Eat your heart out, Kool-Aid Man.
Something's going on in the plot, and it's not good. Maybe there's a dramatic confrontation, maybe your best bud is losing a fight, but whatever the case, you need to get in there, fast, dramatically, and *THUMPCRASH!*
All of you, listen up! For these cases, you need the Dynamic Entry!
The Dynamic Entry has three main elements: Speed — It has to be fast; Surprise — They can't see it coming until it's too late; and Violence — It's gotta hurt.
The most common form is a diving kick
from off screen, usually directed mostly horizontally, hitting whoever happens to be on-screen at the time. Most of the time, it's not clear how exactly they launched themselves thusly. Often suggests a Large Ham
or some-such (in which case the Dynamic Entry indicates an Incoming Ham
as well). May overlap with Big Damn Heroes
Contrast Diving Save
. The "Hey, You!" Haymaker
is a subtrope
of this. See Your Door Was Open
for the not-dynamic-but-just-as-sudden-or-unexplained entry. Sometimes combined with There Was a Door
or Super Window Jump
, for when the Dynamic Entry comes through a wall or window to increase the surprise factor. Can overlap with Attack Hello
If the entry kills someone, it is probably a Surprisingly Sudden Death
. If somebody else throws you, then it's a Fastball Special
. If you need a rope, it's Fast Roping
. It's almost always a key part of a Big Damn Heroes
moment, and frequently a Big Entrance
Compare Chandler's Law
. See also Stealth Hi/Bye
and Click Hello
which are equally surprising but not immediately violent. In the Back
can be used this way if the attacker isn't seen until he strikes.
This should not be confused with Feet-First Introduction
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- The Kool-Aid Man's preferred method of dispensing Kool-Aid to thirsty kids: Bursting through a brick wall and shouting ''OH YEAH!''
- Several Stride commercials use this, with Stride executives or something else suddenly appearing and attacking people for not spitting out their gum, since it's "ridiculously long lasting."
- One of the Old Spice commercials with Terry Crews involves him interrupting a Bounce commercial by smashing through the wall on a jet ski before shouting "OLD SPICE MAKES YOU SMELL LIKE POWEEEEEEEEER! It's so powerful it sells itself in other people's commercials!"
- Some of the Ladbrokes commercials are disguised as commercials for items that don't exist, like energy drinks. However these get interrupted by an Italian commentator by him kicking a soccer ball into the actor's face.
Anime and Manga
- Apparently, Batman does it on purpose to distract crooks from would-be victims. In one Elseworlds comic, his pirate incarnation does it to a shark. Just because. The cool factor is in no way undercut in Batman: Year One when they show all the preparation that goes into his entrance, including tranquilizing the guards, cutting the power and setting up the explosives and fog machines by the wall.
- Deconstructed and darkly Played for Laughs in The Ultimates 2. Batman clone Nighthawk tries to do a badass, intimidating entrance from above, but ends up breaking his leg upon landing.
- Shockwave in the Marvel Comics The Transformers series makes his debut by attacking the Autobots when Prime's making a victory speech.
- In Watchmen, Rorschach ambushes poor Moloch by jumping out of his refrigerator and tackling him.
- If you had a nickel for every time Superman has crashed through a wall into an unsuspecting foe, you'd be a rich man. Even when there is a door. An open door, occasionally! On occasion, somebody realized this tendency, and put a Bucket Booby-Trap above the wall.
- All of the heroes in Sin City do it at one time or another. The most notable example would be Marv in his very first appearance. The police are knocking on his hotel door. They know exactly where he is and are demanding that he come out... and yet he still manages this.
- Captain America, having come back from the dead, makes his presence known to Norman Osborn (wearing an Iron Man armour) by hurling his shield at him, shown in slow motion as the shield reflects off of Osborn's faceplate.
- Xadhoom. Although, did she actually need to punch through that brick wall?
- Earth 2: The Atom combines this with Goomba Stomp when he jumps out of a plane, grows to giant size, and lands on Grundy's head.
- X-23 gets one in Messiah Complex. Her arrival on the battlefield against the Marauders is heralded by gutting Scrambler as she charges into the fight.
- Federal soldiers make their appearance this way in I Did Not Want To Die.
- In the Jackie Chan Adventures fic Queen Of All Oni, Jackie and Tohru fall through the roof of the basement of Shendu's palace, temporarily disabling Jade and knocking Hak Foo out completely, BY ACCIDENT!
- In Tiberium Wars, Brother-Captain Allen uses one to save Sandra Telfair from being raped.
- Forward, a Firefly fic by the same author, has two of these in the "Silver" story arc, with the first going to River, ambushing a man via refrigerator. Later, Simon gets one when he punches out an aristocrat while he's threatening Inara. Also Jayne running into a giant brawl in the cargo bay while on fire.
- Renegade, by the same author. The Alternate Universe version of Garrus Vakarian doesn't seem to have any other way to enter a room except by introducing himself with over-the-top violence. For example, if he needs to burst into a warehouse filled with mercenaries, he does so by crashing through the wall with a cargo transport, and if he needs to apprehend a wounded, unarmed mercenary, he does so by blowing up his car with a tank.
- The Neon Genesis Evangelion Reconstruction Nobody Dies has Mana and Jet Alone Prime interrupt the battle with Ramiel by executing one of these from orbit.
- Mana seems to be fond of this trope, having used it in Chapter 41 of Shinji And Warhammer 40 K after riding a building that was being dropped on the enemy's head. Even had a speech ready afterwards:
"A HERO ARRIVES IN THE NICK OF TIME!" A boxy red shape punched out to stand on top of the tilting structure's roof. "A hero strikes when least expected! The enemy of all that is good, the ones who wants to destroy this world that is made of love! And peace! Will never escape from justice! Specially in the moment that he feels safe, he will know! There is nowhere to hide! The name for this! IS DYNAMIC ENTRY!"
- In Kyon Big Damn Hero, Kyon uses one of these when rescuing Tsuruya who was being attacked by Yakuza. When she describes what happens to the others later, she references this trope by name, telling Haruhi that Kyon has "an awesome dynamic entrance!"
- The Mass Effect self-insert Mass Vexations has a dynamic entry that doubles as a Shout-Out to The Dark Knight right in the middle of Tali's loyalty mission.
- In Dragon Age: The Crown Of Thorns, dwarven commoner Faren Brosca interrupts the No-Holds-Barred Beatdown that the final form of the Sloth demon was administering to everyone else at once, including the protagonist and resident One-Man Army blood mage Alim Surana, with a Flash Step and a roundhouse kick to the face, followed immediately by another Flash Step and a descending axe kick that drove the demon into the 'ground' so hard that it left behind a huge crater and blew a huge dust cloud into the air. And it all happened in little over an instant.
- Maito Gai—The Trope Namer himself—says this line word for word in Connecting The Dots when he saves Mr. Terrific and Green Arrow from being killed by Bane by introducing the guy to Primary Lotus.
- How Firefly appears before Rainbow Dash and the Talon squadron in Ace Combat The Equestrian War. Rainbow makes one of her own by the end of chapter 12.
- Rainbow does this again in the sequel, using her Sonic Rainboom's shockwave to get a One-Hit Polykill on an unfortunate group of enemy fliers.
- Calvin and co. bust through Thunderstorm's lab's entrance at one point in Calvin and Hobbes: The Series.
- And Shadow crashes through the ceiling of Brainstorm's lair. Calvin and co. follow suit a bit later.
- A Growing Affection has Choza Akimichi being saved by a literal one of these, from the Deva Path of Pein, as part of a chapter cliffhanger, leading us to believe Team Gai has come to the rescue. The next chapter reveals it was Naruto's jump kick, and has Kakashi lamenting that he has asked Naruto not to do that.
- In Origin Story, the reason Alex Harris gets to toss Sentry through a sliding glass door in the first place is because he crashes through the roof of her bedroom to attack her. Too bad for him she saw him coming.
Films — Animated
Films — Live-Action
- The Messenger: The Story of Joan of Arc: Done by Jean D'Arc with a siege tower of all things, much to the surprise of the English.
- A vehicular example from Commando, as Matrix is in dire need of guns before riding off to save his daughter, he busts into a shop by driving through the front door with a bulldozer.
- Jackie Chan drives a big earth mover truck into the Big Bad's house at the end of Mr Nice Guy, effectively bringing the whole building down.
- At the end of Lockout, Snow arrives suddenly to grab Hydell's knife in his hand (OWCH!) before he stabs Emilie and then proceeds to punch Hydell in the face.
- An example in Pirates of the Caribbean: At World's End with Jack's cannonball stunt, except no one gets hurt in the process and it doubles as a Dynamic Exit.
- A great example is performed by Buster Keaton in Sherlock Jr — he flies from a crashing motorcycle feet-first through a window and kicks a villain in the chest, sending him clear through the opposite wall (at 4:50).
- Played straight (heh, heh) in Jackass 2, "The Diamond Robbers." No, they didn't hit anyone, but Entry has never been so Dynamic for these office rats!
- Played even straighter (heh-eh, heh heh!) in Victor/Victoria when loyal Squash bravely, uh, busts in on King Marchand and "Count Grazinski" in flagrante delicto.
- Either reminiscent of or the inspiration for Rorscharch's Dynamic Fridge on poor Moloch, Kato (having been instructed films ago to keep ambushing Clouseau at any opportunity as training) managed to get the drop on the Sellers character by attacking from the icebox. Being rather cold by then, he was a lot more savage than usual..
- The steroid-popping Dragon from Ong Bak ambushes Tony Jaa this way when the hero was about to go after his boss.
- This is only fair, as Tony Jaa is a grandmaster of this technique and uses it in both Ong-Bak (outside the cave), and even more impressively in Tom Yum Goong / The Protector (party club on the river).
- Possibly Mr. Jaa's crowning achievement in the field, from Tom Yum Goong / The Protector: flying knee dominoes◊!
- Grid Alien in the first Alien vs. Predator, bringing the awesome level Up to Eleven by combining it with Impaled with Extreme Prejudice and Crowning Music of Awesome. Badass.
- Monkey in the TV adaptation of Journey to the West (which despite the Gag Dub, was Adaptation Distillation) never did not do this. He was like a Bad Ass Keet.
- Referred to as "the element of surprise" in Inspector Gadget. The surprise, in this case, being the Gadgetmobile slamming into the back of Claw's limo.
- In Equilibrium, Preston makes his entrance by having two SWAT team members shoot the hinges off a door as he leaps at it, timing it so that he kicks in the hingeless door and slides into the pitch black room, into the midst of a dozen or so men armed with automatic weaponry. They stop shooting, the whole room goes dark, and for a moment we think nothing's going to happen.... then there's a 30 second scene comprised entirely of muzzle flashes illuminating Preston blowing all of his enemies away with no effort whatsoever.
Mook 1: ...where is he?
Mook 2: Shut up!
Mook 1: ...he's got to be here somewhere.
Mook 2: Shut up...
- The Transporter series is made of these, sometimes with kicks, and sometimes with cars.
- Hilariously subverted in Memento, a movie otherwise steeped in serious Film Noir. Leonard knocks on a guy's hotel room door, and kicks the door open and knocks him out as soon as he looked through the peep-hole. Then Leonard looks at the unconscious man, and realizes that he just kicked in the wrong door.
- Scorponok gets a very effective one of these in Transformers: Revenge of the Fallen. It makes an awesome return for the character, who hadn't been mentioned since disappearing in the first film, but doesn't end well for him. That scene was actually a Double Dynamic Entry, as just seconds before, Jetfire took out (a?) Mixmaster with one.
- Yor: The Hunter from the Future has quite possibly the most awesome example in the history of fiction: After the Damsel in Distress gets captured by a group of purple cavemen and dragged to their cave, Yor decides to use the instantly frozen-in-rigor-mortis carcass of a giant bird lizard he killed not five minutes ago to glide in through the entrance to their cave and dropkick a purple caveman in the face, all while his theme music blares up to inform the audience that yes, Yor is, in fact, the man. Just watch it for yourself.
- Brannigan (1975) opens with John Wayne kicking down the door and saying "Knock, knock!"
- In the Fist of the North Star Live Action movie, this occurs to great effect. As a pair of Zeed's thugs take a woman into a house to be raped, Kenshiro kicks through the freaking wall and dislocates a thug's jaw, knocking him out, in the funniest moment in the movie.
- In Resident Evil: Apocalypse, Alice enters a church on a motorcycle...through the stained-glass window twenty feet off the ground. How she got there is never explained, but her entry results in dead monsters.
- In Kamen Rider Decade: Final Chapter, after being overwhelmed by Doras, Decade, Diend, Kivala and Kuuga receive aid from their Alternate Universe allies (the rest of the Heisei Riders). They all come in attacks blazing, destroying all of Doras' monster mooks in the process.
- Lucky Number Slevin features The Fairy's bodyguards, ex-Mossad agents who enter the scene after a panic button has been pressed. Their mission: Kill anyone but The Fairy.
- The fight between The Bride and Elle Driver in Kill Bill Volume 2 starts off with this.
- Kamen Rider Fourze makes his debut in Kamen Rider OOO Wonderful: The Shogun and the 21 Core Medals by knocking Gara off his feet by coming down in a fireball like a meteor to help the outmatched OOO turn the tide.
- TRON: Legacy. During the Light Cycle sequence, we get two dynamic entries, within seconds of each other. First, Sam is driving his cycle toward another program to get his cycle-stick-thing to him, when suddenly, Clu ramps his LC on top of the program in question, and he just appears out of nowhere. A few moments later, Quorra bursts into the arena in a Light-Tank, and Clu ends up running right into it.
- The Avengers gives us Dynamic Entry as performed by Iron Man. And it is BEAUTIFUL.
- Dynamic Entries are Iron Man's trademark. It's easier to list the times he hasn't done one. Though no matter how often he does it, it never gets old or repetitive. He's just awesome that way.
Thor: You listen well, brother. I... [knocked off the cliff by Iron Man arriving]
Loki: [shrugging nonchalantly and still looking at the spot Thor was just occupying] I'm listening.
- Prior to that, Captain America gives us a pretty damn good Dynamic Entry when he jumps in to deflect an energy blast from Loki's staff with his shield to save an old German man who refused to bow before the villainous demigod.
- Thor does a couple too. First on the SHIELD helicarrier, when he saves the Black Widow from the Hulk, as he's the only Avenger capable of going toe-to-toe with the rage monster (being an alien demigod and all). During the final battle, he appears on the scene first as bolts of lightning frying a bunch of Chitauri soldiers and then Thor himself descending. Hell, Thor's hammer does this during his fight with the Hulk. Thor summons the Mjölnir and, as soon as it's in his hand, he uppercuts the Hulk with it in slow-mo fashion.
- A variant in The Cannonball Run II during the big fight scene, Capt Chaos leaps from a high area down to a bunch of mooks crushing them under his weight and knocking most of them out cold.
- The introduction of the Rodents of Unusual Size in The Princess Bride.
- The Hobbit: Gandalf's appearance in Goblin-Town is basically a magic nuke that sucks all the sound out of the room and sends Goblins flying.
- Thor: The Dark World: Thor's no slouch when it comes to making an entrance. Perfection.
- Taken to awesome levels in Godzilla (2014). First comes in a massive tsunami that floods Honolulu. At the flooded airport, we get a shot of Godzilla's massive foot, then Godzilla in full view roars at his opponent. He did this again when facing off with the female Muto.
Live Action TV
- Walker, Texas Ranger: This is Walker's favorite way of pulling a Big Damn Heroes moment, usually with a leaping kick.
- In Dollhouse, Echo's handler has managed two, one of which is cross-referenced under Crowning Moment of Awesome.
- Sierra gets a spectacular one in Ghost. Perhaps a deconstruction, as Echo had already solved the situation diplomatically when Sierra arrived.
- Used by the Green/Dragon Ranger in both Mighty Morphin' Power Rangers and it source, Kyōryū Sentai Zyuranger. He jumped onto the Megazord, opened the door, trashed up the Megazord, and threw the rangers out onto the ground. Has been subjected to severe Memetic Mutation.
- Ban pulls this as well in an early episode of Tokusou Sentai Dekaranger. Hoji becomes exceptionally depressed over a mistake he made in combat, and Ban, unable to talk him out of it, simply waits for his depression to become a complete distraction before letting loose with "SNAP OUT OF IT" scream and a dropkick.
- Kramer, from Seinfeld. His trademark entry was averted in a couple of episodes. In one, Jerry's apartment is robbed while he's away, so he starts locking the door at all times. At one point there's a loud thump on his front door. When he opens it, Kramer is on the floor, holding his head. In another episode, Jerry has a woman in the apartment, and again, has the door locked, leading to another loud thump on the door.
- Dobson is holding River at gunpoint, threatening to kill her if her brother doesn't drop his weapon…at which point Mal casually walks into the room and shoots Dobson in the eye without blinking. Or even slowing down.
- Mal, Zoe and Jayne's Big Damn Heroes moment in "Safe"
- And Jubal Early knocks out Shepherd Book with a flying kick entrance.
- This is the way Vyvyan is initially introduced on The Young Ones. As an added bonus, he came in through a wall. Holding a severed leg.
- Lord Flashheart prefers this method of introduction in Blackadder II and Blackadder Goes Forth
- In the Stargate Atlantis series finale, there are two partial cases. The first occurs when the Big Damn Heroes realize that the Invisibility Cloak on their shuttle is useless against the Big Bad's sensors. As they are attempting to outrun alien Energy Weapons, the Daedalus arrives to cover them. Unfortunately, the Daedalus Beam Spam does little to hurt the Big Bad's ship. A similar case occurs near the end of the episode with the Atlantis city-ship arriving seconds before the Big Bad can unleash a barrage aimed at Earth. Once again, there is little humans can do against the enemy.
- Anna Devane of General Hospital is guilty of this as well. She once repelled through the skylight of her daughter's apartment and when asked by said if she could ever use the door like a normal person, she replied, "Doors are so pedestrian."
- Saturday Night Live: People Getting Punched Just Before Eating.
- Captain Jack Harkness gets one in the Torchwood episode "Kiss Kiss, Bang Bang", after having been away from the team for some time due to circumstances beyond his control. Gwen, Owen and Ianto have got themselves in over their heads with a hostage situation involving a dangerously high alien blowfish and a terrified civilian, at which point Jack strolls in, shoots the alien in the head and cheerfully greets his team.
Jack: Hi, kids. Miss me?
- Buffy the Vampire Slayer:
- In "Once More With Feeling" Buffy kicks the door to the Bronze off its hinges, causing the dancing demon Monster of the Week to quip, "I love a good entrance."
- In "The Harvest", Luke is about to chow down on Cordelia when Buffy kicks one of his mooks over a railing and onto the stage below. Luke watches him land with a thud.
- In the episode "Angel", things aren't going so well between Buffy and her fan club. As the leader of the Three is going for the kill, Angel suddenly yanks his hair from behind and punches him in the face.
Angel: Good dogs don't... [socks vampire] bite!
- In the Season Two premere, Xander grapples with a vampire in a losing effort until a hand yanks the vamp away. We then see the vamp get pummeled by someone in a shiny micro-mini.
Buffy: Miss me?
- While Angelus is busy with her Watcher, Buffy swoops out of nowhere and judo kicks him in the back. ("Passion")
Angelus: (to Giles) All right, you've had your fun, but you know what it's time for now?
Buffy: My fun.
- In the Season 2 finale. A Sunnydale cop, so nonexistent in previous weeks and so very prevalent in this one, jumps out and tells Buffy to hold it right there. Suddenly, the gun gets kicked out of his hands. Spike pops out of nowhere, slaps around the cop and kicks him into the hood of his car, knocking him out.
Spike: "Hello, cutie."
- In the same episode, Angelus readies himself to free Acathla as his acolytes look on. Buffy enters quietly behind one of the henchvamps and cleanly decapitates him. O hai!
- In "Consequences", Faith is straddling Xander in her bed and about to strangle him. She hears a sound and looks over to see Angel swinging a baseball bat before the screen goes black. Ow.
- Xander, having earlier been taunted by Spike that he was nothing more than a "glorified bricklayer" (to which he meekly responded, "I'm also a pretty good bowler.) makes an audience rousing Dynamic Entry in the Season Five finale by knocking Glory the Hellgod through a brick wall. With a wrecking ball.
Xander: "And the glorified bricklayer picks up the spare."
- The melodramatic Angel also has a thing for kicking down doors while making Walk In Chime Ins or Pre Ass Kicking One Liners, as his friends and enemies often lampshade. Subverted in one episode when he kicks down Lilah Morgan's door.
- The trope is lampshaded in "Conviction"
Angel: "You like to make an entrance."
- iCarly loves this trope, especially tied with a Big Damn Heroes moment. In the two episodes where the kids are captured by Ax-Crazy Nora (who may also be a Psycho Lesbian, as well), the rescue comes with one through the front door. The first time by Gibby and Guppy and the second time by Mrs. Benson and T-Bo...on a MOTORCYCLE.
- In Castle, being a cop show, doors suffer much abuse. Castle is thrilled when he finally gets to break down a door himself (albeit ungracefully) and save Beckett.
- In Kamen Rider Fourze, this is Meteor's method of entry into battle. He transforms somewhere, then flies into battle in a Sphere of Power that explodes when he appears, causing damage to anything in close proximity.
- This is actually his transformation sequence. The Sphere of Power that appears when he transforms carries him off and he drops in on the enemy in an explosion; you don't see his full suited form until it dissipates. They don't call him Kamen Rider Meteor for nothing. It is extremely rare for him to still be standing where he was when he changed.
- Gentaro is also quite fond of attacking Zodiarts this way. While un-transformed.
- Skyrider, the main character from (what else) Kamen Rider Skyrider, does this quite often crashing his motorcycle, the Sky Turbo, through walls, windows and anything else. It even has its own name: Rider Break.
- In Let's Go, Kamen Riders, every Rider ever hops on their bikes to join in the All Rider Break to take down the Great Leader once and for all (which really means "until the next teamup," knowing the Great Leader.)
- In Kamen Rider Wizard, Kosuke, aka Beast, is fond of leaping in and attacking the enemy once before suiting up. In old-school Rider Kick pose, even!
- Person of Interest: Reese loves these, especially when used on Fusco.
- Hobbes of Calvin and Hobbes looks at it kinda sideways as he pounces Calvin almost every time the boy tries to get into his house.
- High Flyers love to do this in a large number of ways.
- Christopher Daniels made his return to TNA by doing this to Immortal.
- Many, many backstage brawls start this way. One wrestler will be either conducting an interview or be involved in a (usually unrelated) conversation with another wrestler when he/she will suddenly be ambushed by the wrestler with whom he or she is currently feuding.
- Dungeons & Dragons 3.5 has the 'Flying Kick' feat, which turns any unarmed charge attack into this, along with an additional 1D12 damage.
- There's also the Leap Attack feat, which allows a player to combine a Power Attack with a jumping charge to do up to three times their normal damage.
- There's also the blood magus from complete arcana who I'd say was the King of this trope. His 'Blood Walk' ability allows him to enter any creature with blood's bloodstream then essentially teleport to any other creature in range (which is a long way, basically a teleport spell). Upon arrival you burst out of the target, forcing a fortitude save and huge damage (though you can choose not to if you're going to an ally). So his dynamic entry is BURSTING out of an enemy's body in a shower of blood from miles away.
- GURPS has the Flying Kick and Pole-Vault Kick skills. Flying Kick can be combined with Flying Leap for spectacular entries.
- This◊ custom model for Warhammer 40,000 representing a Tau Crisis suit entering play via Deep Strike. It's a shame they can't actually do that in game.
- Ork Stormboyz led by Boss Zagstruk can.
- the tyranid mawloc can enter play by shooting out of a large blast if his deep strike lands on an enamy (hes also the only deep striker that can be intentionally placed to deep strike in this situation)
- Space Marines usually specialise with this as they usually act as shock troops. However, they usually do it from orbit.
- Pretty much any case of a unit arriving on the battlefield via Deep Strike, which can involve teleportation, airdrops, burrowing, or a myriad array of other more outlandish methods. Special mention, however, goes to the Deathwing, designed to arrive en masse and shred the enemy in a hail of More Dakka, and Space Marine Vanguard Veterans, whose Descent Of Angels rule allows them to fall out of the sky and start stabbing people right away without giving them a chance to shoot back.
- I can't believe nobody said anything about Wazdakka Gutsmek yet! This Ork biker drove his TANK SIZED WARBIKE off an overlooking mesa at full speed and slammed directly into the cockpit of a Warlord Titan, through its void shields (which set him on fire). Needless to say, he slaughtered the entire crew in seconds.
- As of 6th Edition (or before?) there is a special rule, Hammer of Wrath, which is mostly used by jump infantry to bump their first melee attack up to initiative 10 (normally the maximum possible under the rules) when they... jump into the fray. To put this into perspective, even the Eldar don't usually go above 6 except with their fastest units when those are buffed.
- Dawn of War 2: Retribution based on the franchise loves the trope as well. Several melee units have passive ability "Leap into combat" allowing them to jump on top of the enemy instead of charging them.note It ignores suppression, knockbacks and speed debuffs and sends the opponent (and everything that happen too stand close to him) flying. Some melee jump troops note create violent disruption upon landing/telepotring. The top prize goes to Eldar Autarchs. They can do everything listed above and only arrive on the field from the stratosphere via global ability in a hail of plasma grenades and stunning everything around with massive Ground Pound.
- Space marine player can request Battle Barge to send a drop pod on the field. Aiming the thing on top of enemy mob can be quite rewarding. Even more so if it carries Venerable Dreadnought instead of mere super soldier reinforcements.
- Warhammer Fantasy 8th Edition has a few versions of this. The ambush rule, if it goes off right, allows you to place a unit where ever you want (like behind the enemies' precious cannons); scouts can now be deployed as close as 12 inches from an enemy unit; assassins' hidden rule allows them to hide in their unit then pop out at any time. Because assassins always strike first, they hit hard first.
- Fudge Firefight presents us with the following: Glass Dancer: You're a master of leaping through plate glass windows, guns blazing, grim determination spread across your face. Apparently the glass protects you by disorientating enemies, or maybe it deflects incoming bullets, but regardless of its actual function it makes you completely immune to incoming attacks while you smash through it.
- Magic: The Gathering just so happens to have a card for this exact purpose, aptly named "Dramatic Entrance". Combos with this tend to err towards the ridiculous.
- Pikachu to Jigglypuff in the opening sequence of Pokemon Gold And Silver.
- The move Fake Out is a low-powered move with decent PP that is guaranteed to make the opponent flinch and miss their turn, with the catch that it can only be used if the user has just entered the battle.
- Super Smash Bros..
- In Brawl, the story mode Subspace Emissary has several cases of this. For example: Ike shows up out of nowhere to slice a Subspace Bomb that Meta Knight and Marth were trying to stop in half; and Captain Falcon makes his dramatic entrace by Falcon Punching a giant R.O.B. and then sliding through a bunch of Olimar's Pikmin. Poor little guys...
- Sonic the Hedgehog has a liking for these. In Subspace Emissary he enters by spin-dashing from nowhere and quite literally clipping Tabuu's wings (along with his Total Party Kill wave attack); and in his trailers, he also makes sudden appearances, either by rushing past Mario for Brawl's, or by dive kicking both Mario and Mega Man while they're fighting each other in 3DS/Wii U.
- Shulk's reveal trailer in 3DS/Wii U has him sneaking up on Bowser to introduce himself via Back Slash, sending Bowser flying to the other side of Gaur Plain. "So long-a, Bowser!"
- Even MMORPGs fall into this trope. Final Fantasy XI, at the very least.
- The "Drop Bear technique" in World of Warcraft. It involves a druid flying above an enemy target, switching to bear form in midair, and using a charge ability to slam into the enemy, conveniently avoiding any damage from the fall. Warriors can do much the same thing, but don't have the option of switching back to flight if the enemy's wandered out of charge range.
- Druids also call this technique the "Rawrbomb".
- City of Heroes has this in two powers: Shield Charge and Lightning Rod, where you teleport into a group of foes and do a fair amount of AoE damage. Of course, with a fair bit of lag working in your favor, you can queue just about any attack and rush into a group of foes and hit before any of them know you're there.
- Most MMOs have a technique for their warrior-type that involves a dynamic entry, they're usually referred to as "charge" or in a more general term "gapcloser".
- I would like to give special mention to Lineage2 Berserker class. Roughly 60 percent of his viable damaging abilities are charges with varying effects (stun, disarm, bleed, straigh-up damage, etc). Starting at level 78 he gets the ability "Rush Impact" (essentially "best charge") that does noticeable aoe damage, aoe stun, has absolutely no cooldown and very fast cast time. On the new servers, combination of next target=>Rush Impact could allow you to keep entire guilds locked down in stun and if you have enough mana, wipe them on your own. It loses imbalanced status when average level on server closes to level cap as damage and stun chance don't scale too well. The duel between two high level berserkers starts with them charging each other and switching places and then charging again until one of them is stunned or dead (it might take a while).
- DOTA 2 has a type of hero called "Initiator" whose entire point is this trope, it's so dangerous when pulled off properly that nearly every competitive team has a dedicated Initiator on it, and getting all 5 enemies heroes in an initiation is usually grounds for a Curb-Stomp Battle. Most of them require a Blink Dagger to do so, while others are capable of making up and some don't need it at all.
- Earthshaker has Echo Slam which creates a fairly low damage explosion that makes everything in range pulse out another blast of pain, all his skills trigger Aftershock letting them do more damage and stun, he has Fissure as a nuke, and Enchant Totem to trigger Aftershock and deal a fair chunk of phsyical damage.
- Magnus has Reverse Polarity which pulls everyone in a moderate area into a huddle and stuns them for nearly 4 seconds, Skewer to either replace Blink dagger, or if he has one, to drag his catch towards his waiting team, Shockwave, which is a standard nuke and Empower which enhances his, or any other heroes phsyical damage, and if they're melee, gives them a Cleave.
- Enigma has Black Hole a Channeled ability that stuns and slowly pulls closer heroes for up to 4 seconds, and Midnight Pulse which does damage equal to a percentage of anyone who stands in it's max hp every second.
- Sand King has Epicenter which, after Channeling for 2 seconds, deals a serious ammount of damage to all heroes near him, Burrowstrike which stuns and damages everyone in his way while he moves to wherever, Sand Storm which makes him invisible and does light damage twice a second near him, and Caustic Finale which causes anyone he autoattacks to explode on death, dealing even more damage.
- Tidehunter has Ravage which sends Tentacles up in an massive area to stun for just over 2 seconds, deals heavy damage, and Anchor Smash which does light damage to nearby enemies and cripples their damage output.
- And more.
- Just about every tag-in in a Marvel/Tatsunoko vs. Capcom game comes in the form of a Dynamic Entry where the character who's getting into the fight kicks or punches the rival (or in Hakushon Daimaou's case, dives into them with his ass headfirst) in their entries.
- Super Robot Wars loved this trope and know how to use it, usually combining with Theme Music Power-Up. The best one happened in this scene of Original Generation 2, complete with Catchphrase and BFS to the face. And if that wasn't enough, OVA rises stakes by giving you one performed by battleship!
- Super Robot Wars Alpha 3 also gives you the DaiRaiOh's ultimate move Jinrai, which combines this with Hot Wings. While it doesn't look like a real invoking of this trope, there's this last scene on the scenario of the robot's pilot Touma. Big Bad Keisar Ephes tried to attack the ship his girlfriend Minaki is in. Touma gets super furious and then executes this trope immediately, STRAIGHT ON KEISAR EPHES' FACE.
- Mass Effect
- During the attack on the Citadel in the original, Shepard does this using the Ilos mass effect relay connected to the relay "statue" on the promenade, blasting full bore in the Mako and plowing right into a pair of Geth who never knew what hit them.
- Thane makes such an entry in Mass Effect 2 when he drops from the ceiling and quickly dispatches some mooks before putting a bullet into a corrupt asari businesswoman.
- Geth in the entire series are fond of appearing by falling from a Drop Ship and then dramatically unfolding.
- In the third game's Citadel DLC, an unarmored Shepard and a squadmate are pinned down a by a shuttle full of mercs...until Wrex leaps through a window and elbow-drops the shuttle out of the air. Then he takes the mercs apart with his bare hands (and head).
- James Vega does this to a Cerberus shuttle on Mars in Mass Effect 3.
- Nero's first blow to Dante in Devil May Cry 4 was a dropkick. With both feet. To the face.
- The dropkick can also be done in-game.
- Dante also does one to Sanctus: He just crashes in from the ceiling right on Sanctus' face, then Boom, Headshot.
- Touhou's Wriggle Nightbug is sometimes seen in fanworks performing a Dynamic Entry or some other form of flying kick, usually specifically called "Wriggle Kick." (Her Touhou Puppet Play counterparts have two such moves, the one named number 2 being a take on Fake Out.) The technique's origin is not often apparent, but it surprisingly has its roots in the games: while playing as the Magic Team (or Marisa solo) in the eighth game, players can auto-collect onscreen items by going to the top of the screen at any time, where normally it would be limited to when the character is at full power. This is often disastrous when Wriggle descends from the top of the screen for her midboss appearance, leg extended, straight into Marisa's face.◊ As Wriggle is a youkai bug in humanoid form, the Wriggle Kick is likely a Kamen Rider Shout-Out.
- There's also Kisume, Stage 1 midboss of the eleventh game, who does the same thing while in a bucket.◊ Considering the fact that Kisume is a Tsurube-otoshi, a Japanese creature that lays in wait for humans and then drop down onto them, this was likely intentional on ZUN's side. Heck, she almost touches the bottom of the screen at times during the fight itself.
- Worse than this is Chen, in her appearance in Shoot the Bullet. Usually, the player is encouraged to spend the first seconds before the boss appears stationary, charging his camera. This is usually well and good... except that Chen then proceeds to enter screen by falling like a brick in the exact same vertical line the player spawns at, usually ending with the first-time player eating a catgirl to the face.
- In one point in Zidane's story in Dissidia: Final Fantasy, Squall is busy giving a heroic monologue to Garland with his back turned. Just as he finishes his big speech and is about to turn around and fight, Zidane leaps from off-screen and plows into Garland. See it here. Hilarity Ensues about 27 seconds in.
- This overlaps with Squall's story. The best part is that Squall is all set to fight two powerful end-bosses, and gives a speech about how he'll do it, no matter how hard it might be, if it'll make things easier for his allies, and then Zidane does his Dynamic Entry and tells Squall to stop stealing the spotlight. In fact, it's even better from Squall's side, because, from his perspective, Zidane comes completely out of frickin' nowhere. And, just before he crashes in, Garland turns his head slightly; the poor sap saw it coming (entire English scene starts here).
- Final Fantasy VII has Sephiroth pulling off a dynamic entry. You know the one.
- The scene just before the very first stage of No More Heroes starts off with this: Travis Touchdown drives his motorcycle through the gates of a mansion, leaps into the air with Beam Katana drawn, then, upon landing, the two mooks behind him fall apart in a pile of blood and body parts. Talk about Crazy Awesome.
- FreeSpace 2 does this in Battleship form. For its debut, the Colossus — The largest ship ever built — warps in during a desperate battle and shreds the enemy flagship with its beam cannons.
- The Shivans do even better when the Sathanas jumps into the battlefield and melts a destroyer under your escort. Note that FreeSpace does not follow the usual Earth-navy notion of a destroyer as a small ship — destroyers serve as carriers here, and are the biggest military ships in common service (next to the aforementioned and singular Colossus).
- Street Fighter
- This is how Akuma made his debut in Super Street Fighter II Turbo. Poor M. Bison… He repeats the process to Dan in Super Puzzle Fighter II Turbo.
- Q in Street Fighter III: Third Strike. Here we have a spooky creep in a trenchcoat who doubles as a badass brawler dude, and he just JUMPS ONTO THE SCREEN. Although on the stages that take place in urban areas, his intro is even more elaborate. A group of children run off the screen as Q walks in eerily. In his stage, Yang leaps into the stage from what, at least two stores above the stage?
- Pulled by several characters in Street Fighter IV. Aside of Yang and his brother Yun we have Dan, Guy...
- If the plot calls for Mega Man X to be defeated, Zero is almost certainly about to make an entrance beam-saber-first. Or, in his Establishing Character Moment, blowing off the arm of an invincible boss with a half-charged buster shot while still offscreen. Giro inherits this ability with Zero's saber in Mega Man ZX.
- Alex Mercer from Prototype has various moves conducive for this and a lethal strike from one of 'em often leads to a Surprisingly Sudden Death of the enemy.
- The original Mercenaries opens with the player mercenary of choice driving his/her humvee out the back of a C-130. While it is flying. Into a war zone. You then have to power through enemy blockades to reach the Coalition HQ.
- Your allies in Persona 4 are all too happy to push you out of the way to take a shot that would have killed you; Kanji, however, insists on a flying kick to your head to move you out of the way.
- Gwendolyn in Odin Sphere does this twice with her diving spear attack, first to save Velvet from General Brigan and later to save her husband Oswald from the infant Levanthan.
- Halo 3. Level: The Covenant. Miranda Keyes makes a Dynamic Entry with a Pelican gunship.
- In The King of Fighters Maximum Impact 2, Chae Lim enters her stage in story mode by kicking through the screen door. And splitting it in two. And leaping into the stage.
- A Ragna vs. Jin versus mode match in BlazBlue will open with a Double Dynamic Entry. Both characters enter the stage from the sides with their charge moves, cross pass each other, then the announcer interrupts them to start the match. Also, in the beginning of Litchi's Astral "Nine Gates of Heaven", she first jumped upwards and vanished, and out of nowhere, from the side of the screen, there she comes lightning fast with a flying kick. If you're hit with it, you're beaten. To add things up, the move can be delayed.
- In Tekken 6, Lars has an actual stance called "Dynamic Entry", in which he dashes towards the opponent extremely quickly and attacks them.
- This is actually a shout to Naruto. The art director of Tekken helped design some costumes for shippuden, as a result Lars became a character in Ninja Storm 2
- Actually, the "Dynamic Entry" move is more of a Flash Step (he just shuffles forward quickly). For a more accurate version, his running left kick attack (where he heroically leaps up and thrusts his foot in his opponent's face from a running start) is probably a closer example.
- Alyx's entrance in Half-Life 2. As Gordon is knocked unconscious by Civil Protection...
Over here! (sound of someone being whacked) No, you don't! (sounds of the cops getting their asses handed to them) Hm.
- Assassin's Creed has a kill animation closely related to this trope: Altair runs up to the target, leaps onto him and stabs him in the throat.
- A better example is the technique where you jump off a roof onto a guy to knife him.
- The hookblades introduced in Revelations give you a technique where you can side behind a guard from a run and sweep him off his feet with your hookblade, leaving him prone and wide open to be finished off easily.
- The intro to Freelancer shows a Coalition fleet jumping out of FTL right on top of the Alliance defense fleet, firing even before they complete the transition. Needless to say, the defenders were obliterated before they even had a chance to return fire. A rare case of the bad guys (according to the game storyline) doing this successfully.
- In Red Faction: Guerilla, it's almost outright encouraged that you find the heaviest vehicle and drive it into, or sometimes THROUGH the enemy base, as you cannot be hurt while inside a vehicle, the heavier ones can rip walls to shreds, and later ones have weapons like HEAVY ROCKET LAUNCHERS strapped to them for easier Entries.
- Call of Duty: Modern Warfare 2 features this at the end of "Takedown" as you chase an arms dealer through a Favela in Rio.
Ghost: He's gonna get away!
Soap: No he's not. (Dives out of a window ahead of the player and tackles the target down onto a wrecked car from the first floor.)
- The slow-motion breaches could also be considered this, although in that case it's the player doing so.
- Modern Warfare 3 features a Big Damn Heroes moment when a tank exits without warning directly through a brick wall, right on top of a group of bad guys.
- In the opening scene of BioShock 2 the Big Daddy you control sees his Little Sister being threatened below. Roaring, you jump over the balcony you're on and land on top of the nearest enemy, turning the enemy's head into the consistency of thick-and-chunky sauce underneath your right foot.
- The Cyborg Ninja in Metal Gear Solid makes his entrance by slicing off Revolver Ocelot's right hand just before he even appears on-screen.
- Most Beat 'em Up games feature this: when a player continues (or a second player joins the fight) expect all foes on screen to get knocked off their feet. The norm is not having any visible effect or explanation for the mobs tripping over spontaneously, but certain games do have animations for them, for example, Cadillacs and Dinosaurs has your character respawn after a deadly barrage of rockets.
- Kuradoberi Jam in Guilty Gear does this literally in one of her intros, leaping into the screen with a Kiai shout:
"Kuradoberi Jam, tadaima tanjou aru!"/"Kuradoberi Jam, now appears!"
- Also, May's hilarious Instant Kill move is basically her grabbing her victim, tossing them to the ground and having them dynamic-entried by the whole crew of the Mayship (including the fat cook, the baby, the pet cat, and Dizzy). See it at 0:40.
- Bridget's intro has him rushing into the stage and tripping his opponent to the ground before the battle even starts. He then apologizes for it.
- Trauma Team has a rather brutal non-human example when a school bus comes out of nowhere and crashes into the middle of a crowded mall. Note that this was on The second frikkin' floor. What, did the bus hit a ramp or something?
- Splinter Cell: You. All the time. This trope is probably at its height when Fisher can fall onto a guard's head with other guards watching. You'll probably get shot at a little, but hey, the awesomeness of the dramatic entry is worth it.
- In Marvel vs. Capcom, swapping out partners causes the incoming character to make a Dynamic Entry, and assists can be used in a similar manner.
- SECTION 8 features the ability to instantly kill opposing players by dropping onto them from orbit when you spawn.
I feel like lightning, and my burden is awesome.
- In League of Legends, Pantheon's ultimate, Grand Skyfall, allows him to leap halfway across the map and land with a huge shockwave.
- Similarly, Nocturne's ultimate, Paranoia, lets him dash to a target from a great distance.
- Rengar's passive ability (Unseen Predator) lets him leap out of bushes and his ultimate's stealth on top of a target.
- Amumu has his Bandage Toss ability, allowing him to come flying into the fray from massive ranges while stunning his target and often setting up his mass-rooting Curse of the Sad Mummy.
- Shyvana's is about as dynamic as they come. Very little scares a team quite as much as watching a Dragon leap over a wall and start crushing everything in her way
- Vi's main attack and Ult are both extremely fast rushes, the Q can go through walls, allowing for some very effective ganks, and her ult is followed up with a Meteor Move that does damage and stuns. Fitting, considering she's so hot blooded she fights just to fight.
- After rescuing Kotone from a group of thugs at the end of Day 1 in Kenka Bancho: Badass Rumble, Aya "introduces" herself to you this way, leaping to Kotone's defense against entirely the wrong thug.
- Batman Arkham Series
- In Batman: Arkham Asylum, the glide kick is made for pulling this trope on Mooks. It's also possible to use the zipline to kick mooks in the chest and one challenge has you combine this with Destination Defenestration for extra awesome.
- The sequel, Batman: Arkham City, has an early mission in which you must subdue a half dozen armed mooks without letting any of their hostages die. The entire encounter largely plays out as a Tutorial Level teaching you all of the 4-5 different ways that you can do this to take out mooks without being seen.
- Team Fortress 2:
- Saxton Hale lives and breathes this trope.
- A well timed Rocket Jump from a Soldier or Demoman can also achieve this effect.
- The Soldier even has a shovel (the Market Gardener) that's built for this trope, which will reward you with a Critical Hit if you pull it off.
- In Jak 3: Wastelander, Damas drives straight through a wall and smashes three of the dark satellites to pieces right as they had the heroes cornered.
- In Dragon Age: Origins, the High Dragon will not attack unless you summon it. Do so out in the open, however, and it will probably land right on top of the party.
- In inFAMOUS and its sequel, Cole has a power called Thunder Drop. It involves landing on the enemy and causing an electrical explosion.
- One of the features of the Awesome Button in Saints Row: The Third.
- Septerra Core. Every single summon is this.
- Deus Ex: Human Revolution has two versions of this, both being extremely badass and unexpected.
- The first technique is used when falling from a dangerous height. If augmented, the Icarus Landing system will activate and cover Adam in a ball of electricity that protects him from falling damage. While falling the player has the option to make Adam smash the ground which releases a shockwave that staggers anyone nearby. Not only is this extremely flashy, but it also creates some extremely funny gameplay moments.
- The second technique is used on breakable pieces of wall where Adam can punch his way through using the arm strength augmentation. If a Guard is positioned behind the wall Adam will snap his neck in the process.
- Since the switch to the Frostbite engine, the Battlefield series makes this possible with explosives and vehicles.
- Anghel Higure from Hatoful Boyfriend seems to be in love with barging in through glass windows whenever he wants to proclaim something about Edel Blau, demon spores, or his Crimson Breast acting up. The protagonist swiftly becomes accustomed and once responds to the sound of breaking glass with "Hi, Anghel!"
- If you're on Sakuya's path then you can be invited to a party which is literally crashed by Oko San, who breaks through a window in search of pudding.
- Near the end of the tutorial level of Dark Souls, there's a ledge you can use to drop down on the Asylum Demon with an opening attack. This makes the battle a fair bit easier... but if you wait too long to go through with it, the demon will fly up and smash the ledge — this is frequently instant death for characters this early in the game, and severely damaging even when it's not.
- In one of the trailers for the Updated Re-release, Abysswalker Artorias does this to a monster by jumping down and impaling it with his BFS.
- Bionic Farm, Applejack's level 1 (and currently only) super in My Little Pony: Fighting Is Magic , is this.
- In the reboot of Syndicate Agent Tatsuo makes his appearance teleporting in and giving Miles a Boot to the Head. Agent Ramon shows up by jumping in and doing the same after you first open a door to a seemingly empty corridor. You are also instructed at several times to crash through things, which may surprise a mook on the other side.
- Dead Space 2 pulls this off not too long into the game; since Ellie has to flee an area and Isaac is a long Elevator Action Sequence away, he redirects an emergency eject pod downwards towards her and then catapulting himself through space and smashing himself into his destination.
- Knights of the Old Republic and Star Wars: The Old Republic have this in the form of a jedi/sith warrior technique which involves selecting a target, leaping a huge distance all the way to said target and causing some delightful damage.
- This serves as a gameplay element in the Mana Khemia series. Party members who are out of battle can swap in via support attack at the end of another character's move, and each character has unique upgrades to make an even more impressive entrance. Alternatively, they can swap in defensively for a Big Damn Heroes moment. Special mention goes to Flay for tunneling in from underground, Anna for slicing through from another dimension, and Jess for appearing inside a tornado.
- At one point early on, a few characters in Tales of the Abyss are having a standoff with two God-Generals, Legretta and Arietta. With no warning, Guy Cecil leaps from the top of the Tartarus, basically Goomba Stomps Legretta, steals away her hostage and then deflects a few bullets with his sword. Enter the amazing Guy indeed.
- Tales of Xillia: During the final battle, Jude and Millia's companions all swoop in one by one to deal hefty amounts of damage to Gaius and Muzet with their freaking Mystic Artes! It is magnificent.
- Mortal Kombat: Shaolin Monks features this toward the end; Raiden intervenes when Liu Kang attacks Kung Lao, stating that Shang Tsung has been manipulating the duo into empowering him. Before he can reveal exactly how Tsung was doing this, however, he is blasted by Shao Kahn, who has just come into the hallway.
- The Quartz Dragon in Phantasy Star Online 2 makes its appearance in field maps by crashing from the sky into the ground head first at a ridiculous speed. More often then not, its landing point ends up being directly on top of you, and it can easily one shot the less defensive classes in this manner, which means that if you suddenly see a boss indicator show up on the edge of the radar in areas where it can appear, dodging/guarding might be necessary in short order.
- Heroes of the Storm has a few characters who are good with this. Anub'Arak's Burrow ability, tunneling under the ground and knocking up possibly an entire group of enemy heroes. E.T.C.'s Ultimate, Stage Dive, mirrors Pantheon's move from Legue of Legends (Long-range jump into the air, smash down into the enemy), and Tyrael's Judgement ultimate is a dive in to stun and heavily damage a single target. The king of this trope is probably Illidan, with a number of basic abilities to jump to enemies, damage, and interfere with them, metamorphosis, medium range damage and jump that buffs Illidan, and "the hunt", a very long range stunning teleport that plays an appropriately over the top quote.
- Psychonauts: Ford Cruller makes his entrance in the climactic cutscene by psi-blasting Oleander in the middle of his dueling Sasha and Milla, and descends from above.
- Five Nights at Freddy's 2: While all the other animatronics will simply walk (or crawl through the air vents) into guard's room when the player's not looking, old Foxy jumps at the night guard through across the entire room in attempt to grab him.
- An Internet demotivator◊ recommends "Practice on Emo kids. No-one will miss them."
- In Super Mario Bros. Z episode 7, Metal Sonic at first ambushes Mario and Sonic in the tunnels this way (or he would have, if Mario hadn't heard him), but then in his appearance in the Minus World he delivers a standard villainous speech before attacking. Then invoked again when Shadow suddenly appears and pummels Metal Sonic before stealing his Chaos Emerald.
- Wouldn't Mecha Sonic's massive haymaker on Mario have been a Dynamic Entry?
- Luigi sort of gets one of these in the short clip from the unfinished episode 9, when he uses his Tanooki Suit powers to break out of his petrification offscreen, before WALLOPING Basilisx with his hammer to save the weakened Mario. View here.
- "DR. OCTOGONAPUS BLAAAAAAAAAAAH!!!"
- A scene in The Lazer Collection 3 has Detective Randall coming out of nowhere, hitting Dr. Octogonapus with a flying side kick - a rare case of a Dynamic Entry being countered by another Dynamic Entry.
- LoadingReadyRun: In the "Meatshroom" episode of Man Cooking, Morgan opens the segment by very calmly saying "Hello, and welcome to another edition of Man Cooking.", at which point Paul runs in from off-camera and slaps him while shouting "MANLY!"
- Red vs. Blue: Revelation, Chapter 3:
Washington: Do I hear a...
- In the same series, Chapter 9, after a three season absence, Tex proceeds to make her return by smashing up a metal door in front of a terrified group of Reds not knowing who's on the other side, before she kicks it completely clear of the frame. The next episode is a 7-minute long Curb-Stomp Battle.
- In Jerma985's 'Jermania 2014', The Turkey, The Chicken's long lost rival, made his debut into Jermania by doing a splash body slam on The Chicken during The Chicken's entrance from on top of the titantron.
...Can someone check and see if that first guy's okay?
- Dynamic Entry performed in a football game. Bonus for the voice-overs, straight lifted from the Trope Namer.
- Bruce Bowen's foot, meet Wally Szczerbiak's face.
- Sometimes, wall aren't that hard.
- In an IRC channel, a Dynamic Entry can be performed by an op that enters a room and immediately kicks someone.
- The usual tactic for ambush predators such as big cats and crocodiles. The animal uses stealth to get as close as possible to its prey to minimize its escape. At the right moment, it bursts forward for the kill.
- Similarly, fast-moving predators hide their approach behind cover, so when they suddenly loom into view, charging at high speeds, it is all the more unexpected.
- A useful strategy for military or police forces who need to enter a building occupied by bad guys. Often preceeded by a "flashbang" (a kind of grenade that makes a lot of noise and a bright flash to disorient your enemies) or sometimes just by blowing a hole in the wall using explosives, a technique known as "mouseholing". Everything mentioned as criteria for Dynamic Entry is also vital to military and police success, since a defensive position is pretty much always at an advantage over the attackers, thus properly utilizing speed, surprise and violence is necessary for a clean and effective sweep. It's not just that, however...
- I don't know whether anybody actually does this, but it seems that an effective variant might be produced by subverting There Was a Door. Blow a hole in the wall, toss in a flashbang, wait for the bad guys to start shooting through the hole, and bust in through the door instead.
- Waste of time. That "Speed, Surprise, Violence of Action" mentioned in the topper is the US Military's bywords for dynamic entry. While that suggestion may be effective, it takes time, which in a fast clearing situation, you don't have. To the point that if you're mouseholing, you don't even use a flashbang, just use the surprise of the wall breach and unexpected direction. The actual subversion was practiced by the Marines in Fallujah, where the SAW gunner would simply figure-eight the door, then open it, and do the same to the room. Again.
- Or by using any of a wide variety of more mundane methods of taking doors off their hinges and separating glass from windowpanes., including customized sledgehammers and prybars and man-portable battering rams.
- This video of SAS entry techniques, which include more examples of the above. Skip to 2:00 for the appropriately named "Dynamic Hammer". And at 1:26 this trope is mentioned by name.
- This man is not having a good day.◊
- This◊ isn't one way to end a fight. It is THE way to end a fight.