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"It's a secret to everybody."
"You are a stupid, square-headed bald git, aren't you? And you, I'm pointing at you, I'm pointing at you, but I'm not actually addressing you. I'm addressing the one prat in the whole country who's bothered to get hold of this recording, turn it 'round and actually work out the rubbish that I'm saying. What a poor, sad life he's got!"
— Backmasked message played in Red Dwarf
Originally, "Easter Eggs" was the term for the little bits of stuff programmers left behind in the software. They're secrets, intended to tickle the fancy of those who discover them. Programs far too numerous to mention have included Easter eggs — everything from Microsoft Office to Grand Theft Auto: San Andreas
But Easter eggs aren't just found in software anymore: the term is also used for a variety of hidden content, such as Hidden Tracks
on albums and unadvertised DVD Bonus Content
, and at one time, for people who sat through the credits (now referred to as The Stinger
The first Easter eggs were inserted by programmers for companies whose policy forbid them from receiving individual credit for their work. The earliest Easter eggs were mostly credits pages, possibly to allow the programmers themselves to prove authorship to friends. For security reasons (and concerns about malicious programmers inserting undocumented and destructive code), most companies don't allow Easter eggs to appear in their software anymore, but as individual programmers now receive full credit for their work, it's a moot point. .
An article on why Easter eggs exist (focusing on Magic: The Gathering
, but applicable to all games) is available here
For time-sensitive Easter eggs, see Holiday Mode
For in-story Easter Egg
dates that reference original air/release dates, see Significant Reference Date
Some Easter eggs can be found with a Rocket Jump
or a well-timed Double Jump
. You can also find some if you use the bunny hop trick. .
Subtropes include Bilingual Bonus
(when the the audience member must know a language other than the main one of the work to get the extra information), Freeze-Frame Bonus
(an Easter Egg that can only be found by stopping the playback of a video at the right time), and What the Hell, Player?
(an Easter Egg you get for doing something odd in a game).
open/close all folders
- Ur Example: The Fairchild Channel F console (released in 1976) came with a "Demo Cart", in which a key combination could bring the programmer's name, Michael Glass, up on screen. Both Alien Invasion and Video Whizball (1978) also had a code to display their programmer's last name (Reid-Selth, for Brad Reid-Selth) on the screen.
- Trope Codifier: The most famous early Easter Egg in a video game (to the extent where it's often mistakenly believed to be the first) was Warren Robinett's famous hidden signature room in the Adventure cartridge for the Atari 2600. By finding an item hidden deep in a maze of the same color and bringing it into the right room, one could move though a previously impenetrable barrier, where the text "Created by Warren Robinett" could be found. This was in an era when Atari refused to put the names of game creators on any of its game packaging, and it neatly took up the leftover memory on the 4K ROM comprising the cartridge.
An Atari executive coined the term when he compared finding the hidden room to "hunting for Easter eggs". While Atari hired a programmer to find where Robinett's name was in the code, they let it slide; Robinett later asked the programmer what he would have done if told to delete the code, and was told that he would have switched it to "Replaced by (programmer's name)".
- The Legend of Zelda: A Link to the Past contains one of the most unusual Easter eggs in gaming history. Nintendo Power magazine held a contest and the winner, Chris Houlihan, had a secret room named in his honor placed in the game. "The Chris Houlihan Room" is filled with Rupees (the monetary unit of the game) and a small plaque identifying it. Many players are still unaware of its existence, due to the difficulty it takes to get there: outside of cheating, it can only be accessed if the game fails to load an area, because it's contested whether the Chris Houlihan Room is meant to be in the game at all. Evidently, not everyone at Nintendo was on board with the contest, so the room ended up getting added and removed multiple times as the game went back and forth between decision-makers who thought Chris ought to get his room, and those who thought the contest was bunk and shouldn't be honored. Leaving it in but buried so that it was inaccessible to anyone who wasn't cheating was evidently the compromise they came up with.
- Lego Games in general are filled with Easter Eggs, most of them necessary for 100% Completion.
- Batman: Arkham Asylum actually had an Easter Egg so well-hidden that it wasn't discovered until the developers threw the fans a bone four months after its release and outright said "There is an Easter Egg nobody has found in this room of the game."
- Aaron Cash's employee ID # is 894390. This was taken directly from his initial appearance in Arkham Asylum: Living Hell where it is mentioned exactly once.
- Grabbed by the Ghoulies contains tons of Easter eggs from the Banjo-Kazooie games, mostly in the form of paintings of the various Banjo characters placed around the mansion. There's also an infamous whiteboard in one room apparently listing part of a(n incomplete) solution for Banjo's "Stop 'n' Swop".
- In X-Men Origins: Wolverine the video game:
- There's a section of the game where you can see Frostmourne, the Lich King's sword, in a heap of ice rocks. Next to this is a skeleton with an exclamation point above it, referencing the marks for quests in World Of Warcraft.
- There are two other easter eggs in it that reference Portal and LOST. You get achievements for finding each one.
- In Assassin's Creed II, pull the lever and stare into the water in one of the Assassin Tomb dungeons long enough and a giant squid swims by. Hang around a little while longer and it attacks you!
- Star Wars: Shadows of the Empire had a few of its own — of note is the Max head challenge point in the Swoop bike level. Entering _credits as the name of your file will cause the game to play the credits instead of a selected level, and once the regular credits end, it starts spewing out Monty Python and cartoon references.
- Riven: The Sequel To Myst had a series of "Spyder Eggs" riddles on its website (and those of the associated companies), leading to the discovery of the five Easter Eggs in that game. (By far the best is the one where the actor playing Gehn bursts into song. He's actually quite good.)
- Myst III: Exile and Myst Online: Uru Live also have Easter eggs. Some re-releases of the original game Myst have Easter eggs as well, but these were added later and are not part of the original game as designed by the creators. A well-known Myst fan named Zardoz is responsible for cracking some of the tougher to find eggs.
- The Quest for Glory series is one huge collection of Easter Eggs.
- Back in the days when LucasArts still made some of the best adventure games on the planet, they had Steve Purcell's Sam & Max: Freelance Police as mascots. Max has appeared in some form or other in every single adventure game they ever made, usually as the design of a room, or as graffiti on a wall. Look for a oval with two rabbit ears on it — that's Max. Dying counts as an Easter Egg in LucasArts games because it is almost impossible to do so. But when it does happen, it frequently happens as Crowning Moment of Funny.
- There's a number of Easter Eggs to be found in The Curse of Monkey Island too. To list but a few examples:
- Starting a new game on 25 December or 1 January will display a message upon starting.
- Talk to Palido (the sunbather guy on Puerto Pollo's beach) and ask him how long he's been there. He'll tell you he's been there since eight months before the current month on your computer calendar. If your computer calendar shows January, he'll wish you a happy new year.
- On Blood Island, go to the lake and try to pick up the water to make Guybrush remark "I don't really want to go in the ocean." Do it 25 times, and Guybrush will eventually go underwater — and appear in the underwater scene from The Secret of Monkey Island, complete with drowned Guybrush sprite (which is labelled as "fish food"). After Guybrush leaves, search the water and you can find an arrow that lets you go down and have a proper look round.
- In the Goodsoup Family Crypt on Blood Island, examine the hole in the back wall (where the roots are) to find yourself in the forest of Męlée Island from the first game, complete with original music and HUD. Unlike the water scene, you don't get to have a proper look round, but it is a nice Call Back to the first game, where examining the stump (which Guybrush pops out of in this Easter Egg) reveals that it leads to "a maze of caverns" — presumably the Goodsoup Family Crypt.
- On Skull Island, when talking to the bandits, ask "What about toys, got any toys?" and Guybrush will be given a LeChuck doll. In the final area of the game, try using the doll on LeChuck.
- Examine the clock on Puerto Pollo and Guybrush will read out the time, right down to the second. The time is the same as your computer clock. The clock also chimes every half hour.
- Mess with the lights in the theatre and you can make them form the shape of Max.
- When looking into Mort's room in the Goodsoup Family Crypt, you can find a book called Zombies Ate My Neighbors, the name of another LucasArts game.
- In Blondebeard's restaurant there's a single table visible with an undead pirate sitting there, wearing a hat that's obscuring his face. If you prompt Guybrush to touch the guy, he shoves him to get his attention, causing him to collapse onto the table and his hat to fall off. The pirate is actually Manny Calavera. As a bonus, a button falls off his jacket onto the table that reads "Ask Me About Grim Fandango".
- The early Lucasarts games contained several references to (usually) their immediate predecessor
- In Telltale Games' Sam & Max: Freelance Police game Abraham Lincoln Must Die!, Max becomes President and has the power to change the date. Try changing it to Easter and checking the golf hole. You find a nice lampshade and an achievement for the 360 version.
- A lesser known Sierra game, Shivers, involves the player traversing a deserted museum to capture elemental monsters that killed three people in the past. As the museum is dedicated to the "strange and unusual", and the player is constantly afraid of bumping into these monsters, it's surprising that the Easter eggs are the scariest parts of the game. There are funny eggs, but also disembodied shadows and glowing red eyes in cramped, dark spaces. Their appearances are randomised, and all the more pants-wetting.
- In King's Quest II: Romancing The Throne
- One egg was actually an advertisement for the then-new Space Quest series.
- Another involved a note pinned to the back of a tree where you wouldn't be expected to go to read a note.
- A third involved the Batmobile occasionally coming out of Hagatha's cave instead of Hagatha. If you type in "LOOK BATMAN", the message responding to you will say, "He looks lost. I don't think he belongs in this game."
- And then some depend on the player doing silly stuff. (see 1:42 into the video)
- Uru has a secret egg quest which starts out in a room with a giant Easter egg floating in the center of it, and ends with you being allowed to drive a Zamboni around outside the starting area.
- This trope is a staple of the Nancy Drew video game series, sometimes allowing the player to add actual Easter eggs to Nancy's inventory. Perhaps the most memorable is a phone number which, if dialed in-game during White Wolf of Icicle Creek, gets Nancy harangued by a phone-in psychic who references every previous game in the series.
- One Easter Egg in Legend of the Crystal Skull can only be accessed by visiting the out-of-game website of a character from a previous game.
- Discworld has a somewhat infamous one detailed here. Eric Idle had jokingly recorded the line "I want to be the first person in a game to say fuck," and they had to put it somewhere, didn't they?
- The Doctor Who adventure game, "The Gunpowder Plot", has these innocuous facts about the level... But after reading them, you can hear a sinister clicking noise, and when you turn back, you can see one of the Silents. Looking at the fact again will result in the Silent talking about the history of whatever you looked at, and then just disappear.
- One of the longest-recurring Easter Eggs is found in the Atelier series. In every game, examining any barrel will result in the protagonist simply saying "Barrel". This line is usually voiced, to boot. Some entries have barrels that have gameplay uses, so those won't trigger the line, and there are some games that have a longer line such as "It's a barrel!" or require you to progress in the game to unlock the Easter Egg. Regardless, this is always present in games within the series in some form, no matter what.
- Persona 3 has some unusual Easter Eggs found when using a Game Shark or other devices. Most notably, it has Mitsuru or Fuuka scolding you for cheating — using several differently lines, and fully voiced, to boot.
- That happens if you use a cheat device to enable usage of the Universe Arcana Persona in normal gameplay specifically. Other Easter Eggs also exist — once you have all the characters, try making a party of all girls (barring the MC, of course), a party of all guys (Junpei, Akihiko, and Ken or Akihiko, Shinjiro, and Ken are the only combinations that work), all second year students (Yukari, Junpei, and Aigis), or the original SEES members (Mitsuru, Akihiko, and Shinjiro) and talk to one of them in Tartarus — the members will say something about the party. Another one happens if you equip Mara as your Persona and enter the Velvet Room.
- The first four .hack games came with DVDs detailing what happened in the real world during the events of the game. Watching these with the subtitles on would reveal area keywords for the game where you could find rare items.
- On a related note are the DVD cases of .hack//SIGN. The back covers of the boxes had several random words highlighted. These were keywords leading to special areas in the .hack games that dealt with a character or event covered in SIGN. Not only that, but when the DVDs are stacked in order, they spell "LOGOUT". The .hack series was one where avid fans learned very quickly that NOTHING was insignificant...
- The first-generation Pokémon games have a truck in the game which isn't even seen during normal gameplay. The truck is only accessible if you have the move Surf which is not available until much later in the game, and the area from where you can get to the truck is closed off after its role in the story is complete. The only ways to get to the truck are to either trade for a Pokemon that knows Cut in order to bypass getting the HM for Cut on the S.S. Anne, or to be defeated by a trainer and get instantly transported back to Vermilion from the S.S. Anne, so that you can leave the ship without triggering the cutscene where it sails away (which would render the area inaccessible) at the same time. Then, after getting Surf, you can get to the truck. The secrecy of this truck made it infamous, with many rumors circulating that Mew was under the truck, that there was a sidequest involving a set of keys the player can notice left at the Game Corner, etc. This truck is still present in the remake, and is just as hard to get to. However, looking south of the truck this time gets you a Lava Cookie. The hard-to-get-to truck with no purpose now gives you an item. By giving it some significance, the developers are acknowledging the billion rumors surrounding the truck all those years ago.
- The first-generation Pokémon games have perhaps the most famous easter egg of all time: Originally, the Pokémon Mew was included as an easter egg by a programmer who slipped it into some left-over space on the cartridge at the last minute, with no legitimate way to obtain it.
- Lunar: Silver Star Story Complete has a Warlords-like mini-game hidden on its "Making Of..." disc, accessible via a hidden code.
- In many of the Living Books games, there would be at least one Easter Egg in each title.
First Person Shooter
- The now-freeware DOS fighter Xenophage Alien Bloodsport allows you to beat up Barney if you fiddle around with the config files. And yes, the game does mock you if you lose to him (which is pretty much impossible to do involuntarily).
- The King of Fighters is not above secret special moves and such (in fact, in SNK’s earliest fighting game offerings, all super moves initially went unpublished, and to this day they sometimes keep a tiny number of them initially secret), but on occasion they put in some just for fun. As Bao in ’99-2001, for instance, if you hold down and the opponent does nothing, he starts drawing stuff on the ground... then sits down looking bored, then sort of nods off. Aww.
- K' also drops his usual fighting stance, starts blinking his eyes slower and slower and falls asleep if you stand still long enough.
- In Super Smash Bros. Brawl, try listening to Peach's final smash in slow motion. It's a speed up version of the Sky Heaven theme in Super Mario Bros. 3.
- Lightly tapping down on the directional pad while playing as Snake on Shadow Moses Island will bring up a codec conversation about a character he's fighting.
- JoJo's Bizarre Adventure: Heritage for the Future:
- Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff, Avdol or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Butage te yaru!" and for Kakyoin, "Rero rero.")
- The Stone Mask briefly shows up when a Stand Crash occurs or when Shadow DIO connects his "WRYYYYY!" super.
- Everyone has a unique transformation when struck by Alessi's Stand moves. Most are turned into kids but others transform outright.
- One loading screen on the PSX version sneakily displays DIO's part 1 full name ("Dio Brando")
- JoJo's Bizarre Adventure: All Star Battle retains Part 2 Joseph's talent for anticipating what his opponent is about to say, having one line for every character.
Joseph: "Your next words will be, 'WRYYYYYYYYYYYYYY'!"
Dio Brando (Part 3): "WRYYYYYYYYYYYYYY!...*gasp*"
- Street Fighter II: The World Warrior
- The red Hadouken that Ryu and Ken could rarely throw, originally thought to be a glitch, was in fact an intentional easter egg that the programmers put in.
- Duke Nukem 3D map makers also loved to sign their names, often creating whole rooms that could only be seen by entering the "show map" cheat. However, a few were signed in-game along with messages asking the player how they got to the location? Ironic, considering that two of the messages were easy to find with no cheats at all!
- The Duke Nukem 3D Plutonium Pak CD, which patches Registered v1.3D to v1.4 and adds a fourth episode, contains a CD audio track of the finished version of "Grab Bag", the game's title music. A little-known fact about the tune is that the MIDI version included in Duke Nukem 3D is actually incomplete.
- The Halo games have lots of these, most notably the skulls in Halo 2, which had effects in-game.
- There's the secret "Siege of Madrigal" music from Myth, which is heard as a "Source Music" in hard-to-reach locations, and also appears as a stinger on the soundtrack CD, at the end of the last track.
- A developer left a surprise for his girlfriend in the room the Unkillable Marines came from. It was her name, Megg, written in human blood.
- The giant soccer ball in "Metropolis".
- Several of the music pieces have backmasked speech that sounds like the Gravemind.
- Halo: Reach has the Club Errera (named after Claude Errera) in New Alexandria where, by hitting a switch on another building, you can hear "Never Surrender" from the Halo2 OST while the city is burning, as well as a techno remix of "Siege of Madrigal" after hitting the switch on the roof of the building.
- Left 4 Dead and its sequel have numerous Easter eggs in its graffiti, with Shout-Outs to internet culture, other games, Stephen King, and so on.
- One piece of graffiti from the second game reads as follows:
Otis, Out of film, No Helicopter. Zombies are too fast. Not Going to make it. Frank West
- The sequel's mission Suicide Blitz 2 includes a garden gnome in the first leg of the mission. Holding it prevents you from using any weapons or items, and using it for melee attacks does paltry damage. If you carry it to the last leg of the mission, you can place it in an alcove in an out-of-the-way room to gain access to an Aperture Laboratories testing facility.
- Many of the older Counter-Strike maps featured credit sections or rooms. Notable examples are rooms in Aztec and Italy, and a breakable section of wall in Office. These have since been removed.
- The final boss of Doom 2 was an Easter Egg. You were forced to shoot rockets into the exposed brain of a demon's head which takes up most of the wall. If you cheat through, you can see that the demon's brain is designer John Romero's head on a pike. And the demonic-sounding sound file at the beginning is just the phrase "To win the game, you must kill me, John Romero" played backwards.
- Chex Quest, a non-violent Doom clone, had a secret room in the third stage accessible only by jumping from a rising elevator platform. Inside the room were framed pictures of the programmers and the BFG.
- In a women's locker room in Geist, there are a few lockers that can be opened to reveal a Gamecube and Samus' suit.
- The Marathon series is infamous for hiding terminals in out of the way places, but they sometimes used them to hide "credit terminals" towards the end of the game. Marathon Infinity takes this one step further, hiding an entire multiplayer map (that was used to make screenshots for terminal pictures that showed up elsewhere in the game), in hex format, in two terminals: one in the first level, and one in the final level. The trick was turning this hex code into plain text. From there, a couple runs of the text (in a text file) though Stuffit Expander would result in the final, usable level. Full details can be found here.
- Played straight in the co-op mode of Resistance 2; there is a broken bridge in Chicago's Garfield Park that, when you stand on the edge of it and look down, you see a nice blue and purple easter egg.
- In one of the Day of Defeat maps, Axis, one can get (with some risk) hidden FG-42 (a paratrooper weapon unavailable on normal maps).
- Pathways into Darkness has an actual easter egg hidden behind a fake wall on the level "Happy Happy, Carnage Carnage".
- The Quake games had Easter eggs hidden in certain levels. Quake and Quake II had the Dopefish in hidden areas. Quake II also had a rubber ducky in a secret level (which appeared on a wall after riding a cycling elevator a certain number of times), a hidden area in the enemy base level where you could find and get John Carmack's head, and in the final level a hidden credits section along with a rather raunchy scene involving a few of the enemy units. Finally, Quake III: Arena had the Dust Puppy underneath one of the maps (i.e. you had to fall off it to see it).
- In Medal of Honor: Frontline, as you are boarding Sturmgeist's train, a UFO flies overhead.
- In F.E.A.R.: Perseus Mandate, you can jump off from an elevator with godmode enabled and see the message "I suck at making maps" written on the wall at the bottom of the pit.
- Apogee's Rise of the Triad had a very silly egg added to a certain bug in the game. If a pushwall isn't properly defined, and escapes the boundaries of the map, the game will crash — and display a sketch of the wall smiling as it flees into space. This can be activated intentionally on a hidden level, appropriately named "This Level Causes A Bug".
- One of the many, many achievement farming maps in Team Fortress 2 has several of these, down, but not limited to:
- "XYZZY" has been a secret command or veiled reference in hundreds of programs (games and otherwise) over the decades since Colossal Cave first appeared. The recent Interactive Fiction offerings (created by the fandom) often have some kind of response to the command.
- Easter Eggs in a (more recent) work of Interactive Fiction are often hinted at by the author after the game ends.
- Trying to scream or cry in Anchorhead will yield different results depending on which stage of the plot you're in.
- The redesign of the Faultline zone in Issue 8 of City of Heroes included a well-hidden "lounge room"; entering earns you the "Egg Hunter" exploration badge.
- Of course, the problem with that is that unlike the Warhammer example below, it's fairly easy to find, so about 5 seconds after the first hunter found it, everyone knew about it.
- Warhammer Online has an Easter egg zone — a player in the Inevitable City who manages to successfully navigate a battle-filled arena and do some careful jumping across a series of floating rock islands can find a Chaos gateway. Jumping through it lands one in an area identified by the loading screen as the Winds of Chaos, which consists of a random location filled with eye-candy. Possibilities include an icy crater filled with frozen daemons and one very cold high elf, a beautiful elven beach, a bird's nest on a mountain next to fleets of ships hanging in the sky, the moon, and the starting village from Mythic's Dark Age Of Camelot. Sadly, you only remain in these areas for a few seconds before being teleported back to the Chaos capital, allowing only brief exploration.
- Kingdom of Loathing is full of Easter eggs and other stuff for MMORPG explorers (or "spades") to discover, including a literal one: during the final quest in the main game, you pass through one part of the Naughty Sorceress's tower by using a set of special keys on a Strange Door. If you use a balloon monkey on the Door, it opens to reveal Unexplained Jamaican Man, who gives you an Easter egg balloon with the line "How about a balloon, mon?"
- In Super Mario World, when you stay on the map of the "special" zone (on "Star Road") for a couple of minutes, it starts playing a steeldrum version of the classic Super Mario Bros. theme.
- A more disturbing Easter egg can be found in Super Mario Galaxy 2. Go to the Shiverburn galaxy, from the start go to the left, enter first person, and look up. You will see three shadowy figures with big eyes (?) looking at you from the cliff. And if you move to the next part of the galaxy, they will still be in front of you.
- In the first Paper Mario, if you left the controller idle on the Chapter start screen (e.g. the ones that displayed the Chapter's title), the original version of the Super Mario Bros. (World 1-1) theme would play.
- New Super Luigi U has a hidden Luigi in every level, some more obvious than others. Also, it is possible to play as Nabbit by holding down a button while selecting a stage. Doing this on "Flying Squirrel Ovation", a level near the end of the game, allows you to play as a Mii.
- Sonic CD has a secret passage in the Past and Bad Future versions of Wacky Workbench Act 1. In the Past, a green statue of an angel will be waiting for you and gives you a good amount of rings. However, in the Bad Future, a gold statue of Eggman will appear instead. You can destroy it, but bombs will rain on you seconds later.
- Metroid: Fusion is more linear than most games in the series, but it still rewards would-be sequence breakers with an Easter egg — a short cutscene which hints at the game's big Reveal and ends with one character musing "I wonder how many players will see this message??" The answer is very few — legitimately, anyway. The sequence break is incredibly difficult and accomplishing it is a badge of honour among Metroid fans.
- Pitfall II: Lost Caverns for the Atari 8-bit and 5200 had an entirely new level after you beat the game that was longer than the actual game itself. This may be the largest relative Easter egg in any game.
- Later games in the Jak and Daxter series scattered (coincidentally egg-shaped) Precursor Orbs around the levels for players to find, which could be spent on various cheats and Easter eggs (found under Cheats in the pause menu), ranging from game breakers such as infinite ammunition and invulnerability to more trivial stuff like mirroring the game world and toggling the protagonist's goatee on and off. The in-world explanation is that since the game takes place in the future, the formerly abundant Orbs have now become increasingly rare, and extremely valuable in the process.
- If you managed to get your hands on a copy of Castlevania: Symphony of the Night, you could put it into a CD player and set it to track 2 to get a cool remix of one of the game's main themes. Topping it off were the opening moments of it, when Alucard says "As you can see, this is a PlayStation black disk. Cut number one contains computer data, so please, don't play it. But you probably won't listen to me anyway, will you?" He was being honest; nothing is there to listen to.
- Symphony of the Night in general has shitloads of easter eggs. Like the fountain in Olrox's quarters, which turns red for no reason, the birds nesting in one room, the random little upside down things in the first castle, the rare alternate form when Alucard gets turned to stone...
- The PC Engine version of Rondo of Blood had two classic Easter eggs. The first one, like the above, requires you to play it in the CD player (which would play the game's soundtrack if you skipped the non-music tracks), which started up something like a miniature Drama CD track explaining that you can't play the game in a CD player, ending with Richter exclaiming "By the way, turn the volume down," which was shortly followed by massive screeching as the CD player tries to play the game's data and programming tracks. The second shows up if you play the game with a version 1 system card instead of the required version 2 card; you play a game that is an absolute mockery of a game, with horrifyingly cutesy renditions of Richter and Maria. The name of the level is "Stage X — The System Card 1 Level."
- In the DOS platformer Stix World, Bottomless Pits are usually marked with a "Danger!" sign. However, if you fall past a certain one that says, "Banger!" instead of "Danger!" while possessing a blue key, you can find a room with a giant actual easter egg. Collecting this egg causes a message to pop up informing you to "check in the game directory." Doing so reveals a rather bizarre easter egg: a text file containing the entirety of Alice in Wonderland!
- The Insomniac Museum of Ratchet & Clank fame. It's an easter egg level full of stuff that didn't make it into the game in the style of the actual Insomniac Games office layout, and various Insomniac staff members have commentary on each item. The Museum appears in only three of the games, and is located on 'Planet Burbank' (in reference to where the company is located), or on 'Dantopia'. Getting into it usually happens by chance, since the rather out-of-the-way telepads that send you there only work when your PS2 internal clock is set to the top of a specific hour. In Going Commando, there's a second way to get in that doesn't require setting your clock, but is much more difficult to discover, since you have to do a series of very specific things most people would never consider doing otherwise.
- The secret stars in Braid.
- In the Updated Re-release of Jinsei Owata no Daibouken, if you take the left path, you end up in the world of I Wanna Be the Guy, and the Final Boss is the Kid.
- If you hold B while selecting Shade Man's stage in Mega Man 7, the intro fanfare and BGM change to that of Super Ghouls 'n Ghosts' first stage.
- Capcom insists that Mega Man 9 has an unfound secret, but none of the many references, secrets, and little touches found by the players seem to be it.
- The 128K version of the ZX Spectrum game Zub had the hidden game Lightfarce, supposedly by Fast-As-You-Like Software (a parody of FTL's Lightforce) as an easter egg. It later saw release as a separate game (Zarjas).
- The Spectrum game Booty, if loaded with a Currah MicroSpeech unit attached, came up as a diving game.
- The first Alpha build of A Hat In Time contained one not in the final build. In the first area, Mafia Town, there are several small islands ringing the level that you're not supposed to be able to reach due to the aggressive Border Patrol. However, if you manage to make it past the shark, you can find a tent on one of the islands with a chalkboard inside with a hidden message: "You're not supposed to be here! >:( Go away, or I'll send Queen Vanessa on you!" There's also a small monolith which contains another hidden message, this time in a cryptogram, and a special rainbow rocket with lots of fuel that you can use to explore the level and get to even more places you shouldn't.
- In Something Else, there is a platform beyond the pipe at the start of "Darkave". It can only be accessed through clever use of the Athletic Peach, and features a mid-level gate and a pipe that leads to what is perhaps the best Overly Long Gag in any video game:
- The first room is a replica of a test level in the original Super Mario World: a short room, without any background music, full of yellow blocks spelling out the word "TEST" (with an added invisible wall below the T; you need the Athletic Peach to wall-jump onto the blocks and bypass it) and a downward-pointing arrow. However, instead of a bottomless pit, there is a hidden pipe right below the arrow, leading to the next room. The bottom of the screen is an invisible floor.
- The second room is a raised platform, where 90% of it is covered in ramps that produce a hilariously glitchy effect when you run across them. Once again, the bottom of the screen is a floor (in case you fall off), and green apples rain down like confetti. There is a coin formation in an unknown shape at the end, and several doors throughout the level. Only the last one leads to the next room. The music here is just a steel drum playing one note every two seconds.
- The third room is a carbon-copy of the second one, but the coin formation is replaced with a door leading to the final room.
- The fourth and final room features Luigi chasing a 3-Up Moon across a flat span of land, until a 1-Up Mushroom is generated. At this point, Luigi can touch the 3-Up Moon to exit the room.
- After venturing through this incredible, pythonesque series of rooms, Luigi just gets dropped back at the pipe he was supposed to go down to properly continue the level, with a refiled time limit.
- Antichamber: There are several Developer's Rooms that showcase concept art, historical screenshots, and even a piece of shader code (coded with the Unreal Engine graphical editing tools). These tend to be well hidden behind the hardest puzzles in the game.
- Wave Race Blue Storm has an easter egg that went undiscovered for over seven years since the game's release. By inputting a button code at the game's audio menu, you change the voices of the coaches to ones that are extremely insulting and berating no matter how good or bad you do in a race.
- You may be familiar with Reiko Nagase. The mascot for the Ridge Racer series. Well in Type 4 play as PRC and win every race. Around the time she appears in person she sends you a text message.
- Gran Turismo:
- If you manage to flip the premium Mine's R34 GT-R in the PS3-era games, you will notice "Thanks for finding this! :)" in the car's underside. The text originally mentioned AUTOart and the respective car model, as well it's scale.
- Some of the fictional racing cars has the developers' names hidden in it. For example, the Pagani Zonda LM Race Car has the names of Takahito Tejima and Yuji Yasuhara (with Italian flag), the data optimizer and GUI programmer, respectively, of the third game. Meanwhile, zooming further the Ford GT LM Race Car Spec II (introduced in 4) reveals the names of real-life drivers Klaus Ludwig and Ricardo Zonta, the drivers of the Mercedes CLK-GTR that won FIA GT in 1998.
- The logo of Omega Boost, Polyphony Digital's mecha game (and their non-racing game so far) can be seen in the side in the Mitsubishi FTO Super Touring Car.
- Blizzard Entertainment's games are rife with various Easter eggs. In the RTS games, clicking on a unit often enough results in them uttering various funny lines (or, if it's a critter, they explode), and exploring the map in great detail may result in finding Easter egg units. For instance, zerglings, hydralisks, and marines from Starcraft can be found in Warcraft III. And let's not get started on World of Warcraft...
- In addition, with the exception of the first Warcraft, every Blizzard RTS (Usually the expansion packs) to date has had a hidden music track. Warcraft II: Beyond the Dark Portal had 'I'm a Medieval Man' (a reference to the song "Mechanical Man" in Command & Conquer), earned by typing the message 'disco' or putting the game disc into a CD player. Typing 'Medieval Man' in Warcraft II (Battle.net Edition) also yielded this music. Starcraft: Brood War had Radio Free Zerg, a semi-subliminal Stupid Statement Dance Mix featuring the Overmind, earned, of course, by typing 'Radio Free Zerg' while playing Zerg. Finally, Warcraft III: The Frozen Throne'' has 'Power of the Horde' by either typing in 'Tenth Level Tauren Chieftain' or by beating the campaign (which accompanied the song with a nice in-game-engine music video).
- StarCraft II has the usual crossovers between Blizzard games (Tauren and Murloc marines, for example), but in the Wings of Liberty secret mission, there is a Metroid in a holding tank.
- The first Command & Conquer has a hidden 5-mission mini-campaign hidden inside the game. The missions revolve around dinosaurs, and were Westwood's little tribute to Jurassic Park. The missions and dinosaur graphics themselves had been found pretty fast when people started taking apart the game files, but due to some special programming that made the dinosaur graphics invisible, they could not be played as they were intended unless the actual unlocking code was used. This code turned out to be a command line parameter, namely funpark.
- The game also has a set of hidden options that can be put in its ini configuration file, which would unlock beta behaviour like undeploying the MCV, making wheeled vehicles actually manoeuvre to turn around, unlocking 6-player multiplayer mode, disabling the concrete padding added to the structures, and a lot more. One of the more notable ones was an option to unlock remixed music. This music had long been found in the game files, but before the existence of these options was revealed through hacking, no one knew there was a legitimate way to enable it. Since the words to be given to these ini options were encoded to a 4-byte value with a one-way encryption algorithm (just like the funpark one), several of them were never found. The one used to unlock the hidden music (an option called "scores") was revealed, through brute-force algorithm cracking, to be "remix". However, due to the way the algorithm works, different strings can result in the same correct value. None of the other words found this way looked like actual words, so the actual intended passwords for the other options remain a mystery.
- Frank Klepacki, the composer, said in a later interview that the remixes were in fact the original versions, but they were deemed too 'distracting' due to the voice clips they contained, and 'clean' versions were made instead. Oddly enough, most console versions of the game do feature these enhanced versions.
- The Nintendo 64 version of the game has a lot of funny lines in the skippable intro. One of them, "Clan Warsong is da bom", is an obvious reference to Warcraft II.
- Command & Conquer: Red Alert, like the first game, contains a secret mini-campaign involving giant ants. This one was an obvious reference to the nuclear mutants B-movies of the 50's and 60's, more specifically the movie Them!. This Easter egg was already somewhat announced in Morse code innocently hidden in the manual as page decoration. Later interviews revealed that the developers put the Morse code in there without permission, in hopes of getting the producers to allow them to make the Easter egg, a sneaky move which turned out to be successful after the company got hundreds of letters from fans asking about it. Unlike the missions hidden in C&C1, this one was completely added in the Counterstrike expansion, so no files were found in advance. The expansion pack box came with a small paper of Morse code with a pretty straightforward set of instructions (but no further explanation), which turned out to be for unlocking the campaign.
- Both Red Alert 1 and Command & Conquer 1 contain a hidden option to enable showing actual names for all neutral people and buildings, which normally only show 'civilian and 'civilian building' as name. When enabled, each of these civilians will show the first name of one of the people on the Westwood team.
- Star Wars: Galactic Battlegrounds has several Easter egg characters hidden in the corners of maps, such as Mara Jade. There are also cheats that will give you absurdly overpowered joke super-units such as the Death Star, a Star Destroyer, and Simon the Killer Ewok.
- The Star Destroyers were interestingly left out of the game entirely, despite being featured prominently in briefings. Eventually, the expansion introduced Air Cruisers that were pretty much the same as the Easter Egg Star Destroyer, but even with the lack of scale, they were visibly designed to look smaller.
- One of the Wookiee missions has a fairly elaborate one. If you got up to Tech Level 3 and sent a fighter to the right location, or just used cheats to dispel Fog of War and then called upon the power that is Simon the Killer Ewok, you'd find an area containing sand dunes and Tatooine buildings, and the mission objectives would change to defending Queen Amidala from Tusken Raiders.
- In Europa Universalis 3, Aragon has the mission to become King of Gonder, a province in Ethiopia.
- And to defeat Saruhan, a Turkish state that can sometimes appear as a revolter.
- Naming sims in The Sims after Greek gods or old Hollywood stars sometimes gives special benefits and gifts to those characters.
- Ditto with RollerCoaster Tycoon.
- Zoo Tycoon too. Naming guests "Mr. Blue" or "Mr. Pink" after Reservoir Dogs will change the colour of all the guests' clothes.
- And Theme Park World. Naming customers after certain production team members causes them to stay longer or spend more money.
- Sim Copter has one of the most famous Easter Eggs of all. In the finale, you are greeted by a throng of adoring citizens. Allegedly, the producer told one of the artists to include a bunch of bikini babes in the scene, without knowing that the artist was homosexual. Annoyed at the request, the artist included several speedo-wearing men, some of whom were kissing. Maxis fired him and was forced to recall early editions of the game.
- Also should note that in Sim City 3000 and Sim City 4, many of the office buildings were named after a person who helped develop the game (like Wren Insurance). And let's not forget the biggest Easter Egg of them all; The California Plaza, where the Maxis studios is located, is a landmark players can build in their cities (actually quite snazzy looking too).
- Every game in The Sims including its two sequels all contain easter eggs.
- Drakengard has an Easter egg to obtain after seeing all of the game's Multiple Endings. It involves doing a free mission in Tokyo and shooting down three or five jets of the Japanese Air Self-Defense Force, which is much harder than it sounds. After you accomplish this, you can choose to fly either your dragon or an SU-47 in free missions. This is a Shout-Out to Cavia Inc., who develop the Ace Combat series of games and developed the Flight Sim half of the game. Did I mention that the protagonist is still mounted on the outside of the jet?
- Another easter egg can be found in Manah's castle. In the throne room there are four paintings. three of them are nothing of note but the fourth have a familiar face. [[spoiler:The Skull Knight.
- In the third level of Battletanx 2: Global Assault there are many cars scattered around the level, many outside the game 'area'. They can be destroyed with careful blasting or a remote controlled rocked. One of these, upon destruction, will cue a whole series of messages from various employees who worked on the game. The theme is 'We want to work hard on making a good game'.
- Star Wars: Jedi Starfighter has literal Easter Eggs hidden in the Mount Merakan level.
- The Star Wars: Rogue Squadron series had several Easter Eggs, such as a hidden level in the first game that let you play as an AT-ST, all three games have a code that turns one of the ships into a flying Buick (yes, the car), and best of all the first game had a code that unlocked the Naboo Starfighter and the code wasn't discovered until six months after the game came out (Which was also when the movie came out in theaters) when LucasArts unveiled it. Some of the people who worked on the game didn't even know about it.
- Creatures had many, but the most famous was a Bustr.txt, a file which read: Hunting scuba cows (A Poem) / Pebbles are not edible. It is fruitless to try eating them. / I have not eaten a sandwhich in many days. / Despair not for Wednesdays. / Salmon unite. / Boo hoo. / Bye. / Thankyou.
- Star Wars: Starfighter had a force-field cube with silly pictures in picture frames accessible by turning around at the beginning of the first level. Also, one mission features a missile frigate that launches two "Chris Corrpedoes", named for lead programmer Chris Corry.
- In Wing Commander IV, typing "animal" when the shipboard computer terminal text is scrolling, before it gets to the prompt for a callsign, results in a text based "20 questions" type game called "Animal Gump". Replacing "animal" with "chicken" gives an alternate version of the credits, with strange comments.
- F/A 18 Hornet has a literal giant easter egg floating over an airbase near Lake Bahr-al-Mith in Iraq.
- The Hollywood Hacking sim Uplink combines this with Genius Bonus in a very interesting and thematically appropriate way. There are supposedly encrypted easter eggs hidden in the game's code. If you want to see them, find the right segments and crack the encryption keys.
- Star Wars: Rebel Assault II has several that are activated by holding down certain keys during a cutscene. One is a falling stormtrooper doing a Wile E. Coyote impression, another is a squad of dancing stormtroopers.
- In Silent Hunter 4, you can find a Ghost Ship (the Flying Dutchman)? as well as...well.
- In Video Game/Spore, You explore an entire Galaxy in the Space stage, so it would only make sense if you were to find at least a few good Easter eggs.
- You can find our solar system, Sol, and it has the most planets of any system in the game, including Earth. Which (harrowingly) is a barren T0 planet, and can be colonised and terraformed (with or without monkey like creatures), or even destroyed for the sake of an achievement.
- If You navigate your way through the heavy guarded Galactic Core, you will meet Steve in his classic ship (as he appeared in SimCity 2000), and will reward you 42 charges of the staff of life, which fully terraforms any planet to a score of T3 (the maximum), he will even ask you to visit the "Third rock from Sol" (see above). Also, it will record this event in your history tab that your species has achieved enlightenment.
- Metal Gear. The whole series. The early ones had a few, but the Solid games contain more than you could possibly ever find — to the point where it's almost closer to The Dev Team Thinks of Everything. They vary from bonus conversations, to lewd posters and jokes, to Konami Easter Island heads, to Running Gags, to strange bonus items and scenes. You can get so much Video Game Cruelty Punishment it's unreal, get enough Fanservice to last you the night, and even make the main character shave off his beard for the finale of the second game, if you decide you don't like it.
- The Gold edition of Thief: The Dark Project features a hidden joke stage, accessible by altering the configuration file, that intentionally exposed things the players weren't supposed to see, such as bugs that were killed before final release and the placeholder texture, along with notes giving insights into the design process and some out-and-out gags.
- Then there's an Easter Egg basketball court (which doubles as a Developer Room thanks to a scroll with the devs' quotes). It's hidden in the training mission, but you can access it only if you select Expert difficulty.
- Thief 2 has a rather unusual one. In the level where you break into the City Watch HQ, if you throw a Scouting Orb over the wall immediately to your left when the level begins you can see a couple of zombies dancing.
- There's an incredibly obscure easter egg in the sixth-gen version of Spliter Cell Double Agent(it was so obscure that it wasn't until 2010 that someone finally discovered it). If you're playing co-op mode you can find baby seals hidden in Ellsworth Prison, you find them by shooting open lockers for clues, once you find the seals they give you more clues and ask you to fetch them certain objects(giving them the wrong object results in mission failure)
- There are a few in Hitman Absolution, the most entertaining of which is unlocked by trying to show mercy to Lenny via shooing away (and then shooting at) the gathering vultures. Then an ice cream truck comes out of nowhere and wallops Lenny into oblivion. The complete lack of reactions from 47 is also completely in character.
- Shining Force has two items which, when held by the appropriate (female) character, change that character's field sprites to ones with a little more Fanservice. In the English-language release, their names have been romanized, but not translated.
- Eschalon: Book 1 contains three items called Easter Eggs. If all three are found they can be traded in to make the character advance a level.
- You have to be incredibly lucky or very persistent to see it, but in Phantom Brave, you can generate anthropomorphic owl Player Mooks. One of the possible names assigned to them is Orly.
- In the Special Edition version of Lords Of Magic, there are 4 official quests (Fire,Earth,Death, and Order) you can choose from. There's also a hidden 5th quest(based on the story of Siegfried, and complete with German accents) that can be accessed by clicking on the center of the quest selection room
- In the mirror moon translation of Fate/stay night, go to Caster's Info screen and go to her first skill page. A little Neko-Arc from Tsukihime is in the corner of the text box.
Wide Open Sandbox
- Fallout has many examples. This link lists some
- In an example of this perhaps being taken too far, the Expansion Pack Mothership Zeta for Fallout 3 is based entirely around one particular easter egg.
- The "Wild Wasteland" perk in New Vegas essentially places a bunch of Easter Eggs on the map that also double as Shout Outs to other media, including another crashed alien recon craft.
- On top of normal random encounters on the world map in 1, 2 and Tactics, if the player is lucky enough, they'll run into a number of 'special encounters', many of which are Shout-Out-laden Easter Egg material, and often provide some pretty powerful items (though in the second game, there are some unlucky special encounters designed to screw over the player, such as sticking them in the middle of a field of exploding Brahmin, a heavily-irradiated toxic waste dump, or right next to the infamous Pariah Dog.)
- In Ultima V on the Commodore, yelling FLIPFLOP would flip the screen upside down.
- The "Gothic'' series has the Mighty Alien Dwarf, who leaves signed messages to the player, either in areas of the game that can't be reached without cheating or in places that there's no real reason to explore. One message not from the Dwarf was a rusted-out old car hidden deep in an uninhabited corner of the map, with a note from the game developer saying, "Well, I always wanted to make a game with cars, you know."
- One of Neverwinter Nights bookshelf models has a book on top, titled "BioWare corp" on the cover and "This is a Book" on the spine.
- In Baldur's Gate, there's a character called "Peter of the North." It's clearly a joke on Peter North, the porn star. He talks about being a "master woodsman" and his console code is "coksmth." Not sure if that's exactly an Easter Egg; maybe a programmer was really into porn... inconceivable!
- Fairly early in the game you can run into a ranger named "Bub Snikt", who claims that he's the best at what he does, and what he does ain't pretty. If asked to join your group, he claims he works alone.
- At another point you can meet "Lord Foreshadow", who makes oblique comments about trouble brewing down in Amn, and that he recently visited Neverwinter.
- The voice actors for Hawke in Dragon Age II must have had a lot of fun the day they recorded their combat lines; the source audio file archive includes such menacing battle cries as "There's a donkey in the spoon drawer!" and "This fish isn't working!"
- In "The Witcher 2: Assassins of Kings", you can explore a bit the courtyard from the La Valette castle and discover a dead man besides a broken hay wagon◊, wearing hooded white robes and a bright red bend around his waist. When passing by, Geralt says "I guess they'll never learn".
- TaskMaker has several hidden spells accessible via "other spell to invoke". Some of them display silly messages, such as "eggs", which brings up the message "why did you say eggs?"
- The Grand Theft Auto series is as a whole rife with Easter eggs. Notable ones include:
- Saints Row 2 has an actual Easter Bunny that rises from the water.
- Someone caught it and boated it to Steelport.
- In Saints Row IV, there's a "Developer's Room" hidden under the Let's Pretend store. It contains a wall of cardboard cut-outs with the development team's faces on them, along with a new weapon, the Loud Locust.
- Endless Ocean has a lot of these, but they're either very small, unobtrusive, and possibly not intentional (the holes in the rock at Comb Reef, the various findable items, the out-of-season fish) or huge enough to stretch the definition of "egg" (the Ship's Rest area, some of the aforementioned items). The only true Easter Egg is the secret cutscene unlockable by sitting on the deckchair at sunset.
- There are a few other ones that are almost definitely intentional. Kat can be spoken to on deck, and usually provides information as to what you should do next. However, once story mode has been completed, she says random, sometimes navel-contemplative, sometimes funny things. There's also another secret cutscene unlocked by achieving One Hundred Per Cent Completion.
- The Elder Scrolls III: Morrowind and Oblivion are full of Easter eggs.
- In Vette, driving off the far end of the Bay Bridge would lead you to Alameda, home of Spectrum Holobyte, the developers.
- Scarface: The World is Yours has this in dialogue trees. Unique conversations give performance bonuses. Talk to everyone (sometimes twice). That old lady in the hat? Tony Montana will try to pick her up. The masked wrestler really likes candy. And fried chicken. Tony even tries family counseling on a teenager wandering Miami Beach.
High Score Tables
- On the QWERTY type key arrangement, the word "Typewriter" is contained in the top row. Whether or not this is coincidence is debatable.
- According to Cracked, this was so salesmen could easily type the word to impress potential buyers.
- "Secretary" can, intentionally or not, be typed entirely with the left hand. Hmm.
- If you're playing the Macintosh version of any shareware game made by Ambrosia Software, press 'X' on that game's title screen for an Easter Egg. (The individual games contain many additional eggs, like Escape Velocity's "forklift"—a Lethal Joke Item that can only be obtained, with difficulty, while viewing another egg.)
- A particularly common form of Easter egg is a "programmers' room". Well-known examples are found in Chrono Trigger.
- Nintendo composer Kazumi Totaka is notorious for hiding a short, 19-note melody in most of the games he's worked on, sometimes so well-hidden that fans are still trying to find it in various games, years after their release. The usual method seems to involve pausing the game at some certain place and then waiting a few minutes.
- The Legend of Zelda: Link's Awakening even contains three distinct versions: wait in Prince Richard's house for 2 minutes and 30 seconds for one version, enter とたけけ (Totakeke) as your name in the Japanese version and MOYSE in the German version (ZELDA in the US version plays a remixed Zelda overworld theme instead) for a second version, and a third version that exists in the game code but can't be accessed in-game (or at least no one knows how), while the German translation is the only international release known to have the second one accessible in-game (with Moyse being the last name of the German translation's writer, Claude Moyse).
- Not only is it hidden in games, but it is also hidden in Animal Crossing New Leaf's European website ! Just click on K.K. Slider to play it.
- Somewhat of a visual version of the Totaka tune is the Dopefish, first found in Commander Keen 4 and afterwards spread to countless games.
- All Dreamcast game discs have an audio track stating that the disc is for Dreamcast. Sometimes, this track was generic; other times, it was performed in character ("We can't save the world from a CD player, so just? put us back in a Dreamcast, so we can do our jobs!").
- Obscure Dreamcast game Seventh Cross: Evolution had a truly unique twist on this practice; the audio from what could only have been cutscenes removed from the game proper.
- Shenmue spanned three discs; each disk's audio track was performed by a different character.
- Panic Bomber for the PC Engine/TurboGrafx-16 also had such a track, featuring Shirobon (White Mechanical Man Bomber) and Kurobon (Black Bomber).
- Often mistaken for an Easter Egg: Hold down the Start and Select buttons as you start up a Game Boy Advance; the Nintendo logo under the Game Boy Advance logo will disappear with a four note jingle reminiscent of some sound effects in Mario games. The A button will make the logo reappear and make the game continue booting. In fact, it's actually just a method of overriding the cartridge slot so that downloads through the Link Cable (e.g. for single-cart multiplayer games, from a GameCube) will work without you having to pull out the game that's already in there. Believing that this is an Easter Egg shows that someone didn't Read the Freaking Manual.
- Similarly, try holding down the Z button as you start up a GameCube. Now try holding down the Z buttons on all four controllers at once as you start it up.
- This also works for holding Z on the first two controllers, but not the first three, sadly.
- While examining a painting of Flora in Professor Layton and the Curious Village, if you try to touch her breast when you're supposed to find the mark of the Golden Apple, the Professor will say "Now Luke, be a gentleman."
- In the special edition of BioShock 2, you have several posters advertising Rapture. On each one of them is Rapturian graffiti in UV-sensitive ink that is only visible under a blacklight. This is hinted at NOWHERE on the poster.
- It was discovered that the GameCube system menu's ambient background music is actually a version of the Famicom Disk System startup music slowed down to about 1/25th of the original speed.
- The hidden object game Mystery Case Files: Dire Grove contains an Easter Egg that can only be solved if you complete the game twice: once to view the clues that appear in the closing credits, and a second time to solve them and access the egg.
- WarioWare: D.I.Y. has an interesting one that made a lot of Mario Paint fans giddy. If you enter the Game MakerMatic and name your game "Mario Paint", you'll hear one of its BGMs as you draw. (If you change the name to something else, though, the music goes away.)
- In the Solar System installment of the Magic School Bus educational CD-ROM games had a video camera sitting on a desk in the classroom. It normally did nothing. When you flick the lightswitch in the room to make everything pitch black, and then clicked the video camera, it made a screen appear on the blackboard of the classroom. You could then watch things such as the credits, more information about the Solar System, or a video about how if a person comes into your school dressed as Miss Frizzle, you should "start packing" (you can't travel through the Solar System in one day!).
- In FreeCell entering game number -1 or -2 results in an unwinnable deal, while (in the newest version) entering -3 or -4 yields a deal that can be instantly won.
- Vectron for the Intellivision would display a message from the programmer if the player did an incredibly difficult series of maneuvers for seven levels. As with Atari's Adventure, this Easter Egg was hidden because Mattel had a policy against crediting programmers.
- The music player program on the Nintendo DSi and the Nintendo 3DS has various sound effects you can play with the L and R buttons and one of them is the iconic coin sound from Super Mario Bros. Playing the coin sound 100 times plays the 1-Up sound effect at the 100th press.
- Also when in the sounds that you can record, move the cursor over any particular sound you want, wait a few moments and 1-1 will start playing, using the first split second of the sound you recorded.
- The console versions of Capcom vs. SNK: Millennium Fight 2000 has an accidential one, which doubles as a Bilingual Bonus, where in the options menu, an radio advertisement for a Brazilian beer, Kaiser, can be heard if listened closely. Hear it here. Said ad also makes it to a song in DJ Max Portable 3.
- Sonic 3 & Knuckles had the Blue Sphere mini-game, which could be activated by placing any Sega game cartridge into the top slot (Something the instructions specifically told you not to do) and pressing three buttons on the controller simultaneously.
- Entering SEX as your initials in various Japanese coin-op games results in it being censored to various things. However, entering it in Bubble Bobble also resulted in the firstnote bonus item to appear in the next game to be a fork.
- One ZX Spectrum publisher likewise censored various high-score entries in amusing ways; for instance, entering "t.bridge" (a Shout-Out to Tony Bridge, a popular adventure-game columnist at the time) resulted in it being entered as "Not enough Hobbits I suppose?".
- There are two pages of Easter eggs for the Apple Newton handheld computer, including Finder's ability to predict Elvis sightings...
- Microsoft Excel 97 had a hidden Flight Simulator mode that could be triggered by inputting a specific set of commands while in a brand new spreadsheet.
- Similarly, users of Microsoft Excel 95 could reach a Doom-style "Hall of Tortured Souls".
- Finally, Excel 2000 featured a Spy Hunter style driving game dubbed "Dev Hunter" by its fans.
- In Windows 3.1, a certain sequence of keys would replace the Windows logo in the "About Windows" dialogue with a portrait of Bill Gates or (depending on what code was entered), a polar bear.
- Windows 95 had a feature whereas, in Explorer, you created a folder on the desktop named "and now, the moment you've all been waiting for" then renamed it "we proudly present for your viewing pleasure" then finally renamed it "The Microsoft Windows 95 Product Team!" the directory window would show a video (complete with music) of all the people involved in creating Windows 95. This was removed in Windows 95 C though (the final version of it).
- Older versions of the 3D Text screensaver, upon having "volcano" input as the text, would display the names of random volcanoes.
- The "Pipes" screensaver would sometimes manifest a teapot at one of the angles in the pipes it drew.
- There is the Internet Explorer 4 credits. The series of manoeuvres that unlocks them is as fun to do as the credits, which feature silly "intermissions" between sets of names, are to watch.
- In some versions of Microsoft Word, typing in "zzzz" and running the spellchecker will cause it to provide the alternative spelling "sex".
- Any form of Easter Egg in Microsoft products has been banned by Executive Veto ever since 2005. Why? Corporate customers do not appreciate undocumented bits in their software; apart from wasting work hours, they can introduce security flaws (this has happened before).
- In Mac OS 7.5, making a text clipping of the words "secret about box" and double-clicking it would reward you with a game of Breakout, with developers' names printed on the blocks.
- Most versions of Borland Delphi will display information about and photos of its development team in its About box if you hold down the Alt key and type in words like "TEAM" or "DEVELOPERS".
- The Mozilla and Firefox browsers have a special response to typing "about:mozilla" in the URL input. Doing this in some versions of Internet Explorer, meanwhile, gets you a (false) Blue Screen of Death.
- Firefox 3 (and later versions) include additional about: pages, including about:robots.
- The bullets all reference various pieces of fiction. "Robots may not injure a human being or, through inaction, allow a human being to come to harm." is the first of Isaac Asimov's laws of robotics. "Robots have seen things you people wouldn't believe." is from Blade Runner. "Robots are Your Plastic Pal Who's Fun To Be With." is a quote from The Hitchhiker's Guide to the Galaxy. "Robots have shiny metal posteriors which should not be bitten." is a reference to Bender from Futurama. "And they have a plan" is a reference to the Cylons in Battlestar Galactica.
- The original Seamonkey contains "about:kitchensink", due to reports that Mozilla had everything but the kitchen sink. An actual bug was created to remedy the situation.
- Bug #700000: Buy Firefox developers some beer. (This may be a reference to the software licensing term "beerware", which is a very lax license that allows users to do whatever they want with the software if they buy the author a beer should the user meet him or her, or at least drink a beer in the author's honor. However, Mozilla's software is not beerware, being licensed under the Mozilla Public License.)
- The Windows-only version of Google Chrome, 1.0, takes the URL "about:internets" and displays Windows's 3D Pipes screensaver; a Shout-Out to the infamous "it's a series of tubes" Memetic Mutation.
- Mavis Beacon Teaches Typing has a pinball game hidden within it.
- The antimalware program Spybot- Search & Destroy has a hidden minigame based on the knight's tour problem.
- Try to find a version of Flash that does not have goodies hidden behind a tiny button in the about window.
- Matlab, despite being a serious program for mathematics has quite a few Easter Eggs, see the full list.
- Using the Konami Code (up up down down left right left right B A) in Google Reader will give the sidebar a ninja theme.
- In Python v.3 or later, you can type import antigravity. It brings up that comic in your browser.
- In Win RAR's "About Win RAR" window, clicking on the Win RAR icon will cause it to be affected by gravity (i.e. fall then bounce when it reaches the bottom of the window).
- A small easter egg can be found in Google's Calendar widge icon in Jelly Bean. If one were to look at the widget icon join the widget menu, an appointment for a time travel demonstration in a police box becomes apparent, and with a very fitting shade of blue for the event.
- The program µtorrent has a Tetris clone hidden. Go to the "About" tab, then press "t".
- The DVD of Austin Powers: The Spy Who Shagged Me contains a secret menu, accessed if you wait around long enough on the special features menu for Dr. Evil's spaceship to fly into frame, and select the logo on it. The menu has several bonus features about, well, evil.
- The DVD set of Broken Saints contains several, the crown jewel of which is a hilarious alternate commentary track on Chapter 19, Act 1, which is practically a Gag Dub of the chapter.
- Most of the DVDs from the ADV Films release of Noir contain Easter Eggs, including four anime music videos on disk 7, and a live-action mini-film featuring sock puppet versions of the main characters on disk 6 (called "Noir: The Unsoled Story").
- The English subtitled version of Urusei Yatsura has Easter eggs in the subtitle text. Lum's mother only speaks an untranslated alien language. The subtitle, to show that even in the original language the dialog is unintelligible, is written in the "Symbol" font (The Greek letter font). By matching the characters to a regular font yields hidden messages. One message was "the star wars parody was pretty cool", which is not what she would be saying, but instead referred to an earlier bit in that episode.
- Doctor Who
- Actually uses as a plot point: in "Blink", the Doctor hides a message for the future in Easter Eggs in 17 unrelated DVDs. Appropriately, the message became a real-life Easter Egg on the Series 3 boxset.
- On a side note, it is worth noting that DVDs of classic Doctor Who stories are stocked with Easter Eggs whereas the only Egg on releases of the new series so far is the "Blink" message. Hmmm...
- The series 1 and 2 DVD set have the "Do you want to come with me?" promotion as an Easter Egg.
- The DVD version of The Lord of the Rings: The Two Towers contains a hidden video clip of Gollum accepting a MTV award for Best Animated Character.
- Not unlike the Noir example above, Madlax also has a sock puppet short on Volume 6.
- And so does The Incredibles on the second disc of the DVD release.
- The Incredibles has about half-a-dozen easter eggs, one of which is on Disc 1. One of the more awesome ones is a montage of every door, button and explosion in the movie — set to the Anvil Chorus for added awesomeness.
- On the DVD of Dr. Horrible's Sing-Along Blog, when the standard FBI warning changes to the ELE screen, there is an intercut shot of three actual eggs, representative of the DVD's three hidden Easter eggs. Watching the first scene with the subtitle language set to "Wiccan" gives a coded hint to finding them.
- The DVD of Memento has an Easter Egg on the main menu that lets you watch the film in chronological order.
- The Hitchhiker's Guide to the Galaxy DVD has a rather odd Easter Egg when you use the Infinite Improbability Drive. It shows a rather... strange cartoon.
- In fact, it's the same cartoon that Deep Thought is watching within the movie.
- The DVD of the 1980s TV series has a similar feature, which turns up totally at random when you push any button on the menu, and basically shows whatever it was you wanted, but in a weird messed up way with an apology for the effects of the Infinite Improbability Drive. Interestingly, the TV series DVD predates the films release by at least a year.
- The DVD's of Fullmetal Alchemist feature some Easter eggs, usually by going to the extras menu and using some button/key presses to highlight a special symbol (or a letter in the logo). The majority of these Easter eggs are gag dubs of the next episode previews with the Japanese cast acting out of character (For example, the gag dub preview of one of the episodes has Winry's VA singing an alternate version of 'Tobira No Mukoe E' with lyrics that basically make fun of Ed), other Easter eggs include things like adverts. Sadly most of these bonus features were absent on the UK releases (With one DVD having a functionless egg)
- The DVD of The Ring has a secret option on the main screen, if you scroll down through all the normal options, the cursor will disappear. Hit enter, and the DVD will play a (slightly extended) version of the cursed video, followed up by returning to the main screen with a phone ringing in the background. Once it starts playing, it cannot be stopped, paused, scrolled through, or in any way halted short of turning off your player.
- The Matrix Revisited DVD had a secret list of about 64 songs that could be accessed by clicking on a phone booth in the background. This being The Matrix, I'm sure there's others in Animatrix, Reloaded, and Revisited.
- Press up when the cursor is on the "play" button on the DVD of Madagascar. There's a video depicting the development of the movie's animation, with added Crowning Music of Awesome.
- The fourth disc of season one of Life On Mars has a cell phone next to the ash tray that leads to an Easter Egg when you click it.
- The DVD release of Duran Duran's Greatest video collection contains a number of Easter eggs which the viewer can get to either through a series of convoluted steps, or by going directly to the "track number" in each DVD. The Easter eggs include archival footage of the band playing at the Rum Runner nightclub (where they were the house band) while the New Romantic clubgoers dance around, soundtracked to "Planet Earth"; scenes from a 1984 British TV interview with the band featuring little sound clips of the slowed-down version of their instrumental "Faith in this Colour"; and a lengthy 1990 interview of the band talking about the creative process and the way their then-current album Liberty came to be.
- Spider-Man 2 has a couple of memorable Easter Eggs found by moving the cursor off the list of items in a couple of the DVD menus. One has Sam Raimi claim that he's brought in an expert to show Alfred Molina how he wants a scene to be done. The camera pans over to show Willem Dafoe acting out one of Octavius' scenes, and Molina breaks down laughing. Another starts with Molina as Doc Ock snarling at the camera...before breaking out into "If I Were a Rich Man", with the puppeteers making Ock's tentacles dance along.
- The Babylon 5 DVD collections contain bloopers and outtakes from the season you're currently watching. All one has to do is find the hidden "5" symbol in the extras menu on the 6th disc of each season.
- Several DVDs of the Star Wars films contain Easter Eggs, including bloopers and the like, and are often revealed by inputting "1138". In the DVD for Attack of the Clones, select a poster behind Dex in his diner and you'll access a slideshow of rough, hand-drawn student posters: one has C-3PO advertising a Spanish language class.
- You have to decipher some codes and do some lucky guessing on the National Treasure DVD to get your Easter Egg.
- One of the DVDs in the Firefly set features Adam Baldwin singing "The Ballad of Jayne"
- In the title menu of Serenity, there's a hidden button leading to a clip about and showing the Fruity Oaty Bars ad.
- On one of the discs in the Wacky Races DVD set, one of the menu screens has two hot spots that lead to pre-commercial bumpers.
- The first DVD of the 3rd Tenchi Muyo! OVA series has a hidden subtitle track in the first episode which contains the actual translation of Washu's "magic fingers" incident.
- On Rush's R30 DVD, there's a documentary about their titular tour, and if you press one on your remote at a certain moment, a cartoon plays depicting Geddy Lee and Alex Lifeson as dogs(and Neil Peart as their owner), then depicting them all as fighting robots, set to their classic song "By-tor And The Snow Dog".
- All of the DVD's for Red Dwarf have easter eggs in the menus. Sometimes obvious (hit the 'go' button on the Holly Hop drive), sometimes not (When the video pauses in the airlock, hit the green button. You have about three seconds). They generally lead to interviews and videos of the cast goofing around. A list can be found on eeggs.com, here.
- Sorceror Stabber Orphen, at least in the English release, has some hidden content. You'll probably need to run this on the computer, because some of these will likely be missed just with a menu cursor. These have mainly character outtakes, or private humor.
- Funimation's DVD release of Lupin III Voyage To Danger hid the access to an Easter Egg by forcing you to switch to certain menus in a certain order. An audio clip could then be accessed by the viewer. You hear Lupin (Sonny Strait) and Zenigata (Phillip Wilburn) drunkily singing the series' theme song, followed by Goemon (Mike McFarland) lampshading the easter egg's absurdity.
- One of the Easter eggs on the Gremlins II special edition DVD is the alternative VHS version of the scene where the Gremlins stop the film.
- The special edition DVD of the Phantom Of The Opera 2004 movie has an Easter egg of the crew hilariously trying to sing the title song.
- The Homestar Runner DVDs have a few easter eggs (like the site itself)
- The easter eggs that are normally accessed at the end of the cartoons are accessed by fiddling around with the arrows buttons until an icon pops up. On the Strong Bad E-mail DVDs, it's a Strong Bad head; on the Everything Else DVDs, it's the Homestar Runner logo. There's also some easter eggs on the special features menus of each DVD that are accessed the same way.
- The easter eggs that are normally accessed during the cartoons are accessed by using the angle button. Most DVD players will display when the angle button can be used.
- Most of the cartoons include hidden DVD Commentary by changing the audio track.
- Strongbad_email.exe Disc 2 has the files for "Strong Bad's Website" and "Strong Sad's Lament" (with the update from the time) on the disc that can be accessed by exploring the DVD on a computer. Appropriate, because the Strong Bad Email, "website", is on the DVD, and the two websites were accessed through the cartoon on the actual website.
- The Rocky Horror Picture Show has several actual Easter eggs hidden in the scenery.
- It's rumored Rocky Horror actually started the concept of Easter Eggs. And did so by having an Easter egg hunt on the set, and some of those that weren't found made their way into the film. How much truth there is to this rumor is debatable.
- In Man of Steel during the final battle, there are trucks that explode. The logo on one truck is the Lexcorp logo.
- One song on the soundtrack to Inception is "Non, je ne regrette rien", just slowed down.
- Elysium: Look very closely during the final montage of the joyous citizens of Earth welcoming the medical shuttles. There's a blink and you'll miss it shot of Johannesburg... with the alien ship from District9 still hovering over it.
- Godzilla (2014):
- During the exploration of Janjira, the camera moves in front of an aquarium with word "mothra" scratched on it. In the Godzilla canon Mothra is a friendly Giant Flyer.
- In the prologue, a diagram of a moth is briefly shown, bearing the same colours scheme as Mothra.
- The covers and illustrations of J.R.R.Tolkien books do contain hidden messages by the author written in Tengwar alphabet.
- There are possibly hundreds of Easter Eggs in House of Leaves, mostly because of the use of ciphers to hide words or messages in certain phrases throughout the book. A good rule of thumb for finding them is to pay attention to oddly-worded or seemingly nonsensical sentences, take the first letter of each word, and see what you get. One letter of Pelafina's is written entirely in this cipher. There are also phrases that make no sense unless you say their sound-equivalent in a different language (usually Latin, as indicated in another of Pelafina's letters).
- In most of the Artemis Fowl books, there is a code running along the bottoms of the pages. Ostensibly the message is in Gnommish, the fairy language of the books, but is actually a simple substitution cypher. If you translate them, they are funny or quirky messages that are loosely related to the plot of the series as a whole. Usually, the message is too short to run for the span of the entire book, so when it reaches the end, it repeats until the book is over.
- In John Myers Myers Silverlock, virtually every named character (except Shandon/Silverlock himself), and some unnamed ones are characters from some other work of literature. Many of the situations Silverlock finds himself in are also lifted from other works. Knowing the source works adds to the depth of the story.
- Some paintings have hidden images, such as Holbien's ''The Ambassadors'', which has a greatly distorted skull that can be seen when the painting is viewed from an extreme angle.
- Games magazine occasionally (most often in the April issue) runs hidden contests, in which instructions for an item to send in are somehow hidden in the magazine.
- In the Dragon Magazine era of Phil Foglio's What's New? with Phil and Dixie, the duo once accidentally got water on a small purple dragon that reproduced when wet, Gremlins-style. That entire issue of Dragon was peppered with little sketches of the dragon's offspring, gamboling in the margins or sitting on top of paragraphs saying "Growf?".
- There's a longstanding tradition in the Pinball industry of hiding cows as Easter Eggs in commercial games; some players even use the term "Hidden Cows" for Easter Eggs. The tradition started in The Machine: Bride of Pin*Bot, as programmer Brian Eddy likes cows. When a ball starts, hold the right flipper, left flipper, then both flippers for at least 45 seconds each. The game will beep; players can then tap out "Old MacDonald Had a Farm" with the flipper buttons (right flipper first) and the game will sing along. See Everything's Better With Cows for more.
- Star Trek: The Next Generation has several:
- The game's normal Video Mode is a shuttle simulation in the holodeck. An alternative replaces the simulation with a game of Five-Card Draw Poker against Commander Riker instead.
- Secret Mission: When the holodeck is lit on the right ramp and the display says "Holodeck 3 Ready", pull the phaser trigger three times. This starts a 20 second frenzy where every target is worth a weird number of points.
- When the ball goes in the Advance Rank/Command Decision hole when nothing is lit, pull the trigger to see a limousine drive past some buildings.
- Steve Ritchie's Pinography: Pressing the flipper buttons in a specific order during the game will display the logos of all of Steve Ritchie's past games.
- In FunHouse, Rudy gives each player a nickname at the start of each game. If a player is nicknamed "Slick", Rudy will sometimes use derogatory comments instead of his usual Mad Libs Dialogue.
- In Tales of the Arabian Nights, press both flipper buttons quickly when entering the Bazaar. On the fourth visit, the merchant will give you a cow worth 1 million points.
- In White Water, when the Extra Ball is lit, Wet Willie will say "Get the extra ball!" However, there is a very small chance he will instead say "Get the extra ball... YA WIENER!"
- During a normal game in Fish Tales, various sea creatures swim by. Occasionally, a skeleton fish will appear, and mashing the "cast" button about 10 times when this happens nets you "Russ' Fishbone Bonus" - a mere 10 points.
- The "Saucer Attack" mode of Attack from Mars can randomly become "Cow Attack" instead. The version of the mode featured in Junk Yard keeps this.
- In Junk Yard itself, hitting the Time Machine (which is what brings up the "Saucer Attack" mode in the first place) and pressing both flipper buttons three times when it displays 3:33 starts a secret mode. Word of God says that going fast enough in the "Run From Spike" Video Mode plays the famous sound effect from The Six Million Dollar Man.
- Combining this trope with Creator Thumbprint, veteran designer Greg Kmiec always includes a solid red post somewhere on his playfields. The tradition started when Bally refused to identify their designers, so he included a single plastic red post (at the time reserved for bingo games) as a way around that. More information can be found here.
- Hitting a certain shot in Doctor Who sometimes displays a cow in Doctor attire, mooing.
- Bram Stoker's Dracula:
- If you can get Dracula to cross his eyes and hit the Start button while he does so, an animated picture of Fluffy the Vampire appears, and the player gets 20 points.
- Entering "S-U-N" as your initials at the end of a good game prompts the screen to display "No, not the sun, arghhh!"
- Among other things, pressing a certain button combination in Monopoly displays a paperboy with an extra edition, along with the text "ALL YOUR BASE ARE BELONG TO US" (which was still fresh around the time the game was made in late 2001).
- Booting up Safe Cracker on October 24th plays a birthday greeting for two people named Amanda and Ryan.
- Several in Jack*Bot:
- Press both flipper buttons when the wheel is spinning in Casino Run to get a Kombat Kode for Mortal Kombat 3. (Another Kombat Kode in 3 itself tells you how to do this.)
- Occasionally, the Extra Ball button flashes during Attract Mode: push it to reveal the credits and the story behind the project (and a dedication to Joe Joos Jr.).
- Also, watch the Keno card when you get a high score and enter your initials.
- In Black Rose, it's possible to kill Polly by mashing the Fire button. It awards 2 million points.
- Sega Pinball's GoldenEye begins with James Bond walking in front of the display, then turning to shoot at the player. If you pull the trigger to fire first, various silly animations appear.
- The game Monster Bash has six music tracks, one for each of the game's Universal Horror monsters. The seventh track, "Lyman's Lament", is normally available after the player shoots the Concert Hall scoop 44 times in a single game — but a secret combination of flipper presses on the first ball allows it to be available immediately.
- In WHO dunnit, starting or playing a game at midnight starts "Midnight Madness" — the machine pretends to malfunction, with the flippers going dead, the balls draining, and the game shuts down. After a few seconds, the game wakes up, all four balls are launched, and every shot is worth three million points.
- On the attract modes of both Revenge from Mars and Star Wars Episode I, pressing the flipper buttons in a certain sequencenote will show a picture of the development team.
- Many cards in Magic: The Gathering have Easter Eggs in the name, "flavor text", or art. This is especially prevalent in gag sets like Unglued and Unhinged, and in improved versions of older cards, like the "timeshifted" sets from Time Spiral and Planar Chaos. (which was still fresh around the time the game was made in late 2001).
- Many cards in Magic: The Gathering have Easter Eggs in the name. This article reveals some of the tiniest.
- Page 333 of the second edition Unknown Armies corebook.
- In the 3.5 Dungeons & Dragons sourcebook, the Expanded Psionics Handbook, the power Deja Vu (which makes someone repeat their last action) is printed twice, on opposite sides of the same page.
- The Dresden Files RPG has PDF versions of the sourcebooks available if you buy them online; in several places where Harry scratched out part of the text with Sharpie, you can copy the text into another program and read what was underneath. But it usually turns out to be something like "by the way, if you're reading this, we sure bet you feel clever!"
- That's only part of it; the Sharpie'd out segments are in a larger article about the Christian God and his abilities, with the implication being that Harry Dresden himself blacked out the stuff because he didn't think the Heavenly Host would appreciate having that kind of information spread about them. Performing the above-mentioned trick reveals that the text says (paraphrased) Their powers are unknown, but presumably have something to do with Jim Butcher's writing. It'll all be revealed in due time, so just be patient, okay?
- The first gamebook's section on worldbuilding, the author remarks on having significant pieces of architecture in one's city, saying "Perhaps the St. Louis Arch is a gateway to something deep in the Nevernever. Maybe the Pyramids at Giza are nowhere near as bad as Chichen Itza." This serves as Foreshadowing to the novel Changes, not yet released when the game books came out, where Harry and crew go to Chichen Itza and destroy the Red Court of Vampires at the cost of Harry's lover Susan.
- Almost all the card-illustrations in Illuminati New World Order slip in a stylized Eye in the Pyramid.
- The page quote comes from Red Dwarf. This was because, in the day when the show was made, it would have taken a lot of time, effort and specialised equipment to actually create the reversed sound-track to hear the easter egg. The show itself admitted it wasn't a very good Easter Egg, and included a live frontwards playback of it in their "Smegups" tape.
- In the Heroes episode "The Fix", a quick glimpse at Kaito Nakamura's license plate shows that it reads "NCC-1701". George Takei, the actor who portrayed Kaito, also played Sulu in Star Trek — and of course, the Enterprise's registry number is NCC-1701.
- On The Simpsons, if you pause the list of “corrections” Rock Bottom wished to make in "Homer Badman", you find out you have no life.
- In the re-imagined Battlestar Galactica, the audience can sometimes see ships in the shots of the Fleet that are Shout Outs to either the original Battlestar or other sci-fi shows. Other than numerous ships who were modeled after the original series, the show contained shots of the Enterprise, Serenity, various ships from Babylon 5 and, of all things, the Kodiak from Tiberian Sun.
- And a weapons locker in Season 4 was numbered "1701", another reference to Star Trek.
- The show also at times made no attempt at hiding recognizable company logos on buildings in Caprica, and one early episode features a crystal clear closeup of the spines of a few of the books in Adama's cabin - revealing them to be Reader's Digest Condensed Books volumes! Eagle-eyed viewers will also see recognizable street signs and traffic lights in the Caprica scenes as well. Given the fact the series is predicated on Caprican civilization parallelling Earth's, these are more likely to be Easter eggs than accidental anachronisms.
- In one of the episodes of the German crime series 'Mord mit aussicht' you have the male policeman running through the hospital and looking awkwardly to a doctor: a doctor that also appears in another famous series: 'Lindenstrasse'
- In Season 2 of Castle, the episode "Vampire Weekend" has a few Shout Outs to Firefly, the television series that made Nathan Fillion famous.
- The Allspark Almanacs, the guides to the Transformers Animated universe, are basically a gigantic easter egg hunt. They're littered not only with a million Shout Outs to other parts of the Transformers mythos, but to real life (one of the unnamed drag racers, seen in exactly one scene and never named is given the name of a voice actor's daughter) and every tangentially geeky thing from Buffy the Vampire Slayer to Animorphs. The stellar map in Allspark Almanac II is a particularly egregious offender, featuring hundreds of individual worlds that are all named after geek references.
- In "Brown Betty" on Fringe, several things allude to upcoming episodes: Walter sings "Candy man" linking to the episode "The Abducted"; the killer is removing hearts, similar to ep "Marionette".
- The glyphs (six-fingered hand, seahorse, frog, butterfly, etc.) also appear in the background of several episodes, usually in places of significance to Olivia and Peter.
- On the Nicktoon Invader Zim, series creator Jhonen Vasquez secretly inserted images of GIR covered in blood in a few episodes, without Nickelodeon knowing.
- Sealab 2021 frequently featured the Big Green Phone, which is surrounded by random graffiti. In one episode, it appeared twice, the second time with the phrase "This graffiti is not different stop pausing" added.
- NCIS occasionally pokes fun at co-star David McCallum's long career. In one early episode a publicity photograph of McCallum from The Man from UNCLE is shown as representing Ducky as a young man, and in another episode, when a character asks Gibbs what Ducky looked like as a young man, Gibbs replies "Ilya Kuryakin".
- Hill Street Blues was a very low rated show in its first season, but won a large number of Emmy Awards due to its quality. In the second season opener, one of the statues is sitting on a file cabinet in the station, and Lt Henry Goldblume picks it up and carries it off without any comment as he walks through the scene.
- Lampshaded and used as a rather important plot point in the Doctor Who episode Blink, in which the Doctor places Easter eggs on each DVD owned by Sally Sparrow in order to warn her about the Weeping Angels.
- In LOST there are six numbers that show up constantly - 4 8 15 16 23 42. The crew had fun cramming as many references to these numbers as possible into the series, and fans had fun finding them
- The fifth generation of a family tree shown briefly in Star Trek TNG "The Neutral Zone" were all apparently named after the Doctor Who actors William Hartnell and Patrick Troughton, Jon Pertwee and Tom Baker, and Peter Davison and Colin Baker. Imagine the weddings! Other names on the readout included Louis Grant, Charles Winchester and Mary Richards.
- A listing of dead crew members shown in the Star Trek: Voyager episode "Imperfection" reveals that most of the cast of "The West Wing" died onboard the Enterprise
- Look closely at some of the equipment used by a geological survey team in the episode "Pen Pals". One of their devices is the Oscillation Overthruster.
- In "Peak Performance", there's a glance of a computer screen showing the plans for a battle simulation. The simulation's name is Operation: Lovely Angel, and the three planets in the nearby system are called Kei, Yuri and Totoro.
- Michael Okuda, the set designer and technical consultant who designed the signature LCARS computer monitor style on TNG, was fond of throwing in in-jokes, particularly referencing manga titles and Buckaroo Banzai, in the texts on the computer screens. Such Easter Eggs are often referred to by fans of the show as Okudagrams.
- Jackie Gleason chose to show off his photographic memory while appearing on The Honeymooners, reportedly only reading his scripts once and never taking part in rehearsals. If you ever see Ralph rubbing his belly on the show, it's actually Gleason's signal to the co-stars that he forgot a line.
- The South Park animators have supposedly hidden at least one alien into every episode; there are web pages and YouTube videos dedicated to documenting as many as possible.
- In the FUNimation dub of Bleach, when the team is confronted by a group of Adjucas (medium-high level Hollows) in Las Noches, Nel tries to use her status as an arrancar to get them to back off. She's told "All that gets you is a free cup of tea at Las Noches". There's a scene in a later episode where Aizen refuses to start a meeting with the Espada until he's certain that everyone has a cup of tea, which has spread through the internet like wildfire, but at the time this episode of the dub aired the only people who would have known about it are people who have seen the original airings of Bleach.
- One early aspect of Wheel of Fortune was its shopping rounds, in which contestants spent their money on prizes after each round. This element was retired in late 1987 (a month into the fifth season of the nighttime syndicated versionnote ) to speed up gameplay and lessen the tax burden on contestants, but it produced the somewhat memetic "ceramic dalmatian", an originally Undesirable Prize that later became an unofficial mascot of the show. The show has retained at least one, dubbed "Sheldon", who occasionally makes on-set appearances. Most notably, he was hidden somewhere on-set throughout all of the 30th season, as a sort of homage.
- Arrow is absolutely littered with them, seeing as a lot of the people behind the scenes are massive comic-book geeks. Some are obvious (such as references to the numbers 52, Arc Number of the DC Comics universe, or 41, the year Green Arrow debuted,) while others are pretty obscure (in one episode, Oliver is wearing a prison jumpsuit with the number 399471. This is the HTML hex code for the specific shade of green used on Green Arrow in the comics.)
- Total Drama includes a quick one in the first season episode Basic Straining. When Duncan and Courtney are raiding the fridge, the "missing boy" pictured on the milk carton is Ezekiel, the first contestant to be eliminated. Oddly enough, it's never been acknowledged who reported Ezekiel missing in the first place, or if this person ever found out where he was.
- Cyrano de Bergerac: At Act II Scene VII, Count De Guiche mentions the famous scene of the windmills that appear at Don Quixote, and Cyrano mentions it’s in chapter XIII. But that scene is at chapter VIII. Any character could make a mistake... except Cyrano, who is a Broken Ace. Chapter XIII (In wich is ended the story of the shepherdess Marcela, with other incidents) narrates the tragic tale of the love between Grisóstomo and Marcela, two shepherds, and is the deconstruction of the Romance Novel, the genre Roxane is obsessed with. The protagonists of Cyrano de Bergerac, Cyrano, Le Bret and Roxane are Expies of Grisóstomo, Ambrosio and Marcela, the shepherds Don Quixote meets at that chapter.
De Guiche: (who has controlled himself—smiling):Have you read 'Don Quixote'?
And doff my hat at th' mad knight-errant's name.
De Guiche: I counsel you to study. . .
A Porter (appearing at back):My lord's chair!
De Guiche: The windmill chapter!
Cyrano: (bowing): Chapter the Thirteenth.
- This is done to such an extent at Disney Theme Parks that entire books have been written on the subject of finding them all. The so-called Hidden Mickeys are inconspicuous images of Mickey Mouse or his silhouette placed in various unexpected locations around the parks. It is also very common, when one attraction is closed and replaced with another, for the Imagineers to include an unobtrusive tribute to the old attraction in the new one.
- Hidden Mickeys aren't just limited to the parks; they appear throughout the movies as well.
- There's one scene in The Amazing Adventures of Spider-Man where you come across a movie theater that has a phone number on its marquee. If you dial it, you'll get a message saying that the theater is closed until Spider-Man can make the city safe again.
- Homestar Runner is well known for including Easter Eggs in cartoons on the site. In an inversion of this fact, Macromedia Central has an exclusive Homestar Runner toon hidden inside.
- The webcomic Narbonic has an entirely separate text story, written in two-word segments, hidden in the filenames of each strip (of all places). The story continues into the Director's Cut version.
- Referenced in this Cinema Bums strip, released on Easter Monday. The comic's title also serves as a reference to another story where Easter Eggs play an important role.
- Google "Answer to Life, the Universe, and Everything". Just do it.
- This also works on WolframAlpha.
- Also on Wolfram Alpha, if you input "Easter Egg" it returns "Interpretation: What are your easter eggs?" "Seek diligently and ye shall find. (In fact, you just did.)"
- Also also on Wolfram Alpha, if you input "do they speak English in What" it returns "Interpretation: "What" ain't no country I've ever heard of. They speak English in What?" "What? (English, [expletive deleted], do you speak it? (According to Jules, as played by Samuel L. Jackson, in his one-sided conversation with Brett in the 1994 film Pulp Fiction))".
- Someone working Wolfram Alpha really likes Pulp Fiction, because if you search "Does he look like a bitch" you get "No!" as the response, which is part of the Jules/Brett conversation.
- In addition, search "Open the pod bay doors" (with or without HAL) and it returns "I'm sorry, Dave. I'm afraid I can't do that."
- Asking "How can entropy be reversed?" returns "THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER".
- Likewise, there was a time when you googled "failure" and got George W. Bush's biography. (Although to be fair that was less a case of an Easter Egg and more a result of Google bombing. Google may be one of the few pieces of software that allows its users to embed — however temporarily — their own Easter eggs in its output.)
- Very few of them work any more, but there were a number of great "I'm Feeling Lucky" Google hits involving fake 404s or search result pages, including "French military victories" which led to "Do you mean 'French military defeats'?" and a misspelling of "Weapons of Mass Destruction" which led to a fake 404 for said weapons?
- Not to mention the Chuck Norris page?
- Behold 55 Fun Things To Do With Google. A great many of these are classic Easter Eggs (some already mentioned here).
- The default language of Google can be set to one of several unusual choices, including Elmer Fudd, Pirate, Bork Bork Bork!, Klingon, and Hacker.
- Googling "recursion" prompts Google to ask if you meant recursion.
- Along similar lines, Googling "anagram" prompts Google to ask if you meant "nag a ram".
- Google "do a barrel roll" or "Z or R twice" (They both give the same result). Just do it.
- On the same line of thought, google "tilt" or "askew".
- The amount of search results given will be appropirately changed when googling for "binary", "hexadecimal" or "octal".
- Google "Zerg Rush". We won't spoil its effect for you, so go on.
- For that matter, searching Google Images for "Atari Breakout". Warning: it seems to be only half-finished, as the bricks do not disappear the way they should.
- Google "Festivus" and an aluminum pole appears on the left hand side of the results page.
- You have to get the angle exactly right, but on Google Maps Streetview, it's possible to enter the police box outside Earl's Court Tube Station. It's bigger on the inside.
- In Linkara's Atop the Fourth Wall video of New Guardians #2, he plays a clip of Adolf Hitler giving a speech (It Makes Sense in Context). Towards the end, there is a message that is onscreen for only a frame or two which says: "Yeah, I can see why Germany would want to follow this shouting, drug-crazed lunatic. ZOMG Easter Egg! Hi TV Tropes!"
- When composing a new mail in Yahoo! Mail. Pressing the text "Subject:" at the top will yield any number of random phrases that refer to either internet memes, TV catchphrases, and assorted inane statements.
- This Name Generator contains ones for those who like flower names.
- In the Potter Puppet Pals video "Trouble at Hogwarts", if the viewer freeze-frames the Avada Kedavra lightning and clicks on it when it forms a pentagram, they are taken to another short video featuring Ron and Hermione in a "follow the butterflies" skit.
- When a YouTube video is loading, a circle of dots will appear. Pressing arrow keys will unlock a game of Snake.
- Typing in "1980" gets you a game of Missile Command in which you have to defend the video from missiles while it plays.
- There are some on this very Wiki, of various levels of "supposed to be here"-ness. The page on Hook is a good place to start.
- Videos on the Glove And Boots YouTube channel where at least some of the action takes place inside Mario and Fafa's house (which is most of them) will feature a framed photo of a celebrity on the wall. Mousing over the portrait will reveal it's a link to a video that is somehow related to the person - if there's something other than a photo in the same spot, it'll usually be a link too. Sometimes they'll work additional video links in too - click on the changing posters during the montage in time machine or the fake banner ads in Your Ad Here.
- Personal music review site Disclaimer Music Review Archive is set up so that reviews for artists whose names start with the same letter are all placed on one long, scrollable page in alphabetical order. At the end of an artist's reviews, there will often be a "SEE ALSO" list, which links to the author's reviews of related artists. The section for Joey Ramone only has one album review, and of course Ramones are the only related artist listed. If you click on the Ramones link despite the fact that you'd only have to do a miniscule amount of scrolling to get there manually, this happens.
- On the website "ponyspin.com", a work-safe pony-version of a certain infamous Shock Site, entering the Konami Code (substituting Enter for Start) will change the image in the center of the page from a Apple Bloom to a filly version of Vinyl Scratch spinning on a record.
- If you search on YouTube for the names of certain primary characters in My Little Pony: Friendship Is Magic, the search bar will turn the color of that respective pony. Also, searching "Harlem Shake" will cause the banner to get funky.
- Typing in the Konami Code on the Team Fortress 2 Wiki will cause the Spy to sap the wiki's logo.
- If you search for My Little Pony on this website (WARNING: VERY NSFW) one if the characters will appear on top of the menu and will sport a disturbed expression on thier face. Pinkie Pie however, will look at you with a mischievous look.
- Space Tree includes clickable Easter eggs with buttons at end screens that are hidden until a mouseover. In one case, there was a series of secret scenes with each scene only accessible from the previous.
- Neko the Kitty features a Where's Waldo? style minigame. Hidden in every strip is a character named 'Bummy', a small purple hominid with prominent buttocks.
- Sister Claire is known for its hidden Easter Eggs and homages.
- The webcomic Bitmap World has a number of Easter Eggs hidden around the site, which can be discovered by searching for images of one of the characters, Mike.
- Trickster Mode in Homestuck. Basically, go into any flash update before "Seer: Decend" where a controller icon is in the top right corner and press Ctrl+T. Something will always happen.
- Chasing the Sunset has a magnifying glass icon that allows a high-res version of each strip to be viewed (but only in sections) without SpeechBubbles. Quite often the magnifier version will also contain a sketch or hidden message in the gutter between panels. In one strip, however, the magnifier version shows a completely different background in the lower panels.note
- In some of the dioramas at the Denver Museum of Nature and Science, the artist painted in little elves "as a sort of signature of his work." Also, two dioramas have moving butterflies, which must freak unsuspecting visitors out. Here is a webpage devoted to pointing seekers to the right dioramas.
- Fisher & Paykel SmartDrive washing machines will turn patriotic and play God Defend New Zealand if the Power and Advance buttons are pressed together and then the Wash Temperature Up button is held down for two seconds. It is also possible for them to play Advance Australia Fair, The Star Spangled Banner, and the theme from Beverly Hills Cop.
- Celebrity caricaturist Al Hirschfeld was known for incorporating his daughter Nina's name into his portraits; the numeral next to his signature indicates how many times "NINA" appears in the drawing. It became such a game with his fans that Hirschfeld complained the "NINAs" were overshadowing his art. In fact, the U.S. Army used the "spot-the-NINA" game as a test of their soldiers' visual acuity.
- The iPhone app "Siri" has dozens upon dozens of smart-ass responses to voice commands users might give. If you ask her to "open the pod bay doors," she will say... well, if you know that line, you know the answer.
- The Trope Namer, the easter egg. Every Easter (the first Sunday after the first full moon after the Spring Equinox) easter eggs are hidden in yards. There are three variations of this. The real eggs, which are hardboiled and dyed, the plastic ones, which are openable to put things inside, and the chocolate ones, which are... well... made of chocolate.
- A Glimmer of Hope in the Black from My Little Pony Friendship is Magic has several. The most prominent one being invisible text at the end of the story that can only be seen by highlighting it with your mouse. The text itself is gibberish and must first be run through a cipher to reveal a message from a character who has apparently broken free from the virus and is trying to alert the reader of a new plan to stop it from spreading.