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Pinball: Attack from Mars
Earth will be ours!
"Reports are coming in from all over the world... The Earth is under attack! An attack... from Mars!"

Attack from Mars is a pinball machine released in December of 1995 by Williams Electronics under the Bally label. It was designed by Brian Eddy and illustrated by Doug Watson.

Like most pinball games, there isn't really much in the way of plot: the Earth is under attack by Martians, and you must stop them from kidnapping women and destroying the world's monuments, before ultimately taking the fight to the source on Mars itself and a chance to Rule the Universe. The main draw of the machine is the Martian ship toy in the center of the board that actually shakes when the player destroys it in-game.

It got a sequel, Revenge from Mars, in 1999.

A digital version of the game is available as part of FarSight Studios' The Pinball Arcade collection.


This pinball machine contains examples of:

  • Alien Invasion
  • Aliens Speaking English
  • Aliens Steal Cattle/Everything's Better With Cows: Both an art decal and an in-game animation show aliens tractor beaming up a cow.
    • Also, the "Saucer Attack" Video Mode can sometimes become "Cow Attack".
  • Attack of the 50-Foot Whatever: "They've got a Big-O-Beam!"
  • Cap: The score rolls around at 100 billion points. If you go over that, your score will be displayed with leading zeroes, as if the hundred billions digit is cut off (i.e. 100 billion would be 00,000,000,000), but your score will display fully on the high score table and the game will supposedly keep track of scores up to 1 trillion minus ten. It also caps the bonus multiplier at 250x.
  • Combos: Getting a Five-Way Combo is one of the requirements for "Rule the Universe".
  • Deflector Shields: The player has to first disable the Martian ship's force field to save a city.
    Martian: You cannot defeat our force field!
  • Eiffel Tower Effect: Each of the cities attacked by the Martians is represented by its major landmark: The Eiffel tower in Paris, The Pisa tower in Italy, The Brandenburger Tor in Berlin, The Tower Bridge in London, and the Statue of Liberty in New York.
  • Epileptic Flashing Lights: During Strobe Multiball, a strobolight under the flying saucer flashes after collecting jackpots,, making it harder to track the pinballs flying about. Also notable for making this game the first pinball ever to have an epilepsy warning sticker applied to it.
  • Everything's Better With Cows: One of the objects that the Big-O-Beam can target is a cow, which will moo. Hitting the Launch Ball button after this will result in another higher-pitched moo. If Video Mode is gotten after this, the saucers will be replaced with cows, which will moo when they are hit.
  • I'm a Humanitarian: "Come here, tasty human!" can be heard during the attract mode.
  • Licensed Pinball Table: Averted; despite the similarities in design and name, Attack From Mars was not inspired by or a license of Mars Attacks!. According to team member George Gomez, Brian Eddy had the concept prior to the movie, and it is coincidence that the two came out within a year of each other.
  • Little Green Men: The Martians, except they're not "little".
  • Mars Needs Women
  • Match Sequence: Several numbers flash rapidly until a Martian ship comes and shoots it with a laser, stopping it on the match number.
  • The Merch: A jacket for this game exists.
  • Monumental Damage: The Attack Phase shows the aliens trying to destroy or alter a monument in the city they're invading (i.e. straightening the Leaning Tower of Pisa).
  • Multi-Armed and Dangerous: The Martians.
    Woman: "Get your hands off me, all four of them!"
  • Oh Crap: During Martian Attack, if only one martian is left, the corresponding shaking martian toy on the table will stop long enough to pause and exclaim "Oh no!" when he realizes his cohorts are down.
  • Oh, No... Not Again!: The Martians' reaction after starting Martian Attack after successfully completing it:
    "Not you again? OHHHHH!"
    "OURGH NOURGH! MURTIBERLLLL!"
  • New Game+: The game will continue after Rule the Universe. The Nintendo Hard Conquer Mars is permanently lit for the rest of the game, making it much easier to reach Rule the Universe subsequent times. If the same player Rules the Universe more than once, "Re-Election #x" is shown on the high scores. After Ruling the Universe, Victory Laps can be collected until the end of the ball. These are collected by shooting the ramps and loops. Hitting the saucer re-lights all five shots and increases their value.
  • Pay Evil unto Evil: The proper response to the Martian invasion is to steal their ships and bomb Mars to hell. And then take over the universe, if you so desire.
  • Pinball Scoring: This pinball is a noteworthy example of the trope. The Skill Shot at the beginning of the game is worth 10 million points (and increases 10 million each subsequent time). Hitting the saucer in the middle scores 50 million or more a hit (and if you aim the ball right, you can score up to three hits in one shot). In the Wizard Mode, your goal is to earn 5 billion points, at which time you are awarded 5 billion more.
  • Sequence Breaking: If you destroy a saucer during a multiball and then time another ball such that it is trapped by the rising shield targets, and then hit the shield such that the ball goes into the saucer, you receive a Dirty Pool bonus and instantly destroy the next saucer.
  • Skill Shot: The normal one is worth 10 million (incrementing by 10 million each time) points and adds 5x bonus multiplier by having the ball roll over the lit lane above the bumpers. The Super Skill Shot is worth a flat 50 million and can be made by holding down the left flipper while plunging the ball, which will cause it to go past the bumpers and out the left orbit. Shooting either orbit or ramp will complete all three shots needed for it to start Total Annihilation. Hitting the force field in front of the saucer if it is up will lower it and start the next attack wave. The latter is almost always the better way to use the Super Skill Shot.
  • Smart Bomb: Martian Bombs can be acquired; each one will take out a martian during Martian Attack by hitting the ball launch button. There is also a smart bomb during Video Mode that will blow up all saucers on screen. It can even be used to immediately take out the mothership that normally takes 80 hits if you can hold onto it up to that point.
  • Spelling Bonus: Spell M-A-R-T-I-A-N to enable Martian Attack.
  • Stuff Blowing Up
  • Title Drop: The beginning narration quoted at the top of this page.
  • Tractor Beam
    "Oh no, they got our livestock and treasured historical monuments!"
  • Video Mode: A clone of the Apple II game, Sabotage: aim the rapidly-firing turret at a wave of saucers to destroy them. If one of them lands the ground or collides with the turret, the mode instantly ends. If all of the saucers are destroyed, then the mothership arrives; hit it enough to destroy it.
  • Wizard Mode: "Rule the Universe", which is achieved by getting the following at least once: a Super Jackpot during Multiball, a Five-Way Combo, Super Jets, Martian Multiball, Total Annihilation, and Conquering Mars. It's a four-ball multiball with everything lit, and the goal is to score 5 billion points, and the player succeeds, he/she gets five billion more points.
  • World Tour: The Attack Phase has the player defending various monuments from being damaged by the Martians.
    VideoGame/The Pinball ArcadeBlack Hole
The Addams FamilyCreator/Williams ElectronicsRevenge from Mars
The AtariansPhysical Pinball TablesRevenge from Mars
Apollo 13The NinetiesRevenge from Mars

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