Video Game: Transformers: Fall of Cybertron
The Beginning of the Fall.
"We have no choice, Bumblebee. The war is lost. Leaving our home is the hardest decision I've ever had to make. It has been a long, painful war with the Decepticons. Whatever lies beyond that portal is our best - and last - hope, my friend."
The sequel to 2010's Transformers: War for Cybertron
, this game shows the tailend
of the war before it left for Earth. Technically the Decepticons have won, but since Cybertron is screwed, it becomes a race to gather what Energon and survivors they can and get off the planet. Because of this, it's Darker and Edgier
than any other Transformers
The game opens with the launching of The Ark
, a massive city-ship meant to transport as many Autobots off world as possible. Intending to look for a new world to colonize, they are suddenly attacked by Megatron and his Decepticon forces. After some time fighting them off and Optimus personally battling Megatron, the game then jumps back some time before they left Cybertron and details the major events
that occurred to get them to this point. This involves the player taking on the roles and detailing the stories of many other characters including Jazz, Grimlock, Starscream, the Combaticons and Cliffjumper.
High Moon Studios has revamped the gameplay system extensively from its predecessor, changing quite a lot of the fundamentals to the point it is more of a natural successor rather than a true sequel. The gameplay is more varied, as the abilities of certain characters will factor into the missions and different characters will have different gameplay styles, e.g. Jazz makes use of a grappling hook to reach higher vantage points to avoid snipers and Grimlock will only be able to transform into his T-Rex form once he smashes enough enemies and gets angry enough
As is traditional for Transformers games, the player can play as both factions, but instead of having separate Autobot and Decepticon campaigns (splitting the game down the middle as WFC did), it intermingles the playthrough to create one complete story told from different perspectives.
The debut trailer is here
and the E3 2012 trailer featuring Metroplex here
.Transformers: Rise of the Dark Spark
was released in 2014, featuring segments both on Cybertron (though these segments take place before the events of this game) and Earth and is a Crossover
between the game's universe and that of the live-action films
, specifically Transformers: Age of Extinction
. The announcement trailer can be found here.
This game provides examples of:
- Action Film, Quiet Drama Scene: The holographic observatory scene in Cliffjumper's level.
- Advertised Extra: Bumblebee appears on the cover, but he has an extremely minor, non-speaking role in the game.
- A Father to His Men: As always with Optimus. It shows with Bumblebee in the first trailer and hinted at in-game with the other Autobot soldiers.
- After the End: Following the events of the first game, Cybertron is in the process of shutting down and energon is in desperately short supply. Thick layers of ash cover much of the land, and many of the Tron Lines that were so prevalent before have gone dark.
- An Arm and a Leg: Shockwave, courtesy of Grimlock.
- Arm Cannon: As a nod to Transformers Prime, Optimus shifts his hand into a gun similar in appearance to what he uses in the series, only much larger.
- Art Evolution: The characters have changed appearances since War For Cybertron and seem to be a combination of the WFC designs and Transformers Prime. Optimus in particular looks a little more lanky with larger shoulder pieces and Megatron is a little bigger and bulkier, and his armor also has spikes. Also of note, Cliffjumper shares a body with Bumblebee, like his toy and appearance in the DS version of WFC, but his head design has changed from the G1-esque look he had prior to a look far more similar to his Prime appearance. Considering that the games and Prime take place in the same continuity, it's likely an intentional change.
- In general, character proportions are much more slender and the art design meant to evoke a more colorful Cybertron (in comparison to the various shades of gunmetal in the first game).
- Ascended Extra: Several DLC/multiplayer only characters from WFC - namely Jazz, Onslaught, and Shockwave - have prominent roles in the storyline.
- Attack Drone: You can use these to attack your foes and draw their attention away from you.
- Autobot Titans can deploy repair drones to make themselves near-invincible.
- Attack Its Weak Point: Leapers and Insecticon Bruisers are near-invulnerable from the front, but take huge damage when attacked in the back.
- Attack of the 50-Foot Whatever: Bruticus is much bigger than he should be, meaning, as Matt Tieger put it, enemies that are your size before are just a minor hindrance.
- On the Autobots' side, we have Metroplex, a transforming city. Optimus Prime's special ability is to call down attacks from Metroplex, who can often be seen walking around in the background of stages.
- Authority Equals Asskicking: This interview pretty much says that some level designing was devoted specifically to making Optimus this and is why calling on Metroplex is his special ability. If a huge, immensely powerful city-sized Transformer will obey Optimus Prime's every command, he must be badass.
- On the Decepticon side, Megatron has a healthy dose of this. He kicks the ass of the half of his army that thought it was a good idea to stick with Starscream after Megatron is rebuilt.
- Autobots, Rock Out!
- Ax-Crazy: Grimlock is implied to be a borderline case at the very least, even before he became a Dinobot. Specifically in the first mission after the prologue, if you go into Grimlock's room, you can open his locker to find a cache of severed Decepticon heads. After that little reveal, Optimus states that Grimlock's anger issues make him a danger to his fellow Autobots as well as the Decepticons.
- Kickback and Sharpshot, the latter devolving into outright sadism.
- Badass Boast: When Optimus and Megatron come face to face for the first time.
Megatron: No one leaves without my permission!
Optimus: I wasn't asking.
- At the end of Grimlock's chapter.
Grimlock: NO ONE CONTROLS GRIMLOCK!!!
- Badass Crew: The Combaticons and the Dinobots.
- Bash Brothers: Jazz and Cliffjumper, and you get to play as both halves.
- BFG: Most of the guns are this. Notably, they're all a lot bigger before you pick them up.
- BFS: Grimlock's main weapon.
- Berserker: Grimlock, after his...operations...is very angry with a lot of things and his ability to use his T-Rex mode is, plotwise, triggered by him getting very angry.
- Berserk Button: Don't hurt Grimlock's team, especially right in front of him. It'll be the last thing you ever do.
- Big Bad Wannabe: Starscream wants to be leader not because he's a better leader or commander, but just for the sake of being the leader. At first, Onslaught puts up with him, devising the plans, but letting Starscream take credit for them. Later on, when Starscream proves just how incompetent he is not only as a commander, but as a leader, Onslaught calls him out on it in complete and utter disgust.
- Bad Boss: For reference, Starscream started backing out of his own op, while Megatron leads from the front. Megatron executes his soldiers, but generally in response to actual incompetence and failure; Starscream ended up jailing the Combaticons for salvaging a mission that he screwed up. And all round, he manages to be an even bigger jerk to the point where Onslaught can't hide how much he hates Screamer's guts anymore.
- Epic Fail: The Decepticons have more weaponry, soldiers, and Energon. Yet his leadership has been a "complete disaster" according to several Decepticon mooks, and as far the player can tell, Starscream was only in charge for a few days.
- General Failure: Can't come up with any strategy other than "Attack! Attack! Attack!", which nearly costs them the mission to recapture Energon.
- Even worse, he doesn't even have a long term plan to defeat the Autobots beyond trying to hold onto a supply of energon that, according to Megatron, he wasted most of. He also thought that using the space bridge was a waste of time and energy, even after he found out that it would lead to another energy-rich planet. He uses resources to fill Kaon with statues of himself and constantly broadcast needlessly long speeches where he admires himself that the mooks imply happen routinely. Even Megatron considers this a waste, though that's arguably hypocritical (though his propaganda in War For Cybertron was intended to demoralize and bully the Autobots into surrender).
- Pointy-Haired Boss: When Starscream takes charge, he leads a mission to recapture energon the Autobots jacked from the Sea of Rust. Onslaught devises most of the plan and the Combaticons put it into motion. Then, Onslaught discovers the transport system has too many air defenses for an air assault to do anything, and advises calling off the attack. Starscream calls him a coward and sends in the troops, who promptly get slaughtered. Onslaught salvages the mission with just his 5-bot team and manages to get away with at least half of the Energon. Starscream blames him for the "failure", as half the energon was destroyed when they brought down the transport, and Onslaught points out the Autobots would have gotten all of it if his team followed Starscream's orders. Starscream has him and the other Combaticons arrested for insulting him. (In comparison, Megatron would have likely executed them on the spot for such insubordination, but then Megatron probably wouldn't have found himself in that situation to begin with.)
- Big Creepy-Crawlies: The Insecticons make an appearance in hordes. They're bigger than scout sized characters and creepy as hell.
- There's one variety called Bruisers that's bigger than Grimlock's robot mode.
- Big Damn Heroes: Metroplex in the ends of both chapters he appears in. Chapter 2 has him transforming and driving off a Decepticon attack on the Ark, while Chapter 3 has him saving Optimus Prime by pounding Megatron into the floor. Plus Optimus can repeatedly call on him to target groups of Decepticons through his levels.
- Book Ends: Optimus words to Bumblebee are some of the first lines in the game, and the last during the credits.
- Starscream's segment begins with the player switching to a new character and doing something painful to the 'bot they had just been playing. It ends the same way.
- Bottomless Pit Rescue Service: If Jazz falls into a pit in robot mode, he uses his Grappling-Hook Pistol to get back up on the ledge.
- Breath Weapon: Grimlock breaths fire in his T-rex mode.
- Bull Fight Boss: Leapers and Bruiser insecticons attack alot by rushing the player and Optimus will try to ram Megatron if you play as him.
- Bullying a Dragon: When Megatron is Back from the Dead and crashes Starscream's coronation, some of the Decepticons willingly attending are stupid enough to actually to try and fight him. Eventually they take a hint and leave Starscream when they see him for the coward he is.
- Also, just about anyone trying to fight Metroplex is effectively performing this trope. It takes an enormous cannon to take him down, and even then only temporarily.
- Shockwave seems to make a point of provoking and talking down to Grimlock after he escapes, even though he basically built him to be the ultimate fighting machine. He believes that he can control him he can't.
- Starscream's treatment of Grimlock. Grimlock is restrained, but that doesn't change the fact that Starscream's plan to convince him to work for him involved a great deal of INSULTING HIM TO HIS FACE, and he doesn't think it would backfire.
- Canon Welding: While part of the Transformers Aligned Universe, the stories were intended to be fairly distinct from each other and within their own "bubble" of continuity. Possibly following some strong fandom reactions to the idea they are in the same universe despite such major differences, this game is intending to bridge some key elements with Transformers Prime. Specifically, the opening level shows Bumblebee has lost his voice, a key characteristic of Prime!Bumblebee.
- Other elements include Megatron taking a more spikey-like design, Trypticon becoming the Nemesis, Shockwave's arm ripped off and space bridge technology being one of Shockwave's many incredible discoveries/inventions.
- Character Customization: Improved over the previous game and the DOTM tie-in. Previously, multiplayer characters would be identical to other characters save for their weapons, abilities and color schemes. This time around, various pieces are available to further customize your character.
- Chekhov's Gunman: Several enemy types and characters appear during the first mission without explanation or fanfare.
- Cold Open: Subverted. The game begins at the very end, when the Decepticons aboard the Nemesis attack the Ark, as seen from the eyes of Bumblebee. The rest of the game shows the events building up to that point; the events Final Chapter shows what was happening on the Ark while Bumblebee was trying to get to Optimus.
- Color-Coded for Your Convenience: As with the first game, Autobots and their equipment tend to have red running lights while Decepticon lights tend to be purple, just like the traditional colors of their logos.
- In multiplayer you can set the colors to either absolute (red = Autobots, purple = Decepticons) or relative (blue = allies, red = enemies).
- Combat Pragmatist: Possibly in reference to his Transformers Animated incarnation, Starscream can stick a bomb onto enemies when they aren't looking.
- Command Roster:
- Continuity Nod:
- Bumblebee has lost his voice by the time the events of the game take place.
- The Nemesis is almost completely identical to its appearance in Transformers Prime. Furthermore, Trypticon's body is rebuilt into the Nemesis; he transformed into it in Transformers: Exodus and it's hinted at in Prime.
- Occasionally when Optimus accesses Teletraan-1, the computer will refer to him as Orion Pax before correcting itself and calling him Optimus Prime instead. Orion Pax was Optimus's original name and identity prior to becoming an Autobot warrior, in which he worked as a data archivist for the Hall of Records where the computer was maintained. His history as an archivist is also mentioned in a data log by Ironhide, and mockingly referred to by Megatron in their final battle of the game.
- Optimus Prime's primary weapon for the game, the Path Blaster, is reportedly modeled on the weapon he's seen using in Prime, with some sources even suggesting it's the exact same weapon, give or take.
- Cliffjumper's head is now virtually identical to his Prime appearance.
- When Optimus is brought before Megatron, he references the fact that this is the first time they've met since Optimus became a Prime and is still in the same body he possessed in WFC. After Metroplex pounds him into the floor, Soundwave recovers and revives him with a body that aesthetically looks far more similar to his Prime design than his previous body.
- Insecticons can be found in stasis pods, much like they are in Prime.
- During Megatron's forceful taking back of his leadership from Starscream, he notes that the arena he's in is the same gladiatorial arena that he formed the Decepticons from. Ironhide even mentions his former name, Megatronus, in a data log, as well as how Megatron came to start the war after being rejected by the High Council, events that were more clearly detailed in Exodus and Prime.
- During one of his logs, Shockwave notes that Insecticons communicate via ultra-sonic frequencies, which with the exceptions of Hardshell, Kickback and Sharpshot, whom are more advanced, is what he uses to control them. Whilst being a possible Mythology Gag to the G1 Insecticons, it also provides further explanation as to how Airachnid is able to control Insecticons in Prime, as well as why she lost control of them when she was trapped in stasis. It may also be a more direct reference to the distinctive shriek uttered by the Insecticon drones in Prime.
- Conservation of Ninjutsu: Grimlock and his team (pre-Dinobot forms) vs the Insecticons; they got thrashed, though we don't know how many of them there were or what the other parts of the battle were like. Later, while searching for his team, he tore them a new one. Jazz and Cliffjumper can fight off the Insecticons that captured Grimlock's team. Justified because they were partly informed by Sludge's memory banks, and Grimlock was made a lot stronger by Shockwave, and Jazz and Cliffjumper just made a run for it.
- And of course when the player takes contrl Grimlock, he single-handedly lays waste to a small army of them.
- Converse with the Unconscious: Rather than repair and reactivate him, Megatron tells Trypticon, whether he can hear him or not, his plans for him while he is still in stasis.
- Critical Hit: The Path Blaster's aptly named "Gambler" upgrade makes a random shot in its clip take 2 rounds instead, and does enough damage to instant kill Mooks, cripple Giant Mooks and blast open large sections of room. The Riot Cannon's "Planet Buster" upgrade makes the last shot of every clip do 5x damage.
- Cruel Mercy: Megatron recovers Trypticon, only to berate him for his failures and convert him into the Nemesis as "atonement". It's noted by Soundwave that with the damage Trypticon's taken, the change would be permanent. Keep in mind, in Megatron's opinion, this is actually an act of compassion, because he's giving Trypticon a chance to atone, considering what he usually does if somebody displeases him.
- Curb-Stomp Battle: Metroplex delivers a truly epic one to Megatron.
- Everything trying to stand in Grimlock's way usually ends on the receiving end of this.
- Cutscene Power to the Max: Much better about this than the previous game. Most are only somewhat more nimble and Grimlock's T-Rex mode really is that much more powerful than his normal mode. And Optimus was pissed when he punched Megatron 100 meters back.
- Darker and Edgier: Fall of Cybertron is this to War For Cybertron. It's a far more violent, graphic, and much solemn and sadder tale. It's arguably the darkest Transformers story told outside the modern comics. Among other things:
- The game no qualms about showing both Autobots and Decepticons dying in horrific ways. Not to mention that some sections of the game are littered with Autobot and Decepticon corpses
- Shortly before the final battle, Optimus Prime briefly loses its temper and threatens to kill Megatron, after the latter almost kills Bumblebee
- It has an outright Downer Ending that leaves the fates of several characters deliberately ambiguous.
- Darkest Hour: Pretty much where the game starts off.
- David Versus Goliath: Jazz vs. Bruticus.
- Deadly Disc: One of the newer weapons fires buzzsaw blades.
- Demoted to Extra: Some of the playable Transformers from the last game get only few scenes devoted to them, and little to no gameplay; namely Soundwave, Ironhide, Ratchet, Bumblebee, Warpath, and the Aerialbots.
- The Dev Team Thinks of Everything: During the final chapter, after the player beats the Final Boss fight between Optimus and Megatron, the game has a checkpoint right before the fight that lets them replay it as either character without having to go through the whole level again. Not that one might mind...
- Disney Death: Megatron, who gets pummeled by Metroplex early on in the game. A few levels later, he's rebuilt by Soundwave.
- Disney Villain Death: What (presumably) happens to Shockwave and Grimlock. Though the tower's destruction looks a little suspect and given Shockwave's appearance in Transformers Prime, it may not have really been the case.
- What also happens to all the bots knocked loose of the Ark and the Nemesis' artificial gravity like Bruticus. Though the only thing to fall to is the unstable wormhole sucking everything in.
- The Dreaded: Both Megatron and Grimlock.
- The Insecticons are this to the Decepticons despite them being on the same side, with one audio log from a Mook commenting that they just do what they want when they want and Shockwave isn't really controlling them, and going by most of what we see, he's half right; the Insecticons will attack most anything except Shockwave. Sharpshot is a pretty nasty case in that he's so sadistic even Shockwave is unnerved by him.
- Dual Boss: A pair of Titans fought by Swindle.
- Dueling Player Characters: The finale involves the player selecting to control either Optimus Prime or Megatron as they have their final battle before the Space Bridge portal.
- Dumb Muscle: Grimlock, although it's specified that it's mostly just a difficulty with talking. Due to Shockwave's modifications, 98.7% of his power is dedicated to his combat systems, leaving very little for other functions. He's certainly filled with rage, though Optimus implies he's always like that, but he proves to be fairly clever at times.
- Easter Egg: A few levels have semi-hidden rooms where games can be played, small robots dance and a sneak peak at Metroplex's fortress mode can be seen. Here are some examples:
- In Starscream's chapter, players can find the same crown he was given from Megatron's first chapter.
- In Jazz's chapter, a tap-dancing robot disguised as a lever can be pulled to reveal a huge Energon cache.
- Optimus has a holographic shrine to his old axe from War For Cybertron hidden near the start of said character's chapter. Optimus says "Your sacrifice won't be forgotten old friend." upon activating the shrine, indicating he lost it in battle. Soundwave makes a cameo disguised as a turret in Optimus' second chapter as well; a homage to G1.
- Shooting two targets near a Teletraan I terminal in Megatron's first chapter uncover's Megatron's secret crane game room. Find four dolls (Onslaught, Soundwave, Starscream, and Megatron) to win a big Energon prize.
- Before leaving with Warpath in Optimus' first chapter, a door can be found which leads to Grimlock's room, which contains a free weapon stash and a TV where you can relax for a while. It also has a locker full of Decepticon heads that Grimlock keeps as trophies.
- At the very beginning of Optimus's chapter, Metroplex in his inert fortress mode can be seen to the right as soon as Optimus is playable.
- Elite Mooks: Two for the Decepticons.
- The Leapers, melee specialists that are nearly invulnerable to damage from the front and can charge or jump great distances with ease.
- The Guardians in Battle mode, which can take and give a beating and are none too shabby in the speed department either note .
- The Autobots get the Titans, plus-sized robots with large chainguns that can deploy both explosive player-seeking mines and floating drones that give them an overshield.
- Emergency Transformation: Megatron starts out with his design from the previous game, but after Metroplex wrecks him, Soundwave and his minions rebuild him, taking the liberty of making some improvements in the process.
- Enemy Chatter: Mooks can be heard talking about the current situation and giving their two cents to each other in certain chapters.
- Everything's Better with Dinosaurs: The Dinobots. Why the Cybertronians know of dinosaurs is actually explained; Shockwave has been observing the fauna of far off planets.
- Expy: The Path Blaster and Riot Cannon are these for Optimus' Ion Blaster and Megatron's Fusion Cannon respectfully.
- Extreme Melee Revenge: Grimlock killing Sharpshot, where he bites but doesn't completely crush him, thrashes him around breaking his left leg off, slams him into the ground, and then stomps on him. This was after he had been taunting him the whole level, then tortured and nearly killed Grimlock's teammate Snarl right in front of him. There's also his attack on Shockwave, where he tears Shockwave's arm off and then smashes him with his tail.
- Foil: Optimus and Megatron both do nearly opposite actions at the same crossroads in the war. Their use of the City-bots being the most notable. Both use them to change the flow of the war and both ordered theirs to attack the other. But where Megatron attacked fleeing civilians, Optimus gave the Decepticons and their leaders the option to flee when he could have ended the war right then. Both have parallel achievements in the missions involving their city-bots and both sacrificed them to reach the portal in different ways, with Megatron sacrificing his as a Kick the Dog only finding him for his power, and Optimus sacrificing his only because he insisted.
- Grimlock and Shockwave serve as opposites as well. Shockwave is calm and composed, but also heartless. Grimlock is short tempered, but ultimately a good guy underneath.
- Gameplay and Story Segregation: Megatron when used the Final Boss fight pulls his Riot Cannon out during a Quick Time Event, which during actual gameplay in the fight he can't use.
- Gatling Good: The X-18 Scrapmaker.
- Giant Mook: The Autobots have the Titans, massive (around the size of Grimlock), well-armored warriors packing tons of firepower and plenty of repair drones. Use Splash Damage to take care of both drones quickly.
- Decepticons, in addition the Leapers above (which are larger than any of the playable characters except Grimlock and Bruticus), have Insecticon Bruisers, which about the size of Grimlock when he's in robot mode. They can dish and take a ton of damage, as well as being immune to Grimlock's robot mode executions, but their attacks are limited to head on charges so they're easy to dodge, and Grimlock in dino form can take them out in a couple hits, or can do an execution where he bites them in half.
- Both sides have four legged artillery platform units that can take loads of punishment and fire out painful arcing DoT electric mortars and a continuous beam if enemies get too close. The Decepticon version is called a "Marauder" and the Autobot version is called a "Enforcer". The only difference is the paint job and what color the lasers it shoot are.
- Grievous Harm with a Body: Grimlock's only projectile attack is to grab enemies or objects, then throw them.
- Groin Attack: One of Starscream's animations for stealth-killing an enemy is to kick them between the legs and attach a bomb to them.
- Hammerspace: Grimlock's transformation into a T-Rex borrows from his G1 transformation, with his arms turning into the T-rex's legs and his legs in robot mode forming the tail. However, he has some bits of this with his tail, head and T-rex body. Partially Rule of Cool, but mostly because the designers wanted to make sure the design doesn't block the player's view during gameplay (they noted that if they copied the G1 design too much, all the player would see of Grimlock while controlling him is his back).
- Several levels have places where playable characters plant "detpaks" about the size of their torso. They were not previously visible anywhere on the character's person. In the final battle Megatron and Optimus will pull out a shield, which can be destroyed by damage, but for each "round" of the fight they'll pull another one out of nowhere.
- Heroic Sacrifice: Metroplex willingly transfers all the power he had left so that the Autobots can power the Ark and try to beat the Decepticons to the space portal to Earth.
- Hoist by His Own Petard: The one getting hoisted? Shockwave. The petard? Grimlock, whom he personally rebuilt.
- Horror Hunger: The Insecticons. Shockwave's logs say they can eat nearly anything, audio logs from an anonymous Decepticon outright terrified of them because of it thinking they'll turn on them, and come chapter XII, they do, going wild and attacking the Decepticons as well as Grimlock. During that chapter a bit chatter coming from them can heard, all of it regarding Grimlock as a meal.
- How We Got Here: The game opens with the Autobots launching the Ark and beginning their exodus, followed immediately by the Decepticons sending a force to board and destroy the ship. Most of the game is a flashback that starts when Megatron joins the invading force and critically injures Bumblebee, leaving him on the verge of death.
- Hypocritical Humor: When the bridge that the carrier is about to pass needs subterfuge to dismantle, Vortex says he doesn't need Brawl's help. When the carrier is nearly there, Brawl decides to blow away all the present enemies. Vortex asks why he didn't do that earlier.
- It's All About Me: Megatron has an ego the size of a mountain. He seems totally convinced that he and only he can restore Cybertron and lead the Decepticons. Given Starscream's rule, he might be right about the latter at least.
- Starscream manages to be a bigger case. He doesn't even bother to hide that doesn't care about the fate of Cybertron, or indeed anything but himself.
- Irony: Before even having a tail, Grimlock says the only reason he would turn tail is to hit a Decepticon with it. Shockwave was working on the weapon that would permanently be his arm well before he needed it.
- Just Before the End: The story focuses on both the Autobots and Decepticons trying to gather enough energon to escape Cybertron before the planet shuts down.
- Kung-Fu Proof Mook: Leapers and Insecticon Bruisers are near-invulnerable when attacked from the front. Only Megatron's tank mode, the Path Blaster and Riot Cannon's special shots, and Grimlock's Dino Mode are the exception.
- Large Ham: Megatron, as usual.
- Starscream, to a lesser extent.
- Grimlock especially. His method of transformation? First, he roars at the sky, then he pounds his fists into the ground. This is after he makes slag out of his opponents.
- "Metroplex heeds the call of the last Prime!"
- Leeroy Jenkins: A minor example, as they never actually mess anything up (aside from getting captured by Shockwave), but the Dinobots, sans Grimlock, have a tendency to charge forward without much regard for the dangers ahead (though to be fair, they are capable of handling a lot) while Grimlock yells at them to wait up.
- Cliffjumper displays a few shades of this when playing as Jazz.
- Starscream refuses to listen to Onslaught's warning about the energon transport being armed with heavy artilery, and charges headlong into battle with the rest of the Decepticons forces. They get their skidplates handed to them, leaving Onslaught and the Combaticons to salvage the mission.
- Lightning Gun: The E.D.K. Techvolt, which also has Chain Lightning.
- Luckily My Shield Will Protect Me: Grimlock is seen with a huge one that's as tall as him, which renders most attacks harmless.
- Bruticus uses the rotor of Vortex's alt-mode as one. Doubles as a Helicopter Blender. And this will protect him from anything that hits him.
- During the last boss fight, Optimus and Megatron will both use one, which can break, but they can pull out a new one if that happens.
- Mad Scientist: Shockwave, who's responsible for giving the Dinobots their dinosaur altmodes and mutating the subterranean Insecticon creatures to make them even deadlier.
- Meteor Move: Both Megatron and Leapers can use one that causes a Shockwave Stomp.
- Milking the Giant Cow: Megatron curls his fingers while telling Trypticon his fate.
- Mook Horror Show: Starscream's level has him taking out Shockwave's minions while cloaked. To some extent, Cliffjumper's as well. You can also hear the absolute terror the Autobots have when it turns out that Megatron is alive again, which he takes full enjoyment of and when playing as Bruticus. Some of Grimlock's enemies simply cut and run while trying to avoid him likes he's a mechanical mini-Godzilla.
- Not only do some of Grimlock's enemies run in fear of him, or even cower in place, his revenge on Sharpshot plays out like something out of Jurassic Park. Not that Sharpshot didn't deserve it.
- Moral Dissonance: Cliffjumper finds Sludge still alive, but in stasis lock. Cliff indicates that he'll come back for him once his mission is complete. Later Jazz floods the area, leaving no survivors left inside; later dialog with Swoop implies Slug was, in fact, left behind and died. What's really odd about it is that neither Jazz nor Cliffjumper seemed all that bothered by leaving one of there own behind to die. They don't even mention his name after the section where they find him in stasis.
- Mugging the Monster: Megatron decides to slap Optimus around, not realizing that Metroplex has just recovered from being blasted by the warp cannon.
- Mythology Gag: A tradition for Transformers, but even the trailer already has some, with transformation sound effects from the live-actions films and Optimus Prime turning his hand into a gun very reminiscent of the arm cannon his Transformers Prime appearance has, except much larger.
- Weapons named so far include the Path Blaster, the name of a gun from the G1 Marvel comics, the Energon Havester, a reference to a MacGuffin from Transformers Prime (though in this game, it functions as a shotgun that restores the health of the player using it), and the Dinobots being Autobots that were captured and experimented on by Shockwave references their origins from the Marvel comics and IDW's G1 universe.
- Slug knocks a door down on top of Kickback and says "Excuse me" to the Insecticon as he enters. The same thing happened to a Quintesson in Transformers: The Movie, only the context in which the line was spoken appears to be more self-aware and sarcastic in the game.
- Various forms of DLC and unlockable content include a G1 skin for Optimus Prime, a G2 paintjob for Bruticus and guns based on the alt-modes of Megatron and Shockwave from the original cartoon note
- A few scenes are a direct homage to Transformers: The Movie, specifically, Starscream's coronation.
- There's also the 'Cesium Salami' and 'Beryllium Bologna' argument between Grimlock and Slug which is taken almost word for word from the movie.
- Right before Grimlock kills Sharpshot, we also get a shot from the inside of Grimlock's mouth like during one shot from the movie. Difference here is that the Sharticon he tried biting ran away, Sharpshot doesn't get away.
- In the G1 cartoon, Shockwave was originally shown with two functional hands, before showing he'd had his left hand replaced by a gun arm in the 4 million years he'd stayed on Cybertron, with no explanation as to what happened to make such a change. The game actually gives this universe's Shockwave an in-story reason for why such a thing might be necessary. His left arm is bitten off and eaten by Grimlock in his T-Rex form.
- One loading screen makes reference to the P.O.K.Enote with a beta version available as the special upgrade for the Neutron Assault Rifle, which greatly increases melee damage.
- The loading screens often contain information right off of G1 toy packaging, such as Air Raid's profile quote, or (also G1) More Than Meets the Eye profiles, such as the source of Barricade's name.
- The Nemesis as Trypticon's new permanent form assaulting the Ark not only references how the G1 series began, but also the fate of the G1 Ark.
- Soundwave drops "Soundwave superior, Autobots inferior." a few times.
- And Rumble once again says "Get ready to crumble, before Rumble!" and "First we crack the shell, then we crack the nuts inside!".
- The changing faction decal when the storyline shifts from one to the other brings to mind the screen wipe from the original show.
- "Coronation, Starscream? This is bad comedy."
- Finally, during the last mission, not only do you frequently switch characters but also sides, and each time that happens, the symbol of the faction you were playing for appears and turns over to reveal the other faction's symbol.
- Never My Fault: Despite being the main reason for the loss of a large amount of Decepticon forces and the failure of a huge operation, Starscream doesn't take the blame for doing so and blames the Combaticons (who were the ones who bailed said operation out and clean up after Starscream) by tossing them into jail for insubordination.
- Megatron considers Cybertron's state of shutdown all Optimus's fault, saying that he's stopped him from returning Cybertron to its natural state when he stopped the Core's corruption from Dark Energon. Already an absurd statement which is even more absurd when Dark Energon literally is Unicron's blood.
- Nice Job Fixing It, Villain: Starscream is the one responsible for freeing Grimlock from Shockwave's restraints.
- Arguably, Shockwave for turning Grimlock and his team into Dinobots in the first place.
- No-Holds-Barred Beatdown: Pick Optimus for the final boss fight and his button pressing sequences can be summed as these in a nutshell. In more detail, the first one has him pin Megatron against a large object and pummel him before tossing him across the area, and the second has him pin Megatron to the ground and impale him through the arm, then grab Megatron by the head and repeatedly slam his face into the ground before Megatron throws him off.
- Picking Megatron comes off this way as well. Heck, at one point, he lands some good blows on Optimus while he has a sword through his abdomen.
- Not Big Enough for the Two of Us: Optimus Prime to Megatron in the campaign's finale.
Optimus Prime: "After eons of conflict, I finally see the truth of your words, Megatron."
Megatron: "And what might that be, Optimus?"
Optimus Prime: "This universe, no matter how vast, will never be big enough for you and I to coexist!"
- Off Model: It's not really noticeable in the campaign, but sometimes in multiplayer, you'll have parts that simply don't match up well with your bot's alt-mode. So the transformation animation will be rather choppy, the worst offenders being the Dinobot DLC models. It's a known issue, though, and is being worked on.
- Oh, Crap: When the Decepticon troops see Metroplex in the E3 trailer, they wisely begin to retreat.
- On the other side, the cutscene in which the Combaticons combine to form Bruticus features several Autobot troops completely freaking out.
- The general reaction of the Decepticons to seeing Grimlock break out.
- Even the The Spock Shockwave has one (seen in slow motion thanks to the game's quick time events) when Grimlocks breaks his restraints by transforming.
- Ominous Latin Chanting: Heard in the main menu and throughout the game. It pumps up the epicness Up to Eleven.
- Ominous Walk: Rare case from a non-villain, Grimlock, in dino form, does this, slowly walking towards a terrified Sharpshot before dismembering him.
- One Bullet Left: The Riot Cannon's "Planet Buster" upgrade makes the last shot in each clip do 5 times the damage of a normal shot.
- One-Man Army: Metroplex, who takes on the entire Decepticon army and hands them their skidplates on a silver platter.
- Definitely justified, this being a rare case in which the one man is literally the size of an army.
- More traditionally, Grimlock proves to be next to unstoppable in his missions. Especially when he shifts into beast mode. When Cliffjumper and Jazz find a huge room littered with Decepticon parts and debris, they immediately recognize it as Grimlock's doing.
- Bruticus, who is probably the strongest playable character in the game.
- Only a Flesh Wound: Characters often take damage that would reduce a human to a fine pink mist and keep fighting without even noticing it, though justified since they are giant robots. Special mention goes out to Megatron. After he first gets smashed by Metroplex, he keeps firing, until the second hit lands. If you pick him for the final boss fight, he manages to beat Optimus upside the head while impaled on his own sword, then pulls it out and keeps fighting.
- Only Sane Man: Onslaught, and to a lesser extent the other Combaticons, take this role during Starscream's reign.
- Painting the Medium: Grimlock fights a lot of flying insect enemies. Given that he has no ranged attacks, this can be quite irritating to the player. But a horde of frustrating enemies makes sense for a guy whose character is based on the theme of anger, and whose Dino form can only be accessed when he's really, really pissed off.
- Pet the Dog: Both Soundwave and Megatron have options to pet Laserbeak. While Laserbeak snaps at Megatron, it says alot that Megatron doesn't blow him away. He actually seems rather amused by it.
- Grimlock rescuing his team and preferring to not have them involved when he goes after Shockwave shows that he cares about them more than he hates Shockwave.
- Red Eyes, Take Warning: The Decepticons, as usual, have this as per default. However, the Autobots also have certain members of the Dinobots displaying this trait as well (and they're traditionally more dangerous and/or aggressive in combat than your typical Autobot).
- Certain members indeed. In the second trailer, Swoop and Slug have blue eyes. The latter case is very interesting, since he's traditionally one of the most aggressive. (Grimlock has red in both modes, as if his sheer size wasn't enough.)
- Not to mention Metroplex's eyes glow red. But with him, that's not so much the real warning. Him transforming at all is the real warning in and of itself.
- Remember the New Guy: All of the new Transformers introduced are treated as if they've been in the war since the beginning of the first game despite not being mentioned at all. Justified, as it's a planet-wide war that's been going on for generations and they would've most likely seen a lot of fight somewhere off-screen.
- Metroplex is the exception, seeing as he spent all of his time before this game as a city with no one the wiser. The Autobots are just as surprised by and in awe of him as the Decepticons - probably even a little afraid of him at first, as a few of them express relief that he's on their side.
- Replacement Scrappy: Starscream is this in-universe for the Decepticons after Megatron is killed by Metroplex, with them getting sick of him after literally less than a week (between the first mission and the final mission, in-game calendar advances only 6 Earth days). During chapter 9 after Megatron sends him running scared, talking to the other Decepticons (notably the Combaticons), they'll go into how much they hated him, with Brawl saying he wanted to smash Starscream's statue the moment he saw it built.
- Roaring Rampage of Revenge: Aside from rescuing his fellow Dinobots, this is pretty much the gist of Grimlock's missions. His targets? Shockwave and the Insecticons.
- Rule of Cool: Matt Tieger has made it very clear in multiple interviews why he wanted to bring back Dinobots so badly and why Grimlock is a featured character - because a robot that turns into a fire-breathing space T-rex is awesome.
- Scenery Gorn: The World Premiere trailer.
- And the 2nd cinematic trailer, and Iacon.
- Iacon is all this since the Autobots lack the ability to maintain it and the Decepticon attacks have leveled most it.
- Sean Connery Is About to Shoot You: Both cinematic trailers end this way, the first with Grimlock breathing fire at the screen, and the second with Metroplex firing off his shoulder cannons. The cover is slightly better, with Prime not quite pointing his gun at the viewer's face.
- Secret A.I. Moves: The boss fights at the end of the game have characters that were playable earlier use attacks that weren't available when the player controlled them. Bruticus uses the cannons on his back (which up to that point served no purpose) to fire shots into the air that come down on random spots. For the Final Boss fight with Optimus and Megatron, whichever character the AI controls will use their vehicle mode (the player can't transform in the fight): Optimus tries to ram the player and Megatron will sit back in a corner and shoot at them. Optimus also uses the Shockwave ability, and has an attack where he does a jumping slash. Megatron uses the Whirlwind and Hover abilities, along with a flashbang grenade.
- Sequel Hook: The game ends with both the Ark and the Nemesis falling into the portal, with a line from Optimus' opening dialogue with Bumblebee being repeated: "Whatever lies beyond that portal is our best - and last - hope."
- Set a Mook to Kill a Mook: Shooting a foe with the Cyber Corruptor temporarily turns them to your side. Handy when facing off against two or more Decepticon Guards.
- Shaggy Dog Story: Grimlock's attempt to find energon, and then find out what Shockwave is doing with it, ends with his team in stasis or captured. The energy is found by Jazz and Cliffjumper, taken by the Autobots, and then stolen back when the Combaticons take down the carrier, all with no input from the Dinobots. (However, Jazz and Cliffjumper wouldn't have gone out that way if they hadn't been looking for Grimlock and company.) Shockwave's towers also end up destroyed as an indirect result of their actions.
- Shield Bash: Both Grimlock and Bruticus can do this with their respective shields. Optimus Prime and Megatron can do this as well during the final boss battle.
- Shapeshifter Baggage: The Combaticons get at least twice as large when they combine into Bruticus. Trypticon is slightly smaller than the Ark when he is turned into the Nemesis. Oddly enough, it's his dinosaur mode that is the one that removes baggage, as his station form in War was that size.
- Most of the Dinobots are a good deal bigger in dino mode than robot mode. You can actually see Slug grow bigger when transforms.
- Snark-to-Snark Combat: Of all times and of all bots, Optimus and Megatron trade barbs and blows with each other during the final battle, with the Ark coming apart around them.
Megatron: Impressive for a data clerk... You should've spent more time in the pit!
Optimus: You should've spent more time in the library!
- Soul Brotha: As usual, Jazz.
- Speak of the Devil:
Autobot Mook: Optimus! There are reports on the battlefield that Megatron is alive!
Optimus (via Holographic transmitter): Are those reports confirmed?
Megatron: Here's your confirmation! *Blasts the Autobot mooks to bits*
- Two Decepticon Mooks talking about Starscream, right before he murders one of them.
"Hey- you hear about Starscream?" Mook 2:
"Hah! That idiot finally got what's coming to him!" Starscream:
"The hands of the many must join as one
And together we'll cross the river..."
Puscifer, The Humbling River