Bottomless Pit Rescue Service
You're playing a game, make a jump, and you miss, falling down a Bottomless Pit
. There goes one of your lives
But wait, something is happening! Either you or someone else is pulling you up.
A type of Nonlethal Bottomless Pit
, except that instead of respawning back on safe ground with no explanation, something automatically retrieves you from the pit first.
Note this doesn't count if this occurs during a cutscene due to Gameplay and Story Segregation
, as those tend to work only when the plot demands it
A Sister Trope
to Edge Gravity
Compare Suicidal Gotcha
- Pictured is the first X-Men game on the Sega Genesis, in which Jean Grey uses her Telekinesis to pull players up.
- Layle's powers in Final Fantasy Crystal Chronicles: Crystal Bearers includes this, with one area as an exception, where you just respawn at the start.
- In one area of the first Spyro the Dragon game, fairies do this for you.
- Only if you fall within the specific area in the center, though. Fall off the edge anywhere else, you're screwed.
- In The Legend of Spyro: Dawn of the Dragon, the player is automatically forced into flight mode if they fall into an otherwise bottomless pit. (Thermal updrafts?)
- The Game Boy Advance games Spyro: Season of Ice/Season of Flame probably count as well. Fairy magic saves you from falling into water in a home world.
- Prince of Persia:
- In Mega Man 3, a Good Bad Bug allows Player 2 to perform this service, rendering Mega Man invincible (but unable to shoot regular bullets) in the process.
- In Mega Man 7, Mega Man 9 and Mega Man 10, you can purchase a one-time use Beat Whistle that will save you from a bottomless pit. Unfortunately, it's not completely reliable, as the amount of time Beat will carry you for is not always sufficient to get you back to solid ground.
- Something similar takes place in Rockman 4 Minus Infinity; rescuing Beat in Skull Man's stage and Cossack Stage 1 lets the bird rescue Mega Man an unlimited amount of times at the cost of some of his health.
- In the same game, you have the option of sucking up a Balloon Adaptor (found in either Dive Man's stage or Dr. Cossack's first stage) with the Recycle Inhaler (Dust Man's weapon) to get the Trampoline, which works similar to Beat, except that it's effective for the entire game.
- Certain Cyber-elves do this in Mega Man Zero, but there is usually a better use for any given elf slot.
- Your Biometal does this in the easy mode of both Mega Man ZX games.
- Lakitus from the Mario Kart games would pull the player out of things like a bottomless pit, water and lava. Of course being a racing game, it still costs valuable time (and coins in the original game, Super Circuit, and 7).
- In Sly Cooper and the Thievius Raccoonus, you can learn the ability to recover from falling into water, followed by falling into bottomless pits.
- In Super Mario Galaxy, Rosalina will pull Mario up if he falls in the Hub Level.
- In the GBA version of Super Mario Bros. 3, an e-reader card (not released in certain regions) will cause a flying platform to lift Mario out of bottomless pits- 3 times per level.
- Night Terror, a winged Bonus Boss from Soul Calibur 3, cannot be defeated by a ring out. He flies back into the arena.
- The Marble Garden Zone boss battle in Sonic the Hedgehog 3 has Tails pick you up and fly you after the boss. If Sonic jumps and hits the boss and falls offscreen, Tails will fly back up with him moments later.
- Corvus from Heretic 2 is inexplicably teleported back to safety if he falls while trying to jump across a broken bridge. No explanation is given and it only seems to happen in one place. Later you get a power that lets you do the same manually.
- In Super Smash Bros. Brawl, The second player in The Subspace Emissary has the ability to turn into a beam of light at any time and fly back to Player 1. They will only die if they are either smashed away by an enemy, or if they touch an enemy when they are off the screen.
- Kirby Super Star let Kirby's helpers (controlled either by the computer or player two) teleport back to Kirby at will, or if they went too far off-screen.
- In Stimpy's Invention, Powdered Toast Man will rescue you if you fall into a pit.
- In Kid Icarus, if you have at least one Angel Feather in your inventory when you fall to the bottom of the screen, Pit will fly back up. You have to get him to safety before the feather wears off, or else your next fall will be a fatal one.
- its sequel Of Myth and Monsters does the same, but with multiple feathers. You don't die until you run out of them.
- In Rayman 3: Hoodlum Havoc, falling down into the colorful void during one of the psychedelic skating mini-games will cause a flying robot to pick you up and bring you back to a checkpoint.
- In addition, during the second boss fight with Razoff, falling into a pit has a...strange tentacle monster thing gently pick you out and put you back onto the ledges.
- In Bomberman 64, if Bomberman falls through the cracks of the web made by the spider boss of the Slippy-Slidey Ice World, Sirius will swoop in and save him. This has its limits; fall too often, and Sirius won't appear, costing the player a life.
- If you have collected 100 Gold Cards and are replaying the boss for fun, Sirius will actually not save you from falling at all as a result of his Face-Heel Turn, making this stage of the fight a little more challenging than before.
- In Beyond Oasis, your summon spirit Shade will save you from falls as long as you have MP.
- In Crash Team Racing, your friendly mask spirit (Aku Aku for the good guys and Uka Uka for the baddies) will save you from bottomless pits. This is more complicated in Crash Nitro Kart, where Emperor Velo's team gets pulled back from a pit by a mask resembling his face. Very unexpected, yet very chilling.
- In Phantom Brave, getting knocked out of the battle area will KO a phantom or minor enemy, but major enemies and Marona will just teleport back on the field; some fields also have a "no OOB" effect on either the entire field or particular items that you can confine phantoms to.
- One of the powerups in Shantae makes you temporarily unable to fall into a Bottomless Pit. Which is good, too, since one of the items requires that powerup to get.
- The Phoenix in Demon Sword.
- An analogous situation can be found in Star Control II, where running out of fuel would leave you stranded in deep space—except that the Melnorme (or the Druuge, if you're unlucky enough to be in their space) will show up to sell you fuel, in exchange for bits of your ship (or crewmen) if necessary.
- This also occurs in a few multi-player minigames in the Mario Party franchise.
- Sonic Adventure 2: In Radical Highway, Shadow can float his way across a gap bridge should he miss the pole swings. This is removed in the Hard Mode for the stage.
- Likewise, the pits by the very first platform in Sky Sanctuary Zone in Sonic 3 & Knuckles, where you watch the Death Egg ascend into the clouds, actually have gusts of air that will keep you afloat if you jump into them. Most pits later in the stage are not so kind.
- In Spider-Man: Shattered Dimensions, if any of the Spideys fall into a bottomless pit, it'll switch to first person mode and you can fire a webline to save yourself.
- Also, Madame Web will teleport enemies that fall into bottomless platforms to safe locations so that the Spideys don't have to worry about accidentally killing people.
- Kirby's Epic Yarn has a character called Angie who carries Kirby out of bottomless pits but many beads are dropped in the process.
- LEGO Harry Potter: Years 1-4 has a Red Brick extra that levitates you back out of pits.
- The Legend of Zelda: Skyward Sword offers this with patrolmen, but only near Skyloft.
- In World of Warcraft, in the Molten Front daily questing area, the Druids of the Talon will do this for you once you recruit them.
- In Märchen Maze, the balloon item will bring Alice back if she falls off the edge of the level.
- Donkey Kong Country Returns 3D features Green Balloons, available only in New Mode. Upon buying at least one from Cranky's shop, it will carry Donkey and Diddy out of the bottom of the screen.
- Breath of Fire II features this ONLY if Nina is in your party as the leader, and if she's NOT transformed into her angelic shaman-fused form. Most party members have special abilities either on the overworld map, or on the field map - Nina's field map ability includes flying your party out of pits you may have fallen into inside a dungeon (though this doesn't work in the Thieves' Tomb, most likely because the pits on the floors are moving).
- In Transformers: Fall of Cybertron, Jazz will use his Grappling-Hook Pistol to grab back onto a ledge if he falls into a pit (Unless it's during an Escape Sequence where he's stuck in car form, in which case you're dead).
- The credits serve as this for the Mini-Game Credits of A Super Mario Thing.
- The Outfoxies has two levels like this. On Dweeb's plane stage, a helicopter will rescue you and drop you back on the level at the cost of some health. The handcar on Bernard's train stage works the same way.
- The Rainbow Arts game Rock 'n' Roll has a parachute that provides this service.
- The original Spyro the Dragon had three fairy beings that would lift Spyro up if his glides went wrong in certain levels.
- The Batman: Arkham Series of games use this. While there are bottomless pits, if Batman falls into one of them, he just uses his grappling hook to launch himself to the nearest ledge, unharmed. The series also averts Super Drowning Skills if Batman falls into the water, having him do the same thing as if he fell into a pit.
- The Veggietales Licensed Game Minnesota Cuke and the Coconut Apes in normal play lacks this, but hitting the "Easyplay Button" in the options menu will cause Larry/Minnesota to simply go flying out of any Bottomless Pits he falls into with a comical bouncing noise.