Video Game / Clash of Clans

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Clash of Clans is a combat strategy game developed by Supercell. It's on both iOS and Android.

Each player is given control of a city to build up as they please: defenses, walls, research, troop creation, etc. Once you've gotten enough mooks, it's time to attack: you can fight in single-player dungeons or attack other players. You don't have full control over your army, though: you get to choose where in the defender's city they spawn, but after that they follow their own AI routines in choosing what to attack. This places an emphasis on defensive city layouts, arranging your buildings in a way that "encourages" the AI into poor choices. This is perhaps best seen in the single-player campaign, where you fight against increasingly elaborate cities.

There is no real goal besides "get stronger," though that hasn't stopped the game from becoming one of the highest-grossing games in the smartphone economy. At the moment it is the king of Mobile Phone Games, having exceeded Candy Crush Saga as the game with the highest revenue. Most smartphone-game companies play things very close to the vest, so there are no hard numbers to be found; only one company even does estimates of how much anyone's making. But that company's estimate is that Clash of Clans is raking in something like $1.25 million (USD) per day on iProducts, with only Game Of War Fire Age and its ubiquitous Kate Upton commercials making anywhere near as much.

The game eventually gained a sequel, titled Clash Royale, which contains some elements from this game, but is a much different game from it.

The TV commercial can be seen here.


Clash of Clans contains examples of:

  • Action Bomb: Wall Breakers.
  • Airborne Mooks: Balloons, Healers, Dragons, Baby Dragons, Minions, Lava Hounds, and the Grand Warden hero fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti air.
  • Ambiguous Gender: Thanks to the P.E.K.K.A's heavily armored body, no one knows if it's male or female. However, one of the hints at the game's loading screen implies that it might be female, though it might be a typo.
  • Ambiguously Human: Again, one of the hints at the game's loading screen wonders if the P.E.K.K.A is a knight, a samurai, or a robot. Its TV commercials gives it a robotic voice, though.
  • Anti-Air: Air Bombs, Air Defenses, and Seeking Air Mines are defense structures against air troops. Archer Towers, Wizard Towers, and Hidden Teslas can hit both ground and air. The Air Sweeper, introduced in the April 2015 update, doesn't do any damage, but blows air troops within its active area backward, delaying their advance.
  • Anti-Frustration Features: Should you get disconnected as a result of either bad connection or accidentally exiting the game for quite a bit of time, the game will simulate the attack for you, giving you all the loots and trophies that you would have gotten in a real attack.
  • Arbitrary Headcount Limit: Your Army Camp needs to be upgraded so that you can store more mooks. Like many buildings in this game, you can also construct multiples of themnote  to boost it further.
  • Arbitrary Minimum Range: Mortars and Eagle Artilleries have a long range Splash Damage but they are incapable of firing troops that manage to come up close to them.
  • Artificial Brilliance:
    • Wall Breakers do not go for the first wall they see, they go for the first wall they determine to be "useful", which is a wall shielding an active defense tower.
    • The Valkyrie will place herself between multiple buildings if possible to allow her to damage (and eventually take out) all of them with one axe swing.
    • The Eagle Artillery, introduced in the December 2015 update, attacks the area with the highest density of health points in the attacking army. It's the only defensive structure that recalculates its target for each volley fired.
    • As of the March 2016 update, Clan Castle troops that are standing idle will run away from a Poison spell when previously, they would have just stood there and died from the poison. However, if they are engaged with or moving toward attacking troops, they're still fully affected. Heroes weren't affected by this change.
    • While each Army Camp has a capacity limit, your army size is restricted only by the total space in all of your Army Camps. For illustration, let's say you have four Army Camps of 50 spaces each. If your army size was restricted by each individual Camp, you could only house eight Dragons, which each take up 20 spaces, leaving 10 spaces in each Camp. Instead, you can house 10 Dragons.
  • Artificial Stupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.
    • Also applies on defense—once a defensive structure targets a particular unit, it remains "locked on" to that unit until the unit dies or moves out of range, or the structure itself goes down. The only exception is the aforementioned Eagle Artillery. As for the Eagle Artillery, it doesn't activate until 150 housing spaces' worth of troops have been deployed.note 
  • Awesome, but Impractical:
    • Rushing to upgrade the Town Hall immediately will bring you in a death row for many high level players who have no qualms attacking your undeveloped defenses without any loot penalty while in the meantime, you will not be able to raid higher level villages as you don't have the army or spells to even gain a single star. If you want to upgrade your TH, it is recommended you upgrade all the other buildings before you can comfortably progress your village to the next level.
    • P.E.K.K.As deal tremendous damage, often one-shot buildings, move at standard (16) speed, are Made of Iron, and immune to Spring Traps. On the other hand, aside from their cost and lengthy build timenote , they attack rather slowly, and take double damage from Hidden Teslas.
    • Using expensive units such as Wizards and Dragons for the sake of farming. Not only will you waste a lot of Elixir for this but a failed attack will also waste even more Elixirs. Not to mentioned their long training time means you won't be able to get as much loot as you like therefore you are better off using cheap spammable units like Barbarian and Archers if you just want to loot other player's villages.
  • Badass Beard:
    • Giants start with huge sideburns that become full beards when fully upgraded.
    • Hog Riders sport Mr. T style beards.
  • Badass Mustache: The Barbarians and Hog Riders, which their bio compliments on. Wizards also have black mustaches.
  • Blow You Away: Unlike other defense Towers, Air Sweepers do not deal damage, rather they blow away flying units, delaying their advance. This is especially devastating to slow units like Balloons and Dragons, who take a long time before they re-reach their target... or, due to Artificial Stupidity, might get retargeted elsewhere, possibly on a resource structure while a defensive tower is blasting away at them.
  • Booby Trap: Traps are a type of defense that are hidden to enemies until they come in range. They need to be re-armed when used, which costs money (although the December 2015 upgrade dramatically reduced the cost of re-arming traps).
    • Bombs act like land mines, exploding and damaging anyone near it. Bigger bombs become available when your town center is level 6.
    • Spring traps launch enemies right out of the battlefield, killing them instantly. While they can affect Giants, P.E.K.K.As and Golems are too heavy for it. Miners can't trigger any traps while underground, but can once they've surfaced. The Barbarian King, Archer Queen, and Grand Warden (in ground mode) are also too heavy for it. Goblins are too fast for spring traps, but can be tossed if forced to stop on them (by a wall, building, or other troops).
    • Air Bombs are bombs that target aerial troops. Seeking Air Mines become available when your Town Hall is level 7 where in contrast to the former that deals low but splash damage, the latter damages only one but a huge one at that. Very effective against Elite Mooks like Dragons, Baby Dragons, Lava Hounds and perhaps surprisingly, a flying Grand Warden.
    • Skeleton traps, which spawn undead skeleton defenders that temporarily stalls the enemy for tower fire and can be set to target either ground or air units, are available at level 8.
  • Boring but Practical:
    • Multi-layer walls. Some players built their base with fancy designs but with questionable defense. Simple but effective layers of walls can protect the base from most attacks with the exception of air assaults. Though Wall Breakers, Jump Spells, Hog Riders, and Miners somewhat throw a wrench into this strategy.
    • Archers are the second troop you unlock in the game, but they are relevant even into the late game for one reason: their ability to attack at range. Simple as it may seem, it's incredibly useful to bypass walls, staying out of a turret's range, attacking air units or getting a good surround on defenders. This trait makes Archers a staple troop in raids and wars alike.
  • Bribing Your Way to Victory: An optional form of currency is gems, which are used to speed up construction, buy more builders and boost production. You can get free gems from clearing out your land or completing achievements, but it's quicker to buy gems with real money.
  • Cap: Allll over the place. You can't build extras of most buildings until you upgrade your Town Hall sufficiently. You can't gain more than X resources per minute until you upgrade your Gold Mines and Elixir Collectors. You can't store more than Y Gold or Elixir until you upgrade your Storage buildings. And, since the game runs on the FarmVille model, it can take hours or days to do any of these things.
    • Heck, you can't even upgrade resource buildings past certain levels if your Town Hall hasn't reached a required level.
    • Your opponent can loot your resources at up to the loot limit they can steal that differs with each Town Hall level.
    • Upgrade times can never exceed 14 days even if the previous upgrade time takes the same length as they will simply upgrade at the same 14 days for the next one.
  • Cartoon Bomb: The bomb trap. The giant bomb trap takes a larger cartoon bomb, ties it to kegs of explosives and upgrading it throws in some dynamite sticks for good measure.
  • Damage Sponge: Golems. It's even in the description! The lower level versions are Giants. The airborne versions are Lava Hounds.
    The mighty Golem loves to soak up damage!
  • Dem Bones:
    • Wall Breakers are bomb-toting skeletons that blow up walls (and themselves) to make an opening for troops. They have low health, so it's best to lay down sturdier troops to cover them.
    • Balloons are bomb-toting skeletons in hot air balloons that drop bombs on defenses. They're slow at attacking, but only anti-air defenses can hit them.
    • Witches can create an army of skeleton warriors to raid forts.
    • Skeleton warriors are also spawned by Skeleton Traps, a defensive apparatus available at high levels.
    • Skeleton warriors are also summoned by the Skeleton Spell, introduced in the late May 2016 update.
  • Difficult but Awesome:
    • Using multiple fingers for deploying your troops. While it takes a long time to master and you could make a lot of mistakes when utilizing it, proper usage of it will allow you to deploy your troops far quicker in many different directions, overwhelming their defenses in the process.
    • "Balloonion" or Balloon and Minion attack strategy combines two troops that are particularly weak to Air Defenses, Air mines, and Splash Defenses usually resulting in a loss. However, good Balloonion attackers are practically guaranteed at least one starnote —or at least were until the Air Sweeper was introduced—and has been the most consistently used attack in Champion League and the later-introduced Titan and Legend Leagues, where they start to add in tankier troops like Lava Hounds and Dragons.
  • Dig Attack: The Miner, introduced in the late May 2016 update, is now the last normal troop to be unlocked. When deployed, he digs a tunnel to the nearest building,note  emerges next to it, and attacks it with his shovel. If he's still alive when the building is destroyed, he'll tunnel to another building and repeat the process.
  • Disc One Nuke: Immediately after you unlocked the Dragon at TH7, they will completely replace most of the early game compositions that you use in Clan Wars to the point that even the most unskilled players can simply zap one Air Defense and simply spam Dragon and watch as they wipe even the most anti-dragon bases with little to no effort besides deploying the Dragons all at once. However at TH8 and beyond, simply spamming Dragons won't help you win against an opponent; you need planning and smart deployment in order to get the same result against stronger opponents.
    • As a result of such overuse, Supercell tries to make players deploy the Dragons more carefully by adding an additional Air Defense for TH7 players in order for them to stand a better chance against Dragon spammers.
  • Dishing Out Dirt: The Earthquake spell deals a fixed percentage damage based on their maximum hit points. It deals 4x damage to walls to the point that 4 Earthquake spells can destroy an entire section of a wall.
  • Does Not Like Shoes: Archers, Giants, and Bowlers are barefoot.
  • Elaborate Equals Effective: As buildings and troops are upgraded, they get fancier looking as well. A good example is the walls going from wooden stakes on their first level, to molten lava walls at their highest level.
  • Elite Mooks: Dark elixir is hard to find, but allows for the creation of more powerful troops than your regular barracks. (Troops are listed in the order they are unlocked in-game.)
    • Minions are cheap, flying creatures that make up for their weak damage and health with their speed and strength in numbers.
    • Hog Riders can jump over walls, which is a very useful ability since walls are the main form of defense.
    • Valkyries are strong, tough troops whose attacks have a small range of splash damage.
    • Golems are very tough and split into two smaller golems when killed.
    • Witches have low health, but can summon endless hordes of skeletons to overwhelm forts.
    • Lava Hounds are essentially flying Golems—very tough, and split into 8 to 14 smaller units when killed. Unlike Golems, which target all defenses, Lava Hounds target only Air Defenses until those are destroyed.
    • Bowlers, introduced in the March 2016 update, have moderate health and toss large rocks at buildings/walls (or enemy troops/Heroes). Each rock will bounce off its first target and cause damage to a second target directly behind it (if one is along the bounce path).
  • Elite Army:
    • In contrast to Zerg Rush, one popular high-level tactic is 'GOWIPE' (GOlem, WIzards, PEKKA, pepper with a few Archers or Wall Breakers to taste). The basic idea is to send Golems to distract defenses, Archers and maybe a few Wizards to clear the landing zone, possibly Wall Breakers to smash through a pesky wall, and finally P.E.K.K.As and Wizards who would punch through straight into the heart of the enemy base.
    • There are many other variations on this theme, typically keeping the Golems but replacing some or all of the Wizards and P.E.K.K.As with Hog Riders, Witches, Valkyries, etc.
    • Another tactic favored during Clan Wars and trophy raids is the Mass Dragon tactic where you simply fill your Army Camps full of Dragons along with at least 3 Lightning Spells to take out Air Defenses and (if you're a Town Hall 9 or higher) a Rage Spell to help speed up the destruction. If used properly, the result will be easily wiping out an entire base that can help either 3-starring the enemy or obtaining full trophy points.
      • This was an even more popular tactic at Town Hall 7—although a TH7 who carries 3 Lightning Spells can't bring along any other spells, that player's likeliest opponent was another TH7, who only had two Air Defenses. Taking out one AD made 3 stars all but assured...
      • ...until the January 2016 update. The second AD is now unlocked at TH6, and the third at TH7.
  • Follow the Leader: It dethroned Candy Crush as the most financially successful of the freemium iOS Games and Android Games. As such, it has knockoffs, each varying in originality. To list just a few: Castle Clash (with hero characters!), Samurai Siege (in Feudal Japan!), Dino On Fire/Rise of Dinos (with dinosaurs!), DomiNations (with {{4X}} flavoring!), and Boom Beach (on an island! ...and made by the same developer).
    • Clash of Clans itself also qualifies as this trope as much of the skeleton parts of the gameplay is based on Kixeye's Backyard Monsters.
  • Freeze-Frame Bonus: The game's TV commercial focuses on the Wall Breakers, Barbarians, Giants, Archers, and Hog Riders, but if you look in the background, you can see Goblins and P.E.K.K.As running about. They later get their own commercials.
  • Fun with Acronyms: Subverted with the P.E.K.K.A. Its acronym doesn't stand for anything. Supercell once held a contest to see who could come up with the best written out name for it. The winner was "Perfect Enraged Knight, Killer of Assassins".
  • Gameplay and Story Segregation: In the commercials, the Giants are portrayed as being as colossal guys who laugh as cannonballs, arrows, and mortar shells bounce off of their skin. In the game, they are about three times bigger than a Barbarian and are just very tough, not invincible.
  • Giant Mook: The Giants, naturally. They're big, tough, and love smashing defenses.
  • Glass Cannon: Wizards have THE highest dps-per-housing rate of all units. Goblins to a lesser extent; they have the highest base damage among the 1-housing troops.
  • Guys Smash, Girls Shoot: The first two basic troops are the swordfighting male Barbarians and the female Archers. Averted with the flame shooting wizards and the close combat Valkyrie.
  • The Juggernaut: Before the late May 2016 update, P.E.K.K.As were the last of the normal troopers to be unlocked, and still cost a lot of elixir, but they're very hard to kill, super strong, and are immune to spring traps.
  • Hero Unit:
    • The Barbarian King and the Archer Queen are giant regal versions of the Barbarian and Archer. They can only be trained once and require dark elixir to be trained and upgraded, but are along with the Grand Warden (below) the most powerful troops in the game. They can either be used to attack other forts or to defend your own fort and only need to rest when defeated.
    • The Grand Warden, introduced in the December 2015 update, is a giant regal combination of Wizard and Healer. Like the BK and AQ, he is trained only once, and can be used for attack and defense, but unlike them requires regular elixir to be trained and upgraded. Also unlike the BK and AQ, he can be set to either attack as a ground or air unit. As a ground unit, he can float over walls (much like Hog Riders). On attack, any friendly troops (ground or air) within his aura receive extra health, and the attacker can activate a feature that temporarily makes the GW and all friendly troops within its radius invincible. On defense, he becomes a stone statue, granting extra health for defensive troops and buildings.
  • Instant-Win Condition: Destroy 50% of the opponent's buildings OR knock their Town Hall down (whichever comes first) and the battle automatically counts as a win–even if your forces are decimated and you've gained nothing worthwhile from the attack.
  • Kill It with Fire: Inferno Towers on single-target mode are tailor-made to eliminate meat shields. Not even a Golem or Lava Hound can stand up against their fire for long. They also block all healing effects except those of the Heroes.
  • Kill It with Ice: The Freeze spell, unlocked at Town Hall 9note  allows the attacker to Freeze defensive buildings and Clan Castle troops for a few seconds. It's handy to freeze late-game towers such as Infernos and Eagle Artillery.
  • Level Grinding: Building and upgrading takes time and patience, especially for higher level stuff.
  • Last Disc Magic: Starting from Town Hall 9 onwards, you are able to build endgame defenses that needs either Elixir or Dark Elixir to load and have properties that often outclass the early game towers. Building them will drastically raise your Clan War weights (and you can't cancel their construction either if you change your mind), so be prepared before you build them.
    • Town Hall 9 has the X-Bow that fires weak but rapid shots and can be set to either Ground at an incredible range or at reduced but still long and hits both Ground and Air units.
    • Town Hall 10 has the Inferno Tower that has a short range but has tremendous damage output at either a single target or multiple targets. As an added bonus, any healing effects other than Heroes will get blocked by their incredible heat.
    • Town Hall 11 has the Eagle Artillery that has a near global range (though with a blind spot immediately surrounding it) that triggers once enough troops have been deployed where it will fire three shots of volley at the troops with the highest hit points. It has its own added bonus, doing triple damage to Golems (the most robust ground-based troops).
  • Logical Weakness: Despite P.E.K.K.As being the strongest of the normal troops, lightning strikes from hidden teslas do double damage to it because of its conductive metal armor.
  • Mercy Invincibility: As of the December 2015 update, if 30% of your village's buildings are destroyed, you get a Shield that prevents other players from attacking you for 12 hours. At 60%, the shield becomes 14 hours, and 16 hours at 90% (sorry, these can't be stacked). However, if your opponent used less than one-third of a full armynote  you don't get a shield at all. Before the aforementioned update, you automatically got a 12-hour shield if your Town Hall was destroyed, but that's no longer the case. Shields can also be purchased using premium currency. (To prevent players from buying invincibility, the game enforces a "cool-down" period after a Shield is purchased, during which no Shield of the same duration can be bought.) Note, however, that launching an attack while under a Shield will reduce the protection by a set amount of time; the time reduction goes up with each attack while under the same Shield.
    • Also as of the December 2015 update, once a player's Shield runs out, he or she receives a Guard, lasting anywhere from 30 minutes to 4 hours (depending on the league a player is in), that also prevents attacks. The Guard time is not affected by launching an attack, unlike the Shield time. A 2-hour Guard can also be purchased with premium currency. (As in the case of Shields, there's a cool-down period that prevents you from constantly buying Guards.)
  • The Medic:
    • Healers are winged women who fly above the battlefield healing any ground troops that are hurt. However, they can't heal themselves, so it's best to have anti-air defenses to Shoot the Medic First. They also can't heal air troops, and Inferno Towers block their healing effects.
    • See "Hero Unit" for the Grand Warden.
  • Mighty Glacier:
    • P.E.K.K.As deal tremendous damage and walk relatively slowly.
    • The toughness of Giants, combined with their cheapness, makes them ideal for drawing fire away from other troops. Golems take this Up to Eleven, going outright into Damage Sponge.
  • The Mole:
    • Whenever someone joins a clan, there is a good chance for that person to be a hopper. At best, they will simply ask for some troops and then leave the clan after receiving it. At worst, they will ask for a promotion into either an elder or a co-leader only for the hopper to immediately backstab them by kicking out every single lower class clan members and afterwards, leave. Supercell patched this out by only allowing elder to kick a clan member every 20 minutes so any sign of treachery will be immediately dealt with.
    • A more straightforward example, however, has a clan member during clan wars "defect" into the enemy clan and afterwards, proceeds to check the Clan Castle, their bases and their traps and afterwards, return to their clan and deliver vital information regarding their enemy. Clan leaders can prevent this by making their clan invite only so that they can reject any traitors seeking to attain an advantage.
  • Mook Maker:
    • As noted previously, the Witch periodically summons skeleton warriors.
    • The Clone Spell, introduced in late May 2016 and brewed using normal Elixir but requiring 4 spell housing spaces instead of the 2 for other Elixir-based spells, spawns short-lived clones of any friendly troops within its radius (up to 20–35 housing spaces, depending on level). The clones have the same damage and health as the regular troops.
  • More Dakka: X-Bows deal little damage per shot, but make up for it with their extreme firing rate. They excel in wiping out weaker troops, as they do not 'waste' any overkill damage.
  • Obvious Rule Patch: Because all Competitive Multiplayer must be asynchronous—that is, Player 1 attacks Player 2's city while Player 2 is not logged in—you cannot be attacked while you are logged in. To prevent people from just hooking their iPad into a charger and leaving it in "Always On" mode, you're automatically disconnected after a few minutes of inactivity.
    • Also, as of the December 2015 update, even if you remain active for hours on end, you're automatically logged off if your village is without a Shield for 4 hours (a Guard doesn't count for this purpose).
    • You cannot cancel any structures that are being built because many Clan War Players tend to build endgame defenses such as Infernos and Eagle Artilleries then proceed to cancel note  it, artificially deflating their war weight in the process. However, you can cancel upgrades to already-built structures (at the cost of half the resources you used to start the upgrade).note 
    • Similarly, you cannot cancel an upgrade to a troop, Spell, or Dark Spell in the Laboratory once you've started it. You can complete the upgrade immediately, at the cost of an often-significant number of gems.
  • Our Dragons Are Different:
    • Dragons were the second-to-last normal trooper to be unlocked before the late May 2016 update. They're a flying unit like Balloons, but are much stronger. The 10-Dragon Attack is a favorite tactic of middle level players, particularly combined with Rage (to speed up the otherwise slow dragons) or Lightning spells (to knock out anti-air defenses prior to dropping the dragons).
    • The Baby Dragon, originally a troop in the spin-off game Clash Royale, was introduced to Clash of Clans in May 2016. It's unlocked after the P.E.K.K.A. When another air troop (whether a Baby Dragon or some other unit) is nearby, it does normal damage (about half that of a full-sized Dragon), but has its own built-in Rage Spell that automatically activates when no other air troop is nearby.
  • Our Goblins Are Different: These little suspender-wearing guys are quick on their feet and their love for gold and elixir knows no bounds. As such, they target gold and elixir storages first.
  • Power Dyes Your Hair:
    • As they level up, Archers go from pink haired to purple haired.
    • Hog Riders have their black mohawks turn orange as they level up.
  • Power Up Letdown: The Treasury is supposed to be a safeguard for both Star and Clan War bonuses from attackers with only a tiny fraction (3%) of the resources being looted each time it is destroyed... except that there is only so much that an attacker can loot from your main storages due to a resource cap while Treasuries have no such cap. In other words, storing them in Clan Castle without collecting them while your resource are beyond the loot cap will end up giving away even more resources to the enemy. You are better off immediately collecting whatever bonuses you acquired in your Clan Castle into the storages where frankly speaking, provide a much better safeguard than what the treasury is supposed to do.
  • Ridiculously Fast Construction: Played straight then averted. Actually setting up buildings only takes a few minutes, but later on upgrading them takes more and more time until you're waiting (real world) days or even weeks. That is, of course, unless you decide to purchase some gems to speed it up. This is tolerable because you're often waiting for your troops to be trained and other things anyways.
  • Real Men Wear Pink: The TV/Internet ads for the game show that the Hog Rider (who looks like Mr. T) has a squeaky voice, and loves balloons and pretty things. Another shows the P.E.K.K.A (a hulking, armored bruiser with Glowing Eyes of Doom) chasing a butterfly, trying to catch it in its hands like small children do.
  • Shout-Out: The description of the Laboratory includes a blatant call-out to Daft Punk.
    ...All we know is that their [Alchemists'] research makes our spells and troops harder, better, faster and stronger!
  • Simple, yet Awesome: Dragons are flying units, have high hit points, and deal high splash damage with decent attack rate. Dragons are one of the best troops for defense in your Clan Castle.
  • Socialization Bonus: Joining a clan and participating in clan wars lets you receive the support of your clan-mates' troops.
  • Spin-Off: Clash Royale
  • Squishy Wizard:
    • Wizards shoot powerful fireballs, but can't take much of a hit.
    • Likewise, witches can summon a limitless supply of skeleton warriors, but have essentially the same amount of health as a wizard.
  • Stone Wall: Giants are very tough, yet very slow. Their attack damage is not impressive for their size, but if you send a whole load of them backed with Healers...
  • Superweapon Surprise: Sometimes an enemy's Clan Castle holds very unexpected units for that player's level of development. Woe betide every player that attacks a relatively low-leveled village and suddenly finds themselves dealing with a Dragon reinforcement (or worse).
    • Taken Up to Eleven when the Baby Dragon was introduced. That troop can fit in any Clan Castle, regardless of level. It has about half the health of a full-grown Dragon, which is bad enough... but if it's the only air troop in a CC, it does about the same damage as a full-grown Dragon, and attacks much faster.
  • Super Speed: The Haste spell, aka the third dark spell in the arsenal, gives any troops in its field a tremendous speed boost, even greater than that of a Rage spell.
  • Unobtainium: Dark Elixir is this unless your base is very advanced in producing it. A level 1 Dark Elixir Drill gives 20 per hour and upgrading them is very costly, giving an incentive to raid other players for it even after your gold and elixir stores are set.
    • It was even worse before the Christmas 2014 update... you could build Dark Elixir Storage at Town Hall 7, but couldn't get your first drill until Town Hall 8.
    • Now, after the July 2015 upgrade, with all storages now immune to damage from Lightning Spells, the situation might be worse than ever, at least for TH7. Many TH7 players stacked Lightnings to steal a couple hundred or so units of DE at a time. Some higher-level players, with more powerful spells and more spell storage, could up that to 1,000 or more.
  • Up to Eleven:
    • Your resources buildings can scale up to level 12.
    • The major December 2015 update introduced Town Hall level 11.
  • Walking Shirtless Scene: Barbarians don't need shirts to fight. Just swords and mustaches.
  • We Have Reserves: No matter how many units you lose, you can always get more if you have enough Elixir and/or Dark Elixir.
  • Weaponized Ball: Any resemblance between the large rocks thrown by Bowlers and bowling balls is purely intentional.
  • You Require More Vespene Gas: Gold and Elixir are resources needed to create and upgrade things. Eventually you can acquire the rare Dark Elixir, which is used in training Elite Mooks.
  • Zerg Rush: A common tactic among players; create a bunch of cheap troops like Barbarians and/or Archers and unleash them all in a huge wave. Sometimes it works, sometimes it fails. If you have the elixir and space, you can Zerg rush with more powerful and expensive troops.


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