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Franchise: Ghostbusters
Ray: Are you troubled by strange noises in the middle of the night?
Egon: Do you experience feelings of dread in your basement or attic?
Peter: Have you or your family ever seen a spook, spectre or ghost?
Ray: If the answer is "yes," then don't wait another minute. Pick up the phone and call the professionals.
All: WE'RE READY TO BELIEVE YOU!

A popular, enduring horror/comedy franchise in which Mad Science takes on occult terror, and wins, hilariously.

The settingnote  is modern day New York City, which has become overrun with supernatural creatures of every description. Some ghosts are mere annoyances or even benign, but all too many of them are dangerous, and a few are bent on causing The End of the World as We Know It. There's only one force that can stop them: A Ragtag Bunch of Misfits who protect humanity with high tech weaponry—and entertain generations of viewers with their quirky personalities and witty dialogue.

The franchise started with the 1984 film Ghostbusters, starring Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson; Aykroyd and Ramis also wrote the script. It was a smash hit which led to a sequel, Ghostbusters II, in 1989.

The films produced a popular Animated AdaptationThe Real Ghostbusters in 1986, which had its own Spin-Off, Extreme Ghostbusters in 1997. As a rule of thumb, they aren't in continuity with the movies (and the later video game) but are otherwise based on the same story and internal principles that the movies introduced.

There was also a Role-Playing Game developed by West End Games in 1986; set after the first movie, the players were cast as owners/employees of a Ghostbusters franchise in their local community. In addition to ghosts, adventure hooks could feature encounters with other paranormal creatures and incidents, including vampires, aliens, and time-travelers. A revised version of the game, Ghostbusters International, was published in 1989 following the release of Ghostbusters II. It was eventually named as one of "The Millennium's Most Underrated Games" by Pyramid magazine.

In 2009, a video game adaptation was released, written and performed by the original casts, that acts as a third story. Two years after the second movie, the Ghostbusters are doing well. The new mayor rode into office on pro-Ghostbusting legislation: New York directly pays the Ghostbusters for doing their job, and insures all of their collateral damage. In addition, their research on paranormal activity has given them enough cash to develop new technology, which allows them to hire a young intern (the player character) to test it out for them. However, a Gozer exhibit at the local museum triggers a reawakening of the forces unleashed in the first movie

Because Dan Aykroyd and Harold Ramis were a key part of developing the story, they have stated that this game is in the same continuity as the movies. Interestingly, there are still some variations to the plot that occur with three distinct versions: a "Realistic" version for the Playstation 3, X-Box 360 and PC; a "Stylistic" version for the Playstation 2, PSP and Wii; and a version for Nintendo DS that has totally different gameplay (and doesn't even have the rookie). The console games were very well received and applauded for being a unique and dynamic gaming experience. Tropes relating specifically to the Video Game (especially video game tropes) should go on the page for the game.

There were also computer game adaptations of both movies, but only Tropers over a certain age will possibly vaguely remember them. There was also a comic book series by long-defunct NOW Comics which used the animated series' art style but had its own story lines. IDW Publishing, after a couple of miniseries, is now publishing an ongoing comic series picking up a few years after the second movie.


Works in the Ghostbusters franchise with TV Tropes pages:

Not part of the official franchise, but still worth mentioning:


GargoylesTrope OverdosedGhost in the Shell
GameraFranchise IndexGhost in the Shell

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