"Give a man a gun, and he's Superman. Give him two, and he thinks he's God!"
Is one gun just not badass enough? Try two!
As far back as the westerns of the 1950s
, The Gunslinger
has often strapped on two pistols. Double-fisted firing of handguns just looks cool
. Especially when the shooter hits two different targets with one noisy, confusing volley. Slow-mo leaping
and dodging with Bullet Time
effects not required, but helpful. Bonus points if the weapons of choice are fully automatic machine pistols, like Ingram SMGs or Micro-Uzis.
This trope is a standard feature of The Western
. Usually the two-gun fighter is just that much better than his opponents, that he can draw two guns in the time it takes them to draw one. In The Old West
and The Cavalier Years
, carrying two pistols was a practical result of long reload times on muzzle-loaders (although they were never used for suppressive fire like in the trope) as well as percussion revolvers and Single Action Revolvers that were loaded one cartridge at a time. As a matter of fact, real people in these times often wore entire bandoliers of a couple dozen Throw Away Guns
strapped to their body. After break action revolvers and speed-loaders came around, one gun could do all the work.
In police oriented shows, procedurals
and action shows alike, this trope is largely a villain trait. The two-gun fighter is usually a destructive psycho with no regard for collateral damage, particularly Two Uzi Guy.
Police characters generally use a proper technique, and fire one handgun with both hands. Also, accuracy of any kind is rather hard to achieve with two guns, especially if you're trying to track two targets at once (which the human brain is not really equipped to do) — and most times, you'll be lucky if you hit anything you're aiming for at all
, as in much of Asian action cinema, especially Heroic Bloodshed
movies, this trope is one of the primary elements of the art of Gun Fu
, and the two-gun fighter in these media is often very skilled, able to pick off multiple targets with pinpoint accuracy
and able to use his guns as melee weapons
as well as other crazy things one would not normally be able to do with a gun. Sometimes the character has two special guns, with individual names and special properties, hearkening back to the samurai stories about named swords with special enchantments.
There are several ways to use Guns Akimbo:
- Both guns are used for concentrated fire on one target at a time. The shooter either pulls one trigger and then the other in rapid fire succession (commonly called "Woo Style" for its use by characters in John Woo movies), or pulls both triggers at the same time on a single target. The first variant is most often used with pistols or other non-automatic weapons, while the second variant is usually employed if the shooter is using automatic weapons.
- Both guns are used separately on different targets. The shooter either alternates fire between each one as the situation warrants (for example, mowing several guys down with the submachine gun in your main hand, and then putting down another guy with the Hand Cannon in your other hand), or uses them both simultaneously on separate targets. The first variant is most often used when a character has two different guns in hand (which, by the way, also occurs quite often in John Woo movies) or as a more "realistic" alternative to either of the first two options. The other generally requires Improbable Aiming Skills and/or training in Gun Kata. A variation of the second has the shooter awaiting a coordinated attack and aiming at the different spots he expects the two attackers to enter the room.
- The user fires only the gun in one hand until it runs empty, then begins firing the other one. This is the most 'practical' (and therefore least cool) way to use two guns, and is sometimes referred to as a "New York Reload." When revolvers were standard-issue weapons for the police, some officers carried two so that they could use them in this manner during a shootout.
tested the viability of this trope in real life in one of their episodes alongside other popular gun tropes. While they initially declared it busted due to the loss of accuracy firing one after the other caused, they later revisited it when fans asked them to think "logic" instead of "Hollywood" by firing both guns at once instead of in sequence. This turned out to be extremely accurate and shockingly practical in both type 1 and type 2 situations, getting it relabeled to plausible. But shooting guns in that way is a bit more boring
, which is why the Hollywood version exists. Going Gangsta Style
in either way is a stupid idea though.
God help you if you need to reload, but the wide availability of Bottomless Magazines
and the habit of a lot of two-gun fighters to throw away their guns when they run out of bullets
usually means it's not a problem. They may also go for an Unorthodox Reload
, if they want to show off.
The logical conclusion is to make the wielder Multi-Armed and Dangerous
Compare Dual Wielding
, Sword and Gun
, and Firing One-Handed
. A popular way of achieving More Dakka
. See also Gun Kata
and Gun Fu
Incidentally, Don't Try This at Home
. On the "Gross Violations of Gun Safety
" scale, it ranks only a little below Gun Twirling
. Marvin's face
is just fine the way it is, thank you.
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Anime and Manga
- Kirika manages in once in Noir, although she only fires one at a time and only because she really didn't want to reload...
- In an extreme example, in Dead Leaves, Retro (briefly) uses three guns at once. There's also Triple Six and his two BFG 's.
- Motoko Kusanagi in Ghost in the Shell: Stand Alone Complex. Normally, Motoko uses a single handgun or rifle, supported with both hands. However, in the episode "BARRAGE" in the first season, she utilizes a Seburo M-5 handgun in each hand. These are not quite as impractical to wield as they fire low recoil armor-piercing 5.7mm rounds reinforced by her cyborg body and firing software, but the fact that she was fighting an Armed Suit made the attempt almost completely ineffective. After getting her left arm blown off, she single-handedly uses an anti tank rifle to make the pilot inside regret that he ever messed with her.
- Alucard in Hellsing does this with two humongous pistols, a .454 Casull and a 13mm "Jackal". He can get away with it due having immense strength and reflexes because of his vampiric nature.
- In another example, this page from the manga. If one Harkonnen is overkill, what's two at the same time?
- Aria H Kanzaki of Hidan no Aria's nickname, Aria the Quadra refers to her preferred weapons are two pistols and two katanas, both dual wielded. Riko also fights in this style.
- Done fairly often in Digimon. Deputymon in 02 has this western style, and it gets better in the third movie. Later in Tamers, when we're introduced to Gargomon, he does this with two machine gun hands. Later, Beelzemon pulls this off once in Bullet Time.
- Vash the Stampede in Trigun (A Cattle Punk setting), on some very rare occasions, uses two weapons at once.
- In fact, since his left hand is a gun, and he carries his favored weapon in his right, he's basically dual wielding at all times, even if he doesn't usually use both at once.
- And Knives once uses two world-ending beam cannons at once.
- In the manga, one we get Wolfwood's best friend/nemesis Livio the Double Fang, who dual-wields paired guns that can shoot forward and backwards simultaneously.
- Livio's alter-ego Razlo takes this trope even farther, having a cybernetic arm grafted to his back so that he can triple-wield three massive, six-foot steel cross Punishers.
- Wolfwood also gets into this at least once with the pistols hidden inside his own Punisher.
- In Black Lagoon, this is why Revy, the main Badass of the series, is known as "Two Hand". She not only wields two pistols at once, she also performs such feats as gunning down groups of enemies 180 degrees apart and reloading one weapon with her teeth while keeping up fire with the other, acrobatic leaps while firing, and more. Somehow, it works.
- Possibly because Revy rarely does it in the typical Hollywood style of just blasting away with both guns simultaneously and still somehow hitting everything. She typically fires one at one target, then fires another at another target. It's presented more as a function of her being ambidextrous than anything else.
- It's commented on more than once that she is one of the deadliest members of the main cast, of which her skill with weaponry is a main part. She earned her aiming skills.
- The liner notes to one manga volume acknowledge that Rei Hiroe basically went with Rule of Cool.
- To make this even less realistic, she does this in one scene with rifles.
- Rifles nothing, she's dual-wielded miniature grenade launchers without incident.
- Also worth mentioning is Mr. Chang, basically the animated equivalent of Chow Yun-Fat.
- It's implied that Mr. Chang is the one who taught Revy.
- The other primary dual-wielder of the main cast is none other than Roberta, who dual-wields two Sistema (1911 variant from South America) pistols.
- Teana Lanster from Magical Girl Lyrical Nanoha Striker S does this with a pair of pistols that can become a pair of energy daggers for Dual Wielding.
- Mana Tatsumiya in Mahou Sensei Negima! often dual-wields Desert Eagles when fighting in close range. These may or may not be Airsoft replicas, however.
- Yuuna also dual wields pistols at various points.
- In Bleach, Starrk wields two guns when he releases his Resurrección. They fire ceros.
- Spike Spiegel of Cowboy Bebop fame occasionally uses two guns akimbo. Appropriately, in a possible subversion of the trope, every time he does this he is unable to kill his opponent fast enough to avoid being shot in return (invariably wounding his left arm and forcing him to continue the fight with just his dominant hand), save for one flashback sequence where we do not even see who he is shooting at.
- Jo from Bakuretsu Tenshi can dual-wield a pair of Desert Eagles with pinpoint accuracy. Yes, she's just that badass. Made easier by being an Artificial Human created for combat.
- Tres Iqus from Trinity Blood uses two guns at the same time in a style reminiscent of Gun Kata. Said guns are HandCannons and he's extremely good at using them (given that he's an android, this probably qualifies as a Justified Trope).
- In the manga Kurohime, the Sidekick Zero uses four guns, and combines this with improbably fast shooting and Improbable Aiming Skills to shoot the guns out of the hands of whatever mooks happen to be around.
- Used not so exactly in Gundam, where there are any number of Mobile Suits mounting multiple ranged weapons - yes, including the "normal" sized ones, not just the even more heavily armed siege types - and that's not to mention bits/funnels/DRAGOONs capable of moving independent of the host mecha. Probably one of the most iconic examples is the Freedom from Gundam SEED cleaning house with its twin plasma cannons and twin railguns. In certain cases, the difficulty of aiming may be Handwaved or Justified by advanced targeting systems and Newtype / Coordinator powers.
- The Wing Zero can pull this off with its twin buster rifles, which can also combine together to form one massive buster rifle.
- TheEndless Waltz Heavyarms pulls it off with two sets of twin-linked gatling guns.
- Add also Gundam SEED C.E. 73 Stargazer: Blu Duel and Strike Noir both use a pair of "shorty" beam rifles (in other words, beam pistols). Meanwhile, Buster Verde carry two huge beam rifles that can be combine like Wing Zero's buster rifle mentioned above.
- Gundam 00 is fairly fond of this one. Both Gundam Dynames and Cherudim Gundam akimbo a pair of beam pistols. Gundam Arios has two double barreled beam rifles (and a pair of beam gatlings mounted in each arm). Not to be trumped, Gundam Virtue and Gundam Seravee are both capable of using two beam bazookas at once. Gundam Zabanya (which succeed Dynames and Cherudim) can not only akimbo two of its 10 Rifle Bits, but also break them down to Pistol Bits for the same purpose.
- Justified by Briareos Hecatonchires of Appleseed. A heavily modified cyborg, Briareos is the only man to date that's proven able to handle his experimental Hecatonchires operating system that controls his cybernetics. Named for the legendary 100 armed giants of Greek myth, a Hecatonchires equipped cyborg could presumably operate an entire aircraft carrier by himself due to the incredibly advanced processing power it allows them. Briareos generally just settles for dual-wielding machine guns, or even quad-wielding when in his Landmate by holding two normal sized guns in his actual arms and two enormous rifles in the Landmate's.
- In Gungrave, in both timelines, the main character Brandon Heat uses them (crossed) once he Took a Level in Badass through training with Bear Walken. Fellow hitman Bunji Kugashira and antagonist Brad Wong do as well (the latter using decorative gold and silver revolvers), and all are insanely good shots. When Brandon is resurrected as the deadman called Beyond the Grave, he still dual-wields a pair of even bigger handguns, the Cerberus.
- The Lancelot from Code Geass was already a master at Dual Wielding, but when it was upgraded into its Albion form, it started carrying around a rifle in each hand.
- In Strike Witches, Gertrude carries two heavy machine guns into battle. Then gain, with her magic and Striker Unit, she's strong enough to do it, and her battle tactics seem to revolve around unleashing massive amounts of ammunition at close range to destroy targets.
- In the Gunsmith Cats manga Rally Vincent manages to thoroughly debunk both Guns Akimbo and Gangsta Style techniques while moonlighting as a firearms instructor. Ironically, this actually gets her fired, since the shooting range owner makes his real money selling lots and lots of ammo.
- Soul Eater's Death the Kid does this, holding both guns upside down and pulling the triggers with his pinkies.
- Onizuka does this in Great Teacher Onizuka...but with a pair of light-guns while he's playing House of the Dead. He winds up getting a better score than anybody else thanks to this.
- Subverted when Neon Genesis Evangelion did it with Giant Robots. Asuka starts off her showdown with the 14th Angel firing one rifle, but with a bunch of weapons stacked behind her (probably a 7 Samurai Shout-Out). As she runs out of ammo, she progresses through (giant) machine-guns akimbo to (multi-shot) bazookas-akimbo. Unfortunately for her, it's So Last Season.
- Genkaku from Deadman Wonderland does this... with his double gatling-gun electric guitar.
- Kevin McDougall, a member of the Sweeper Alliance in Black Cat, wields two pistols. Although he looks like the most timid and helpless of the group (especially when he was injured by Shiki), he is actually one of the more dangerous and useful sweepers during the attack on the Big Bad's base. Using two guns, he's able to subdue multiple Elite Mooks at once. Mind that these Elite "Mooks" are actually very hard to kill, much less subdue.
- In a One Piece flashback, Genzo desperately fires two pistols at Arlong in an attempt to save Bellemere's life, but Kuroobi blocks all his shots and slashes him with a sword.
- Later in the manga (and chronologically since it's not a flashback) Nico uses her Dos-fleur to wield four pistols at once.
- In the 10th film, during their Big Damn Heroes moment, all the Straw Hats (minus Nami) bring out BFG and use them against Big Bad Shiki's forces. This is the only time we ever see Luffy and Zoro even carry guns. Not to mention how those who hardly fight with weapons, such as Sanji, actually using a weapon.
- In Shikabane Hime, Makina's weapon of choice is a pair of MAC-11 machine pistols.
- Xanxus, once a Big Bad and now did a Heel-Face Turn in Katekyo Hitman Reborn!, implements a double gun wielding fighting still with two special guns that fire large bursts of his Flame of Rage. Oh, yes, he can really kill.
- The issues with this get lampshaded in Chrome Shelled Regios when Sharnid gets a dual pistol version of his sniper rifle and comments that people who use two guns are either "extremely stupid, and just do it to look cool, or extremely skilled". He then claims to be in the former category.
- Klaus is portrayed with two guns fairly frequently in the art and omake of Maiden Rose but always seems to drop back to just one in actual combat.
- The eponymous heroine of Madlax does this all the time, wielding a pair of custom SIG P210s into every gunfight. The accuracy issue is irrelevant when you consider that her gun dancing style frequently has her shooting people with her eyes closed while facing in a different direction.
- Mami in the third episode of Puella Magi Madoka Magica, with an entire arsenal of conjured flintlock rifles, which she wields Gun Kata style.
- Scanty of Panty & Stocking with Garterbelt wields two revolvers. She's not terribly accurate, but then, neither is Panty when shooting at her. Note that in order to do this, due to the nature of the weapons, she has to wear two pairs of panties at all times.
- Riza, the resident Gunslinger of Fullmetal Alchemist does this on occasion. Havoc too, but he seems to favour the "New York Reload".
- In Mazinkaiser SKL, one of the pilots, who specializes in Gun Kata, can pull this off with SKL's ranged mode, turning the unit's chestplate into two pistols. Which he uses to tear up the battlefield.
- In World Trigger Satori Ken, the Arashiyama-team's sniper, prefers using two Sniper Rifles simultaneously.
- The eponymous Marquis, Vol de Gaulle, in Guy Davis' comic uses two gattling gun-like Baroque-carved pistols to fight the "Devils" that may-or-may-not be plaguing the city, which he uses either akimbo or in combination with his sword.
- Dwight from the Sin City story The Big Fat Kill wields two .45s, as does Hartigan at one point in That Yellow Bastard (both featured in the movie, by the way). Also, another Sin City story, Family Values, includes a double-Uzi assassination.
- At one point Dwight's .45s results in a Shout-Out to The Shadow.
- In Silent Night Marv wields two .45s.
- The Punisher uses this trope frequently, as far as back in the cover of the first issue of his first series.
- Agent Venom switches back and forth between this trope and the proper way to use a gun.
- Scud The Disposable Assassin came factory-equipped with a pair of full-auto machine pistols, and knew how to use them right.
- Scud actually takes it up a notch in one issue, where he wields four guns at once. (Two in each hand, with his trigger fingers going through both guards.)
- The Saint of Killers from Preacher almost always used two Walker Colts together. After the job of The Grim Reaper was passed down to him, his new guns were forged from the old Angel of Death's sword, making them perfectly accurate.
- And perfectly deadly - they could kill anyone, even entities who were technically immortal. If someone was already technically dead, they could survive, but it still hurt like a son of a bitch.
- Garth Ennis has been quoted as saying it was a mistake to have the Saint shoot Cassidy early in the series; it was before he'd figured out what he was writing and there's really nothing and no one that can survive. It's not like those guys he kills later can be defined as biological lifeforms, and honestly, how would you explain that his guns can kill you-know-who but not a little undead vampire?
- Hush, a Batman villain, uses two handguns. It's his style.
- Two-Face, in keeping with his obsession with duality, is also known to use two guns.
- Post-resurrection Jason Todd frequently does this.
- Black Mask use double handguns as his signature weapon.
- The Battle for the Cowl event has multiple peope dressed up and claiming to be Batman. Jason Todd's "hat" is being the Batman who dual wields guns.
- Kang the Conqueror uses a dual minigun that's light enough to fire with one hand, preventing the need to dual wield, but he sometimes holds an additional gun in his offhand, because he can.
- Deadpool is frequently depicted using two guns◊. Of course, he also uses two katanas, two sais...I think maybe he really, really likes twos. Then again, he can also kill you with his bare hands. But how many hands does he have? TWO!
- Makita, a character from The Red Star, occasionally dual-wields pistols.
- Typically characters in the X-Wing Series will stick to one blaster at a time, though some will carry more than one around. Wedge is like this, but in Requiem for a Rogue he escapes and saves his rescue party while not only dual-wielding stolen pistols, but also crossing them◊.
- The short Family Ties arc has Corran and Iella◊ pull a Big Damn Heroes moment on three members of Rogue Squadron who were having some trouble with thugs. Corran, like Wedge, even crosses his arms while firing at two different targets. They're part of Corsec - think police - so this is probably all Rule of Cool. It's worth noting that just a page later Corran holsters one blaster to try and make a sniper shot with the other, and when making an attack on more thugs, where they aren't rescuing anyone being held down, no one dual-wields.◊
- The Falcon wields a pair of firearms in the Ultimate Marvel universe. A bit of Lampshading goes on when he fails to hit one of Galactus' heralds, and Misty Knight points out how difficult it is to aim while firing two guns.
- Deadshot, a member of the Secret Six and the Suicide Squad, fights using dual wrist-mounted machine guns.
- Casanova, Zephyr Quinn and Crazy Awesome Big Bad Newman Xeno all do this in Matt Fraction's Casanova.
- A frequent tactic of Jonah Hex.
Films — Animated
Films — Live-Action
- Dick Seaton and Marc C. DuQuesne, mortal enemies at all other times, stand side-by-side with guns akimbo in The Skylark of Space, each with a pair of forty-fives loaded with extremely potent ammunition. Lampshaded in the sequel by DuQuesne himself, when he describes to an underling how Seaton has been practising his Gun Fu for a very, very long time. Not just that, but:
DuQuesne: You know I am handy with a gun myself?
'Baby Doll' Loring: You're faster than I am, and that's saying something. You're chain lightning.
DuQuesne: Well, Seaton is at least that much faster than I am. (Description of just how fast follows.)
- ...so he is probably firing alternately from both pistols, shifting his attention between the two.
- In Stephen King's The Gunslinger, Roland Deschain fights with a gun in each hand. He is somehow able to juggle both guns and reload at the same time. However, he loses two fingers at the beginning of The Drawing of the Three," and is thereafter limited to one gun at a time.
- Pulled off by a few characters in The Dresden Files such as "Gentleman" Johnny Marcone and Lara Raith.
- The Shadow's signature weapons were a pair of .45 automatics. This carried over to most of the various comic book versions and the 1994 film as well. In the 1980s comics series, set in the present day, he dual-wields Uzis instead.
- In the Into the Looking Glass science-fiction series, co-written by John Ringo and Travis S. Taylor, one Marine is very capable of wielding two handguns (and in Power Armor, two cut down .50 cal rifles) at the same time. However it is explicitly stated he only fires one at a time, reloading takes more time, and the character's skill at "two-gun mojo" is considered unique and extreme even among the other highly-skilled (and more experienced) soldiers.
- In the Prince Roger series, co-written by David Weber and John Ringo, Rastar, Prince of Therdan, is a four armed alien who quadruple wields pistols. He is described as being almost unique in his ability to accurately shoot and track multiple targets, though. As the series progresses, he goes from using flintlocks to revolvers, to futuristic pistols.
- Discussed in 1632, during the Croats' attack on Grantville, Dan Frost is tempted to do this, but doesn't.
- The Black Knight in Matthew Reilly's "Scarecrow" takes this to the extreme, using two matched Remington shotguns, though he does modify them to have pistol grips.
- Mack Bolan uses a silenced Beretta during infiltration and a Hand Cannon for more noisy occasions, but sometimes uses both together when Storming the Castle.
- Richard Joseph Camellion, the title character of the Death Merchant series by Joseph Rosenberger, habitually used two handguns. Originally, he used a pair of Smith & Wesson M19 "Highway Patrolman" .357 Magnum double-action revolvers with 4" barrels, which was reasonable. About a dozen books in, he decided that the .357s didn't have enough stopping power, and upgraded to a pair of 8" barreled .44 AutoMags (!). Camellion had no difficulty firing these hand cannons simultaneously and accurately (in real life, they have more free recoil energy than most .30 caliber rifles), and on several occasions fired at and hit two separate adversaries at the same instant, much like Jake in the movie "Silverado", except without needing to "psych himself up" for it first. Camellion referred to this stunt as "mind-firing", indicating that (a) he was highly trained in small arms (in addition to other sorts of mayhem, hence his nom de guerre), and (b) he had practiced this particular trick a lot.
- John Thomas Rourke, title character of the Survivalist series by Jerry Ahern, wears two compact Detonics CombatMaster .45 pistols in a custom double shoulder holster, created by famous holster-maker Lou Alessi.
- In Shane, the villainous gun-for-hire Stark Wilson uses two pistols, but the titular character belittles that, saying that one pistol is all a person needs.
- In the Honor Harrington novella "From the Highlands", Jeremy X dual-wields pistols when engaging Scrags in the warrens of old Chicago.
- In the novels of J.T. Edson, the ambidextrous Dusty Fog would almost always draw both of his twin Colts at the same time; usually firing both at the same target.
- The Exile's Violin: Jacquie always has a pair of revolvers at her side.
- In Dashiell Hammett's Red Harvest, Big Nick opens fire on the hero with a pistol in each hand. It's not very effective.
- In Ayn Rand's Atlas Shrugged, a man standing on a roof of one of the structures at Rearden Steel, later identified as Francisco d'Anconia is using two handguns in the manner mentioned above, in which he uses each one to shoot at different people in a mob attacking the mill.
- The Guild Soldiers of Wyvern Diary have magnetic plates in the gloves that allow this
- Damsels Of Distress: Anya dual-wields a pair of .45 auto-revolvers. Being a wendigo, she has the strength and the coordination to use both effectively.
- In Pinball Dreams 2, the table "Revenge of the Robot Warriors" has a human female holding double BFGs.
- In Deadlands dual-wielding guns, and even rifles, is possible, but offers severe penalties to hit. However, with proper Edges the player can neutralize such penalties, effectively doubling his/her firepower.
- Warhammer 40,000's Sisters of Battle Seraphim are trained to dual-wield Bolt pistols. Battlesuited Tau warriors are able to dual fire with a suitable upgrade. And many Eldar Exarchs (such as those of the Dire Avengers or Warp Spiders) are able to dual-wield what would normally be two-handed guns for other Eldar.
- Tyranid Spine Gaunts, what just might be the weakest things in the game, each dual wield diamond hard stake-firing pistols coated in neuro-toxin!
- In the 40K spinoff game, Inquisitor, there is a special rule that can be given to characters called Gunslinger, which does actually enable them to fire two pistol weapons simultaneously. Unless they're ambidextrous, though, it does confer an aiming penalty to the gun being used in the character's off-hand.
- Another spinoff, Dark Heresy (and its own spinoff, Rogue Trader), allows dual-wielding guns and melee weapons, and even a gun and a melee weapon with the right talents. You can also dual-wield rifles, just don't expect to hit very often.
- Averted in Shadowrun - dual-wielding guns is possible, but offers such penalties to hit (splitting of dice pools, penalties for offhand firing, recoil, environmental factors, etc.) that it's just not worth it. Someone with godly skill (a Gunslinger Adept or a tooled-up-to-the-max Street Samurai) might be still effective with such an arrangement, but not as much as just using one firearm at a time.
- Feng Shui, in keeping with Hong Kong action movies, uses this trope fairly frequently. Gun-using characters can use a gun in each hand with no penalties at all, and can blast off on mooks with both guns blazing with little problem. But against named characters, the only way to increase damage when using two guns is to buy up the Both Guns Blazing gun schtick, which doubles the base damage but allows the victim to subtract twice his toughness against it.
- Doing this is a very effective way to miss in GURPS. Cinematic characters can buy off the penalties while superhuman ones can buy Extra Attack.
- Generally Schmuck Bait even then. Almost no two handguns can beat the damage of a single rifle.
- At least as of fourth edition, everyone can buy Extra Attack.
- Though Buying of the penalties (6 points) is cheaper than the Extra Attack (Pistols only) (20 points)
- In GURPS Gun-Fu you can buy the ability use two guns at once with no penalty for a single point, and make your guns self-reloading for another.
- Every player character in Hong Kong Action Theatre can do this, along with other Guns and Gunplay Tropes, as a matter of style. HKAT's penchant for multiple attacks makes blasting somebody to hell with both guns blazing very, very possible.
- Fudge Firefight II, one of the more critically acclaimed articles on the webzine, allows characters with the Double Barreled Badass knack to use two pistols as if they had an automatic weapon. This is among the most mundane knacks in the article.
- Largely compliments of stuff like glass dancer, which makes you invulnerable and forces people to shoot at you anyways when you jump through a plate glass window guns blazing.
- A recurring character in Exalted, the Nameless Solar, is never seen without twin plasma tongue repeaters.
- One of the early spoilers for Shards of the Exalted Dream was a BFG known as a Godcannon. Its minimum strength requirement of 2 means that with a little bit of strength-boosting, you can dual-wield guns with 4-foot barrels and firing chambers the size of a torso
- In Iron Kingdoms we have Allisteir Caine, a gun mage Warcaster that is well known among players for his amazing skill with two spellstorm pistols.
- Also we have Master Holt, Taryn Di La Rovissi and Pistol Wraiths.
- Ironclaw has the Akimbo Fighter gift (as an improvement of Ambidexterity), which would allow a character to do this, even though the only guns in the setting are wheel-locks.
- One of the suggested starting builds in Myriad Song is "Akimbo Assassin", you fight with two pistols.
- Max Steiner from Mutant Chronicles dual-wields machine pistols. He apparently got the idea from a movie he loved as a kid.
- Surprise surprise, a very vanilla ('mortal') character can do this in 'New World of Darkness' (look for Gunslinger merit). If he's also Ambidextrous, he can do this very effectively.
- In Zombicide, some weapons are considered "dual" (the pistols, machine pistols and the Sawed Off Shotguns for guns). If you have two identical dual weapons equipped, you can fire both at the same area for one action. Also, you can pick up the Ambidexterity skill to consider every weapon as a dual weapon. Also, there is one weapon called the Evil Twins, taking only one inventory slot and considered only one weapon, though the eveil twins are two handguns.
- In Hc Svnt Dracones a character with at least three dots in Mind:Acuity and two in Ranged Combat can do this. But they have to split up their attack dice between the two guns so they're unlikely to hit much unless using SMGs.
- Marathon is the first video game that allowed the player to use this trope. It's also one of the only ones to use it realistically; when using the pistol, the player must stop firing both guns to reload.
- Marathon 2 features what may be the only thing cool enough to justify sacrificing the satisfying chunk-chunk-boom rhythm of pump-action shotguns in videogames. The marine cocks his sawed-off lever action by flipping them end over end, like Arnie does in Terminator 2, which was awesome to begin with. But when you find another one, you get the chance to dual-wield double-barreled shotguns! The issue of recoil management is likely handled by the fact that the character is implied to be a military-grade cyborg, while the issues of reloading twin shotguns (or even one) between shots (they don't have magazines) is handwaved in the manual by Durandal saying they have an exotic reloading mechanism he doesn't think you'd be able to understand. This is so much fun that it could pretty much justify Marathon all by itself.
- Queen Cadavra from Bug! takes this one Up to Eleven - she's a Giant Spider, so she takes out eight submachine guns and strafes the floor with them!
- Advent Rising: Gideon Wyeth can and will dual-wield any and every obtainable weapon in the game... including rocket launchers.
- The South Korean version of Alliance Of Valiant Arms has two weapons that can be wielded in this fashion; namely the Steyr TMP and a blinged-out version of the Beretta 92FS pistol.
- Unreal Tournament. Pick up a second Enforcer pistol, use both at once. Can actually be very effective, as while two Enforcers shoot slower than one Minigun, their bullets are more precise and deal more damage. At any significant distance a player with two enforcers is almost guaranteed to kill one with a minigun. This changes at short range, where the low precision of the minigun is no longer a disadvantage. Even better, use altfire to increase firing rate by using dual pistols Gangsta Style!
- UT2k3/UT2k4's Enforcer replacement, the assault rifle with grenade launcher, can also be used akimbo. Though it lacks the accuracy advantage of the Enforcer.
- However, their grenade launchers remain usable. Akimbo rifles AND semi-auto grenade launchers are the reason you don't want to drop your rifle into the skilled player's hands.
- The Ballistic Weapons mod for UT2004 lets you mix and match pistols and submachine guns together. Reloading is handled like in Marathon above.
- Wolfenstein 3D and its sequel Spear of Destiny had enemies that wielded a weapon in each hand. In the case of the mutants, that meant three machine guns. In the case of the boss enemy Übermutant, this meant four knives, plus a chest-embedded chaingun. Several other bosses - including 'Hans' in the first episode - dual-wield chainguns... Hitler, of course, wields four miniguns at once. He's just that evil.
- Upgrade your skill with the standard pistol, one-handed SMGs, or the sawn-off shotgun, and you can two-fist them in Grand Theft Auto: San Andreas. Except for the Desert Eagle pistol.
- GoldenEye is fond of having both Bond and the bad guys use dual pistols and submachine guns. Xenia Onatopp in her boss fight uses a P90 and a grenade launcher, which you can also do once you defeat her. Jaws wields two M16 rifles at the same time, which you can also do if you kill him. You can even use two grenade or rocket launchers at once, but you'll need to use cheat codes in order to do so.
- Using the All weapons cheat gave the player access to two of every weapon, allowing the player to dual wield anything from P P7s to the aforementioned Rocket Launchers. Also, if a player change weapon fast enough, they could dual wield two different weapons at once.
- That glitch was especially amusing when you used it to dual wield a Watch Laser and a regular gun. When you used the Watch Laser you saw both of Bond's hands operating it, meaning that the additional gun must have been held with a third arm...
- Halo had dual-wielding in its second and third installments; you can even use two different guns, and fire them separately or in combination. You can only dual wield guns that can be held in one hand though, like pistols or sub-machine guns. Your left hand must be empty to pistol-whip, or use grenades. The feature has been removed from the main games since Halo 4, though, with only the top-down shooter Spartan Assault featuring any duel-wielding.
- Lampshaded in an online description of the SMG, which provides a quote from a marine pointing out how only a "seven-foot-tall walking tank" like the Master Chief could possibly dual-wield submachine guns and still hit anything.
- The introduction of the feature in 2 led some folks to joke that 3 would allow players to grow a third arm and triple-wield weapons. Or at least be able to use grenades without dropping the second gun.
- Notably, in Halo 3: ODST, the ability to dual-wield two guns is removed. Why? You're playing an Orbital Drop Shock Trooper - a Bad Ass, yes, but an ordinary human soldier nonetheless. Who can still rip off and carry turrets.
- It still doesn't stop Miranda Keyes from duel-wielding in a couple of cutscenes in both 2 and 3, despite being a completely unaugmented ship commander.
- In a certain cutscene in Halo: Reach, Noble Six dual-wields an assault rifle and a pistol while aiming at different targets, on opposite sides of them. In a game where the duel-wielding feature was completely taken out. A similar situation happens in Halo 4's Spartan Ops's cutscenes, which show Palmer duel-wielding pistols despite the player not being able to do the same.
- It isn't just Super Soldiers who can duel-wield; the Elites, like the Arbiter, can do it too, even in games where the player can't.
- In the Devil May Cry series, Dante's signature ranged weapons are a pair of pistols named Ebony and Ivory. In fact, they have always been present in all his incarnations, whereas his main sword has not been so consistent. In the second game, Dante can wield Ebony and his shotgun together, but this has not appeared in subsequent games; whether this is because Non-Linear Sequel, where the second is the chronologically last, makes this a demonstration of Dante's sheer power, or because Capcom is practising Canon Discontinuity, is still up for debate.
- Trish, Dante's partner, also wields signature twin pistols, named Luce and Ombra. The demon hunter Lady can wield two firearms at once too.
- As for Nitro Family. You think two pistols or Uzis are for kids? Try two shotguns. Or two miniguns. Or, even better, two rocket launchers.
- Max Payne, as a pastiche of John Woo-style action-films, uses paired weapons all the time.
- This also employed the Rule of Cool in Max Payne 2, wherein the necessity for reloading during a player-controlled bullet time sequence was handled by Max simply spinning in a circle. Apparently the motion of a dramatic 360 with a flaring leather jacket can actually create filled magazines from air. This "technique" worked for everything from a pistol, to a shotgun, to an assault rifle, and worked the exact same way for dual-wielded weapons as well.
- Tomb Raider:
- Lara Croft's signature weapon is a pair of akimbo pistols. In the first two titles she used to shoot them with remarkable timing, such that the two shots sounded just like one. In following titles of the series the two shots are slightly offset. She is also noted for automatically aiming both weapons independently in target rich environments.
- Lara's rival, Pierre, dual wields magnum pistols against her.
- Lara herself can use said magnum pistols later after she plucks them from his cold, dead, hands. They are replaced in the sequel by automatic pistols.
- Rounding out her arsenal, Lara can also wield dual Uzi SM Gs.
- Throughout the Hitman series, the player is given the option to dual wield the protagonist's signature 'Silverballer' handguns, but this is mostly a gimmick as it decreases accuracy, makes reloading awkward and is somewhat at odds with the games' stealthy nature.
- Hitman: Absolution allows the player to dual wield two of whatever pistol 47 finds.
- The Punisher game takes this to ridiculous extremes, allowing the player to fire 2 M60s, among other things. However, the game is pretty realistic when it comes to reloading for when the Punisher is wielding a pair of big weapons (assault rifles, shotguns, machine guns, etc.), rather than try to reload both weapons at once he just tosses aside the second weapon.
- In MDK 2, Max the dog is a robotic pooch that looks like a cross between Snoopy and The Punisher, with four arms. He can fire any four weapons, including shotguns and Gatlings, at the same time.
- In possible Trope Namer Blood, it is possible to find a "Guns Akimbo" bonus, which makes the protagonist wield two weapons (shotguns, napalm launchers etc) for a short time.
- The sequel Blood 2 did away with the powerup, and just let you dual-wield pistols and submachineguns when you picked another one up. The game (probably unintentionally) subverted the trope, in that using most non-shotgun weapons akimbo was rarely a good idea: the pistols would fire two rounds simultaneously losing secondary mode, but secondary mode with one pistol accomplished the same result while letting you save up ammo in primary if you didn't actually need increased firepower; and the submachineguns doubled the rate of fire but resulted in a highly inefficient spray of bullets in the casual direction of your foe, losing the slower but much more precise secondary mode. Given that the game gave you no way (other than constantly hitting the "drop weapon" key) to avoid dual wielding whenever you happened to pick up another gun of the same type, it was more practical to avoid said guns altogether.
- Lunar Knights has the Ninja for this. Despite its low attack power, its rapid fire ability - upgraded to vulgar levels - makes it one of the best guns in the game.
- The final boss of Serious Sam: The First Encounter, Ugh-Zan III, dual-wields weapons and later adds two more for a total of FOUR, even though he is so much bigger than Sam it is ridiculous. Sam himself can use two Shofield .45 revolvers at the same time.
- In Nightfire, You can dual-wield automatic pistols, however, this quadruples the reload time.
- The second Soldier of Fortune game allows you to dual-wield handguns and submachineguns. You can even wield a handgun and a submachinegun together, although the SMG will be limited to semi-auto fire.
- Axl has twin pistols in the Mega Man X games - at least in the cutscenes, official art, and whatnot. You don't control them independently in play. (Note the similarity to Zero's Dual Wielding.) His first appearance does feature a boss weapon that you can dual wield (the model of the guns a shout out to the dual-wielded pistols from Resident Evil: Code: Veronica), and Mega Man X: Command Mission also sees him using two of them.
- Model A, his successor in Mega Man ZX Advent, used dual pistols only visible in official art and giga attack animations.
- As well, Fefnir from the Zero series and Model F... Though they don't have guns. They have dual arm cannons. BIG arm cannons. And the latter can use the touch screen of the DS to direct the exact path of the shots. Sure, you can't fire both at the same time and they have to stand in place, but being able to cause mass destruction (Which you can't do with regular guns) makes up for it.
- The Mega Man (Classic) series:
- Several Robot Masters who wield dual weapons, mostly the ones that wield explosives (Crashman, Napalmman). Mega Man himself has two Arm Cannons, but only uses one at a time.
- Mega Man does break out both busters simultaneously in the non-canon Super Adventure Rockman, where even Wily freaks out that it's going to be too powerful and likely to end catastrophically. Mega Man annihilates Ra Moon anyway and manages to not blow his own arms off.
- He is also due to equip both busters for certain attacks in his Super Smash Bros. 4 debut. The two that we know of so far, Spark Shock and Flame Blast, employ both busters for a more damaging attack, but require the busters to cool down in between attacks.
- Mega Man X improves on the original by (in later games) charging both Busters and firing them in succession.
- In the TimeSplitters series, certain weapons can be dual-wielded, but ONLY if they are taken from a fallen enemy that was dual-wielding them. For example, you can pick up dozens of Tommy guns, but these only act as ammo pickups until you kill an enemy with two Tommy guns, at which point you can dual-wield them to heart's content.
- And in co-op play, both weapons are dropped as separate dual wield weapon pickups allowing each player to pick up one if they notice this and the weapons fall far enough from each other.
- What guns you can dual-wield can come off as a bit strange, for instance, in the first game you can dual-wield miniguns, and in the third game, you can dual-wield shotguns. Never mind how you load two shotguns at once.
- Heavy Metal: F.A.K.K. 2 was notable for overlapping with Dual Wielding through Julie's ability to dual wield almost any combination of several different guns, swords and shields at the same time.
- The Metal Gear series deserves a special mention for totally, totally avoiding this one, despite the fact that it's usually more than happy to use every other gunplay trope ever. Notably, there's a scene in Metal Gear Solid 3 in which Ocelot presents his dual revolvers to Snake: "Twelve shots. This time, I've got twelve shots." He proceeds to use them both - but one at a time, cowboy-style.
- Hideo Kojima went on-record in a game magazine, around the release of the first Metal Gear Solid, in a sidebar comparing Snake and Lara Croft; he said he dislikes the two-gun trope and that it stretches believability too far. Yes, this is from a series with a vampire, but it's part of Magic Realism.
- Whether this counts as an aversion or subversion is debatable, but since the designers drew attention to it, it maybe a subversion...when the original Metal Gear Solid game was being hyped, the designers, probably because of the game's perspective and resultant comparisons to other Third-Person Shooter games like Tomb Raider, noted that Snake only carries one gun and he uses both hands—because that's how a real Bad Ass does it. In one particular interview they were asked who would win, Lara or Snake, and they said, quite aside from training, that because he not only used just one gun but avoided Firing One-Handed, Snake would demolish her.
- In one of the cutscenes during the showdown of Metal Gear Solid 4 Meryl and Johnny hold a door against waves of guards to win Snake some time. they are not only both holding a gun in each hand, but also put new magazines into each others gun to speed up reloading, making them shout Dual Guns Akimbo!
- The Dual Vipers/Raptors in Ratchet: Deadlocked serve as his rapid-fire gun.
- Wild ARMs 3 at least nodded to the implausibility of this by introducing a girl, Virginia, whose unique ability was that she was able to handle two ARMs (guns) at once. As a bit of a subversion, though, she wasn't a powerful physical bruiser character, instead being best suited to handling items and magic.
- Dean, from Wild ARMs 5 also uses Guns Akimbo. Well, also Dual Wielding. Or something. No attempt is made to rationalize this.
- Thugs Masterminds in City of Villains have this in spades: the Mastermind him/herself uses two pistols, as do the Punk henchmen, while Enforcer henchmen use two Uzis.
- The aptly-named Gunslinger enemy in City of Heroes also uses two pistols (with ammunition that can burn or freeze), although they usually fire them one at a time.
- Blasters, Defenders, and Corruptors who purchase Going Rogue also have access to a Dual Pistols powerset. It shares it's most basic attacks with the Thug Mastermind (Though performed with John Woo style flair), but eventually goes into physics defying bullet insanity. Like the aforementioned Gunslingers, you can also swap to Incendiary, Cryogenic, and Chemical ammunition.
- In Hellgate: London, anyone who can use firearms can use one-handed ones Guns Akimbo without training. Fire control is independent by default, and can be set to simultaneous fire - you can even combine them with a melee weapon, focus item, or shield - so you can do a variety of things with them - the various techniques opened by this are too diverse for this Wiki to go into.
- Wild Dog takes this trope to a ridiculous extreme in the Time Crisis series. He can use a sidearm in his right hand, and his left arm is a machine gun. In Time Crisis 2, he uses them both to attack both players in rapid succession.
- In Resistance: Fall of Man, it is possible to dual-wield a pair of Chimeran weapons called Reapers, which work like machine pistols. Due to the protagonist's enhanced abilities caused by the Chimera virus, he is actually able to track two separate targets with each individual weapon.
- Even more absurd is Vermilion in the Battle Arena Toshinden games, who holds a Peacemaker handgun in his right hand, and a shotgun in his left.
- The Real Personal Trooper Type-1 and it's derivatives in Super Robot Wars usually carry two Humongous Mecha-sized pistols. The ART-1 prototype also dual-wields chainsaw tonfas.
- Ratsel's Aussenseiter/Daitrombe also uses a pair of Super Robot-sized BFGs to great effect.
- The Excellence Cosmodriver and Lightning frames in Super Robot Wars R/Original Generation Gaiden do too.
- KOS-MOS in Xenosaga can dual-wield gatling cannons each nearly as large as she is. This is a bit more plausible when you consider that she is an android designed to be pretty much the most powerful combat system in the universe, but mostly, it's just OK by way of Rule of Cool.
- Jr. from the same game uses dual pistols as his main weapons, but rarely shoots both at once unless it's a Limit Break, or against a large target.
- Reiji and Xiaomu both Dual-wield in Namco X Capcom: Xiaomu with dual pistols, Reiji with a pistol and shotgun.
- In the John Woo game Stranglehold, Inspector Tequila Yuen (from one of his most famous movies, Hard-Boiled) uses dual guns extensively, from Berettas to Desert Eagles to Heckler and Koch MP5K submachine guns. The only time Tequila reloads is when he's gearing up to unleash a Barrage attack; otherwise he just throws the guns away when he's out of bullets and pulls out another gun, like Chow Yun-Fat frequently does in John Woo movies.
- A lot of bad guys in Stranglehold use Guns Akimbo as well, such as Jerry Ying at the Chicago History Museum and a good number of mooks during the later stages. This reaches its peak during the final showdown, which has Dapang, Wong's huge bodyguard, backing up his master with dual shotguns.
- Shadow Warrior features the lead character, Lo Wang (yes, a ninja with a Chinese name...it's that kind of game), using Uzis Guns Akimbo. In the remake, dual-wielding is an upgrade for the uzi.
- It might be noted that Lo Wang, in his (inevitably) thick accent, says 'Be proud, Mistah Woo!' sometimes when picking up a second Uzi to use Guns Akimbo.
- Diddy with his Peanut Popguns and Falco with his laser guns in Super Smash Bros. Brawl. They both use them to Leap and Fire in a Cutscene.
- However, only Diddy can actually do this ingame. During his Final Smash, that is.
- Moreover, the Diddy example predates Super Smash Bros. Brawl. It first appeared in Donkey Kong 64.
- Tanya Adams. The hero and most powerful unit in Command & Conquer: Red Alert, and becoming even more powerful in Red Alert 2 with the ability to place explosives on tanks and ships, and shoot at soldiers without being manually commanded (and more hot with vocals and cinematics portrayed by Kari Wuhrer), she could kill enemy soldiers with two Colt M1911s fired "Woo style" long before they were in range with their assault weapons.
- Makoto Sawatari of Eternal Fighter Zero uses a pair of guns to fire a huge barrage of bullets while suspended in mid-air for her "Ground Strafing" attack. This is possibly a reference to Dante of Devil May Cry, as her guns look just like Ebony and Ivory.
- Con Smith from the game Killer7 is a blind assassin that uses dual Glock 18s, and reloads them with his feet.
- Also of note is Mask de Smith, who dual-wields grenade launchers. Possibly justified in that he's a former masked wrestler who suplexes large wooden beams and can drag an 18-wheeler, but... not really.
- In the Fate/stay night novel prequel Fate/Zero, Servant Berserker (Lancelot) is armed with dual sub machine-guns during the Final Battle, complete with Mana-charged bullets.
- Kiritsugu also goes akimbo with a Contender and a Calico sub-machine gun. It's done reasonably: the Calico is mainly for distraction, and he never uses the Contender until necessary.
- Maximilian Roivas of Eternal Darkness can find a second flintlock pistol in his mansion to accompany the first one he starts with; of course, given that each gun chambers only one round which must be hand-loaded, double the firearms means double the time spent standing still to reload, which can prove rather fatal when a Horror bearing down on you.
- Trent, the players character from Freelancer, does this during a non-interactive cutscene: While boarding a space station he is armed with two Frickin Lasers while his less Badass companions only get one.
- Croix from La Pucelle Tactics wields two guns, one that does fire-elemental damage and one that does ice. He generally only uses both at once for powerful attacks, though.
- Target Terror Gold has a "Justice Mode" option that allows a player to use both of the game's light guns in akimbo mode with one credit.
- NetHack's bastard cousin Slash EM features firearms. Add the ability to enchant your own weapons, and you end up with some pretty interesting fantasy dungeon-crawling.
- The player character of First Encounter Assault Recon has the ability to do this with two pistols, and it's mentioned that he was specially trained to do this because of his enhanced reflexes. Something of note is how they're semi-randomly chosen to shoot with: instead of alternating consistently between guns with every shot like most examples of this trope, you may fire up to four consecutive rounds with one of the pistols, only to fire only one with the other and go back to the first onenote .
- Handled slightly more realistically in The Suffering, which gives you the option of double-fisting the smaller guns for double the power, but with half the accuracy. This is Lampshaded in the manual, styled as a memo to the prison guards, warning them that even though it may look cool in Hong Kong action movies, its usually a pretty stupid thing to do in real life.
- Similarly, in Knights of the Old Republic, you need a special skill to use two weapons or else not only will you not have any status bonuses, or even get negative stats on the off-hand weapon, but the main weapon will lose them as well.
- Still, max that feat out on Carth, amp up the dex stat, and hand the fellow Cassus Fett's pistol in one hand and Bendak Starkiller's in the other. Consider the path clear of any Mooks while you apply lightsabers to the level boss.
- Star Wars: The Old Republic: features Mercenary and Gunslinger character classes gleefully blasting away with two guns at once. Some skills of those classes can only be used while Dual Wielding. The ranged damage companions and some NPC do this as well.
- Skies of Arcadia features Gilder, a party member who can dual-wield his pistols as part of a special attack.
- In Evil Genius RTS (making fun of every possible "spy movie" trope), U.S. Super Agent dual-wields machine guns, easily mowing down entire squads of your mooks.
- In Left 4 Dead you can pick up a second pistol and use both at the same time. There's even an achievement for using only pistols for an entire campaign called "Akimbo Assassin."
- Funny note, in Spanish the achievement is called "Billy the Kid."
- Pistols are the only weapons you can wield like this, as all melee weapons (even one-handed ones like the machete and baton) and the Magnum cannot. The latter is justified though, because it's a freaking Desert Eagle.
- In the online, third person shooter S4 League, the Sub-Machine Gun weapon is only available in pairs, using the 'both triggers at the same time on one target' method.
- Trestkon's dual pistols in The Nameless Mod. However the game takes place in cyberspace where the HUD and Crossheirs are explicitly visible.
- Asagi, a recurring character in the Nippon Ichi games has two pistols that she wields Gun Kata style as her main weapons.
- IG-88 in Star Wars: Empire at War: Forces of Corruption uses both a blaster pistol and a blaster RIFLE at the same time.
- The House Of The Dead Overkill for the Wii includes this as an actual game mode. Just select the Dual Wield option, pick up a second Wii Remote and you're good to go.
- Clear a level this way and you get a bunch of bonus images.
- Isaac Washington in this game is shown wielding two guns in cutscenes.
- Resident Evil: The Umbrella Chronicles has this too, but it's meant to let you play single-character chapters with two players.
- York Neely, the male main character of Cross Edge, wields a pair of pistols, one larger than the other.
- In Crysis, you can dual wield the pistol (though you are wearing a strength-enhancing Nanosuit). Crysis:Warhead takes this even further and lets you dual-wield two small SMGs (though even with the Nanosuit in Strength mode it's hard to hit anything more than 3 meters away.)
- In Call of Juarez both playable characters, Billy and Reverend Ray, can dual wield colts and sawn-off shotguns. The Reverend has even a Concentration Mode, in which he enters Bullet Time and shoots from both revolvers he's got.
- When Ray enters Concentration mode, two crosshairs, one for each pistol, appear on both sides of the screen and slowly make their way to the middle. On the way, you can click the left or right mouse button to shoot the corresponding gun at the target behind its crosshair. When both crosshairs meet, the Bullet Time ends, by which time a skilled player will already have massacred an entire line of foes in front of him.
- The titular leading lady in Bayonetta can not only dual-wield, but QUAD-wield with her hands and firing mechanisms on her calves/heels, everything from bladed weapons to pistols to ROCKET LAUNCHERS, and apparently any combination thereof.
- Xigbar from Kingdom Hearts II uses two guns akimbo, although he occasionally combines them to make a sniper rifle.
- Braig does this in Birth By Sleep as well, though in both II and BBS, the Westernized version didn't get guns turning into the rifle.
- Sora gains the ability in III.
- A recent development in the Tales Series, Iria Animi (Tales of Innocence), Legretta the Quick (Tales of the Abyss) and and the Gunman class (Tales of the World) wield twin pistols, Hisui Hearts (Tales of Hearts) uses arm-bow-cannons, Hubert Ozwell (Tales of Graces) uses a blade that can separate into a pair of handguns, and Kurtz (also Tales of Graces) uses sworg-gun-... things.
- Call of Duty: Modern Warfare 2 allows guns akimbo. Specifically, Akimbo is an 'attachment' for game purposes, allowing you to wield two of the same handgun, machine pistol or submachine gun. For game balance they can not use their sights, thus relegating such dual-wielded weapons to close quarters or suppressive fire, and you need the Bling perk's Pro version to use another attachment at the same time. In Modern Warfare 3 Grinch wields dual Desert Eagles, in different directions. He is the only NPC to dual wield guns, and even the Player Character can't shoot in different directions.
- You can also dual-wield some shotguns. Anyways, aside from the obvious More Dakka involved, it really cuts down on your accuracy; whether or not it's Awesome but Impractical or just Crazy Awesome enough to work depends on an individual's skill.
- Also featured in Call of Duty: Black Ops. Any pistol, most SMGs and one type of shotgun can be used this way, though secondaries can no longer equip two attachments and the shotgun in question has no other available attachments anyway.
- In singleplayer, Black Ops also features a few Soviet officers in specific situations who rush you with twin Makarovs while everyone else is using AK's and shotguns. The first level played as Hudson is also filled with akimbo weapons (you even start with dual CZ-75's); an achievement involves using nothing but those dual-wielded guns for the whole level.
- Rayne in the BloodRayne games does this, and almost nothing but this, at all times. The only exceptions are in the first game (a bolt-action rifle and a rocket launcher); at all other times, she's dual-wielding to her heart's content.
- Final Fantasy X-2 - The Gunner job class gives the characters two guns (fired on the same target); Yuna gets to show this off in the opening cutscene.
- The Japan-only Before Crisis Final Fantasy VII features this combat style for one of the playable Turks.
- Sazh from Final Fantasy XIII uses this gun style.
- Nohime uses her pistols this way in Sengoku Basara. Magoichi usually uses a single magnum, but she does use this for some of her attacks, with her Limit Break having her toss a bunch of guns up into the air and dual-wielding any that she picks up.
- Date Masamune does this with old-fashioned powder-load pistols in Samurai Warriors (and in the crossover series Warriors Orochi). Fortunately for him, he never has to reload.
- Several of Billy Lee Black's deathblows in Xenogears would feature this.
- The absolutely horrible game Drake Of The 99 Dragons combined the hero's dual pistols with auto-aim. The result was described by X-Play as looking like "a sub-homicidal semaphore session."
- Guns Akimbo is the primary shooting style of Rubi Malone, the protagonist of Wet. When she is in the air or doing a slide, she can target two opponents with both her guns, locking on to an enemy with one gun and then using the second gun to blast other enemies. In addition, she can blast bad guys akimbo-style while running when in Rage Mode.
- How do you know the Reaper will do you significant harm in Persona 3 and Persona 4? He dual-wields revolvers with four-foot-long barrels.
- In Persona 2: Eternal Punishment Maya dual-wields guns.
- Reconstructed in Dystopia. Early concepts of the dual pistols were ridiculously hard to aim, so the current version, called the Smartlock Pistols, allows the user to lock onto either a single target twice, or two targets.
- The Munitions power framework in Champions Online has two versions of this for two of its powers. Gunslinger does it Old West style, firing two pistols in alternating faction. Two-Gun Mojo goes true movie akimbo style, firing both at the same time and even holding them out in the arms crossed forward pose.
- You can dual-wield the standard pistol (Which is of course, a 9mm Beretta) in Killing Floor: you gain twice the ammo capacity and firing rate, but reloading takes longer and it's really hard to aim effectively. You can also get "two bloody great handfuls" of the Desert Eagle, Mark 23, .44 Magnum, or flare revolver.
- Torn has two pistols in the Jak and Daxter series, and Keira gets two after her Adrenaline Makeover.
- Natan's weapon of choice from Shadow Hearts: From The New World, since his fighting style is Gun Fu.
- This is how Jack in MadWorld defeats the second boss, Jude the Dude (Video here): He punches Jude in the ass, then takes his guns, blows him away, and then fires them in rapid succession—despite them being only six shot revolvers—firing faster and faster till he blows all of Jude's skin off, leaving only a skeleton, looks away, and then BLOWS JUDE COMPLETELY TO PIECES WITH THE LAST SHOT. It's one the most awesome kills in video-game history. And then there's the deleted finisher for Jude, where Jack rams the guns up Jude's ass, and then forces them deeper in, and then EXPLODES HIS ENTIRE LOWER HALF, SENDING HIS UPPER HALF INTO THE ATMOSPHERE, WHERE IT EXPLODES LIKE A FIREWORK''. Gorn Indeed.
- The X-COM games play this fairly realistically. If you use pistols, you don't even lose accuracy (while with rifles and god forbid heavy weapons accuracy dies quickly). In turn based mode, you can only fire one at a time, so the only benefit to Guns Akimbo is in having another gun to fire before having to reload. In X-COM: Apocalypse, which added the realtime mode, however, you could fairly quickly make One-Man Army soldiers, dual wielding disruptor cannons and fully loaded on grenades and mines. While the cannons lost quite a bit of accuracy when dual wielded, their sheer firepower meant anything that stood in your path close enough was fried before they could even pull out their own weapons and anything too far to hit reliably you could outrun (while keeping motion mines in your wake). Very effective, especially in the later game and against other human corporations. Yeah, and you could easily dual wield self tracking rocket launchers. It should be noted though that both the rocket launchers and devastator cannons are recoilless and you only target one enemy at a time, which makes it much easier to pull this off. And yeah, a single soldier with decent strength and accuracy could mow down entire enemy squads and buildings.
- Noel Vermillion of BlazBlue wields two guns, Arcus Diabolus Bolverk, although she'll occasionally pull out a single gun or rocket launcher from nowhere to pull off special moves.
- In Just Cause 2, Rico can do this with any combination of the smaller weapons. This somehow includes revolver-mechanism Grenade Launchers, but hey, Rule of Cool. Yes, that means you can dual-wield grenade-launching revolvers. Or revolvers. Or a revolver and a grenade-launching revolver, and so on.
- In Blockland, "Guns Akimbo" doesn't even have to be installed separately like many other weapons, it comes with the game, having better accuracy than the normal pistol.
- Water Warfare lets you dual-wield both the standard starter pistol and the submachine gun. Doing so offers a rate of fire comparable to the next-fastest weapon (Pistol is like submachine gun, submachine becomes like machine gun), but with the power of the base weapon (faster rate of fire = weaker shots), and, in the pistol's case, the pistol's ridiculous reload rate.
- Handled with all the camp of a swashbuckler film in the 2004 remake of Sid Meier’s Pirates!.
- Total Overdose has unlockable dual firing modes for Berettas, Uzis, and sawed-off shotguns. One special attack in particular involves spinning with dual Uzis, shooting everything in 360 degrees.
- The Xbox game Brute Force featured Tex, a gunner who had a user-activated Berserker skill. Not only is he stronger, faster, and tougher, but he also goes Guns Akimbo. And since he thinks pistols are for sissies, the two guns put to use are going to be big ones.
- In True Crime: Streets of LA, Nick uses dual pistols as his default weapons and can dual-wield weapons like shotguns and assault rifles in shootout missions. Marcus can also dual wield guns in True Crime: New York City.
- Fear Effect uses this trope.
- Though he has yet to actually appear in a game, Strife from Darksiders wields a mismatched pair of enormous pistols, in lieu of the bow that Conquest/Pestilence usually carries. War receives one of them, Mercy, a bit into the game.
- In the Dot Hack games, there is the advanced form of the character Haseo in which he dual-wields guns (illegal variation of the "Steam Gunner" class).
- In Alpha Protocol submachine guns are always dual-wielded. Oddly enough, this doesn't apply to the pistol.
- You can dual-wield both pistols and submachineguns in Resonance of Fate. However, since throwing grenades, using Abnormal Ammo or using healing items requires the character to have a special item in hand and it's not possible to switch equipment mid-battle, it's unwise to put two guns on everyone.
- Borderlands 2 has Salvador, the 'Gunzerker', who can do this with any two guns in the game. If you so desired you could easily heft a rocket launcher in one hand and a sniper rifle in the other. Salvador, it should be mentioned, is very strong. This naturally prevents you from aiming down the sights, although several of his skills boost accuracy anyway. Also, his ammo pools regenerate while gunzerking, except for rocket launchers to prevent them from being a total Game Breaker. One of his random lines while Gunzerking is "AKIIIIIMBOOOO!"
- Note that Salvador has a pair of ammo-things just under his arms that he uses to reload them, and happens to have a low center of gravity, to handle the recoil.
- Goliaths are Bandit Giant Mooks, and unless you shoot their helmets off, they dual wield machine gun-type assault rifles
- In Borderlands: The Pre-Sequel!, Nisha, being a cowgirl has a late-game skill that lets her use two pistols by duplicating whatever pistol she has currently equipped, though she only uses the one in her main hand when using ironsights. Unlike Salvador's gunzerking, this is a permanent upgrade that's limited to handguns. Claptrap can also potentially "Funzerk" when using his VaultHunter.exe skill, duplicating the gun he's holding right now and causing him and his allies to fire uncontrollably.
- In The Darkness you can only use SMGs and pistols by dual-wielding, and the Darkness Guns are a pair of mismatched pistols with similarly mismatched effects. Oddly enough, it actually handles dual-wielding comparatively realistically - it's difficult to hit anything with submachine guns except at very close range if you fire both at once, and when an SMG or pistol runs out of bullets, Jackie tosses it and pulls out another one. How he manages to carry 60 pistols and 30 SMGs without them being even slightly visible is another issue entirely.
- Also, in The Darkness II you can still dual-wield handguns (with the Darkness Guns being a power instead of weapons), but the case is that the whole "carrying an invisible gun safe", is replaced with only being able to hold one/two handguns, a special weapon, and a rifle. The mentioned "special weapon" is dependant on whether playing story mode or Vendetta: Jackie has his demon heads, and his hitmen have one Darkness imbued weapon.
- The Area 51 First-Person Shooter lets you dual-wield assault rifles and shotguns. Oddly, despite ignoring the recoil issues this would present, it does acknowledge that reloading two weapons simultaneously is clumsy at best and impossible at worst - you can't reload while dual-wielding, and your character simply throws away the second weapon as dead weight when it's empty.
- Red Faction II permits dual-wielding of pistols or either flavour of SMG after picking up a second weapon of the same type, and independent triggers permit for Woo-, simultaneous-, or New York Reload-style firing with all of their assorted pros and cons.
- Counter-Strike has the Beretta 96G "Dual Elites". Being this an FPS firmly placed on the realistic end of the scale, they're inaccurate, underpowered, extremely slow to reload and their only advantage is being a semiautomatic weapon with 30 rounds — but you can't deny running around firing them is very fun!
- The fact that they can still achieve one-hit kills on a headshot and have no limit to their rate of fire can make them pretty useful in close quarters.
- Also, in Global Offensive, the Dual Berettas have been buffed, to the point where they are semi-viable. While their damage has been decreased, their accuracy has been increased and the spread has been lowered, making them more effective at longer ranges than their older counterparts. They are also now good for shooting while moving.
- EYE Divine Cybermancy has the BK13 pistols. Fully automatic with 20 round magazines loaded with .45ACP rounds, the guns are very practical because of how lightweight they are. If you're carrying a spare sword, you can also go Sword and Gun with the pistols.
- In Immortal Souls, John dual-wields generic revolvers whenever he uses his Guns attack, firing both at the same time. Raven, meanwhile, dual-wields SMGs for her attack.
- In Arcana Heart, Petra Johanna Lagerkvist's primary weapons include two handguns.
- Later installments of the Contra series include the ability to use two guns at the same time. Mostly in Contra III: The Alien Wars, though.
- Metal Slug 4 and beyond gives the player the ability to use two machine guns.
- The first Sub Boss in Einhänder, Greif, uses two machine guns as its primary weapons. The Astraea fighter allows the player to use two gunpods simultaneously.
- In Intrusion 2 duel pistols can be used but do to the low damage and ammo capacity they are really only useful as backup weapons, especially later in the game.
- Subverted in Live A Live. Characters are fully capable of equipping a weapon to each hand, but in the western chapter Sunset only ever gets his hands on one gun. Fast forward to the final chapter and Sunset finally gets a second weapon. Equip them both, and his attack drops through the floor.
- In Granado Espada, this is a possible shooting stance for dual pistols, sacrificing accuracy for high attack speed and damage per second potential. Special mention goes to RNPC Lionel Von Hanen, who wields not two pistols, but a pistol and a rifle.
- In Risk of Rain The Commando's "Suppressive Fire" ability can be used to fire two machine guns and attack enemies in front of and behind the player.
- Shadow Man allows for this, giving the player two of every gun except for the main voodoo weapon "shadow gun"(the PC version lacks the second violator, however). Two shotguns can be used at the same time(As the game came out in 1999 and has simple character models, the shotguns pump themselves even when only one is being used). While the two machine guns the player finds are different guns, they fire the same and use the same ammo. One disadvantage to this, however, is that lesser enemies only drop health items when killed with the shadow gun, and all the boss monsters require the shadow gun to finish them off.
- Regina in Dino Crisis 2 can dual-wield submachine guns which each target independently.
- Sunset Riders has a power-up that gives this effect. Steve and Billy get dual pistols, while Bob and Cormano get dual sawed-off shotguns.
- Rise of the Triad uses double pistols as a mainstay in both the original game and the reboot. The cheat code for dual pistols in the original is a Shout-Out to John Woo.
- Lord Vincent Godfrey in World of Warcraft with two shotguns even enjoy cursing his own bullets. The success for killing him by a special way is even called 'Bullet time' as a reference to Matrix.
- The Boss from the Saints Row series can do this. Initially you had the option of letting him/her go akimbo the second you found another type of the same weapon, but in later games you have to unlock this ability.
- Warframe allows for dual-wielding of anything from the humble Lato to the Hand Cannon Lex and Gatling Good Cestra. Dual-version weapons generally sacrifice accuracy and reload speed, but have significantly increased rate of fire. This can either make them useless (the Lato's accuracy is already subpar, using two makes it even worse) or even more lethal (the twin Lex doesn't lose much accuracy, considering the benefits). Oddly, carrying the datamass in your left hand means you get one pistol with a double-size mag and reduced accuracy/reload time. Some weapons - such as the Akstiletto - are only available in dual form at the moment.
- As an Easter Egg or bug, the akimbo revolvers will occasionally use a unique aiming stance similar to the one mentioned as being used by "Wild Bill" Hickock below. This has no impact on their combat performance. Looks pretty cool though.
- The Matrix: Path of Neo has this as the default mode when you have to guns of the same type.
- Starcraft II has Reapers, jump-pack assisted raiders that fire twin pistols (though both are single shot, fire at the same time and at the same target). Slightly justified in that they're hopped up on God knows how many combat stims.
- Any Assassin's Creed game that features pistols will allow/require the assassin player character in question to carry multiple pistols at once for the 'New York Reload' subtrope. Justified, due to the firearms of the time having no magazine.
Julien du Casse:
I pine for the day when one gun will carry ten shots, and not the other way around.
- The general sign of a Badass in Madness Combat is that he uses two guns at once, as shown by Hank, Sanford, Deimos, Jebus, and even some Elite Mooks use it. The ability to do this, and fire at multiple targets at once, is one of the planned features of the upcoming Madness game.
- Somewhat rare, but it occurs in Survival of the Fittest. Two examples come from v1, during the same gun battle. Peri Barclay wielded two revolvers, but this proved completely ineffective as he failed to hit anyone. Jacob Starr later did the same with his gun and one that an ally dropped, but he alternated fire between the two guns and it wasn't really to hit anyone as much as it was to force Peri and his ally Steven to keep their heads down, covering the other group's retreat.
- Brendan Wallace wields akimbo when he's forced to try and hold off a group of terrorists sent by Danya to eliminate Liz Polanski. He doesn't fire them both at once, however, he barely even fires them at all. He runs. This happens a lot with him.
- Moira Quicksilver in The Endless Night is a notorious bounty hunter who carries two matched pistols (lovingly called Righty and Lefty) to deadly effect.
- The Crazy X-Box Lady resorts to using two guns at once, after miming a pair of maracas.
- A somewhat popular Self-Imposed Challenge on Light Gun Games is to play both sides at once and dual-wield. Some games such as Target: Terror Gold even have a mode that allows you to use both guns with one credit.
- The Elsa van Dorst's v5 incarnation from Open Blue isn't just a badass sniper anymore. Now she can fight with a rifle (or musket) in each hand.
- Red vs. Blue has Agent North Dakota who does this with sniper rifles. He's accurate enough that he manages to shoot missiles out of the air
- Yosemite Sam of Looney Tunes is a more comedic example.
- Being based in part off Yosemite Sam, same goes for the Rich Texan from The Simpsons.
- There's a metric buttload of Transformers that do this, but you could probably guess that. Rhinox from Beast Wars is probably the one best known for doing so - with DUAL GATLING GUNS. From the same series, Ravage wields dual guns... and stores them on his hips, Russian crossdraw style. So did the G1 "Triggerbot" Dogfight... but he didn't draw them crossways; he drew them straight and then pulled the triggers with his pinkie fingers. (All the "Trigger" Transformers - whose gimmick was engines that, by pressing a spring-loaded trigger, became weapons when they transformed into robot mode—also used Guns Akimbo to some degree.) Even some versions of Optimus Prime can do it, most famously the Powermaster version.
- Beast Wars Rampage did this on occasion, dual wielding a smaller gun with his Tri-Barreled Cannon (shrunk down slightly to match).
- Captain Fordo from Star Wars: Clone Wars and Captain Rex from Star Wars: The Clone Wars prefer to use twin blaster pistols in battle.
- Panchito has his two gun that he loves to shoot, but this being Disney, he isn't actually allowed to shoot at anyone, so aiming isn't usually a problem.
- Shane Gooseman sometimes dual-wields blaster pistols, most prominently in the title animation.
- Major Phil Stark in Invasion America invoked this trope a couple of times. Once while trying to find David on Maple Island (humorously used against a stray tree branch that David manipulated to distract him while he escaped), and again at the Glenport Galeria while trying to rescue him from Simon and Sonia.
- In Voltron Force, Lance's Voltcoms can form twin pistols. When it's Lance's turn to form Voltron Red Center, his Blazing weapon is a pair of high-powered energy pistols.
- Crazy Stunts in Skysurfer Strike Force uses two laser pistols as his primary weapons. Bioborg Replicon can shapeshift his arms into dual missile launchers or guns.
- In the season finale of Green Lantern: The Animated Series, Kilowog stays behind to try to slow down the entire Red Lantern armada. By himself. First he created a pair of large machine gun constructs, then later he busted out quad Gatling cannons. He then takes it Up to Eleven by adding a Macross Missile Massacre launcher.
- In the CGI short movie Azureus Rising, the titular(?) protagonist uses a pair of automatic machine pistols, first against a Mook Squad, and then later a single very large and dangerous opponent. Slow-mo leaping and Bullet Time dodging are in full effect.
- In the The Venture Bros. episode "O.S.I. Love You", Sergeant Hatred rushes Molotov Cocktease this way. She stands still, and every shot misses.
- Next time you go to an arcade that offers 2-player shooting games, and the guns can be operated 1-handed (aka reload by shooting the bottom of the screen, not pump action), load quarters into both and see how easy it is to aim and track targets. Now imagine if both guns had actual recoil, let alone the noise.
- Subverted by the Finnish Hakkapeliittas in the Thirty Years' War. The Hakkapeliittas were medium cavalrymen who had helmet, breastplate, two pistols and sword. Their tactics were attack the enemy formation in full gallop, shooting one pistol at 20 m distance, second at 10 m distance and then draw sword without reloading the pistols. Comparing to the usual caracole tactics of the date, more akin, to skirmishing, the hakkapeliitta charge was usually devastating, and won several battles for the Swedes.
- The name hakkapeliitta comes from their slogan, Hakkaa päälle! (Hack them on!). It is today used by Finnish ice hockey fans.
- A possible example of actual use of two guns firing at the same time is "Macedonian Shooting", practiced by Russian special forces. This evolved as a method of increasing rate of fire, more in order to force the enemy to take cover than to try to accurately hit them, and was generally practiced by NKVD officers issued a pair of revolvers. If you don't believe me see for yourself.
- A group of U.S.Army Soldiers decided to demonstrate Guns Akimbo and its dual-inherited Rule of Cool and Awesome but Impractical qualities on a firing range, with one Soldier dual-wielding M-249 Squad Automatic Weapons. As they explicitly say in the video, this is very unsafe. Considering the recoil and sheer weight of those guns, the Soldier is a sheer Badass for even keeping his footing while he fired.
- Note that he's forced to take a few steps back while firing. And he carefully braces himself beforehand.
- Back in yon olden times when pistols were muzzle-loaded and took several minutes to reload, it was fairly common for cavalry troops and people fighting in close-quarters to carry multiple pistols. And since you only needed one hand to fire a pistol, it was quicker to hold a pistol in each hand. Nowadays this is called a New York Reload.
- Many descriptions have the pirate Blackbeard doing this, as he carried a large number of pistols into battle. The purpose was not so much to kill anybody but to scare the defending crew into surrendering - as a successful pirate Blackbeard understood the importance of avoiding unnecessary bloodshed so he cultivated his reputation as a fearsome scourge of the seas.
- Wild West Gunfighter "Wild Bill" Hickock is said to have wielded two 1853 'Navy' Colts at the same time using a distinctive "crossed wrist" stance. Details are lacking but he probably fired one gun at a time using the back of his other wrist as a support. It's likely he did this to avoid reloading these pre-cartridge 'cap and ball' revolvers because that takes 5-10 minutes per gun.
- One technique that came out of the Old West (and is occasionally seen in Western novels) is the "Border Shift", where a shooter who has a pistol in each hand fires the main-hand gun until it runs dry, and then tosses each gun to the opposite hand, putting the still-loaded gun once again in the main hand. It's essentially a form of New York Reload, with the added fun of juggling loaded weapons. Needless to say, it's incredibly unsafe and extremely difficult to do smoothly.
- It might be apropos to mention Morris "Two Gun" Cohen, an Anglo-Canadian Jewish mercenary who fought for Sun Yat-sen, founder of Nationalist China. As noted on the page, his nickname came from carrying two loaded weapons so he didn't need to immediately reload, while in combat, rather than because he used both simultaneously.
- Mock Duck was known for an unusual method of self-defense that combined this trope with Blind Swordsman.
- 19th century Australian outlaw Ned Kelly did this with two revolvers while he and his gang were wearing suits of improvised armor in their famous gunfight against police at the Glenrowan Inn. Apparently known as a rifleman before the shootout, he made the switch because pistols were the only thing he could raise up high enough into his greatly impaired field of vision in order to sight them. This didn't work as well as he hoped, losing the fight and getting arrested, bruised and most likely deafened from the occasional headshot clanging off his armor.
- While he and his squad were under ambush in Iraq in 2005, Combat Medic Spc. Jason Mike held off insurgents by dual-wielding an M4 carbine and an M249 according to TOW.
- Seung-Hui Cho rampaged through Norris Hall at Virginia Tech dual-wielding a pair of pistols.
- John Chivington, a Badass Preacher and outspoken anti-slavery advocate greeted a pro-slavery mob storming his church by whipping out a pair of pistols and announcing that "By the grace of God and these two revolvers, I will preach here today!" Too bad that he became a genocidal maniac after the Civil War, disgraced for crimes against Native Americans that went past the pale, even by the era's low standards.
- Depending on where you are, you may need to dual wield QSZ-92 semi-automatic pistols as part of the Chinese Liberation Army training. However, unless new info disproves this, it is safe to assume it is solely for the purpose of training one handed firing with both your dominant and non-dominant hand. And maybe training for "Macedonian Shooting" if a soldier is ever in need of suppressive fire and only has two pistols?
- Alexander Solonik, nigh-legendary russian contract killer, although initially known to be clumsy with guns and avoiding their use, is rumored to have been able to do just that during the last of his career. And with "2 guns", we mean "2 targets", not More Dakka
- Averted in the (unattributed) old West saying: "Beware the man with only one gun — he probably knows how to use it!" Since the most common reason to carry two guns in the West was to have a backup on hand if your other gun ran dry, if someone only needed one gun to do his business...well...
By the way, the word "akimbo" does NOT actually refer to Dual Wielding
guns. It means standing with your hands on your hips and elbows pointed outward. You can no more have anything but your arms akimbo than you can flip the bird with your ear.