Videogame: Kirby's Epic Yarn

It's Kirby. He's yarn. And it's epic!

"This grass feels funny," Kirby thought. "It feels like... pants."

Kirby's Epic Yarn is an entry in the Kirby series, released on October 2010 for the Nintendo Wii. Bearing much in common with a commercial for Kirby's Adventure from almost two decades ago, the game's overall design is vastly different from Kirby's other appearances. The animation style is meant to look like everything is a yarn outline with minor details such as facial features. The layout of the worlds and levels is scrapbook-like, with simple pieces of fabric such as cloth and felt. Many of the enemies are also made up of cloth, felt, and pipe cleaners.

Another key feature in the game is that Kirby has lost the ability to inhale, as the air goes right through his new body. Instead, Kirby can create a whip-like object using yarn that he uses to wrap around enemies. The enemy will turn into a ball of yarn which Kirby can carry and throw at other enemies to defeat them or grab items. Kirby can also use this ability to pull down scenery such as walls to progress or scrunch up the scenery to make gaps shorter so that he can jump across them (as he can no longer puff up and float).

The story kicks off when Kirby, out on a stroll, tries to chow down on a tomato. This turns out to be the head gear of Big Bad Yin-Yarn, who sucks Kirby into Patch Land. There, Kirby meets Prince Fluff, who explains that Patch Land has been broken into pieces and that the world has to be sewn back together. The two decide to work together to restore Patch Land and stop Yin-Yarn.

The game later received a Spiritual Successor, Yoshi's Woolly World.

This video game provides examples of:

  • Action Bomb: Bombers will explode no matter how they're dealt with. They fall off a ledge? They explode. Run into them? They stop and prepare to explode. Attempt to unravel them? Same thing as running into them. Roll them up? Turns into a unique bomb projectile that explodes. The last one can actually be helpful, however, since it has a good blast radius and flies at an arc instead of a straight line.
  • Added Alliterative Appeal: Many of the level names, like Flower Fields, Weird Woods, Lava Landing, and Cool Cave.
  • Advancing Wall of Doom: A few places have them. The most notable are giant Danglerfish in Deep-Dive Deep and Kracko's lightning in Cloud Palace.
  • All Cloth Unravels: One of the enemy types and boss has that kind of weakness. Justified because of the settings of this game.
  • American Kirby Is Hardcore: Averted. This game is so adorable, Kirby actually gets to smile on a US boxart for once (though Kirby 64 and Kirby Super Star Ultra broke this trend before it).
    • The US TV spot, however, plays it straight.
  • And Then What?: Yin-Yarn pulls this on himself at one point in the game. He really doesn't have a plan for what to do after conquering Dream Land, but he says he'll think of something.
  • And Your Reward Is Interior Decorating:
    • You can find various pieces of furniture as hidden treasures in each level.
    • Every time you beat one of the timed challenges back in Quilty Square, you get fabric from the resident.
  • Angry Eyebrows: Prince Fluff has them, but they don't prevent him from looking completely adorable.
  • An Interior Designer Is You: Kirby gets an apartment that you can decorate with items from shops and levels.
  • Art Shift: Imagine if your quilt-stitchin' Grandma was asked to design a Kirby game.
    • The scenes taking place in Dream Land aren't any better, with everything portrayed as choppily animated paper cutouts (Yin-Yarn is still portrayed and animated like the rest of the game, obviously).
  • Attack Its Weak Point: The first four bosses have a weak point in the form of a pullable button, which reveals itself after either hitting them (everyone besides Fangora) or after tiring them out (Fangora). Dedede lacks it, and Meta Knight has the weak point be the on boss' weapon rather than the boss itself, but the final boss has one again.
  • Auto-Scrolling Level: A few of them.
    • Justified with Boom Boatyard, as Kirby is rushing straight into the heart of a pirate ship armada. If he stays in one spot, the missiles hit him. And to win the level, he has to unravel them or be unraveled himself. Therefore, the side-scrolling could be inferred as Kirby's choice, possibly showing Fridge Brilliance on the part of the developers.
  • Beat the Curse Out of Him: King Dedede and Meta Knight. They're justified, though, as Dedede is not so much "cursed" as "had his limbs attached to strings on a cross like a marionette", and defeating him means breaking the cross, and your goal with Meta Knight is to stun him long enough to destroy the swords that Yin-Yarn is using to control him.
  • Berserk Button: Capamari quite literally Turns Red with rage after his knit cap is unraveled. Possibly because it's guarding his button weak spot, possibly because it reveals that's he's an octopus and not a squid.
  • Big Bad: Yin-Yarn.
  • Big Ball of Violence: How Dedede gets captured.
  • Big Boo's Haunt: Dark Manor, a haunted mansion, though the only ghost are the near-harmless Stogues.
  • Big Damn Heroes: Meta Knight drops off a Metamortex during the final boss fight.
  • Big Fancy Castle: Castle Dedede, which Yin-Yarn takes over and makes into the final normal level.
  • Blackout Basement: Dark Manor. The only light sources are Kirby, lanterns, some beads, Stogues (even while rolled up, temporarily), and Flamers. Everything else is pitch-black.
  • Bottomless Pit Rescue Service: An angel (Angie) rescues you — though as punishment, you drop beads. Works for getting crushed, too.
  • Brainwashed and Crazy: King Dedede, like previous games in the series, but this is the first time Meta Knight gets brainwashed by the main villian.
  • Bubbly Clouds: Cloud Palace. The music is even a remix of the original Bubbly Clouds' music!
    • Far earlier is Big Bean Vine, which takes place on clouds in the second half.
  • Cartoon Bomb: One of Squashini's attacks straps Kirby and Prince Fluff to a giant one.
    • Bombers turn into them when rolled up.
  • Christmas Episode: Snow Land has a happy, Christmas-themed stage called Evergreen Lift, where you hoist a star up to the top of a massive tree. Earlier, Cozy Cabin has plenty of evergreens decorated with beads.
  • Circling Birdies: A few stunned enemies have them.
  • Collision Damage: Averted. Unlike other Kirby games, simply running into any enemy will not harm you. Damage will occur only when it is obvious (weapony, spikes, electricity, aggressive maneuvers, etc.). Simply put, if it doesn't look harmful to the touch, it most likely isn't.
  • Cool Board: Kirby's Spin Boarder transformation rides one.
  • Cool Car: The Fire Engine transformation lets Kirby spray water to put out fire enemies and fires and temporarily solidify lava to make platforms. Turning into an Off-Roader makes Kirby faster and gives him the ability to jump higher.
  • Cyber Space: Tube Town seems to take place in a computer or television or sorts, with lots of circuitry and cathode rays.
  • Covers Always Spoil: The back of the box shows Kirby's fight with a yarnified Dedede and the game disc has a completed world map on it.
  • Cranium Ride: You can ride on the head of pretty much any enemy as Collision Damage and Goomba Stomp are absent. You also get to ride on a dinosaur's head in Dino Jungle to get across a strong current river.
  • Dangerously Genre Savvy: Yin-Yarn pulls an ambush on Meta Knight to capture him, as Meta Knight would shred him in a fair fight.
  • Degraded Boss: In Yin-Yarn's fight, Yin-Yarn brings back Fangora and Capamari before fighting you himself. Since he made these versions on the spot, they can only take one hit and have more restricted patterns.
  • Disc One Final Boss: Meta Knight. However, it's pretty dang obvious that it's not the end if you've been watching the cutscenes.
  • Dolled-Up Installment: The game started out as "Fluff's Yarn", starring a totally new character, Fluff. When the game didn't seem to be turning out very well, Nintendo suggested turning it into a Kirby game. The story appears to still hold elements of the original game, what with Prince Fluff being Kirby's partner.
  • Electric Jellyfish: Jelly Jr.s are white jellyfish that attack by electrifying themselves.
  • Escort Mission: Carrie's minigames require you to carry her through various levels and get her to a certain spot within a time limit. Thankfully, they're only necessary if you want 100% Completion.
  • Everything's Better with Dinosaurs: Dino Land is full of dinosaurs, but they're all props for the most part.
  • Everything's Better with Plushies: You can get plushies of many enemies for decorating Kirby's Pad. If you count the yarn style as plushies, the entire game is this.
  • Everything's Better with Sparkles: The bead streak counter.
  • Everything's Squishier with Cephalopods: Capamari is a giant octopus, but he disguises himself as a giant squid with a knit cap.
  • Evil Overlooker: The box art for the game has Yin-Yarn doing this.
  • Faceship: Kirby can turn into a huge tank or a rocket ship, both of which has his face. Also, Meta Knight's Battleship, the Halberd, reappears.
  • Fast Tunnelling: The Digger transformation, which moves faster if it's digging through dirt. Justified because it's cotton which is being tunneled and is simply thrown out from the current plane.
  • Fastball Special: In co-op mode, Kirby and Fluff can throw each other to reach hard places fast or break some blocks.
  • Floating Water: Fossil Reef had bubbles of water in the air, either stationary or moving.
  • Foregone Victory: Pretty much every boss falls under this, due to the game mechanics that don't allow Kirby to die. Then again, the actual challenge is trying to exceed bead counts for Gold Medals, which unlocks bonus levels, by trying to obtain as much beads as possible without losing them.
  • For the Evulz: This really seems to be Yin-Yarn's only motivation for taking over Dream Land.
  • Fungus Humongous: Mushroom Run contains many huge, bouncy mushrooms.
  • Gangplank Galleon: Boom Boatyard is a harbor full of small and huge ships.
  • Gosh Dang It to Heck!: The narrator uses the word "darned" in one cutscene. Then again, it might be for another reason.
  • Gravity Screw: Present in the Mysterious UFO level as a major gimmick. It has switches that toggle the gravity between low and normal. Low gravity enables Kirby to jump higher, but his Ground Pound becomes useless.
  • Green Hill Zone: Many of the levels in Grass Land, mostly Fountain Gardens and Flower Fields. Whispy's Forest fits the standard style, but it's the first level of the game's last world.
  • Ground Pound: Kirby can transform into a heavy weight to do this.
  • Gusty Glade: Several levels have winds and water currents. Tempest Towers is entirely based on this mechanic.
  • Hailfire Peaks: Treat Land, which has Toy Time, Fungus Humongous, Band Land, Level Ate, and Big Boo's Haunt levels. The centerpiece of the hub is even a giant cake with layers decorated to look like the different level themes.
  • Harmless Freezing: Unlike most Kirby games, being frozen by a Chilly or Freezo just stuns you, not even making you lose beads. You will lose time in tenant challenges, however.
  • Helpful Mook: So many enemies can help the player indirectly.
    • Unarmed Waddle Dees are not only totally harmless, but you can actually use their heads as helpful stepstools.
    • In Cool Cave, a Rolling Clod can be used to break some cloth blocks that are guarding an item.
    • Stogues in Dark Manor create a temporary light source if rolled up.
    • Snip-Snaps, enemies that hide in crevices and chase Kirby, are needed to trigger switches in Tube Town.
    • Twiggy Woods create good platforms and swinging spots when their buttons are pulled
    • Soochers, in an attempt to slice Kirby, create platforms that allow Kirby to make progress in Yin-Yarn's boss fight.
  • Heroic Dolphin: Kirby's Dolphin transformation.
  • Hot Wings: The boss for Hot Land actually is named Hot Wings.
  • Humongous Mecha: Kirby can transform into one at certain points. In two-player mode, Prince Fluff teams up with him in this act, and together they make a Combining Mecha. Also, the final boss.
  • Hypocritical Heartwarming: "Hey! You can't be mean to my Waddle Dees! Only I can be mean to my Waddle Dees!"
  • Idle Animation: Kirby jumps rope with his whip (which is also part of his body).
    • If you go to the roof of the apartment building, crouching causes Kirby to sit and eventually fall asleep.
  • Improvised Parachute: Even though Kirby can't inhale or hold air in this game, he can use a parachute. Or rather, turn into one.
  • Inconveniently Placed Conveyor Belt: Or threadmills if you like.
  • Interface Spoiler: The menu for choosing your furniture has silhouettes of all of the items you haven't gotten yet.
  • Jungle Japes: Dino Jungle is a jungle full of dinosaurs, and Secret Island is a tropical, much more thickly-grown variation.
  • Last Lousy Point: So you bought out the shops and finished all of the minigames, yet you're still missing five fabrics. When the apartment tenants say they've come over to play, it means you can find them in Kirby's Pad. Each gives a personalized fabric if you've completed all of that tenant's minigames. Becomes Search The Freaking Forums on the GameFAQs/GameSpot boards due to the number and frequency of topics asking this.
  • Lens Flare: A tongue-in-cheek example is seen in beach levels, made of white yarn and what appears to be dryer sheets.
  • Lethal Lava Land: Lava Landing (in a volcano) and Temper Temple (in a lava-filled temple) in Hot Land. Hot Wings also has lava underneath her arena that can blast upwards.
  • Letting the Air out of the Band: After beating Yin-Yarn's first form.
  • Lighter and Softer: Perhaps the lightest and softest of all Kirby games. No Eldritch Abomination taking over the world, cutesy setting...even King Dedede's routinely Demonic Possession is done with nothing more than marionette strings.
  • The Lost Woods: Weird Woods is a forest at nighttime, complete with creepy living trees. Parts of Whispy's Forest are also this.
  • Macross Missile Massacre: One of Mega Yin-Yarn's attacks.
  • Magicians Are Wizards: Squashini, who is also partly a Death Dealer.
  • Martial Arts and Crafts: A literal example. Since Kirby lost his suction ability, but got it replaced with a yarn whip.
  • Meaningful Name: Each of the apartment tenants has a name related to the nature of his or her minigame stages.
  • Mind-Control Eyes: Dedede and Meta Knight were mind controlled by Yin-Yarn.
  • Mini-Boss: None other than Whispy Woods and Kracko themselves. And there are three Bonus Mini Bosses: Space Kracko, Main Cannon #2/Combo Cannon, and the Reactor.
  • Monstrosity Equals Weakness: Fangora is a fearsome dragon and one of the largest bosses in the game... and it's also the first boss (and thus the easiest).
  • Mook Maker: Patches with a face on them spawn enemies.
  • Musical Pastiche: Yin-Yarn's boss music incorporates elements from several different boss themes built around the Kirby 64 boss music.
  • Mythology Gag: Behold, the Japanese commercial for Kirby's Adventure.
  • Nitro Boost:
    • The off-roader and train can collect items which cause speed boosts.
    • In two-player mode, Prince Fluff provides a self-regenerating version for the off-roader.
  • Non-Lethal Bottomless Pits: Okay, so everything is non-lethal in this game, but still! Falling into a bottomless pit will cause Angie to rescue you, but you'll lose a lot of beads.
  • Nostalgia Level: Dream Land as a whole, containing star and bomb blocks, star doors that take you to other parts of the level, cannons, and remixed music from older games.
  • Oh, Crap: Kirby and Prince Fluff's reaction when, right after they beat Yin-Yarn, his needles come to life and create a giant mecha.
  • Ominous Floating Castle: Castle Dedede, at least on the map screen.
  • 100% Completion: There are several categories of things to collect — character biographies, cloth samples, furniture, music, and movies.
  • Our Dragons Are Different: Fangora, a dragon made from yarn.
  • Painting the Medium: The fight with Squashini is presented as a magic show, with yarn Waddle-Dees sitting in the "audience" with their backs to the Fourth Wall. They also give away Squashini's secret during the hat trick.
  • Palmtree Panic: Splash Beach is, well, a beach, and the first part of Meta Melon Isle is tropical.
  • Patchwork Map: Patch Land is this, and not just because it's literally made of patchwork.
  • Perpetual Frowner: Prince Fluff.
  • Prehistoria: Dino Land is full of dinosaurs as stage props.
  • Pun-Based Title: "Yarn" means both "string" and "story".
  • Quicksand Sucks: The quicksand, or quickfabric to be more precise, found in Pyramid Sands makes Kirby sink.
  • Reality Ensues: What happens when Kirby's made out of yarn and tries to suck things in? The air goes right through his now very hollow body, since now that he's yarn he's just an outline.
  • Requisite Royal Regalia: Prince Fluff wears a crown all the time.
  • Recurring Riff: Many previous songs in the franchise were remixed in this game. In addition, the majority of songs unique to this game have a distinctive 12-note melody.
  • Rise to the Challenge: Several levels, namely Cozy Cabin, where a building has a large roll of cloth unrolling from below. Kirby must rise to the top to avoid getting crushed.
  • Roar Before Beating: Fangora.
  • Rocket Punch: In 2-player mode, the secondary player controlling the Tankbot transformation can allow it to use a homing rocket punch.
  • Royals Who Actually Do Something: Prince Fluff, but only if there are two players.
  • Selective Localisation: The UK version of the game has a British narrator. Instead of pants, the grass "feels like trousers".note 
  • Sequential Boss: Yin-Yarn has a second form, and a few bosses change their attacks after being hit.
  • Shifting Sand Land: Pyramid Sands and Dusk Dunes are deserts. The former is more clearly one, with pyramids, cacti, and sandy tornadoes.
  • Slippy-Slidey Ice World: Pretty much all of Snow World's levels; Snowy Fields is icy and has snowball throwing Waddle Dees, Cozy Cabin is partially outside with light snow, Mt. Slide is a giant snowy mountain, Frosty Wheel is full of snowflakes and replaces Kirby's car dash with a sled, and Frigid Fjords is an icy racetrack with falling icicles.
    • Earlier in the game is Cool Cave (oddly in Hot Land), but that's less "ice" and more "crystals".
  • Shockwave Stomp: One of Dedede's attacks. You can roll up the shockwave and use it as a weapon.
  • Shout-Out:
    • For older works, there's a Shout Out to Jack And The Beanstalk in the first world.
    • Squash + Harry Houdini = Squashini.
    • The boss of Space Land, Meta Knight, uses four different swords (though not all at once). Their colors? Green, blue, purple, and red.
    • Blub-Blub Ocean introduces the Dolphin transformation, which has the same controls and gameplay style as Ecco The Dolphin. It even has the same "Swimming through water paths in the sky" gimmick.
    • The title screen is a shout-out to the NES eranote  (and parts of the Super NES era), in which you choose between "1 Player" or "2 Players".
  • Sleep Cute: Fountain Gardens has two sleepy Waddle Dees right before the Tankbot section, with a red bead heart floating above them. Whether you let them be or unravel them mercilessly is up to you. They'll respawn anyway.
  • Smart Bomb: Kirby's saucer transformation can do that after capturing enough objects.
  • Space Zone: Space Land is primarily this, with Future City, Stellar Way, Outer Rings, and parts of Moon Base taking place outside in space.
  • Spiritual Successor: Arguably, to Yoshi's Island — both games have a unique visual presentation, and their respective protagonists make use of a long, thin object (the yarn whip in Epic Yarn and Yoshi's tongue in Island) to create projectiles as well as transform with the help of special bubbles.
  • Springy Spores: Mushroom Run contains many huge, bouncy mushrooms.
  • Stock Sound Effect: Some really stand out, like Fangora's roar and especially the stock wind sound.
  • Storybook Opening: Every cutscene is narrated like this.
  • Stealth Pun: Both "Epic" and "Yarn" mean "story".
  • Suddenly Voiced: The game has a narrator during the cutscenes, much like listening to an audio book.
  • Super Happy Fun Trope of Doom: If Cozy Cabin were any cozier, we'd all need treating for multiple puncture wounds.
  • Tactical Suicide Boss: Pretty much all of them.
    • Fangora: If he never stuck his tongue out, you couldn't grab it.
    • Hot Wings: If she never shot flaming birds at you, you wouldn't have anything to stun her with.
    • Squashini: If he just stuck with his bomb attack, he would never make any projectiles that could be thrown back at him. Possibly justified, as he decides his attacks by a slot machine, so he can't really choose what to attack with.
    • Capamari: In his second phase, if he didn't attack with tentacles or send Octopeas out, then they're be no ammo.
    • King Dedede: If he never belly-flopped at you, you'd never get a chance to stomp him.
      • You can also stun him with the stars he creates from his hammer attack. Apparently he still hasn't learnt anything since 1992.
    • Meta Knight: If he never shot projectiles, you wouldn't have anything to throw at him.
    • Yin-Yarn: If he didn't spawn smaller enemies, you couldn't hit him. Averted with his second form, which would haven been invulnerable if Meta Knight hadn't shown up.
  • Temple of Doom: Temper Temple in Hot Land. Most of the "doom" comes from the copious amounts of fire and lava.
  • Took a Level in Badass: Whispy Woods returns and is able to put up a good fight against Tankbot Kirby, which is no easy feat.
  • Tractor Beam: The Saucer transformation lets Kirby use a beam to suck up enemies and gems.
  • Tube Travel: In a few levels, Kirby unravels into a single, long piece of yarn and travels through tight spaces. You can control moving forward and backwards, as well as move left or right when the path branches off.
  • Twinkle In The Sky: After the Mega Yin-Yarn is defeated, Kirby and Prince Fluff deal with his needles by flipping them into Patch Land, causing this to happen.
  • Tyrannosaurus rex: Two appear in Dino Jungle.
  • Underground Level: A few levels take place in underground caverns, most notably Mole Hole.
  • Under the Sea: Blub-Blub Ocean, Deep-Dive Deep, and Fossil Reef, three levels almost exclusively underwater.
  • Unexpected Shmup Level: Two transformations, the Rocket and Star Shooter, turn the game into this. The former is a vertical shooter while the latter is horizontal.
  • Victory Fakeout: Yin-Yarn again.
  • Video Game Cruelty Potential: The Waddle Dees are sometimes doing cute and/or harmless things, but Kirby can be a jerk and destroy them anyway. The most egregious example of this may be the two Waddle Dees sleeping under a tree with a heart of beads above them. You could wrap up one of them and toss him at the other, destroying them both. You've got to be in a really heartless mood to do that, though...one would hope.
  • Visual Pun: The cloth background of the broken Patch Land is ripped, showing an outer space background behind it. It's a rip in the fabric of space and time.
  • Voluntary Shapeshifting: Kirby can do that in this game.
  • Weird Moon: Found in Splash Beach. When interacted with, it turns into...
  • ...Weird Sun
  • Whip It Good: Kirby's main weapon is a whip.
  • World of Pun: Really. For example, the names of... well, everybody. The title of the game itself, for that matter.

Alternative Title(s):

Kirbys Epic Yarn, Ptitleif14da7b