History Main / GunsAkimbo

15th Nov '17 10:13:47 PM JMQwilleran
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* In ''VideoGame/FairyFencerF'', one of your playable characters, Harley, has this specifically as a skill, and it is even called this.
6th Nov '17 7:25:30 AM Hanz
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** In ''Videogame/WolfensteinTheNewOrder'', you can dual-wield almost every gun, including shotguns and assault rifles. Your only limitation is that you can't wield different guns in each hand.

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** * In ''Videogame/WolfensteinTheNewOrder'', you can dual-wield almost every gun, including shotguns and assault rifles. Your only limitation is that you can't wield different guns in each hand. This limitation is removed in ''Videogame/WolfensteinIITheNewColossus'', with BJ being able to dual-wield any gun however he wants.
23rd Sep '17 12:33:44 PM nombretomado
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* In AynRand's ''Literature/AtlasShrugged'', a man standing on a roof of one of the structures at Rearden Steel, later identified as [[spoiler:Francisco d'Anconia]] is using two handguns in the manner mentioned above, in which he uses each one to shoot at different people in a mob attacking the mill.

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* In AynRand's Creator/AynRand's ''Literature/AtlasShrugged'', a man standing on a roof of one of the structures at Rearden Steel, later identified as [[spoiler:Francisco d'Anconia]] is using two handguns in the manner mentioned above, in which he uses each one to shoot at different people in a mob attacking the mill.
10th Sep '17 5:26:36 PM RichardUptonPickman
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* [[{{Literature/ThePostmodernAdventuresOfKillTeamOne}} Kill Team One]] often uses two handguns at a time. 1911s in ''Literature/RatedR,'' CZP09s and S&W Model 460s in ''Red Scare.''
8th Sep '17 6:49:09 PM BlazePfeff
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* In ''VideoGame/InjusticeGodsAmongUs'', Deathstroke uses this style of weapon use...for his pistols, because dual automatic rifles would be weird to animate. In the [[VideoGame/Injustice2 sequel]], Mr. Wilson is replaced with DLC character Red Hood, who is less mercenary GunNut and more Akimbo GunNut.
1st Sep '17 1:28:29 AM v-n-n-n-n
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*** Before it was patched, the dual-wielded Winchester shotguns was [[GameBreaker literal overkill]].
25th Aug '17 2:59:51 PM AgProv
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* * In the ''{{Discworld}}'' tales of Creator/AAPessimal, the trademark of Assassin Miss Alice Band, herself a [[Franchise/TombRaider Lara Croft]] {{Expy}}, is her use of two pistol crossbows held and deployed in the same manner in which Lara Croft holds her pistols. Alice, a barely-there canonical character, is developed much more in these stories as Assassin, adventuress and Stealth Archaeologist.



* In the ''{{Dsicworld}}'', Assassin Miss Alice Band, a Lara Croft {{Expy}}, is portrayed as holding - and presumably using - two pistol crossbows in the same manner in which Lara Croft holds her pistols.

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* In the ''{{Dsicworld}}'', ''{{Discworld}}'', Assassin Miss Alice Band, a [[Franchise/TombRaider Lara Croft Croft]] {{Expy}}, is portrayed as holding - and presumably using - two pistol crossbows in the same manner in which Lara Croft holds her pistols.
25th Aug '17 2:54:18 PM AgProv
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* In the ''{{Dsicworld}}'', Assassin Miss Alice Band, a Lara Croft {{Expy}}, is portrayed as holding - and presumably using - two pistol crossbows in the same manner in which Lara Croft holds her pistols.
25th Aug '17 12:14:03 PM REV6Pilot
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* The second ''VideoGame/SoldierOfFortune'' game allows you to dual-wield handguns and submachineguns. You can even wield a handgun and a submachinegun together, although the [=SMG=] will be limited to semi-auto fire.

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* The second ''VideoGame/SoldierOfFortune'' game ''VideoGame/SoldierOfFortune II: Double Helix'' allows you Mullins to dual-wield handguns and submachineguns. You can even wield different pistols and even a handgun and a submachinegun together, although it's AwesomeButImpractical: doing that requires a key binding all of its own, you're forced to reload as soon as one of the guns runs dry, and the one [=SMG=] will be limited to semi-auto fire.fire. It's really only a great pick if you need the Mk.23's [[GunAccessories tactical light]] in one of the BlackoutBasement levels.
25th Aug '17 12:05:12 PM REV6Pilot
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* In possible TropeNamer ''VideoGame/{{Blood}}'', it is possible to find a "Guns Akimbo" bonus, which makes the protagonist wield two weapons (shotguns, napalm launchers etc) for a short time.
** The sequel ''Blood 2'' did away with the powerup, and just let you dual-wield pistols and submachineguns when you picked another one up. The game (probably unintentionally) subverted the trope, in that using most non-shotgun weapons akimbo was rarely a good idea: the pistols would fire two rounds simultaneously losing secondary mode, but secondary mode with one pistol accomplished the same result while letting you save up ammo in primary if you didn't actually need increased firepower; and the submachineguns doubled the rate of fire but resulted in a highly inefficient spray of bullets in the casual direction of your foe, losing the slower but much more precise secondary mode. Given that the game gave you no way (other than constantly hitting the "drop weapon" key) to ''avoid'' dual wielding whenever you happened to pick up another gun of the same type, it was more practical to avoid said guns altogether.

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* ''VideoGame/{{Blood}}'':
**
In possible TropeNamer ''VideoGame/{{Blood}}'', the first game, it is possible to find a "Guns Akimbo" bonus, powerup[[note]]possible the TropeNamer[[/note]], which makes the protagonist wield two weapons (shotguns, napalm launchers etc) for a short time.
** The sequel sequel, ''Blood 2'' did II'', does away with the powerup, and just let lets you dual-wield pistols and submachineguns one-handed guns when you picked pick another one up. The game (probably unintentionally) subverted On the trope, in that using most non-shotgun weapons other hand, going akimbo was is rarely a good idea: idea, as you're robbed of the SecondaryFire: the pistols would fire two rounds simultaneously losing secondary mode, but secondary mode with one pistol accomplished accomplishes the same result while letting you save up ammo in primary if you didn't don't actually need the increased firepower; and the submachineguns doubled SMG's double the rate of fire but resulted result in a highly inefficient spray of bullets in the casual direction of your foe, losing the slower but much more precise secondary mode. Given that mode; with the game gave SawedOffShotgun, holding two stops you no way (other from unleashing the more powerful and ammo-efficient double-barreled blast. [[ScrappyMechanic Other than constantly hitting the "drop weapon" key) key, the game gives you no way to ''avoid'' dual wielding whenever you happened happen to pick up another gun of the same type, it was more practical to avoid said too]].[[labelnote:+]]On the other hand, the ''Extra Crispy'' GameMod and general bugfix goes around the issue by re-tooling SecondaryFire so guns altogether.held akimbo can fire in it, while at the same time allowing for guns akimbo on many other bigger weapons, like the assault rifle, the new GrenadeLauncher and even the Howitzer.[[/labelnote]]
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