History Main / EasterEgg

11th Feb '16 4:21:23 PM nombretomado
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* If you managed to get your hands on a copy of ''VideoGame/CastlevaniaSymphonyOfTheNight'', you could put it into a CD player and set it to track 2 to get a cool remix of one of the game's main themes. Topping it off were the opening moments of it, when [[spoiler:Alucard says "As you can see, this is a PlayStation black disk. Cut number one contains computer data, so please, don't play it. [[SchmuckBait But you probably won't listen to me anyway, will you?]]" He was being honest; nothing is there to listen to.]]
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* If you managed to get your hands on a copy of ''VideoGame/CastlevaniaSymphonyOfTheNight'', you could put it into a CD player and set it to track 2 to get a cool remix of one of the game's main themes. Topping it off were the opening moments of it, when [[spoiler:Alucard says "As you can see, this is a PlayStation UsefulNotes/PlayStation black disk. Cut number one contains computer data, so please, don't play it. [[SchmuckBait But you probably won't listen to me anyway, will you?]]" He was being honest; nothing is there to listen to.]]

** The hidden "You werent supposed to be able to get here you know" sign in ''VideoGame/GrandTheftAutoIII''. As a nod to this Easter egg, the PlayStationPortable and PlayStation 2 versions of ''VideoGame/GrandTheftAutoLibertyCityStories'' included "Hello Again!" and "You just can't get enough of this alley, can you?" signs respectively in its place as if the developers were expecting players to revisit this spot again. And again. ** A [[{{Lampshade}} literal chocolate egg with "Happy Easter" written on]] in a secret room in ''VideoGame/GrandTheftAutoViceCity''. The PlayStation2 version of ''VideoGame/GrandTheftAutoViceCityStories'' reintroduces the same room with the egg being under construction, complete with a miniature construction crane.
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** The hidden "You werent weren't supposed to be able to get here you know" sign in ''VideoGame/GrandTheftAutoIII''. As a nod to this Easter egg, the PlayStationPortable UsefulNotes/PlayStationPortable and PlayStation 2 UsefulNotes/PlayStation2 versions of ''VideoGame/GrandTheftAutoLibertyCityStories'' included "Hello Again!" and "You just can't get enough of this alley, can you?" signs respectively in its place as if the developers were expecting players to revisit this spot again. And again. ** A [[{{Lampshade}} literal chocolate egg with "Happy Easter" written on]] in a secret room in ''VideoGame/GrandTheftAutoViceCity''. The PlayStation2 [=PlayStation=] 2 version of ''VideoGame/GrandTheftAutoViceCityStories'' reintroduces the same room with the egg being under construction, complete with a miniature construction crane.

*** The PlayStationPortable version of ''Vice City Stories'' has 12 of these signs, with one found under the sea reading "Nothing to see here"; the [=PS2=] version has that very sign altered to read "I wasn't joking, there really is nothing to see here. Go check out the VCN building instead!", referring to the newly reintroduced Easter egg room.
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*** The PlayStationPortable UsefulNotes/PlayStationPortable version of ''Vice City Stories'' has 12 of these signs, with one found under the sea reading "Nothing to see here"; the [=PS2=] version has that very sign altered to read "I wasn't joking, there really is nothing to see here. Go check out the VCN building instead!", referring to the newly reintroduced Easter egg room.
8th Feb '16 6:34:08 PM PaulA
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* The fifth generation of a family tree shown briefly in ''[[Series/StarTrekTheNextGeneration Star Trek TNG]]'' "The Neutral Zone" were all apparently named after the ''Series/DoctorWho'' actors William Hartnell and Patrick Troughton, Jon Pertwee and Tom Baker, and Peter Davison and Colin Baker. Imagine the weddings! Other names on the readout included Louis Grant, [[Series/{{Mash}} Charles Winchester]] and [[Series/TheMaryTylerMooreShow Mary Richards]]. ** A listing of dead crew members shown in the ''Series/StarTrekVoyager'' episode "Imperfection" reveals that most of the cast of "{{The West Wing}}" died onboard the ship ** Look closely at some of the equipment used by a geological survey team in the episode "Pen Pals". One of their devices is [[BuckarooBanzai the Oscillation Overthruster]].
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* ''Series/StarTrekTheNextGeneration'': ** The fifth generation of a family tree shown briefly in ''[[Series/StarTrekTheNextGeneration Star Trek TNG]]'' "The Neutral Zone" were all apparently named after the ''Series/DoctorWho'' actors William Hartnell and Patrick Troughton, Jon Pertwee and Tom Baker, and Peter Davison and Colin Baker. Imagine the weddings! Other names on the readout included Louis Grant, [[Series/{{Mash}} Charles Winchester]] and Winchester]], [[Series/TheMaryTylerMooreShow Louis Grant and Mary Richards]]. ** A listing of dead crew members shown in the ''Series/StarTrekVoyager'' episode "Imperfection" reveals that most of the cast of "{{The West Wing}}" died onboard the ship ** Look closely at some of the equipment used by a geological survey team in the episode "Pen Pals". One of their devices is [[BuckarooBanzai [[Film/TheAdventuresOfBuckarooBanzaiAcrossThe8thDimension the Oscillation Overthruster]].

** Michael Okuda, the set designer and technical consultant who designed the signature LCARS computer monitor style on TNG, was fond of throwing in in-jokes, particularly referencing manga titles and BuckarooBanzai, in the texts on the computer screens. Such Easter Eggs are often referred to by fans of the show as Okudagrams. * Jackie Gleason chose to show off his photographic memory while appearing on ''TheHoneymooners'', reportedly only reading his scripts once and never taking part in rehearsals. If you ever see Ralph rubbing his belly on the show, it's actually Gleason's signal to the co-stars that he forgot a line.
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** Michael Okuda, the set designer and technical consultant who designed the signature LCARS computer monitor style on TNG, was fond of throwing in in-jokes, particularly referencing manga titles and BuckarooBanzai, ''Film/TheAdventuresOfBuckarooBanzaiAcrossThe8thDimension'', in the texts on the computer screens. Such Easter Eggs are often referred to by fans of the show as Okudagrams. * A listing of dead crew members shown in the ''Series/StarTrekVoyager'' episode "Imperfection" reveals that most of the cast of "Series/TheWestWing" died onboard the ship. * Jackie Gleason chose to show off his photographic memory while appearing on ''TheHoneymooners'', ''Series/TheHoneymooners'', reportedly only reading his scripts once and never taking part in rehearsals. If you ever see Ralph rubbing his belly on the show, it's actually Gleason's signal to the co-stars that he forgot a line.
23rd Jan '16 9:24:16 AM nombretomado
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* ''Left4Dead'' and [[Left4Dead2 its sequel]] have numerous Easter eggs in its graffiti, with [[ShoutOut Shout-Outs]] to internet culture, other games, StephenKing, and so on.
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* ''Left4Dead'' ''VideoGame/Left4Dead'' and [[Left4Dead2 [[VideoGame/Left4Dead2 its sequel]] have numerous Easter eggs in its graffiti, with [[ShoutOut Shout-Outs]] to internet culture, other games, StephenKing, Creator/StephenKing, and so on.
12th Jan '16 2:11:46 AM TheKaizerreich
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* Many cards in ''TabletopGame/MagicTheGathering'' have Easter Eggs in the name, "flavor text", or art. This is especially prevalent in gag sets like ''Unglued'' and ''Unhinged'', and in improved versions of older cards, like the "timeshifted" sets from ''Time Spiral'' and ''Planar Chaos''. (which was still fresh around the time the game was made in late 2001). * Many cards in ''TabletopGame/MagicTheGathering'' have Easter Eggs in the name. [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/240 This article]] reveals some of the tiniest.
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* Many cards in ''TabletopGame/MagicTheGathering'' have Easter Eggs in the name, "flavor text", or art. This is especially prevalent in gag sets like ''Unglued'' and ''Unhinged'', and in improved versions of older cards, like the "timeshifted" sets from ''Time Spiral'' and ''Planar Chaos''. (which was still fresh around the time the game was made in late 2001). * Many cards in ''TabletopGame/MagicTheGathering'' have Easter Eggs in the name.2001). [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/240 This article]] reveals some of the tiniest.
11th Jan '16 9:24:08 PM CrashDavis
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* The National World War II Memorial in Washington, D.C. features a small [[http://2.bp.blogspot.com/-X19QVBa6H9o/T30RYOX6YUI/AAAAAAAAFsU/h0uaLDxUnNY/s640/kilroy.jpg "Kilroy Was Here"]] above a maintenance hatch behind the sculpture.
7th Jan '16 4:29:11 PM MarkLungo
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** The ''VideoGame/DukeNukem3D Plutonium Pak'' CD, which patches Registered v1.3D to v1.4 and adds a fourth episode, contains a CD audio track of the finished version of "Grab Bag", the game's title music. A little-known fact about the tune is that the {{MIDI}} version included in ''Duke Nukem 3D'' is actually incomplete. In response to increasing interest, on June 2, 2014, Lee Jackson [[http://leejacksonaudio.lbjackson.com/ released the complete MIDI]].
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** The ''VideoGame/DukeNukem3D Plutonium Pak'' CD, which patches Registered v1.3D to v1.4 and adds a fourth episode, contains a CD audio track of the finished version of "Grab Bag", the game's title music. A little-known fact about the tune is that the {{MIDI}} UsefulNotes/{{MIDI}} version included in ''Duke Nukem 3D'' is actually incomplete. In response to increasing interest, on June 2, 2014, Lee Jackson [[http://leejacksonaudio.lbjackson.com/ released the complete MIDI]].
6th Jan '16 9:34:34 AM AnotherGamer
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** Calling Papyrus (and Undyne) while standing on the horizonal conveyer belt in Alphys' lab will cause their text and portrait to scroll offscreen out of the dialogue box.
4th Jan '16 11:54:05 AM Willbyr
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%%


* In the mirror moon translation of ''VisualNovel/FateStayNight'', go to Caster's Info screen and go to her first skill page. A little Neko-Arc from ''{{Tsukihime}}'' is in the corner of the text box.
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* In the mirror moon translation of ''VisualNovel/FateStayNight'', go to Caster's Info screen and go to her first skill page. A little Neko-Arc from ''{{Tsukihime}}'' ''VisualNovel/{{Tsukihime}}'' is in the corner of the text box.
29th Dec '15 9:06:57 PM jormis29
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* In the Special Edition version of LordsOfMagic, there are 4 official quests (Fire,Earth,Death, and Order) you can choose from. There's also a hidden 5th quest(based on the story of Siegfried, and complete with German accents) that can be accessed by clicking on the center of the quest selection room
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* In the Special Edition version of LordsOfMagic, ''Videogame/LordsOfMagic'', there are 4 official quests (Fire,Earth,Death, and Order) you can choose from. There's also a hidden 5th quest(based on the story of Siegfried, and complete with German accents) that can be accessed by clicking on the center of the quest selection room
22nd Dec '15 10:45:29 PM KathiraNarae
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Undertale is an RPG, not a fighting game.
* ''VideoGame/{{Undertale}}'' has several: ** The door in the Snowdin Woods will open if you dodge all of the credits perfectly in the ending. ** If you do nothing but hum when facing [[UniqueEnemy Shyren]], this will have a mini-plot where you and she improve your singing careers. In game, this means you can cause Knight Knight to fall asleep faster by singing. This also activates Shyren's yellow title in the epilogue. ** Each character in the ending credits / epilogue has two descriptions. The first is a standard white description, and the second is a yellow description if you did something unique with them. One of the most obscure is Aaron's, which is triggered by wandering around the lake near Napstablook's house while the "Spookytunes" CD is playing. ** When you reach the Last Corridor on a Pacifist run, save the game before you talk to Sans. As soon as you stop talking to each other, reload the game and talk to him again. Keep doing this until you get the key to his room. Search his room for a silver key to the [[BehindTheBlack door behind his house]]. There's what is possibly a time machine there. ** There's a hidden encounter outside the Core. Follow the path from the Right Floor 2 elevator until you reach the long, straight area with a T-intersection. There's an invisible path going north. ** Unpacking the game allows access to a secret audio file from Toby politely asking them to not spoil secrets and post them on the internet. [[https://a.pomf.cat/uqezgy.ogg Take a listen.]] ** There's an Abandoned Quiche under a bench east of the second Bridge Seed puzzle room. You can use the seeds to get there. ** By changing a property in the ''Undertale.ini'' file, you can have some extra Fun with the game by hunting for secrets. However, should you get the Wrong Number Song to happen, then don't expect any Fun. ** If you play the game in windowed mode, the title of the game window changes several times: *** During the opera segment in Hotland, it reads "Undertale: The Musical". *** When you restart the game after Flowey forcibly closes it and the intro glitches out, the title cycles through random gibberish. Until you beat him, it reads "Floweytale". *** If you finish a No Mercy run, the game has no title after the Fallen Child destroys the world. ** Related to the above: when the Fallen Child attacks the attacks the game itself and fills the screen with 9s, the window shifts and shakes repeatedly. ** If the game crashes (unintentionally) or if you launch Program Manager while the game is running, the game's internal description is "Leading Brand UNDERTALE-type software".
to:
* ''VideoGame/{{Undertale}}'' has several: ** The door in the Snowdin Woods will open if you dodge all of the credits perfectly in the ending. ** If you do nothing but hum when facing [[UniqueEnemy Shyren]], this will have a mini-plot where you and she improve your singing careers. In game, this means you can cause Knight Knight to fall asleep faster by singing. This also activates Shyren's yellow title in the epilogue. ** Each character in the ending credits / epilogue has two descriptions. The first is a standard white description, and the second is a yellow description if you did something unique with them. One of the most obscure is Aaron's, which is triggered by wandering around the lake near Napstablook's house while the "Spookytunes" CD is playing. ** When you reach the Last Corridor on a Pacifist run, save the game before you talk to Sans. As soon as you stop talking to each other, reload the game and talk to him again. Keep doing this until you get the key to his room. Search his room for a silver key to the [[BehindTheBlack door behind his house]]. There's what is possibly a time machine there. ** There's a hidden encounter outside the Core. Follow the path from the Right Floor 2 elevator until you reach the long, straight area with a T-intersection. There's an invisible path going north. ** Unpacking the game allows access to a secret audio file from Toby politely asking them to not spoil secrets and post them on the internet. [[https://a.pomf.cat/uqezgy.ogg Take a listen.]] ** There's an Abandoned Quiche under a bench east of the second Bridge Seed puzzle room. You can use the seeds to get there. ** By changing a property in the ''Undertale.ini'' file, you can have some extra Fun with the game by hunting for secrets. However, should you get the Wrong Number Song to happen, then don't expect any Fun. ** If you play the game in windowed mode, the title of the game window changes several times: *** During the opera segment in Hotland, it reads "Undertale: The Musical". *** When you restart the game after Flowey forcibly closes it and the intro glitches out, the title cycles through random gibberish. Until you beat him, it reads "Floweytale". *** If you finish a No Mercy run, the game has no title after the Fallen Child destroys the world. ** Related to the above: when the Fallen Child attacks the attacks the game itself and fills the screen with 9s, the window shifts and shakes repeatedly. ** If the game crashes (unintentionally) or if you launch Program Manager while the game is running, the game's internal description is "Leading Brand UNDERTALE-type software".

to:
* ''VideoGame/{{Undertale}}'' has several: ** The door in the Snowdin Woods will open if you dodge all of the credits perfectly in the ending. ** If you do nothing but hum when facing [[UniqueEnemy Shyren]], this will have a mini-plot where you and she improve your singing careers. In game, this means you can cause Knight Knight to fall asleep faster by singing. This also activates Shyren's yellow title in the epilogue. ** Each character in the ending credits / epilogue has two descriptions. The first is a standard white description, and the second is a yellow description if you did something unique with them. One of the most obscure is Aaron's, which is triggered by wandering around the lake near Napstablook's house while the "Spookytunes" CD is playing. ** When you reach the Last Corridor on a Pacifist run, save the game before you talk to Sans. As soon as you stop talking to each other, reload the game and talk to him again. Keep doing this until you get the key to his room. Search his room for a silver key to the [[BehindTheBlack door behind his house]]. There's what is possibly a time machine there. ** There's a hidden encounter outside the Core. Follow the path from the Right Floor 2 elevator until you reach the long, straight area with a T-intersection. There's an invisible path going north. ** Unpacking the game allows access to a secret audio file from Toby politely asking them to not spoil secrets and post them on the internet. [[https://a.pomf.cat/uqezgy.ogg Take a listen.]] ** There's an Abandoned Quiche under a bench east of the second Bridge Seed puzzle room. You can use the seeds to get there. ** By changing a property in the ''Undertale.ini'' file, you can have some extra Fun with the game by hunting for secrets. However, should you get the Wrong Number Song to happen, then don't expect any Fun. ** If you play the game in windowed mode, the title of the game window changes several times: *** During the opera segment in Hotland, it reads "Undertale: The Musical". *** When you restart the game after Flowey forcibly closes it and the intro glitches out, the title cycles through random gibberish. Until you beat him, it reads "Floweytale". *** If you finish a No Mercy run, the game has no title after the Fallen Child destroys the world. ** Related to the above: when the Fallen Child attacks the attacks the game itself and fills the screen with 9s, the window shifts and shakes repeatedly. ** If the game crashes (unintentionally) or if you launch Program Manager while the game is running, the game's internal description is "Leading Brand UNDERTALE-type software".
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