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YMMV: Super Smash Bros.

All unlockable characters will not be spoiler-tagged, nor will characters that did not make it into a specific iteration of the game. View at your own caution.

See also:

The main games:

  • Abridged Arena Array: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
    • Potential for "camping" — hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple)
    • An overly large or irregular layout, which can drag out a match (Examples: 75m, New Pork City, Temple)
    • Vertical walls, which easily allow infinite combos (Examples: Fourside, Peach's Castle Melee, Temple)
    • Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City (against Ness), Temple (against anyone slow and/or lacking projectiles)) This includes all stages with walk-off walls automatically, as they give an advantage to characters poor at recovery and/or knockback, along with giving anyone who's a victim of a throw no chance to come back from it.
    • Elements that cause one or more Game-Breaking Bugs (Example: Fountain of Dreamsnote  (in team matches; the Scenery Porn causes lag), any Dummied Out stages in the first game (known to have invisible walls and/or pull opponents past the boundaries randomly))
    • Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit). Stages with predictable hazards that don't affect gameplay too heavily (such as Rainbow Cruise) are acceptable.
    • Super Smash Bros. Wii U/3DS addresses the trope by having two modes of online play when playing with random players. "For Fun" removes Final Destination from the list of stages that can be picked while "For Glory" has people playing nothing but Final Destination and variants of other stages in the game that are a "Final Destination" version, or flat in other words.
  • Alas, Poor Scrappy:
    • Mewtwo. Was one of, if not the most, unpopular characters to play in Melee, due to his highly unorthodox design and being considered the worst character in the game at the time. Cue Brawl's release, and a large portion of the fanbase complains about his exclusion, and with Smash 4, there are those who dearly wished for his return.
    • The Subspace Emissary mode in Brawl faced a lot of criticism, but with the announcement that the fourth games would return to a Melee-style Adventure Mode instead of having a complete story, its absence is definitely felt.
    • A lesser example since his status as The Scrappy diminished with time, but Wolf was one of the more poorly-received newcomers in Brawl due to the perception (fair or otherwise) that he didn't add enough to the roster. (Specifically, with Falco already a clone/semi-clone of Fox, the fact that Wolf broadly hewed to the same model instead of being a ground-up unique character raised some hackles.) Come the fourth installment and Wolf's dismissal from the ranks, though, and the fanbase is howling his loss.
    • The Ice Climbers were famously Base Breakers in their own right due to their tier status in tournaments, but a lot of people seem to miss them due to their exclusion to prevent lag in the 3DS version from the fourth game.
  • Alternative Character Interpretation: The Villager being a cold-blooded sociopath based on his dissonantly serene expression in the trailer for the fourth game went memetic literally within minutes of the announcement.
  • Americans Hate Tingle: The roster is decided largely by the Japanese fanbase, not the American fanbase. There are exceptions to this; Sakurai specifically mentioned Sonic the Hedgehog as a character who was hugely popular in the West, and Pit was someone who was highly requested worldwide, but largely, the home fanbase takes precedence.
    • This is most likely why Jigglypuff was the second Pokémon character in SSB64 rather than something like Mewtwo, and stayed in in all four games released so far; Jigglypuff used to be the second most popular Pokémon in Japan.
    • Tingle makes a cameo as part of the "Great Bay" stage in Melee. During gameplay, it's possible to send him for a dip in the ocean, and American players have been known to call a truce in order to do just that.
    • Mario is the most popular character in Japan, followed by Kirby and Link. In the West, the Smash fanbase tends to ignore Mario and Kirby in favor of more hardcore characters.
    • Some of the Pokémon characters are less popular in America than in Japan. This can be due to the species suffering from this trope in their home series and/or due to their being given Pokémon Speak to tie in with the anime, which also suffers from this trope. Pikachu and Jigglypuff are probably the best examples, as they fit both criteria. Greninja is a straightforward example, in that its English voice acting makes it harder to take seriously than in Japanese; while it's still popular in the West, it has more detractors for being a "silly" character.
    • Charizard suffers from a variation of this, but for different reasons. While it's one of the most popular Pokémon of all with its home fanbase, it doesn't have much of a following in the Smash community. This is most likely because it was introduced in the most fan-criticized game in the series, was only one-third of a playable team that had to be constantly cycled through, and was not only low-tier but was widely considered the worst of Pokémon Trainer's team.
  • Base Breaker:
    • Many people like Jigglypuff, as she was one of the best characters in Melee, and the fact that she was Japan's second favorite Pokémon (behind Pikachu) kind of makes its inclusion a bit easier to understand. However, there are many people, especially in other countries, that feel her time has passed and she's become irrelevant and unimportant. Despite this, making even a strong argument for Jigglypuff's potential exclusion is largely considered a Fandom Heresy, with some fans insisting that it can never be cut from the roster just because it's one of the original 12 characters (despite no official statements along those lines).
    • Young Link vs. Toon Link. Some have no problems with either of them, wanting to play as either Link not in his adult form or the Link in the cel-shaded games. Others prefer one over the other. Others wish that they had different movesets than the adult Link, especially in that they both get a plethora of items in their respective games. Others dislike both characters, saying that one Link is enough.
    • People who like the Wii Fit Trainer say she's a fresh, creative addition to the roster, and that her moves and inclusion are just plain funny. People who dislike her think she's too ridiculous, and worry that she's been given the slot over more "deserving" characters.
    • Rosalina. On one hand, many fans are excited to see her and find her Luma-themed moveset creative. On the other, some hate her for potentially being chosen over another Mario character they'd rather have (Waluigi is most often brought up) or for simply being yet another Mario character. It got worse when it was revealed that Waluigi is an Assist Trophy again in Smash 4.
    • Zero Suit Samus. Some people like her for her interesting moveset, adding more variety to playing as Samus herself, and her voluptuous assets. Other people despise her for being shameless fanservice in a game that didn't need any (in both her costumes), or for "taking the character slot away" from more iconic Metroid characters like Ridley or Dark Samus, the former being a boss in Brawl and teased stage hazard in the fourth gamenote , and the latter being an Assist Trophy and alternate costume for Samus in 4.
    • Miis in 4 were a popular request, but as they were a base breaker initially due to their simplistic designs and their association with games highly unpopular in the Smash fandom such as Wii Sports, they were quickly slammed down when they were confirmed for supposedly wasting not one but three character slots due to the separate fighting classes. Other fans embraced their inclusion as a welcome character customization option, complete with a reference to the petition to include Reggie Fils-Aime in the roster in their introduction trailer. There's also a third camp who did want Miis in, but wanted them to have moves that referenced the "Wii" series like Wii Sports or Wii Fit instead of the completely original moves. The confirmation that Mii Fighters could not be used while fighting online in "With Anyone" is another issue, as fans are split on whether this was a good decision due to the balancing issues and it being consistent with custom movesets being banned online (not to mention the potential for creating offensive characters), or if it was a waste of development time to add a character that cannot be used in all parts of the game.
    • While Pac-Man definitely has plenty of fans in the Smash community, some players tend to hate him for allegedly "stealing" a character slot from someone they want in more, e.g. a character from Tekken, the Soul series, or the Tales series. He also gets some criticism because some feel he was only in because Namco Bandai are developing the games and/or because people expected him, not because people actively wanted him.
    • Many of Lucina's fans are glad that she's in the game, but some people, including some of her own fans, don't like how she's a Moveset Clone, a trend that was largely being avoided in the fourth game.
    • Meta Knight's return in Wii U/3DS has stirred up some controversy within the fanbase. While some people were happy to see him back, others are still bitter over his OP tier status in Brawl which caused him to become banned in a few tournaments. Thankfully, he appears to have been nerfed somewhat, which will hopefully calm his detractors a bit.
    • Dr. Mario is hated by some people for being a Moveset Clone of Mario and literally being just Mario as a doctor, while others like him for having different properties in his attacks that make him distinct from Mario. When he returned in U/3DS, he was hated for getting his own slot again instead of being an alternate costume for Mario, while others welcome him for bringing back Mario's old fighting style from Melee.
    • Surprisingly averted and sometimes invoked with the Koopalings, who are Ensemble Darkhorses in the Mario series. Many fans welcomed them when they were revealed as alternate skins of Bowser Jr. as opposed to seven different characters, thus putting the Koopalings and Bowser Jr. in one character slot, as the Koopalings being separate characters was a complaint in Mario Kart 8. However, some other people complain that it's just a way to add more representatives to the already-overrepresented Mario series. Bowser Jr. fans, meanwhile, complain that they've become a Spotlight-Stealing Squad, only getting in because of their popularity because they don't have enough characterization to have been their own character.
    • The Duck Hunt Dog since his reveal. Some are happy that he is in so they can finally beat that dog. Other people think he's a funny troll character with a pretty decent moveset with a shout-out to Banjo-Kazooie. Others are enraged, saying that he stole a character slot from a more deserving character and/or the game is terrible because of his inclusion.
  • Breather Boss: In Brawl, Crazy Hand. While Master Hand has some of the best boss attacks in the game for his exclusive moves, Crazy Hand instead has some of the worst boss attacks for his exclusives (two of which are heavily telegraphed and can be evaded just by moving away). The rest of his attacks are also ridiculously easy to evade except for the Hand Drill (which he performs later in his attack pattern than Master Hand, making him use it less), and his attacks are extremely weak for a boss (while the few that can kill are again very easy to dodge). Crazy Hand is such an easy boss, that in the team-up with Master Hand at the end of Classic Mode, decent players will have the battle won once they defeat Master Hand regardless of their damage. Then there is his Boss Battles version, which drastically nerfs his HP to the worst among bosses in the game, leaving him a freebie in the mode for any remotely competent player.
  • Breather Level: There's a one-in-three chance that the Hyrule level in Adventure Mode in Melee will be like this. The goal of the level is to find the Triforce in one of six spawn points — the spawn points that don't have it will have a shadow clone of Link to fight. Two of these spawn points can be reached without any encounters (the others are beyond the second spawn point). Should the Triforce spawn in one of the first two spawn points, you clear the level without any combat whatsoever (making it by far the easiest way to get the Switzerland end-of-level bonus).
  • Broken Base: To briefly describe it, the fanbase has been divided on a few things: deciding whether Melee or Brawl is the best of the series and whether the games should be played casually or competitively, which leads to divisions regarding the use of items and which stages to play with, creating Character Tiers, and of course who should be on the roster.
    • Some of the most consistent arguments are over which characters could or should make the playable roster. It's to the point that at every character reveal, nearly every comment supporting the reveal is matched by one saying "[X]? I'd rather have had [Y]" (and that's the polite version) and it gets even worse on certain assist trophy reveals with Waluigi being one of the worst. This is usually missing the fact that future reveals have the possibility of announcing [Y], too. Examples of this include:
      • Most fans think that three similar Star Fox characters in Brawl is one too many. But bringing up the subject will start arguments over whether the character to drop should be Falco or Wolf, as well as what exactly constitutes a Moveset Clone (since Wolf has similar special moves but different normal ones). Ultimately, Wolf was the one that got cut.
      • In 4 there was a fight concerning Fire Emblem characters between Ike fans and Awakening fans, as people were assuming they're fighting over the same character slot. When Ike was confirmed to be in, the Awakening fans claimed that he shouldn't be relevant anymore because his games came out many years prior to 4, never mind his own extreme popularity in the Smash and Fire Emblem communities.
      • The Ike/Awakening argument was resolved when Robin and Lucina were announced, but it was replaced with arguing over whether Lucina should even be there since she's a Moveset Clone. Adding fuel to the fire is Sakurai's statement that Chrom was rejected for being too similar to Marth and Ike, when Lucina is the very definition of "too similar" (a Moveset Clone of Marth who even modeled her appearance on his); causing Chrom's fans to go up in arms.
      • There's something of a three-way battle between Mewtwo, Lucario, and Greninja. Mewtwo's fans tend to treat the other two as Replacement Scrappies; and some argue that Lucario, like Jigglypuff, isn't relevant anymore (despite being one of the faces of Mega Evolution in X and Y).
    • How characters are portrayed and the source material they draw from can cause a lot of heated debate:
      • The ever-raging debate on Sheik's biological sexnote  could merit a page of its own. The fact that Sheik's design in the fourth game backtracks ever so slightly from her more womanly-looking features in Brawl (despite retaining a large basis in her Brawl appearance) and Sheik is split off from Zelda this time around has the "Sheik is male" camp taking up arms yet again. Fans who are very supportive of Zelda and Sheik being the same person were not happy with the announcement, either; while people who are happy with Sheik not being Zelda at all are now taking advantage of this. Sheik's exaggerated expressions in the fourth game, compared to Zelda'snote  are not helping her case, either.
      • Some of Wario's fans were annoyed that he draws inspiration almost only from the WarioWare games instead of the Wario Land series (and Wario World). The fact he uses choppy animation in the style of the former, and that many of his Smash moves weren't really in WarioWare either doesn't help matters. Mentioning his Wario Waft, and Chomp tends to be a Fandom Berserk Button to them, but others will retort that the former is justified due to Wario's garlic-eating tendencies... The removal of Wario's trademark shoulder bash, his forward Smash in Brawl, for a punching attack in 4 was taken as a deep cut by several Wario Land fans, as his moveset in Smash Bros 4 no longer references the series. Making matters worse is Wario went from 12 paletteSwap options to 8 in the transition to Smash Bros 4, while other characters have as many as 16 palette options.
      • On top of already coming from a franchise with an infamously Broken Base, many are irritated that Sonic may not be using enough of his material, particularly his attacks from Sonic the Fighters and Sonic Battle. This is mostly due to several of his moves having him use his "spinball" form, and his Spin Dash and Spin Charge special moves being quite similar to each other instead of something more unique.
      • The Metroid franchise being primarily represented by Other M content in Wii U/3DS has revived the heated discussions over Samus' portrayal in that game. Of particular note is the increasing sexualization of Zero Suit Samus in general and her suit's high heels in specific. While Smash's change into jet heels has been well-received by some, others think the heels should've been removed entirely in favor of a more practical design, like jet boots. Both sides at least agree it's a step up from Other M's plain high heels. Her alternate costume doesn't help (despite being insisted upon by ZSS's female designer); while it wasn't taken from Other M (it came from the endings of the GBA games instead) it was still quite skimpy.
      • Mega Man's design being based mainly on his sprites has attracted some criticism, even more so considering he's the only character whose model is largely based off of them. It makes him look for the most part emotionless, despite the fact he appears lankier and expressive in cutscenes and official artwork. With the E3 and Best Buy demos, however, many have noted that Mega Man is much more expressive.
      • Because the Pokémon anime developed a notable Broken Base and Periphery Hatedom some time between the releases of Brawl and Smash 4, the inclusion of elements from the anime (such as Pokémon Speak) in Smash developed a Broken Base as well. While many people tolerate and/or enjoy the anime elements due to their being in the series from the beginningnote , others find the anime elements to be too childish and outdated for the series, and are upset that Smash 4 didn't draw from Pokémon Origins instead. Despite this, Mewtwo's and Lucario's anime-based Smash portrayals are generally well-liked, and Charizard's portrayal doesn't have much to do with the anime apart from one of its throws (its voice actor even uses much more realistic roars in Smash, similar to Bowser). It also helps that the fourth game is even more faithful to the Pokémon games than ever.Examples 
      • By extension, whether Mewtwo not returning to SSB4 is a good thing or not. It was one of the most requested characters for the game and some of its fans are pissed off that Jigglypuff returned instead (or that it was "replaced" by Lucario and Greninja, as some believe). Others are happy enough that the controversial "female" Movie 16 Mewtwo isn't present in the game and getting some sort of Creator's Pet treatment, and others still believe that Mewtwo's addition would have made Pokémon and/or Gen I overrepresented and that Charizard is good enough in that respect.
    • Sometimes fans debate on whether a franchise is getting too much representation compared to others, with detractors hoping that other "underrepresented" franchises (such as Donkey Kong or Metroid) get focus instead.
      • Super Mario Bros. is by far the most represented franchise, which is understandable as it's Nintendo's flagship series and several related characters headline their own games aside from the connection to Mario. For these reasons, most fans don't mind too much; but the addition of Rosalina in 4 caused some to think that perhaps things were going a little too far. The further addition of Bowser Jr./the Koopalings and the return of Dr. Mario can't have helped, since that means the roster has 7 out of 49 characters coming from the Mario series with 11 total characters if one counts the two DK characters, Yoshi, and Wario, meaning an approximate fifth of the roster is Mario-centric.
      • In Brawl fans noticed that the Kirby series got a lot of focus over other series, things like two new characters and Dedede and the Halberd being major parts of The Subspace Emissary. But overall it wasn't so noticeable that there were a lot of complaints, especially considering the series was rather lacking in content in the prior two games and Kirby himself was hugely nerfed in the transition from the original game to Melee. If anything, fans for the most part view it as Sakurai giving more attention to a creation he was overlooking from the beginning. In fact, Dedede was meant to be both in the original game and Melee, but was one of the first characters cut due to time/space constraints to avoid this particular scenario for the most part.
      • Several fans appreciate the greater quantity of Kid Icarus content in the fourth game, courtesy of Kid Icarus: Uprising (with several new items, Smash Run enemies, and Dark Pit and Palutena being playable characters), which helps it stand out more as an established franchise with Nintendo's other big leaguers compared to what it was like before. However, others believe that it doesn't deserve such attention, as it has only three games to its name and only recently came back to prominence after twenty years of obscurity. Sakurai's involvement in Uprising doesn't help, as some people see it as him showing bias toward his own game. Dark Pit also being a Moveset Clone of Pit didn't help.
      • Robin and Lucina's debut means that Fire Emblem now has four playable characters in the game's roster. Several fans think this was a good call considering the series' rapidly-growing popularity, thanks mostly to Fire Emblem Awakening, which saved the franchise and gave it a lot more international recognition. But others are also calling this "bias" against other possible candidates. Not helping is Lucina being a Moveset Clone to Marth when she was originally an alternate costume for him and the general controversy Awakening has caused within the Fire Emblem fandom (see its YMMV page for more details).
    • Every time there's a major supposed "leak" of game information, fans will spend a lot of time poring over the slightest details, arguing whether it is or isn't legitimate, and discussing whether the revealed information is a good or bad thing if it should be accurate.
    • The fourth game drew controversy before it was even released.
      • Smash 4's reported lack of cutscenes beyond the trailers and the removal of a "story mode" like The Subspace Emissary. The problem intensified when it was revealed that the story mode was being ignored due to what happened with The Subspace Emissary — Sakurai believes that making a story mode is pointless when all of the cutscenes can be uploaded and watched on YouTube. This didn't sit well with the fanbase.
      • Nintendo's decision to release the fourth game on both Wii U and 3DS has drawn some ire from more cynical fans who saw as a shameless cash grab by attempting to get people to buy the same game twice, especially after it was announced that the 3DS version would launch several months before the Wii U version. Some were convinced that the 3DS' weaker specs would cause negative restrictions that carry over to the Wii U version, or would rather just have all the content on a single game rather than splitting it between two releases. The more optimistic fans felt that the multiplatform release saves them the trouble of having to buy a new system just for Smash, and has led to more content being created than what would've been received for a single game. It got worse after Masahiro Sakurai confirmed in a Famitsu article that technical limitations on the 3DS were indeed the reason behind the Ice Climbers not returning in the fourth game.
      • The reason many tournament players are none too pleased with the "For Glory" mode is because they feel the "NO ITEMS! FOX ONLY! FINAL DESTINATION!" meme has created a false stereotype of every tournament ever (tournaments can show more variety than the flattest, plainest stage in the game), which was then erroneously picked up by Sakurai, only furthering the caricaturization. Also, Final Destination is widely considered to be unfairly skewed towards projectile users in the competitive scene, which somewhat renders the entire point of "For Glory" moot.
      • The split of Zero Suit Samus and Sheik from their primary counterparts is causing a bit of this, because there's a number of players who actually liked switching forms in battle for a more interesting gameplay. Special mention goes to Zelda/Sheik, whose players wished the transformation move was assigned to a new button combination, or at least to the touch screen on both systems. The fact that Project M also aims for balance without separating Samus and Zelda also gives them reason to question this decision.
      • Sakurai's supposed plan to avoid adding Downloadable Content for the Wii U and 3DS games is either proof that Nintendo is ensuring that the game is complete and polished before it's released or that Nintendo is making another financial mistake with online gameplay. The announcement that Mario Kart 8 would be getting post-launch DLC has renewed confidence that he may have changed his mind and will add DLC for the game later on, while it has also irritated people who strongly dislike DLC. The differing opinions over the game's final roster (see Internet Backdraft) has only made the debate that much worse.
    • Competitive players argue over whether Meta Knight should be banned in Brawl tournaments, though many tournament organizers as of late seem fine with simply handicapping him instead of completely banning him,
    • Is wavedashing a bug? According to Sakurai, it's not, because its existence was acknowledged when the game was being developed. The fact that it was not-subtly erased as soon as possible, however, still leads many to believe that it wasn't intentional.
  • Casual-Competitive Conflict: Very prevalent. The people who prefer the tournament standard and those who prefer the non-tournament standard are in bitter conflict with each other.
  • Catharsis Factor: A big enjoyment factor in this game is being able to beat the stuffing out of everyone. A special note goes to the Duck Hunt dog — many people are celebrating his inclusion because it gives them the opportunity to get revenge on the smug little bastard for laughing at them for decades. Also, with the inclusion of Miis, basically any human can be subject to this.
  • Character Tiers: One of the leading causes of the Broken Base, and often the tiers in this game specifically are often one of the first things brought up whenever the Casual-Competitive Conflict flares. This reached a zenith in Melee, and Brawl got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-Brawl and Pro-Brawl arguments/flame threads even worse). Great lengths were fortunately taken in Smash 4 to not only make it more competitive than Brawl was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.
  • Complacent Gaming Syndrome:
    • The NO ITEMS! FOX ONLY! FINAL DESTINATION! meme. This spawned from the superficial belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious Dylan Tnga, actually did play this way). Interestingly enough, the "For Glory" mode in Smash 4 encourages this! note 
    • While transforming characters were seen as a neat gimmick, many players often would stick to one form and one alone. The splitting of the forms into separate characters in the fourth game suggests the developers were aware of this Player Tic. While this seems to be the case for Samusnote , Zelda/Sheik's transformation (which is at will, compared to Samus) is still a favorite among another number of players, which is why the removal of the move is still questioned up until today. See Broken Base above.
  • Contested Sequel: Brawl, particularly for the competitive scene due to Sakurai's going out of his way to make the game as mainstream accessible as possible, altering a number of physics and mechanics and involving the nightmare of every SSB player, TRIPPING.
  • Crack Pairing:
    • Samus/Pikachu, a Moe Couplet latched on to tongue-in-cheek by the fanbase, referencing obsessive shippers and the amount of fans Samus has acquired.
    • Marth/Roy, all the more so for how they don't even belong in the same universe. This one is shipped completely seriously to an incredible extent, complete with shitting all over Marth's canon love interest Caeda.
    • Villager/Wii Fit Trainer, due to their fan-characterization as both being Cute and Psycho. Within a mere week of their being revealed at E3 2013, scores and scores of pictures of the two as a pair emerged across the Internet.
    • Samus/Little Mac, after Mac's character reveals in both Brawl and Wii U/3DS put the two of them together for height comparison purposes.
    • Mega Man/Samus, some involving Mega Man thinking Samus is a very beautiful robot.
    • Link/Lucina. What makes this have the "Crack" status is that some shippers do it out of the assumption that the Hero of Hyrule has a thing for cross-dressing ladies.
    • Captain Falcon/Fem!Robin. Since a Morgan appears no matter who Fem!Robin hooks up with, this gave some people the idea that they can make a Captain Morgan who's a Badass Driver and Space Privateer from The Future.
    • Palutena/Lucina, collectively named "Palucina", thanks to a certain image on the official site.
    • Some fans pair Shulk with Zero Suit Samus because their alternate outfits are the most Stripperiffic ones in the game.
  • Critical Dissonance: Brawl received many positive reviews with a higher Metacritic score than Melee and sold more copies. Given the ongoing strife in the community and just by looking at this page, you'd be surprised how it sold so well or even got those reviews.
  • Critical Research Failure: Some of the trophy descriptions contain glaring errors, such as Meta Knight debuting in Kirby Super Star instead of Adventure, the Master Sword debuting in Ocarina of Time instead of A Link to the Past (though this was fixed in late pressings of Melee), and Fire Kirby having Burning Kirby built in Kirby and The Amazing Mirror, where it isn't. Particularly odd in that some errors come from games Sakurai was directly involved in.
  • Crossover Ship: Given that this is one big Crossover, fans are bound to do this. There's too many to list.
  • Disappointing Last Level: Or rather, Disappointing Last Event. Many fans consider Brawl Event 41, "The Final, FINAL Battle", to be a lazier, inferior version of Melee Event 51, "The Showdown." It pits the player against an overpowered giant Mario, Snake, and Sonic (in place of Giga Bowser, Ganondorf, and Mewtwo respectively). The battle is ridiculously anti-climatic, as it's possible to trick Giant Mario into falling off the ledge in just a few seconds.
  • Ensemble Darkhorse:
    • Captain Falcon, a character from a B-List Nintendo title, is easily one of the most popular characters in the series. It says a lot about how popular the character is when several people were more excited that he would be returning for the fourth installment than there were people excited to see the new characters in the trailer that revealed him.
    • Lucas, whose appearance practically increased the number of people clamoring for MOTHER 3 to come to America. Being the one character in The Subspace Emissary to undergo Character Development certainly factors into this. His exclusion from Smash 4 is among the most missed.
    • The Villager quickly became this. It's joked that he's Cute and Psycho, due to his Dissonant Serenity while beating people up.
    • The Wii Fit Trainer has had a similarly positive reaction, especially given her sheer Unexpected Character-ness. Doesn't hurt that she's another female fighter.
    • When Mega Man was revealed as a brawler, fans were happy.
    • Marth and Roy deserve a mention. Their inclusion in Melee introduced Fire Emblem to non-Japanese gamers, which led to future games in the series being released internationally.
    • Ike, too. He was the first Fire Emblem character in the series to speak English, and is the most popular character/veteran in the series in certain circles (based on popularity poll results), thanks in part to his memetic quotes and unique gameplay. His return in Smash 4 Wii U/3DS has been well-received, considering many thought he could/would be replaced by Chrom.
    • Solid Snake. He made waves as the first Guest Fighter in the Smash series (being from a M-rated series helped with the shock) and is looked upon favorably by a good majority of players for being Difficult but Awesome. Plus the fact that he is the series' resident Badass Normal.
    • Little Mac. Some fans have been wanting him in Smash since the very beginning. Now, their 15-year wait has finally come to an end. He especially holds value in the Fighting Game Community, more specifically among those who enjoy the fighting styles of other boxing characters (say for example Dudley) and thus think of Mac's agile and powerful close-range strengths as nothing short of awesome.
    • Charizard in Brawl. Lots of people played as Pokémon Trainer so they could play as Charizard but hated the stamina system, so it became a solo playable character in the fourth game, with one of its extremely popular Mega Evolutions as a Final Smash.
    • Palutena is another one, being one of the most fan-requested characters for the game. Being leaked earlier in the year prior to her reveal at E3 2014 only caused the clamor for Palutena to skyrocket. Having an awesome debut trailer animated by Studio Shaft doesn't hurt either.
    • As far as Assist Trophies go, Color TV-Game 15 has gained popularity thanks to its unique concept and status of being one the oldest pieces of Nintendo history to be included in Smash.
    • Robin, who feels like a breath of fresh air for both FE and Smash fans: a character whose main draw is his/her various magic spells (and the magic Levin Sword), has an unusual game-play mechanic centered on using them for a limited amount of time, and who isn't "yet another blue-haired swordsman" from Fire Emblem.
    • After his rather commanding and dominating performance in the 2014 Comic-Con 3DS tournament (and given his bottom-tier placement in previous games), Bowser himself is seeing quite the turn-around as a potential fan-favorite for the Wii U and 3DS versions.
    • Bowser Jr. and the Koopalings have been received pretty well. Fans like Bowser Jr.'s unique moveset and that the seven Koopalings are playable, as well as all of them just using one character slot.
    • Master Core, the True Final Boss of the fourth game, became quite popular after its discovery, which is impressive for an Original Generation character in a game like this. This might be because of how it's a hardcore Eldritch Abomination and that it came right out of nowhere. Its absolutely insane boss fight helps.
  • Epileptic Trees:
    • This NeoGAF thread. It picked up a bit of steam back during Ashley's Assist Trophy reveal, and the possible reveal of Palutena. It should be taken about as seriously as any other supposed leaks, but many are taking it as Word of Dante. Some of the information has been revealed false, such as stating that Lyn was no longer an Assist Trophy.
    • Unlike at the time of Melee's release, we now have no fewer than three different animated versions of Mewtwo across the Pokémon franchise — the original version which appeared in Melee, the 16th movie "female" version, and the Pokémon Origins "feral" version. A point of debate is which version would appear in Smash 4, if any. A few fans have taken Greninja's Pokémon Speak as definite proof that Origins Mewtwo won't appear. note 
    • The question of Ridley's inclusion in the games is one that's always been hotly debated, but after some showcased footage of Ridley's shadow on the Pyrosphere stage of Wii U with the caption of "Other boss character appearances", the fans got riled up. One side believed that with careful analysis of the shadow, one can notice that Ridley seemed to act more like a player character than a boss due to his animations (him grabbing Pikachu and doing nothing is commonly brought up) and that the shadow made him seem larger than he actually was (he would theoretically be only slightly bigger than Bowser in reality). The other side pointed out that nobody actually knew how the bosses of the game would function as only the Yellow Devil had been revealed until then. The latter group was right—Ridley is not on the roster, to the surprise of many.
    • A particularly famous one for Super Smash Bros. for Nintendo Wii U/3DS is the Gematsu leaks — which has correctly predicted most of the game's new characters ahead of time — even the out-there choice of the Wii Fit Trainer — but could just as easily have been pure guessing (for instance, it predicted "a Pokémon from X/Y", which describes Greninja but is hardly specific). An example of the crazy theorizing came when Rhythm Heaven evemies were seen in the E3 demo, which some people felt supported the leak's claim of the Chorus Kids/Glee Club. Ultimately, its credibility took a huge hit when Robin and Lucina were revealed, as the leak had predicted Chrom instead. (Another name on the list, Shulk, was revealed later; but by then it was too late for the leak's reputation.)
    • A series of Wii U/3DS leaks were released shortly before the Japanese release of the 3DS version, and they supposedly revealed the identities the remaining characters, newcomers and veterans alike:
      • The first of these (the ESRB leak) not only revealed the return of several Brawl veterans that hadn't been confirmed yet (Wario, Ganondorf, Falco, ROB, and Jigglypuff; with Lucas, Ice Climbers, and Wolf being notable cuts) but also Dr. Mario; while having Bowser Jr., the Duck Hunt dog, Shulk, and Dark Pit as newcomers.
      • Following this, two other major rumors appeared: one (the IzatTrue/Motherfucking Leaker leak) provided video evidence that Shulk and Bowser Jr. were joining the roster, and that Ganondorf would be back. The latter part of the leak also claimed that Ridley, Dixie Kong, Mach Rider, and Impa would be newcomers, and that Mewtwo would return, and he later teased characters that would appear as DLC (which he later admitted he made up, drawing ire from the internet and damaging his own credibility). However, another set of rumors (the Ninka leak) popped up around this time, with an associated leak supporting the presence of Dixie Kong, Ridley, and Mewtwo, but also brought new support for the presence of Chorus Kids after they were believed to have been deconfirmed by the derailing of the Gematsu leak.
      • Shortly after the Ninka leak, another image leak of the roster featured support for both the Gematsu leak (sans Chrom), Ninka's leak, and the ESRB leak (and confirming that Wolf was not cut). While accusations go around that the image is faked, others believe that regardless if the image is real or not, it could be indicative of what the final roster of the game is.
      • Ultimately, Shulk was confirmed four days after the video leak, and he used the same artwork that the ESRB leak utilized, giving more credibility to all of these rumors (with the exception of the IzatTrue/Motherfucking Leaker leak). The game's release finally confirmed the ESRB leak to be veritable.
    • People noted the irregular shape of the ESRB leak, and suspected that that wasn't the final roster — fans took note of the space left and posited that at least five character slots were available to use — and a number of sources reported that Ridley, Dixie Kong, Mewtwo, the Chorus Men, and another character would take up these spaces. They ended up being right — the roster was missing the Mii Fighters, and four empty slots still remained even though that was officially declared to be the final roster by an in-game message. However, shortly after this, a NeoGAF poster claimed that he had an accurate inside source tell him that the characters are in the game, but will only be unlocked through cross-console interactivity between the 3DS and Wii U — meaning that this "final four" (or four other characters) could still be in the game after all. Additional evidence for this idea potentially being implemented includes the fact the alleged whole roster could fit on a seven-by-seven table (or a five-by-ten table if you count the "random" button) and that a six-by-nine table creates gaps in the roster's size, and that a substantial amount of space is left over on the 3DS cartridge, requiring the player to have at least 2 GB of data to spare in addition to the game file itself.
    • There's plenty of buzz about the possibility of post-launch DLC for the 3DS/Wii U version, based on Nintendo's recent experimentation with the model (most notably in Mario Kart 8) and the tendencies of Namco-Bandai to include a plethora of DLC with their fighting games. It should also be noted that Nintendo considering creating DLC for Brawl, but they could not create a way to instate a DLC system with Wii hardware.
  • Even Better Sequel:
    • Melee, regarding the original, with Trophies, more controls, more characters, more stages, and a competitive scene.
    • Brawl is considered this to Melee by critics and some fans for the expanded features, and The Subspace Emissary.
  • Fanon:
    • It is very common for SSB fanfiction to envision the game as a tournament with all characters living in the "Smashers' Mansion" note . While the "mansion" has no basis in the games, the Animal Crossing scene at the beginning of the SSB4 trailer as well as Snake's conversation with Colonel from his E3 reveal trailer lends credence to the "tournament" idea.
    • This webcomic (animated here) is considered to be the "origin story" for the Duck Hunt duo by some fans. Also, to keep in the spirit of Banjo-Kazooie and Ambiguous Gender, some fans like to think of the duck as being female, just like Kazooie.
  • Fountain of Memes: Quite literally everything Captain Falcon says or has said is some kind of meme. Everything.
  • Gateway Series:
  • Genius Bonus: Master Core's boss theme includes a short little bit of freaking Morse code. What does it spell? M-A-S-T-E-R C-O-R-E.
  • Germans Love David Hasselhoff:
    • Little Mac from Punch-Out!! was a highly-requested character reveal in much of the world, but drew mostly shrugs in Japan.
    • Link is far more popular in the West thanks to his home series' popularity there in general compared to Mario and Kirby, who are among the most popular characters in Japan.
  • Good Bad Bugs:
    • There's a glitch in Melee that lets you, among other things, play as Master Hand (who is invincible outside Stamina Mode, which can be exploited to clear Event matches and some of the Multi-Man modes), though it is prone to crashing. Note that this glitch went undiscovered for seven years; it involves synchronized use of the A and B buttons to confuse the "go to name entry menu" and "back to main menu" commands, causing the game to give up and skip ahead to the stage select menu. If a player has not selected his or her character by the time this happens, it will default to the character with the ID value of "0" — him.
    • A related bug by the same method but with other circumstances allows "shadow players" (start a team match with all four characters on the same team, causing the recolor mechanic to become confused) and one-player matches.
    • There's an A.I. bug in Melee that causes all computer opponents to come to a complete standstill if the player stands still in certain locations on stages. This can be heavily exploited in the Multi-Man modes, particularly in Cruel Melee.
    • The Freeze glitch, while a Game-Breaking Bug in normal gameplay, is this in the Home-Run Contest, where players have been able to exploit it to get the maximum distance in HRC with the Ice Climbers.
    • As an aversion, wavedashing is a very commonly-utilized technique, but the Broken Base doesn't agree about whether it counts as a bug. It's a ground slide induced by using the air dodge (which gives a directional push) on the ground. It's hard to classify because, by definition, bugs are unintentional flaws found after the work is published, but wavedashing wasn't specifically conceived, yet was discovered well before Melee was published. An excerpt from an interview with Sakurai and Nintendo Power:
    Nintendo Power: "This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ability to 'Wavedash' in Melee intentional or a glitch?"
    Sakurai: "Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, 'OK, do we leave it in or do we take it out?' We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy."
  • Hell Is That Noise: Remember Ornes, the enemies from Kid Icarus: Uprising who were unkillable, could kill you with a single touch, and whose appearances were accompanied by a creepy 8-bit melody? They return in Smash Run mode in the 3DS version, and everything that was just described about them, including the melody, still holds true.
  • Hilarious in Hindsight:
    • There was a letter sent to Nintendo Power describing characters the writer would like to see in the game. One of the characters was Lucario. Nintendo Power sarcastically replied that it was a good character choice. Cue Brawl, and Lucario is a playable character.
    • There was another letter to Nintendo Power in response to a debate of whether Pit or Snake would be the superior brawler. The writer spoke of how awesome Meta Knight was, and said that he "has skills way beyond either of them." In addition, one of Meta Knight's win quotes in Brawl is "Victory is my destiny." Meta Knight was eventually found to be so powerful the "SS" tier was made just for him, and he dominated the tournaments for four years before being temporarily banned.
    • The 2002 April Fools' Day prank from Electronic Gaming Monthly claimed that Sonic and Tails were unlockable characters in Melee. Approximately 6 years later, Sonic becomes playable.
    • In a TV spot for Melee, the game is referred to as "one big brawl." Fast forward six years, and the next installment in the series is called Super Smash Bros. Brawl.
    • In Melee, the end of the Pit trophy's description asks, "Will Pit ever fight again?" A couple years later, and Pit is announced for Brawl and gets his own game for the Nintendo 3DS.
    • Two fan videos on Newgrounds are called "Smash Bros. X" (which became the Japanese name for SSBB), and "Smash Bros. Brawl", which were made years ago before the ACTUAL Brawl was made. On top of that, in the former video, Mario fights Sonic.
    • In the fan game Super Smash Flash, the game featured Mega Man among the selection in its roster. Super Smash Flash 2, also features Mega Man with a remarkably similar playstyle. Seven years later, the fourth Smash game followed suit. The developers have noted the similarities.
    • There was also a few Brawl texture and model hacks that utilized Mega Man. One such mod is showcased in this video.
    • Super Smash Land, another fan game that demakes the original Super Smash Bros. as a Game Boy game, features Mega Man as a playable combatant, and with a large number of the Robot Master special weapons he actually utilizes in the fourth game (Leaf Shield, Crash Bomb, Hard Knuckle, and Top Spin). Additionally, the 3DS version of Smash 4 has a stage based on the Game Boy itself.
    • The Villager has gained a reputation as a literally cutthroat competitor. The Terrible Secret Of Animal Crossing had a similarly dark interpretation, though he was more a victim than an aggressor.
    • This Darker and Edgier re-imagining of Animal Crossing was posted mere hours before the Villager was revealed as a new character and Memetic Mutation formed its own darker view of him.
    • This image is a lot funnier and ironic now since Mega Man was announced. Notably, Little Mac and Pac-Man are both confirmed, Mewtwo isn't confirmed, but Greninja's confirmation might make Mewtwo not playable, and Waluigi is an Assist Trophy.
    • One of the earliest strips for Brawl in the Family, posted back on August 6, 2008, shows Kirby having trouble with Wii Fit on account of him lacking several necessary limbs. The Wii Fit Trainer's introductory video for the fourth game shows him having similar problems.
    • Turns out Wii Fit Trainer wasn't as unexpected as once thought. One GameFAQs user predicted her in SSB4 after Brawl's release in 2008 (though it was a joke thread at the time). For added hilarity, one of the replies said that Wii Fit Trainer's Final Smash would be "doing yoga poses till the other characters heads explodes." Her actual Final Smash has her launching yoga poses at her opponents.
    • Sonic returning in the latest game makes a certain Brawl in the Family comic all the more amusing.
    • This isn't the first time Sonic and Mega Man appeared together.
    • Mega Man and Pit have done some co-starring together, too. This hasn't gone unnoticed by the fans.
    • This image was originally used to promote The Wily Wars on the Sega Genesis. Now, it's quite funny to these two teaming up again to fight Mario.
    • With a Super Mario Galaxy stage showing up in the fourth game, this Awkward Zombie strip joins the ranks. Bonus points if gravity plays a hazard role.
    • This image was just one of those joke confirmations, but a few weeks later we get this. The resemblance is uncanny.
    • The 2009 remake of Punch-Out!! considered having Princess Peach as the Bonus Boss, but she was switched out for Donkey Kong instead to defy Would Hit a Girl. Now that Little Mac has joined the roster, he'll have a proper chance at fighting her.
    • The infamous "NO ITEMS! FOX ONLY! FINAL DESTINATION!" meme became this when Sakurai revealed the "For Glory" online mode... which turns off items and is always on Final Destination. All it's missing is Fox being top tier.
    • There was a Mega Man fan game called Mega Man Scramble where the ending involved the Mega Men from the Classic, X, Legends, Battle Network, and Star Force series charging up and firing their Mega Busters at an impending Wily Machine. Mega Man's Final Smash in U/3DS is eerily similar to that of the end of the fan game.
    • A popular Newgrounds video where Mega Man is painted as an emotionless juggernaut focused on the sole mission of destroying the Robot Masters is slightly more humorous when you consider that the fourth game's portrayal of the Blue Bomber has greatly downplayed the human-like qualities Mega Man exhibited in his home series to the point that he's little more than a miniature, blue-colored Terminator.
    • Monty Oum's Fan Film Haloid gave Zero Suit Samus her rocket boots a full seven years before Sakurai and Smash did so.
    • There's a piece of concept art for Metroid: Zero Mission with design specs for the Zero Suit that specifically say not to give Samus high heels.
    • Project M made Charizard, as well as its companions Squirtle and Ivysaur, a solo fighter long before the fourth game did.
    • Looks like Charizard doesn't need his Trainer anymore.
    • This poster in the Days of Future Past stage from Ultimate Marvel vs. Capcom 3 is a lot more meaningful now. It features several characters that were in Marvel vs. Capcom 2 that aren't in the roster of UMvC3. Most of them have either been slain or apprehended, but not Mega Man. He somehow escaped and now, here he is in U/3DS!
    • In Wreck-It Ralph, Ralph spies on Fix-It Felix, Jr.'s birthday party and spotted Pac-Man there, causing him to exclaim "They even invited Pac-Man?!" No doubt he would exclaim the same words if he knew he was confirmed for the fourth Smash game as well. Sonic was attending said birthday party and Mario was invited but was "fashionably late".
    • Before joining Smash Bros., Pac-Man and (Bad Box Art) Mega Man were duking it out in Street Fighter X Tekken. Pac-Man also raced against Mario in the arcade Mario Kart games.
    • This Brawl In The Family strip is now possible.
    • There was a petition that was going to make Reggie a playable character in the fourth game. The Mii Fighter's inclusion in the game can possibly make anyone playable in the next game — including the Regginator.
    • As far back as the E3 2006 trailer for Brawl (which notably had Solid Snake of Metal Gear fame show up as a playable character) were people making pictures and videos of characters that had hardly any chance of making the roster. Anime characters, famous TV and movie characters, even people famous in real life have been the subject of "Newcomer: [name here]" or "[name here] [put witty sentence here]." Cue the Mii Fighter character reveal trailer at E3 2014 which runs with this idea.
    • This picture was posted after Marth was revealed in November of 2013, eight months before Lucina was revealed to be playable. Even the picture itself has a bit of Hilarious in Hindsight when one finds that Nintendo took a similar picture.
    • A Brawl modder added Lucina to the game long before she was confirmed as an official character in Smash 4.
    • This picture was released a good year and a month before Lucina and Robin were confirmed playable. The delicious irony is that for all of Chrom's practice he doesn't make the cut while the female Avatar (his wife in that scenario), who was uninterested, does.
    • E3 2014 wasn't the first time Iwata and Reggie fought at E3.
    • Incredible timing on Nintendo's part, but the reveal of Captain Falcon's return came two days before the reveal of another "Captain Falcon" (namely, Marvel Comics was putting Sam Wilson, The Falcon, into the role of Captain America).
    • This isn't the last time that a character voiced by Tomokazu Sugita is found in a Yamcha-like death pose...
    • In Little Mac's trailer, one of Doc Louis's lines of encouragement was "The punch is mightier than the sword!" Then Lucina and Robin's trailer comes along, and Captain Falcon's Falcon Punch proves mightier than Chrom and Lucina's Falchions.
    • At the beginning of Fire Emblem Awakening, Chrom finds Robin collapsed on the floor and helps them up while saying "There are better places to take a nap than on the ground, you know." In a case of irony, Chrom (after being beaten by Captain Falcon) spends most of his time in Robin's and Lucina's reveal trailer doing just that.
    • In Mega Man's intro trailer, when he first throws his Metal Blades, the Wily's Castle theme from Mega Man 2 kicks in — and the general defensive reactions of the veteran Smashers scream "Gotta run gotta run now!"
    • Rosalina's trailer started with a bait-and-switch that made it appear like Kirby was being added to a Mario Kart game. Fast forward to late August 2014, where Nintendo announced two DLC packs for Mario Kart 8 which would add Nintendo characters from outside the Mario franchise (though sadly, Kirby was not included in it).
    • Shortly after Meta Knight's reveal on the Smash 4 roster, a leak broke, prematurely spoiling future info about the game. Who's the first character revealed following that leak? Shulk, who has the power to see visions of the future!
    • A long outdated Super Smash Bros. fansite called Super Smash Bros Online made by an infamous person, which came out long before Brawl, had a list of very ridiculous character choices. Some of these characters that were included in Brawl and SSB4 were Diddy Kong, Bowser Jr., Fierce Diety Link (alt. costume for Link in SSB4), Wolf, Zero Suit Samus (listed as "Samus (w/o suit)", using her appearance from Fusion, which later became an alt. in SSB4), Dark Samus (alt. costume for Samus in SSB4), Meta Knight, King Dedede, Pokémon Trainer (mistaken for Ash Ketchum), Charizard (part of Pokémon Trainer in the third game, an individual character in the fourth), Pit, Little Mac, Captain Olimar, Sonic, Mega Man, and the Duck Hunt dog.
    • In terms of stages from the same site as the above entry, there's Mushroom Kingdom 1-2, Mansion Hallways, DK Arcade, and Balloon Party. In addition, Rayquaza ended up being a boss in Brawl.
    • In Brawl and SSB4, Zelda has a palette swap with blonde hair, a deep purple bodice and a completely white dress that looks exactly like Princess Kenny (who is "herself" a pastiche of Zelda). note 
    • Prior to Little Mac's reveal, some fans were insistent the Boxing Ring wasn't based on Punch-Out!! Rather, some thought it was based on King Dedede's boxing arena from the Kirby series. Turns out that Dedede's boxing ring is part of the 3DS Kirby Stage!
    • This Brawl in the Family comic becomes even more hilarious with the reveal of Roy Koopa as a playable character.
    • This ScrewAttack article written by "Overloading Toaster" showing five characters that he does not want to be playable in Super Smash Bros. for 3DS/Wii U ends up predicting Little Mac, Pac-Mannote , and even the Duck Hunt Dog. (The other two, Princess Daisy and Goku, can probably be replicated somewhat with Miis, and the former exists as an alternate costume to Princess Peach.)
    • In Twitch Plays Pokémon Crystal, the Mob at one point wasted their Master Ball on a Goldeen. In Super Smash Bros. for Nintendo 3DS / Wii U, a Goldeen can appear out of a Master Ball instead of a Legendary Pokémon.
    • One post shown on That's On Miiverse said "I can't wait to see Rosalina's underwear in the Wii U version." It turns out this is impossible.
    • In an episode of Sonic For Hire, the Duck Hunt dog was shown to be very aggressive. Even funnier that one could recreate this episode minus Tails.
  • Holy Shit Quotient: People outright freaked out when the battle against Master Core in Smash 4 was initially found and shown on a livestream. It's Master Hand's One-Winged Angel form! It has numerous phases! Its health is invisible! It just picked up Final Destination and dropped it! Keep in mind, this was discovered after all the unlockable newcomers were found and people thought the game had no surprises left for them to see.
  • Internet Backdraft: After the aforementioned ESRB leak, people quickly noticed there was enough space on the Smash 4 roster for at least five more characters and that the roster wasn't complete, getting hopes and expectations for wanted characters high. The days before the launch in Japan, a few people got the game early and livestreamed it, unlocking everything as fast as possible. Turns out the leaked roster was only missing the icon for the Mii Fighters, which is unlocked simply with the creation of a single Mii Fighter of one's own. Let's just say it got ugly and leave it at that. However, there are rumors of a "final four"; see Epileptic Trees.
  • It Was His Sled: All of the unlockable characters in every game — usually before the games even launch. Taken for granted by the inclusion of Sheik as a transformation of Zelda.
  • Just Here for Godzilla:
    • The biggest example being Snake and Sonic in Brawl as Guest Fighters. This has attracted a large amount of fans to get the game just to use them. Mega Man, Pac-Man, Shulk, and (and Sonic again) in the Wii U and 3DS games will likely be this as well, and are actually part of the starting roster to take advantage of this trope.
    • The series itself runs on this. Many players initially got into Smash Bros. not for the actual gameplay, but because it's a Massive Multiplayer Crossover of Nintendo characters.
  • LGBT Fanbase: Many of the male characters have amassed quite the gay following. Ganondorf, Bowser, and Captain Falcon have been perennial Bara Genre favorites since the beginning, as are Ike and Little Mac in SSB4 with their statuses as Hunks. note  And then there's Shulk, whose swimsuit outfit makes him a poster boy for The Twink archetype. Snake exists in a tier of his own, considering he's already a huge gay icon in his own series.
  • Magnum Opus: The competitive scene considers Melee to be the best in the franchise, being the most mechanically-deep game in the franchise. More forgiving fans (and a majority of critics, it seems) regard Brawl as this.
  • Memetic Badass:
    • Captain Falcon. He has a devastating punch (a meme in itself), a move where he hip thrusts you with enough force to flip off of you twice WHILE there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like they were just electrocuted and they will go flying. Lucina and Robin's reveal trailer lampshades this for Falcon managed to hand Chrom his ass off-screen and nearly Lucina's as well on-screen without breaking a sweat and while grinning, too.
    • The Animal Crossing Villager became this practically within minutes of being announced due to his axe and constant smiling expression (for example). Thanks to this, fans have interpreted him as an Ax-Crazy serial killer.
    • The Wii Fit Trainer is headed in this direction as well, just look at the Memes page.
    • Yoshi's become one as of Wii U/3DS, because of this. It's Older Than They Think though, as he's had that victory animation ever since 64.
  • Memetic Loser: Chrom is being ruthlessly mocked for his treatment in the trailer. The most common joke is that he got Falcon Punched so hard, he was knocked out of the roster.
  • Memetic Molester: The Villager, believe it or not. The Wii Fit Trainer to a much lesser extent.
  • Memetic Psychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes very unsettling.
  • Memetic Sex God:
    • Little Mac is getting a lot of this attention so far. His muscles and face have won a lot of fangirls over, and even some guys want to go for a few "rounds" in the ring with him. Before him, Captain Falcon, Marth, and Snake (who's considered a Mr. Fanservice in his own franchise as well) have a lot of this.
    • On the female side of things, there's Peach (who has her minor/somewhat flirtatious behavior in this series get turned Up to Elevennote ) and Samus (who didn't get this status excessively until Brawl added her Zero Suit note ). In comparison, Zelda isn't hit by this as much, but it's there.
    • The Wii Fit Trainer is going to get you fit alright.
    • Returning challenger Ike was hit with this, with his look in 4 coming from Radiant Dawn and the subsequent increase of build. Behold.
    • Thanks in part to her trailer having a bit of Male Gaze, Palutena quickly gained this status with her debut in the fourth game. Bonus points for being a literal goddess.note  Nintendo themselves seem to have exploited this, if this is of any indication.
    • As if Robin wasn't already a canon Launcher of a Thousand Ships in Awakening, people are already coming up with new "support conversations" between him/her and the other smashers.
  • Most Annoying Sound:
    • Ness' "Okay!" taunt, especially when taunt dashing. "OKAY!OKAY!OKAY!OKAY!OKAY!OKAY!"
    • Kirby's "Hiiii!" taunt can be this sometimes, although it's somehow a whole lot less irritating in Brawl than in the 64 and Melee versions.
    • Pokémon Speak: Pikachu's taunt(s). "Pika-Pikaaa!" over and over. Jigglypuff's taunt(s) can qualify as well. Also, Greninja's Final Smash: "JAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAH!"
    • Sonic: "YOU'RE TOO SLOW!" "C'MON STEP IT UP!" and "NOW I'LL SHOW YOU! HUAAAAAAAAAAAAAAAA!"
    • Pit's Kiai during Angel Ring, which differs in English and Japanese copies of the game. "HAYAYAYAYAYA!"
    • Peach's "La-la-la-la-la-la!" taunt in Brawl.
    • The sound of tripping.
    • Sheik's jumping noise in Melee, gets even worse in competitive play as competitive play often involves a lot of jumping. A match will be full of Sheik going TU TU TU TU constantly.
    • True to form, the Duck Hunt Dog's mocking laughter is bound to irritate players.
  • Most Wonderful Sound:
    • The soothing KREEENG of the Home-Run Bat in all three games, which is also used for Ness's side smash bat in both Smash 64 and Melee. Unless, of course, you're on the receiving end of it.
      • Ness's bat may have lost the sound effect in Brawl, but now it makes a very satisfying CRACK sound.
    • Whenever you get a Notice, unlock a new character or stage, or complete a Challenge in Melee, as shown here.
    • The "COMPLETE!" and/or "A NEW RECORD!" announcement upon successfully finishing a Target Test, Board The Platforms, Race to the Finish, or Home-Run Contest session.
    • The announcer's call of "Wow! Incredible!" for clearing 1P Game (the original game)/Classic Mode (Melee onward) on Very Hard/Intense.
    • Doing really well in a match, and hearing the audience cheer for you (unless they're cheering for your opponent).
  • My Real Daddy: Many fans feel that Nintendo has done a better job with the Guest Fighters in this series than the parent companies of the characters in question.
    • A lot of fans feel Nintendo has been treating Mega Man much better than his own company Capcom has. That Nintendo paid so much attention to getting everything about him right eases the pain of Capcom not treating him properly.
      Another Random YouTube user: "Nintendo should just buy Mega Man already. It's not like Capcom is doing anything with him."
    • This is nothing new with fans - a lot of Sonic The Hedgehog fans were saying the same thing about Sega's handling of the Blue Blur when he was announced for Brawl, given the fallout of the Obvious Beta that was Sonic the Hedgehog (2006). Although the franchise has since healed after the release of that game, the portion of the Broken Base that dislikes the direction that is being taken with Sonic Boom are bringing this point up again.
    • This is Zig-Zagged with Pac-Man. A lot of people are glad that the development team went with the character's classic appearance rather than the more recent (and divisive) Pac-Man and the Ghostly Adventures style. However, the game he shows up in is co-developed with Namco-Bandai, and Namco created the character (though people still believe that Nintendo had a bigger hand in developing the character for the game, still inviting the trope even though it should theoretically be an aversion).
  • Narm: The English dub gives Greninja a high-pitched, nasally Stitch-like voice, which sounds similar but comes across as quite different from it's more menacing and straightforward Japanese voice. For some, this can turn the badass frog ninja into an annoying critter you just want to beat up, and isn't helped at all by the usual Pokémon Speak. Its Final Smash "JAHJAHJAHJAHJAHJAHJAHJAHJAH" noise deserves special mention. But...
  • Narm Charm: Since Greninja has a bit of an Ugly Cute appearance, its English voice can also make it more endearing to some fans.
  • Older Than They Think:
    • In a rare instance of the developers themselves doing this, the April 8th Nintendo Direct gave a comprehensive rundown of Mega Man's moveset and where nearly each attack of his originates from, but erroneously attributed the Mega Upper to the original Marvel vs. Capcom (1998). It actually first appeared in the arcade fighter Mega Man 2: The Power Fighters (1996).
    • When Ike was confirmed for SSB for Wii U and 3DS, some people talked about the more muscular design as if it was brand new. They weren't aware of the design's actual origin, which is Fire Emblem: Radiant Dawn for the Wii.
    • This isn't the first time something Duck Hunt related appeared in a 3D game. The ducks make a cameo in Wii Play's "Shooting Range". You can even hear the dog barking before they appear.
  • One True Pairing:
    • Snake/Samus in Brawl. Others will attest to Captain Falcon/Samus, however. This was supplemented by an arc in Brawl in the Family, with Samus dating the Captain and Snake having an Alternative Character Interpretation as a Casanova Wannabe and Abhorrent Admirer for Samus.
    • There are those who will attest to Ike/Samus, Marth/Samus, Link/Samus, Marth/Peach, etc.
    • Shulk/F!Robin has been picking up steam ever since the former's reveal, and it was already considered to be a somewhat popular ship in the fandom.
  • One True Threesome: Ever since their reveal, Villager, Wii Fit Trainer, and Mega Man have been put together in a massive amount of fan art.
  • Pandering to the Base: U/3DS is taking immense steps to play accessibly to tournament fans. Almost every stage will be available in a Final Destination-style format with a level playing field and no platforms or hazards; character movesets can be adjusted; characters with randomness involved are altered (Olimar's Pikmin now come out in a set order; transformations were given separate slots); and the online "For Glory" mode is a competitive selection with no items, the option for one-on-one fightsnote , and utilizing Final Destination.
  • Play the Game, Skip the Story: Particularly, Super Smash Bros. Brawl. The overarching plot of The Subspace Emissary was mostly ignored by players. It doesn't help that a great deal of detail is left vague due to all of the characters being Heroic Mimes. One of the last updates at the official website clarifies these and also reveals that some exposition had to be cut out of the game entirely. Pirated versions of this game usually cut out the The Subspace Emissary cutscenes, among other things, so the game can fit on a single-layer disc. And since it's one of the most popular games for the most pirated seventh generation console...
  • Polygon Ceiling: Defied, as Sakurai has stated the series won't go 3D for the heck of it.
  • Replacement Scrappy: In general, if Character X is cut from the roster and Character Y from the same franchise is added, expect X's fans to complain and take it out on Y.
    • Lucario is often accused as this for Mewtwo. There are two arguments for this: one being that they both have the same neutral special (although this is often seen as a ridiculous argument and not taken seriously), and the other being that Lucario's movie is more recent than Mewtwo's. Greninja also caught some of this complaint.
    • Ike for Roy, but to a smaller degree than Lucario's case. Both are swordsmen from the same series who are physically stronger than Marth note  and Ike was the protagonist of the most recent entries prior to Brawl's release.
    • Toon Link for Young Link for Wind Waker haters.
    • Up until Lucina's and Robin's reveal, there was initially an inversion in the case of Fire Emblem; a portion of the fanbase got up in arms because Marth and/or Ike weren't replaced by Chrom, Lucina, or one of the other Awakening characters.
  • Rescued from the Scrappy Heap:
    • R.O.B. was originally considered to be a piece-of-junk Trojan Horse that was used to sell NES consoles. In this game, however, he's got a number of fans.
    • Wii Fit Trainer, an unexpected character, was initially called a wasted character, until her trailer came out.
    • Mewtwo, in the competitive scene as one of the least-popular characters in Melee, but one of the most missed characters from Brawl and a highly-requested character for the Wii U and 3DS games.
    • Many people weren't happy with Samus' Combat Stilettos in Metroid: Other M. How does Sakurai fix that? Turn them into rocket stilettos.
    • Pac-Man and Miis were not popular characters to suggest, and still have their share of hatred, but once their trailers were released, a lot of fans started warming up to them. Part of the case for Pac-Man's post-reveal upswing was that Smash uses a very traditional design for him, when many feared that he would have a hip modern redesign along the lines of the Ghostly Adventures cartoon.
    • Many people who thought Super Smash Bros. 3DS would be inferior to the Wii U version came around to support it after the 2014 Comic-Con 3DS Tournament.
    • The Duck Hunt dog is one of the most popular newcomers in the fourth game, despite being one of the most iconic Scrappies in video game history. Some of these reasons include finally giving players a chance to beat him up, reminding a lot of players of Banjo-Kazooie due to being paired up with a duck, referencing several NES games that used the Zapper in his moveset, and being the perfect Troll character thanks to his reputation and infamous laugh. It doesn't hurt that he looks quite a bit cuter compared to his original appearance, as well, and also looking like a cartoon dog.
    • Ganondorf. While he's one of the most iconic, popular, and Badass video game villains of all time in his home series, he was hated for being a Moveset Clone of Captain Falcon, for being bottom-tier, and for using none of the magical techniques or swordplay that the character is known for. Then SSB4 threw him a bone by giving him a custom neutral special where he uses the Sword of Sages, which is more true to his character. Ganondorf's custom moves in general, many of which are more potent than his default moves and/or have added magical effects, helped a lot with this.
    • In general, a lot of the characters that were low-tier in previous installments are widely more well-liked in the 3DS/Wii U game due to being significantly more effective — character balance was touted as being a major component for the game, and the consensus seems to be that the developers delivered this with flying colors.
  • Scapegoat Creator: It's Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games.
  • The Scrappy: Moveset Clone characters sometimes get labelled as this due to people feeling that they don't really represent anything new in the roster or the characters having unique properties that aren't used to differentiate them from the person they were cloned from. At least Pichu is an intentional example, as its electricity-based attacks damage itself. With the fourth game, this seems to have hit critical mass. In particular, while Lucina and Dr. Mario were scorned by some and praised by others for varying reasons, and Ganondorf was heavily derided for still being a Falcon clone until his custom sword attack was revealed (Ganondorf's more series-faithful appearance in the recent Hyrule Warriors would have undoubtedly worsened things), Dark Pit seems to have received the worst of it by a notable degree due to being a Palette Swap—whereas other Moveset Clones at least use a new model (although Dark Pit has a unique Final Smash, which itself is a point of contention)—and what is perceived as more "Sakurai bias." Only time will tell if this reaction slowly dies down and reverses itself.
  • Scrappy Mechanic: Melee and Brawl had a few of these as a result of greatly expanding the mechanics of the original.
    • Melee:
      • Player-crafted techniques such as Wavedashing, L-Canceling, Edgeguarding, Air-dodging... Read the Smash Wiki; there's a lot of them. Many consider these techniques an unnecessary technical addition to the game with Loads and Loads of Characters and Mascot Fighters.
      • Inverted with buffering. This is retroactive. Brawl "buffers" attack inputs, while Melee does not, making the game feel stiffer and unresponsive to people who primarily play Brawl.
      • For Melee's 1 Player mode, there's the C-stick acting as a camera control. This removes a vital control option, introducing an element of Fake Difficulty in Melee's 1 Player mode, in exchange for a useless camera control that will only distort your vision of the screen and aid The All-Seeing A.I..
    • Brawl:
      • Tripping. Whenever a character dashes, they may, by completely random chance, trip over and leave themselves vulnerable. While a disruptive annoyance in general, this commonly causes players to trip and get hit by attacks they would have avoided otherwise to no fault of their own.
      • The ability to air dodge and attack out of hitstun, making combos more difficult and extending character survival. The air dodge itself is this to many competitive players. Removal of wavedashing aside, the fact that Brawl air dodge is highly spammable and hard to punish makes it too effective for its intended use, which, combined with ledge planking and camping, turns Brawl into a game of turtling instead of the offensively-oriented Melee. This is alleviated in the 4th installment; the air dodge is still momentum-conserving like in Brawl, but you can no longer air dodge out of hitstun, and air dodging near the ground now produces significant landing lag for all characters, making it much more punishable.
      • "Autosnap" ledges, which made ledges much easier to grab and allowed characters to grab them from much farther away, to a degree that is commonly seen as a Game Breaker.
      • Pokémon Trainer's stamina and forced switching mechanic. If a player uses one Pokémon for too long, that Pokémon will gradually lose strength, forcing the Trainer to switch them out regularly. Symbolically, this represents Pokémon fighting as a team. Mechanically, this becomes a tactical nightmare in tournaments.
      • Type Effectiveness. The Trainer's Pokémon are also affected differently by their respective weaknesses/resistances, just like in the Pokémon games. For instance, Ivysaur is at a disadvantage against Fire attacks.
      • Excessive stale-move negation. In layman's terms, spamming any move causes said move to get weaker, knocking back enemies less and less. This effect is much more severe in Brawl than it is in the previous games, as while the previous games just reduced damage, Brawl also reduces a move's knockback. The main problem this introduces is it allows some moves to combo into themselves far longer than they reasonably should, making certain stale moves in certain situations more useful than the fresh move, and in some cases, can completely break certain matchups, such as Sheik's forward tilt or Pikachu's down throw on the Star Fox characters.
    • Every game in the series has Star KOs. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star KOs are specifically programmed to no longer occur within the final seconds of a match.
  • Scrub: With so many characters, stages, tactics, and ways to play, Smash Bros. is commonly subjected to this and is also notable for the rabid fanbase the series has garnered over the years.
  • Self-Fanservice: The male and especially female characters both get this in fan art, but it's especially notable for causing characters who otherwise had very little or non-existent fan art before their debut in Smash to skyrocket in popularity among the artists. One of the best examples of this is the Wii Fit Trainer, who has an article on Destructoid pointing out the fact that she gained a ton of fan art after she was revealed in a trailer for the fourth installment.
  • Sequel Displacement: When Melee was young, a number of fans failed to realize that there was a game that came before it, despite the information being in Melee.
  • Silent Majority: Players who weren't particularly upset about the revised game mechanics introduced in Brawl or Melee. Sakurai has stated he prefers these players and specifically designed Brawl with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as Scrubs.
  • Special Effects Failure: An unfortunate side-effect of the 3DS's limitations, animations for Assist Trophies and Pokeball Pokemon in Smash for 3DS run at 30 frames per second, making them appear to move more choppily than the rest of the game. This is especially obvious with Nintendog since it takes up the whole screen. Olimar's Pikmin are also weighed down by this limitation, and the effect is more glaringly obvious, since Pikmin are in constant play.
  • "Stop Having Fun" Guys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, competitive fans of other fighting games will look down on people who play Smash Bros.
  • Tainted by the Preview:
    • While it's been said that fourth installment's gameplay will be a mix of Melee and Brawl, many fans are already decrying it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want or merely feeling like Brawl despite being in simple terms everything said game should have been competitively-speaking. (Scrappy Mechanics like tripping, acting out of hitstun, gliding, etc. that weighed Brawl down and made it an absolute bore to watch for the competitive players have been removed in 4.)
      • It is also worth mentioning that the build used for E3 and Best Buy/San Diego Comic Con/Gamescom has since been proven to be very outdated. Something quite a few "know it alls" ignore in heated discussions on 4's competitive viability!
    • Lucario's return in Smash Bros. 4 has only caused more of this. The thing can't catch a break, can it?
    • The Smash Direct had this in regards to Ridley, one of the most highly-requested characters in the Smash and Metroid communities. When the Direct implied that Ridley would return as a boss, the fanbase was predictably scattered in pieces, with many Ridley fans calling foul on Sakurai for "misleading" them after months of speculation.note 
    • Greninja caused this for some fans. When it was revealed during April's Smash Direct, everyone was ecstatic, as they believed that it was included due to its popularity with Pokémon's Periphery Demographic rather than to promote the anime. At E3, Greninja was revealed to have a Pokémon Speak voice similar to Ash's Froakie, and Sakurai stated that Greninja's inclusion was pre-planned and not due to its popularity. Most fans don't really care, but Pokémon anime haters who play Smash were annoyed after the brand-new fan-favorite character appeared to them to be another anime tie-in.note  That said, Greninja does not seem to be meant to specifically represent the anime itself, unlike Pikachu in the early games; for example, its Substitute move is based directly on the games rather than the anime, where Substitute creates a duplicate of the Pokémon rather than a plush doll.
  • Take That, Scrappy!: A lot of people like the Duck Hunt dog's inclusion because it means that they'll finally have revenge on the damn animal for laughing at them after all those years. Oddly enough, this also overlaps with Rescued from the Scrappy Heap — the character seems to have entered a Love to Hate status of some kind, especially since now the dog laughs with the player rather than at them.
  • That One Attack:
    • In Brawl, Master Hand's Finger Flick, Hand Swipe, and Hand Drill, all of which have near-instantaneous start-up without any telegraphing (unlike other boss attacks), while either dealing very high knockback (the former two) or dealing extreme damage (the lattermost). Special mention goes to the Hand Drill, which is also flat-out impossible for most characters to evade without going offstage (where they then have minimal time to do so, especially if they're hit by the Hand Drill as it starts up). These attacks are so effective, they bring what would have been a middling boss to perhaps the most difficult in the game, only being contended with by Duon in The Subspace Emissary (at least in Classic Mode; his Boss Battles incarnation has drastically nerfed HP, leaving him with less HP than every other boss except Crazy Hand in that mode, and leaving it so low that most characters can defeat him before he can complete one attack cycle, ensuring players often won't have to deal with these attacks).
    • In Super Smash Bros. for Nintendo 3DS, Master Hand has a new attack not seen in previous games; he throws out several orange cards onto the platform, before each one rises up off of the screen in an attempt to lift your character into the upper blast line. Unlike most other attacks, this can very quickly KO your character regardless of your percentage if you cannot get off of them quick enough.
  • That One Boss:
    • The Master Hand/Crazy Hand team-up in Brawl's Classic Mode. Master Hand himself in Classic Mode is the most difficult boss in the game after Duon because of the aforementioned attacks, and his high HP in Classic Mode ensures players will have to deal with them. Throw in Crazy Hand to distract you from being able to preemptively prepare for these moves while giving you another full powered boss to fight, and welp, good luck taking them down on Intense difficulty without any stock loss (Crazy Hand alone himself, however, is a complete pushover, so if you can take down Master Hand, you'll have the fight won).
    • Since beating the game on Normal was a requirement to challenge him, Ness was the only secret character in the original Super Smash Bros. that couldn't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves — especially his PK Thunder recovery — did not make things any easier.
  • That One Level:
    • Cruel Melee/Brawl, and the Boss Battles in Brawl.
    • In The Subspace Emissary, there's there Battlefield Fortress and the Subspace Bomb Factory. Both are Marathon Levels filled to the brim with Demonic Spiders, and each contain some very difficult battle sections. The latter also ends with a boss fight (though fortunately it's a Breather Boss, giving some relief).
    • Hanenbow in Brawl, and not just in Tournament Play. The stage itself is only comprised of small platforms which tilt every which way, with no single "large" platform to stand on. It causes matches played on it to feel very cramped, which is highly limiting in a highly mobile game like Smash.
    • Mario Bros. and 75m in Brawl. Mario Bros. looks exactly like the a level from the titular game. The only ways to get KO'd are either from the top or by getting launched into one of the narrow edges. The cramped stage and numerous Koopa Troopas and crab mooks make it difficult to play on. 75m could have potentially been a fun stage, being based on the third level of Donkey Kong. However, the stage is very large, very disjointed, has annoying springs that come out every so often, and has a very poor music track list.
    • Icicle Mountain in Melee, for many. For starters, the stage isn't really much to look at, being a snowy mountain with lots of platforms. Second, the stage is always moving, meaning that quite a few characters are at a disadvantage when it comes to maneuvering around in time to keep up. Also, the stage will sometimes go the opposite direction without warning, meaning that, if you were at the very top/bottom of the stage, you could very well find yourself KO'd.
  • They Just Didn't Care: Ganondorf gets complaints of this type in Melee, Brawl, and to a lesser extent U/3DS, for having his moves lazily copied from Captain Falcon despite the fact that he's a very iconic villain from a completely different series and, perhaps even more importantly, has been shown to be proficient in swordplay and magic as opposed to simply being a bare-knuckle brawler like Falcon. Brawl at least gave him a few new moves, such as Flame Choke and his forward tilt note , but on the other hand made him one of the worst characters in the game. To add insult to injury, Ganondorf uses his sword for one of his taunts but none of his attacks until U/3DS, where he was finally given a custom sword attack.
  • Tier-Induced Scrappy: There have been several characters who have had this label slapped on them, though there are many fans who find these characters fun to play as regardless.
    • Jigglypuff is put on both sides of this. In Melee, aside from its trollish appearance, has been recorded as hard to counter, and has a finishing move that involves it falling asleep. In Brawl, however, it was nerfed to the point that it is considered to be one of the worst playable characters in the game.
    • Meta Knight, often considered overpowered and formally banned in several tournaments.
    • The Ice Climbers, for having ridiculous grappling potential, and being able to perform infinite chain throws on the entire cast.
    • Olimar is often one of the most hated characters to fight, due to his extremely powerful camping capabilities, and ridiculously powerful and low lag grabs and smash attacks.
    • Mewtwo, Kirby, Bowser, Pichu, and Link, all of whom are ranked as low-tier in Melee.
    • Ganondorf in Brawl — dead last on the tier list because although he's powerful, he moves and feels extremely slow and heavy.
  • Ugly Cute: Greninja seems like it's trying to act like a super-serious ninja, but its huge bug-eyes, tongue scarf, the use of an adorable, smiling Substitute plushie as a Ninja Log, and incredibly silly English dub voice say otherwise.
  • Uncanny Valley:
    • The Wii Fit Trainer. The porcelain white skin and eyes actually heightens how creepy and unnatural she seems to be (enough for her to be occasionally compared to Slender Man, of all things). Doesn't stop Rule 34 from happening, however.
    • Mega Man has choppy animation that emulates his 8-bit sprites while also emphasizing his robotic qualities. He also has a (sort of) Thousand-Yard Stare as a default expression.
    • Villager always has the same cheery facial expression. Also gets a Thousand-Yard Stare just like Mega Man.
    • In Brawl, the darker colors and shades used for the characters sometimes make them look rather strange, particularly in regards to characters like Toon Link, where the detail in his character model contrasts the cartoony nature. This is not helped by the fact characters don't emote as well as they should (Dedede and the aforementioned Toon Link had only a few faces with little variety). The fourth game seems to have noticed this, and keeps the characters rather simple and colorful, as well as giving them more expression, including the aforementioned Toon Link and Dedede.
    • Sheik's expressions are different from Zelda, and exaggerated in the fourth game, unsettling fans of the princess more than in previous installments.
    • Bowser Jr.'s Clown Car, as usual, has a slightly creepy face, especially when attacking. The Koopalings' versions take this a step further by giving the face glowing yellow eyes.
    • As far as assist trophies go, there's the disembodied holographic head of Dr. Kawashima, which is proportioned and detailed in such a way that he looks far more like a real human than the other characters(because he technically is), but is made of such large polygons that he clearly seems off. He also faces the screen directly and doesn't change his expression.
  • Viewer Gender Confusion: Believe it or not, the playable Ivysaur is a female. This is evidenced by the yellow seed forming in her bulb that can be seen from a top-down camera angle; Female Venusaurs in Pokémon canon have this same seed bursting out of the tops of their flowers, but only females.
  • Visual Effects of Awesome:
    • Final Destination. In all of its incarnations, it seems to be an excuse from the devs to make the most insane trip across dimensions as possible, with each trumping the last in sheer eye candy.
    • Up to Eleven in the 3DS iteration, which pushes the system's graphical capabilities to their limits. Whether it's a faithful recreation of Mode 7-style scrolling for Mute City or the dimensional tear in Magicant, each stage (including the aforementioned Final Destination) looks amazing, and that's before mentioning the fact that it all runs at a silky-smooth 60 frames per second, with full 3D on!
  • Vocal Minority:
    • The fans who are upset when mechanics, characters, or stages they like are removed or added in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as "Stop Having Fun" Guys. Sakurai is attempting to achieve a balance between what both groups want in the fourth installment.
    • An even smaller minority consists of the fans who complain about the Pokémon anime's influence in the series and, similarly, SSB4!Samus being based on Metroid: Other M (with the hyper-sexualized appearance to match as Zero Suit Samus). While most fans are content with what they have, both the Pokémon anime and Other M are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
  • Woolseyism: You know those puns in the English character reveal trailers, like "Little Mac punches in!" or "Charizard fires it up!"? In the Japanese versions, those were all "[character name] 参戦note !", literally "[character name] joins the battle!" Only Mega Man's trailer uses a similar phrase in both Japanese and English.
  • Win Back the Crowd:
    • After trying to get Melee blocked from being streamed at EVO 2013 which did NOT go over well with the gaming community in general, but the Smash community in particular who had fought tooth and nail to even get Melee added to the pool of competitive fighting games at EVO, many people feel that Nintendo hosting the very first Smash 4 tournament during E3 2014 inviting well known Smash Bros. players such as Ken, HungryBox, etc. as well as surprisingly support the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
    • Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.

The Subspace Emissary

  • Arc Fatigue/Ending Fatigue: The final level, "The Great Maze", features battles with every playable character you encounter up until that point, along with every boss character, all contained within an elaborate (but well-designed) maze. To reiterate, you cannot fight the Final Boss of the game without going through every room and completing every fight — to put it into perspective, the level takes a few hours to complete in a game where stages are usually ten minutes long, give or take cutscenes. The level is so long that there are Save Points in multiple locations, and completing it all in a single sitting is a Herculean task. Oh, and good luck with 100% Completion. On the bright side, once you've completed the level once, you can just go straight to Tabuu, subverting the trope.
  • Breather Boss: Meta Ridley, who despite being the second-to-last boss in the game, is instead the easiest boss in the game after Petey Piranha. For one thing, unlike other bosses where being close to them is the most dangerous spot to be, it's the safest spot to be against Meta Ridley, as it's the easiest place to evade (and counterattack) all his moves, while even being a blatant blind spot for some of his attacks. Also unlike other bosses, Meta Ridley has a clear "attack me now" phase and "prepare to evade" phase, as in-between attacks, he flies close to the Falcon Flier, while he then flies away when beginning an attack, leaving his entire moveset heavily telegraphed. As such, Meta Ridley's attacks are ridiculously easy to evade no matter how aggressive you're being, and for his one move that could be difficult to evade, where he drags down the Falcon Flier while spitting fireballs, you can knock him off just by doing some damage to him. While the fight is on a timer, Meta Ridley also has less HP than most bosses, and can be killed quickly, making the timer a non-factor (unless you're trying to turn him into a trophy that is). Overall, he's a boss that can be defeated quickly and reliably without any damage by any remotely competent player. Oh, and he's also at the end of the hardest level in The Subspace Emissary, making the breather even more apparent.
  • Canon Sue: Kirby, Sakurai's creation and the hero of HAL Laboratory, the creator of the first two games. He's the only one in the stadium not to get defeated/captured by Petey Piranha, deals the fatal blow on the Subspace cannon, and when almost everyone has been K.O.'d at the end, he gets revived with the Dedede Brooch he swallowed. King Dedede to a lesser extent as well, as he drives most of the plot and comes out with a lot in his favor. This is all especially obvious considering Mario, Nintendo's own mascot and hero, is defeated at least three times in story and is given little to contribute.
  • Goddamned Bats: All the enemies that are not already Demonic Spiders.
  • Hilarious in Hindsight: The second Subspace Emissary stage, the one where the real action begins, is called "Skyworld", plays Kid Icarus music throughout, and has you play as Pit for the entirety of the stage (the option to control Mario for the last third of the stage notwithstanding). Sakurai's next project after Brawl happens to be Kid Icarus: Uprising.
  • Moment Of Awesome: Obviously there's Dedede's epic plan, but if you want something else there's an awesome moment in the cutscene after the first Subspace level in which King Dedede bitch-slaps Bowser. Phrasing it any other way would detract from the effect, especially given that Dedede just beat him in one-on-one combat.
    • The Great Invasion.
  • Tear Jerker:
  • That One Attack: Tabuu's Off Waves, which are an invariable One-Hit Kill attack that covers the entire stage, making them impossible to evade via getting out of the way. However, with some timing and use of a sidestep or rolling dodge, they can be easily evaded, though this attack has made Tabuu near impossible for the inexperienced who don't have their sidestep/rolling timing down.
    • For No Damage Runs, there's Duon's charge attack, and Porky's homing laser. The former has weird hitboxes, that can drag characters along even when intangible, where the characters then get damaged as the charge's hitboxes remain as the intangibility runs out; whether a character gets dragged or not depends on the character's build, and for some characters, can make it nearly impossible to avoid getting damaged by. The latter is a long-lasting multi-hitting attack that follows your movement and will instantly shatters shields, requiring multiple precise dodges to evade. Like Duon's charge, this attack also affects certain characters much worse than others.
  • That One Boss:
    • Duon, a boss with very high HP, many difficult-to-evade attacks that hit hard and cover a large area, and attributes that can make it especially difficult for some characters (such as its significant slash resistance, making its titanic HP even greater against sword characters). Players generally consider it even more difficult than the game's final boss Tabuu (and inexperienced players only have more trouble with Tabuu when they can't dodge his one-hit KO Off Waves, which is easy to once you get the timing down).
    • The Giant Dark Diddy. His attacks have immense strength, distance, and knockback, while he himself suffers little knockback, making him difficult to KO. Its tendency to scramble after items doesn't help, as items grow to its size when picked up. This also applies to giant characters in the single player modes in general, who are all ridiculously overpowered in Brawl, and due to Brawl's combo-unfriendly physics, you often can't take advantage of their size to combo them easier, which would otherwise be their primary weakness.
  • That One Sidequest: The Meta Ridley trophy, which requires the player to beat down Meta Ridley until he's near death, wait for a Trophy Stand to appear (the fight is on a timer, by the way), then throw it at Meta Ridley, jump off the Falcon Flyer, and catch the trophy in midair. To add insult to injury, this is all after completing one of the longest levels in the mode — unless you're playing Boss Battles Mode, in which you'll probably have to play on the higher levels to wait until the Trophy Stand shows up and juggle it until his health is low enough to do the aforementioned maneuver. The plus side of playing it on Boss Battles Mode is that you don't have to worry about the time limit.
  • They Wasted a Perfectly Good Plot:
    • Probably the biggest complaint leveled against the mode. They have nearly all of Nintendo's icons as well as some obscure ones, and what do they do? Make them a part of a neutral setting that has nothing to do with their respective home series. Many who were hoping for the biggest Crisis Crossover story in the history of video games were disappointed by the "neutral" setting of the story. Especially after Melee's Adventure Mode involved trekking through stages based on their home series.
    • The neutral setting could have worked if it had a variety of enemies from Nintendo's games like Melee's Adventure Mode. While most of the bosses come from existing Nintendo games, the regular enemies are made up almost entirely of an Original Generation, with only Super Mario Bros. getting any enemies in the mode.
  • What Do You Mean, It Wasn't Made on Drugs?: Seriously, it's really hard for this section of the game not to feel like this when Jigglypuff grabs a rocket launcher and blows up a giant floating fish with a Roman helmet and swords, or when the Final Boss is a giant floating blue angel thing with rainbow wings.

What's this? A YMMV subpage? No subpages, objective tropes only, Final Destination!

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