MOTHER 3 is a Japanese RPGnote Very Japanese.Only for the Japanese starring an adolescentHeroic MimeFarm Boy from a Doomed Hometown and his dog, who join forces with a Lovable Rogue and a Tomboy PrincessBlack Magician Girl to fight a World-ConqueringEvil Overlord and his Army of Brainwashed soldiers in a race to trigger the SevenCosmic Keystones and Seal Away an Ultimate Evil which will bring about The End of the World as We Know It.Wait — strike that.MOTHER 3 is a game about humankind's corruption of the natural world, the alienating effects of modern life on communities and families, the ethical treatment of animals, the folly of living vicariously in one's past, and brotherly love and rivalry.MOTHER 3 is also the third (and apparently final) entry in Shigesato Itoi's MOTHER franchise; it continues the tradition of weird and quirky writing and gameplay which features deft employment of Mood Whiplash. Like prior games, MOTHER 3 centers on a young boy with psychic powers and his friends — but in this game, the time and setting are vastly different, and the threat to humanity is much more earthly than it was long ago.Unlike its two predecessors, MOTHER 3 shifts focus several times between the main protagonist, his family, and the people (and sometimes animals!) who will become his allies — and true to its slogan, its story is regarded as the darkest (and most emotional) of the three games while retaining all of the silly charm which endeared its fans to begin with.MOTHER 3 is notable for having begun life as a Nintendo 64 game first — as part of the now-failed Nintendo 64DD add-on — before falling into Vaporware territory (its earliest development predated Duke Nukem Forever's, which didn't surpass its time in Development Hell until 2007). It resurfaced on the Game Boy Advance in 2006 — but Nintendo has yet to (and likely never will) release the game outside of Japan, despite vocal campaigns of support for an international release. (Lucas eventually saw international recognition due to his inclusion in Super Smash Bros Brawl.)Nintendo's refusal to release MOTHER 3 outside of Japan (as the GBA was all but dead in the US and Europe) led to drastic measures — which, in this case, means an English-language Fan Translation which took years to complete. As it stands, said translation will likely be the only way to ever play the game in a language that is not Japanese. The translation can be found at its dedicated homepage.Itoi has stated on a number of occasions that he doesn't want to make another MOTHER game — these days, he'd "rather be the player". Cue the fangame sequel...
Also, there is a Magic Butterfly under the Pigmask's hat on Snowcap Mountain.
There's a box behind Wess's house that contains a Thunder Bomb. The best part is, it automatically refills whenever you go to the crossroads and back, even after the Time Skip.
And Now for Someone Completely Different: You play through the prologue as young Lucas, then the next three chapters are played by three completely different characters before going through the rest of the game as Lucas again.
Anti Poop Socking: Mostly done as reminder to save your game. If you play continuously without saving Leder's bell will be heard and tell you to save and take a break. It takes quite a while to trigger however, and if you save often it is most likely you wouldn't ever get this message.
Apologetic Attacker: One of Salsa's skills is to "apologize profusely" to the enemy. This is a Continuity Nod to one of Porky's totally useless actions when he's your party member in EarthBound.
Other enemies sometimes waste their turns apologizing, such as Pigmasks. Incidentally, this is one of the first huge instances of foreshadowing to the fact that Porky is the main villain, besides the whole "pig" motif.
Ascended Glitch: After you get the Franklin Badge from a stealthily dressed Mr. Saturn, he gets stuck in a wall. Itoi liked this glitch so much that he gave Saturn some dialogue.
Awful Truth: Leder's final role is to tell Lucas how his beloved home of Tazmily was always a fabrication; a fringe village on the edge of nothing, whose people had been willingly brainwashed to prevent a second armageddon. This is why the villagers act so cruelly when Lucas mourns for any length of time; they have a very strong reaction to "bad" feelings. Look at how they first tell Flint the bad news. And look at how Flint completely breaks down afterward.
Bonus Boss: Lord Passion, Lil' Miss Marshmallow, and the Pig King statue. Strawberry Slime, the Ghost Knight, and Fish Roe Man as well, though they're more minibosses.
Boss Bonanza: Chapter 8 only featured one small dungeon, the New Pork City Sewers, The Very Definitely Final Dungeon, the Empire Porky Building and its basement, and bosses sprinkled throughout. First off is Miracle Fassad in the sewers. After him, there's a Bonus Boss, the King Statue, that can be fought in New Pork City itself. After completing the games to see if Lucas is worthy enough to meet Porky, the Natural Killer Cyborg is fought. After a Call Back to the previous two games, the Porky Bots are fought. Porky then reveals himself and sends Lucas, his party, and Flint to the basement, where there's a short stretch of enemies leading up to the Final Boss: Porky Minch himself. After beating him, the Post Final Boss, the rematch with the Masked Man, is available.
Brainwashed: Everyone in Tazmily Village (expect for Leder) was willingly brainwashed to prevent another Armageddon.
Also Claus/the Masked Man.
Bread and Circuses: Most people seem relatively pleased with the way society changes thanks to the Pigmasks. Several people express their concern for the fact that Lucas's family doesn't have a Happy Box.
Bread, Eggs, Breaded Eggs: In the attic of Club Titiboo in Chapter 4, Lucas finds three presents lined up in a row. From left to right, they contain "some nice stuff", "some rice stuff", and "some nice rice stuff."
Breaking the Fourth Wall: Sparrows explain the gameplay mechanics in what they call "game speak," and early on in the game, a character addresses you directly, asking you to enter your name. There is also a character who is induced to be sick because you (the player) just won't let up on hitting A to advance the dialogue. And let's not forget that imagining "something called a B button" is how you learn to dash.
The player gets directly asked their name, and then told to forget that they were ever asked. You're asked again in a later chapter, having the asker being very nervous about breaking the Fourth Wall, and telling Lucas to be careful or he might inconvenience the player.
Brick Joke: Flint's traveling doorknob. Also Mike's "slightly unclean and not very tasty" cookies are mentioned again in Chapter Eight. He even asks if you forgot about them.
Broken Bridge: "There are ants under your feet. You might accidentally step on them, so please don't continue in that direction."
But Thou Must: It doesn't really matter what option you pick in any choice; all that'll happen is you'll get a slight change in the dialogue, and sometimes be forced to answer again.
An interesting variation occurs at the end of Chapter 4. If, somehow, you lose to OJ in Stone-Sheet-Clippers, a man will come in and tell you to keep the noise down. OJ won't remember his (winning) result, and you get to try again.
Carry a Big Stick: Lucas and Flint primary use sticks as weapons. Lighter carries a 2x4 of wood everywhere (which you get to use as a weapon at one point).
Chekhov's Gunman: Leder. Also Hinawa, who indirectly saves Lucas and Kumatora in Chapter Seven.
Chekhov's Gift: The Courage Badge Flint gives to Lucas (through Nippolyte) turns out to be the Franklin Badge.
Climax Boss: The third Chapter Boss, the Pork Tank. It comes during a fast paced escape from the Pigmasks as they start to take over and comes right before the return of Lucas and the time skip.
Continuity Nod: Both of the previous games in the series are repeatedly referenced, most notably on the boat ride in New Pork City. Also, of course, the fact that the theater in New Pork City plays a film consisting of the important moments from EarthBound. There are also three residents of Tazmily who look like Jeff, Paula and Picky.
The Mischievous Mouse will sometimes waste its turn feeling homesick, which was a status effect exclusive to Ness.
In the Chimera Lab, you can find the book "Overcoming Shyness", and, of course, the hilarious magazine excerpt from the $7,500 hovel in Onett.
Porky's room in Thunder Tower has a few too. The Teddy Bears that were party members in EarthBound ("You almost feel like it could take your place for you"), and a jukebox that plays the shop and hotel themes from EarthBound
Crapsaccharine World: Quite possibly the most outstanding example of this trope, and definitely one of the most subtle.
Crapsack World: New Pork City, and the Nowhere Islands when you leave them. Highways, concrete, steel and technology have dominated the island, practically all of the local animals have been changed into robots or hideous chimeras, Tazmily has been abandoned after it was formed into a modern suburban-style town, and the familiar townsfolk of Tazmily have become distant from each other. Some are now jerks to Lucas and his party when they once were kind to them. In New Pork City, Porky rules with an iron fist. Lights, noise, junk food, media propaganda and other artificial distractions are the way of life, and nature does not exist outside of a polluted trash dump.
Cue The Rain: In Chapter 1, Ed says the only thing that can make things stranger is if it were to start raining. Guess what happens.
Curtain Call: The game has a character roll at the very end right before the production credits, just like EarthBound.
Cutscene Incompetence: On more than one occasion, Lucas and his friends will find a Needle before the Masked Man and the Pigmasks - only for them to show up seconds later and spend elaborate several-minute-long sequences landing and setting things up, which is more than enough time for Lucas to pull the damn Needle.
If one heads left after entering New Pork City, there's a person there who says some of the reconstructed are still tame.
of the "reconstructed" animals are made violent and murderous by their "enhancements". (Then again, so are the purely biological chimera.) In addition, this isn't an unexpected side effect. The corker? After the experiments, knowing full goddamn well what the effects would be, Porky ordered Andonuts to Reconstruct to a nearly-dead Claus, resulting in his transformation into a virtually soulless killing machine who Porky can use to pull the Needles.
This game was originally going to be even Darker and Edgier than the final version. The Dummied Out "nightmare" backgrounds show that some of these elements were in the GBA game for a part of its development, too.
Dark Reprise: The best songs from the first two games, and light reprises later.
Deflector Shield: The Franklin Badge reflects all lighting-based PSI back from Lucas, which seems great until the last battle.
Dead Character Walking: Literally, since the characters walk one after another, they are still able to walk around, but their sprite looks excessively tired. Also, you're prevented from running so long as any of your party members are downed, which, naturally, can be problematic if you're caught in the middle of a dungeon, surrounded by enemies and without a way of reviving them.
During the forest fire, after you save Fuel from the burning house, both will be covered in soot. If you choose to take a dip in the hot springs, they will be cleaned off from the neck once they get out.
The flowers at Hinawa's grave change with every chapter.
The first time you meet Kumatora she attacks you with PK Freeze. After she joins your party the exact amount of PP used from the attack has been deducted (also can be explained by the pendant she dropped also adding on the same amount of PP).
An amnesic Duster is nicknamed Lucky at a point in the game. If you named him Lucky, the nickname will be changed to Gorgeous.
Likewise Kumatora goes uncover and briefly takes up the name Violet. If you named her Violet the name will be changed to Kumatora.
After someone joins your party if you go and try to talk to Leder they will have something to comment about the old beanpole.
In Chapter 2, if you talk to Pusher on you way back to the castle with Wess, he mentions plans on building an old folks home.
There's a newspaper in a nursing home that the player will likely never check more than once, but its contents change with each new chapter, sometimes more often.
Prior to Chapter 4, one of the gravestones in the cemetery says it's reserved. If you check it again after the 3 year skip, you’ll find that Scamp is buried there. Checking the scenery in his house will refer to Scamp in the past tense.
Talking to NPC's after adding someone new to the party will often give you new dialog.
Early in Chapter 2, Wess tells you to check behind the house to find a Thunder Bomb. If you check behind the house in later chapters, even after the timeskip and Wess's house was torn down and a senior citizen's home was built where his house stood, you can still find Thunder Bombs. They re-appear every time you go to the crossroads and back.
When you return to Tazmily Village with Duster in the party after he's been gone for three years several of the villagers will express surprise at his return.
The Anti Poop Socking dialog changes slightly depending where in proxy you are to Tazmily Village or if you're playing after the time skip happened.
Pre-time skip if you are in or close to Tazmily the dialog appears as Ol' "Beanstalk" Leder's bell is ringing. If you're farther away, it appears as Ol' "Beanstalk" Leder's bell can be heard off in the distance.
After the time skip Leder and the bell disappear from the village and the dialog comes up as You got the feeling that you heard ol' "Beanstalk" Leder's bell.
If you have a Fresh Egg in your inventory and go into a hot spring for a few minutes, step out and check your stuff: you will have a Boiled Egg. In fact, it's a good idea to do this a lot, they're a very good healing item and you can get them for free by the Chimera Labs. In addition, if you don't do this and leave a Fresh Egg in your inventory for too long, it'll hatch, and will lose its restorative properties.*
although this has a use in itself, if you're short on DP: so long as they're still in your inventory, the hatched chicks will, in time, grow into chickens, which sell for 200 DP each
Remember the locked rooms in the Toilet Dungeon? It is the one with water leaking outside. Using a walk through wall code when you are in a room next to it, you can enter and see the flooded room, entirely programmed!
If you need to heal by hot spring in Tanetane Island while in Mushroom Samba mode, Boney will opt out of it. When you meet the Magypsy of the island, Mixolydia, after healing there, he/she comment on how you stink. Rely only on Lifeup, Items, and the shrooms at the entrance to heal yourself without the hot spring, and he/she won't say this. Pass by that area outside the influence of the shrooms and you'll see why... that's a sludge pool, not a hot spring!
Poison will actually cause an occasional visual distortion while not in a battle, so being poisoned is more than a status. This distortion doesn't exist if you don't run, appears occasionally when you move at normal speed, and worsens as you dash.
When you start Chapter 2, chests that were already opened remain open and empty.
As you make your way to the graveyard in Chapter 2, you meet a guy in a turban with a monkey. After the encounter, if you visit the Yado Inn, the second room in the row of rooms (the one with the frog), will not be able to be entered.
When you enter the Osohe Castle (third floor, to be exact), the portrait that's there has moving eyes.
Disc One Nuke: The Squawking Sticks outside the factory in Chapter 4 have a 5% chance of dropping a Good Stick. There'll be no better weapon available for Lucas for the next couple of chapters, so it may be worth your time to try and obtain it as soon as you can.
At the beginning of Chapter 5, you can backtrack to Osohe Castle and defeat Lord Passion, you'll get the Mystical Shoes, which will last Duster all the way through Chapter 7, if not the rest of the game.
Black Beanlings give way too much experience upon defeat. If you can kill just one in Chapter 4, you'll skyrocket by like 10 levels, and steamroll everything.
Doomed Hometown: Sort of. It's not destroyed, but corrupted, turned into a modern city and eventually completely abandoned. And it ends up being destroyed in the ending.
Do Well, But Not Perfect: Near the end, you have to do a couple of minigames where this is the goal. The track that plays during the segment is even called Try Kind of Hard.
Fan Translation Name Change: Yokuba to Fassad, "Yoshikoshi" to "Violet", "Tamekichi"/"Umemaro" to "Lucky"/"Gorgeous". Hinawa was almost changed to Amber to retain the Theme Naming with Flint, but was ultimately left as Hinawa.
Dug Too Deep: Just before Lucas and the others reach the dark and incomprehensible final area, they have to trek though a mine deep underneath New Pork City.
Dummied Out: There are ungodly amounts of unused content in the game:
In terms of enemies, we have a giant bear, a tree monster, and the Alkaline Man, along with lots of unused entries that don't have any data to them.
There's also a ton of unused music!
There are lots of unused lines of text in the game. Notable examples include an exchange with the producer of something called "Mr. Pirkle and Ms. Lardna's Love Nest", mentions of a New Pork Island, a conversation with the seventh Magypsy, Locria, and some end-game conversations with Kumatora and Duster (asking Lucas how having a mother felt like, and discovering all of their memories were fake).
Unused sprites, unused (and sometimes very terrifying-looking) battle backgrounds, a picture of a gas station, and a giant pig balloon of some sort are just a fraction of the unused graphics in the game.
The most recent discovery? Unusedcutscenes! Three of them seem to be flashbacks meant to play during the final battle (Lucas childhood memories), while two of them appear to be from the ending (dealing with the ultimate fate of Salsa and Alec, who were the only ones left behind when everyone moved to New Pork City, surrounded with burnt animal corpses and falling meteorites.).
Dying Moment of Awesome: The Barrier Trio, once defeated, has a five turn long death animation where they charge, introduce PK Starstorm to the game, charge, try to use PK Starstorm but be too weak to, then strike one last Barrier Pose. It was spectacular.
Eleventh Hour Superpower: PK Love Omega for Lucas and PK Starstorm for Kumatora, both of which are learned at the end of Chapter Seven. Also, chances are that, if you learn them at all, Lucas's Refresh and Kumatora's PK Ground won't be learned until near the very end unless you grind a lot.
Face Heel Turn: Though the actual turn isn't seen in-game, Fassad was once one of the seven Magypsies and betrayed them to work with the Pig Army. Later, it's revealed that Claus has one of these, although this was against his will. And then there's Dr. Andonuts from the previous game, though that was also against his will and he gets his revenge in the end.
Isaac becomes a Pigmask in Chapter Eight. Although he doesn't do anything evil, he say he'd have to be your enemy if you did anything to oppose Porky.
Faceless Goons: The Pigmasks. Slightly deconstructed in Chapter Seven, when the injured Pigmask on Lydia's bed is seen without his mask after Lydia's Needle is pulled, and turns out to be a fairly nice regular guy who even volunteers to look after Lydia's rabbits, and urges that Lucas and his party get a move on. Also in Chapter Eight, when a Pigmask in full uniform and face-concealing helmet, if spoken to, identifies himself as Isaac, having just recently joined the Pigmask Army.
Fake Difficulty: Mildly. For almost every random battle music (and even some boss battle music) with regular beats (for the purpose of combos), there's a remix where the beginning sound the same, but partway through the music there is sped up/slowed down/skipped in almost random places just to trip you up.
Fanservice: In a Hot Spring, you can find Kumatora bathing nude. (Psych! It was actually the back of Ionia's head.)
Forced Level Grinding: The Barrier Trio and the Masked Man can easily be That One Boss for any player... unless you learn PSI Shield Omega (for the former) and Lifeup Omega and PK Ground (for the latter), after which their difficulty is immediately slashed.
If you don't grind on Dung Beetles at the beginning of Chapter Three, Salsa will get decimated later on.
For the Lulz: Ultimately, Porky's motive was that he was bored.
Also the ghosts in Osohe Castle. Not very scary at first, the former residence of Osohe Castle. But then when you talk to Leder, you realize that they are the ghosts of the people that once lived on island but seemed to have died out long before the white ship appeared. They could possibly the ancestors of the Magypsies as well
Gaia's Lament: Due to war and pollution, nature died and civilization collapsed. A large group of survivors then constructed a ship to the last part of the world that had not been corrupted, the Nowhere Islands, and brainwashed themselves to not know what modern technology was so they could preserve nature and themselves, starting Tazmily Village. When the Pigmasks took full charge, though, their efforts were ruined, and the islands were twisted into a mess of machinery and modern infrastructure. Either way, Lucas changes it in the ending when he pulls the last Needle... Maybe.
Game-Breaking Bug : Chapter 5, Thunder Tower. There is a save frog who is susceptible to trap you in the scenery, rendering the save file useless. Thankfully averted with a Walk Through Walls cheat code (0200C492:FFFF, you're welcome).
Gas Mask Mooks: The Pigmasks. Despite their helmets, they are susceptible to crying, which is only caused from light flashes or eye contamination.
Genre Deconstruction: It's MOTHER. It deconstructs the Japanese RPG genre; no surprise there. However, this game goes even further than its predecessors. Look no further than how the concept of currency is introduced for a singular example.
Grave Humor: The Sunset Cemetery provides a lot of groaners if you check the headstones.
Guest Star Party Member: During the first three chapters, there are various "guest" party members that can (sometimes) help out in battle. Most of them aren't very useful, but Wess certainly fits this trope, and Fassad in Chapter Three is far more powerful than the main character at that point (which isn't saying a lot, so he's essential to have in battle).
Guide Dang It: Done to great effect with the Magypsy mementos. The game gives no indication that they will automatically revive you if you die, and realizing it by yourself can be a Tear Jerker and/or a Heartwarming Moment.
There's also no indication anywhere in the game that revisiting Osohe Castle in Chapter 5*
specifically, the fact that there's a Bonus Boss there
will yield any kind of reward.
Heads I Win, Tails You Lose: Master Eddy, and the Almost-Mecha Lion. Defeating the latter is extremely difficult, considering you've only got two party members. If you do, all that happens is it gets back up in the cutscene afterwards. You do get a nice pile of experience, though, so it's not totally pointless to try to win.
Heel Realization: One of the Pigmasks in Thunder Tower apparently had one of these when visiting Tazmily a day or so prior to speaking to him, having seen how charred the place was from all the Thunder Tower attacks.
Helpful Mook: The Walking Bushie constantly heals you until either you're fully healed or you KO it.
Heroic Mime: Played with even more than in EarthBound: the role of protagonist is shuffled around between characters before the Time Skip, and whoever holds it at the moment is silent, but these characters are perfectly talkative when someone else is in the lead. (The exception is Salsa, who never talks at all. Granted, he's a monkey.)
One scene, at the start of Duster's chapter, is a repeat of the same scene in Flint's chapter, except Flint talks at the end, symbolizing the role of Player Character moving to Duster, who doesn't talk for the rest of the chapter.
Heroic Sacrifice: Bronson speculates that Hinawa risked her life to protect Lucas and Claus from the Mecha-Drago. Also, during the last battle, Flint jumps out to protect Lucas from a PK Love Ω.
you can use PK Flash, but it will be harder unless you get lucky
) has this effect.
Humans Are Bastards: In interviews, scriptwriter Shigesato Itoi has said that Porky Minch is a representation of mankind. Ouch.
Humans Are Flawed: However, the game does feature Hinawa and Lucas (who are both human), who are nowhere near the bastards Porky and Fassad (who is a Magypsy) are. Even in the case of Tazmily being influenced by the Pig Masks, it's arguable that it's just as much that several of them are ignorant from years of living in a controlled environment After the End as it is that they are inherently morally questionable by virtue of being human.
Informed Equipment: Somewhat justified, as most of the armor and equipment you'll find are badges, charms, rings, bracelets, and other kinds of accessories which would be too small to be visible on the over-world sprites. Played straight with the much less common shirt and hat accessories.
Interface Spoiler: Anyone who's played through Mother 3 can tell you that Hinawa dies about halfway through chapter 1. Did we mention that Chapter 1 is titled "Night of the Funeral"?
Let's Split Up, Gang: Not done intentionally, but forces conspire to separate Lucas and Boney from Duster and Kumatora in Chapter Seven. They find Kumatora safe with a Magypsy, and Duster ends up with the Mr. Saturns. Which would be fine and dandy if they weren't being attacked by the Pigmasks.
This also happens on a small scale when the group need to search for a jar of pickles. They go their separate ways in the immediate area, rather than sticking to the usual All in a Row setup.
Limited Special Collector's Ultimate Edition: The Deluxe Box, which contains the game, a special edition red Game Boy Micro, and a replica of the Franklin Badge. Naturally, these go for ridiculous prices on auction websites.
Lost in Translation: The fan translation, though quite thorough and professional, loses two Punny Names that don't translate well into English; Salsa ("saru", Japanese for monkey, and "salsa") and the Oh-So-Snake ("Osohe" and "hebi", meaning snake).
To a rather lesser extent, there's also the Courage Badge. It turns out to be the Franklin Badge. And if you take the appearances of the Franklin Badge in previous games to heart, this could be a series-wide Chekhov's Gun.
Metal Slime/Disc One Nuke: Beanlings, Black Beanlings, Soot Dumplings, Bright Smiles, Top Dogfishes and more... and it's perhaps the only game to subvert it with the Mystery Metal Monkey, which gives you good experience when you beat it... just not in the Character Level sense.
Misplaced Retribution: Fassad blames Lucas and co. for his fall off Thunder Tower, even though it was caused by his own carelessness.
Mix-and-Match Critters: The Chimeras that weren't combined with machines (or otherwise made into cyborgs of some kind), which include such wonders as the Batangutan, Horsantula, and Kangashark.
Mook Chivalry: Near the end, you fight ten Mecha-Porkies, but only three of them are onscreen at any one time, in part due to the game engine's limitations. This is also done a couple other times, such as the fight against the four zombies. If you get enough enemies in the same spot, you'll only fight three at a time as well (this is easiest in the room in Thunder Tower with the five or six Whatevers).
Mr. Exposition: This is Leder's entire purpose. He was the only one not mindwiped on the "white ship", in case of a crisis.
Mushroom Samba: Mixed in with some Nightmare Fuel: After washing ashore on an island, your starving party is forced to eat some mushrooms. This results in a very bad trip. On the way to sobriety, you can look inside some mailboxes, which are not really there, and find things like "expanding darkness", "an image of yourself, crying", a rotten plate of your most cherished meal made by your mother, and you see images of your friends and family who insult and threaten you. Designer and MOTHER series mastermind Shigesato Itoi described this as his worst fear, and had to tone down the original script for this area because he was scared to read it.
Musical Pastiche: The music when fighting the bat enemies in the first chapter starts with something that sounds very like the "nananananananana Batman" theme.
Musical Spoiler: The Masked Man's attacks in Chapter Seven use the same "attack riff" as Claus's attacks from the prologue. There are many things foreshadowing that particular revelation, but only that one counts as a Musical Spoiler. Another one that's a bit less obscure is when Fassad returns with his new "horns" and they're squeaking out the sax part of the Magypsy theme.
Similarly, if there's any doubt that Lucky, DCMC's bassist is actually Duster, you may recall that his attack riff is a bassline.
Nobody Poops: Like in EarthBound, averted, and how! Toilets (and people using them) are everywhere. There's even a dungeon made of them in the Empire Pork Building, and you can find many Pigmasks doing their "business" there. Beware the PK Starstorm-using Men's Room Signs, though!
One small cutscene features Pigmasks having a conversation that revolves entirely around what to use the hooks in the bathroom for.
Not only the Pigmasks use the bathrooms, but the Ultimate Chimera does too. All those Pigmasks it ate have to come out sometime. He doesn't take it kindly if you disturb him on loo. The worst part is that you need to piss him off if you want to get the treasure chest inside the UC's bathroom stall.
Non Sequitur Thud: Lil' Miss Marshmallow, after receiving one too many hits (and maybe PK Thunders) to the head:
YOU REAP WHAT YOU SOW SO SEW SO-SO / GREETINGS CHEESE POPSICLE / THE NUMBER YOU HAVE DIALED / IS CURRENTLY OUT OF PORK CHOPS / FROM EAST TO WEST IT GOES GOES / BROKEN BROKEN / OH SO SOW SEW BROKEN / *whir* *clank* *clunk*
When Lucas is on the Chimera Laboratory and the Ultimate Chimera is on the loose, all that can be heard is its roaring and the screaming of Pigmasks. However, if you enter another room and the BGM starts again, that's... not good, either.
One Time Dungeon: Most dungeons and areas in the game can be revisited in at least one later chapter (although the enemy types and layout will change with the plot). The major exceptions are the Attic Dungeon in Chapter 4, which becomes inaccessible once the Chapter ends with its completion, and the Thunder Tower, which is only accessible in Chapter 5 because the story at that point involves infiltrating and destroying it.
One True Sequence: Somewhat subverted: the Pigmask army retrieve three of the seven MacGuffins before you do, and there are many you get to before they do.
Point of No Return: Getting rid of the vines blocking the sixth needle will prevent you from ever going back to the rest of the game, forcing you to move on with the plot and enter New Pork City, which is seperate from the rest of the game.
Once you reach the basement of the Empire Porky Building, there's no turning back.
Public Domain Soundtrack: Family Matters: 2nd Movement contains bits of Beethoven's Symphony No. 5, Tchaikovsky's Piano Concerto No. 1, the original piece Etude for Ghosts (which sounds a bit like Saint-Saens' Piano Concerto No. 2), Mozart's Symphony No. 40, and Beethoven's Symphony No. 6; Ode to Ancestors: 8th Movement is a mashup of Beethoven's Symphony No. 5, Bach's Toccata and Fugue in D Minor, Handel's Messiah, and Vivaldi's Spring; Leder's Gymnopedie is Satie's Gymnopedie No. 1. Contrast with the second game's notorious use of Sampling.
Punch Clock Villain: The Pigmask Army. They attend rock concerts, stay at diners, and generally do trivial things when they're off-duty. Many of them are friendly to Lucas and his party, and some are even neighbors of Lucas who have been recruited.
Punny Name: There are lots and lots of these in the English fan-translation.
Puzzle Boss: The Post Final Bosscannot be attacked. You have to constantly heal and defend until the battle wins itself. After Hinawa talks to you a few times, you can attack him. But it won't make any difference because he will not die.
Random Drops: Mystical Stick and Mystical Gloves, the latter of which being a solid contender for Kumatora's best weapon, are dropped at a 3% rate by the Heftyhead and Monkalrus, respectively. Most of the ultimate armors are also 3% drops from various mobs in the final dungeon.
Reality Is Unrealistic: At one point you find a frog in a desert, which seems kind of odd. A nearby sign invokes this trope though, by telling the player that there are frogs that do live in the desert. Later there is a similar situation with an underground dungeon built by moles (actually mole crickets, but the trope still applies).
Regional Bonus: The fan translation has a few features added to the game, such as a Hard Mode after beating the game. Also, Hold L and R while going to the Status Screen to get a Dummied Out "Memo" menu, which builds as you go through the game. Keep in mind some of the features listed didn't make it into the final.
The robotic waitresses in New Pork City's burger joint look rather like Lardna Minch, Porky's mother.
Retraux: The battle with the Porky Bots, whose theme "Porky's Porkies" has the NESchiptune-sounding music up until the last three remaining Porky Bots, in which the DCMC suddenly arrive to save the day.
Rhythm Game: The combo system, which allows you to hit buttons in time with the beat of the fight music to score extra damage. The music starts out with easy regular rhythms, but they start getting really weird with the tempo later on.
Wess: The Hummingbird Egg is a ball of secrets inside secrets that are inside even more secrets... Or something like that, supposedly, apparently.
Road Block: Played with in this game, where Road Blocks appear as as immobile enemies who, in true Mother fashion, possess red eyes, hands, telekinetic powers and the ability to call clunky robots into the fight. Averted, however, in that they don't actually block anything, since you can just run over them while in a vehicle, and at later levels, by charging into them.
Sequel Gap: It came out a good twelve years after EarthBound's Japanese release.
Sequence Breaking: Subverted; You can go after the Needles after Aeolia's has been pulled and before Ionia's has been pulled in any order, which may make things a hell of a lot easier since you will have a full party by the time you get the needles other than the Chimera Lab, you need to clear that to get Kumatora back on your team though. Only real problem is trekking back to Saturn Valley because the Coffee Table that you use to ride will be gone when you go there the first time if you plan on getting Duster right after Aeolia's needle.
Although it should be noted that trying to go through the Mole Cricket's tunnels before pulling Doria's Needle will render you unable to complete the Battle Memory, as The Squeekz will not spawn, and, thus, you won't get to fight him.
Shall I Repeat That?: When Leder gives the surprisingly long explanation of the history of Nowhere Islands; he'll confirm that you understand each part before continuing to the next.
Simultaneous Arcs: Chapters 2 and 3 take place at the exact same time, only you're controlling different characters. Duster in the second, and Salsa in the third. It becomes most evident when the two characters bump into each at the same area in both chapters.
Sliding Scale Of Videogame Objectives: Task-Based, for the 7th chapter. You can search for the needles except the ones at the start and the end in any order. This allows you to find Duster and Kumatora first, making it much easier to get the rest of the needles in the chapter.
Flint is only playable during Chapter 1, so be sure to give Duster all of Flint's stuff before the chapter ends.
Salsa will also take off with your crap forever after Chapter 3 and Chapter 7, so give all of his stuff to Kumatora or Lucas/Boney before he goes. In fact, when Salsa comes back in Ch. 7, he still has all the stuff he had during Ch. 3, which gives you a second chance to have Lucas or Boney take it.
Sophisticated as Hell: One Pigmask, when talked to, enters a polite and proper soliloquy about how he isn't quite sure what to say to you before eventually deciding that the phrase he would use, were he allowed to say it and still come across as polite, is "get out of the damn way".
Soundtrack Dissonance: Both battle and overworld themes can go from rousing, to light and delicate, to sad, to rousing again and there are tons of in game remixes and rearrangements.
Spell Levels: As with previous games in the series, the tiers for PSI powers are given by the Greek letters alpha, beta, gamma, and omega.
Spell My Name with an S: The fan translation follows the lead of Super Smash Bros Brawl and uses the proper translation of Porky's name, instead of using the erroneous "Pokey" spelling used in EarthBound's official translation.
Also, the debacle about the number of possible translations of Tazmily Village's name, including Tazumili and Tatsumairi. Tazumili was used in the NTSC version of Super Smash Bros. Brawl, Tatsumairi was the most common interpretation before then. The fan translation went with Tazmily, which comes from both the PAL version of Brawl and a wide variety of English sources from 1997-2000 about EarthBound 64.
Stone Wall: Deconstructed with the "Absolutely Safe Capsule;" nothing can hurt the person inside, yet the one inside can't hurt anything outside. Porky encasing himself in it results in the battle ending prematurely, as he's unable to hold back the heroes any longer while trapped in the capsule.
Surprise Creepy: The simple graphics belie quite the at-times terrifying tale. The game's at least nice enough to put the first swerve at the end of the prologue, at least.
Suspicious Video Game Generosity: Played with. Late in the game, the player has to get to the 100th floor of a building, and you find an Instant Revitalizing Machine and a Save Frog in the same room... but it turns out, this isn't the real 100th floor, and with each new 100th floor, there are the same two objects, again and again, until the true 100th floor is reached.
The narration at the end of Chapter 1 questions the whereabouts of Claus... when he's actually lying facedown on the ground, having fallen from the Plateau after trying to engage the Drago. From the looks of it, he could either be unconcious but badly injured, or he could flat out dead. Considering how he's only 9 years old, its most likely that he's dead. Except for the fact that he was turned into Porky's slave before he died.
Sympathy for the Devil: At the end, when the players defeat Porky, Dr. Andonuts decides that maybe he deserves some pity, stating that perhaps deep down he was the same lonely boy that no one liked.
Then he forgets all about that and nonchalantly begins rolling Porky's new prison around.
Porky doesn't care, he's happier this way anyway.
That's because he doesn't know. Or even if he does, he won't be happy after a few millenia.
Thanking the Player: You are mentioned, by name, at the end of the credits. Not only that, but at The End of the game, everyone in the game thanks you, personally, for all that you did for them, assures you that their world is going to be okay, and hopes that your world is as good to you as you've been to them.
Thriving Ghost Town: This game is the only one in the series that doesn't avert this trope. It is Justified, however, as only a certain amount of people were able to escape the dying world, and at the rate things were going, the people of Tazmily Village would probably die out in several centuries. Porky Minch defies this trope by filling Nowhere Islands with people from different times.
Utsuge: Though counter-balanced by the humour (weird or otherwise) the game contains, this trope DEFINITELY applies. 'Heart-rending', indeed...
The Very Definitely Final Dungeon: The Empire Pork Building, a 100-story-tall tower with SPIKES coming out of its sides. Not to mention a couple of mean-looking fire-breathing dragon statues at the entrance.
Visual Pun: Kumatora's name translates to "Bear-Tiger". When you first meet her proper, she's gotten her leg caught in a bear trap.
Fivesongsthathadbeen planned to be played in the canceled EarthBound 64. They're sadly only heard from a jukebox that plays in a run down cafe in chapter four that usually ends up being sped by in the Pork Bean.
Wham Episode: Hinawa's death. Claus' apparent death. The Time Skip, and the rise of the Pigmasks. The seven needles and the Dark Dragon. The Big Bad is Porky Minch. Coming back to Tazmily Village To find it almost completely deserted.The Dragon and Final Boss is Claus. This game has a lot of them.
Wham Line: "It was pierced through your wife's heart..."
Whatever: This is an actual enemy in the game, and a normal reaction when you see things like this◊.
What Happened to the Mouse?: The Egg of Light, which you spend several chapters chasing and is set up as an incredibly powerful artifact that could stop the Pigmasks. You get it back...and it's never mentioned again. The only time it's mentioned is when Leder explains what it is, but even then you never end up doing anything with it.
You Bastard: If you attack Claus during the final battle enough, Hinawa will tell Lucas to stop, and then a message will appear saying "sobbing sounds can be heard".
Killing Negative Man may also qualify. It is one of the least dangerous enemies in the game, actively avoids attacking you, and does not have to be beaten in order to progress. Beating him will only give you 3 experience points... you bastard.
Well, he does beg for you to "just end it all" in battle. Which is actually pretty depressing. But, eh, quirky enemy with humor through Schadenfreude.
You Can't Thwart Stage One: The Pigmask army manages to claim three of the seven Needles — although on one of them, the party had firm grasp of the Idiot Ball (Tanetane Island — dammit, Lucas, the needle was right next to you, and the bad guys took almost five minutes to arrive, fanfare, red carpet and all!).