These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Super Smash Bros.
All unlockable characters will not be spoiler-tagged, nor will characters that did not make it into a specific iteration of the game. View at your own caution.
Abridged Arena Array: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
Potential for "camping" — hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple)
An overly large or irregular layout, which can drag out a match (Examples: 75m, New Pork City, Temple)
Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City (against Ness), Temple (against anyone slow and/or lacking projectiles)) This includes all stages with walk-off edges automatically, as they give an advantage to characters poor at recovery and/or knockback, along with giving anyone who's a victim of a throw no chance to come back from it.
Elements that cause one or more Game-Breaking Bugs (Example: Fountain of Dreamsnote In Melee only; Project M fixes it. (in team matches; the Scenery Porn causes lag), any Dummied Out stages in the first game (known to have invisible walls and/or pull opponents past the boundaries randomly))
Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit). Stages with predictable hazards that don't affect gameplay too heavily used to be acceptable (namely Rainbow Cruise and Poké Floats) but are increasingly frowned upon as well after several rules revisions.
Super Smash Bros. Wii U/3DS addresses the trope by having two modes of online play when playing with random players. "For Fun" removes Final Destination from the list of stages that can be picked while "For Glory" has people playing nothing but Final Destination and variants of other stages in the game that are a "Final Destination" version, or flat in other words. Good thing too, because the aforementioned walk-off edges are in a lot of the regular stages this time around.
Anything that gets removed, really. We have people mourning the loss of Bonus and Coin matches, despite no one wanting to actually play them.
Mewtwo. Was one of, if not the most, unpopular characters to play in Melee, due to his highly unorthodox design and being considered the worst character in the game at the time. Cue Brawl's release, and a large portion of the fanbase complains about his exclusion, and with Smash 4, there are those who dearly wished for his return.
The Subspace Emissary mode in Brawl faced a lot of criticism, but with the announcement that the fourth games would return to a Melee-style Adventure Mode instead of having a complete story, its absence is definitely felt.
The roster is decided largely by the Japanese fanbase, not the American fanbase. There are exceptions to this; Sakurai specifically mentioned Sonic the Hedgehog as a character who was hugely popular in the West, and Pit was someone who was highly requested worldwide, but largely, the home fanbase takes precedence.
This is most likely why Jigglypuff was the second Pokémon character in SSB64 rather than something like Mewtwo, and stayed in in all four games released so far; Jigglypuff used to be the second most popular Pokémon in Japan.
Tingle makes a cameo as part of the "Great Bay" stage in Melee. During gameplay, it's possible to send him for a dip in the ocean, and American players have been known to call a truce in order to do just that.
Mario is the most popular character in Japan, followed by Kirby and Link. In the West, the Smash fanbase tends to ignore Mario and Kirby in favor of more hardcore characters.
Some of the Pokémon characters are less popular in America than in Japan. This can be due to the species suffering from this trope in their home series and/or due to their being given Pokémon Speak to tie in with the anime, which also suffers from this trope. Pikachu and Jigglypuff are probably the best examples, as they fit both criteria. Any character with Pokémon Speak may suffer from a tiny bit of this due to the trope's unpopularity with the Western fanbase.
In Japan, Dark Pit is a popular character in the game he originally appeared in and in Smash. Internationally, a lot of people dislike the character's inclusion due to being a Moveset Clone of Pit - depending on who you ask they're either disappointed that he's too similar to Pit (ironically), or they hate him outright for being another playable character from the already-widely-represented Kid Icarus franchise, which has had less impact on Nintendo's history than other series like Donkey Kong and Metroid, which received less representation. Another major complaint is that the character could have easily worked as either an alternate color palette for Pit or an alternate costume (similar to Olimar and Alph) instead of taking up another character slot. This dislike even extends to people that like the character (and fans of Kid Icarus as a whole), and many of these fans are upset that Dark Pit is playable instead of more diverse characters like Medusa or Hades.
Temple. While it's banned in Tournament Play, it is one of the most beloved stages in non-serious play because there's so much room to move around. It's also got a huge variety of terrain shapes to suit many situations. You have a section with a hand full of small platforms, two platforms facing each other over a gap, a long platform with a solid floor under it, two cliffs leading to lower platforms, a tunnel, a small arena with a roof, a vertical tunnel, and a tiny arena with a ceiling over two pits. This lets you do pretty much whatever you want from having air battles with the platforms and cliffs to having close brawls in the tighter arena areas to trying to go defensive when weak in one of the areas with ceilings.
In Brawl, Crazy Hand. While Master Hand has some of the best boss attacks in the game for his exclusive moves, Crazy Hand instead has some of the worst boss attacks for his exclusives (two of which are heavily telegraphed and can be evaded just by moving away). The rest of his attacks are also ridiculously easy to evade except for the Hand Drill (which he performs later in his attack pattern than Master Hand, making him use it less), and his attacks are extremely weak for a boss (while the few that can kill are again very easy to dodge). Crazy Hand is such an easy boss, that in the team-up with Master Hand at the end of Classic Mode, decent players will have the battle won once they defeat Master Hand regardless of their damage. Then there is his Boss Battles version, which drastically nerfs his HP to the worst among bosses in the game, leaving him a freebie in the mode for any remotely competent player.
The Scorpion (first phase on 6.0 to 7.4 difficulty, second phase on higher difficulties) phase of Master Core can be considered a Breather Boss for people who know its attacks. Compared to the Giant Humanoid form preceding it (if fighting at the highest difficulty) and Master/Crazy Hand, this phase has predictable and easily telegraphed attacks that can be easily dodged and avoided with guards and rolling. However, the phase that follows it isn't so friendly.
Breather Level: There's a one-in-three chance that the Hyrule level in Adventure Mode in Melee will be like this. The goal of the level is to find the Triforce in one of six spawn points — the spawn points that don't have it will have a shadow clone of Link to fight. Two of these spawn points can be reached without any encounters (the others are beyond the second spawn point). Should the Triforce spawn in one of the first two spawn points, you clear the level without any combat whatsoever (making it by far the easiest way to get the Switzerland end-of-level bonus).
Casual-Competitive Conflict: Very prevalent. The people who prefer the tournament standard and those who prefer the non-tournament standard are in bitter conflict with each other.
Catharsis Factor: A big enjoyment factor in these games is being able to beat the stuffing out of everyone. A special note goes to the Duck Hunt dog in Wii U/3DS — many people were celebrating his inclusion because it gave them the opportunity to get revenge on the smug little bastard for laughing at them for decades. Also, with the inclusion of Miis, basically any human could be subject to this.
Character Tiers: One of the leading causes of the Broken Base, and often the tiers in these games specifically are often one of the first things brought up whenever the Casual-Competitive Conflict flares. This reached a zenith in Melee, and Brawl got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-Brawl and Pro-Brawl arguments/flame threads even worse). Great lengths were fortunately taken in Smash 4 to not only make it more competitive than Brawl was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.
The NO ITEMS! FOX ONLY! FINAL DESTINATION! meme. This spawned from the superficial belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious Dylan Tnga, actually did play this way). Interestingly enough, the "For Glory" mode in Smash 4encourages this.note Well, not necessarily the "Fox only" part — though players can carry this out if they wish. Several matches have Little Mac selected due to his superior ground play.
While transforming characters were seen as a neat gimmick, many players often would stick to one form and one alone. The splitting of the forms into separate characters in the fourth game suggests the developers were aware of this Player Tic. While this seems to be the case for Samusnote For example, in Super Smash Flash, Zero Suit Samus is separately playable from Samus, but Sheik/Zelda is still one the same, Zelda/Sheik's transformation (which is at will, compared to Samus) is still a favorite among another number of players, which is why the removal of the move is still questioned up until today. See Broken Base above.
Brawl, particularly for the competitive scene due to Sakurai's going out of his way to make the game as mainstream accessible as possible, altering a number of physics and mechanics and involving the nightmare of every SSB player, TRIPPING.
Villager/Wii Fit Trainer, due to their fan-characterization as both being Cute and Psycho. Within a mere week of their being revealed at E3 2013, scores and scores of pictures of the two as a pair emerged across the Internet.
Samus/Little Mac, after Mac's character reveals in both Brawl and Wii U/3DS put the two of them together for height comparison purposes.
Mega Man/Samus, some involving Mega Man thinking Samus is a very beautiful robot.
Link/Lucina. What makes this have the "Crack" status is that some shippers do it out of the assumption that the Hero of Hyrule has a thing for cross-dressing ladies.
Some fans pair Shulk with Zero Suit Samus because their alternate outfits are the most Stripperiffic ones in the game.
Palutena/Link. Palutena, who had sat on the sidelines during Brawl, decides to hop into the fight after watching Pit fight Link. She outright interrupts their match and sends Pit away so she can fight one on one. It wouldn't be the first time a goddess thought Link was "interesting".
Greninja is a human-sized frog that sneaks up on its foes, uses its long, slimy tongue as a ninja scarf, and has creepy-sounding Pokémon Speak. It's also a pretty big fan-favorite, and its array of water weapons add to the "awesome" part.
Critical Dissonance: Brawl received many positive reviews with a higher Metacritic score than Melee and sold more copies. Given the ongoing strife in the community and just by looking at this page, you'd be surprised how it sold so well or even got those reviews.
Fighting Mii Team if you have Custom enabled: They will (like all characters when you do so) make use of the best equipment you have. On higher Intensities, you are looking at a 10-man army who will pursue you relentlessly, beat you senseless like the sandbag you are, send you flying to your doom, replace the fallen to keep up the pressure against you, and who won't die like the small fries they're supposed to be. What especially makes this worse in comparison to other Team battles in Wii U/3DS (and in former games) is that this particular team have a class of fighters with disjointed hitboxes (the Swordfighter), and a class that specializes in staying out of your reach and who will kill you with their ranged forward smash while you're busy handling the other two (the Gunner).
The Mimicuties in Smash Run are broken. These Chest Monsters are completely indistinguishable from real treasure chests, and, once you awaken one, they will proceed to attack you with extremely powerful kicks and spin attacks, being able to kill you at low percentages, and not only are they incredibly fast, but they can take all of your attacks and shrug it off. The worst part? If you try fleeing, they actively chase you down.
Darknuts, again in Smash Run will destroy you without so much as breaking a sweat. They block attacks from the front with their shield, and unlike most AI enemies are more than capable of suddenly countering an attack from behind, not to mention they actually get faster as you strip their armor off, meaning they can take Lightning BruiserUp to Eleven.
IGN giving the Nintendo 3DS version an 8.8 caused some anger, especially since one of the negative points was the hyped-up Smash Run mode.
GamesRadar got flack for giving the 3DS version 3 out of 5 stars, as their main complaints were about the online mode, which no other reviewer has had much issue with aside from occasional lag, and Solo Mode, also something no one's really griped about.
This NeoGAF thread. It picked up a bit of steam back during Ashley's Assist Trophy reveal, and the possible reveal of Palutena. It should be taken about as seriously as any other supposed leaks, but many are taking it as Word of Dante. Some of the information has been revealed false, such as stating that Lyn was no longer an Assist Trophy.
Unlike at the time of Melee's release, we now have no fewer than three different animated versions of Mewtwo across the Pokémon franchise — the original version which appeared in Melee, the 16th movie "female" version, and the Pokémon Origins "feral" version. A point of debate is which version would appear in Smash 4, if any. A few fans have taken Greninja's Pokémon Speak as definite proof that Origins Mewtwo won't appear.note However, this reasoning fails to consider that the game could add some Origins elements to the anime and game elements the series already has, and give Charizard and/or Mewtwo — possibly the two most significant Pokémon in the special — their Origins portrayals.
The question of Ridley's inclusion in the games is one that's always been hotly debated, but after some showcased footage of Ridley's shadow on the Pyrosphere stage of Wii U with the caption of "Other boss character appearances", the fans got riled up. One side believed that with careful analysis of the shadow, one can notice that Ridley seemed to act more like a player character than a boss due to his animations (him grabbing Pikachu and doing nothing is commonly brought up) and that the shadow made him seem larger than he actually was (he would theoretically be only slightly bigger than Bowser in reality). The other side pointed out that nobody actually knew how the bosses of the game would function as only the Yellow Devil had been revealed until then. While Ridley is absent from the initial 3DS roster, fans have noticed his suspicious absence from being included as a trophy, and look toward certain rumors as evidence that he will be patched in when the Wii U version is released or will be a DLC character.
A particularly famous one for Super Smash Bros. for Nintendo Wii U/3DS is the Gematsu leaks — which has correctly predicted most of the game's new characters ahead of time — even the out-there choice of the Wii Fit Trainer — but could just as easily have been pure guessing (for instance, it predicted "a Pokémon from X/Y", which describes Greninja but is hardly specific). An example of the crazy theorizing came when Rhythm Heaven evemies were seen in the E3 demo, which some people felt supported the leak's claim of the Chorus Kids/Glee Club. Ultimately, its credibility took a huge hit when Robin and Lucina were revealed, as the leak had predicted Chrom instead. (Another name on the list, Shulk, was revealed later; but by then it was too late for the leak's reputation.)
A series of Wii U/3DS leaks were released shortly before the Japanese release of the 3DS version, and they supposedly revealed the identities the remaining characters, newcomers and veterans alike:
The first of these (the ESRB leak) not only revealed the return of several Brawl veterans that hadn't been confirmed yet (Wario, Ganondorf, Falco, ROB, and Jigglypuff; with Lucas, Ice Climbers, and Wolf being notable cuts) but also Dr. Mario; while having Bowser Jr., Duck Hunt Duo, Shulk, and Dark Pit as newcomers.
Following this, two other major rumors appeared: one (the Izat True leak) provided video evidence that Shulk and Bowser Jr. were joining the roster, and that Ganondorf would be back. Another leak (the Motherfucking Leaker's leak) claimed that Ridley, Dixie Kong, Mach Rider, and Impa would be newcomers, and that Mewtwo would return, and he later teased characters that would appear as DLC (which he later admitted he made up, drawing ire from the internet and damaging his own credibility). However, another set of rumors (The Ninka/Vaanrose leak) popped up, with an associated 4chan leak supporting the presence of Dixie Kong, Ridley, and Mewtwo, but also brought new support for the presence of Chorus Kids after they were believed to have been deconfirmed by the derailing of the Gematsu leak.
Ultimately, Shulk was confirmed four days after the video leak, and he used the same artwork that the ESRB leak utilized, giving more credibility to all of these rumors (with the exception of the Motherfucking Leaker's leak). The game's release finally confirmed the ESRB leak to be veritable.
People noted the irregular shape of the ESRB leak, and suspected that that wasn't the final roster — fans took note of the space left and posited that at least five character slots were available to use — and a number of sources reported that Ridley, Dixie Kong, Mewtwo, the Chorus Men, and another character would take up these spaces. They ended up being right — the roster was missing the Mii Fighters, and four empty slots still remained even though that was officially declared to be the final roster by an in-game message. However, shortly after this, a NeoGAF poster claimed that he had an accurate inside source tell him that the characters are in the game, but will only be unlocked through cross-console interactivity between the 3DS and Wii U — meaning that this "final four" (or four other characters) could still be in the game after all. Additional evidence for this idea potentially being implemented includes the fact the alleged whole roster could fit on a seven-by-seven table (or a five-by-ten table if you count the "random" button) and that a six-by-nine table creates gaps in the roster's size, and that a substantial amount of space is left over on the 3DS cartridge, requiring the player to have at least 2 GB of data to spare in addition to the game file itself.
There's plenty of buzz about the possibility of post-launch DLC for the 3DS/Wii U version, based on Nintendo's experimentation with the model (most notably in Mario Kart 8 and Hyrule Warriors) and the tendencies of Namco-Bandai to include a plethora of DLC with their fighting games. It should also be noted that Nintendo considering creating DLC for Brawl, but they could not create a way to instate a DLC system with Wii hardware.
After the release of the 3DS version, a 4chan rumor posited that the Wii U version would have a new mode called "Tower Of Smash" and that the four characters mentioned by the NeoGAF poster (along with Impa) were playable in the Wii U version, and would eventually be patched into the 3DS version. Another rumor made by the same user leaked the list mentioned that there would be over sixty stages in the Wii U version, some of which were shared with the 3DS version. The 4chan poster was given a degree of support when Sakurai revealed that a Game & Wario was a Wii U-exclusive stage, as the leaker indicated (although it should be noted that the stage was named "Game and Wario" in the leak while Sakurai stated that it was called "Gamer" making some believe it is fake because of that).
The Super Smash Bros Facebook page posted this image◊ accidentally showing Kirby and Pikachu on a minecart. The caption also indicates that it's a stage and "Kirby riding on a minecart" is something that looks familiar. Many people are speculating that it is a Great Cave Offensive stage. However, the confirmation of this as a stage would kill the Tower of Smash leak (unless if it ends up being Mt. Dedede).
Brawl is the most divisive in this regard, although critics and some fans mainly praise it for reasons similar to Melee, minus the competitive aspect. In that scene, the Project M mod of Brawl gets better remake remarks.
For Wii U/3DS is already getting this reputation from both 'casual' and 'hardcore' fans, due to marrying much of the what is considered the best of both worlds from the previous installments.
It is very common for SSBfanfiction to envision the game as a tournament with all characters living in the "Smashers' Mansion" note (case in point: Awkward Zombie famously started with all the Smashverse counterparts of the various characters sharing the same mansion as its main focus, before the webcomic eventually shifted towards other gaming topics). While the "mansion" has no basis in the games, the Animal Crossing scene at the beginning of the SSB4 trailer as well as Snake's conversation with Colonel from his E3 reveal trailer lends credence to the "tournament" idea.
This webcomic (animated here) is considered to be the "origin story" for Duck Hunt Duo by some fans. Also, to keep in the spirit of Banjo-Kazooie and Ambiguous Gendernote despite the duck clearly having a male's colorful plume, some fans like to think of the duck as being female, just like Kazooie.
Combined with Just Here for Godzilla and Come for the X, Stay for the Y. A few players come for Mario, Kirby, and/or Pokémon characters, but they wind up staying and playing as other characters, too. They'll quickly find themselves wondering who the heck this Marth guy is, and why haven't they seen Lucas anywhere else and go play those games and enjoy the crap out of them. In short, SSB is a giant gateway series as much as it is a hardcore series for dedicated Nintendo fans. The Assist Trophies added in Brawl further reinforce this, intended to make players ask "Who's that?" when the protagonist from a lesser-known Nintendo game drops by.
Link is far more popular in the West thanks to his home series' popularity there in general compared to Mario and Kirby, who are among the most popular characters in Japan.
Metroid and Donkey Kong receive more support and demands for representation outside of Japan than other franchises, to the point complaints about content usually has at at least one person claiming they aren't receiving enough attention, more often than not.
Goddamned Bats: Smash Run has its fair share of these. Want some examples? How about every single Pokemon enemy? Chandelure is immune to the many fire-based attacks in Smash Bros, Cryogonal's Ice Beam instantly freezes you and is hard to dodge, Gastly can't be hurt if your character doesn't have a projectile, Koffing has a large attack radius and can lower your stats and Petilil can put you to sleep.
There's a glitch in Melee that lets you, among other things, play as Master Hand (who is invincible outside Stamina Mode, which can be exploited to clear Event matches and some of the Multi-Man modes), though it is prone to crashing. Note that this glitch went undiscovered for seven years; it involves synchronized use of the A and B buttons to confuse the "go to name entry menu" and "back to main menu" commands, causing the game to give up and skip ahead to the stage select menu. If a player has not selected his or her character by the time this happens, it will default to the character with the ID value of "0" — him.
A related bug by the same method but with other circumstances allows "shadow players" (start a team match with all four characters on the same team, causing the recolor mechanic to become confused) and one-player matches.
The Freeze glitch, while a Game-Breaking Bug in normal gameplay, is this in the Home-Run Contest, where players have been able to exploit it to get the maximum distance in HRC with the Ice Climbers.
As an aversion, wavedashing is a very commonly-utilized technique, but the Broken Base doesn't agree about whether it counts as a bug. It's a ground slide induced by using the air dodge (which gives a directional push) on the ground. It's hard to classify because, by definition, bugs are unintentional flaws found after the work is published, but wavedashing wasn't specifically conceived, yet was discovered well before Melee was published. An excerpt from an interview with Sakurai and Nintendo Power:
Nintendo Power: "This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ability to 'Wavedash' in Melee intentional or a glitch?"
Sakurai: "Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, 'OK, do we leave it in or do we take it out?' We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy."
The fact that he (apparently) has quite a few of these is one of the primary reasons why Yoshi is considered top tier in 3DS.
Ho Yay: Robin's All-Star credits panel pokes fun at the commonness of this in canon Fire Emblem games.
Holy Shit Quotient: People outright freaked out when the battle against Master Core in Smash 4 was initially found and shown on a livestream. It's Master Hand's One-Winged Angel form! It has numerous phases! Its health is invisible! It just picked up Final Destination and dropped it! Keep in mind, this was discovered after all the unlockable newcomers were found and people thought the game had no surprises left for them to see.
Internet Backdraft: After the aforementioned ESRB leak, people quickly noticed there was enough space on the Smash 4 roster for at least five more characters and that the roster wasn't complete, getting hopes and expectations for wanted characters high. The days before the launch in Japan, a few people got the game early and livestreamed it, unlocking everything as fast as possible. Turns out the leaked roster was only missing the icon for the Mii Fighters, which is unlocked simply with the creation of a single Mii Fighter of one's own. Let's just say it got ugly and leave it at that. However, there are rumors of a "final four"; see Epileptic Trees.
The biggest example being Snake and Sonic in Brawl as Guest Fighters. This has attracted a large amount of fans to get the game just to use them. Mega Man, Pac-Man, and (and Sonic again) in the Wii U and 3DS games will likely be this as well, and are actually part of the starting roster to take advantage of this trope.
The series itself runs on this. Many players initially got into Smash Bros. not for the actual gameplay, but because it's a Massive Multiplayer Crossover of Nintendo characters.
Lady Mondegreen: Some serious misinterpretations in the worst possible way might come from the Duck Hunt Duo's Japanese name, which sounds like it's saying "the cunt".
LGBT Fanbase: Many of the male characters have amassed quite the gay following. Ganondorf, Bowser, and Captain Falcon have been perennial Bara Genre favorites since the beginning, as are Ike and Little Mac in SSB4 with their statuses as Hunks. note Although Ike already had some of this going for him in his games due to his questionable and oft-debated sexuality. In addition to Link and the existing Star Fox fanbase, there's Shulk, whose swimsuit outfit makes him a poster boy for The Twink archetype. Snake exists in a tier of his own, considering he's already a huge gay icon in his own series.
Magnum Opus: The competitive scene considers Melee to be the best in the franchise, being the most mechanically-deep game in the franchise. More forgiving fans (and a majority of critics, it seems) regard Brawl as this. Some others are claiming this of Wii U/3DS, due to being a nice medium between the two (on top of being the most balanced of the bunch, according to some).
Captain Falcon. He has a devastating punch (a meme in itself), a move where he hip thrusts you with enough force to flip off of you twice WHILE there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like they were just electrocuted and they will go flying. Lucina and Robin's reveal trailer lampshades this for Falcon managed to hand Chrom his ass off-screen and nearly Lucina's as well on-screen without breaking a sweatandwhile grinning, too.
Memetic Molester: The Villager, believe it or not. The Wii Fit Trainer to a much lesser extent.
Memetic Psychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes very unsettling.
Little Mac is getting a lot of this attention so far. His muscles and face have won a lot of fangirls over, and even some guys want to go for a few "rounds" in the ring with him. Before him, Captain Falcon, Marth, and Snake (who's considered a Mr. Fanservice in his own franchise as well) have a lot of this.
On the female side of things, there's Peach (who has her minor/somewhat flirtatious behavior in this series get turned Up to Elevennote Indeed, some fans of Peach have admitted to not finding her particularly attractive until her debut in Melee.) and Samus (who didn't get this status excessively until Brawl added her ZeroSuitnote It must be noted, however, that Samus was already considered a sex symbol even before her various 3D appearances, and her Zero Suit, though skin-tight, is actually modest compared to, say, the various swimsuits/underwear you see Samus in during ending sequences, her tank top-shorts combo in Fusion and Zero Mission (which becomes one of her alternate costumes in the fourth game), and the infamous Justin Bailey leotard.). In comparison, Zelda isn't hit by this as much, but it's there.
The Wii Fit Trainer is going to get you fit alright.
Returning challenger Ike was hit with this, with his look in 4 coming from Radiant Dawn and the subsequent increase of build. Behold.◊
Thanks in part to her trailer having a bit of Male Gaze, Palutena quickly gained this status with her debut in the fourth game. Bonus points for being a literalgoddess.note She's had a bit of this reaction before (slightly in Brawl, with a bit more coming from Kid Icarus: Uprising), but as mentioned in Self-Fanservice below, Smash has a tendency to amplify a particular character's popularity to a significant degree. Nintendo themselves seem to have exploited this, if this is of any indication.
Some of male Robin's dialogue comes off as this, which isn't that surprising considering the series he comes from. It doesn't really help that his voice acting isn't... great.
(Upon winning a match) "It would seem our fates are joined."
The English dub gives Greninja a nasally voic that sounds a bit like Stitch talking through a Christian Bale Batman filter, which sounds similar but comes across as quite different from it's more menacing and straightforward Japanese voice. While the voice makes sense due to its tongue constantly sticking out, for some, this can turn the badass frog ninja into an annoying critter you just want to beat up, and isn't helped at all by the usual Pokémon Speak. Its Final Smash "JAHJAHJAHJAHJAHJAHJAHJAHJAH" noise deserves special mention.
Since Melee, Trophy descriptions have grown less detached and more personable as the series went on, bordering on adorkable levels. Based on some of the descriptions, whoever narrates them is jolly enough to have their own G-rated sitcom.
In a rare instance of the developers themselves doing this, the April 8th Nintendo Direct gave a comprehensive rundown of Mega Man's moveset and where nearly each attack of his originates from, but erroneously attributed the Mega Upper to the original Marvel vs. Capcom (1998). It actually first appeared in the arcade fighter Mega Man 2: The Power Fighters (1996).
When Ike was confirmed for SSB for Wii U and 3DS, some people talked about the more muscular design as if it was brand new. They weren't aware of the design's actual origin, which is Fire Emblem: Radiant Dawn for the Wii.
This isn't the first time something Duck Hunt related appeared in a 3D game. The ducks make a cameo in Wii Play's "Shooting Range". You can even hear the dog barking before they appear.
There are those who will attest to Ike/Samus, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus etc.
Shulk/F!Robin has been picking up steam ever since the former's reveal, and it was already considered to be a somewhat popular ship in the fandom.
One True Threesome: Ever since their reveal, Villager, Wii Fit Trainer, and Mega Man have been put together in a massive amount of fan art.
Pandering to the Base: U/3DS is taking immense steps to play accessibly to tournament fans. Almost every stage will be available in a Final Destination-style format with a level playing field and no platforms or hazards; character movesets can be adjusted; characters with randomness involved are altered (Olimar's Pikmin now come out in a set order; transformations were given separate slots); and the online "For Glory" mode is a competitive selection with no items, the option for one-on-one fightsnote as opposed to 4-player free-for-alls only, and utilizing Final Destination.
R.O.B. was originally considered to be a piece-of-junk Trojan Horse that was used to sell NES consoles. In Brawl, however, he's got a number of fans. The fact that he was the most tragic character in The Subspace Emisary probably didn't hurt.
Wii Fit Trainer, an unexpected character, was initially called a wasted character, until her trailer came out.
Mewtwo, in the competitive scene as one of the least-popular characters in Melee, but one of the most missed characters from Brawl and a highly-requested character for the Wii U and 3DS games.
Pac-Man and Miis were not popular characters to suggest, and still have their share of hatred, but once their trailers were released, a lot of fans started warming up to them. Part of the case for Pac-Man's post-reveal upswing was that Smash uses a very traditional design for him, when many feared that he would have a hip modern redesign along the lines of the Ghostly Adventures cartoon.
Many people who thought Super Smash Bros. 3DS would be inferior to the Wii U version came around to support it after the 2014 Comic-Con 3DS Tournament.
The Duck Hunt dog is one of the most popular newcomers in the fourth game, despite being one of the most iconic Scrappies in video game history. Some of these reasons include finally giving players a chance to beat him up, reminding a lot of players of Banjo-Kazooie due to being paired up with a duck, referencing several NES games that used the Zapper in his moveset, and being the perfect Troll character thanks to his reputation and infamous laugh. It doesn't hurt that he looks quite a bit cuter compared to his original appearance, as well, and also looking like a cartoon dog.
Dr. Mario, while he did have a rather small fanbase in Melee, was generally considered among the least original and most lazy clones. Cue him making a surprising return two games later, and many seem to be happy to have him back. The fact that he keeps his old down-special unlike Mario, adding another difference between the two, has been particularly well-received.
Bowser. In Melee and Brawl, generally considered a bad, slow character. In the fourth installment, he's been both significantly buffed and now resembles his in-universe incarnation (Standing up straighter and with much brighter colors). In fact, many have actually said he's the best character in the game due to his overall strength.
Charizard. In Brawl, it had to deal with Pokémon Trainer's bizarre gameplay mechanics, and couldn't even be played effectively as its own character. In the fourth installment, it was made into its own playable character and was also buffed (though not to the same extent as Bowser), with Pokémon Trainer's stamina and type weakness systems being removed completely.
Bowser Jr. In his debut game, he was derided for being a Replacement Scrappy to the Koopalings as well as being an annoying character in general. His appearance in Smash, on the other hand, has been fairly well received due to his usage of the Koopa Klown Car setting him apart from other fighters. It helps that the previously mentioned Koopalings are also playable as his alternate skins.
F.L.U.D.D. was widely disliked for replacing Mario's Tornado in Brawl and being a charge move that doesn't even deal damage, only pushing the opponent back a few inches. Cue the more practical, damaging Scalding F.L.U.D.D as a custom moveset.
Scapegoat Creator: It's Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games.
Moveset Clone characters sometimes get labelled as this due to people feeling that they don't really represent anything new in the roster or the characters having unique properties that aren't used to differentiate them from the person they were cloned from.
In the Melee and Brawl eras, Pichu was agreed to be the absolute worst character for being an intentional Joke Character whose electricity-based attacks damaged itself.
With the fourth game, Dark Pit has gotten exceptional hate (at least in the West) for being not only a Moveset Clone but also a Palette Swap, with the same character model as regular Pit and the only major differentiating factor between them being completely different Final Smashes.
Scrappy Mechanic: Melee and Brawl had a few of these as a result of greatly expanding the mechanics of the original.
Player-crafted techniques such as Wavedashing, L-Canceling, Edgeguarding, Air-dodging... Read the Smash Wiki; there's a lot of them. Many consider these techniques an unnecessary technical addition to the game with Loads and Loads of Characters and Mascot Fighters.
Inverted with buffering. This is retroactive. Brawl "buffers" attack inputs, while Melee does not, making the game feel stiffer and unresponsive to people who primarily play Brawl.
For Melee's 1 Player mode, there's the C-stick acting as a camera control. This removes a vital control option, introducing an element of Fake Difficulty in Melee's 1 Player mode, in exchange for a useless camera control that will only distort your vision of the screen and aid The All-Seeing A.I..
Tripping. Whenever a character dashes, they may, by completely random chance, trip over and leave themselves vulnerable. While a disruptive annoyance in general, this commonly causes players to trip and get hit by attacks they would have avoided otherwise to no fault of their own. This only applies to random tripping, not forced tripping caused by attacks, as the latter is triggered by players and can be part of legitimate strategies. There was much rejoicing when random tripping was removed from the fourth game.
The revamped air dodge is likely the most criticized part of Brawl short of tripping. Removal of wavedashing aside, the fact that Brawl air dodge is highly spammable and hard to punish makes it too effective for its intended use, which, combined with ledge planking and camping, turns Brawl into a game of turtling instead of the offensively-oriented Melee. Adding to this, all characters have the ability to air dodge out of hitstun, which artificially increases character survival and prolongs the match. This is alleviated in the 4th installment; the air dodge is still momentum-conserving like in Brawl, but you can no longer air dodge out of hitstun, and air dodging near the ground now produces significant landing lag for all characters, making it much more punishable.
"Autosnap" ledges, which made ledges much easier to grab and allowed characters to grab them from much farther away, to a degree that is commonly seen as a Game Breaker.
Pokémon Trainer's stamina and forced switching mechanic. If a player uses one Pokémon for too long, that Pokémon will gradually lose strength, forcing the Trainer to switch them out regularly. Symbolically, this represents Pokémon fighting as a team. Mechanically, this becomes a tactical nightmare in tournaments.
Type Effectiveness. The Trainer's Pokémon are also affected differently by their respective weaknesses/resistances, just like in the Pokémon games. For instance, Ivysaur is at a disadvantage against Fire attacks.
Excessive stale-move negation. In layman's terms, spamming any move causes said move to get weaker, knocking back enemies less and less. This effect is much more severe in Brawl than it is in the previous games, as while the previous games just reduced damage, Brawl also reduces a move's knockback. Among average players, this mechanic is hated for widening the gap between characters with several reliable finishers and those with few. But with competitive players, the main problem this introduces is it allows some moves to combo into themselves far longer than they reasonably should, making certain stale moves in certain situations more useful than the fresh move, and in some cases, can completely break certain matchups, such as Sheik's forward tilt or Pikachu's down throw on the Star Fox characters.
While the lack of buffering can be a scrappy lack-of-mechanic for primary Brawl players, buffering becomes a Scrappy Mechanic for dedicated Melee players, since due to the way the system works, it can cause unintended inputs that lead to grave mistakes, particularly accidental neutral air attacks that give the player no chance to recover.
Unlocking custom moves is extremely tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a bunch in order to get every single one of them. What the worst part about all of it is that it's possible to get repeats of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the Random Number God decided to screw you over. The fact that so few people will likely ever get every single custom move is the main reason people are wary of implementing them in Tournament Play.
Equipment (often called "loot" for simplicity) has similar issues with acquisition; it works like a simplified Diablo, which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment - for example, maybe you want to speed up the game by equipping loot that adds up to +whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since you can't trade or loan other's equipment, even while you're fighting with them. Also, the equipment could have been organized a little better, and you can't mark favourites like you can with powers. Fortunately, all this is completely optional in multi-player and not as problematic in single-player.
Another complaint that many people have are the emphasized stage bosses in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are Koume & Kotake in Gerudo Valley, Yellow Devil in Wily's Castle, Flying Men in Magicant, and the Dark Emperor from Find Mii. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses.
Every game in the series has Star KOs. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star KOs are specifically programmed to no longer occur within the final seconds of a match. Also new in Smash 4, Screen KOs are designed to take the same length of time as Star KOs. note This avoids the possibly frustrating scenario of two players hitting each other at the same time off the top of the screen, and one loses only because they received a (previously faster) Screen KO and died faster than the other player who is still spinning into the horizon.
The Multi-Man modes in Melee and Brawl had items. Sure, things like Pokeballs and Home-Run Bats were useful, but many find that the TRUE danger of both modes isn't trying to beat all the opponents (in 100-man) or survive (in 15-minute), but hoping that a rogue Bob-Omb or explosive capsule doesn't spawn right next to you. This is alleviated in 4, where items are instead granted via a separate floating platform instead of the usual random spawning.
Scrub: With so many characters, stages, tactics, and ways to play, Smash Bros. is commonly subjected to this and is also notable for the rabid fanbase the series has garnered over the years.
Sequel Displacement: When Melee was young, a number of fans failed to realize that there was a game that came before it, despite the information being in Melee.
Silent Majority: Players who weren't particularly upset about the revised game mechanics introduced in Brawl or Melee. Sakurai has stated he prefers these players and specifically designed Brawl with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as Scrubs.
Special Effects Failure: An unfortunate side-effect of the 3DS's limitations, animations for Assist Trophies and Pokeball Pokemon in Smash for 3DS run at 30 frames per second, making them appear to move more choppily than the rest of the game. This is especially obvious with Nintendog since it takes up the whole screen. Olimar's Pikmin are also weighed down by this limitation, and the effect is more glaringly obvious, since Pikmin are in constant play.
"Stop Having Fun" Guys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, competitive fans of other fighting games will look down on people who play Smash Bros.
While it's been said that fourth installment's gameplay will be a mix of Melee and Brawl, many fans are already decrying it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want or merely feeling like Brawl despite being in simple terms everything said game should have been competitively-speaking. (Scrappy Mechanics like tripping, acting out of hitstun, gliding, etc. that weighed Brawl down and made it an absolute bore to watch for the competitive players have been removed in 4 - the only thing left to not like is decreased gravity, aka "floatiness" note which can be alleviated with speed-boosting equipment, but see Scrappy Mechanic above for why Tournament Play probably won't allow for that.)
It is also worth mentioning that the build used for E3 and Best Buy/San Diego Comic Con/Gamescom has since been proven to be very outdated. Something quite a few "know it alls" ignore in heated discussions on 4's competitive viability!
The Smash Direct had this in regards to Ridley, one of the most highly-requested characters in the Smash and Metroid communities. When the Direct implied that Ridley would return as a boss, the fanbase was predictably scattered in pieces, with many Ridley fans calling foul on Sakurai for "misleading" them after months of speculation.note When the Pyrosphere was revealed, it was the least-hyped stage out of all of those revealed for Wii U/3DS because of its connection to Other M and Ridley himself (whether it meant he was playable or not). After months had passed since its reveal, fans were starting to speculate that because Ridley hadn't been revealed for so long, that the Miiverse post which indirectly referred to him without using his name was only making a reference to what happened in the original game itself. When his shadow appeared on the Pyrosphere just after Sakurai explained how Yellow Devil worked on Wily's Castle, all hell broke loose.
Take That, Scrappy!: A lot of people like the Duck Hunt dog's inclusion because it means that they'll finally have revenge on the damn animal for laughing at them after all those years. Oddly enough, this also overlaps with Rescued from the Scrappy Heap — the character seems to have entered a Love to Hate status of some kind, especially since now the dog laughs with the player rather than at them.
In Brawl, Master Hand's Finger Flick, Hand Swipe, and Hand Drill, all of which have near-instantaneous start-up without any telegraphing (unlike other boss attacks), while either dealing very high knockback (the former two) or dealing extreme damage (the lattermost). Special mention goes to the Hand Drill, which is also flat-out impossible for most characters to evade without going offstage (where they then have minimal time to do so, especially if they're hit by the Hand Drill as it starts up). These attacks are so effective, they bring what would have been a middling boss to perhaps the most difficult in the game, only being contended with by Duon in The Subspace Emissary (at least in Classic Mode; his Boss Battles incarnation has drastically nerfed HP, leaving him with less HP than every other boss except Crazy Hand in that mode, and leaving it so low that most characters can defeat him before he can complete one attack cycle, ensuring players often won't have to deal with these attacks).
In Super Smash Bros. for Nintendo 3DS, Master Hand has a new attack not seen in previous games; he throws out several orange cards onto the platform, before each one rises up off of the screen in an attempt to lift your character into the upper blast line. Unlike most other attacks, this can very quickly KO your character regardless of your percentage if you cannot get off of them quick enough. And Crazy Hand's grab can bury you into a card.
Melee: The Event 50 battle with the duo. In Classic Mode, Master Hand initially shows up alone, and Crazy Hand would only appear when he was brought down to half health. This isn't the case with Event 50, where you fight both of them from max health right off the bat, with both of them at their most aggressive. Last but not least, you only get one stock, compared to Classic Mode where you could have up to five.
Brawl: The battle with the two at the end of Classic Mode. Master Hand himself in Classic Mode is the most difficult boss in the game after Duon because of the aforementioned attacks, and his high HP in Classic Mode ensures players will have to deal with them. Throw in Crazy Hand to distract you from being able to preemptively prepare for these moves while giving you another full powered boss to fight, and welp, good luck taking them down on Intense difficulty without any stock loss (Crazy Hand alone himself, however, is a complete pushover, so if you can take down Master Hand, you'll have the fight won).
WiiU/3DS: While the two are stronger than ever, the engine has hampered them via faster game speed and forgiving dodge mechanics. In their stead is Master Core, fought once the Hands' HP has been reduced by 25%, and boy is it one hell of a boss. Master Core hides its high HP in a black swarm, has difficult to avoid attacks with not so obvious telegraphing (especially the Humanoid and Swords form), and has up to four forms that each take a while to beat.
Since beating the game on Normal is a requirement to challenge him, Ness is the only secret character in the original Super Smash Bros. that can't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves — especially his PK Thunder recovery — don't make things any easier
In The Subspace Emissary, there's there Battlefield Fortress and the Subspace Bomb Factory. Both are Marathon Levels filled to the brim with Demonic Spiders, and each contain some very difficult battle sections. The latter also ends with a boss fight (though fortunately it's a Breather Boss, giving some relief).
Hanenbow in Brawl, and not just in Tournament Play. The stage itself is only comprised of small platforms which tilt every which way, with no single "large" platform to stand on. It causes matches played on it to feel very cramped, which is highly limiting in a highly mobile game like Smash.
Mario Bros. and 75m in Brawl. Mario Bros. looks exactly like the a level from the titular game. The only ways to get KO'd are either from the top or by getting launched into one of the narrow edges. The cramped stage and numerous Shellcreepers and crab mooks make it difficult to play on. 75m could have potentially been a fun stage, being based on the third level of Donkey Kong. However, the stage is very large, very disjointed, has annoying springs that come out every so often, and has a very poor music track list.
Icicle Mountain in Melee, for many. For starters, the stage isn't really much to look at, being a snowy mountain with lots of platforms. Second, the stage is always moving, meaning that quite a few characters are at a disadvantage when it comes to maneuvering around in time to keep up. Also, the stage will sometimes go the opposite direction without warning, meaning that, if you were at the very top/bottom of the stage, you could very well find yourself KO'd.
Once the fanbase got over their initial excitement and started actually playing the stage, Wily's Castle in the fourth game drew some flack for this. The chief complaint is that the Yellow Devil's attacks are simply too difficult to dodge (yes, even compared to the source material), and the boss takes up too much of the stage, leaving very little room for people to actually play. Worse, while the stage looks just fine visually, the actual layout is a bit lackluster compared to some of the more dynamic stages.
They Just Didn't Care: Ganondorf gets complaints of this type in Melee, Brawl, and to a lesser extent U/3DS, for having his moves lazily copied from Captain Falcon despite the fact that he's a very iconic villain from a completely different series and, perhaps even more importantly, has been shown to be proficient in swordplay and magic as opposed to simply being a bare-knuckle brawler like Falcon. Brawl at least gave him a few new moves, such as Flame Choke and his forward tilt note which appears to be based on a similar kick he performs in the final battle of Twilight Princess but is frequently referred to as the "Sparta Kick" because of its resemblance to a particularly famous moment in 300, but on the other hand made him one of the worst characters in the game. To add insult to injury, Ganondorf uses his sword for one of his taunts but none of his attacks until U/3DS, where he was finally given a custom sword attack.◊
Tier-Induced Scrappy: There have been several characters who have had this label slapped on them, though there are many fans who find these characters fun to play as regardless.
Jigglypuff is put on both sides of this. In Melee, aside from its trollish appearance, has been recorded as hard to counter, and has a finishing move that involves it falling asleep. In Brawl, however, it was nerfed to the point that it is considered to be one of the worst playable characters in the game.
Meta Knight, often considered overpowered and formally banned in several tournaments. A major point of his return in the fourth game was him getting nerfed to avoid this.
The Ice Climbers, for having ridiculous grappling potential, and being able to perform infinite chain throws on the entire cast.
Olimar is often one of the most hated characters to fight, due to his extremely powerful camping capabilities, and ridiculously powerful and low lag grabs and smash attacks.
Mewtwo, Kirby, Bowser and Link, all of whom are ranked as low-tier in Melee and Brawl.
Ganondorf in Brawl — dead last on the tier list because although he's powerful, he moves and feels extremely slow and heavy.
Charizard. Its ineffectiveness, as well as its lack of identity as an individual character in Brawl, contributed to its surprisingly low popularity with the Smash fanbase that lasted until the early days of Smash 4 (where it was discovered to be a fairly competent, if difficult to use, character).
Little Mac is getting heat for being ridiculously strong and fast compared to most fighters, being surprisingly heavy for his small size, and having access to the best counterattack in the game. It's not helped at all that he's the most used character in competitive online play.
Although Smash Bros 3DS has no true official tier list as of yet, a lot of people are saying that Palutena is one of the worst characters in the game due to her default specials being considered very highly impractical and her tilts being very slow and punishable.
Ugly Cute: Greninja is a human-sized bug-eyed frog that acts like a super-serious ninja, but somehow comes across as slightly cuddly (its English Pokémon Speak voice even resembles fellow Ugly Cute character Gollum). It even uses an adorable, smiling Substitute plushie as a Ninja Log!
The Wii Fit Trainer. The porcelain white skin and eyes actually heightens how creepy and unnatural she seems to be (enough for her to be occasionally compared to Slender Man, of all things). Doesn't stop Rule 34 from happening, however.
Mega Man has choppy animation that emulates his 8-bit sprites while also emphasizing his robotic qualities. He also has a (sort of) Thousand-Yard Stare as a default expression.
Villager always has the same cheery facial expression. Also gets a Thousand-Yard Stare just like Mega Man.
In Brawl, the darker colors and shades used for the characters sometimes make them look rather strange, particularly in regards to characters like Toon Link, where the detail in his character model contrasts the cartoony nature. This is not helped by the fact characters don't emote as well as they should (Dedede and the aforementioned Toon Link had only a few faces with little variety). The fourth game seems to have noticed this, and keeps the characters rather simple and colorful, as well as giving them more expression, including the aforementioned Toon Link and Dedede.
Sheik's expressions are different from Zelda, and exaggerated in the fourth game, unsettling fans of the princess more than in previous installments.
Bowser Jr.'s Clown Car, as usual, has a slightly creepy face, especially when attacking. The Koopalings' versions take this a step further by giving the face glowing yellow eyes.
As far as assist trophies go, there's the disembodied holographic head of Dr. Kawashima, which is proportioned and detailed in such a way that he looks far more like a real human than the other characters(because he technically is), but is made of such large polygons that he clearly seems off. He also faces the screen directly and doesn't change his expression.
Viewer Gender Confusion: Believe it or not, the playable Ivysaur is a female. This is evidenced by the yellow seed forming in her bulb that can be seen from a top-down camera angle; Female Venusaurs in Pokémon canon have this same seed bursting out of the tops of their flowers, but only females.
Up to Eleven in the 3DS iteration, which pushes the system's graphical capabilities to their limits. Whether it's a faithful recreation of Mode 7-style scrolling for Mute City or the dimensional tear in Magicant, each stage (including the aforementioned Final Destination) looks amazing, and that's before mentioning the fact that it all runs at a silky-smooth 60 frames per second, with full 3D on!
The fans who are upset when mechanics, characters, or stages they like are removed or added in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as "Stop Having Fun" Guys. Sakurai is attempting to achieve a balance between what both groups want in the fourth installment.
An even smaller minority consists of the fans who complain about the Pokémon anime's influence in the series and, similarly, SSB4!Samus being based on Metroid: Other M (with the hyper-sexualized appearance to match as Zero Suit Samus). While most fans are content with what they have, both the Pokémon anime and Other M are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
You know those puns in the English character reveal trailers, like "Little Mac punches in!" or "Charizard fires it up!"? In the Japanese versions, those were all "[character name] 参戦note sansen!", literally "[character name] joins the battle!" Only Mega Man's trailer uses a similar phrase in both Japanese and English.
The trophy descriptions seem to rely on this in the 3DS version, as the one for the Pokemon Trainer goes all-out in Waxing Lyrical about the original English theme song.
After trying to get Melee blocked from being streamed at EVO 2013 which did not go over well with the gaming community in general, but the Smash community in particular who had fought tooth and nail to even getMelee added to the pool of competitive fighting games at EVO, many people feel that Nintendo hosting the very first Smash 4 tournament during E3 2014 inviting well known Smash Bros. players such as Ken, HungryBox, etc. as well as surprisingly support the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.