Pokémon players can try the Mono-Type, Solo, No Evolutions, Speedruns, or Scramble challenges. Scramble entails other players picking your team for you; it's possible to end up with a team of Magikarp and Wurmple, for example. And you can't evolve them. Which sucks for you.
- One of the more common & less intense self-imposed challenges is not using legendary or pseudo-legendary Pokemon. This puts you on an even playing field with the AI, which (usually) doesn't use them.
- Try the Permadeath run: If a Pokemon faints, it gets released. Good luck with the Elite Four...
- And the "No-Whiteout" challenge. If all of your Pokémon in the party faint, the game is over and you have to restart. Getting that Pokédex completion can really suck.
- A more minor challenge is challenging Gym Leaders with exactly the same number of Pokemon the Gym Leaders use.
- There's a related version called the "Nuzlocke Challenge", named after the comic of the challenge's creator. The challenge is simple: All faintings are permanent (either via releasing, just keeping them in a box permanently, or transferring to a later gen game if you really want to), and you're only allowed to catch the first Pokémon you see on any given route or cave. Also, you need to give all the Pokémon you catch nicknames. Completing the challenge? Less simple.
- There are also optional rules some players add to make it even harder like not using items... or only using items. note
- Taken Up to Eleven with the "Wedlocke Challenge" officially created by Marriland, where the Pokémon you catch you create pairs out of that must fight alongside each other. Once a pair is created, it's permanent until one of the Pokémon dies or you release it at will (which you probably won't want to), and you can't deposit any Pokémon in your PC barring that situation. Once you choose your Pokémon for battle, you can only switch for its partner. So much for switch training and being able to easily level up your entire team at will. Yeah, good lock with that.
- Pokémon X and Y brings us the Wonderlocke Challenge, where you follow the standard rules of the Nuzlocke Challenge, except you must Wonder Trade away whatever you catch and use what you get from that instead. The catch? Wonder Trade is entirely random. Optionally, instead of releasing fainted Pokémon, you must Wonder Trade them again. This results in something similar to the Scramble challenge mentioned above, only even more random.
- Also the Poke-Ball only challenge, where you only use standard Poke Balls to capture every Pokemon on the pokedex including the Legendary Pokemon. The only exceptions for this are in places like the Safari Zone and Bug-Catching Contest, which force you to use specific types of balls.
- Another challenge would be facing uber-high level Bonus Bosses using only level one Pokémon. For even more challenge, try it without Focus Sash or a Pokémon with the Sturdy ability.
- The Christian (Fundamentalist) Playthrough (though it mischaracterizes some Christian beliefs):
No evolving your Pokemon
No Dark, Psychic, or Ghost pokemon/moves
No Ekans, Arbok, Seviper, or Serperior
Pokemon must be Level 22 before they can breed
Pokemon of the same gender can not share a daycare center
It is your duty to keep any egg pokemon in the party til LV 18
Legendaries are false idols, and should be killed
Cant use Fossils, Game corners, or drugs (PP Up, Rare Candy, etc)
- And now we have the "Team Rocket Challenge". It goes as follows:
You must have a cheating device with a "catch Trainer Pokémon" cheat available at all times. note
The only "wild" Pokémon you may use (outside of your starter) are of Bug, Dark, Ghost, and Poison type, and the Rattata line or that generation's equivalent (Sentret, Zigzagoon, Bidoof, Patrat).
You may use Pokémon outside those types by stealing them from fellow Trainers.
When battling an important Trainer (Rival, Gym Leaders, Team Leaders, E4, Champ) you may only steal their last Pokémon.
If the game you are playing has Team Rocket as the enemy team, avoid as many Team Rocket battles as possible. If the enemy team is not Team Rocket, you must battle them as much as possible.
- A variant "Random Pokemon" challenge, similar to the above Scramble: as early as possible, get six different friends to each trade you an egg without telling you or each other what's in it. When those six eggs hatch, whatever they are, that's your team for the rest of the game (permitting evolution, and one HM slave if you don't get anything suitable from your friends).
- And the "Hippie Challenge", which is all about being a pacifist, protecting the environment and wildlife, and boycotting big business:
Avoid battles whenever possible.
Never make wild Pokemon faint.
Never store Pokemon in PC boxes (don't catch more than you can carry).
You must pick up items on the ground.
Never throw out items.
Don't buy supplies from Poke-Marts if you can help it.
You must designate certain point where you dump your team and catch new Pokemon (I.E. After every Gym battle, Rival fight, etc.)
You're not allowed to nickname Pokemon
Your elite four team must consist of at least one legendary, (pseudo-legendaries don't count)
After the fith gym, you're allowed to keep at least one Pokemon
Extra: You can keep your starter throughout the game, Pokemon only used in important battles may be dumped, No using HM Slaves.
Choose one Nation to be a part of, Water, Earth, Fire, or Air.
Only catch pokemon that are in your respective element.
Earth: Ground, Rock, Steel, and Fighting.
Water: Water, Ice, Grass, and Poison.
Fire: Fire, Electric, Dark and Dragon.
Air: Flying, Psychic, Ghost and Bug.
You are not the avatar. You gotta deal with it.
You may catch a pokemon if it will became a type of your nation (I.E. Earth can have a Torchic because it will become a Fighting type)
If it evolves and is not a part of your typing scheme, then out may not use it anymore.
Normal and Fairy-types are free game unless they have a secondary typing. (I.E. Everyone can have a Ratata, but only Air tribes can have a Pidgey, Water Tribes can have a Bibarel, etc.)
- For Pokemon Mystery Dungeon players, their biggest challenges involve Kecleon. Firstly, there's recruiting one- even under the absolute best of conditions, they have about a 0.1% chance of recruitment. Craftier players can try to steal from Kecleon. This is obviously more difficult than it sounds, since stealing will result in swarms of extremely high-level Kecleon that can double the speed of any other Kecleon in the room, and being defeated will turn the entire player's inventory into the totally useless Plain Seeds. And for the truly gutsy, there's defeating Kecleon.
- Completionists and collectors have the "Living Pokédex" challenge, which requires one of every species in the PC at once, in National Pokédex order. If you don't have access to previous generations or cheats, good luck.