Video Game: Clash Of Clans

Clash of Clans is a combat strategy game developed by Supercell. It's on iOS and Android both.

Each player is given control of a city to build up as they please: defenses, walls, research, troop creation, etc. Once you've gotten enough mooks, it's time to attack: you can fight in single-player dungeons or attack other players. You don't have full control over your army, though: you get to choose where in the defender's city they spawn, but after that they follow their own AI routines in choosing what to attack. This places an emphasis on defensive city-building, arranging your buildings in a way that exploits the AI and forces them into bad positions. This is perhaps best seen in the single-player campaign, where you fight against increasingly elaborate cities.

There is no real set goal besides "get stronger," though that hasn't stopped the game from becoming one of the highest-grossing games in the smartphone economy, competing with (and sometimes surpassing) the profits of Candy Crush Saga.

The TV commercial can be seen here.

Clash of Clans contains examples of:

  • Action Bomb: Wall Breakers.
  • Airborne Mooks: Balloons, Healers, Dragons, and Minions fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti air.
  • Ambiguous Gender: Thanks to the P.E.K.K.A's heavily armored body, no one knows if it's male or female. However, one of the hints at the game's loading screen implies that it might be female, though it might be a typo.
  • Ambiguously Human: Again, one of the hints at the game's loading screen wonders if the P.E.K.K.A is a knight, a samurai, or a robot. Its TV commercials gives it a robotic voice, though.
  • Anti-Air: Hidden Teslas, Air Bombs, and Air Defense are defense structures against air troops. Archer Towers and Wizard Towers can hit both ground and air.
  • Arbitrary Headcount Limit: Your Army Camp needs to be upgraded so that you can store more mooks. Like many buildings in this game, you can also construct multiples of them to boost it further.
  • Artificial Brilliance: Wall Breakers do not go for the first wall they see, they go for the first wall they determine to be "useful", which is a wall shielding an active defense tower.
  • Artificial Stupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.
  • Awesome but Impractical: P.E.K.K.A.s deal tremendous damage, often one-shot buildings, moves at standard (16) speed, are Made of Iron, and immune to Spring Traps. On the other hand, aside from their cost and lengthy build time, they attack rather slowly, and take double damage from Hidden Teslas.
    • Simple Yet Awesome: Dragons are flying units, have high hit points, and deal high splash damage with decent attack rate. Dragons are one of the best troops for defense in your Clan Castle.
  • Badass Beard:
    • Giants start with huge sideburns that become full beards when fully upgraded.
    • Hog Riders sport Mr. T style beards.
  • Badass Mustache: The Barbarians and Hog Riders, which their bio compliments on. Wizards also have black mustaches.
  • Booby Trap: Traps are a type of defense that are hidden to enemies until they come in range. They need to be re-armed when used, which costs money.
    • Bombs act like land mines, exploding and damaging anyone near it. Bigger bombs become available when your town center is level 6.
    • Spring traps launch enemies right out of the battlefield, killing them instantly. While they can affect Giants, P.E.K.K.As are too heavy for it.
    • Air bombs are bombs that target aerial troops. Homing air mines become available when your town center is level 7.
  • Bribing Your Way to Victory: An optional form of currency is gems, which are used to speed up construction, buy more builders and boost production. You can get free gems from clearing out your land or completing achievements, but it's quicker to buy gems with real money.
  • Cap: Allll over the place. You can't build extras of most buildings until you upgrade your City Hall sufficiently. You can't gain more than X resources per minute until you upgrade your Gold Mines and Elixir Collectors. You can't store more than Y Gold or Elixir until you upgrade your Storage buildings. And, since the game runs on the FarmVille model, it can take hours or days to do any of these things.
    • Heck, you can't even upgrade resource buildings past certain levels if your City hall hasn't reached a required level.
  • Cartoon Bomb: The bomb trap. The giant bomb trap takes a larger cartoon bomb and ties it to kegs of explosives.
  • Damage Sponge: Golems. It's even in the description! The lower level versions are Giants.
    The mighty Golem loves to soak up damage!
  • Dem Bones:
    • Wall Breakers are bomb-toting skeletons that blow up walls (and themselves) to make an opening for troops. They have low health, so it's best to lay down sturdier troops to cover them.
    • Balloons are bomb-toting skeletons in hot air balloons that drop bombs on defenses. They're slow at attacking, but only anti-air defenses can hit them.
    • Witches can create an army of skeleton warriors to raid forts.
  • Difficult but Awesome: "Balloonion" or Balloon and Minion attack strategy combines two troops that are particularly weak to Air Defenses, Air mines, and Splash Defenses usually resulting in a loss. However, good Balloonion attackers are practically guaranteed at least one star and is the most consistently used attack in champions league where they start to add in tankier troops like Lava Hounds and Dragons.
  • Does Not Like Shoes: Archers and Giants are barefoot.
  • Elaborate Equals Effective: As buildings and troops are upgraded, they get fancier looking as well. A good example is the walls going from wooden stakes on their first level, to electric walls at their highest level.
  • Elite Mooks: Dark elixir is hard to find, but allows for the creation of more powerful troops than your regular barracks.
  • Follow the Leader: it's one of the most financially successful of the freemium iOS Games and Android Games. As such, it has knockoffs, each varying in originality. To list just a few: Castle Clash (with hero characters!), Samurai Siege (in Feudal Japan!) and Boom Beach (on an island! ...and made by the same developer.).
  • For Massive Damage: Inferno Towers on single-target mode are tailor-made to eliminate Meat Shields. Not even a Golem can stand up against their fire for long.
  • Fragile Speedster: Goblins are weak, but run faster than any other trooper. They can even outrun spring traps, provided they aren't forced to stop on them.
  • Freeze-Frame Bonus: The game's TV commercial focuses on the Wall Breakers, Barbarians, Giants, Archers, and Hog Riders, but if you look in the background, you can see Goblins and P.E.K.K.As running about. They later get their own commercials.
  • Fun with Acronyms: Subverted with the P.E.K.K.A. Its acronym doesn't stand for anything. Supercell once held a contest to see who can come up with the best written out name for it. The winner was "Perfect Enraged Knight Killer of Assassins".
  • Gameplay and Story Segregation: In the commercials, the Giants are portrayed as being as colossal guys who laugh as cannonballs, arrows, and mortar shells bounce off of their skin. In the game, they are about three times bigger than a Barbarian and are just very tough, not invincible.
  • Giant Mook: The Giants, naturally. They're big, tough, and love smashing defenses.
  • Glass Cannon: Wizards have THE highest dps-per-housing rate of all units. Goblins to a lesser extent; they have the highest base damage among the 1-housing troops.
  • Guys Smash, Girls Shoot: The first two basic troops are the swordfighting male Barbarians and the female Archers. Averted with the flame shooting wizards and the close combat Valkyrie.
  • The Juggernaut: P.E.K.K.As are the last of the normal troopers to be unlocked and cost a lot of elixir, but they're very hard to kill, super strong, and are immune to spring traps.
  • Hero Unit: The Barbarian King and the Archer Queen are giant regal versions of the Barbarian and Archer. They can only be trained once and require dark elixir to be trained, but are most powerful troops in the game. They can either be used to attack other forts or to defend your own fort and only need to rest when defeated.
  • Instant-Win Condition: Destroy 50% of the opponent's buildings OR knock their Town Hall down (whichever comes first) and the battle automatically counts as a win- even if your forces are decimated and you've gained nothing worthwhile from the attack.
  • Level Grinding: Building and upgrading takes time and patience, especially for higher level stuff.
  • Logical Weakness: Despite P.E.K.K.As being the strongest of the normal troops, lightning strikes from hidden teslas do double damage to it because of its conductive metal armor.
  • Mercy Invincibility: After an attack that wipes out more than 40% of your city, you get a Shield that prevents other players from attacking you for X hours. Shields can also be purchased using premium currency.
  • The Medic: Healers are winged women who fly above the battlefield healing any troops that are hurt. However, they can't heal themselves, so it's best to have anti-air defenses to Shoot the Medic First.
  • Mighty Glacier:
    • PEKKAs deal tremendous damage and walk relatively slowly.
    • The toughness of Giants, combined with their cheapness, makes them ideal for drawing fire away from other troops. Golems take this Up to Eleven, going outright into Damage Sponge.
  • More Dakka: X-Bows deal little damage per shot, but make up for it with their extreme firing rate. They excel in wiping out weaker troops, as they do not 'waste' any overkill damage.
  • Obvious Rule Patch: Because all Competitive Multiplayer must be asynchronous—that is, Player 1 attacks Player 2's city while Player 2 is not logged in—you cannot be attacked while you are logged in. To prevent people from just hooking their iPad into a charger and leaving it in "Always On" mode, you're automatically disconnected after a few minutes of inactivity.
  • Our Dragons Are Different: Dragons are the second-to-last normal trooper to be unlocked. They're a flying unit like Balloons, but are much stronger; raining down fiery flames.
  • Our Goblins Are Different: These little suspender-wearing guys are quick on their feet and their love for gold and elixir knows no bounds. As such, they target gold and elixir storages first.
  • Power Dyes Your Hair:
    • As they level up, Archers go from pink haired to purple haired.
    • Hog Riders have their black mohawks turn orange as they level up.
  • Ridiculously Fast Construction: Played straight then averted. Actually setting up buildings only takes a few minutes, but later on upgrading them takes more and more time until you're waiting (real world) days or even weeks. That is, of course, unless you decide to purchase some gems to speed it up. This is tolerable because you're often waiting for your troops to be trained and other things anyways.
  • Socialization Bonus: Joining a clan and participating in clan wars lets you receive the support of your clan-mates' troops.
  • Squishy Wizard:
    • Wizards shoot powerful fireballs, but can't take much of a hit.
    • Likewise, witches can summon a limitless supply of skeleton warriors, but have the same amount of health as a wizard.
  • Stone Wall: Giants are very tough, yet very slow. Their attack damage is not impressive for their size, but if you send a whole load of them backed with Healers...
  • Superweapon Surprise: Sometimes an enemy's Clan Castle holds very unexpected units for that player's level of development. Woe betide every player that attacks a relatively low-leveled village and suddenly finds themselves dealing with a Dragon reinforcement (or worse).
  • Unobtanium: Dark elixir is this unless your base is very advanced in producing it. A level 1 Dark Elixir Drill gives 20 per hour and upgrading them is very costly, giving an incentive to raid other players for it even after your gold and elixir stores are set.
  • Up to Eleven: Your resources buildings can scale up to level 11.
  • Walking Shirtless Scene: Barbarians don't need shirts to fight. Just swords and mustaches.
  • We Have Reserves: No matter how many units you lose, you can always get more if you have enough Elixir and/or Dark Elixir.
  • You Require More Vespene Gas: Gold and elixirs are resources needed to create and upgrade things. Eventually you can acquire the rare dark elixir, which is used in training Elite Mooks.
  • Zerg Rush: A common tactic among players; create a bunch of cheap troops like Barbarians and/or Archers and unleash them all in a huge wave. Sometimes it works, sometimes it fails. If you have the elixir and space, you can Zerg rush with more powerful and expensive troops.