series has a rather close relationship with the Smash series. This because they both are multiplayer Nintendo games (that later added online during the 7th generation) with Loads and Loads of Characters. It helps that Smash Bros. carries a lot of Mario Kart related content and Mario Kart has crossover elements in its Downloadable Content, with it having characters and stages from outside of the Mario Universe. They also share similar pet peeves with clone characters, Tier-Induced Scrappy characters, and annoying items.
    • Thanks to being a Gateway Series, Smash has allowed most Nintendo franchise and game communities to be closely linked due to the crossover nature. It even extends beyond Nintendo's home games when you include 3rd party characters like Snake, Sonic the Hedgehog, Mega Man, Pac-Man and Ryu.
  • Gateway Series:
  • Genius Bonus: Master Core's boss theme includes a short little bit of freaking Morse code. What does it spell? M-A-S-T-E-R C-O-R-E.
  • Germans Love David Hasselhoff:
    • Little Mac from Punch-Out!! was a highly-requested character reveal in much of the world, but drew mostly shrugs in Japan, where he is derisively known as "American Scrub".
    • Link is far more popular in the West thanks to his home series' popularity there in general compared to Mario and Kirby, who are among the most popular characters in Japan. Captain Falcon gets a similar treatment due to his memetic Gratuitous English and flamboyant manliness.
    • Metroid and Donkey Kong receive more support and demands for representation outside of Japan than other franchises, to the point complaints about content usually has at at least one person claiming they aren't receiving enough attention, more often than not.
    • In particular, Ridley (the recurring villain of Metroid) is largely ignored in Japan, but has been so commonly requested in the West that it reached memetic levels.
    • An example dealing with demographics rather than nationalities: the Mii Fighters are generally on the bottom of popularity charts surveying older players, but seem to be the most popular fighters of all with young children. Bowser Jr., Pac-Man and Dark Pit, three other fighters that aren't huge fan-favorites with the older demographic, also get this treatment. Rosalina is also popular with little girls, many of which have honestly mistaken her to be Elsa from Frozen, one of the most popular characters of all with their demographic.
  • Goddamned Bats:
    • Buckots deserve an honorable mention since they fly, they're fast, they always try to get on top of you, and their white-hot ingots are very damaging. Super-irritating cheap-shot flying bastards.
    • Metal characters in Classic Mode in 3DS CAN become this, the thing is that not only they go for the obvious "higher resistance but more weight" that would usually be asociated with them, but they come with the anoying advantage of not flinching when hit with normal attacks, which means that characters whose usual weakness is being frail become a Lightning Bruiser and characters with slow charging but powerful smash attacks now can't be stoped by just hitting during the charge, they also can use items with the same ease as a player and now their extra weight is not really that much, which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover.
    • Smash Run is infested with these.
      • Chandelure becomes stronger if it's hit by one of the many fire-based attacks in Smash Bros, Cryogonal's Ice Beam instantly freezes you and is hard to dodge, Gastly can't be hurt if your character doesn't have a projectile, Koffing has a large attack radius and can lower your stats, and Petilil can put you to sleep.
      • Eggrobos will either fire a quick blast or a laser that covers the entire screen while moving up or down. This is made worse by being a very common Airborne Mook that will back away if you get too close.
      • Fire Bubbles and especially Ice Bubbles are difficult to fight due to being covered by an aura that will burn you or freeze you if you don't time your attacks perfectly. Being common airborne enemies that will actively charge you doesn't help.
      • If you damage a Cucco too much, it will summon a flock of invincible Cuccos that will attack you relentlessly, making it difficult to accomplish anything. Even a defeated enemy bumping into one will provoke it, and they love to spawn right next to a group of enemies, making it very easy to hit them by accident.
      • All of the Skuttlers have a ton of health and are quite common. The regular Skuttlers are aggressive attackers who will flinch you with a quick attack or launch you with a stronger one. The Skuttler Cannoneers fire homing rockets that launch you, bombs that launch you, or lasers that flinch you. The Skuttler Mages have an unblockable ranged attack that will lower your stats if you don't dodge at the right time, or a multi-hit melee attack that also lowers your stats and is nearly impossible to escape if you get caught.
    • In a non-smash run example there are characters who can pull off combos that can render you helpless. The fighting Miis in the Multi-Mook Melee are severe offenders. This is particularly egregious when you're trying to do the challenge where you have to defeat a set number of them in three minutes, as it wastes your precious seconds.
    • In the online For Glory mode, lower-skill players become this. These players tend to constantly roll around, throwing out a projectile or Smash attack every so often, then continue rolling. Even when the other player is far more skilled, the defensive, low-skill player will still manage to draw out the match even if they eventually lose, which becomes an annoyance to the higher-skill player.
  • Good Bad Bugs:
    • There's a glitch in Melee that lets you, among other things, play as Master Hand (who is invincible outside Stamina Mode, which can be exploited to clear Event matches and some of the Multi-Man modes), though it is prone to crashing. Note that this glitch went undiscovered for seven years; it involves synchronized use of the A and B buttons to confuse the "go to name entry menu" and "back to main menu" commands, causing the game to give up and skip ahead to the stage select menu. If a player has not selected his or her character by the time this happens, it will default to the character with the ID value of "0" — him.
    • A related bug by the same method but with other circumstances allows "shadow players" (start a team match with all four characters on the same team, causing the recolor mechanic to become confused) and one-player matches.
    • There's an A.I. bug in Melee that causes all computer opponents to come to a complete standstill if the player stands still in certain locations on stages. This can be heavily exploited in the Multi-Man modes, particularly in Cruel Melee.
    • The Freeze glitch, while a Game-Breaking Bug in normal gameplay, is this in the Home-Run Contest, where players have been able to exploit it to get the maximum distance in HRC with the Ice Climbers.
    • As an aversion, wavedashing is a very commonly-utilized technique, but the Broken Base doesn't agree about whether it counts as a bug. It's a ground slide induced by using the air dodge (which gives a directional push) on the ground. It's hard to classify because, by definition, bugs are unintentional flaws found after the work is published, but wavedashing wasn't specifically conceived, yet was discovered well before Melee was published. An excerpt from an interview with Sakurai and Nintendo Power:
    Nintendo Power: "This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ability to 'Wavedash' in Melee intentional or a glitch?"
    Sakurai: "Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, 'OK, do we leave it in or do we take it out?' We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy."
  • Hell Is That Noise: Remember Ornes, the enemies from Kid Icarus: Uprising who were unkillable, could kill you with a single touch, and whose appearances were accompanied by a creepy 8-bit melody? They return in Smash Run mode in the 3DS version, and everything that was just described about them, including the melody, still holds true.
  • Ho Yay:
  • Holy Shit Quotient:
    • People outright freaked out when the battle against Master Core in Smash 4 was initially found and shown on a livestream. It's Master Hand's One-Winged Angel form! It has numerous phases! Its health is invisible! It just picked up Final Destination and dropped it! Keep in mind, this was discovered after all the unlockable newcomers were found and people thought the game had no surprises left for them to see.
    • Really, almost any time a fighter is announced; it's the biggest reason why we have a special And the Fandom Rejoiced page for this series, mind you. For example, many fans truly lost it when Mewtwo was announced to return as DLC.
  • Hype Backlash:
    • Melee is the one game in the series that hasn't drawn significant criticism on its own merits. However, the general elitist attitude of a portion of the Melee player base, which includes bashing any or all of the other games in the series (except the N64 original), takes the Casual-Competitive Conflict aspect of the Smash fanbase to new levels and discourages quite a few new players from trying out Melee.
    • This can apply to characters who aren't in the roster but are requested by many people, ranging from characters who aren't traditional video game characters, like Goku and Shrek, to characters who are more reasonable like Ridley and Daisy. Any mention of these characters will bring up Internet Backdraft, and are seen as the Scrappy in certain parts of the internet.
  • Internet Backdraft:
    • After the aforementioned ESRB leak, people quickly noticed there was enough space on the Smash 4 roster for at least five more characters and that the roster wasn't complete, getting hopes and expectations for wanted characters high. The days before the launch in Japan, a few people got the game early and livestreamed it, unlocking everything as fast as possible. It turned out the leaked roster was only missing the icon for the Mii Fighters, which are unlocked simply with the creation of a single Mii Fighter of one's own.
    • Dark Pit's inclusion drew a ton of ire from Western players upon learning of his presence in the game that made its way online; see "The Scrappy" for details.
    • A ten year old girl who "defeated" a bunch of players of Smash Bros at a Gamestop, brings controversy, as there are people who feel like it's an outrage that people pretended to lose against a little girl just to get paid (although a professional Smasher was controlling the girl's characters).
    • In an interview after the release of the game, Sakurai stated that he didn't make Ridley a playable character because he thought Ridley would have to be changed so much that he wouldn't feel like Ridley anymore (noting that he would need to be scaled down among other things) and that he wanted to be as true to characters as possible. Bear in mind, this is after he repeatedly stated that keeping characters/objects/level to scale does not matter in this series. Let's just say that Ridley fans were not pleased to hear this, as many who want him playable believe he could still look threatening if scaled down. This also gained ire from a number of fans of other characters, who called Sakurai out for either changing characters in the game for no reason (giving Zero Suit Samus rocket heels) and outright ignoring aspects of characters (Flanderizing Wario into being a gross-out fighter while ignoring his skillset from Wario Land and keeping Ganondorf a Captain Falcon clone yet again in spite of the character's swordsmanship and magical prowess, not to mention that Ganondorf was decreased in size somewhat from in Ocarina of Time and Twilight Princess).note  Also, playing a Giant Match shows that Ridley is scaled rather proportionally to some of the larger characters. Another factor Sakurai specifically mentioned is that "if Ridley cannot fly constantly, then he wouldn't be Ridley", which flies in the face of the facts that 1) other flying characters like Charizard, the Kirby trio, and Dark Pit cannot fly in Smash Bros, and 2) Ridley in the 3-D Metroid games spends a lot of time fighting on the ground.
    • The end result of the aforementioned Rayman leak incident, where an alleged leak of Rayman's inclusion in the game as DLC turned out to be the creation of a rather talented man known as Artsy Omni. Considering how legitimate the screenshots and footage of Rayman's apparent Smash debut were, many were cross.
  • It Was His Sled: All of the unlockable characters in every game — usually before the games even launch. Taken for granted by the inclusion of Sheik as a transformation of Zelda.
    Tip: Sheik's real identity is Ze... I won't spoil it for you.
    • The developers must have been aware of this when making the Wii U and 3DS games, as various characters that are usually unlockables are available from the start in those games, plus the process of unlocking all the characters is much quicker.
  • Just Here for Godzilla:
    • The biggest example being Snake and Sonic in Brawl as Guest Fighters. This has attracted a large amount of fans to get the game just to use them. In the Wii U and 3DS games this will likely be the case as well with Mega Man, Pac-Man and Sonic (again) being in the starting roster, as well as Ryu being DLC.
    • The series itself runs on this. Many players initially got into Smash Bros. not for the actual gameplay, but because it's a Massive Multiplayer Crossover of Nintendo characters.
  • Lady Mondegreen: Some serious misinterpretations in the worst possible way might come from Duck Hunt's name, which sounds like it's saying "da cunt".
  • Launcher of a Thousand Ships: Samus gets shipped both ways with many of the characters, especially as of the U/3DS roster.
  • LGBT Fanbase: Many of the male characters have amassed quite the gay following. Ganondorf, Bowser, and Captain Falcon have been perennial Bara Genre favorites since the beginning, as are Ike and Little Mac in SSB4 with their statuses as Hunks. note  In addition to Link and the existing Star Fox fanbase, there's Shulk, whose swimsuit outfit makes him a poster boy for The Twink archetype. Snake exists in a tier of his own, considering he's already a huge gay icon in his own series.
  • Magnum Opus: Melee and For Wii U/3DS are both considered the best games in the series, albeit by different factions.
    • Melee is unanimously considered to have the best core gameplay in the series, especially on a competitive level. Beyond this, some people claim it to be the best in the series overall, as it marked the biggest turning point of the franchise from a simplistic cartoony brawler to a grandiose celebration of Nintendo's history at the time.
    • For Wii U/3DS is also widely praised for its sheer amount of content and features (especially across both versions), its gorgeous graphics with more expressive characters (especially on the Wii U), and its mechanics being a nice balance of casual and competitive.
  • Memetic Badass:
    • Captain Falcon. He has a devastating punch (a meme in itself), a move where he hip thrusts you with enough force to flip off of you twice WHILE there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like they were just electrocuted and they will go flying. Lucina and Robin's reveal trailer lampshades this for Falcon managed to hand Chrom his ass off-screen and nearly Lucina's as well on-screen without breaking a sweat and while grinning, too.
    • Meta Knight, due to being widely considered a massive Game Breaker in Brawl to the point where he gets his own tier. He's so badass that tournament players cower in fear unless he's explicitly banned from character selection.
    • The Animal Crossing Villager became this practically within minutes of being announced due to his axe and constant smiling expression (for example). Thanks to this, fans have interpreted him as an Ax-Crazy serial killer.
    • The Wii Fit Trainer is headed in this direction as well, just look at the Memes page.
    • Yoshi's become one as of Wii U/3DS, because of this victory animation which brings Akuma to mind. It's Older Than They Think though, as he's had that victory animation ever since 64.
  • Memetic Loser: Chrom is being ruthlessly mocked for his treatment in the trailer and in Pit's Smash Taunt against Robin. The most common joke is that he got Falcon Punched so hard, he was knocked out of the roster.
  • Memetic Molester:
    • Captain Falcon's Up+B special is literally a Glomp Attack. As a consequence of this, Ganondorf is also a Glomp Attacker.
    • The Villager, believe it or not. The Wii Fit Trainer to a much lesser extent.
    • Robin's Nosferatu causing more damage from behind has also caused him to be seen as this, especially due to their status as a canon Launcher of a Thousand Ships in their home game.
  • Memetic Psychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes very unsettling.
  • Memetic Sex God:
    • Captain Falcon in spades. His costume becoming tighter and accentuating his muscles in the fourth game only increased his status among both genders.
    • Little Mac is getting a lot of this attention so far. His muscles and face have won a lot of fangirls over, and even some guys want to go for a few "rounds" in the ring with him.
    • Marth and Snake (who's considered a Mr. Fanservice in his own franchise as well) also have a lot of this.
    • On the female side of things, there's Peach (who has her minor/somewhat flirtatious behavior in this series get turned Up to Elevennote ) and Samus (who didn't get this status excessively until Brawl added her Zero Suit note ). In comparison, Zelda isn't hit by this as much, but it's there. Her alter-ego, Shiek, leans much more heavily on it, though.
    • The Wii Fit Trainer is going to get you fit alright.
    • Returning challenger Ike was hit with this, with his look in 4 coming from Radiant Dawn and the subsequent increase of build. Behold.
    • Thanks in part to her trailer having a bit of Male Gaze, Palutena quickly gained this status with her debut in the fourth game. Bonus points for being a literal goddess.note  Nintendo themselves seem to have exploited this, if this is of any indication.
    • As if Robin wasn't already a canon Launcher of a Thousand Ships in Awakening, people are already coming up with new "support conversations" between him/her and the other smashers.
    • Lucina is an odd case. Her flat chest is the butt of many jokes by fans, but she does have a ton of fanboys who love her for her Adorkable charm from her game of origin (which, sadly, she doesn't have a chance to show in Smash).
  • Misblamed: Moveset Clones are often blamed for "taking up roster space" that such and such more popular character could have used to be in the game. In actuality Moveset Clones are one of the very last things to be added; if a character you like wasn't included it was decided long before the moveset clones were drafted up.
  • Most Annoying Sound:
    • Ness' "Okay!" taunt, especially when taunt dashing. "OKAY!OKAY!OKAY!OKAY!OKAY!OKAY!"
    • Kirby's "Hiiii!" taunt can be this sometimes, although it's somehow a whole lot less irritating in Brawl and 4 than in the 64 and Melee versions.
    • Pokémon Speak: Pikachu's taunt(s). "Pika-Pikaaa!" over and over. Jigglypuff's taunt(s) can qualify as well. Also, Greninja's Final Smash: "JAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAH!" Oddly enough, Greninja's other voice clips seem to be meant to avert this, since most of its attacks use a random voice clip (sometimes none at all) rather than using the same one every time.
    • Sonic: "YOU'RE TOO SLOW!" "C'MON STEP IT UP!" and "NOW I'LL SHOW YOU! HUAAAAAAAAAAAAAAAA!"
    • Pit's Kiai during Angel Ring, which differs in English and Japanese copies of the game. "HAYAYAYAYAYA!"
    • Peach's "La-la-la-la-la-la!" taunt in Brawl.
    • The sound of tripping.
    • Sheik's jumping noise in Melee, gets even worse in competitive play as competitive play often involves a lot of jumping. A match will be full of Sheik going TU TU TU TU constantly. Captain Falcon has a similar jumping noise, but people usually view it as part of the character's bizarre charm.
    • True to form, the Duck Hunt Dog's mocking laughter is bound to irritate players. The stage Duck Hunt in Wii U features the original 8-bit sound clip of the dog laughing (naturally, when you miss a duck or two depending on how many have appeared on the screen), which can be really irritating, especially when most of the time you and your opponent(s) aren't trying to shoot the ducks.
    • Equipment with auto-heal capability. Sure having a Healing Factor is incredibly useful but hearing the heal noise every few seconds is completely grating.
    • In the competitive play for 64, Melee, and For 3DS, the music choice(s) for any neutral stage (which are by definition the most commonly picked in the game), most notoriously Battlefield and Final Destination in Melee, can become grating after a time. Even worse in the Japanese ruleset for SSB 64, where Dream Land is the only legal stage. Hope you like Gourmet Race.
  • Most Wonderful Sound:
    • The soothing KREEENG of the Home-Run Bat in all three games, which is also used for Ness's side smash bat in both Smash 64 and Melee. Unless, of course, you're on the receiving end of it.
    • Whenever you get a Notice, unlock a new character or stage, or complete a Challenge in Melee, as shown here.
    • The "COMPLETE!" and/or "A NEW RECORD!" announcement upon successfully finishing a Target Test, Board The Platforms, Race to the Finish, or Home-Run Contest session.
    • The announcer's call of "Wow! Incredible!" for clearing 1P Game (the original game)/Classic Mode (Melee onward) on Very Hard/Intense/Nothing Harder!.
    • Doing really well in a match, and hearing the audience cheer for you (unless they're cheering for your opponent). And the little bit of music at the end of a match played for the winner can be so satisfying and so rewarding.
    • Little Mac's ding ding noise that signals that his K.O. punch is ready. Especially fun for the opponent if it plays right as Mac gets knocked out himself. The sound that the KO punch makes upon connecting can be one of these as well (for the person playing Little Mac if it connects with a fighter, and for everyone else if it connects with an obstacle such as Duck Hunt Duo's can).
    • In 3DS/U, Meteor Smashes now make an unique noise when they connect. This sound feels good knowing you just sent your opponent into the pits.
    • If you're lucky enough to stop the roulette in Smash 4's Classic mode on 5 trophies or 5 custom moves, the spinner makes a strange yet smile-inducing noise.
  • Narm:
    • Some of male Robin's dialogue comes off as this, which isn't that surprising considering the series he comes from. It doesn't really help that his voice acting isn't... great.
      (Upon winning a match) "It would seem our fates are joined."
    • The English dub gives Greninja a nasally voic that sounds a bit like Stitch talking through a Christian Bale Batman filter, which sounds similar but comes across as quite different from it's more menacing and straightforward Japanese voice. While the voice makes sense due to its tongue constantly sticking out, for some, this can turn the badass frog ninja into an annoying critter you just want to beat up, and isn't helped at all by the usual Pokémon Speak. Its Final Smash "JAHJAHJAHJAHJAHJAHJAHJAHJAH" noise deserves special mention.
    • Fox's voice acting in U/3DS is provided by Mike West, the man who previously voiced him in Star Fox 64 3D. The problem is his voice has clearly aged beyond the youthful voice Fox has in the original Star Fox 64, making his voice sound rather strained and dorky rather than cocky. His voice in Melee isn't much better, considering he sounds exactly like a Japanese man speaking English with an accent.
    • Falco in the fourth game to a lesser extent, best seen in his Final Smash, where his "Personally, I prefer the air" line sounds very flat and emotionless.
    • Ridley in the Pyrosphere stage opens both of his jaws awkwardly before attacking the fighters, which results in pictures like this. People have already complained about the "duck-bill" in his design back when Other M was released, but this game has somehow made it look even more ridiculous than ever.
    • Ganondorf's stiff running animation from Brawl onwards. It's unclear whether he's supposed to be old and tired or just injured from the Sage Sword, but either way, many remark that it looks like he's speed walking instead of actually running.
    • The cheesy opening narration in the Metroid main theme remix in Brawl is often viewed as not only unnecessary (Considering the song has an instrumental version that works just fine), but pretty hard to take seriously.
      "Samus is under fire! She's sent an emergency directive! Join the fight!"
    • Some of Ganondorf's facial expressions in the fourth game can be... entertaining. It's especially strange given that both Brawl and Twilight Princess used the same design for him but animated it much better.
  • Narm Charm:
    • Since Greninja has a bit of an Ugly Cute appearance, its English voice makes it more endearing or suitably creepy to some fans.
    • Since Melee, Trophy descriptions have grown less detached and more personable as the series went on, bordering on adorkable levels. Based on some of the descriptions, whoever narrates them is jolly enough to have their own G-rated sitcom.
    • Captain Falcon. Not only is he incredibly hammy and campy, but he's incredibly hammy and campy and voiced in bizarre Gratuitous English by a Japanese voice actor. He's also a Memetic Badass and one of the most popular characters in the series.
    • Some fans of Star Fox are fine with the voice actors for Fox and Falco in Wii U and 3DS, either due to nostalgia for Star Fox 64 or pointing out that the Star Fox games like 64 aren't full of great voice acting in the first place.
    • In the Wii U version, Ganondorf's up taunt looks very silly at a certain angle, but otherwise is a rather cool taunt.
    • Ike's lines are poorly-delivered and very Narmy (his most famous line is "I fight for my friends" said in a flat monotone), but just like Captain Falcon, his quotes reached memetic status and made him into a popular character.
    • It's hard not to love the delivery on some of male Robin's lines, especially during his reveal trailer.
      "I'm always three steps ahead."
  • Older Than They Think:
    • In a rare instance of the developers themselves doing this, the April 8th Nintendo Direct gave a comprehensive rundown of Mega Man's moveset and where nearly each attack of his originates from, but erroneously attributed the Mega Upper to the original Marvel vs. Capcom (1998). It actually first appeared in the arcade fighter Mega Man 2: The Power Fighters (1996).
    • When Ike was confirmed for SSB for Wii U and 3DS, some people talked about the more muscular design as if it was brand new. They weren't aware of the design's actual origin, which is Fire Emblem: Radiant Dawn for the Wii.
    • This isn't the first time something Duck Hunt related appeared in a 3D game. The ducks make a cameo in Wii Play's "Shooting Range". You can even hear the dog barking before they appear.
    • "I'm really feeling it" was one of Shulk's battle quotes from Xenoblade.
    • Despite many detractors insisting that Ganondorf is not a brawler in his home series, he has used brawling moves ever since Ocarina of Time (albeit as an Shockwave Stomp instead of a direct punch), used a kicking attack as the final boss of Wind Waker, and used an elbow strike (like his F-smash) and a kick as the final boss of Twilight Princess as well as moves resembling the Flame Choke and Melee Warlock Punch in an earlier cutscene.
  • One True Pairing:
    • Snake/Samus in Brawl. Others will attest to Captain Falcon/Samus, however, due to both of them being space-faring bounty hunters and having many other similarities. This was supplemented by an arc in Brawl in the Family, with Samus dating the Captain and Snake having an Alternative Character Interpretation as a Casanova Wannabe and Abhorrent Admirer for Samus. With Snake being cut from the fourth game, quite a few fans stuck with Falcon/Samus.
    • There are those who will attest to Ike/Samus, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus etc.
    • Ness/Lucas was almost omnipresent among fans of Brawl, and it only got bigger once Lucas was set to return for 3DS/Wii U.
    • Shulk/F!Robin has been picking up steam ever since the former's reveal, and it was already considered to be a somewhat popular ship in the fandom.
    • Lucina/M!Robin are a popular pairing, especially since they can actually marry and have a child together in the game they come from.
    • Marth/Rosalina had fans before the fourth game even came out and it has gained a following since the release of the game.
    • Kirby/Jigglypuff is a popular pairing largely due to their appearances being similar to one another.
  • One True Threesome:
    • Ever since their reveal, Villager, Wii Fit Trainer, and Mega Man have been put together in a massive amount of fan art.
    • Link/Marth/Roy was this in Melee.
  • Pandering to the Base: U/3DS is taking immense steps to play accessibly to tournament fans. Almost every stage will be available in a Final Destination-style format with a level playing field and no platforms or hazards; character movesets can be adjusted; characters with randomness involved are altered (Olimar's Pikmin now come out in a set order; transformations were given separate slots); and the online "For Glory" mode is a competitive selection with no items, the option for one-on-one fightsnote , and utilizing Final Destination.
  • Periphery Demographic: There are plenty of competitive gamers playing what was originally meant to be a party game first and foremost.
  • Play the Game, Skip the Story: Particularly, Super Smash Bros. Brawl. The overarching plot of The Subspace Emissary was mostly ignored by players. It doesn't help that a lot of detail is left vague due to all of the characters being Heroic Mimes. One of the last updates at the official website clarifies these and also reveals that some exposition had to be cut out of the game entirely. Pirated versions of this game usually cut out the The Subspace Emissary cutscenes, among other things, so the game can fit on a single-layer disc. And since it's one of the most popular games for the most pirated seventh generation console...
  • Polygon Ceiling: Defied, as Sakurai has stated the series won't go 3D for the heck of it.
  • Rescued from the Scrappy Heap:
    • R.O.B. was originally considered to be a piece-of-junk Trojan Horse that was used to sell NES consoles. In Brawl, however, he's got a number of fans. The fact that he was the most tragic character in The Subspace Emisary probably didn't hurt.
    • Wii Fit Trainer, an unexpected character, was initially called a wasted character, until her trailer came out.
    • Mewtwo, in the competitive scene as one of the least-popular characters in Melee, but one of the most missed characters from Brawl. When he was announced to be returning as free DLC for the Wii U and 3DS games a few months after the release of the game, fans were ecstatic.
    • Many people weren't happy with Samus' Combat Stilettos in Metroid: Other M. How does Sakurai fix that? Turn them into much cooler-looking and mechanical rocket stilettos. In fact, while still the subject of a Broken Base, the Other M designs became a bit less of a Brown Note for some fans due to their being used in a context without any of the game's more controversial elements, with Samus keeping her classic personality and Brawl quotes rather than inexplicably switching to her Other M characterization.
    • Pac-Man and Miis were not popular characters to suggest, and still have their share of hatred, but once their trailers were released, a lot of fans started warming up to them. Part of the case for Pac-Man's post-reveal upswing was that Smash uses a very traditional design for him, when many feared that he would have a hip modern redesign along the lines of the Ghostly Adventures cartoon.
    • Many people who thought Super Smash Bros. 3DS would be inferior to the Wii U version came around to support it after the 2014 Comic-Con 3DS Tournament.
    • The Duck Hunt dog is one of the most popular newcomers in the fourth game, despite being one of the most iconic Scrappies in video game history. Some of these reasons include finally giving players a chance to beat him up, reminding a lot of players of Banjo-Kazooie due to being paired up with a duck, referencing several NES games that used the Zapper in his moveset, and being the perfect Troll character thanks to his reputation and infamous laugh. It doesn't hurt that he looks quite a bit cuter compared to his original appearance, as well, and also looking like a cartoon dog.
    • Ganondorf. While he's one of the most iconic, popular, and Badass video game villains of all time in his home series, he was hated for being a Moveset Clone of Captain Falcon, for being bottom-tier in Brawl, and for using none of the magical techniques or swordplay that the character is known for. Then SSB4 threw him a bone by giving him a custom neutral special where he uses the Sword of Sages, which is more true to his character, and many (though still not all) fans are finally satisfied with this change. Ganondorf's custom moves in general, many of which are more potent than his default moves and/or have added magical effects, helped a lot with this.
    • Dr. Mario, while he did have a rather small fanbase in Melee, was generally considered among the least original and most lazy clones. Cue him making a surprising return two games later, and many seem to be happy to have him back. The fact that he keeps his old down-special unlike Mario, adding another difference between the two, has been particularly well-received.
    • Bowser. In Melee and Brawl, generally considered a bad, slow character. In the fourth installment, he's been both significantly buffed and now resembles his in-universe incarnation (standing up straighter and with much brighter colors). In fact, many have actually said he's the best character in the game due to his overall strength.
    • Charizard. In Brawl, it had to deal with Pokémon Trainer's bizarre gameplay mechanics, and couldn't even be played effectively as its own character. In the fourth installment, it was made into its own playable character and was also buffed (though not to the same extent as Bowser), with Pokémon Trainer's stamina and type weakness systems being removed completely.
    • Bowser Jr. In his debut game, he was derided for being a Replacement Scrappy to the Koopalings as well as being an annoying character in general. His appearance in Smash, on the other hand, has been fairly well received due to his usage of the Koopa Klown Car setting him apart from other fighters. It helps that the previously mentioned Koopalings are also playable as his alternate skins. Also helped by his trailer making him (and the koopalings) genuinely intimidating.
    • Roy. Although not as popular a character in the Fire Emblem series and despite being an initial clone of Marth, his special moves such as Flare Blade (which can practically send a character flying off a stage) and Blazer (which is more powerful than Marth's Dolphin Slash and easier to maneuver than Ike's Aether) are quite unique. Project M understood this and brought him back into Brawl's roster. Needless to say, SSB Roy has built up a fanbase that really wishes he would return as a DLC character. A wish that has been granted in a leak just before the June 14th Smash Bros Direct!
    • F.L.U.D.D. was widely disliked for replacing Mario's Tornado in Brawl and being a charge move that doesn't even deal damage, only pushing the opponent back a few inches. He was given custom specials in U/3DS featuring a F.L.U.D.D. that does damage and one with a much stronger push effect.
    • Mega Mewtwo Y was a Base Breaker in the Pokémon fanbase for its strong association with the controversial Replacement Scrappy Mewtwo from Pokémon: Genesect and the Legend Awakened . The fourth game gives it to the original and far more beloved Mewtwo character, weakening the link.
  • Saved by the Fans: While Mewtwo and Lucas didn't make it into the initial roster for the 3DS/Wii U iteration of the game, they were included as the first and second DLC characters due to fan request. Shortly after Lucas's announcement, a write-in poll for future DLC characters was implemented onto the main site, allowing potentially every character that had been cut from a previous game to return (in addition to possible newcomers).
  • Scapegoat Creator: It's Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games.
  • The Scrappy:
    • Moveset Clone characters sometimes get labelled as this due to people feeling that they don't really represent anything new in the roster or the characters having unique properties that aren't used to differentiate them from the person they were cloned from. Though most of them get away with Base Breaker status, two in particular receive scorn:
      • In the Melee and Brawl eras, Pichu was agreed to be the absolute worst character for being an intentional Joke Character whose electricity-based attacks damaged itself. Despite this consideration, he is barely ever on the absolute bottom of a tier list, with Mew2king saying he's highly underrated and believes at least seven characters, including Mewtwo, the one in his username, are worse.
      • With the fourth game, Dark Pit has gotten exceptional hate (at least in the West) for being not only a Moveset Clone but also a Palette Swap, with the same character model as regular Pit and the only major differentiating factor between them being different Final Smashes.
    • Diddy Kong managed to become this in some circles in Wii U/3DS. Widely considered a broken character in the fourth game due to his overpowered and annoying "hoo-hah" combo (down throw to up air), he has also been subject to criticism for his monkey noises and goofy appearance not helping matters. You'd better believe people were happy when he got nerfed. While more of a Base Breaker in his debut in Brawl (Considering Meta Knight and the Ice Climbers were more broken and his high tier status came late in the scene), he still took plenty of flack for his juvenile appearance complimenting a ridiculously effective moveset. As one Reddit commenter put it:
    • A non-character example is the Pac-Land stage in the Wii U version. While not an example of That One Level, it is viewed as one of the ugliest and least appealing stages in the series, with many comparing the stage's 8-bit visuals to something right out of MS Paint.
    • When it comes to the Assist Trophies, the Nintendog is Nintendo's new Duck Hunt Dog. The dog blocks a large portion of the screen, giving the human players no benefit to it. The computer players, on the other hand, will have no ill effect from this trophy (whereas other Interface Screw Assist Trophies introduced in 3DS/Wii U such as Skull Kid and Nightmare are programmed to avert The All-Seeing A.I. by affecting computer players too). For this reason, it's considered the worst Assist Trophy.
  • Scrappy Mechanic:
    • Melee:
      • "High-level" techniques such as Wavedashing, L-Canceling, effective Edgeguarding, well timed Air-dodging... read the Smash Wiki; there's a lot of them. Many consider these techniques an unnecessary technical addition to the game with Loads and Loads of Characters and Mascot Fighters.
      • Inverted with buffering. This is retroactive. Brawl "buffers" attack inputs, while Melee does not, making the game feel stiffer and unresponsive to people who primarily play Brawl.
      • For Melee's 1 Player mode, there's the C-stick acting as a camera control. This removes a vital control option, introducing an element of Fake Difficulty in Melee's 1 Player mode, in exchange for a useless camera control that will only distort your vision of the screen and aid The All-Seeing A.I..
      • Jumping with the control stick. Although the X and Y buttons were made more convenient jump buttons, this still remains, creating a large risk of mechanical errors such as jumping and doing an up aerial instead of doing an up smash. Later games include this, but unlike in Melee, it can be turned off.
      • The eight-frame meteor-cancelling window. Because of this, what should be a risky, yet rewarding maneuver becomes almost worthless except for the strongest meteors at unreasonably high percents. It really says something that out of all of Melee's minor mechanics, this one was not brought back for Project M.
    • Brawl:
      • Tripping. Whenever a character dashes, they may, by completely random chance, trip over and leave themselves vulnerable. While a disruptive annoyance in general, this commonly causes players to trip and get hit by attacks they would have avoided otherwise to no fault of their own. This only applies to random tripping, not forced tripping caused by attacks, as the latter is triggered by players and can be part of legitimate strategies. There was much rejoicing when random tripping was removed from the fourth game.
      • The revamped air dodge is likely the most criticized part of Brawl short of tripping. Removal of wavedashing aside, the fact that Brawl air dodge is highly spammable and hard to punish makes it too effective for its intended use, which, combined with ledge planking and camping, turns Brawl into a game of turtling instead of the offensively-oriented Melee. Adding to this, all characters have the ability to air dodge out of hitstun, which artificially increases character survival and prolongs the match. This is alleviated in the 4th installment; the air dodge is still momentum-conserving like in Brawl, but you can no longer air dodge out of hitstun, and air dodging near the ground now produces significant landing lag for all characters, making it much more punishable.
      • "Autosnap" ledges, which made ledges much easier to grab and allowed characters to grab them from much farther away, to a degree that is commonly seen as a Game Breaker.
      • Pokémon Trainer's stamina and forced switching mechanic. If a player uses one Pokémon for too long, that Pokémon will gradually lose strength, forcing the Trainer to switch them out regularly. Symbolically, this represents Pokémon fighting as a team. Mechanically, this becomes a tactical nightmare in tournaments. This is also believed to be one of the major reasons why fan-favorite Pokémon Charizard failed to garner a significant Smash-based fanbase.
      • Type Effectiveness. The Trainer's Pokémon are also affected differently by their respective weaknesses/resistances, just like in the Pokémon games. For instance, Ivysaur is at a disadvantage against Fire attacks.
      • Excessive stale-move negation. In layman's terms, spamming any move causes said move to get weaker, knocking back enemies less and less. This effect is much more severe in Brawl than it is in the previous games, as while the previous games just reduced damage, Brawl also reduces a move's knockback. Among average players, this mechanic is hated for widening the gap between characters with several reliable finishers and those with few. But with competitive players, the main problem this introduces is it allows some moves to combo into themselves far longer than they reasonably should, making certain stale moves in certain situations more useful than the fresh move, and in some cases, can completely break certain matchups, such as Sheik's forward tilt or Pikachu's down throw on the Star Fox characters.
      • While the lack of buffering can be a scrappy lack-of-mechanic for primary Brawl players, buffering becomes a Scrappy Mechanic for dedicated Melee players, since due to the way the system works, it can cause unintended inputs that lead to grave mistakes, particularly accidental neutral air attacks that give the player no chance to recover.
    • 3DS/U
      • Unlocking custom moves is extremely tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a bunch in order to get every single one of them. What the worst part about all of it is that it's possible to get repeats of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the Random Number God decided to screw you over. The fact that so few people will likely ever get every single custom move is the main reason people are wary of implementing them in Tournament Play.
      • Equipment (often called "loot" for simplicity) has similar issues with acquisition; it works like a simplified Diablo, which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment - for example, maybe you want to speed up the game by equipping loot that adds up to +whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since in the 3DS version you can't trade or loan other's equipment, even while you're fighting with them (in the WiiU version, everyone can pick from a shared pool, but this equipment can't be passed on to other WiiUs). Also, the equipment could have been organized a little better, and you can't mark favourites like you can with powers. Fortunately, all this is completely optional in multi-player and not as problematic in single-player.
      • Another complaint that many people have are the emphasized stage bosses/interferances in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are Koume & Kotake in Gerudo Valley, Yellow Devil in Wily's Castle, Flying Men in Magicant, and the Dark Emperor from Find Mii. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses. In the Wii U version, the Yellow Devil is still there, but we get Metal Face in Gaur Plain - although the stage is crazy enough already, Ridley in Pyrosphere (many people thought that Pyrosphere was going to be a Neutral stage until Ridley was revealed), and Nabbit in Mushroom Kingdom U. Although not as bad as the 3DS version, Nabbit is considered to be very annoying as he pull a Boss Galaga/Beetle on opponents. To add insult to injury, the January 2015 patch for the WiiU version turns off stage hazards for some stages... but only so those stages can support matches with 5 or more players, with no actual switch available to turn them off for matches with fewer fighters.
      • The revamped C-stick/Right stick mechanics has come under a lot of criticism. The fact that it charges a Smash attack instead of throwing out an instant, uncharged Smash is seen as an obnoxious feature that hurts a previously convenient control feature. But this isn't as bad as the fact that using the C-stick to use a directional aerial causes you to halt your momentum. This would be justified for Robin, since he has the ability to use aerial Smash attacks, but the problem is that every character is subject to this inconvenience. Currently, the only way to alleviate this problem is to switch the C-stick from 'Smash' to 'Attack' which will allow you to keep your momentum while using the C-stick, but loses the ability to throw out a quick Smash attack.
      • In the Wii U version only, you can't change the default controls. Instead, you have to associate any control changes to a nameplate, which then has to be selected every time you start playing any mode if you want to keep your customized controls. A less important but related lack-of-feature is that the WiiU version won't remember the most recent Palette Swap you've used with each character, even if you do enter your name. However, this has been changed in the patch that added Mewtwo, where nameplates are saved for each controller port.
      • The fact that saved replay videos become unusable whenever the game is updated. With the 3DS version having only been out since October and already seeing six updates, it becomes pointless to even save replays of fights, as another update is surely around the corner, especially with the introduction of DLC.
    • Every game in the series has Star KOs. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star KOs are specifically programmed to no longer occur within the final seconds of a match. Also new in Smash 4, Screen KOs are designed to take the same length of time as Star KOs. note 
    • The Multi-Man modes in Melee and Brawl had items. Sure, things like Pokeballs and Home-Run Bats were useful, but many find that the TRUE danger of both modes isn't trying to beat all the opponents (in 100-man) or survive (in 15-minute), but hoping that a rogue Bob-Omb or explosive capsule doesn't spawn right next to you. This is alleviated in 4, where items are instead granted via a separate floating platform instead of the usual random spawning, and even then, these items are far less disruptive to your run than previously.
  • Scrub: With so many characters, stages, tactics, and ways to play, Smash Bros. is commonly subjected to this and is also notable for the rabid fanbase the series has garnered over the years.
  • Seinfeld Is Unfunny: The original Smash 64 feels unbalanced (seriously, Link's recovery is pathetic), clunky, and feature-barren by modern standards. That said, there are various reasons why this game spawned one of the most famous fighting game franchises on Earth.
  • Self-Fanservice: The male and especially female characters both get this in fan art, but it's especially notable for causing characters who otherwise had very little or non-existent fan art before their debut in Smash to skyrocket in popularity among the artists.
  • Sequel Displacement: When Melee was young, a number of fans failed to realize that there was a game that came before it, despite the information being in Melee.
  • Silent Majority: Players who weren't particularly upset about the revised game mechanics introduced in Brawl or Melee. Sakurai has stated he prefers these players and specifically designed Brawl with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as Scrubs.
  • Special Effects Failure: An unfortunate side-effect of the 3DS's limitations, animations for Assist Trophies and Pokeball Pokemon in Smash for 3DS run at 30 frames per second, making them appear to move more choppily than the rest of the game. This is especially obvious with Nintendog since it takes up the whole screen. Olimar's Pikmin are also weighed down by this limitation, and the effect is more glaringly obvious, since Pikmin are in constant play.
  • “Stop Having Fun” Guys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, several competitive fans of other fighting games have looked down on people who play Smash Bros.
  • Suspiciously Similar Song:
    • Some find the menu theme from Melee to sound like the title screen music in Terranigma. More directly, it's based off of the Bowser level theme from Super Mario 64.
    • The opening theme from Melee has also drawn comparisons to the Butter Building theme from the Kirby series.
  • Tainted by the Preview:
    • While it's been said that fourth installment's gameplay will be a mix of Melee and Brawl, many fans are already decrying it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want or merely feeling like Brawl despite being in simple terms everything said game should have been competitively-speaking. (Scrappy Mechanics like tripping, acting out of hitstun, gliding, etc. that weighed Brawl down and made it an absolute bore to watch for the competitive players have been removed in 4 - the only thing left to not like is the overall floaty Brawl engine. note .)
    • Lucario's return in Smash Bros. 4 caused this for certain fans who view it as a substitute for Mewtwo in Brawl and were anticipating a quick return for Mewtwo. Greninja also caught some of this due to its trailer being framed in a manner to suggest Mewtwo being confirmed.
    • The Smash Direct had this in regards to Ridley, one of the most highly-requested characters in the Smash and Metroid communities. When the Direct implied that Ridley would return as a boss, the fanbase was predictably scattered in pieces, with many Ridley fans calling foul on Sakurai for "misleading" them after months of speculation.note 
    • Greninja caused this for some fans. When it was revealed during April's Smash Direct, everyone was ecstatic, as they believed that it was included due to its popularity with Pokémon's Periphery Demographic rather than to promote the anime. At E3, Greninja was revealed to have a Pokémon Speak voice similar to Ash's Froakie, and Sakurai stated that Greninja's inclusion was pre-planned and not due to its popularity. Most fans don't really care, but Pokémon anime haters who play Smash had a knee-jerk reaction of Greninja being another anime tie-in.note  Greninja's popularity, in fact, declined after the game's release, but for a different reason: it was constantly being Nerfed through balance patches, changing it from a top-tier character into an average one.
  • Take That, Scrappy!: A lot of people like the Duck Hunt dog's inclusion because it means that they'll finally have revenge on the damn animal for laughing at them after all those years. Oddly enough, this also overlaps with Rescued from the Scrappy Heap — the character seems to have entered a Love to Hate status of some kind, especially since now the dog can laugh with the player rather than at them.
  • That One Achievement:
    • The Challenges in the Wii U version make the Challenges in the 3DS Version look like a walk in the park. Almost all of the ones in the top two rows that aren't of the "collect all X" variety are downright nasty. Here's a sampler:
      • Clear Classic Mode on 9.0 Difficulty without losing a single lifenote .
      • Clear Classic on intensity 9.0 without any customizations.
      • Clear All-Star Mode on Hard with All Characters.
      • Clear Kirby's Crazy Appetite on Hard.
      • Score more than four KOs in Cruel Smash with Pit.
      • Play Cruel Smash alone with Luigi and survive for a single minute.
      • Score more than eight KOs in Cruel Smash with Lucina.
      • Hit the Sandbag between 1640 and 1656 feet in Home-Run Contest with R.O.B.
      • Complete the reward conditions for all of the Solo Eventsnote .
      • Clear "Crazy Orders" after surviving 20 rounds as Marionote .
    • From Melee, there's the "No Damage Clear" bonus, which you can only get by beating Classic, Adventure, or All-Star without taking any damage whatsoever.
  • That One Attack:
    • In Brawl, Master Hand's Finger Flick, Hand Swipe, and Hand Drill, all of which have near-instantaneous start-up without any telegraphing (unlike other boss attacks), while either dealing very high knockback (the former two) or dealing extreme damage (the lattermost). Special mention goes to the Hand Drill, which is also flat-out impossible for most characters to evade without going offstage (where they then have minimal time to do so, especially if they're hit by the Hand Drill as it starts up). These attacks are so effective, they bring what would have been a middling boss to perhaps the most difficult in the game, only being contended with by Duon in The Subspace Emissary (at least in Classic Mode; his Boss Battles incarnation has drastically nerfed HP, leaving him with less HP than every other boss except Crazy Hand in that mode, and leaving it so low that most characters can defeat him before he can complete one attack cycle, ensuring players often won't have to deal with these attacks).
    • Also Brawl, Tabuu's infamous Off Waves attack. He teleports into the background and briefly materialises his wings... and then unleashes three damaging shockwaves that covers the entire screen and does such immense knockback that one shockwave is enough to instantly defeat your character on any difficulty higher than Easy. The best part? To survive, you need to side dodge all three waves with extremely precise timing each. The Off Waves attack was so infamous that the developers appeared to acknowledge it by sneaking it into Super Smash Bros. for Nintendo 3DS / Wii U as the final attack of Master Core's true form if you don't finish it off in time.
    • In Super Smash Bros. for Nintendo 3DS / Wii U, Master Hand has a new attack not seen in previous games; he throws out several orange cards onto the platform, before each one rises up off of the screen in an attempt to lift your character into the upper blast line. Unlike most other attacks, this can very quickly KO your character regardless of your percentage if you cannot get off of them quick enough. And Crazy Hand's grab can bury you into a card.
    • The Mii Gunner's Forward Smash and Up-Air when fighting the Fighting Mii Team, especially in Cruel Smash and on Intensity 9.0. These attacks has ridiculous range, the hitbox hit multiple times and lasts a long time and they have a huge amount of hitstun. This can cause a lot of Mii's to rank up your damage extremely quickly, See more on the Mii Gunner on Demonic Spiders above.
    • All-Star mode in 3DS and WiiU have a few attacks that stand out as frequent sources of Game Overs. Charizard's Flare Blitz has high knockback and can come from far away, and its Cast from Hit Points property doesn't mitigate much in this mode. Ness' PK Flash can easily end a run unless it's looked out for. Dedede's Gordos are fast, long range, and dangerous if not hit back at him, and he loves using them in All-Star. Projectiles in general, in fact, are utter hell, as unlike your foes' melee attacks, they are not nerfed. This extends to anything the game considers to be a projectile, like Villager's Forward Smash and all of Olimar's attacks that involve Pikmin. Each version also has a couple of stage hazards that are tricky to avoid and deliver high knockback should the stage be selected; The WiiU's F-Zero racers may be the worst in that regard. Fortunately, the moves that would be the worst, such as Little Mac's Knockout Punch, have their knockback removed in All-Star.
    • Some Assist Trophies and Pokéball Pokémon can be very annoying to deal with.
      • Sheriff fires bullets that hit very hard (15% damage per hit and a decent knockback even at fairly low damage percentages), which, while not horribly difficult to dodge period, are extremely hard to get through until he despawns without getting hit at least once. If he does hit you, he'll frequently keep firing at you and rack up plenty of damage with a combo this way. The fact that he remains on-screen for quite a long time (about 25 seconds) considering how powerful his attacks can be, it's very easy to get killed if your opponent summons it.
      • Zoroark teleports next to its target and attempts to hit them with what is essentially Greninja's Final Smash. It does a ton of damage and unlike other enemies with similar attack styles, it doesn't give up if it misses the first time and will try again several more times.
      • Skull Kid is a different version, as unlike most other Assist Trophies, his effects will almost always have a negative impact on everyone on the field, including the one that summoned him.
      • Keldeo has slash attacks that not only take up about a third of the screen on smaller stages, but also have a big enough knockback to put people in danger of KO's at relatively low damage.
      • The Color TV-Game 15, which places almost the entire screen in the middle of a Pong-alike, where the players who didn't summon it will spend almost as much time being knocked around as the ball. It hits hard, can hit pretty much anywhere on the screen, and due to taking things like level geography into account in the game, the way the ball moves is almost completely unpredictable.
  • That One Boss: Many of these are also the Final Boss, but still hard enough to be mentioned here.
    • Master Hand and Crazy Hand:
      • Melee: The Event 50 battle with the duo. In Classic Mode, Master Hand initially shows up alone, and Crazy Hand would only appear when he was brought down to half health. This isn't the case with Event 50, where you fight both of them from max health right off the bat, with both of them at their most aggressive. Last but not least, you only get one stock, compared to Classic Mode where you could have up to five.
      • Brawl: The battle with the two at the end of Classic Mode. Master Hand himself in Classic Mode is the most difficult boss in the game after Duon because of the aforementioned attacks, and his high HP in Classic Mode ensures players will have to deal with them. Throw in Crazy Hand to distract you from being able to preemptively prepare for these moves while giving you another full-powered boss to fight, and welp, good luck taking them down on Intense difficulty without any stock loss (Crazy Hand alone himself, however, is a complete pushover, so if you can take down Master Hand, you'll have the fight won).
      • WiiU/3DS: While the two are stronger than ever, the engine has hampered them via faster game speed and forgiving dodge mechanics. In their stead is Master Core, fought once the Hands' HP has been reduced by 25%, and boy is it one hell of a boss. Master Core hides its high HP in a black swarm, has difficult-to-avoid attacks with not-so-obvious telegraphing (especially Master Giant and Master Edges), and has up to four forms that each take a while to beat. It has a little less HP per form in the WiiU version for a given intensity level, but...
      • If playing WiiU on intensity 8.0 or higher, there's Master Fortress. Oh, is there ever Master Fortress. First of all, want some practice? Too bad, you need to defeat all of Master Core's forms at high difficulty just to attempt this thing. How about the battle itself? Well, as the name implies, you have to enter it, and the obstacles within are absolutely merciless and have no problem trapping you into Cycles of Hurting until you're at a ripe 100%, then knock you into a Danger Wall or acid pool that are an instant KO at that value. For each section, you have to reach and destroy a core. Half of the cores are two feet away from a Danger Wall. Think you're coming in ahead because you didn't lose a life against Master Core? Think again.
    • Since beating the game on Normal is a requirement to challenge him, Ness is the only secret character in the original Super Smash Bros. that can't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves — especially his PK Thunder recovery — don't make things any easier.
    • Similar to Ness in the first game, Duck Hunt can be a pain to unlock in Super Smash Bros. for WiiU. One of their unlock methods is to get one KO in Cruel Smash, and the other one is to do 100 VS battles. Both of these requirements will cause the character's AI to be turned up to a surprisingly high level, not helped by the fact that their variety of projectiles can make it difficult for some characters to get a hit in.
    • Of all the stage bosses across Super Smash Bros. for Nintendo 3DS / Wii U, Ridley on the Pyrosphere stage especially stands out. Whereas the other stage bosses, such as Yellow Devil and the Dark Emperor, have periods where they stand around for a few seconds, leaving themselves vulnerable, Ridley is in constant motion, and his attacks are far more powerful than the other stage bosses, especially when he moves along the floor constantly swiping his claws, possibly taking out some of the smaller platforms in the process. And then when he clings onto either edge of the stage and absorbs energy to become Meta Ridley, he becomes even stronger. God help you if an opponent attacks Ridley enough so that he joins on their side and teams up on you.
    • Super Smash Bros Wii U's final Co-Op Event makes Brawl's final Co-Op event look like a joke. Both events are a Boss Rush which involves fighting every single character ... the Wii U version has about 50 or so characters as compared to Brawl's 35 ... and there are no items to help you out like the Brawl version. Remember those free kills you got on that Final Smash? Well, this time it's based on skill and skill only. Little Mac and Lucario are two characters you should really take caution of, as Little Mac can sneak in a OHKO Punch on you while Lucario is more powerful when he accumulates a lot of damage. The Normal difficulty is tolerable, but the Hard difficulty is one of the hardest in the game. Thankfully, it is not mandatory for Challenges.
  • That One Level:
    • Game modes:
      • The "Cruel" multi-man matches in all the games from Melee onward.
      • The Boss Battles in Brawl.
    • Stages:
      • Hanenbow in Brawl, and not just in Tournament Play. The stage itself is only comprised of small platforms which tilt every which way, with no single "large" platform to stand on. It causes matches played on it to feel very cramped, which is frustrating in a highly mobile game like Smash.
      • Mario Bros. and 75m in Brawl. Mario Bros. looks exactly like the a level from the titular game. The only ways to get KO'd are either from the top or by getting launched into one of the narrow edges. The cramped stage and numerous Shellcreepers and crab mooks make it difficult to play on. 75m could have potentially been a fun stage, being based on the third level of Donkey Kong. However, the stage is very large, very disjointed, has annoying springs that come out every so often, is comprised almost entirely out of tiny platforms, and has a very poor music track list. The latter is returning for the Wii U version, but it's even worse now that the platforms on the left side were shrunk down, making matches even more cramped.
      • Icicle Mountain in Melee, for many. For starters, the stage isn't really much to look at, being a snowy mountain with lots of platforms. Second, the stage randomly moves at speeds ranging from a standstill to incredibly fast, meaning that quite a few characters are at a disadvantage when it comes to maneuvering around in time to keep up. Also, the stage will sometimes go the opposite direction without warning, meaning that, if you were at the very top/bottom of the stage, you could very well find yourself KO'd. The similar Rumble Falls in Brawl is slightly better as the platforms are predictable and the stage always moves up, but like Icicle Mountain, it frustratingly speeds up at completely random times (though it does have the courtesy to warn you first), again putting slower characters at a disadvantage who have a hard time keeping up.
      • Once the fanbase got over their initial excitement and started actually playing the stage, Wily's Castle in the fourth game drew some flack for this. The chief complaint is that the Yellow Devil's attacks are simply too difficult to dodge (yes, even compared to the source material), and the boss takes up too much of the stage, leaving very little room for people to actually play. Worse, while the stage looks just fine visually, the actual layout is a bit lackluster compared to some of the more dynamic stages. Expanding on this, every stage with a "boss" is almost universally hated, since they interfere with the fight and cause unneeded chaos when the players are trying to focus on each other, forcing them to turn on Omega Mode and turn Wily's Castle into a flat, unexciting stage devoid of the unique platforms it would have with Omega Mode off.
      • Magicant in the 3DS version, due to the presence of the Flying Men. They have one fixed spawn location, provide help to the first player to touch them, and pack quite a nasty punch. Matches quickly turn into something closer to King of the Hill than Smash Bros., at least until the five Flying Men per match are all killed off, but by that point the match is usually pretty much decided. However, the stage still gets praise for its beautiful visuals and soundtrack, and being the first Mother stage to reference the original game.
      • The Smash 3DS version of Mute City, mostly for taking the moving platform design of the first Mute City stage and splitting it to two platforms that drift apart and together seemingly at random. There are also two cars underneath them that will often zoom offscreen very suddenly and kill anyone unlucky enough to be standing on them. It also doesn't help that the two upper platforms, which are the safest to stand on in the stage, are fall-through, meaning it's very easy to accidentally drop through them and slam into the road while going for a down attack. That said, the stage was still fairly well received.
      • Paper Mario in Smash 3DS is a transforming stage with three versions. The third version, Bowser's Castle, is very annoying. The only footing in this phase are two up-and-down platforms set far apart from each other with quite a bit of vertical movement and a giant, rotating Bowser head that isn't safe to stand still on for more than a few seconds at a time. The fighters are generally shoved to the outside platforms, which are barely big enough to hold a fight anyway.
      • Pac Land on the Wii U version is considered to be very disliked compared to most of the other stages. There are people who hate the design, criticizing it for being "something made on MS Paint", although it was based on the the arcade game of the same name. It also involves side-scrolling and has some annoying hazards. Pac-Maze on the 3DS version, on the other hand, is regarded as a very creative and fun level, despite having a few annoying hazards.
      • Smashville on the Wii U version has been receiving this kind of reception competitively, not because of any annoying hazards or anything like that, but because of how often it is played. To explain, the first stage of a match is decided by each player striking out from the 3 available starter stages, Battlefield, Final Destination, and Smashville. Final Destination is already infamous for giving a big advantage to projectile spam characters and being the only stage available for For Glory, so it's usually struck out first. Battlefield's three platform layout greatly aids combo-oriented characters, and the ledges have been known to be finicky at times. This kind of hate most likely wouldn't be as great if Smashville itself had more dynamic visuals and music, being based off of the calm and peaceful Animal Crossing series with calm music as well.
    • Event matches:
      • "Aura Mastery" is one of the hardest events in the game, as it relies heavily on Luck-Based Mission. In the mission, you take on Wii Fit Trainer and Sheik with Lucario alone. Doesn't seem like a big deal, right? Here's the kicker: You start the level at 200% damage, which means even the Wii Fit Trainer's volleyballs can blast you away. Additionally, Wii Fit Trainer and Sheik are invisible, which means you have to fight two foes at once, at a percent you can easily be KO'd from, and you can't even see them. While the event gives you two stocks, they get two as well. See for yourself what an ordeal this is. You have to either be a ledge camping master or pray that the Smash Gods are kind to you provide you with items to improve your odds like the Metal Cap, Lanayru Beetle, or Home Run Bat to have any chance of winning this.
      • "Kirby's Crazy Appetite", an Event match in the Wii U version, is extremely hated by many because you're Kirby and, on the hard difficulty, you have to heal yourself to 0% ... from 140%, and a gang of Dededes are chasing after you ... and the Event Match is timed. To make matters worse, it takes place in the humongous Great Cave Offensive stage; even with a big HD TV, food entering the stage can easily be missed, and though you can pause to check out the area, actually doing so is painfully tedious. Since the camera is dynamic, food, danger zones, and mine carts barreling at Kirby could be right next to him and still off-camera. You have two minutes. Food is scarce in the first minute. In the second minute, there's a little more food (still far from plentiful), but then more Dededes enter, for a total of five, and now they eat the food. Sound annoying yet? Well, there's also the fact that it's very much a Luck-Based Mission, for many reasonsnote . There's supposed to be an Easy Level Trick: inhale Dedede to copy his inhale ability, which increases the healing power of food. Though, the process of inhaling food this way is so cumbersome for the small benefit that, depending on the player, it might be harder to win this way. The Easy and Medium versions are also among the hardest when compared to other events at the same difficulty, even if you don't bother with customizations on other events (they're allowed in most events, but not this one).
      • "Unwavering Chivalry" hasn't won any fans either. In this event, you're Meta Knight on the Halberd and your goal is to KO Marth without KO'ing Peach or Zelda. Unfortunately for you, the ladies are ridiculously aggressive, and when he's not joining in on the beatdown, Marth is constantly hiding behind them. Even worse, the princess' launch rate is much higher than usual, and an uncharged smash attack can KO them at as little as 25%, making accidental kills extremely easy. And to get the reward, you have to do it on hard difficulty.
      • "It's Past Your Bedtime!" is an exercise in masochism, even if you're good at playing with Jigglypuff. You have to use Sing to put three opponents to sleep all at once. Sing has very short range, only works on grounded opponents, Jigglypuff is immobile and vulnerable while using it, and even at point-blank it can be easily blocked. Furthermore, Jigglypuff can under the best circumstances put only two opponents to sleep at once, forcing you to chase down the third opponent before the others awaken. And of the three opponents, only Bowser Jr. tries fighting back - Ness and Toon Link run at every opportunity, and Jigglypuff's atrocious speed makes them nearly impossible to catch. And to top it all off, this takes place on the Gamer stage - while getting caught by Mom can damage opponents, making them sleep longer, it can also easily KO them, letting them respawn with full health and undoing all your hard work. Not to mention it can also damage those that are ALREADY ASLEEP, WAKING THEM UP! The only good thing about this is that there is no time limit — but Jigglypuff only has one stock, making it very easy for Bowser Jr. or Mom to end it all with a cheap shot.
      • "When Lightning Strikes" is another annoying example of a Luck-Based Mission. You have to KO 3 giant Pikachu as a small Pikachu, and for the reward you have to do it in under a minute. You're supposed to use the Lightning item to even the odds in your favour... but Lightning has a chance of backfiring and either doing nothing, making you even smaller or making all your foes even bigger. Hitting one of those random chances is basically an auto-fail when going for the reward.
      • "That Elusive 9" is not kidding about the "elusive" part. As Mr. Game & Watch, you have to KO another Mr. Game & Watch by using the character's forward special and pray that the attack rings a 9 for an instant KO. The problem? It's a pure Luck-Based Mission. The opponent has permanent metal status so that you don't accidentally KO him easily and the stage will spawn only Pitfalls and Deku Nuts to help you immobilize him, but it offers little comfort when you're sitting there spamming the required attack until the 9 pops up. Knocking out your opponent by any other method won't count and his damage will be reset to 0% if it happens.
    • All-Star Mode
      • The Pokemon portion in Brawl is considered to be the hardest of the battles in All-Star Mode. You literally have to fight against six Pokemon, meaning you have to face up against all of Pokemon Trainer's Pokemon along with Pikachu, Jigglypuff, and Lucario. It doesn't help that one of the stages that can be chosen is Spear Pillar, one that can screw you over (have fun with Palkia) if you're not careful. This isn't even the last battle, the following one is, but this is considered the toughest one.
      • 1980-1984 isn't so bad... unless you're unlucky enough to have Jungle Japes chosen as the stage in the 3DS version. One little slip, then you fall into the rapids and don't even get a chance to recover before you're swept away at high-speed, and All-Star Mode is over before it has even begun.
      • 1986-1990 has annoying characters (Marth, Mega Man, Palutena, and Yoshi to name a few) and in the Wii U version, the stages that are chosen can easily mess you up: Port Town Aero Dive's cars, Wooly World's sky sequence, SMW Yoshi's Island Rotating Blocks, and Wily Castle's Yellow Devil. Additionally, with DLC, it has another opponent you have to endure.
      • 1991-1993 in Smash 4 is usually not too tough, but again, depends on the stage you're selected on. In the 3DS Version, it can be at the Dreamland/Gameboy stage, which can kill you as quickly as it can kill the opponents if you're caught off guard ... and Gamer in the Wii U version can really screw you over if 5-Volt happens to catch you.
      • 1994-1998 in the same game is considered pretty hard in both versions. You have to fight against four Pokemon (counting Mewtwo), two Zelda characters, Ness, and Diddy Kong. The combination of these characters is very annoying, especially Ness, Diddy Kong, Pikachu, and Sheik. In the 3DS version, the stage choices may be Unova Pokemon League (which is small enough that Charizard's large hitbox leaves you little breathing room) or Spirit Train (which, if you haven't taken the time to familiarize yourself with its hazards, can screw you over very quickly). What's worse is that in the Wii U version, this portion is always a full house (even without Mewtwo, it's still tough).
      • 2001-2006 is always a full house in the Wii U version as well. This portion is usually not too bad, but if Mario Circuit gets chosen as the stage, expect to be there for a while. KOs are frequently blocked, which gives your enemies more chances to damage you. Foes to watch out for include Zero Suit Samus, Villager, and Olimar/Alph. Especially Olimar/Alph. Additionally, with DLC, it has TWO extra characters you have to deal (FE Roy and Lucas) with, making this one the longest section.
  • They Changed It, Now It Sucks:
    • "Engage the Enemy", a song from Xenoblade, was included in Smash Bros. But a few parts of the audio were cut, causing the song to change jarringly as a result — so much that it even sounds kind of bad.
    • Some of the longer songs from Melee, returning for the Wii U version, have been edited down to the now customary 2-minute length, even though this wasn't deemed necessary for Brawl, which had much less disc space. The DK Rap and Pollyanna are the most notable victims of this. Players of Fire Emblem: Radiant Dawn will notice that Crimean Army Sortie and Ike's Theme are also cut short.
    • Making Mega Man's nickname on the Wii U game's Boxing Ring stage "Blue Metal Hero" received much outcry from fans who thought that he should have had his official nickname "The Blue Bomber" or "Super Fighting Robot". It didn't help that Sonic actually had his official nickname "The Blue Blur" on said stage. The European release of the game corrected the title to the former... but changed Sonic's nickname from "The Blue Blur" to "Speed Is His Game", causing an outcry from other fans.
    • Fox's and Falco's voices were well-liked in Brawl, but they were recast to their voices from the Star Fox 64 3DS remake for U/3DS. Both voices are widely considered to be inferior to their predecessors (Fox especially).
    • The Wii U version's Classic Mode has been getting a lot of flak for changing and/or removing certain elements. Such elements include having a less interesting way to progress Classic mode, removing stadium modes between fights, not having themed battles (at least not intentionally, you could still have fighters on related stages but it comes from random luck), and more opponents per round on average with a dependence on the RNG for what kind of battles you face (you have limited control over how many opponents you face for rounds 1, 2, and 4, but whether you get a team battle or a chaotic free-for-all is up to chance, and you're unlikely to get any more than two 1v1s out of five battles, if that).
    • The Palutena's guidance conversations in Super Smash Bros. For Wii U are disliked by some as replacements for the Snake codec calls in Brawl. A lot of people miss seeing Metal Gear characters, a series so far removed from anything Nintendo, react to the cartoony antics of the rest of the cast (such as Roy Campbell talking about Wario's weaponized flatulence) compared to the more fantastical Kid Icarus characters making jokes or dumb statements, and overall putting less focus on the characters Pit is fighting and even more spotlight on his already highly represented franchise.
    • Excluding the Wario Bike and Wario Man, Wario's Canon Foreigner moves are this for replacing his actual moves from Wario Land, and Wario World. In particular, the removal of Wario's Signature Move as a forward Smash, the Shoulder Dash, for a generic backhand attack, has angered many of Wario's fans.
    • The returning stage builder in the Wii U version no longer uses the block-based building system from Brawl, instead requiring the player to draw out the stage using the touch screen. This makes it difficult to precisely design platforms, even if it gives more freedom in the overall design process. There also aren't as many stage hazards to place as were in Brawl, with ladders and conveyer belts taken out entirely. This makes designing stages specifically for collecting music CDs both less visually appealing and also less precise.
    • Sandbag no longer dropping CDs, for that matter. Now the only way is for them to spawn randomly or to be dropped by Mew, meaning CD factories are focused on making Master Balls land in a predictable spot.
  • They Just Didn't Care:
    • The representation of two alternate forms of Metroid characters in the fourth game. Samus gets a Gravity Suit trophy that is supposed to represent its appearances across the series, where it is represented as purple (and is worded as such in the PAL version); however, the trophy simply uses the "Gravity Feature" appearance from Other M, which is just her Varia Suit with a purple aura. Similarly, Ridley allegedly transforms into Meta Ridley on the Pyrosphere stage; however, "Meta Ridley" is just regular Ridley (using his Other M design) with a glowing purple aura, rather than the Prime design or an original cybernetic design made to fit Other M Ridley. Also, instead of creating a unique stock icon based on his most recent design in Other M, the developers instead rehashed the Brawl render's head (which was based on Super Metroid) for this game.
    • Ganondorf gets complaints of this type for having his moves copied from Captain Falcon despite the fact that he's an iconic villain from a completely different series than his cloned-from original and, perhaps even more importantly, has been shown to be proficient in swordplay and magic as opposed to simply being a bare-knuckle brawler like Falcon. Brawl at least gave him a few new moves, such as Flame Choke and his forward tilt note , but on the other hand made him one of the worst characters in the game. To add insult to injury, Ganondorf was displayed with a sword for official artwork and a victory pose in Melee and pulled one out in a taunt in Brawl, but he never used any of them until U/3DS, where he was finally given a custom sword attack… but that was it. Given that Pit and Bowser received heavier animation revamps in U/3DS despite the demand to give Ganondorf a more canonical moveset, this was seen as a deep cut, and is often chalked up to Sakurai dismissing the Zelda series in general while favoring his own creations and Super Mario Bros., although some fans are grateful for this one sword attack despite this apparent attitude against Zelda. Ironically, this may fall under Author Appeal rather than They Just Didn't Care, as Sakurai has been seen playing Ganondorf in Brawl and the character has been cited as being one of his favorites to play as.
    • In the fourth game, Captain Falcon's mouth doesn't move when he performs his memetic side and down taunts. Never mind that his mouth was fully animated in Brawl and is still fully animated for his other moves and victory poses.
    • It doesn't affect gameplay, but the WiiU character select screen got pretty mangled with the release of DLC, leaving some fighters such as Link and Kirby detached from the rest of their franchises depending on which DLC has been purchased. It's understandably not easy to keep neat since different players will have different DLC, but it stands out how some of the "lone wolf" (only fighter in their franchise) characters that used to fill in the ends of rows now look like they were placed at random.
    • Charizard, a Flying-type Pokémon, is an incredibly poor air fighter, with poor air mobility and lackluster vertical recovery. While its Flying typing was at least fairly well-represented by its ability to glide in Brawl, nothing was done in Wii U/3DS to continue to depict Charizard as a natural flyer after the general removal of gliding, even though Meta Knight and Pit continue to have good air mobility and recovery moves.
  • Tier-Induced Scrappy: There have been several characters who have had this label slapped on them, though there are many fans who find these characters fun to play as regardless.
    • Jigglypuff is put on both sides of this.
      • In Melee, aside from its trollish appearance, has been recorded as hard to counter, and has a finishing move that involves it falling asleep. Unlike the other characters in the top tier, its Hit-and-Run Tactics strategy makes it a very unpopular character to watch at tournaments unlike the crowd-pleasing Fox and Falco.
      • In Brawl, however, it was nerfed to the point that it is considered to be one of the worst playable characters in the game.
    • Meta Knight, often considered incredibly overpowered and formally banned in several tournaments. A major point of his return in the fourth game was him getting nerfed to avoid this.
    • As a Joke Character, Pichu is one of the worst characters in Melee.
    • The Ice Climbers, for having ridiculous grappling potential, and being able to perform infinite chain throws on the entire cast.
    • Olimar is often one of the most hated characters to fight, due to his extremely powerful camping capabilities, and ridiculously powerful and low lag grabs and smash attacks.
    • Mewtwo, Kirby, and Bowser, all of whom are ranked as low-tier in Melee and Brawl.
    • Link and Samus, in most games. While they're two of the most popular characters, they're also usually considered among the worst competitively right from their debut in Smash 64, except for Samus in Melee and Link in Wii U/3DS (and Melee, to a lesser extent).
    • Ganondorf in Brawl — dead last on the tier list because although he's powerful, he moves and feels extremely slow and heavy.
    • Charizard. Its ineffectiveness, as well as its lack of identity as an individual character in Brawl, contributed to its surprisingly low popularity with the Smash fanbase. In Smash 4, it is considered one of the worst characters in the game in 1v1 competitive play for its poor mobility and very laggy attacks, which didn't help its case one bit.note 
    • Little Mac gets heat due to being entirely dependent on what stage he fights on. Being incredible on the ground and horrible in the air means he's outstanding on flat stages like Final Destination, but terrible on any stage that requires a significant amount of jumping. The result is that it's nearly impossible for Little Mac to have an even match-up against anyone. It's not helped at all that he's used a lot in For Glory, where Final Destination is the only stage.
    • Palutena gets this depending on whether customs are on or off. Without customs, she's considered one of the worst characters in the game due to her default specials being considered very highly impractical and her tilts being very slow and punishable. With customs (especially Super Speed and Lightweight), she's considered one of the best and the number one example of customs making a character MUCH better.
    • Zelda is considered bottom-tier across Melee, Brawl, and Wii U/3DS for having poor mobility, weak tilts, unreliable smash attacks (with a common result of the opponent popping out of the multi-hit before the final, damaging, strong hit occurs), hit-or-miss aerials, extremely bad specials (Din's Fire being considered a joke by most competitive players), and a bad grab. A common joke about Zelda is, prior to the release of Smash 4, that her best attack is Down-Bnote  In Smash 4 itself, she is considered an even worse character due to her various nerfs and her becoming separate from Sheik.
    • As of the fourth installment, Diddy Kong has been on the receiving end of this by a portion of the fanbase for his quick speed and infuriating combos. Already considered to be one of best characters in Brawl, he was made even more deadly with annoying throw combos and his banana peels disrupting players. In fact, this has been enough to turn Diddy into a full-on Scrappy in some circles, as explained under that trope's entry, to the point that even Diddy players who merely play him to win hate the character. The practice of balancing characters after game release is controversial with some of the fan base, but the Nerfs he received in version 1.0.6 marked a moment where nearly everyone was happy to see it happen.
    • Dr. Mario gets a bit of this in 4. While he is more powerful than Mario and has better KO power, he also has lower jumps, is slower, and has much worse recovery. This, combined with the fact that he can't pull off some combos that Mario can, means that many people see very little reason to choose the Doc over just plain old Mario.
    • Greninja is a weird example, in that it falls into this trope for being mid-tier. It was initially hyped and praised for being one of the best characters in the game, but was nerfed twice through patches, causing many players to give up on it and play other fast characters such as Sheik and Zero Suit Samus instead. Still, even though it's currently mid-tier, Greninja is usually considered to be around the Top 20.
    • While Mii Brawler is known to be viable though a bit generic, Mii Gunner and Mii Swordfighter are considered the second-worst and worst characters in the game, respectively, with Swordfighter in particular being so far below the other fighters that he gets a tier to himself. Fans of the Miis consider this a shame, as swords are cool, and the Gunner has a unique fighting style in her projectile standard attacks. It was thought at first that allowing custom moves would help the Miis move up the ranks. Mii Brawler and Mii Gunner do get substantially better. Swordfighter does not.
    • Captain Falcon in Wii U/3DS is somewhat of a Tier-Induced Base Breaker. He is simultaneously loved and loathed for being an incredibly effective rushdown character with the best dashgrab in the game and insane combo potential; Falcon's supporters attest that he isn't the best character in the game and that his current level of power is "just right", with his lack of projectiles, his vulnerability to combos, and smaller characters such as Pikachu able to counter him easily. Meanwhile, Falcon's detractors claim that he is incredibly difficult to beat at all but the highest levels of competitive play and that he has far too many kill moves and nigh-unavoidable attacks.
    • Despite being frequently nerfed in balance patches, Rosalina and Luma are seen as this, as they have always been top-tier and can be very difficult to deal with for many characters, since their duo mechanic (similar to the Ice Climbers in games past) is incredibly effective in Smash.
  • Ugly Cute: Greninja is a human-sized bug-eyed frog that acts like a super-serious ninja, but somehow comes across as slightly cuddly (its English Pokémon Speak voice even resembles fellow Ugly Cute character Gollum). It even uses an adorable, smiling Substitute plushie as a Ninja Log!
  • Uncanny Valley:
    • The Wii Fit Trainer. The porcelain white skin and eyes actually heightens how creepy and unnatural she seems to be (enough for her to be occasionally compared to Slender Man, of all things). Doesn't stop Self-Fanservice and Rule 34 from happening, however.
    • Mega Man has choppy animation that emulates his 8-bit sprites while also emphasizing his robotic qualities. He also has a (sort of) Thousand-Yard Stare as a default expression. Since his default stance is to stand perfectly still, entering his customization screen in 4 gives him almost looking frozen in place, while everyone else is moving.
    • Villager always has the same cheery facial expression. Also gets a Thousand-Yard Stare just like Mega Man.
    • In Brawl, the darker colors and shades used for the characters sometimes make them look rather strange, particularly in regards to characters like Toon Link, where the detail in his character model contrasts the cartoony nature. This is not helped by the fact characters don't emote as well as they should (Dedede and the aforementioned Toon Link had only a few faces with little variety). The fourth game seems to have noticed this, and keeps the characters rather simple and colorful, as well as giving them more expression, including the aforementioned Toon Link and Dedede.
    • Sheik's expressions are different from Zelda, and exaggerated in the fourth game, unsettling fans of the princess more than in previous installments.
    • Bowser Jr.'s Clown Car, as usual, has a slightly creepy face, especially when attacking. The Koopalings' versions take this a step further by giving the face glowing yellow eyes. The trailer makes all seven Koopalings look intimidating and creepy, especially at the end.
    • As far as assist trophies go, there's the disembodied holographic head of Dr. Kawashima, which is proportioned and detailed in such a way that he looks far more like a real human than the other characters (because he technically is), but is made of such large polygons that he clearly seems off. He also faces the screen directly and doesn't change his expression.
    • Some trophies can fall straight into this, especially in Melee where they are generally off-model and have an unnatural "shine" to them. The fourth game in particular has the Rayman trophies; they're in their Rayman Legends designs, which were clearly designed for 2D, and as such appear very strange if viewed from any angle other than the front.
    • Compare any Mii fighters with those in the background of the Tomodachi Life-stage. On the 3DS at least, the background Miis are of lower quality and have a different enough anatomy that it becomes rather creepy. Those oversized heads...
    • Most of the characters from the Wii version of Punch-Out have the game's signature cel-shaded art style. The exceptions are Little Mac himself and Doc Louis. While Mac was given a decent makeover to match the rest of Smash 4's art style, the decision to have Doc Louis appear with Mac in his victory poses and thus match the art style as well seems to have been made late in development, as his model isn't nearly as polished. Doc's skin has an unnatural, plastic look to it, and his face is blank and unexpressive, considering how emotive he was in the Wii game.
    • Ganondorf in the 3DS and Wii U games has this problem in close ups. When the victory camera zooms in on his face, he looks very bug eyed.
    • The Nintendog Assist Trophy, especially as it appears in Smash 3DS. It looks more like a bug-eyed alien than anything.
  • Unfortunate Character Design: Captain Falcon has two buttons on his jacket (golden for his default outfit) that look like nipples. Fortunately, this only added to the fanbase's loving mockery of his character.
  • Vindicated by History:
    • The Subspace Emissary mode in Brawl received, at best, a lukewarm reception, even being called the "worst part of the game" by a lot of the fans... until 2013, when it was announced there wouldn't be a mode like that in U/3DS. Fans of the mode started to make their voice heard that they liked it (which was unheard of when it came out) due to it playing with the Smash formula in a good way, all the Awesome Moments in the cutscenes (like the Great Invasion), and the scene where Ganondorf forces the R.O.B.s to blow themselves up being one of the darkest moments in series, if not Nintendo as a whole.
    • This also happened to certain characters who were unpopular picks for whatever reason, but then grew on the fandom:
      • Mewtwo was considered a Tier-Induced Scrappy in Melee due to his large hitbox combined with light weight and "floatiness" making him easy to KO on top of his killing options being limited with small range. When it was discovered that Mewtwo wasn't in Brawl, people missed him regardless and wanted him back, and flat out went nuts when they found out he was coming to U/3DS as DLC.
      • Ice Climbers were seen as a WTF Casting Agency in Melee due to their obscurity. Their exclusion from U/3DS was met with a negative response, as by then the characters had grown on many players, casual and competitive alike.
      • Wolf was originally chastised as being a "Fox Clone", but his exclusion from U/3DS was sorely felt regardless since he was different enough from Fox to not be a full-on Moveset Clone.
  • Visual Effects of Awesome:
    • Final Destination. In all of its incarnations, it seems to be an excuse from the devs to make the most insane trip across dimensions as possible, with each trumping the last in sheer eye candy.
    • The FMV segments of Melee's opening were made with the explicit purpose of showing off what the Gamecube was capable of, and by consequence that this would've been a much bigger game than the 64 incarnation. They succeeded, and the scenes look great to this day.
    • Up to Eleven in the 3DS iteration, which pushes the system's graphical capabilities to their limits. Whether it's a faithful recreation of Mode 7-style scrolling for Mute City or the dimensional tear in Magicant, each stage (including the aforementioned Final Destination) looks amazing, and that's before mentioning the fact that it all runs at a silky-smooth 60 frames per second, with full 3D on! This does come at a cost: the game pushes the 3DS's processing power so hard that note  a number of features on the home menu have to be disabled to free up more power.
    • The other two Eighth-Gen consoles have a number of highly anticipated games that struggle to render single player at 900p & 30 FPS. Smash 4 Wii U is able to support up to 8 players at once, at 60 FPS, at true 1080p (higher than 1080p if you take into account that it also streams to the gamepad in real time), in real life, on a console with roughly a quarter as much RAM reserved for games and much lower processing power overall.
  • Vocal Minority:
    • The fans who are upset when mechanics, characters, or stages they like are removed or added in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as “Stop Having Fun” Guys. Sakurai is attempting to achieve a balance between what both groups want in the fourth installment.
    • An even smaller minority consists of the fans who complain about the Pokémon anime's influence in the series and, similarly, SSB4!Samus being based on Metroid: Other M design-wise (with the hyper-sexualized appearance to match as Zero Suit Samus). While most fans are content with what they have, both the Pokémon anime and Other M are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
    • A notable minority consists of fans of the Donkey Kong and Metroid series unhappy that both franchises only have two characters in the fourth installment while series like Fire Emblem and Kid Icarus got more (especially since the last character slot for both franchises, Lucina and Dark Pit, are last minute clones that ascended from character alts), to the point of claiming Sakurai is biased against the two.
    • There is a small group of Kirby fans who believe that Sakurai is biased against the later Kirby games (Sakurai was the original creator of the series, but stopped working on it after Air Ride). All the levels are based on games he personally worked on, especially Super Star and Air Ride, with only minor nods to games like Return to Dream Land; Case in point, the two Kirby stages on the Wii U version are both based on Super Star. Most of these fans tend to be supporters for a new Kirby representative like Bandanna Dee.
    • There's also an even smaller minority of players who complain that certain movesets are not faithful to their actual portrayals in their home series. Wario and Ganondorf get these complaints the most, with the former completely ignoring the Wario Land series and the latter having barely any of the swordplay and long-ranged magic that he's well-known for in the Zelda series. Most players don't really care about this, and many of them feel that their portrayals are already faithful as they are (Wario is already strong and swift like in Wario Land while Ganondorf is overwhelmingly powerful like in the Zelda series with a few moves from his canon appearances).
    • During a certain point in the fourth game's development, there were some people who complained about the amount of Nintendo characters in comparison to non-Nintendo characters. They seem to have died down, though.
  • Win Back the Crowd:
    • After trying to get Melee blocked from being streamed at EVO 2013) which did not go over well with the gaming community in general, but the Smash community in particular who had fought tooth and nail to even get Melee added to the pool of competitive fighting games at EVO), many people feel that Nintendo hosting the very first Smash 4 tournament during E3 2014, inviting well known Smash Bros. players such as Ken, HungryBox, etc. as well as surprisingly supporting the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
    • Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.
  • Woolseyism:
    • You know those puns in the English character reveal trailers, like "Little Mac punches in!" or "Charizard fires it up!"? In the Japanese versions, those were all "[character name] 参戦note !", literally "[character name] joins the battle!" Only Mega Man's trailer uses a similar phrase in both Japanese and English.
    • The trophy descriptions seem to rely on this in the 3DS version, as the one for the Pokemon Trainer goes all-out in Waxing Lyrical about the original English theme song.
    • Bowser Jr. and all the Koopalings share a Boxing Ring title in the Japanese version, which translates to "All-Purpose Chariot" and merely refers to the Clown Car. The English translations (and other translations) instead give a unique title to each Koopa kid, describing their role and personality.
  • WTH, Costuming Department?: In a game where most alternate costumes mostly or completely change a fighter's coloration, Sonic's alternate costumes in Brawl are all only slightly different shades of blue, and the main thing distinguishing them is the color of their shoes and wristbands, which can be hard to see in the chaos of a fight. This can make Sonic vs. Sonic matches incredibly irritating for everyone involved, especially on dark stages like the ever-popular Final Destination where the costumes are even harder to tell apart. Smash 4 helped alleviate this by giving him a wider array of costumes, but they're still all visibly bluish. Pac-Man's costumes, similarly, only change his gloves and shoes, not even changing the shade of Pac-Man's yellow body. A possible explanation for this could be, as guest characters, the companies they belong to didn't want their iconic colours changing greatly, while other guest characters Snake, Mega Man, and Ryu already had multiple colours available in their home games.