History Main / EasterEgg

4th Dec '16 9:50:27 PM Midna
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* UrExample: The Fairchild Channel F console (released in 1976) came with a "Demo Cart", in which a key combination could bring the programmer's name, Michael Glass, up on screen. Both Alien Invasion and Video Whizball (1978) also had a code to display their programmer's last name (Reid-Selth, for Brad Reid-Selth) on the screen.

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* UrExample: The Fairchild Channel F console (released in 1976) came with a "Demo Cart", in which a key combination could can bring the programmer's name, Michael Glass, up on screen. Both Alien Invasion ''Alien Invasion'' and Video Whizball ''Video Whizball'' (1978) also had have a code to display their programmer's last name (Reid-Selth, for Brad Reid-Selth) on the screen.



* TropeCodifier: The most famous early EasterEgg in a video game (to the extent where it's often [[OlderThanTheyThink mistakenly believed to be the first]]) was Warren Robinett's famous hidden signature room in the ''VideoGame/{{Adventure}}'' cartridge for the UsefulNotes/{{Atari 2600}}. By finding an item [[PixelHunt hidden deep in a maze of the same color]] and bringing it into the right room, one could move though a previously impenetrable barrier, where the text "Created by Warren Robinett" could be found. This was in an era when Atari refused to put the names of game creators on any of its game packaging, and it neatly took up the leftover memory on the 4K ROM comprising the cartridge.\\\

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* TropeCodifier: The most famous early EasterEgg in a video game (to the extent where it's often [[OlderThanTheyThink mistakenly believed to be the first]]) was is Warren Robinett's famous hidden signature room in the ''VideoGame/{{Adventure}}'' cartridge for the UsefulNotes/{{Atari 2600}}. By finding an item [[PixelHunt hidden deep in a maze of the same color]] and bringing it into the right room, one could can move though a previously impenetrable barrier, where the text "Created by Warren Robinett" could can be found. This was in an era when Atari refused to put the names of game creators on any of its game packaging, and it neatly took takes up the leftover memory on the 4K ROM comprising the cartridge.\\\



* ''VideoGame/BatmanArkhamAsylum'' actually had an EasterEgg so well-hidden that it wasn't discovered until the developers threw the fans a bone four months after its release and outright said "There is an EasterEgg nobody has found in this room of the game." In Warden Sharp's office in the mansion, placing multiple explosive gels on a wall will reveal a secret room with plans for [[VideoGame/BatmanArkhamCity Arkham City]].

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* ''VideoGame/BatmanArkhamAsylum'' actually had an EasterEgg ''VideoGame/BatmanArkhamAsylum'':
** One easter egg was
so well-hidden that it wasn't discovered until the developers threw the fans a bone four months after its release and outright said "There is an EasterEgg easter egg nobody has found in this room of the game." In Warden Sharp's office in the mansion, placing multiple explosive gels on a wall will reveal a secret room with plans for [[VideoGame/BatmanArkhamCity Arkham City]].



** ''VideoGame/BatmanArkhamCity'' managed to one-up its predecessor, having an Easter Egg with Calendar Man that went hidden for '''''over 3 years'''''. If you talk to him on the day that Rocksteady (the developer of the series) was founded, he has unique dialogue.

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** * ''VideoGame/BatmanArkhamCity'' managed to one-up its predecessor, having an Easter Egg with Calendar Man that went hidden for '''''over 3 years'''''. If you talk to him on the day that Rocksteady (the developer of the series) was founded, he has unique dialogue.



** There are two other easter eggs in it that reference ''VideoGame/{{Portal}}'' and ''Series/{{Lost}}''. You get achievements for finding each one.

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** There are two other easter eggs in it that reference ''VideoGame/{{Portal}}'' and ''Series/{{Lost}}''. You get achievements for finding each one.



* ''StarWars: Shadows of the Empire'' had a few of its own -- of note is the [[SamAndMax Max head]] challenge point in the Swoop bike level. Entering _credits as the name of your file will cause the game to play the credits instead of a selected level, and once the regular credits end, it starts spewing out Creator/MontyPython and cartoon references.

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* ''StarWars: ''Franchise/StarWars: Shadows of the Empire'' had has a few of its own -- of note is the [[SamAndMax Max head]] challenge point in the Swoop bike level. Entering _credits as the name of your file will cause the game to play the credits instead of a selected level, and once the regular credits end, it starts spewing out Creator/MontyPython and cartoon references.



** VideoGame/MystIIIExile and VideoGame/MystOnline : Uru Live also have Easter eggs. Some re-releases of the original game Myst have Easter eggs as well, but these were added later and are not part of the original game as designed by the creators. A well-known Myst fan named Zardoz is responsible for cracking some of the tougher to find eggs.
*** ''Uru'' has a secret egg quest which starts out in a room with a giant Easter egg floating in the center of it, and ends with you being allowed to [[spoiler:drive a Zamboni around outside the starting area]].
* The ''VideoGame/QuestForGlory'' series is one huge collection of Easter Eggs.
* Back in the days when LucasArts still made some of the best adventure games on the planet, they had Steve Purcell's ''SamAndMaxFreelancePolice'' as mascots. Max has appeared in some form or other in ''every single adventure game'' they ever made, usually as the design of a room, or as graffiti on a wall. Look for a oval with two rabbit ears on it -- that's Max. Dying counts as an EasterEgg in LucasArts games because it is almost impossible to do so. But when it does happen, it frequently happens as CrowningMomentOfFunny.

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** VideoGame/MystIIIExile * ''VideoGame/MystIIIExile'' and VideoGame/MystOnline : ''VideoGame/MystOnline: Uru Live Live'' also have Easter eggs. Some re-releases of the original game Myst have Easter eggs as well, but these were added later and are not part of the original game as designed by the creators. A well-known Myst fan named Zardoz is responsible for cracking some of the tougher to find eggs.
*** ** ''Uru'' has a secret egg quest which starts out in a room with a giant Easter egg floating in the center of it, and ends with you being allowed to [[spoiler:drive a Zamboni around outside the starting area]].
%% * The ''VideoGame/QuestForGlory'' series is one huge collection of Easter Eggs.
* Back in the days when LucasArts still made some of the best adventure games on the planet, Creator/LucasArts[='s=] prime, they had Steve Purcell's ''SamAndMaxFreelancePolice'' as mascots. Max has appeared in some form or other in ''every single adventure game'' they ever made, usually as the design of a room, or as graffiti on a wall. Look for a oval with two rabbit ears on it -- that's Max. Dying also counts as an EasterEgg in LucasArts games because it is almost impossible to do so. But when it does happen, it frequently happens as CrowningMomentOfFunny.do.



* The early Lucasarts games contained several references to (usually) their immediate predecessor
** [[ZakMcKrackenAndTheAlienMindbenders Zak McKracken]] had references to slimy meteors, an unuseable gas tank, and the protagonist having dated the DistressedDamsel from ''ManiacMansion''.
** ''VideoGame/IndianaJonesAndTheLastCrusade'' had the yellow shard and crayon map in the school and the book "Everything you wanted to know about Caponians and Skolarians" in the Venice library.
** ''VideoGame/TheSecretOfMonkeyIsland'' had numerous references to ''VideoGame/{{Loom}}'', including a pirate making a lengthy advertising shill on demand.

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* The early Lucasarts games contained contain several references to (usually) their immediate predecessor
** [[ZakMcKrackenAndTheAlienMindbenders Zak McKracken]] had has references to slimy meteors, an unuseable gas tank, and the protagonist having dated the DistressedDamsel from ''ManiacMansion''.
** ''VideoGame/IndianaJonesAndTheLastCrusade'' had has the yellow shard and crayon map in the school and the book "Everything you wanted to know about Caponians and Skolarians" in the Venice library.
** ''VideoGame/TheSecretOfMonkeyIsland'' had has numerous references to ''VideoGame/{{Loom}}'', including a pirate making a lengthy advertising shill on demand.



* In ''VideoGame/KingsQuestIIRomancingTheThrone''
** One egg involved a note pinned to the back of a tree where you wouldn't be expected to go to read a note, with an advertisement for ''[[VideoGame/KingsQuestIIIToHeirIsHuman King's Quest III]]'' and the then-new ''VideoGame/SpaceQuest'' series. In the 1985 release, the ad is for ''VideoGame/TheBlackCauldron''.
** Another involved the Batmobile occasionally coming out of Hagatha's cave instead of Hagatha. If you type in "LOOK BATMAN", the message responding to you will say, "He looks lost. I don't think he belongs in this game."

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* In ''VideoGame/KingsQuestIIRomancingTheThrone''
''VideoGame/KingsQuestIIRomancingTheThrone'':
** One egg involved involves a note pinned to the back of a tree where you wouldn't be expected to go to read a note, with an advertisement for ''[[VideoGame/KingsQuestIIIToHeirIsHuman King's Quest III]]'' and the then-new ''VideoGame/SpaceQuest'' series. In the 1985 release, the ad is for ''VideoGame/TheBlackCauldron''.
** Another involved involves the Batmobile occasionally coming out of Hagatha's cave instead of Hagatha. If you type in "LOOK BATMAN", the message responding to you will say, "He looks lost. I don't think he belongs in this game."



* This trope is a staple of the VideoGame/NancyDrew video game series, sometimes allowing the player to add actual Easter eggs to Nancy's inventory. Perhaps the most memorable is a phone number which, if dialed in-game during ''White Wolf of Icicle Creek'', gets Nancy harangued by a phone-in psychic who references every previous game in the series.

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* This trope is a staple of the VideoGame/NancyDrew ''VideoGame/NancyDrew'' video game series, sometimes allowing the player to add actual Easter eggs to Nancy's inventory. inventory.
**
Perhaps the most memorable is a phone number which, if dialed in-game during ''White Wolf of Icicle Creek'', gets Nancy harangued by a phone-in psychic who references every previous game in the series.



* ''{{Persona 3}}'' has some unusual Easter Eggs found when using a Game Shark or other devices. Most notably, it has [[MissionControl Mitsuru or Fuuka]] [[NoFourthWall scolding you for cheating]] -- using several differently lines, and fully voiced, to boot.
** That happens if you use a cheat device to enable usage of [[spoiler:the Universe Arcana Persona]] in normal gameplay specifically. Other Easter Eggs also exist -- once you have all the characters, try making a party of all girls (barring the MC, of course), a party of all guys (Junpei, Akihiko, and Ken or Akihiko, Shinjiro, and Ken are the only combinations that work), all second year students (Yukari, Junpei, and Aigis), or the original SEES members (Mitsuru, Akihiko, and Shinjiro) and talk to one of them in Tartarus -- the members will say something about the party. Another one happens if you equip Mara as your Persona and enter the Velvet Room.
* In ''VideoGame/{{Persona 4}}'' ''[[UpdatedRerelease Golden]]'', if you go to the T.V. Listings from midnight to 1 A.M., you'll see Teddie running around. Tapping on him brings you to a screen filled with static, and Teddie saying that he made his own Midnight Channel, just so the player can see him. You can tap on him to see how he reacts. Each time you catch Teddie, you can play for about a minute and a half, before he runs off, but you can go to Teddie's Midnight Channel as may times as you wish during the time allotted. And yes, this is in the English version and the Japanese version.
* The first four ''[[VideoGame/DotHackR1Games .hack]]'' games came with [=DVDs=] detailing what happened in the real world during the events of the game. Watching these with the subtitles on would reveal area keywords for the game where you could find rare items.
** On a related note are the DVD cases of ''Anime/DotHackSign''. The back covers of the boxes had several random words highlighted. These were keywords leading to special areas in the .hack games that dealt with a character or event covered in SIGN. Not only that, but when the [=DVDs=] are stacked in order, they spell "LOGOUT". The .hack series was one where avid fans learned very quickly that NOTHING was insignificant...
* [[VideoGame/PokemonRedAndBlue The first-generation Pokémon games]] have a truck in the game which isn't even seen during normal gameplay. The truck is only accessible if you have the move Surf which is not available until much later in the game, and the area from where you can get to the truck is closed off after its role in the story is complete. The only ways to get to the truck are to either trade for a Pokemon that knows Cut in order to bypass getting the HM for Cut on the S.S. Anne, or to be defeated by a trainer and get instantly transported back to Vermilion from the S.S. Anne, so that you can leave the ship without triggering the cutscene where it sails away (which would render the area inaccessible) at the same time. Then, after getting Surf, you can get to the truck. The secrecy of this truck made it infamous, with many rumors circulating that [[OlympusMons Mew]] was under the truck, that there was a sidequest involving a set of keys the player can notice left at the Game Corner, etc. This truck is still present in the [[VideoGameRemake remake]], and is just as hard to get to. However, looking south of the truck this time gets you a Lava Cookie. The hard-to-get-to truck with no purpose now gives you an item. By giving it some significance, the developers are acknowledging the billion rumors surrounding the truck all those years ago.

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* ''{{Persona ''VideoGame/{{Persona 3}}'' has some unusual Easter Eggs found when using a Game Shark or other devices. Most notably, it has [[MissionControl Mitsuru or Fuuka]] [[NoFourthWall scolding you for cheating]] -- using several differently lines, and fully voiced, to boot.
** That
boot. This happens if you use a cheat device to enable usage of [[spoiler:the Universe Arcana Persona]] in normal gameplay specifically. specifically.
**
Other Easter Eggs also exist -- once you have all the characters, try making a party of all girls (barring the MC, of course), a party of all guys (Junpei, Akihiko, and Ken or Akihiko, Shinjiro, and Ken are the only combinations that work), all second year students (Yukari, Junpei, and Aigis), or the original SEES members (Mitsuru, Akihiko, and Shinjiro) and talk to one of them in Tartarus -- the members will say something about the party. Another one happens if you equip Mara as your Persona and enter the Velvet Room.
* In ''VideoGame/{{Persona 4}}'' ''[[UpdatedRerelease 4}} [[UpdatedRerelease Golden]]'', if you go to the T.V. Listings from midnight to 1 A.M., you'll see Teddie running around. Tapping on him brings you to a screen filled with static, and Teddie saying that he made his own Midnight Channel, just so the player can see him. You can tap on him to see how he reacts. Each time you catch Teddie, you can play for about a minute and a half, before he runs off, but you can go to Teddie's Midnight Channel as may times as you wish during the time allotted. And yes, this is in the English version and the Japanese version.
allotted.
* The first four ''[[VideoGame/DotHackR1Games .hack]]'' games came with [=DVDs=] detailing what happened in the real world during the events of the game. Watching these with the subtitles on would will reveal area keywords for the game where you could can find rare items.
** On a related note are the DVD cases of ''Anime/DotHackSign''. The back covers of the boxes had have several random words highlighted. These were are keywords leading to special areas in the .hack games that dealt deal with a character or event covered in SIGN. Not only that, but when the [=DVDs=] are stacked in order, they spell "LOGOUT". The .hack series was is one where avid fans learned learn very quickly that NOTHING was is insignificant...
* [[VideoGame/PokemonRedAndBlue The first-generation Pokémon games]] have a truck in the game which isn't even seen during normal gameplay. The truck is only accessible if you have the move Surf which is not available until much later in the game, and the area from where you can get to the truck is closed off after its role in the story is complete. The only ways to get to the truck are to either trade for a Pokemon Pokémon that knows Cut in order to bypass getting the HM for Cut on the S.S. Anne, or to be defeated by a trainer and get instantly transported back to Vermilion from the S.S. Anne, so that you can leave the ship without triggering the cutscene where it sails away (which would render the area inaccessible) at the same time. Then, after getting Surf, you can get to the truck. The secrecy of this truck made it infamous, with many rumors circulating that [[OlympusMons Mew]] was under the truck, that there was a sidequest involving a set of keys the player can notice left at the Game Corner, etc. This truck is still present in the [[VideoGameRemake remake]], and is just as hard to get to. However, looking south of the truck this time gets you a Lava Cookie. The hard-to-get-to truck with no purpose now gives you an item. By giving it some significance, the developers are acknowledging the billion rumors surrounding the truck all those years ago.



* In the relatively obscure MSX version of ''VideoGame/DragonQuest II'', removing all of your female party member's equipment and returning to the castle where the game begins will cause the king to become shocked at her walking around nude and give her a Provocative Swimsuit to preserve her modesty, which you then see a picture of her wearing. (If this sounds familiar, it's because ''VideoGame/LaMulana'' directly homaged this scene by - ahem - [[FanDisservice "rewarding"]] players who completed the Hell Temple with a similar picture using its ''very male'' main character.)


to:

* In the relatively obscure MSX version of ''VideoGame/DragonQuest II'', removing all of your female party member's equipment and returning to the castle where the game begins will cause the king to become shocked at her walking around nude and give her a Provocative Swimsuit to preserve her modesty, which you then see a picture of her wearing. (If this sounds familiar, it's because ''VideoGame/LaMulana'' directly homaged this scene by - ahem - [[FanDisservice "rewarding"]] players who completed complete the Hell Temple with a similar picture using its ''very male'' main character.)




* ''VideoGame/StreetFighterII: The World Warrior''
** [[http://mugenguild.com/forum/topics/akira-nishitani-speaks-sf2-director-154210.0.html The red Hadouken]] that Ryu and Ken could rarely throw, originally thought to be a glitch, was in fact an intentional easter egg that the programmers put in.

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* ''VideoGame/StreetFighterII: The World Warrior''
**
Warrior'': [[http://mugenguild.com/forum/topics/akira-nishitani-speaks-sf2-director-154210.0.html The red Hadouken]] that Ryu and Ken could can rarely throw, originally thought to be a glitch, was is in fact an intentional easter egg that the programmers put in.



* ''VideoGame/DukeNukem3D'' map makers also loved to sign their names, often creating whole rooms that could only be seen by entering the "show map" cheat. However, a few were signed in-game along with messages asking the player how they got to the location? Ironic, considering that two of the messages were easy to find with no cheats at all!

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* ''VideoGame/DukeNukem3D'' map makers also loved to sign their names, often creating whole rooms that could can only be seen by entering the "show map" cheat. However, a few were are signed in-game along with messages asking the player how they got to the location? location. Ironic, considering that two of the messages were are easy to find with no cheats at all!



** ''Halo 5'' also has a rather strange one on the first level; if you lit all seven hidden knives on fire, your weapons will be replaced with a Prophet's Bane energy sword and Plasma Pistol, you'll gain active camouflage, and you'll have to fight several additional Promethean Knights plus a giant-sized Warden Eternal.

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** ''Halo 5'' also has a rather strange one on the first level; if you lit light all seven hidden knives on fire, your weapons will be replaced with a Prophet's Bane energy sword and Plasma Pistol, you'll gain active camouflage, and you'll have to fight several additional Promethean Knights plus a giant-sized Warden Eternal.



--> Otis, Out of film, No Helicopter. Zombies are too fast. Not Going to make it. [[VideoGame/DeadRising Frank West]]

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--> Otis, Out -->Otis
-->Out
of film, No Helicopter. Zombies film
-->No helicopter
-->Zombies
are too fast. Not Going fast
-->Not going
to make it. [[VideoGame/DeadRising it
-->[[VideoGame/DeadRising
Frank West]]



* The final boss of ''VideoGame/{{Doom}} 2'' was an Easter Egg. You were forced to shoot rockets into the exposed brain of a demon's head which takes up most of the wall. [[spoiler:If you cheat through, you can see that the demon's brain is designer John Romero's head on a pike. And the demonic-sounding sound file at the beginning is just the phrase "To win the game, you must kill me, John Romero" played backwards.]]
* ''VideoGame/ChexQuest'', a non-violent ''VideoGame/{{Doom}}'' clone, had a secret room in the third stage accessible only by [[spoiler:jumping from a rising elevator platform]]. Inside the room were [[spoiler:framed pictures of the programmers and the BFG-reskin]].

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* The final boss of ''VideoGame/{{Doom}} 2'' was is an Easter Egg. You were You're forced to shoot rockets into the exposed brain of a demon's head which takes up most of the wall. [[spoiler:If you cheat through, you can see that the demon's brain is designer John Romero's head on a pike. And the demonic-sounding sound file at the beginning is just the phrase "To win the game, you must kill me, John Romero" played backwards.]]
* ''VideoGame/ChexQuest'', a non-violent ''VideoGame/{{Doom}}'' clone, had has a secret room in the third stage accessible only by [[spoiler:jumping from a rising elevator platform]]. Inside the room were are [[spoiler:framed pictures of the programmers and the BFG-reskin]].



* Played straight in the co-op mode of ''VideoGame/{{Resistance}} 2''; there is a broken bridge in Chicago's Garfield Park that, when you stand on the edge of it and look down, you see a nice blue and purple easter egg.

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* Played straight A literal case in the co-op mode of ''VideoGame/{{Resistance}} 2''; there is a broken bridge in Chicago's Garfield Park that, when you stand on the edge of it and look down, you see a nice blue and purple easter egg.



* The ''VideoGame/{{Quake}}'' games had Easter eggs hidden in certain levels. ''Quake'' and ''VideoGame/QuakeII'' had the Dopefish in hidden areas. ''Quake II'' also had a rubber ducky in a secret level (which appeared on a wall after riding a cycling elevator a certain number of times), a hidden area in the enemy base level where you could find and get John Carmack's head, and in the final level a hidden credits section along with a rather raunchy scene involving a few of the enemy units. Finally, ''VideoGame/QuakeIIIArena'' had the Dust Puppy underneath one of the maps (i.e. you had to fall off it to see it).

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* The ''VideoGame/{{Quake}}'' games had have Easter eggs hidden in certain levels. ''Quake'' and ''VideoGame/QuakeII'' had have the Dopefish [[VideoGame/CommanderKeen Dopefish]] in hidden areas. ''Quake II'' also had has a rubber ducky in a secret level (which appeared appears on a wall after riding a cycling elevator a certain number of times), a hidden area in the enemy base level where you could can find and get John Carmack's head, and in the final level a hidden credits section along with a rather raunchy scene involving a few of the enemy units. Finally, ''VideoGame/QuakeIIIArena'' had has the Dust Puppy underneath one of the maps (i.e. you had have to fall off it to see it).



** A long invisible walkway outside of the map that takes you into a glass box above the fighting area, filled with sandviches, a pool, and Saxton Hale himself

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** A long invisible walkway outside of the map that takes you into a glass box above the fighting area, filled with sandviches, a pool, and Saxton Hale himself
himself.



* The redesign of the Faultline zone in Issue 8 of ''VideoGame/CityOfHeroes'' included a well-hidden "lounge room"; entering earns you the "Egg Hunter" exploration badge.
** Of course, the problem with that is that unlike the Warhammer example below, it's fairly easy to find, so about 5 seconds after the first hunter found it, everyone knew about it.

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* The redesign of the Faultline zone in Issue 8 of ''VideoGame/CityOfHeroes'' included inlcudes a well-hidden "lounge room"; entering earns you the "Egg Hunter" exploration badge.
**
badge. Of course, the problem with that is that unlike the Warhammer example below, it's fairly easy to find, so about 5 seconds after the first hunter found it, everyone knew about it.



** ''VideoGame/SuperMarioMaker'' is chock full of easter eggs, starting with the title screen--and many of them are based on ''VideoGame/MarioPaint'' (yes, the fly swatter minigame is in this game too, and this time there's a boss). It is very worth your time to find these, as many of them will give you additional costumes (the previously mentioned fly swatter minigame gives you Builder Mario, for example).

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** ''VideoGame/SuperMarioMaker'' is chock full of easter eggs, starting with the title screen--and many of them are based on ''VideoGame/MarioPaint'' (yes, the fly swatter minigame is in this game too, and this time there's a boss).too). It is very worth your time to find these, as many of them will give you additional costumes (the previously mentioned fly swatter minigame gives you Builder Mario, for example).



** The Blue Sphere game in ''VideoGame/Sonic3AndKnuckles'' also counts. Trying to lock a cartridge that wasn't either Sonic 3 or Sonic 2 onto Sonic and Knuckles would give the message "No way! No way! No way?" Press a certain button combination and you'd start one of the Blue Sphere minigames.

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** The Blue Sphere game in ''VideoGame/Sonic3AndKnuckles'' also counts. Trying to lock a cartridge that wasn't isn't either Sonic 3 or Sonic 2 onto Sonic and Knuckles would will give the message "No way! way? No way! No way?" way!" Press a certain button combination and you'd you'll start one of the Blue Sphere minigames.



* ''[[VideoGame/{{Pitfall}} Pitfall II: Lost Caverns]]'' for the Creator/{{Atari}} 8-bit and 5200 had an entirely new level after you beat the game that was ''longer than the actual game itself.'' This may be the largest relative Easter egg in any game.

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* ''[[VideoGame/{{Pitfall}} Pitfall II: Lost Caverns]]'' for the Creator/{{Atari}} 8-bit and 5200 had has an entirely new level after you beat the game that was is ''longer than the actual game itself.'' This may be the largest relative Easter egg in any game.



* If you managed to get your hands on a copy of ''VideoGame/CastlevaniaSymphonyOfTheNight'', you could put it into a CD player and set it to track 2 to get a cool remix of one of the game's main themes. Topping it off were the opening moments of it, when [[spoiler:Alucard says "As you can see, this is a UsefulNotes/PlayStation black disk. Cut number one contains computer data, so please, don't play it. [[SchmuckBait But you probably won't listen to me anyway, will you?]]" He was being honest; nothing is there to listen to.]]

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* If you managed manage to get your hands on a copy of ''VideoGame/CastlevaniaSymphonyOfTheNight'', you could can put it into a CD player and set it to track 2 to get a cool remix of one of the game's main themes. Topping it off were are the opening moments of it, when [[spoiler:Alucard says "As you can see, this is a UsefulNotes/PlayStation black disk. Cut number one contains computer data, so please, don't play it. [[SchmuckBait But you probably won't listen to me anyway, will you?]]" He was He's being honest; nothing is there to listen to.]]



** The PCEngine version of ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' had two classic Easter eggs. The first one, like the above, requires you to play it in the CD player (which would play the game's soundtrack if you skipped the non-music tracks), which started up something like a miniature DramaCD track explaining that you can't play the game in a CD player, ending with Richter exclaiming "By the way, turn the volume down," which was shortly followed by ''massive screeching'' as the CD player tries to play the game's data and programming tracks. The second shows up if you play the game with a version 1 system card instead of the required version 2 card; you play a game that is an absolute mockery of a game, with horrifyingly cutesy renditions of Richter and Maria. The name of the level is "Stage X -- The System Card 1 Level."
* In the DOS platformer ''StixWorld'', BottomlessPits are usually marked with a "Danger!" sign. However, if you fall past a certain one that says, "Banger!" instead of "Danger!" while possessing a blue key, you can find a room with a giant actual easter egg. Collecting this egg causes a message to pop up informing you to "check in the game directory." Doing so reveals a rather bizarre easter egg: a text file containing the entirety of ''Literature/AliceInWonderland''!
* The Insomniac Museum of ''VideoGame/RatchetAndClank'' fame. It's an easter egg level full of stuff that didn't make it into the game in the style of the actual Insomniac Games office layout, and various Insomniac staff members have commentary on each item. The Museum appears in only three of the games, and is located on 'Planet Burbank' (in reference to where the company is located), or on 'Dantopia'. Getting into it usually happens by chance, since the rather out-of-the-way telepads that send you there only work when your [=PS2=] internal clock is set to the top of a specific hour. In Going Commando, there's a second way to get in that doesn't require setting your clock, but is much more difficult to discover, since you have to do a series of very specific things most people would never consider doing otherwise.
* The secret stars in ''VideoGame/{{Braid}}''.
* In the UpdatedRerelease of ''Jinsei Owata no Daibouken'', if you take the left path, you end up in the world of ''VideoGame/IWannaBeTheGuy'', and the FinalBoss is the Kid.

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** The PCEngine version of ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' had has two classic Easter eggs. The first one, like the above, requires you to play it in the CD player (which would will play the game's soundtrack if you skipped skip the non-music tracks), which started starts up something like a miniature DramaCD track explaining that you can't play the game in a CD player, ending with Richter exclaiming "By the way, turn the volume down," which was shortly followed by ''massive screeching'' as the CD player tries to play the game's data and programming tracks. The second shows up if you play the game with a version 1 system card instead of the required version 2 card; you play a game that is an absolute mockery of a game, with horrifyingly cutesy renditions of Richter and Maria. The name of the level is "Stage X -- The System Card 1 Level."
* In the DOS platformer ''StixWorld'', ''VideoGame/StixWorld'', BottomlessPits are usually marked with a "Danger!" sign. However, if you fall past a certain one that says, "Banger!" instead of "Danger!" while possessing a blue key, you can find a room with a giant actual easter egg. Collecting this egg causes a message to pop up informing you to "check in the game directory." Doing so reveals a rather bizarre easter egg: a text file containing the entirety of ''Literature/AliceInWonderland''!
* The Insomniac Museum of ''VideoGame/RatchetAndClank'' fame. It's an easter egg level full of stuff that didn't make it into the game in the style of the actual Insomniac Games office layout, and various Insomniac staff members have commentary on each item. The Museum appears in only three of the games, and is located on 'Planet Burbank' (in reference to where the company is located), or on 'Dantopia'. Getting into it usually happens by chance, since the rather out-of-the-way telepads that send you there only work when your [=PS2=] internal clock is set to the top of a specific hour. In Going Commando, ''Going Commando'', there's a second way to get in that doesn't require setting your clock, but is much more difficult to discover, since you have to do a series of very specific things most people would never consider doing otherwise.
%% * The secret stars in ''VideoGame/{{Braid}}''.
* In I the UpdatedRerelease of ''Jinsei Owata no Daibouken'', if you take the left path, you end up in the world of ''VideoGame/IWannaBeTheGuy'', and the FinalBoss is the Kid.



** "VideoGame/MegaManX1" and "VideoGame/MegaManX2" give you the Hadokenand Shoryuken, respectively.
* The [=128K=] version of the UsefulNotes/ZXSpectrum game ''Zub'' had the hidden game ''Lightfarce'', supposedly by Fast-As-You-Like Software (a parody of FTL's ''Lightforce'') as an easter egg. It later saw release as a separate game (''Zarjas'').
* The Spectrum game ''Booty'', if loaded with a Currah [=MicroSpeech=] unit attached, came up as a diving game.
* The first Alpha build of ''VideoGame/AHatInTime'' contained one not in the final build. In the first area, Mafia Town, there are several small islands ringing the level that you're not supposed to be able to reach due to the aggressive BorderPatrol. However, if you manage to make it past the shark, you can find a tent on one of the islands with a chalkboard inside with a hidden message: [[spoiler: "You're not supposed to be here! >:( Go away, or I'll send [[NightmareFuel Queen Vanessa]] on you!"]] There's also a small monolith which contains ''another'' hidden message, this time in a cryptogram, and a special rainbow rocket with lots of fuel that you can use to explore the level and [[ScriptBreaking get to even more places you shouldn't.]]

to:

** "VideoGame/MegaManX1" ''VideoGame/MegaManX1'' and "VideoGame/MegaManX2" ''VideoGame/MegaManX2'' give you the Hadokenand Hadoken and Shoryuken, respectively.
* The [=128K=] version of the UsefulNotes/ZXSpectrum game ''Zub'' had has the hidden game ''Lightfarce'', supposedly by Fast-As-You-Like Software (a parody of FTL's ''Lightforce'') as an easter egg. It later saw release as a separate game (''Zarjas'').
* The Spectrum game ''Booty'', if loaded with a Currah [=MicroSpeech=] unit attached, came comes up as a diving game.
* The first Alpha build of ''VideoGame/AHatInTime'' contained contains one not in the final build. In the first area, Mafia Town, there are several small islands ringing the level that you're not supposed to be able to reach due to the aggressive BorderPatrol. However, if you manage to make it past the shark, you can find a tent on one of the islands with a chalkboard inside with a hidden message: [[spoiler: "You're not supposed to be here! >:( Go away, or I'll send [[NightmareFuel Queen Vanessa]] Vanessa on you!"]] There's also a small monolith which contains ''another'' hidden message, this time in a cryptogram, and a special rainbow rocket with lots of fuel that you can use to explore the level and [[ScriptBreaking get to even more places you shouldn't.]]



** After venturing through this incredible, pythonesque series of rooms, Luigi just gets dropped back at the pipe he was supposed to go down to properly continue the level, with a refiled time limit.

to:

** After venturing through this incredible, pythonesque series of rooms, Luigi just gets dropped back at the pipe he was supposed to go down to properly continue the level, with a refiled refilled time limit.



** The room below this one has a set of pipes forming a swastika (the peace version, not the Nazi version).

to:

** The room below this one has a set of pipes forming a swastika (the peace version, not the Nazi version).
manji.



* You may be familiar with [[HoodOrnamentHottie Reiko Nagase.]] The mascot for the ''VideoGame/RidgeRacer'' series. Well in ''Type 4'' play as PRC and win every race. Around the time she appears in person she sends you a text message.

to:

* You may be familiar with [[HoodOrnamentHottie Reiko Nagase.]] The Nagase,]] the mascot for the ''VideoGame/RidgeRacer'' series. Well Well, in ''Type 4'' 4'', play as PRC and win every race. Around the time she appears in person she sends you a text message.



** If you manage to flip the premium Mine's R34 GT-R in the [=PS3=]-era games, you will notice "Thanks for finding this! :)" in the car's underside. The text [[http://www.gtplanet.net/gt5-easter-egg-r34-skyline-has-die-cast-underside/ originally]] mentioned [=AUTOart=] and the respective car model, as well it's scale.
** Some of the fictional racing cars has the developers' names hidden in it. For example, the Pagani Zonda LM Race Car has the names of Takahito Tejima and Yuji Yasuhara (with Italian flag), the data optimizer and GUI programmer, respectively, of the third game. Meanwhile, zooming further the Ford GT LM Race Car Spec II (introduced in ''4'') reveals the names of real-life drivers Klaus Ludwig and Ricardo Zonta, the drivers of the Mercedes CLK-GTR that won FIA GT in 1998.
** The logo of ''Omega Boost'', Polyphony Digital's {{mecha}} game (and their non-racing game so far) can be seen in the side in the Mitsubishi FTO Super Touring Car.

to:

** If you manage to flip the premium Mine's R34 GT-R in the [=PS3=]-era games, you will notice "Thanks for finding this! :)" in the car's underside. The text [[http://www.gtplanet.net/gt5-easter-egg-r34-skyline-has-die-cast-underside/ originally]] mentioned [=AUTOart=] and the respective car model, as well it's its scale.
** Some of the fictional racing cars has have the developers' names hidden in it. For example, the Pagani Zonda LM Race Car has the names of Takahito Tejima and Yuji Yasuhara (with Italian flag), the data optimizer and GUI programmer, respectively, of the third game. Meanwhile, zooming further the Ford GT LM Race Car Spec II (introduced in ''4'') reveals the names of real-life drivers Klaus Ludwig and Ricardo Zonta, the drivers of the Mercedes CLK-GTR that won FIA GT in 1998.
** The logo of ''Omega Boost'', Polyphony Digital's {{mecha}} game (and their only non-racing game so far) far), can be seen in the side in the Mitsubishi FTO Super Touring Car.



** In addition, with the exception of the first ''VideoGame/WarcraftOrcsAndHumans'', every Blizzard RTS (Usually the expansion packs) to date has had a hidden music track. ''VideoGame/WarcraftII: Beyond the Dark Portal'' had 'I'm a Medieval Man' (a reference to the song ''"Mechanical Man"'' in Command & Conquer), earned by typing the message 'disco' or putting the game disc into a CD player. Typing 'Medieval Man' in ''VideoGame/WarcraftII'' (Battle.net Edition) also yielded this music. ''VideoGame/{{Starcraft}}: Brood War'' had Radio Free Zerg, a semi-subliminal StupidStatementDanceMix featuring the Overmind, earned, of course, by typing 'Radio Free Zerg' while playing Zerg. Finally, ''VideoGame/WarcraftIII'': The Frozen Throne'' has 'Power of the Horde' by either typing in 'Tenth Level Tauren Chieftain' or by beating the campaign (which accompanied the song with a nice in-game-engine music video).

to:

** In addition, with the exception of the first ''VideoGame/WarcraftOrcsAndHumans'', every Blizzard RTS (Usually (usually the expansion packs) to date has had a hidden music track. ''VideoGame/WarcraftII: Beyond the Dark Portal'' had 'I'm has "I'm a Medieval Man' Man" (a reference to the song ''"Mechanical Man"'' in Command & Conquer), earned by typing the message 'disco' "disco" or putting the game disc into a CD player. Typing 'Medieval Man' "Medieval Man" in ''VideoGame/WarcraftII'' (Battle.net Edition) also yielded yields this music. ''VideoGame/{{Starcraft}}: Brood War'' had has Radio Free Zerg, a semi-subliminal StupidStatementDanceMix featuring the Overmind, earned, of course, by typing 'Radio "Radio Free Zerg' Zerg" while playing Zerg. Finally, ''VideoGame/WarcraftIII'': ''VideoGame/WarcraftIII: The Frozen Throne'' has 'Power "Power of the Horde' Horde" by either typing in 'Tenth "Tenth Level Tauren Chieftain' Chieftain" or by beating the campaign (which accompanied accompanies the song with a nice in-game-engine music video).



* The first ''[[VideoGame/CommandAndConquerTiberianDawn Command & Conquer]]'' has a hidden 5-mission mini-campaign hidden inside the game. The missions revolve around dinosaurs, and were Westwood's little tribute to Franchise/JurassicPark. The missions and dinosaur graphics themselves had been found pretty fast when people started taking apart the game files, but due to some special programming that made the dinosaur graphics invisible, they could not be played as they were intended unless the actual unlocking code was used. This code turned out to be a command line parameter, namely ''funpark''.
** The game also has a set of hidden options that can be put in its ini configuration file, which would unlock beta behaviour like undeploying the MCV, making wheeled vehicles actually manoeuvre to turn around, unlocking 6-player multiplayer mode, disabling the concrete padding added to the structures, and a lot more. One of the more notable ones was an option to unlock remixed music. This music had long been found in the game files, but before the existence of these options was revealed through hacking, no one knew there was a legitimate way to enable it. Since the words to be given to these ini options were encoded to a 4-byte value with a one-way encryption algorithm (just like the ''funpark'' one), several of them were never found. The one used to unlock the hidden music (an option called "scores") was revealed, through brute-force algorithm cracking, to be "remix". However, due to the way the algorithm works, different strings can result in the same correct value. None of the other words found this way looked like actual words, so the actual intended passwords for the other options remain a mystery.
*** Frank Klepacki, the composer, said in a later interview that the remixes were in fact the original versions, but they were deemed too 'distracting' due to the voice clips they contained, and 'clean' versions were made instead. Oddly enough, most console versions of the game do feature these enhanced versions.
** The {{Nintendo 64}} version of the game has a lot of funny lines in the skippable intro. One of them, ''"Clan Warsong is da bom"'', is an obvious reference to VideoGame/{{Warcraft}} II.
* ''VideoGame/CommandAndConquerRedAlert'', like the first game, contains a secret mini-campaign involving giant ants. This one was an obvious reference to the nuclear mutants B-movies of the 50's and 60's, more specifically the movie ''Film/{{Them}}''. This Easter egg was already somewhat announced in Morse code innocently hidden in the manual as page decoration. Later interviews revealed that the developers put the Morse code in there without permission, in hopes of getting the producers to allow them to make the Easter egg, a sneaky move which turned out to be successful after the company got hundreds of letters from fans asking about it. Unlike the missions hidden in C&C1, this one was completely added in the Counterstrike expansion, so no files were found in advance. The expansion pack box came with a small paper of Morse code with a pretty straightforward set of instructions (but no further explanation), which turned out to be for unlocking the campaign.
** Both ''Red Alert 1'' and ''Command & Conquer 1'' contain a hidden option to enable showing actual names for all neutral people and buildings, which normally only show 'civilian and 'civilian building' as name. When enabled, each of these civilians will show the first name of one of the people on the Westwood team.

to:

* The first ''[[VideoGame/CommandAndConquerTiberianDawn Command & Conquer]]'' has a hidden 5-mission mini-campaign hidden inside the game. The missions revolve around dinosaurs, and were are Westwood's little tribute to Franchise/JurassicPark. ''Franchise/JurassicPark''. The missions and dinosaur graphics themselves had been were found pretty fast quickly when people started taking apart the game files, but due to some special programming that made makes the dinosaur graphics invisible, they could not cannot be played as they were intended unless the actual unlocking code was is used. This code turned out to be a command line parameter, namely ''funpark''.
** The game also has a set of hidden options that can be put in its its .ini configuration file, which would will unlock beta behaviour like undeploying the MCV, making wheeled vehicles actually manoeuvre to turn around, unlocking 6-player multiplayer mode, disabling the concrete padding added to the structures, and a lot more. One of the more notable ones was is an option to unlock remixed music. This music had long been found in the game files, but before the existence of these options was revealed through hacking, no one knew there was a legitimate way to enable it. Since the words to be given to these these .ini options were are encoded to a 4-byte value with a one-way encryption algorithm (just like the ''funpark'' one), several of them were never found. The one used to unlock the hidden music (an option called "scores") was revealed, through brute-force algorithm cracking, to be "remix". However, due to the way the algorithm works, different strings can result in the same correct value. None of the other words found this way looked look like actual words, so the actual intended passwords for the other options remain a mystery.
*** Frank Klepacki, the composer, said in a later interview that the remixes were are in fact the original versions, but they were deemed too 'distracting' too
"distracting"
due to the voice clips they contained, and 'clean' "clean" versions were made instead. Oddly enough, most console versions of the game do feature these enhanced versions.
** The {{Nintendo 64}} version of the game has a lot of funny lines in the skippable intro. One of them, ''"Clan Warsong is da bom"'', is an obvious reference to VideoGame/{{Warcraft}} II.
''VideoGame/{{Warcraft}} II''.
* ''VideoGame/CommandAndConquerRedAlert'', like the first game, contains a secret mini-campaign involving giant ants. This one was is an obvious reference to the nuclear mutants B-movies of the 50's and 60's, more specifically the movie ''Film/{{Them}}''. This Easter egg was is already somewhat announced in Morse code innocently hidden in the manual as page decoration. Later interviews revealed that the developers put the Morse code in there without permission, in hopes of getting the producers to allow them to make the Easter egg, a sneaky move which turned out to be successful after the company got hundreds of letters from fans asking about it. Unlike the missions hidden in C&C1, ''C&C''1, this one was completely added in the Counterstrike expansion, so no files were found in advance. The expansion pack box came with a small paper of Morse code with a pretty straightforward set of instructions (but no further explanation), which turned out to be for unlocking the campaign.
** Both ''Red Alert 1'' and ''Command & Conquer 1'' contain a hidden option to enable showing actual names for all neutral people and buildings, which normally only show 'civilian "civilian" and 'civilian building' "civilian building" as name.names. When enabled, each of these civilians will show the first name of one of the people on the Westwood team.



** The Star Destroyers were interestingly left out of the game entirely, despite being featured prominently in briefings. Eventually, the expansion introduced Air Cruisers that were pretty much the same as the Easter Egg Star Destroyer, but even with the lack of scale, they were visibly designed to look smaller.
** One of the Wookiee missions has a fairly elaborate one. If you got up to Tech Level 3 and sent a fighter to the right location, or just used cheats to dispel FogOfWar and then called upon the power that is Simon the Killer Ewok, you'd find an area containing sand dunes and Tatooine buildings, and the mission objectives would change to defending Queen Amidala from Tusken Raiders.

to:

** The Star Destroyers were interestingly left out of the game entirely, despite being featured prominently in briefings. Eventually, the expansion introduced Air Cruisers that were are pretty much the same as the Easter Egg Star Destroyer, but even with the lack of scale, they were visibly arevisibly designed to look smaller.
** One of the Wookiee missions has a fairly elaborate one. If you got get up to Tech Level 3 and sent send a fighter to the right location, or just used use cheats to dispel FogOfWar and then called call upon the power that is Simon the Killer Ewok, you'd you'll find an area containing sand dunes and Tatooine buildings, and the mission objectives would will change to defending Queen Amidala from Tusken Raiders.



* Steve Kitchen, the programmer of the Atari 2600 version of the arcade game ''VideoGame/{{Carnival}}'', had his name appear where the score is by hitting a special target that appeared in the game if you held down the action button to start the game just as you turn on the system.

to:

* Steve Kitchen, the programmer of the Atari 2600 version of the arcade game ''VideoGame/{{Carnival}}'', had his name appear where the score is by hitting a special target that appeared appears in the game if you held hold down the action button to start the game just as you turn on the system.



* ''SimCopter'' has one of the most famous Easter Eggs of all. In the finale, you are greeted by a throng of adoring citizens. Allegedly, the producer told one of the artists to include a bunch of bikini babes in the scene, without knowing that the artist was homosexual. Annoyed at the request, the artist included several speedo-wearing men, some of whom were kissing. Maxis fired him and was forced to recall early editions of the game.
* Also should note that in ''[[VideoGame/SimCity Sim City 3000]]'' and ''Sim City 4'', many of the office buildings were named after a person who helped develop the game ([[MemeticMutation like Wren Insurance]]). And let's not forget the ''biggest'' EasterEgg of them all; The California Plaza, where the Maxis studios is located, is a landmark players can build in their cities (actually quite snazzy looking too).
* Every game in ''VideoGame/TheSims'' including its two sequels all contain easter eggs.

to:

* ''SimCopter'' has one of the most famous Easter Eggs of all. In the finale, you are greeted by a throng of adoring citizens. Allegedly, the producer told one of the artists to include a bunch of bikini babes in the scene, without knowing that the artist was homosexual. gay. Annoyed at the request, the artist included several speedo-wearing men, some of whom were are kissing. Maxis fired him and was forced to recall early editions of the game.
* Also should note that in ''[[VideoGame/SimCity Sim City 3000]]'' and ''Sim City 4'', many of the office buildings were are named after a person who helped develop the game ([[MemeticMutation like Wren Insurance]]). And let's not forget the ''biggest'' EasterEgg of them all; The California Plaza, where the Maxis studios is located, is a landmark players can build in their cities (actually quite snazzy looking too).
%% * Every game in ''VideoGame/TheSims'' including its two sequels all contain easter eggs.



** Another can be found in Manah's castle. In the throne room there are four paintings. three of them are nothing of note but the fourth have a familiar face. [[spoiler:[[Manga/{{Berserk}} The Skull Knight]].
* In the third level of ''VideoGame/BattleTanx 2: Global Assault'' there are many cars scattered around the level, many outside the game 'area'. They can be destroyed with careful blasting or a remote controlled rocked. One of these, upon destruction, will cue a whole series of messages from various employees who worked on the game. The theme is 'We want to work hard on making a good game'.

to:

** Another can be found in Manah's castle. In the throne room there are four paintings. three Three of them are nothing of note note, but the fourth have has a familiar face. face: [[spoiler:[[Manga/{{Berserk}} The Skull Knight]].
* In the third level of ''VideoGame/BattleTanx 2: Global Assault'' there are many cars scattered around the level, many outside the game 'area'. area. They can be destroyed with careful blasting or a remote controlled rocked.rocket. One of these, upon destruction, will cue a whole series of messages from various employees who worked on the game. The theme is 'We "We want to work hard on making a good game'.game".



* The ''Franchise/StarWars: VideoGame/RogueSquadron'' series had several Easter Eggs, such as a hidden level in the first game that let you play as an AT-ST, all three games have a code that turns one of the ships into a flying Buick (yes, the car), and best of all the first game had a code that unlocked the [[ThePhantomMenace Naboo Starfighter]] and the code wasn't discovered until six months after the game came out (Which was also when the movie came out in theaters) when LucasArts unveiled it. Some of the people who worked on the game didn't even know about it.
* ''VideoGame/{{Creatures}}'' had many, but the most famous was a Bustr.txt, a file which read: ''Hunting scuba cows (A Poem) / Pebbles are not edible. It is fruitless to try eating them. / I have not eaten a sandwhich in many days. / Despair not for Wednesdays. / Salmon unite. / Boo hoo. / Bye. / Thankyou. ''
* ''Franchise/StarWars: Starfighter'' had a force-field cube with silly pictures in picture frames accessible by turning around at the beginning of the first level. Also, one mission features a missile frigate that launches two "Chris Corrpedoes", named for lead programmer Chris Corry.

to:

* The ''Franchise/StarWars: VideoGame/RogueSquadron'' series had has several Easter Eggs, such as a hidden level in the first game that let lets you play as an AT-ST, all AT-ST. All three games have a code that turns one of the ships into a flying Buick (yes, the car), and best of all the first game had has a code that unlocked unlocks the [[ThePhantomMenace [[Film/ThePhantomMenace Naboo Starfighter]] and the Starfighter]]. This code wasn't discovered until six months after the game came out (Which (which was also when the movie came out in theaters) theaters), when LucasArts unveiled it. Some of the people who worked on the game didn't even know about it.
* ''VideoGame/{{Creatures}}'' had has many, but the most famous was a is Bustr.txt, a file which read: reads: ''Hunting scuba cows (A Poem) / Pebbles are not edible. It is fruitless to try eating them. / I have not eaten a sandwhich in many days. / Despair not for Wednesdays. / Salmon unite. / Boo hoo. / Bye. / Thankyou. ''
* ''Franchise/StarWars: Starfighter'' had has a force-field cube with silly pictures in picture frames accessible by turning around at the beginning of the first level. Also, one mission features a missile frigate that launches two "Chris Corrpedoes", named for lead programmer Chris Corry.



* In ''VideoGame/{{Spore}}'', You explore an entire Galaxy in the Space stage, so it would only make sense if you were to find at least a few good Easter eggs.
** You can find our solar system, Sol, and it has the most planets of any system in the game, including Earth. [[spoiler: Which (harrowingly) is a barren T0 planet, and can be colonised and terraformed (with or without monkey like creatures), or even destroyed for the sake of [[MoralEventHorizon an achievement]].]]
** If You navigate your way through the heavy guarded Galactic Core, you will meet Steve in his classic ship (as he appeared in SimCity 2000), and will reward you 42 charges of the staff of life, which fully terraforms any planet to a score of T3 (the maximum), he will even ask you to visit the "Third rock from Sol" (see above). Also, it will record this event in your history tab that your species has achieved enlightenment.

to:

* In ''VideoGame/{{Spore}}'', You you explore an entire Galaxy galaxy in the Space stage, so it would only make sense if you were to find at least a few good Easter eggs.
** You can find our solar system, Sol, and it has the most planets of any system in the game, including Earth. [[spoiler: Which (harrowingly) Which, creepily enough, is a barren T0 planet, and can be colonised and terraformed (with or without monkey like creatures), monkey-like creatures) or even destroyed for the sake of [[MoralEventHorizon an achievement]].]]
** If You you navigate your way through the heavy guarded heavily-guarded Galactic Core, you will meet Steve in his classic ship (as he appeared in SimCity 2000), and ''SimCity 2000''). He will reward you 42 charges of the staff of life, which fully terraforms any planet to a score of T3 (the maximum), he and will even ask you to visit the "Third "third rock from Sol" (see above). Also, it will record this event in your history tab that as your species has achieved achieving enlightenment.



* There was at least one ''[[VideoGame/FootballManager Championship Manager]]'' game that allowed you to play as an international team if you gave yourself the same name as the manager of that team in the year the game was released.

to:

* There was There's at least one ''[[VideoGame/FootballManager Championship Manager]]'' game that allowed allows you to play as an international team if you gave give yourself the same name as the manager of that team in the year the game was released.



* ''Franchise/MetalGear''. The whole series. The early ones had a few, but the ''Solid'' games contain more than you could possibly ever find -- to the point where it's almost closer to DevelopersForesight. They vary from bonus conversations, to lewd posters and jokes, to Konami Easter Island heads, to {{Running Gag}}s, to strange bonus items and scenes. You can get so much VideoGameCrueltyPunishment it's unreal, get enough FanService to last you the night, and even make the main character shave off his [[PermaStubble beard]] for the finale of the second game, if you decide you don't like it.
* The [[UpdatedRerelease Gold edition]] of ''VideoGame/{{Thief}}: The Dark Project'' features [[DebugRoom a hidden joke stage]], accessible by altering the configuration file, that intentionally exposed things the players weren't supposed to see, such as bugs that were killed before final release and the placeholder texture, along with notes giving insights into the design process and some out-and-out gags.

to:

* ''Franchise/MetalGear''. The whole series. The early ones had have a few, but the ''Solid'' games contain more than you could possibly ever find -- to the point where it's almost closer to DevelopersForesight. They vary from bonus conversations, to lewd posters and jokes, to Konami Easter Island heads, to {{Running Gag}}s, to strange bonus items and scenes. You can get so much VideoGameCrueltyPunishment it's unreal, get enough FanService to last you the night, and even make the main character shave off his [[PermaStubble beard]] for the finale of the second game, if you decide you don't like it.
* The [[UpdatedRerelease Gold edition]] of ''VideoGame/{{Thief}}: The Dark Project'' features [[DebugRoom a hidden joke stage]], accessible by altering the configuration file, that intentionally exposed exposes things the players weren't aren't supposed to see, such as bugs that were killed before final release and the placeholder texture, along with notes giving insights into the design process and some out-and-out gags.



* There's an incredibly obscure easter egg in the sixth-gen version of ''SpliterCellDoubleAgent''(it was so obscure that it wasn't until 2010 that someone finally discovered it). If you're playing co-op mode [[http://www.youtube.com/watch?v=gbSXFKefmKw you can find baby seals hidden in Ellsworth Prison]], you find them by shooting open lockers for clues, once you find the seals they give you more clues and ask you to fetch them certain objects(giving them the wrong object results in mission failure)
* There are a few in ''VideoGame/HitmanAbsolution'', the most entertaining of which is unlocked by trying to show mercy to [[spoiler:Lenny]] via shooing away (and then shooting at) the gathering vultures. [[spoiler:[[BigLippedAlligatorMoment Then an ice cream truck comes out of nowhere and wallops Lenny into oblivion]]]]. The complete lack of reactions from 47 is also completely in character.

to:

* There's an incredibly obscure easter egg in the sixth-gen version of ''SpliterCellDoubleAgent''(it ''VideoGame/SpliterCellDoubleAgent''(it was so obscure that it wasn't until 2010 that someone finally discovered it). If you're playing co-op mode mode, [[http://www.youtube.com/watch?v=gbSXFKefmKw you can find baby seals hidden in Ellsworth Prison]], you find them Prison]] by shooting open lockers for clues, once clues. Once you find the seals seals, they give you more clues and ask you to fetch them certain objects(giving objects. Giving them the wrong object results in mission failure)
failure.
* There are a few in ''VideoGame/HitmanAbsolution'', the most entertaining of which is unlocked by trying to show mercy to [[spoiler:Lenny]] via shooing away (and then shooting at) the gathering vultures. [[spoiler:[[BigLippedAlligatorMoment Then an ice cream truck comes out of nowhere and wallops Lenny into oblivion]]]]. The complete lack of reactions reaction from 47 is also completely in character.



* ''VideoGame/ResidentEvil2'' has 3 sets of film you can find and develop, which reveals photos related to the story. A 4th film can be found if you search Wesker's desk over ''50'' times. The 4th film contains a picture of Rebecca Chambers, a character from the first game, wearing a basketball uniform.
* ''VideoGame/FiveNightsAtFreddys'', in all four games, clicking on Freddy's nose on a poster or on a plushie will play a honking noise. [[VideoGame/FiveNightsAtCandys Its]] [[VideoGame/FiveNightsAtTubbyland numerous]] [[VideoGame/FiveNightsAtFuckboys fan]] [[VideoGame/OneNightAtFlumptys games]] also have similar easter eggs.

to:

* ''VideoGame/ResidentEvil2'' has 3 three sets of film you can find and develop, which reveals photos related to the story. A 4th fourth film can be found if you search Wesker's desk over ''50'' times. The 4th fourth film contains a picture of Rebecca Chambers, a character from the first game, wearing a basketball uniform.
* In ''VideoGame/FiveNightsAtFreddys'', in all four games, clicking on Freddy's nose on a poster or on a plushie will play a honking noise. [[VideoGame/FiveNightsAtCandys Its]] [[VideoGame/FiveNightsAtTubbyland numerous]] [[VideoGame/FiveNightsAtFuckboys fan]] [[VideoGame/OneNightAtFlumptys games]] also have similar easter eggs.



* ''ShiningForce'' has two items which, when held by the appropriate (female) character, change that character's field sprites to ones with a little more {{Fanservice}}. In the English-language release, their names have been romanized, but not translated.

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* ''ShiningForce'' ''VideoGame/ShiningForce'' has two items which, when held by the appropriate (female) character, change that character's field sprites to ones with a little more {{Fanservice}}. In the English-language release, their names have been romanized, but not translated.



* You have to be incredibly lucky or very persistent to see it, but in ''PhantomBrave'', you can generate anthropomorphic owl PlayerMooks. One of the possible names assigned to them is [[MemeticMutation Orly]].
* In the Special Edition version of ''Videogame/LordsOfMagic'', there are 4 official quests (Fire,Earth,Death, and Order) you can choose from. There's also a hidden 5th quest(based on the story of Siegfried, and complete with German accents) that can be accessed by clicking on the center of the quest selection room

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* You have to be incredibly lucky or very persistent to see it, but in ''PhantomBrave'', ''VideoGame/PhantomBrave'', you can generate anthropomorphic owl PlayerMooks. One of the possible names assigned to them is [[MemeticMutation Orly]].
* In the Special Edition version of ''Videogame/LordsOfMagic'', there are 4 official quests (Fire,Earth,Death, (Fire, Earth, Death, and Order) you can choose from. There's also a hidden 5th quest(based fifth quest (based on the story of Siegfried, and complete with German accents) that can be accessed by clicking on the center of the quest selection room
room.



* In the mirror moon translation of ''VisualNovel/FateStayNight'', go to Caster's Info screen and go to her first skill page. A little Neko-Arc from ''VisualNovel/{{Tsukihime}}'' is in the corner of the text box.
* There's a special Easter Egg ending in ''VisualNovel/ZeroTimeDilemma'' where, [[spoiler: during the Q-Team MexicanStandoff]] you have to manually type the name of who you want [[spoiler: to shoot, or no-one if you wish]]. If you type in [[spoiler: Zero's real name]] then [[spoiler: Zero is killed instead.]]

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* In the mirror moon Mirror Moon translation of ''VisualNovel/FateStayNight'', go to Caster's Info screen and go to her first skill page. A little Neko-Arc from ''VisualNovel/{{Tsukihime}}'' is in the corner of the text box.
* There's a special Easter Egg ending in ''VisualNovel/ZeroTimeDilemma'' where, [[spoiler: during the Q-Team MexicanStandoff]] MexicanStandoff,]] you have to manually type the name of who you want [[spoiler: to shoot, or no-one no one if you wish]]. If you type in [[spoiler: Zero's real name]] then [[spoiler: Zero is killed instead.]]



** On top of normal random encounters on the world map in 1, 2 and Tactics, if the player is lucky enough, they'll run into a number of 'special encounters', many of which are ShoutOut-laden EasterEgg material, and often provide some pretty powerful items (though in the second game, there are some unlucky special encounters designed to screw over the player, such as sticking them in the middle of a field of [[MadeOfExplodium exploding Brahmin]], a heavily-irradiated toxic waste dump, or right next to the infamous [[DoomMagnet Pariah Dog.]])
* In ''VideoGame/UltimaV'' on the Commodore, yelling FLIPFLOP would flip the screen upside down.
* The "VideoGame/{{Gothic}}'' series has the Mighty Alien Dwarf, who leaves signed messages to the player, either in areas of the game that can't be reached without cheating or in places that there's no real reason to explore. One message not from the Dwarf was a rusted-out old car hidden deep in an uninhabited corner of the map, with a note from the game developer saying, "Well, I always wanted to make a game with cars, you know."

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** On top of normal random encounters on the world map in 1, 2 ''1'', ''2'' and Tactics, ''Tactics'', if the player is lucky enough, they'll run into a number of 'special encounters', "special encounters", many of which are ShoutOut-laden EasterEgg material, material and often provide some pretty powerful items (though in the second game, there are some unlucky special encounters designed to screw over the player, such as sticking them in the middle of a field of [[MadeOfExplodium exploding Brahmin]], a heavily-irradiated toxic waste dump, or right next to the infamous [[DoomMagnet Pariah Dog.]])
* In ''VideoGame/UltimaV'' on the Commodore, yelling FLIPFLOP would will flip the screen upside down.
* The "VideoGame/{{Gothic}}'' series has the Mighty Alien Dwarf, who leaves signed messages to the player, either in areas of the game that can't be reached without cheating or in places that there's no real reason to explore. One message not from the Dwarf was is a rusted-out old car hidden deep in an uninhabited corner of the map, with a note from the game developer saying, "Well, I always wanted to make a game with cars, you know."



** The hidden "You weren't supposed to be able to get here you know" sign in ''VideoGame/GrandTheftAutoIII''. As a nod to this Easter egg, the UsefulNotes/PlayStationPortable and UsefulNotes/PlayStation2 versions of ''VideoGame/GrandTheftAutoLibertyCityStories'' included "Hello Again!" and "You just can't get enough of this alley, can you?" signs respectively in its place as if the developers were expecting players to revisit this spot again. And again.

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** The hidden "You weren't supposed to be able to get here you know" sign in ''VideoGame/GrandTheftAutoIII''. As a nod to this Easter egg, the UsefulNotes/PlayStationPortable and UsefulNotes/PlayStation2 versions of ''VideoGame/GrandTheftAutoLibertyCityStories'' included include "Hello Again!" and "You just can't get enough of this alley, can you?" signs respectively in its place as if the developers were expecting players to revisit this spot again. And again.



*** On a more cryptic note, players in ''Vice City'' can use a clipping exploit to view a picture hidden behind an Ammu-Nation wall of [[http://www.grandtheftwiki.com/File:Ammu-Nation-GTAVC-poster.jpg Ronald Reagen having fired a few rounds at a bulls-eyed picture of Mikhail Gorbachev]].

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*** On a more cryptic note, players in ''Vice City'' can use a clipping exploit to view a picture hidden behind an Ammu-Nation wall of [[http://www.grandtheftwiki.com/File:Ammu-Nation-GTAVC-poster.jpg Ronald Reagen Reagan having fired a few rounds at a bulls-eyed picture of Mikhail Gorbachev]].



* ''SaintsRow2'' has an actual ''Easter Bunny'' that rises from the water.

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* ''SaintsRow2'' ''VideoGame/SaintsRow2'' has an actual ''Easter Bunny'' that rises from the water.



** There are a few other ones that are almost definitely intentional. [[ExpositionFairy Kat]] can be spoken to on deck, and usually provides information as to what you should do next. However, once story mode has been completed, she says random, sometimes [[ContemplateOurNavels navel-contemplative]], sometimes funny things. There's also another [[spoiler:secret cutscene]] unlocked by achieving OneHundredPerCentCompletion.

to:

** There are a few other ones that are almost definitely intentional. [[ExpositionFairy Kat]] can be spoken to on deck, and usually provides information as to what you should do next. However, once story mode has been completed, she says random, sometimes [[ContemplateOurNavels navel-contemplative]], sometimes funny things. There's also another [[spoiler:secret cutscene]] unlocked by achieving OneHundredPerCentCompletion.OneHundredPercentCompletion.



* A particularly common form of Easter egg is a "[[DevelopersRoom programmers' room]]". Well-known examples are found in ''VideoGame/ChronoTrigger''.

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* A particularly common form of Easter egg is a "[[DevelopersRoom programmers' room]]". Well-known examples are A well-known example is found in ''VideoGame/ChronoTrigger''.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'' even contains three distinct versions: wait in Prince Richard's house for 2 minutes and 30 seconds for one version, enter とたけけ (Totakeke) as your name in the Japanese version and, in the ''DX'' version, MOYSE [[RegionalBonus in the German localization]] (ZELDA in the US localization of either and "LOLO" in the French localization of the ''DX'' version play a remixed ''Zelda'' overworld theme instead) for a second version, and a third version that exists in the game code but can't be accessed in-game (or at least no one knows how), while the German translation of ''DX'' is the only international release known to have the second one accessible in-game (with Moyse being the last name of the German translation's writer, Claude Moyse). In the black-and-white version of the game, "MOYSE" in the German translation played a song unique to that version while "LOLO" in the French translation played a song unique to it, but the ''DX'' version replaced them with something less unique, as previously mentioned.

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** ''VideoGame/TheLegendOfZeldaLinksAwakening'' even contains three distinct versions: wait in Prince Richard's house for 2 minutes and 30 seconds for one version, enter とたけけ (Totakeke) as your name in the Japanese version and, in the ''DX'' version, MOYSE [[RegionalBonus in the German localization]] (ZELDA in the US localization of either and "LOLO" in the French localization of the ''DX'' version play a remixed ''Zelda'' overworld theme instead) for a second version, and a third version that exists in the game code but can't be accessed in-game (or at least no one knows how), while the German translation of ''DX'' is the only international release known to have the second one accessible in-game (with Moyse being the last name of the German translation's writer, Claude Moyse). In the black-and-white version of the game, "MOYSE" in the German translation played plays a song unique to that version while "LOLO" in the French translation played plays a song unique to it, but the ''DX'' version replaced them with something less unique, as previously mentioned.



** ''VideoGame/SuperMarioLand26GoldenCoins: When you wait at the ''Game Over!'' screen for 2 minutes, It plays.
** ''VideoGame/YoshisStory'' Wait on the "Trial Mode" screen.
** ''VideoGame/MarioPaint'' Click on the "O" of the Mario Paint title.

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** ''VideoGame/SuperMarioLand26GoldenCoins: When you wait Wait at the ''Game Over!'' screen for 2 minutes, It plays.
minutes.
** ''VideoGame/YoshisStory'' ''VideoGame/YoshisStory'': Wait on the "Trial Mode" screen.
** ''VideoGame/MarioPaint'' ''VideoGame/MarioPaint'': Click on the "O" of the Mario Paint title.
29th Nov '16 12:45:57 AM Pinokio
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** One egg was actually an advertisement for the then-new ''VideoGame/SpaceQuest'' series.
** Another involved a note pinned to the back of a tree where you wouldn't be expected to go to read a note.
** A third involved the Batmobile occasionally coming out of Hagatha's cave instead of Hagatha. If you type in "LOOK BATMAN", the message responding to you will say, "He looks lost. I don't think he belongs in this game."

to:

** One egg was actually an advertisement for the then-new ''VideoGame/SpaceQuest'' series.
** Another
involved a note pinned to the back of a tree where you wouldn't be expected to go to read a note.
note, with an advertisement for ''[[VideoGame/KingsQuestIIIToHeirIsHuman King's Quest III]]'' and the then-new ''VideoGame/SpaceQuest'' series. In the 1985 release, the ad is for ''VideoGame/TheBlackCauldron''.
** A third Another involved the Batmobile occasionally coming out of Hagatha's cave instead of Hagatha. If you type in "LOOK BATMAN", the message responding to you will say, "He looks lost. I don't think he belongs in this game."


Added DiffLines:

* In ''[[VideoGame/KingsQuestIIIToHeirIsHuman King's Quest III]]'', looking behind the tapestry outside Gwydion's bedroom reveals a message about ''[[VideoGame/KingsQuestIVThePerilsOfRosella King's Quest IV]]''.
* In ''[[VideoGame/KingsQuestIVThePerilsOfRosella King's Quest IV]]'', in the AGI version, typing "Beam Me Up, Scotty!" in a certain area sends Rosella to the DevelopersRoom.
27th Nov '16 9:11:09 AM girlsaloudfan1000
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* ''Creator/{{Mattel}}'' did a easter egg in their ''Franchise/AmericanGirlsCollection'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a 11-year-old girl in Toledo, Ohio (known as "Hannah C.") which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) in the margins [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].

to:

* ''Creator/{{Mattel}}'' did a easter egg in their ''Franchise/AmericanGirlsCollection'' ''Main/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a 11-year-old girl in Toledo, Ohio (known as "Hannah C.") which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, brand), along with a the official A (Star) G logo (also drawn (as these are written in invisible white ink) in on one of the margins visible comic panels [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].
27th Nov '16 9:08:48 AM girlsaloudfan1000
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* ''Creator/{{Mattel}}'' did a easter egg in their ''Franchise/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a 11-year-old girl in Toledo, Ohio (known as "Hannah C.") which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) in the margins [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].

to:

* ''Creator/{{Mattel}}'' did a easter egg in their ''Franchise/AmericanGirl'' ''Franchise/AmericanGirlsCollection'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a 11-year-old girl in Toledo, Ohio (known as "Hannah C.") which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) in the margins [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].
27th Nov '16 9:06:04 AM girlsaloudfan1000
Is there an issue? Send a Message


* ''Creator/{{Mattel}}'' did a easter egg in their ''Franchise/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a un-named 11-year-old girl which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].

to:

* ''Creator/{{Mattel}}'' did a easter egg in their ''Franchise/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a un-named 11-year-old girl in Toledo, Ohio (known as "Hannah C.") which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) in the margins [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].
27th Nov '16 9:03:21 AM girlsaloudfan1000
Is there an issue? Send a Message


* ''Creator/{{Mattel}}'' did a easter egg in their ''Magazines/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a un-named 11-year-old girl which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].

to:

* ''Creator/{{Mattel}}'' did a easter egg in their ''Magazines/AmericanGirl'' ''Franchise/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a un-named 11-year-old girl which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].
27th Nov '16 9:01:18 AM girlsaloudfan1000
Is there an issue? Send a Message


* ''Creator/{{Mattel}}'' did a easter egg in their ''Magazines/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a un-named girl which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].

to:

* ''Creator/{{Mattel}}'' did a easter egg in their ''Magazines/AmericanGirl'' magazines. In one of the "The World According to Aggie" comic strips, there is a hidden message written by a un-named 11-year-old girl which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].
27th Nov '16 8:58:16 AM girlsaloudfan1000
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* ''Creator/{{Mattel}}'' did a comic strip easter egg in their ''Magazines/AmericanGirl'' magazines as a reference to Texas A&M Aggies, aptly named "The World According to Aggie".

to:

* ''Creator/{{Mattel}}'' did a comic strip easter egg in their ''Magazines/AmericanGirl'' magazines as a reference to Texas A&M Aggies, aptly named magazines. In one of the "The World According to Aggie".Aggie" comic strips, there is a hidden message written by a un-named girl which said "Follow Your Inner Star" (the official tagline of the product brand) in white ink, along with a official A (Star) G logo (also drawn in white ink) [[spoiler:because you need a flashlight to see the tagline and logo during the evening]].
27th Nov '16 8:50:01 AM girlsaloudfan1000
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* ''Creator/Mattel'' did a comic strip easter egg in their ''American Girl'' magazines as a reference to Texas A&M Aggies, aptly named "The World According to Aggie".

to:

* ''Creator/Mattel'' ''Creator/{{Mattel}}'' did a comic strip easter egg in their ''American Girl'' ''Magazines/AmericanGirl'' magazines as a reference to Texas A&M Aggies, aptly named "The World According to Aggie".
27th Nov '16 8:48:33 AM girlsaloudfan1000
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* The Hidden Magazine/{{Playboy}} Bunny is something of a tradition for the magazine. There's always a small image of its insignia hidden somewhere on the cover for a reader to find.

to:

* The Hidden Magazine/{{Playboy}} Bunny is something of ''Creator/Mattel'' did a tradition for the magazine. There's always comic strip easter egg in their ''American Girl'' magazines as a small image of its insignia hidden somewhere on the cover for a reader reference to find.Texas A&M Aggies, aptly named "The World According to Aggie".
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