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One gun just not badass enough? Try two!
As far back as the westerns of the '50s, The Gunslinger has often strapped on two pistols. Double-fisted firing of handguns just plain looks cool. Especially when the shooter nails two different targets with one noisy, confusing volley. Slow-mo leaping and dodging with Bullet Time effects not required, but helpful. If the weapons of choice are fully automatic machine pistols, like Ingram SMGs or Micro-Uzis, bonus points.
This trope is a standard feature of The Western. Usually the two-gun fighter is just that much better than his opponents, that he can draw two guns in the time it takes them to draw one. In The Old West and The Cavalier Years, carrying two pistols was a practical result of long reload times on muzzle-loaders (although they were never used for suppressive fire like in the trope). As a matter of fact, real people in these times often wore entire bandoliers of a couple dozen Throw Away Guns strapped to their body. After cartridge revolvers and speed-loaders came around, one gun could do all the work.
In police oriented shows, procedurals and action shows alike, this trope is largely a villain trait. The two-gun fighter is usually a destructive psycho with no regard for collateral damage, particularly "Two Uzi Guy". Police characters generally use a proper technique, and fire one handgun with both hands. Also, it's very hard to hit anything with two guns. Most times, they don't.
In Anime, as in much of Asian action cinema, especially Heroic Bloodshed movies, this trope is one of the primary elements of the art of Gun Fu, and the two-gun fighter in these media is often very skilled, able to pick off multiple targets with pinpoint accuracy and able to use his guns as melee weapons as well as other crazy things one would not normally be able to do with a gun. Sometimes the character has two special guns, with individual names and special properties, hearkening back to the samurai stories about named swords with special enchantments.
There are several ways to use Guns Akimbo:
- Concentrated fire on single targets with both guns, where the shooter pulls one trigger and then the other in rapid fire succession. This is commonly called "Woo Style" for its use by characters in John Woo movies. Most commonly used with pistols.
- Both triggers are pulled at the same time on a single target, instead of one trigger at a time like the above. Most often used with submachine guns due to their autofire capability providing double the hurt, but pistols can also be used this way as well.
- Both guns are used separately on different targets. The shooter either alternates fire between each one as the situation warrants, or uses them both simultaneously on separate targets. The first variant is most often used when a character has two different guns in hand or as a more "realistic" alternative to either of the first two options. The other generally requires Improbable Aiming Skills and/or training in Gun Kata. A variation of the second has the shooter awaiting a coordinated attack and aiming at the different spots he expects the two attackers to enter the room.
- The user fires the gun in his right hand (for the sake of examples, let's just choose the right hand first) and ONLY the one in his right hand until it runs out of ammo. Then the user starts firing the gun in his left hand. This is probably the most "practical" way to wield akimbo guns.
God help you if you need to reload, but the wide availability of Bottomless Magazines and the habit of a lot of two-gun fighters to throw away their guns when they run out of bullets usually means it's not a problem.
In real life, guns akimbo is impractical and unrealistic. It is difficult, if not impossible, for a human being to keep track to two separate objects at once, especially if they are shooting back and especially if they are moving. The only advantage this trope would serve in real life is to provide the shooter with an extra weapon to supplant his first one when it expends its ammunition.
Some police do carry two or more of the same weapon for the purpose of swapping once the first runs out of ammo. This is called the New York reload. During the 18th and 19th centuries, it was also not uncommon for military personnel to carry two weapons for this purpose, as firearms at that time were more practical to swap than to reload. However, they were never fired simultaneously and this practice is now very rare.
Of course, who cares? It's fun.
Compare Dual Wielding, Sword And Gun, and One Handed Is Cool. A popular way of achieving More Dakka. See also Gun Kata.
Examples:
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Anime and Manga
- Kirika manages in once in Noir, although she only fires one at a time and only because she really didn't want to reload...
- Subverted in Fullmetal Alchemist, where the only time Hawkeye uses two pistols at once on Scar, only to miss him repeatedly at point blank range, which is rather pathetic even if Scar is rather agile. Her marksmanship is excellent at every other time, including landing a glancing blow with a rifle at 20 or more feet on Scar shortly after the dual wielding, even though Scar is still moving around like crazy.
- Almost every other time. She does miss a slow-moving Tucker at point blank range despite firing several times and...well...he's the size of a house. What gives?
- Recently playing straight in the manga against Envy, of all people. And it works quite effectively... until Envy turn the table. Literally.
- In an extreme example, in Dead Leaves, Retro (briefly) uses three guns at once.
- And let's not forget Triple Six and his two BFG 's.
- Motoko Kusanagi in Ghost in the Shell: Stand Alone Complex. Normally, Motoko uses a single handgun or rifle, supported with both hands. However, in the first season's finale, she utilizes a Seburo M-5 handgun in each hand. These are not quite as impractical to wield as they fire low recoil, armor piercing, 5.7mm rounds, but the fact that she was fighting a tank made the attempt almost completely ineffective. After losing an arm, she uses an anti tank rifle to kill the driver within.
- Alucard in Hellsing does this with two humongous pistols, a .454 Casull and a 13mm "Jackal".
- Justified in this case due to Alucard having immense strength and reflexes.
- In another example, this page
◊ from the manga. If one Harkonnen is overkill, what's two at the same time?
- Done fairly often in Digimon. Revolvmon in 02 this western style, and it gets batter in the third movie,and later in tamers, when we're introduced to Gargomon, who does this with two machine Guns (Wich also act as his hands) later Beelzebumon pulls this off one time in bullet-time
- Vash the Stampede in Trigun (A Cattle Punk setting), on some very rare occasions, uses two weapons at once.
- In fact, since his left hand is a gun, and he carries his favored weapon in his right, he's basically dual wielding at all times, even if he doesn't usually use both at once.
- And Knives once uses two world-ending beam cannons at once.
- In Black Lagoon, "Two Hands" Revy not only wields two pistols at once, she also performs such feats as gunning down groups of enemies 180 degrees apart and reloading one weapon with her teeth while keeping up fire with the other, acrobatic leaps while firing, and more. Somehow, it works.
- Possibly because Revy rarely does it in the typical Hollywood style of just blasting away with both guns simultaneously and still somehow hitting everything. She typically fires one at one target, then fires another at another target. It's presented more as a function of her being ambidextrous than anything else.
- To make this even less realistic, she does this in one scene with rifles. In Real Life, this would, in fact, break or dislocate your shoulders.
- Incorrect. The recoil of rifle rounds, especially assault rifle rounds, is surprisingly low. It is said that six year old can fire an M-16 platform weapon with no difficulties in that area. Yes, it'd be wobbly as hell, but it wouldn't screw you up.
- This troper's fired assault rifles before and they don't really 'kick' the way Hollywood shows. Even shotguns don't have that much recoil - it's enough to spoil your aim, but not hurt the shooter. Now, if she was firing two .50-caliber rifles like that...
- Rifles nothing, she's dual-wielded miniature grenade launchers without incident.
- Also worth mentioning is Mr. Chang, basically the animated equivalent of Chow Yun-Fat.
- Teana Lanster of Magical Girl Lyrical Nanoha does this with a pair of pistols that can become a pair of energy daggers for Dual Wielding.
- Mana Tatsumiya in Mahou Sensei Negima often dual-wields Desert Eagles when fighting in close range. These may or may not be Airsoft replicas, however.
- Both Types confirmed. Airsoft for the Kyoto arc due to lack of shell casings and visible gas input valves when the twin pistols pop up from the violin case. Real-steel is used for the Mahora Festival War, however, because they use specially-designed magic bullets and shell casings are evident in some panels.
- In Bleach, Starrk wields two guns when he releases his Resurrección. They fire ceros.
- Spike Spiegel of Cowboy Bebop fame occasionally uses two guns akimbo. Appropriately, in a possible subversion of the trope, every time he does this he is unable to kill his opponent fast enough to avoid being shot in return, save for one flashback sequence where we do not even see who he is shooting at.
- Jo from Bakuretsu Tenshi can dual-wield a pair of Desert Eagles with pinpoint accuracy. Yes, she's just that badass. Made easier by being an Artificial Human created for combat.
- Tres Iqus from Trinity Blood uses two guns at the same time in a style reminiscent of Gun Kata. Said guns are Really Big Guns and he's extremely good at using them (given that he's an android, this probably qualifies as a Justified Trope).
- In the manga Kurohime, the loyal sidekick Zero uses four guns, and combines this with improbably fast shooting and improbable aiming skills to shoot the guns out of the hands of whatever mooks happen to be around.
- Used not so exactly in Gundam, where there are any number of Mobile Suits mounting multiple ranged weapons - yes, including the "normal" sized ones, not just the even more heavily armed siege types - and that's not to mention bits/funnels/DRAGOONs capable of moving independent of the host mecha. Probably one of the most iconic examples is the Freedom from Gundam SEED cleaning house with its twin plasma cannons and twin railguns. In certain cases, the difficulty of aiming may be Handwaved or Justified by advanced targeting systems and Newtype/Coordinator powers.
- The Wing Zero can pull this off with it's twin buster rifles. Which can also combine together to form one massive buster rifle.
- And the Endless Waltz Heavyarms pulls it off with two sets of twin-linked gatling guns.
- Add also Gundam SEED C.E. 73 Stargazer: Blu Duel and Strike Noir both use a pair of "shorty" beam rifles. Meanwhile, Buster Verde carry two huge beam rifles that can be combine like Wing Zero's buster rifle mentionned above.
- Justified by Briareos Hecatonchires of Appleseed. A heavily modified cyborg, Briareos is the only man to date that's proven able to handle his experimental Hecatonchires operating system that controls his cybernetics. Named for the legendary 100 armed giants of Greek myth, a Hecatonchires equipped cyborg could presumably operate an entire aircraft carrier by himself due to the incredibly advanced processing power it allows them. Briareos generally just settles for dual-wielding machine guns, or even quad-wielding when in his Landmate by holding two normal sized guns in his actual arms and two enormous rifles in the Landmate's.
- In Gungrave, in both timelines, the main character Brandon Heat uses them (crossed) once he Took A Level In Badass through training with Bear Walken. Fellow hitman Bunji Kugashira and antagonist Brad Wong do as well (the latter using decorative gold and silver revolvers), and all are insanely good shots. When Brandon is resurrected as the deadman called Beyond the Grave, he still dual-wields a pair of even bigger handguns, the Cerberus.
- The Lancelot from Code Geass was already a master at Dual Wielding, but when it was upgraded into its Albion form, it started carrying around a rifle in each hand.
- In Strike Witches, Gertrude carries two heavy machine guns into battle. Then gain, with her magic and Striker Unit, she's strong enough to do it, and her battle tactics seem to revolve around unleashing massive amounts of ammunition at close range to destroy targets.
- In the Gunsmith Cats manga Rally Vincent manages to thoroughly debunk both Guns Akimbo and Gangsta Style techniques while moonlighting as a firearms instructor. Ironically, this actually gets her fired, since the shooting range owner makes his real money selling lots and lots of ammo.
- Death the Kid does this, holding both guns upside down and pulling the triggers with his pinkies.
- Onizuka does this in Great Teacher Onizuka...but with a pair of light-guns while he's playing House Of The Dead. He winds up getting a better score than anybody else thanks to this.
- Evangelion did it with Giant Robots. Asuka starts off her showdown with the 14th Angel firing one rifle, but with a bunch of weapons stacked behind her (probably a 7 Samurai Shout Out). As she runs out of ammo, she progresses through (giant) machine-guns akimbo to (multi-shot) bazokas-akimbo. Unfortunately for her, it's So Last Season.
- Genkaku from Deadman Wonderland does this... with his double gatling-gun electric guitar.
- Gundam 00 is fairly fond of this one. Both Gundam Dynames and Cherudim Gundam akimbo a pair of beam pistols. Gundam Arios has two double barreled beam rifles (and a pair of beam gatlings mounted in each arm). Not to be trumped, Gundam Virtue and Gundam Seravee are both capable of using two beam bazookas at once.
- Kevin McDougall, a member of the Sweeper Alliance in Black Cat, wields two pistols. Although he looks like the most timid and helpless of the group (especially when he was injured by Shiki), he is actually one of the more dangerous and usefull sweepers during the attack on the Big Bad's base. Using two guns, he's able to subdue multiple Elite Mooks at once. Mind that these Elite "Mooks" are actually very hard to kill, much less subdue.
- In a One Piece flashback, Genzo of desperately fires two pistols at Arlong in an attempt to save Bellemere's life, but Kuroobi blocks all his shots and slashes him with a sword.
- Later in the manga (and chronologically since it's not a flashback) Nico uses her two-fluer to wield four pistols at once.
Comic Books
- Dwight from the Sin City story The Big Fat Kill wields two .45s, as does Hartigan at one point in That Yellow Bastard (both featured in the movie, by the way). Also, another Sin City story, Family Values, includes a double-Uzi assassination.
- The Punisher uses this trope frequently.
- Scud The Disposable Assassin came factory-equipped with a pair of full-auto machine pistols, and knew how to use them right.
- The Saint of Killers from Preacher almost always used two Walker Colts together. After the job of The Grim Reaper was passed down to him, his new guns were forged from the old Angel of Death's sword, making them perfectly accurate.
- And perfectly deadly - they could kill anyone, even entities who were technically immortal. If someone was already technically dead, they could survive, but it still hurt like a son of a bitrch.
- Garth Ennis has been quoted as saying it was a mistake to have the Saint shoot Cassidy early in the series; it was before he'd figured out what he was writing and there's really nothing and no one that can survive. It's not like those guys he kills later can be defined as biological lifeforms, and honestly, how would you explain that his guns can kill you-know-who but not a little undead vampire?
- Hush, a Batman villain, uses two handguns. It's his style.
- Two-Face, in keeping with his obsession with duality, is also known to use two guns.
- The Battle for the Cowl event has multiple peope dressed up and claiming to be Batman. Jason Todd's "hat" is being the Batman who dual wields guns.
- Kang the Conqueror uses a dual minigun that's light enough to fire with one hand, preventing the need to dual wield, but he sometimes holds an additional gun in his offhand, because he can.
- Deadpool is frequently depicted using two guns
◊. Of course, he also uses two katanas, two sais...I think maybe he really, really likes twos. (Then again, he can kill you with his bare hands, two too.)
- This Troper can't recall a single gun-toting Rob Liefeld-created character who only carries one (Unless it's a BFG).
- Makita, a character from The Red Star, occasionally duel wields pistols.
- Typically characters in the X Wing Series will stick to one blaster at a time, though some will carry more than one around. Wedge is like this, but in Requiem for a Rogue he escapes and saves his rescue party while not only dual-wielding stolen pistols, but also crossing them
◊.
- The short Family Ties arc has Corran and Iella
◊ pull a Big Damn Heroes moment on three members of Rogue Squadron who were having some trouble with thugs. Corran, like Wedge, even crosses his arms while firing at two different targets. They're part of Corsec - think police - so this is probably all Rule Of Cool. It's worth noting that just a page later Corran holsters one blaster to try and make a sniper shot with the other, and when making an attack on more thugs, where they aren't rescuing anyone being held down, no one dual-wields. ◊
Fan Fiction
Film
Literature
- In Stephen King's "The Gunslinger," Roland Deschain fights with a gun in each hand. He is somehow able to juggle both guns and reload at the same time. However, he loses two fingers at the beginning of "The Drawing of the Three," and is thereafter limited to one gun at a time.
- The impressive bit is not his ability to shoot both weapons, but to reload one singlehanded whilst firing the other dry. I suppose it COULD be possible if he broke the revolver, stuck it in his belt and loaded it one-handed whilst shooting. Reloading an automatic while shooting like Lara Croft or Gun Kata style suddenly seems boring by comparison.
- It is perhaps telling that King never actually describes the process Roland goes through to reload one-handed the one time the issue comes up, in favor of saying that it is, to paraphrase, "extremely spooky to watch."
- Otherwise, treated fairly realistically. One shot, one target, followed by one kill. Using two bullets would be wasteful when Roland and the other gunslingers are good enough to only need one.
- Slight difference in that Roland's shooting technique is the result of hundreds of years of refinement, something that we have yet to experiance.
- Pulled off by a few characters in The Dresden Files such as "Gentleman" Johnny Marcone and Lara Raith.
- The Shadow's signature weapons were a pair of .45 automatics. This carried over to the various comic book versions and the 1994 film as well.
- In the Into The Looking Glass science-fiction series, co-writen by John Ringo and Travis Taylor, one Marine is very capable of wielding two handguns (and in Power Armor, two cut down .50 cal rifles) at the same time. However it is explicitly stated he only fires one at a time, reloading takes more time, and the character's skill at "two-gun mojo" is considered unique and extreme even among the other highly-skilled (and more experienced) soldiers.
- In the Prince Roger series, co-writen by David Weber and John Ringo, Rastar, Prince of Therdan, is a four armed alien who quadruple wields pistols. He is described as being almost unique in his ability to accurately shoot and track multiple targets, though. As the series progresses, he goes from using flintlocks to revovlers, to futuristic semiautomatic (and automatic?) pistols.
- Discussed in 1632, during the Croats' attack on Grantville, Dan Frost is tempted to do this, but doesn't.
- The Black Knight in Matthew Reilly's "Scarecrow" takes this to the extreme, using two matched Remington shotguns, though he does modify them to have pistol grips.
- Mack Bolan uses a silenced Beretta during infiltration and a Hand Cannon for more noisy occasions, but sometimes uses both together when Storming The Castle.
- John Thomas Rourke, the title character of The Survivalist series by Jerry Ahern, wears two compact Detonics CombatMaster .45 pistols in a custom double shoulder holster, created by famous holster-maker Lou Alessi.
Live Action TV
- In the Doctor Who Episode "Parting of the Ways" Captain Jack wields two guns to fight off approaching Daleks. Sadly they run out of ammo so he gets out a pistol. Which also runs out of ammo.
- Stargate SG-1 once showed Daniel Jackson doing this with his Beretta M92F and an MP5. But for the ultimate extreme, Teal'c was once seen wielding two P-90s (although he only fired one at a time). In fact, other episodes feature Teal'c firing two Jaffa staffs, and even two MP7s simultaneously.
- The Daniel Jackson example is something of a subversion as he is still in his "incompetent archaeologist" phase and does more damage to the walls. Justification: Teal'c is repeatedly shown to be stronger than almost any human could be; he also needed to be covering two hallways simultaneously.
- Fabrique Nationale, the manufacturer of the P-90, produced an advertisement video that showed a man firing two P-90s at once on full automatic. This was intended only to demonstrate how the 5.7mm round (unique to the P-90 and Five-seveN pistol) generates very little recoil.
- Stargate Atlantis episode The Return Part II has Teyla wielding not one but two ARG's ( Anti Replicator Guns) in the classic cross-armed casual shoot.
- "Sateda" has Ronon mixing this with copious amounts of Gun Fu.
- Several times in Stargate: Atlantis Dr. McKay is shown using dual pistols. Granted he is shown to miss more then he is to hit.
- Battlestar Galactica. Starbuck wields dual pistols (and on Caprica, dual Scorpion SMG's) on several occasions; the problem with this technique aiming-wise is shown during a terrorist siege, when she accidentally shoots another main character.
- Zoe from Firefly blasts off with dual pistols at one point during the rescue of Mal from Bad Boss Niska in "War Stories."
- And Jayne in the same episode carries an assault rifle in his right hand and a pistol in his left.
- Interestingly, never actually firing the assault rifle, but only the pistol.
- He actually uses Vera once, to shoot through the glass and kill the Mook manning the guard station.
- Jayne also dual-wields two oversized assault rifles in the first issue of the Better Days comic.
- In the penultimate episode of Alias Peyton uses two machine pistols to execute the leaders of Prophet Five.
- The one time Homicide Life On The Street featured someone firing two guns at once, it was a maniac shooting up several police officers in the third-season episode "The City That Bleeds".
- Jack Bauer uses dual pistols during his My Name Is Inigo Montoya moment in the season 1 finale.
- In Smallville, Lex picks up two revolvers and is prepared to go Guns Akimbo on Green Arrow and Black Canary but Clark zips by to interfere before Lex can do something badass.
- Justified use in The Sarah Connor Chronicles pilot, where an unnamed Terminator attacks John with dual MP-5s. Justified in the sense that its both a Terminator and a dream sequence.
- In In Plain Sight, both the lead character and her partner pull out their backup weapon in order to drive off some assassins coming after the witness they're protecting. Played realistically: the only time anyone manages to hit anyone during that gunfight is using a single gun, and the two guns are used more for suppressive fire than to actually kill anyone.
- In the Power Rangers Time Force and Wild Force teamup Jen, the Time Force Pink Ranger and leader of the team, uses two Chrono Blasters to shoot down the Putrids, and as such it is an example of Fanservice
- Keeping in mind that the character is using Laser Pistols (opps, I mean Blasters) which have little-to-no recoil (at general fire power mind you) and comes from the future where humans have perfected DNA modification technology, it's not too far a stretch to make it a plausible situation.
- Another example involving Jen comes in the episode where she goes on a little revenge kick, complete with slow-motion shots and a jumping split while firing in midair in the John Woo style.
- In Angel, Wesley uses two guns in the fifth and final season, in the episode "Lineage". It only kind of works, as far as this troper remembers, but it was pretty Badass.
- And somewhat averted due to Fred being pissed off that she didn't get a gun while Wes was going Akimbo.
- In the first episode of Star Trek Enterprise Captain Archer is seen brandishing a phase pistol in each hand during the fight in the snow, having taken one used by an injured crewmember he and the others were escorting to safety.
- Bianca's Depraved Bisexual lover Natalie does this in the TV version of The Dresden Files.
- Holy crap, no Buffy example! In the first season episode "Angel", Darla wields two guns two attack Angel and Buffy.
- The trailer for Torchwood series three shows Gwen jumping out of the back of an ambulance and firing with a gun in each hand.
- The scene is a good example of the show's fetishism for and general cluelessness about guns. She's able, while running and firing an automatic pistol in each hand, to aim accurately enough to pin down gunmen hiding far above her behind a parapet and make her escape over open ground.
- Gwen also ends up firing two guns after Captain Jack
feels her ass teaches her how to shoot in the first season.
- In an episode of NCIS, Ziva uses both her primary weapon and her backup akimbo to take out goons coming in from two separate doors. Then again, she is a Mossad-trained badass.
- And it's extra badass, because she first calls her boss and makes him listen while she does it.
- In the "Magnificent Seven" series JD Dunne - the youngest and least experienced of the group - uses two Colts simultaneously with much success.
- In an episode of Psych Lassiter gets into a brief shootout with a robber and blazes away at him with a pair of pistols while the robber returns fire one handed, both of them failing to score a hit. Justified by the fact that Lassiter is Trigger Happy, Properly Paranoid, and Crazy Prepared so having a pair of guns on him during a birthday party seems perfectly normal for him.
Tabletop Games
- In Deadlands dual-wielding guns, and even rifles, is possible, but offers severe penalties to hit. However, with proper Edges the player can neutralize such penalties, effectively doubling his/her firepower.
- Warhammer 40000 uses a variation of this, with many close-combat troops carrying a sidearm in one hand and a melee weapon in the other.
- Most characters, however, cannot truly use Guns Akimbo, as they are limited to firing one of their pistols in the shooting phase and can only use both in close combat (where accuracy is considerably less of a concern). The only character who CAN actually fire two pistols at the same time is Cypher, a special character who uses his trademark pistols to deadly effect.
- That being said, the really really big things can go fully Guns Akimbo. The classic example may be the Eldar Wraithlord, which can happily duel-wield some very large rifles indeed.
- Let us not forget Eldar and Imperial titans.
- Also, Sisters of Battle Seraphim are trained to dual-wield Bolt pistols. Battlesuited Tau warriors are able to dual fire with a suitable upgrade. And many Eldar Exarchs (such as those of the Dire Avengers or Warp Spiders) are able to dual-wield what would normally be two-handed guns for other Eldar.
- In the 40K spinoff game, Inquisitor, there is a special rule that can be given to characters called Gunslinger, which does actually enable them to fire two pistol weapons simultaneously. Unless they're ambidextrous, though, it does confer an aiming penalty to the gun being used in the character's off-hand.
- Another spinoff, Dark Heresy (and its own spinoff, Rogue Trader), allows dual-wielding guns and melee weapons, and even a gun and a melee weapon with the right talents. You can also dual-wield rifles, just don't expect to hit very often.
- At first, that is.
- Averted in Shadowrun - dual-wielding guns is possible, but offers such penalties to hit that it's just not worth it. Someone with godly skill might be still effective with such an arrangement, but not as much as just using one firearm at a time.
- Feng Shui, in keeping with Hong Kong action movies, uses this trope fairly frequently. Gun-using characters can use a gun in each hand with no penalties at all, and can blast off on mooks with both guns blazing with little problem. But against named characters, the only way to increase damage when using two guns is to buy up the Both Guns Blazing gun schtick, which doubles the base damage but allows the victim to subtract twice his toughness against it.
- Doing this is a very effective way to miss in GURPS. Cinematic characters can buy off the penalties while superhuman ones can buy Extra Attack.
Video Games
- Advent Rising: Gideon Wyeth can and will dual-wield any and every obtainable weapon in the game... including rocket launchers.
- Unreal Tournament. Pick up a second Enforcer pistol, use both at once. Can actually be very effective, as while two Enforcers shoot slower than one Minigun, their bullets are more precise and deal more damage. At any significant distance a player with two enforcers is almost guaranteed to kill one with a minigun. This changes at short range, where the low precision of the minigun is no longer a disadvantage. Even better, use altfire to increase firing rate by using dual pistols Gangsta Style!
- UT2k3/UT2k4's Enforcer replacement, the assault rifle with grenade launcher, can also be used akimbo. Though it lacks the accuracy advantage of the Enforcer.
- Wolfenstein 3 D and its sequel Spear of Destiny had enemies that wielded a weapon in each hand. In the case of the mutants, that meant three machine guns. In the case of the boss enemy Übermutant, this meant four knives, plus a chest-embedded chaingun. Several other bosses - including 'Hans' in the first episode - dual-wield chainguns... Hitler, of course, wields four miniguns at once. He's just that evil.
- While the original Wolfenstein 3D didn't allow the player to do this, but RTCW adds dual semiautos.
- Grand Theft Auto: San Andreas; upgrade your skill with the standard pistol, one-handed SM Gs, or the sawn-off shotgun, and you can two-fist it. Except for the Desert Eagle pistol. Oddly enough.
- Dual pistols are also a weapon in Grand Theft Auto: Chinatown Wars.
- Goldeneye 007 is fond of having both Bond and the bad guys use dual pistols and submachine guns. Xenia Onatopp uses an FN-P90 (called an RC-P90 in the game) and a grenade launcher, which you can also do once you defeat her. This editor remembers being able to wield two M-16 rifles at the same time in the cavern level! You can even use two grenade or rocket launchers at once, but you'll need to use cheat codes in order to do so.
- Using the All weapons cheat gave the player access to two of every weapon, allowing the player to duel wield anything from P P7s to the aforementioned Rocket Launchers. Also, if a player change weapon fast enough, they could duel wield two different weapons at once. This troper was rather fond of the RC-P90 and Sniper Rifle combination.
- That glitch was especially amusing when you used it to dual wield a Watch Laser and a regular gun. When you used the Watch Laser you saw both of Bond's hands operating it, meaning that the additional gun must have been held with a third arm...
- So if you dual-wielded the Watch Laser, would Bond have four arms?
- Halo added dual-wielding to its second installment; you can even use two different guns, and fire them separately or in combination. Master Chief's left hand must be empty to pistol-whip, or use grenades.
- Lampshaded in the manual, which provides a quote from a marine pointing out how only a "seven-foot-tall walking tank" like Master Chief could possibly dual-wield submachine guns and still hit anything.
- I guess Miranda didn't get that memo...
- Yeah, but she's useless
with them.
- Notably, in the upcoming Halo: ODST the ability to duel-wield two guns is removed. Why? You're playing an Orbital Drop Shock Trooper - a Bad Ass, yes, but an ordinary human soldier nonetheless.
- In the Devil May Cry series, Dante's signature ranged weapons are a pair of pistols named Ebony and Ivory. In fact, they have always been present in all his incarnations, whereas his main sword has not been so consistent. In the second game, Dante can wield Ebony and his shotgun together, but this has not appeared in subsequent games; whether this is because Non Linear Sequel, where the second is the chronologically last, makes this a demonstration of Dante's sheer power, or because Capcom is practising Canon Dis Continuity, is still up for debate.
- Trish, Dante's partner, also wields signature twin pistols, named Luce and Ombra. The demon hunter Lady can wield two firearms at once too.
- Max Payne, as a pastiche of John Woo-style action-films, uses paired weapons all the time.
- This also employed the Rule Of Cool in Max Payne 2, wherein the necessity for reloading during a player-controlled bullet time sequence was handled by Max simply spinning in a circle. Apparently the motion of a dramatic 360 with a flaring leather jacket can actually create filled magazines from air. Though this troper does have to admit, the effect was visually impressive in the midst of a heated firefight... almost enough to make one ignore that Max didn't do anything with the weapon's magazines during the spin. This "technique" worked for everything from a pistol, to a shotgun, to an assault rifle, and worked the exact same way for dual-wielded weapons as well.
- Tomb Raider: Lara Croft's signature weapon...aside from the obvious...is a pair of akimbo pistols. In the first two titles she used to shoot them with remarkable timing, such that the two shots sounded just like one. In following titles of the series the two shots are slightly offset. She is also noted for automatically aiming both weapons independently in target rich environments.
- Throughout the Hitman series, the player is given the option to dual wield the protoganist's signature 'Silverballer' handguns, but this is mostly a gimmick as it decreases accuracy, makes reloading awkward and is somewhat at odds with the games' stealthy nature.
- The Punisher game takes this to ridiculous extremes, allowing the player to fire 2 M60s, among other things. However, the game is pretty realistic when it comes to reloading for when the Punisher is wielding a pair of big weapons (assault rifles, shotguns, machine guns, etc.), rather than try to reload both weapons at once he just tosses aside the second weapon.
- In MDK 2, Max the dog is a robotic pooch that looks like a cross between Snoopy and The Punisher, with four arms. He can fire any four weapons, including shotguns and Gatlings, at the same time.
- In Blood, it is possible to find a "Guns Akimbo" bonus, which makes the protagonist wield two weapons (shotguns, napalm launchers etc) for a short time.
- The sequel Blood 2 did away with the powerup, and just let you dual-wield pistols and submachineguns when you picked another one up. The game (probably unintentionally) subverted the trope, in that using them akimbo was rarely a good idea: the pistols would fire two rounds simultaneously losing secondary mode, but secondary mode with one pistol accomplished the same result while letting you save up ammo in primary if you didn't actually need increased firepower; and the submachineguns doubled the rate of fire but resulted in a highly inefficient spray of bullets in the casual direction of your foe, losing the slower but much more precise secondary mode. Given that the game gave you no way (other than constantly hitting the "drop weapon" key) to avoid dual wielding whenever you happened to pick up another gun of the same type, this troper found it more practical to avoid said guns altogether.
- Lunar Knights has the Ninja for this. Despite its low attack power, its rapid fire ability - upgraded to vulgar levels - makes it one of the best guns in the game.
- Adding on to the above point, the final boss of Serious Sam: The First Encounter, Ugh-Zan III, dual-wields weapons and later adds two more for a total of FOUR, even though he is so much bigger than Sam it is ridiculous. Sam himself can use two Shofield .45 revolvers at the same time.
- In the Marathon series, you can dual-wield .45 magnums.
- Marathon 2 features what may be the only thing cool enough to justify sacrificing the satisfying chunk-chunk-boom rhythm of pump-action shotguns in videogames. The marine cocks his sawed-off lever action by flipping them end over end, like Arnie does in Terminator 2, which was awesome to begin with. But when you find another one, you get the chance to dual-wield double-barreled shotguns! The issue of recoil management is likely handled by the fact that the character is using powered armor and is implied to be a military-grade cyborg, while the issues of reloading twin shotguns (or even one) between shots (they don't have magazines) is handwaved in the manual by Durandal saying they have an exotic reloading mechanism he doesn't think you'd be able to understand. This is so much fun that it could pretty much justify Marathon all by itself.
- In 007 Night Fire, You can duel wield automatic pistols, however, this quadruples the reload time.
- The second Soldier Of Fortune game allows you to dual-wield handguns and submachineguns. You can even wield a handgun and a submachinegun together, although the SMG will be limited to semi-auto fire.
- Axl has twin pistols in the Mega Man X games - at least in the cutscenes, official art, and whatnot. You don't control them independently in play. (Note the similarity to Zero's Dual Wielding.) His first appearance does feature a boss weapon that you can dual wield (the model of the guns a shout out to the duel wielded pistols from Resident Evil: Code Veronica), and Command Mission also sees him using two of them.
- Model A, his successor in Mega Man ZX Advent, used dual pistols only visible in official art and giga attack animations.
- It's true that Rockman Model A wields two guns, but for the sake of not misinforming the Gentle Reader - Model A doesn't stand for Axl, but for Albert; it's a Live Metal imbued with Albert's A God Am I powers. Though this is purely from an in-story perspective—one would have a very difficult time convincing even the most die-hard Axl hater that Axl wasn't the real-world basis for Model A.
- As well, Fefnir from the Zero series and Model F... Though they don't have guns. They have dual arm cannons. BIG arm cannons. And the latter can use the touch screen of the DS to direct the exact path of the shots. Sure, you can't fire both at the same time and they have to stand in place, but being able to cause mass destruction (Which you can't do with regular guns) makes up for it.
- The Mega Man classic series has several who wield dual weapons, mostly the ones that wield explosives (Crashman, Napalmman). Megaman himself has two Arm Cannons, but only uses one at a time. Mega Man X improves on him by (in later games) charging both Busters and firing them in succession.
- Reloading akimbo pistols is handled vaguely or not at all by most games. In FPSes, guns typically just drop off the bottom of the screen, click a bit, and come back up with more delicious bullets inside. Counter Strike made an effort, with the pistols spinning and clicking and doing something cool which seemed to get the job done. It should also be noted that in Counter-Strike, the "Dual Elites" upgrade is actually pretty realistic: it sucks. It's mostly used for showing off
- In The Darkness you can only use SMGs and pistols by dual-wielding, and the Darkness Guns are a pair of mismatched pistols with similarly mismatched effects. Oddly enough, it actually handles dual-wielding comparatively realistically - it's difficult to hit anything with submachine guns except at very close range if you fire both at once, and when an SMG or pistol runs out of bullets, Jackie tosses it and pulls out another one. How he manages to carry 60 pistols and 30 SMGs without them being even slightly visible is another issue entirely.
- The Area 51 First Person Shooter lets you dual-wield assault rifles and shotguns. Oddly, despite ignoring the recoil issues this would present, it does acknowledge that reloading two weapons simultaneously is clumsy at best and impossible at worst - you can't reload while dual-wielding, and your character simply throws away the second weapon as dead weight when it's empty.
- The human marine's dual pistols in AvP Gold featured a pretty good reloading animation: When one or both pistols are empty, you punch the release on the empty gun(s) and pop their slides, causing their clips to be ejected onto the ground, toss the left pistol into your right hand (now gripped against the left side of the right pistol), grab two fresh clips with your left hand, jam them into both pistols simultaneously, then put the left gun back into your left hand and cock both at once. You can't keep shooting with one gun while you reload the other.
- In the Half Life mod Action Half-Life, some of the dual-wielded pistols have nice reloading animations: e.g. reloading the dual Colt 1911s is done by grasping both guns in the left hand, sliding the magazines in with the right, then tossing one of the guns into the right hand.
- In the Timesplitters series, certain weapons can be dual-wielded, but ONLY if they are taken from a fallen enemy that was dual-wielding them. For example, you can pick up dozens of Tommy guns, but these only act as ammo pickups until you kill an enemy with two Tommy guns, at which point you can dual-wield them to heart's content.
- And in co-op play, both weapons are dropped as separate dual wield weapon pickups allowing each player to pick up one if they notice this and the weapons fall far enough from eachother.
- Heavy Metal: F.A.K.K. 2 was notable for overlapping with Dual Wielding through Julie's ability to dual wield almost any combination of several different guns, swords and shields at the same time.
- The Metal Gear series deserves a special mention for totally, totally avoiding this one, despite the fact that it's usually more than happy to use every gunplay trope ever. Notably, there's a scene in MGS3 in which Ocelot presents his dual revolvers to Snake: "Twelve shots. This time, I've got twelve shots." He proceeds to use them both - but one at a time, cowboy-style.
- Hideo Kojima went on-record in a game magazine, around the time of the first 3D game's popularity, in a sidebar comparing Snake and Lara Croft; he said he dislikes the two-gun trope and that it stretches believability too far. Yes, this is from a series with a bi-sexual vampire, but it's part of Magic Realism.
- Whether this counts as an aversion or subversion is debatable, but since the designers drew attention to it, it maybe a subversion...when the PS One Metal Gear Solid game was being hyped, the designers, probably because of the game's perspective and resultant comparisons to other Third Person Shooter games like Tomb Raider, noted that Snake only carries one gun and he uses both hands—because that's how a real Bad Ass does it. In one particular interview they were asked who would win, Lara or Snake, and they said, quite aside from training, that because he not only used just one gun but avoided One Handed Is Cool, Snake would demolish her.
- The Dual Vipers/Raptors in ''Ratchet: Deadlocked serve as his rapid-fire gun.
- In the Half Life mod 'The Specialists', largely based on John Woo and other similiar action movies, the player can use a variety of dual weapons, including dual micro uzis, with an option to control each weapon independently (though still firing in the same direction). The player can even execute kung-fu kicks at the same time.
- Wild Arms 3 at least nodded to the implausibility of this by introducing a girl, Virginia, whose unique ability was that she was able to handle two ARMs (guns) at once. As a bit of a subversion, though, she wasn't a powerful physical bruiser character, instead being best suited to handling items and magic.
- Thugs Masterminds in City Of Villains have this in spades: the Mastermind him/herself uses two pistols, as do the Punk henchmen, while Enforcer henchmen use two Uzis.
- The aptly-named Gunslinger enemy in City Of Heroes also uses two pistols (with ammunition that can burn or freeze), although they usually fire them one at a time.
- A full-fledged dual pistol set has all but been officially announced for the forthcoming Going Rogue expansion.
- In Hellgate: London, anyone who can use firearms can use one-handed ones Guns Akimbo without training. Fire control is independent and the guns don't have to be matched - you can even combine them with a melee weapon, focus item, or shield - so you can do a variety of things with them - the various techniques opened by this are too diverse for this Wiki to go into.
- Wild Dog takes this trope to a ridiculous extreme in the Time Crisis series. He can use a sidearm in his right hand, and his left arm is a machine gun. In Time Crisis 2, he uses them both to attack both players in rapid succession.
- In Resistance: Fall of Man, it is possible to dual-wield a pair of Chimeran weapons called Reapers, which work like machine pistols. Due to the protagonist's enhanced abilties caused by the Chimera virus, he is actually able to track two separate targets with each individual weapon.
- Even more absurd is Vermilion in the Battle Arena Toshinden games, who holds a Peacemaker handgun in his right hand, and a shotgun in his left.
- The Real Personal Trooper Type-1 and it's derivatives in Super Robot Wars usually carry two Humongous Mecha-sized pistols. The ART-1 prototype also dual-wields chainsaw tonfas.
- Ratsel's
Aus Ausser Aussenei Daitrombe also uses a pair of Super Robot-sized BFGs to great effect.
- The Excellence Cosmodriver and Lightning frames in Super Robot Wars R/Original Generation Gaiden do too.
- KOS-MOS in Xenosaga can dual-wield gatling cannons each nearly as large as she is. This is a bit more plausible when you consider that she is an android designed to be pretty much the most powerful combat system in the universe, but mostly, it's just OK by way of Rule of Cool.
- Jr. from the same game uses dual pistols as his main weapons, but rarely shoots both at once unless it's a Limit Break, or against a large target.
- Reiji and Xiaomu both Dual-wield in Namco X Capcom: Xiaomu with dual pistols, Reiji with a pistol and shotgun.
- In the John Woo game Stranglehold, Inspector Tequila Yuen (from one of his most famous movies, Hard-Boiled) uses dual guns extensively, from Berettas to Desert Eagles to Heckler and Koch MP5K submachine guns. The only time Tequila reloads is when he's gearing up to unleash a Barrage attack; otherwise he just throws the guns away when he's out of bullets and pulls out another gun, like Chow Yun-Fat frequently does in John Woo movies.
- A lot of bad guys in Stranglehold use Guns Akimbo as well, such as Jerry Ying at the Chicago History Museum and a good number of mooks during the later stages. This reaches its peak during the final showdown, which has Dapang, Wong's huge bodyguard, backing up his master with dual shotguns.
- Shadow Warrior features the lead character, Lo Wang (yes, a ninja with a Chinese name...it's that kind of game), using Uzis Guns Akimbo.
- It might be noted that Lo Wang, in his (inevitably) thick accent, says 'Be proud, Mistah Woo!' sometimes when picking up a second Uzi to use Guns Akimbo.
- Diddy with his Peanut Popguns and Falco with his laser guns in Super Smash Bros Brawl. They both use them to Leap And Fire in a Cutscene.
- However, only Diddy can actually do this ingame. During his Final Smash, that is.
- Moreover, the Diddy example predates Super Smash Bros. Brawl. It first appeared in Donkey Kong 64.
- Two words: Tanya Adams. The hero and most powerful unit in Command And Conquer: Red Alert, and becoming even more powerful in Red Alert 2 with the ability to place explosives on tanks and ships, and shoot at soldiers without being manually commanded (and more hot with vocals and cinematics portrayed by Kari Wuhrer), she could kill enemy soldiers with two Colt M1911s fired "Woo style" long before they were in range with their assault weapons.
- Subverted by both her direct soviet counterpart Boris (who uses an AK-47 and can call in air strikes) and Havoc in the Tiberium storyline, who, despite his general attitude, is never seen using two guns at once, not even in cutscenes. In fact, Renegade is surpringly free of this trope for an FPS.
- Makoto Sawatari of Eternal Fighter Zero uses a pair of guns to fire a huge barrage of bullets while suspended in mid-air for her "Ground Strafing" attack. This is possibly a reference to Dante of Devil May Cry, as her guns look just like Ebony and Ivory.
- Con Smith from the game Killer7 is a blind assassin that uses dual Glock 18s, and reloads them with his feet.
- And holds them sideways.
- Also of note is Mask de Smith, who dual-wields grenade launchers. Possibly justified in that he's a former masked wrestler who suplexes large wooden beams and can drag an 18-wheeler, but... not really.
- Great strength for great recoil? If you think a slow moving grenade has significant recoil relative to a pistol round then you sir/madam have fallen foul of the Law Of Inverse Recoil.
- Ask anyone that has tucked their nose in behind the sights on an M16 or FAMAS when firing a grenade, or seen someone that has, there is noticeable recoil. Various videos on youtube will attest to that. There was a reason you never held an M79 with your thumb over the top like you would a rifle.
- In the Fate Stay Night novel prequel Fate Zero, Servant Berserker (Lancelot) is armed with dual sub machine-guns during the Final Battle, complete with Mana-charged bullets.
- Kiritsugu also goes akimbo with a Contender and a Calico sub-machine gun. It's done reasonably: the Calico is mainly for distraction, and he never uses the Contender until necessary.
- Maximilian Roivas of Eternal Darkness can find a second flintlock pistol in his mansion to accompany the first one he starts with; of course, given that each gun chambers only one round which must be hand-loaded, double the firearms means double the time spent standing still to reload, which can prove rather fatal when a Horror bearing down on you.
- Trent, the players character from Freelancer, does this during a non-interactive cutscene: While boarding a space station he is armed with two Frickin Lasers while his less Badass companions only get one.
- Croix from La Pucelle Tactics wields two guns, one that does fire-elemental damage and one that does ice. He generally only uses both at once for powerful attacks, though.
- The light gun arcade game Target: Terror Gold has a "Justice Mode" option that allows a player to use both of the game's light guns in akimbo mode with one credit.
- Net Hack features Dual Wielding. Net Hack's bastard cousin Slash'EM features firearms. Add the ability to enchant your own weapons, and you end up with some pretty interesting fantasy dungeon-crawling.
- The player character of First Encounter Assault Recon has the ability to do this with two pistols, and it's mentioned that he was specially trained to do this because of his enhanced reflexes. They're best used when your character goes into Bullet Time.
- Also noteworthy is that the Pointman often fires two or three shots in a row from each pistol, instead of the one-round tradeoff most users of this trope employ.
- It is somewhat funny that someone forgot about Ragnarok Online. In this MMORPG there is a class that is aptly named the "Gunslinger". This class has five weapon classes from pistols to grenade launchers, each with varying power and abilities. This particular trope usually comes into play when the Gunslinger uses a pistol as his/her primary weapon. As the character fights the enemy, the character is seen firing pistols in both hands in alternation (yet only hitting one time for every two shots in the attack animation). Their entire skill tree also revolves around varying ways to use guns to splat monsters and other players.
- Handled slightly more realistically in The Suffering, which gives you the option of double-fisting the smaller guns for double the power, but with half the accuracy. This is Lampshaded in the manual, styled as a memo to the prison guards, warning them that even though it may look cool in Hong Kong action movies, its usually a pretty stupid thing to do in real life.
- Similarly, in Knights Of The Old Republic, you need a special skill to use two weapons or else not only will you not have any status bonuses, or even get negative stats on the off-hand weapon, but the main weapon will lose them as well.
- Skies of Arcadia features Gilder, a party member who can duel-wield his pistols as part of a special attack.
- In Evil Genius RTS (making fun of every possible "spy movie" trope), U.S. Super Agent dual-wields machine guns, easily mowing down entire squads of your mooks.
- Aversion: Okay, technically ANY game that doesn't feature dual-wielding is an aversion, but This Troper just wants to give a shout-out to Far Cry 2 for not succumbing to the pressure like most post-Halo 2 FPSes and not allowing your character to dual-wield. Given the game's focus on a non-heroic, realistic combat experience — including the need to remove bullets from your body to prevent death — Guns Akimbo really would've been a Wall Banger.
- In Left 4 Dead you can pick up a second pistol and use both at the same time. There's even an achievement for using only pistols for an entire campaign called "Akimbo Assassin."
- Funny note, in Spanish the achievement is called "Billy the Kid."
- In the online, third person shooter S4 League, the Sub-Machine Gun weapon is only available in pairs, using the 'both triggers at the same time on one target' method.
- Trestkon's dual pistols in The Nameless Mod. However the game takes place in cyberspace where the HUD and Crossheirs are explicitly visible.
- Asagi, a recurring character in the Nippon Ichi games has two pistols that she wields Gun Kata style as her main weapons.
- IG-88 in Star Wars: Empire at War: Forces of Corruption uses both a blaster pistol and a blaster RIFLE at the same time.
- House Of The Dead: OVERKILL for the Wii includes this as an actual game mode. Just select the Dual Wield option, pick up a second Wii Remote and you're good to go.
- Clear a level this way and you get a bunch of bonus images.
- Resident Evil: The Umbrella Chronicles has this too, but it's meant to let you play single-character chapters with two players.
- York Neely, the male main character of Cross Edge, wields a pair of pistols, one larger than the other.
- In Crysis , you can dual wield the pistol (though you are wearing a strength-enhancing Nanosuit). Crysis:Warhead takes this even further and lets you dual-wield two small SM Gs (though even with the Nanosuit in Strength mode This Troper finds it hard to hit anything more than 3 meters away)
- What, no Call Of Juarez? Both playable characters, Billy and Reverend Ray, can dual wield colts and sawn-off shotguns. The Reverend has even a Concentration Mode, in which he enters bullet time and shoots from both revolvers he's got.
- The titular leading lady in Bayonetta can not only dual-wield, but QUAD-wield with her hands and attachment and firing mechanisms on her calves/heels, everything from bladed weapons to pistols to ROCKET LAUNCHERS, and apparently any combination thereof.
- I'm not sure there's a Trope for being able to shoot guns akimbo with your feet, but if there isn't, she just invented one.
- Xigbar from Kingdom Hearts II uses two guns akimbo, although he occasionally combines them to make a sniper rifle.
- A recent development in the Tales of series, Iria Animi (Tales Of Innocence) and Legretta the Quick (Tales Of The Abyss) wield twin pistols, Hisui Hearts (Tales Of Hearts) uses arm-bow-cannons, Hubert Ozwell (Tales Of Graces) uses a blade that can seperate into a pair of handguns, and Kurtz (Tales Of Graces) uses sworg-gun-... things.
- Call of Duty: Modern Warfare 2 has recently confirmed you can have guns akimbo, causing much debate among the community.
- Specifically, Akimbo is an 'attachment' for game purposes, allowing you to wield two of the same handgun, machine pistol or submachine gun. For game balance they can not be aimed through the sights, thus relegating such dual-wielded weapons to close quarters or suppressive fire, and you need the Bling perk's Pro version to use another attachment at the same time.
- You can also dual-wield shotguns. Anyways, aside from the obvious More Dakka involved, it really cuts down on your accuracy; whether or not it's Awesome But Impractical or just Crazy Awesome enough to work depends on an individual's skill.
- Not so with Model 1887 shotguns attached with Akimbo and FM Js. They are one-shot-kills from nearly fifty feet away, which has some obvious advantages on many of the maps.
- Rayne in the Blood Rayne games does this, and almost nothing but this, at all times. The only exceptions are in the first game(a bolt-action rifle and a rocket launcher); at all other times, she's dual-wielding to her heart's content.
- Final Fantasy X 2 - The Gunner job class gives the characters two guns (fired on the same target); Yuna gets to show this off in the opening cutscene.
- Noh uses her pistols this way in Sengoku Basara.
- Date Masamune does this with old-fashioned powder-load pistols in Samurai Warriors (and in the crossover series Warriors Orochi). Fortunately for him, he never has to reload.
- Several of Billy Lee Black's deathblows in Xenogears would feature this.
- The absolutely horrible game Drake of the 99 Dragons combined the hero's dual pistols with auto-aim. The result was described by X Play as looking like "a sub-homicidal semaphore session."
- Guns Akimbo is the primary shooting style of Rubi Malone, the protagonist of Wet. When she is in the air or doing a slide, she can target two opponents with both her guns, locking on to an enemy with one gun and then using the second gun to blast other enemies. In addition, she can blast bad guys akimbo-style while running when in Rage Mode.
- How do you know the Reaper will do you significant harm in Persona 3 and Persona 4? He dual-wields shotguns.
- Dystopia has the Smartlock Pistols. Widely considered the most Bad Ass weapons in the game because you are fully capable of aiming at and attacking two targets in different directions. The award for getting the most kills with the Smartlocks is called "Akimbo".
- The Munitions power framework in Champions Online has two versions of this for two of its powers. Gunslinger does it Old West style, firing two pistols in alternating faction. Two-Gun Mojo goes true movie akimbo style, firing both at the same time and even holding them out in the arms crossed forward pose.
- You can dual-wield the standard pistol in Killing Floor: you gain twice the ammo capacity and firing rate, but reloading takes longer and it's really hard to aim effectively.
- Torn has two pistols in the Jak And Daxter series, and Keira gets two after her Adrenaline Makeover.
- Natan's weapon of choice from Shadow Hearts: From The New World, since his fighting style is Gun Fu.
- This is how Jack in Mad World defeats the second boss, Juse the Dude (Video here)
: He punches Juse in the ass, then takes his guns, blows him away, and then fires them in rapid succession—despite them being only six shot revolvers—firing faster and faster till he blows all of Jude's skin off, leaving only a skeleton, looks away, and then BLOWS JUDE COMPLETELY TO PIECES WITH THE LAST SHOT. It's one the most awesome kills in Video-game History. And then there's the deleted finisher for Jude , where Jack rams the guns up Judes ass, and then forces them deeper in, and THEN EXPLODES HIS ENTIRE LOWER HALF, SENDIDNG HIS UPPER HALF INTO THE ATMOSPHERE, WHERE IT EXPLODES LIKE A FIREWORK. Gorn Indeed.
Webcomics
- Averted in Schlock Mercenary, a four-armed alien states that the mercenaries should recruit him because with four arms, he can fire four guns at once. The recruiting officer points out that, with two eyes, he can only track one target at a time.
Thurl: Don't sweat it. I'll put down 'Very enthusiastic,' and 'Seen too many John Woo movies.' You're in.
- Also played straight (sort of): the title character will often wield three guns at once: his plasma cannon and two multicannons. Being a carbosilicate amorph, he can have as many hands as he needs.
- This troper only remembers Schlock pulling out all three guns when he wants to intimidate people, and only dual-wielding when he's using the plasma cannons as rocket thrusters.
- Parodied in Irregular Webcomic #35
, by combining it with I Know Mortal Kombat.
- Played somewhat realistically in Errant Story when Jon uses two weapons
in a pinch, with opponents front and back. Both bullets are actually on their targets, but one is jumped over (you heard me right, opponent is later dealt with in hand-to-hand combat) and the other distracts the other opponent (he uses his neigh-unbreakable blade to deflect it) so Sarine can cut him almost in half. The success of the move amazes Jon to no end .
- Lt. Dart fires two shotguns at once during the Sluggy Freelance story arc "KITTEN II." Not that it does him much good.
- 8-Bit Theater, but with bows and arrows. And then pushed it to the extreme. Just see for yourself
.
Web Original
- Surprisingly, this is almost never done in Survival Of The Fittest. The only two examples came from v1, during the same gun battle. Peri Barclay wielded two revolvers, but this proved completely ineffective as he failed to hit anyone. Jacob Starr later did the same with his gun and one that an ally dropped, but he alternated fire between the two guns and it wasn't really to hit anyone as much as it was to force Peri and his ally Steven to keep their heads down, covering the other group's retreat.
- Both Jake Osborn and Will Thatcher of The Lonely Winds do this: Jake is fond of carrying a pair of sub-machineguns (due to being an incurable gun bunny) while Will carries two loaded pistols. This may be somewhat justified, as many of the monsters the characters hunt are expressly much more durable than mortals and can take a lot of firepower to bring down.
Western Animation
- Yosemite Sam of Looney Tunes is a more comedic example.
- There's a metric buttload of Transformers that do this, but you could probably guess that. Rhinox from Beast Wars is probably the one best known for doing so. From the same series, Ravage wields dual guns...and stores them on his hips, Russian crossdraw style. So did the G1 "Triggerbot" Dogfight...but he didn't draw them crossways; he drew them straight and then pulled the triggers with his pinkie fingers. (All the "Trigger" Transformers—whose gimmick was engines that, by pressing a spring-loaded trigger, became weapons when they transformed into robot mode—also used Guns Akimbo to some degree.) Even some versions of Optimus Prime can do it, most famously the Powermaster version
.
- Captain Fordo from Star Wars Clone Wars and Captain Rex from Star Wars The Clone Wars prefer to use twin blaster pistols in battle.
- Panchito has his two gun that he loves to shoot, but this being Disney, he isn't actually allowed to shoot at anyone, so aiming isn't usually a problem.
Real Life
- Next time you go to an arcade that offers 2-player shooting games, and the guns can be operated 1-handed (aka reload by shooting the bottom of the screen, not pump action), load quarters into both and see how easy it is to aim and track targets. Now imagine if both guns had actual recoil, let alone the noise. This troper recommends Carn Evil for this experiance, because accuracy aside, mowing down zombie clowns with a gun in each hand will make you feel like a badass.
- This troper got quite good at using two pistols in the first House Of The Dead, but even though he could beat the entire game without taking a single hit with just one player, he tellingly could never keep two players alive all the way to the end. It didn't help that the game increased the number of enemies and the stamina of the bosses when two players are used, though.
- For even more fun, play a game like House Of The Dead 3, which uses SPAS-12 shotguns. Along with the sheer weight of the guns hampering your aim, reloading is done by pumping the gun, forcing you to develop some kind of technique. Most common (at least from what this troper has seen) is tossing the gun into the air, grabbing it by the pump, jerking the gun up and down to pump it, then tossing it back into your gun hand.
- This troper's favourite method of dealing with the one handed shotgun is to go "bad-ass" style. Bend arm at elbow to vertical(holding shotgun) Keeping forearm vertical, move whole arm up and down in quick succession, causing the gun to pump.
- The fourth game's easier about this, with the guns being Uzis, and you reload them by shaking the gun itself. This troper prefers to fire them one at a time, unloading with one while reloading the other.
- This troper has done this, repeatedly. (The key: Don't look at the enemies before you shoot them. Seeing them out of the corner of your eye is enough.) In fact in some games you need to have two weapons just to be able to get through the first level without spending more quarters. Your mileage may vary.
- A possible example of actual use of two guns firing at the same time is "Macedonian Shooting", practiced by Russian special forces. This evolved as a method of increasing rate of fire, more in order to force the enemy to take cover than to try to accurately hit them, and was generally practiced by NKVD officers issued a pair of revolvers. If you don't believe me see for yourself.
- A group of U.S.Army Soldiers decided to demonstrate Guns Akimbo and its dual-inherited Rule Of Cool and Awesome But Impractical qualities on a firing range, with one Soldier dual-wielding M-249 Squad Automatic Weapons
. As they explicitly say in the video, this is very unsafe. Considering the recoil and sheer weight of those guns, the Soldier is a sheer Badass for even keeping his footing while he fired.
- Back in yon olden times when pistols were muzzle-loaded and took several minutes to reload, it was fairly common for cavalry troops and people fighting in close-quarters to carry multiple pistols. And since you only needed one hand to fire a pistol, it was quicker to hold a pistol in each hand.
- Many descriptions have the pirate Blackbeard doing this, as he carried a large number of pistols into battle. The purpose was not so much to kill anybody but to scare the defending crew into surrendering - as a successful pirate Blackbeard understood the importance of avoiding unnecessary bloodshed so he cultivated his reputation as a fearsome scourge of the seas.
- Wild West Gunfighter "Wild Bill" Hickock is said to have wielded two 1853 'Navy' Colts at the same time using a distinctive "crossed wrist" stance. Details are lacking but he probably fired one gun at a time using the back of his other wrist as a support. It's likely he did this to avoid reloading these pre-cartridge 'cap and ball' revolvers because that takes 5-10 minutes per gun.
- Related to the Great Teacher Onizuka example above, try doing this with light-guns at some point. It's great fun and is actually somewhat effective in most arcade shooters.
- It might be apropos to mention Morris "Two Gun" Cohen
, a Jewish mercenary who fought for Sun Yat-sen. As noted on the page, his nickname came from carrying two loaded weapons so he didn't need to immediately reload, while in combat, rather than because he used both simultaneously.
- Mock Duck
was known for an unusual method of self-defense that combined this trope with Blind Swordsman.
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