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That One Achievement
"Motti has begrudgingly admitted that Dash Race was too hard."
Atlus, on That One Achievement in 3D Dot Game Heroes

Related to Last Lousy Point, this is that one achievement (or trophy) that keeps you from true 100% Completion. Particularly jarring to players when most of them were either easy to obtain, or fairly easy. Some players loathe these with a passion. Others delight in actually getting these just to rub everyone's nose in it. Of course, there are those who are apathetic about it, but they are unlikely to be hunting for these in the first place.

It can easily involve The Computer Is a Cheating Bastard, Luck-Based Mission, Fake Longevity, or Fake Difficulty, though in many cases, the difficulty is indeed legit. It often needs to be unlocked in That One Level, during That One Sidequest (of which it is a Sub-Trope), or while fighting That One Boss. Often it's something absolutely no one would think to do. Maybe it's impossible or nearly so without buying something with real money first. Worst case scenario, it's rendered unattainable due to a glitch, or requires an online connection to a server that no longer exists, never did exist, or no longer ever has enough people on it at once to satisfy the achievement.

Often discouraging to achievement hunters, especially if it is on a console that gives an achievement for getting all achievements. Contrast with the Effortless Achievement. Like with other tropes in That One Index, this does not apply if every achievement is extremely difficult to get unless there is one that is so tough, it stands out by even that game's standards.


Examples

    open/close all folders 

    Action 
  • Max Payne 3 has the achievement "The Shadows Rushed Me", which requires you to unlock and complete New York Minute Hardcore mode. Sound easy? Wrong. The whole game must be completed, while timed, in one sitting, and dying or otherwise failing sends you straight back to Chapter 1.
  • "Saint" in Dead Rising requires you to save fifty survivors. There are about fifty-three in the game. Even if you get an ending where Frank and Isabella are counted as survivors, your window of acceptable loss is really thin.
    • Nearly as difficult as "Saint" is "7 Day Survivor", where the game requires you survive for seven game days in Infinity mode. This is incredibly difficult because: one game day is 2 hours. Your health drains every 1 minute and forty seconds. There are limited health items, no saving (not even with Save Game Limits), no continues, 14 hours all in one shot. To make matters worse, since you couldn't save this meant running your X-Box that entire time. In the early days of the 360, this ran a very real chance of giving you the Red Ring of Death. This game was released just near the end of the original one year warranty for launch day consoles. Have fun.
    • "Off The Record" has the "Alpha Vs Omega" achievement. To get it you have to have Denyce, the very first survivor you encounter, attack and damage Sgt Boykin, one the last psychopaths in the game. It basically turns the entire playthrough into one long god-awful Escort Mission that forces you to reload every time she dies. This can lead to HOURS of lost storyline progress because you weren't able to get to a bathroom or wasted your last healing item on her. Of course, this being Dead Rising, even if you do manage this incredibly frustrating feat all you get is a measly 20 point achievement. Hope the agony of putting up with her for all that time was worth it, though you can at least watch Boykin rip her apart once the achievement pops up.
  • "Nice Shootin’, Tex!" in Ghostbusters: The Video Game. You have to complete the game with less than $100,000 in property damage. To give a better perspective of how difficult this achievement is, the second level of the game is in Times Square. Hit a police car with your beam, that's $35,000. Hit a bus? $80,000.
    • Thanks to Atari shutting down the servers for the PC and PS3 versions, the 10 online achievements/trophies are Lost Forever in those versions.
  • When players started complaining that "Insane" difficulty in Alien Swarm was too easy, the developers added "Brutal," a difficulty level so hard even they couldn't beat it. They also added two achievements—one for beating a level in Brutal with friendly fire damage set to max, and one for beating the entire campaign in Brutal. As of this writing, they've respectively been earned by 0.9% and 0.6% of players on Steam. (The least-earned achievement, at 0.3%, is for killing 100,000 aliens, but that's not a matter of difficulty so much as grinding.)
    • High Voltage Expert. You have to get 250 kills with a Tesla Cannon - a weapon designed purely for support. It's not hard or anything, but grinding this one out is going to take a lot of time.
  • Matador in Enslaved, which requires you to defeat a Bullfight Boss without once getting hit by its charge attack. Two things qualify it; one, it's a Puzzle Boss which you cannot defeat until a set amount of time has passed, and two, unlike most Bullfight Bosses, this one actually can course correct.
  • Lost Planet 2's "Committed 'Til The End" achievement takes the Ghost Recon example below and goes one step further. You not only have to achieve all the "Good Job" awards in every level (across six chapters, with some truly insane feats required), but you have to collect 500 titles (some of which include co-op achievements), level yourself to level 99 with six different factions and become #1 on the global leaderboard. That's in addition to the "Noms de Guerre" special titles, some of which require insane circumstances (some titles are only unlocked for having save games from every previous Lost Planet on your hard drive, going to Capcom promotional events, etc).
  • Similar to Brawl's challenges, Kid Icarus: Uprising has three "treasure hunts", each consisting of 120 achievement-esque challenges. Palutena's are pretty easy, Viridi's are trickier but Hades? ALL of his may as well qualify. (Of course, that's perfectly in character for him) It features several that look deceptively easy ("Beat Chapter 3 using a Club") until you read the fine print ("Intensity 9.0") For the previous sets of challenges, the difficulty cutoffs were mostly just there to ensure you didn't be cheap and set the difficulty to Effortless, but here they really matter. Oh, and you have absolutely no idea what reward you'll get from each one, so you could have gone to all that trouble for a pathetically weak weapon, an Idol you already have, or just Hearts.
    • One of them really takes the cake though: "Complete all chapters on Intensity 9." It's actually even harder than it sounds: since the game automatically bumbs down the difficulty when you die, the challenge is basically asking you to finish every stage on the highest difficulty with no deaths! Oh, and you can't use a feather on it either. Good luck.
    • Another troublesome set of achievements involves beating a boss under certain conditions. This is difficult because enemies and bosses lack health displays, forcing you to guess which hit will be the last, and if you fail to make that hit under the required conditions, you must go through the whole level again to make another try for that achievement. Do you try to spam melee combos and/or melee dash attacks, hoping this one will be the one, or gamble on that perfect charged shot? Especially angering is defeating a boss in Crisis Mode, which amounts to not only playing the guessing game as described above, but doing so on your Last Chance Hit Point. Think that is hard? Try beating the Chariot Master this way. Factor in the specific intensities above and you're in for one hell of a ride.
      • Let's not forget the one achievement that needs you to defeat a boss before it uses a certain attack. It basically turns the entire battle into one big Luck-Based Mission. That boss being the Warmup Boss, though, means that with the right weapon you can beat it within the first few seconds, and even if you fail, it's one of the shortest levels in the game anyway.
  • Metal Gear Rising: Revengeance gives you a trophy/achievement for S-ranking all levels on Revengeance difficulty. Have fun.
    • Have fun trying to beat the final boss on Revengeance difficulty too.
  • Batman: Arkham City has "Gold Revenge" and "Campaign Gold", for getting gold medals on all the challenge missions and the campaigns respectively. Simply completing a lot of these missions is hard enough, let alone the various requirements for a gold medal, and if you have any DLC you have to do all of them with each available character to get all the achievements.
    • All the Arkham games have challenge medals like this, but Batman: Arkham Asylum featured the odd Predator Mode challenge involving explosive gel, which was pretty much broken the minute you picked up the proximity gel upgrade. This upgrade causes the gel to blow up when someone comes near it, good in a pinch but ruinous for a complicated challenge. Batman: Arkham Origins brought the damn stuff back and suffers from the same challenge-ruining problems. Also, the "Upgrade Available!" prompt is a flashing, obstructive prompt that will never go away until you take it, so if you've reached max level, you're going to have to put up with it pretty much forever just to complete some challenges.
  • One Piece Pirate Warriors has a truly patience-trying one in the form of "We're Running Away! We Stole Some Gold!". The player is required to activate every coin skill in the game. It sounds simple, but players of the game will know just how painful coin collection is after a certain point, since coin collection will become a huge Luck-Based Mission after a while, no matter which stages and characters are used.
    • Worse, one of these coin sets consists of coins that only be gotten by playing online with someone in your friends list. The game doesn't exactly have a huge user base as is, and those in your friends list may very well not have the game. Hope you get it before the servers shut down!
  • Afro Samurai had the Kunoichi Suicide Queens achievement. It required you to cut off the head, hands, and feet of a group of enemies. Because the Kunoichi in the game practiced She-Fu and had low health, it was damn near impossible to actually succeed in cutting the appropriate body parts.
  • Pinball Arcade has the Wizard achievement for Monster Bash, which requires you to activate the true Lyman's Lament, a super-secret feature that was never expected to be seen. It requires making a single shot 44 times without multiball. A flipper combination was added to the machine to activate this feature by the back door.. but it doesn't count for the achievement.

    Adventure 
  • Primordia has the "Know-it-all" achievement. Gameplay-wise, touching Memorious's information kiosk at all is completely optional, as it is possible to assemble the Council Code without Memorious's part; it also doesn't help that the word chain leading to it is considered the hardest puzzle in the entire game. The achievement takes the word search up to eleven, requiring looking at every single entry in the kiosk - both with and without Memorious's monocle. To make matters worse, the achievement was bugged in the initial release, where a couple of entries refused to trigger when their keywords were typed in, thus rendering the goal unreachable until a patch fixed the issue.
    • Slightly less difficult, but still frustrating, is "We're all in this together", which requires getting all possible robots to appear in the "good" ending. Whether or not each of them follows Horatio depends on the solutions to specific puzzles, meaning that the player has to meet the criteria for getting every character on a single playthrough. This involves a lot of work.

    Beat Em' Up 
  • Dynasty Warriors 7 has the Quizmaster trophy, which is to get all the questions correct in the Conquest mode. The questions can be anything from "Who was Liu Bei's sworn brother?" to "In the 'Romance of the Three Kingdoms' novel, the Ten Eunuchs consist of ten members. However, in the 'Book of the Later Han', there are more than ten. How many eunuchs appear in the 'Book of the Later Han'"? Some answers aren't found in the encyclopedia, and some are really obscure. Heck, this doesn't even mention the shitload of questions in the game (supposedly 500, and you can only answer five at a time).
    • The extreme legends variant of Dynasty Warriors 7 has even worse variants by obtaining Lu Bu's top title (part and parcel for the overall trophy of getting all allies top title). The first seven titles are cake to obtain, but the last one requires 1000 kills while maintaining 70% of your health and no musou attacks, on a Nightmare difficulty ten-star stage. For the uninitiated, Nightmare difficulty is the realistic experience of what happens when you really try to be a one man army against several hundreds. Your health can easily drop from 200% to damn near 0% in an instant, making this frustrating without the proper setup.
    • Dynasty Warriors 8 has the Vocal Enthusiast trophy, which requires the player to have heard all of the voice lines in the game. The alternate method to do this would be to max out the bonds between yourself and a bodyguard in Ambition Mode. Problem? You have to do this for each character TWICE, once as a male, and once as a female, 9 battles per character to max out the bond needed. There are 77 characters in DW 8. Get Crackin'.
  • The Chaudown achievement in Scott Pilgrim vs. the World: The Video Game. Not only do you have to play through the game four times (once with each non-DLC character) to unlock NegaScott, you also have to find and defeat Mr. Chau and summon all the strikers; NegaScott, Knives, Mr. Chau and Mrs. Chau. Who you summon is completely random and the chances of summoning Mrs. Chau are very low. On top of all that, the achievement is glitched, so even if you do fulfill all the requirements you might not get it, leaving you no option other than to delete the save and start all over again.
  • Lollipop Chainsaw has some very easy trophies/achievements for the most part, but there are two that are hard to get: "Love Nick" and "No Fear of Heights". "Love Nick" isn't hard, it just takes a very long time to get. As for "No Fear of Heights", you have to get through the gondola mini-game in Chapter 4 without shooting. This is very frustrating, because the mini-game constantly drops objects on you that will lead to a One-Hit Kill when they land on you.
  • Double Dragon Neon has Mr. Perfect, which requires you to perform a No Damage Run of any level, which even in the first level on Normal difficulty, is easier said than done, due to enemies randomly getting unavoidable hits on you. Even harder is Misters Perfect, which requires you to do the same in Bro-Op mode... with Friendly Fire enabled.

    Fighting 
  • This page was inspired by the many fruitless attempts to beat the Score Attack mode in BlazBlue: Continuum Shift, not so much to unlock the Unlimited characters as to get the two achievements for doing so. Score Attack in the original BlazBlue was no picnic either, but in CS the CPU's difficulty level is turned up past "Hell" and into "Sadist". Inescapable combos, impossibly fast reaction times, no continues, and four SNK bosses in a row as the final bosses combine for a hellish experience.
    • In CS2, there's a medal for clearing all of the Boss Rushes in a specific Legion 1.5 stage. On Stage 6, this is a very tall order, as one of those consists of, in order, Unlimited Hakumen, Nu-13, Unlimited Mu-12, Unlimited Hazama and Unlimited Ragna. Oh, by the way, Nu-13 is for all purposes Unlimited Lambda-11.
  • Arcana Heart 3's Score Attack is no joke either. But the real hell is its Final SNK Boss. Parace L'Sia, a boss so famously hard that not only does it put each of the bosses of BlazBlue: Continuum Shift's Score Attack mode to shame, but it might even go on to put SNK Playmore's Entire Boss Library to shame. Unlike Blazblue, you do have unlimited continues for the score attack mode. Thing is, you will NEED THEM in order to get past the last boss.
  • Arc System Works actually toned down the difficulty for the toughest achievement in its more recent fighting games compared to their earlier game, Battle Fantasia. That game still has the dubious honor of possessing their most infamous Achievement requirement (and possibly the single hardest Achievement in the history of fighting games), aptly named "You Want Me To WHAT?!". What does it require you to do? Simple (not)... you must parry all 22 hits of the final boss's Super Move flawlessly, and win the fight at full health. Yes, it's as hideously hard as it sounds. Yes, it means you have to be an absolute parry god and do a perfect match. To put things in perspective, Daigo's infamous EVO comeback only required him to parry Chun Li's Super (15 hits), and he didn't have to win with full health against a SNK Boss with at least two unblockable moves. You do the math.
  • Persona 4 Arena has 3 of these.
    • "Combo Crazy" requires you to complete every character's missions in Challenge Mode. The catch? Not only does each mission get progressively harder, but the 30th mission for each character is a specific combo that has no command prompts, requiring you to freestyle it in order to complete it. And most of the time, they're all MUCH harder than the 29 missions you just did. Aigis' and Elizabeth's deserve special mention, because for Aigis you need to make a combo that uses ALL of her special moves AND supers, and for Elizabeth you need to make a combo that utilizes BOTH of her Mahamaon and Mamudoon, which are instant kill traps that don't activate until 10 seconds have passed on the clock.
    • "Tres Bien" requires you to beat Score Attack with one character. Now you might be thinking "Oh, it's just like the BlazBlue one, I'll just exploit the AI and be done with it in no time." Wrong. Every character you fight is not only on a difficulty higher than Hell, they're also SNK Boss versions with buffed stats, and past Stage 6 most characters have a x2.0 or x3.0 damage multiplier active in addition to their special buffs. And of course, you only get one shot.
    • And if you thought that was hard, "C'est Magnifique" requires you to beat Score Attack with all characters. Yeah, have fun with that.
  • Super Smash Bros.
    • Brawl has its fair share of difficult challenges, the worst of which include clearing the Boss Rush on Intense, clearing 100-Man Brawl with all characters, and probably worst of all, trying to get a set amount of kills on Cruel Brawl. Luckily, there's the Hammers, but even then, they don't work on some of the achievements (in the US version, that is)... and of course, let's not forget the insane amount of time you'll be spending trying to get every sticker in the game.
    • Melee had one trophy received by obtaining every possible bonus you could at the end of a match. While about 90 percent or so were easy to get either through skill or sheer luck, there was one bonus called "Lethal Weapon" which involves you using a character's entire move set on an opponent without using consecutive moves, which means all of the basic moves, special moves, throws, and everything else in that character's arsenal had to connect with an opponent. This is especially difficult with using directional moves since the attacks have properties that restrict buffering additional attacks in weird ways, so you might do another forward attack when you try to do an upward attack, or something like that. The best part about this, is you have to connect all of these moves on one opponent without defeating them. Have fun trying this, and be proud if you ever achieve this bonus.
      • The No Damage Run bonus, which will frustrate many people. You have to get through either Classic, Adventure, or All-Star mode without taking a single point of damage. The easiest way to do this is to set the difficulty to the easiest level, and go to All-Star mode, considering that any other way classifies as a Self-Imposed Challenge.
      • Beating the 15 minute melee with endless polygon fighters can qualify for this, even with the Donkey Kong earthquake trick, mainly because it can be very exhausting without a turbo controller.
      • Beating Very Hard Mode in All-Star Mode to get the bonus and get the Mew Trophy at the same time, which is just as hard as it sounds. Hope you have a lot of coins handy, because you're going to need them considering this proves The Computer Is a Cheating Bastard on epic levels.
  • Mortal Kombat 9 Has "Tower Master", "Ladder Master", "You Found Me", "Luck Be A Lady", and "Outstanding". The first 3, all involve plenty of cheating AI's, with skill only MOSTLY helping. Then there's, Luck Be A Lady, which is every bit of a Luck-Based Mission as you'd expect. Finally Outstanding requires winning 10 online matches in a row. While there is/was an exploit, the frequent hotfixing makes that sort of thing unreliable.
    • "My Kung Fu Is Stronger". Simple description: "Gain Mastery of All Fighters." But what does gaining mastery of a character entail? You must 1) spill 10,000 pints of blood (roughly analogous with dealing damage), 2) land 150 X-Ray attacks, 3) land 100 fatalities, 4) win 100 matches, and the worst part, 5) accumulate 24 hours play time. Not counting DLC, there's 27 characters. Nearly a month's effort for a measly 60 gamerscore. Time's a-wastin'!
  • The HD re-release of Fighting Vipers gives you a trophy/achievement for manually removing your armor in-game by pressing a near-impossible button combination.
  • WWE 2K14 gives us "Rest In Peace." Trying to take on Defeat The Streak-mode Undertaker with just about anyone on the roster is a large enough feat in itself, but in order to get this achievement, you have to unlock all the Wrestlemania Rewind photos from beating him in Defeat the Streak mode. This requires beating him a grand total of ten times with ten different wrestlers. As a refresher, Undertaker counters nearly every strike you throw at him, has severely buffed resistance against all attacks, can sometimes teleport behind you and do his finisher after you execute yours in the ring, and can even counter your pin attempts into a Chokeslam for Retro 'Taker or the Hell's Gate submission hold for Modern 'Taker.
  • Fighters Destiny has one of its five unlockable secret characters: the Joker. To unlock this character, you must beat 100 straight opponents in the game's survival mode. What makes this so nasty is that both you and your opponent are set to 1 star for victory, meaning the first player to make a single mistake loses - meaning there is zero margin of error, over 100 matches, some of which are against the game's resident SNK Boss. On top of that, the arena you fight in gets smaller as you go further into it, resulting in an arena that can barely even hold the two fighters towards the end - in a game where a ringout is worth 1 point star, which in this format is an instant loss and restart of the whole thing.
  • Jojos Bizarre Adventure All Star Battle gives us "I stopped time...". It's a hidden achievement, unlocked via a simple-sounding method: use Jotaro's Time Stands Still attack when DIO (the Part 3 one) uses his "It's a steamroller!" Super Attack. What makes this so hard? DIO's AI hates using that attack. Almost every time the computer gets the necessary meter to use "It's a steamroller!", it will instead use DIO's own Time Stands Still move. Unless you deliberately set it up in a two-player match, expect a lot of fruitless, frustrating matches.

    First-Person Shooter 
  • Half-Life
    • Half-Life 2 has "Zombie Chopper", requiring the player to pass through Ravenholm using only the Gravity Gun (even a single swing of the crowbar invalidates the achievement). This might not seem so bad, at first, because there's a lot a random crap to use as ammunition, but it is hell inside the mines or when roof-hopping. More entertainingly, it's possible to use the developer console to enable the Dark Energy Gravity Gun without turning on cheats, letting you get the achievement that way.
      • Or you can bring Dog's rollermine "ball" with you and let zombies "play" with it.
      • Also "Vorticough", awarded for finding a singing vortigaunt Easter Egg in the level "Water Hazard". An Easter Egg that you probably wouldn't know existed but for the achievement list, and requires you to use your airboat as a ramp to get up to a culvert near the end of the level.
    • Episode One has "The One Free Bullet", requiring the player to complete the entire game firing only a single bullet (needed to open a lock). You do get free use of explosives and the crowbar, but those are not plentiful. You'll be falling back on the gravity gun a lot.
    • Episode Two has two of these: "Little Rocket Man" and "Get Some Grub". The latter requires squishing 333 Antlion grubs, some of which are deviously hidden. 333 is a lot, and they're stretched over several sections. "Little Rocket Man" requires you bring a gnome found in the communication shed (which is itself not immediately visible in the first place) all the way to the rocket in the last section. This isn't so bad at first. You can leave it by an elevator for most of the Antlion section, and it's possible to fling it all the way to the exit when you are trying to get to the car. After that, driving through vast stretches of mountain in a car with no trunk (you have to physically wedge the little gnome into part of the car then drive at half-speed to keep it there), and finding yourself in scripted events which will outright erase the gnome, it becomes downright infuriating.
  • Beat Veteran on ANY Call of Duty game. You're just slightly more hardy than a One-Hit-Point Wonder, and thus need to seek cover regularly. The enemy knows this and will herd you away from cover with liberal use of grenades, which can kill you if you're within their blast radius. And your invincible allies? Your squad leader may be "Alpha Male of the Human Race", but he has no clue how to work the sights on his gun.
    • World At War is the worst. One level pits you against an omnipotent Nazi sniper with a quick trigger finger, god-like accuracy, and bullets that are apparently made of super-radiation that can kill you if they so much as touch any part of you. Oh, and he takes 3 bullets to kill (no, lodging a single round in his brain stem will not kill him. It's 3 shots, PERIOD).
    • Another hair-tearing achievement in World At War, from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a sniper rifle, since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially have to do this on your first try, and it's not entirely obvious where the sole guaranteed pistol in the level is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting.
    • Another achievement required you to kill 3 enemies with one shot. There's a single part of the game where this is quite easy to do, but unless you're actually trying to get the achievement it probably wouldn't occur to you to try.
    • Arguably one of the worst is 'The Sum of All Zeros', which requires you to shoot down 50 Zero fighters on the mission 'Black Cats'. You are expected to do this in the middle of a chaotic sea-to-air battle while simultaneously rescuing sailors. Worse still, many of the Zeros are kamikaze attackers, meaning that you have a very limited timeframe to shoot them down before they plow into friendly ships. Have fun!
    • Mile High Club in Modern Warfare makes the rest of the Veteran campaign look like a cakewalk. You have to navigate an airplane with no space to move or take cover, kill hordes of terrorists without grenades, and you only have one minute to clear the entire level. If you somehow make it to the end, you must get a headshot on the terrorist with the hostage, because "Only veterans get headshots." If you perfectly completed the rest of the level, you'll only have five seconds to make the shot anyway. Entire guides have been written on this one achievement.
  • Transformers: War for Cybertron: "Wait! I Still Function!" can only be obtained in Co-Op Campaign or Escalation mode. To get it you must lose all of your health and destroy three enemies in the ten-second "System Failure" mode before you blow up. The problem with this is that you lose your targeting reticule, rendering it almost impossible to aim correctly, you can't move to get more ammo should you run out, any damage you receive while downed cuts down on said ten-second time limit, and it's near-impossible for your online teammates to tell when you're going for this achievement/trophy so they won't run over and revive you.
  • Team Fortress 2 has many achievements that are difficult, tedious, or require astounding luck (which is inevitable when there are more than five hundred of them). Some can be obtained in normal play with lots of time, and lots can be "cheated" if you have one or two friends and an empty server, but some are a cut above the rest:
    • Many Medic achievements either required a lot of fighting for a class whose main purpose is healing, or were otherwise outright counter-intuitive to the success of the team. When the Medic's achievement pack was released, completing all of the achievements was the only way to obtain the useful Ubersaw item. Because they were so difficult and often required farming, they were one of the reasons Valve later changed the item system from achievement-based to drop-based.
      • "Specialist" requires the player to heal 10,000 points of damage in a single life, and overheal does not count for this. Even if the Medic is incredible at surviving, most games don't even last long enough for the Medic to hit 4000.
      • "You'll Feel a Little Prick" requires getting 3 kills with a single Ubercharge on a Scout, who is one of the least desirable and usable targets because of his speed. (Less so after the introduction of the Quick-Fix.)
      • "Does it Hurt When I Do This?" requires killing 50 Scouts with the syringe guns—which translates to "kill an almost impossible-to-hit enemy who's out for your blood with a weak weapon with slow projectiles." No, the Crusader's Crossbow does not count for this.
      • The worst is probably "Big Pharma" (and the Heavy's equivalent "Division of Labor"), which require a Heavy/Medic duo to earn 10 kills without dying, which was originally 20 kills without dying. And since there's two achievements for the same thing... you have to pull off this feat twice.
    • "Jarate Chop" requires you, as a Sniper, to Jarate three enemies at once and then kill them all with your Kukri. You can't use the Bushwacka (which always crits on Jarate'd enemies) or any other melee weapons for this one, only the default Kukri. Once you've managed to find three enemies in close proximity (good luck with that), try to kill those three with a weak featureless melee weapon as the weakest melee class, who has the lowest base health. Good luck.
    • Pyromancer: Deal 1,000,000 points of fire damage as a Pyro. That's basically 5,000 Soldiers. There are career Pyros out there that still don't have this one. "Tartan Spartan" is pretty much the same way, as you must deal 1,000,000 points of explosive damage as a Demoman. Both of these achievements suffer from a glitch where sometimes Steam erases all progress on them, requiring starting over from scratch.
      • Makin' Bacon: Kill 50 Heavies with your flamethrower. Not only do Heavies completely outclass the Pyro's damage output at close range, but they have absurd amounts of health, the Sandvich, and Medics to combat afterburn damage as well, so you can't even rely on hit-and-run or posthumous kills. To make matters worse, it only counts the default flamethrower for the achievement. Most, if not all experienced Pyro players will choose the Degreaser over the default flamethrower any day.
    • Most taunt kill achievements are difficult enough, but "The Man From P.U.N.C.T.U.R.E." and "Out of the Park" are probably the worst. The former requires you to get a kill with the second longest and loudest kill taunt in the game, which doesn't immediately kill until the last swing. The latter doesn't just require you to get a kill with the Sandman's taunt, the longest in the game- no, you have to hope the enemy's ragdoll flies long enough and doesn't collide with anything to count the achievement.
      • "Full Spectrum Warrior", hands down the hardest Pyro achievement and hardest taunt-kill-related achievement. How to get: ignite 3 enemies with the Rainblower's taunt (it's an AoE attack). Not "kill". "Ignite". Due to the way the attack is coded, you have to hit no fewer than five powerful enemies (on average; only four if they're overhealed) with a slow, loud, short-ranged, incredibly-brightly-advertised attack and hope that only the first two die. It's not even easy to get this achievement "boosted" for you because of how many friends you need working on the enemy team.
    • The Heavy's "Krazy Ivan", requiring that you kill 50 enemies while both of you are underwater. The only map were this is even close to viable is Well, which has a lot of deep water, but good luck actually finding anyone who willingly goes in the water.
    • "Got a Light?" requires you, as a Pyro, to ignite a Spy who is using the cigarette-flicking taunt. Spies rarely taunt anyway, but they'll never use this taunt unless they're going for an achievement that requires using said taunt after a kill, so getting this without setting it up requires that perfect moment.
    • How do you get "Best Little Slaughterhouse in Texas"? Why, just rack up a mere 5,000 lifetime kills with your sentry. Good luck getting this one without more than a 100 hours of play time just with Engineer.
    • "Terminated, Too". You have to kill another player by knocking them into the cauldron of molten metal behind the final capture point on the map cp_foundry. About the only remotely reliable way to do this is to hit someone at just the right angle with the Pyro's compression blast, and even then it's a crapshoot.
    • Metal Massacre: kill 1 million robots in Mann vs. Machine mode. Killing robots is easy, but since you're lucky to average nearly 300 robots every half hour, this will literally take you hundreds of hours.
    • "Local Cinema Star", "Indie Film Sensation" and Blockbuster". These achievements require you to make a replay, post it on YouTube, and then get 1,000, 10,000, and 100,000 views, respectively. The worst part is, while all the previously mentioned achievements have at least some kind of a strategy for you to do them, there is literally no strategy in these three. You just have to make something a bunch of people will find. There's a reason these three achievements are among the least-earned in the entire game.
    • "The Great Deflate" requires killing 79 players who have Balloonicorn pets. Never mind that killing that many players is tedious enough itself, never mind that only a few players actually have Balloonicorn, but unless you're using Pyrovision you can't even see which players have them and gain progress on the achievement. About three percent of players have this one, despite it being a general achievement obtainable by any class in any non-MVM game mode.
    • The Snakewater pack added "Mutually Air-sured-destruction", where you and an enemy have to be rocket jumping, and both of you have to kill each other with a rocket while you're both rocket jumping. And you have to do this on Snakewater, a map almost no non-competitive player plays. Before the Love & War update this was the least-obtained achievement in the entire game.
    • Valve has developed a bad habit of creating achievements that require an absurd amount of round wins on a certain map to obtain. That's not total games; that's wins. There's "The Crucible" (Foundry), with 137 wins; "The Fight Stuff" (Doomsday), with 138 wins; "Stand and Deliver" (Standin), with 139 wins; "Process of Elimination" (Process), with 140 wins; "Snakewater Salesman" (Snakewater), with 141 wins; and "Competitive Spirit" (Helltower), with 142 wins. It's going to take either months of playing a single map ad nauseum, or winning all those games on a solo server. These achievements are truly the least-earned in the game.
      • "Competitive Spirit" is the most evil, since you win Helltower not by pushing Blutarch/Redmond's corpse to the destination, but rather by grabbing the spellbook in Hell. Even if you've won in the mortal world, you can still easily lose in Hell.
    • The Love & War Update introduced "Running with Scissors" and "On the Rocks," which require you to win or lose three games of Rock, Paper, Scissors in a row with a specific hand. Each possible hand is totally random and the opponent's hand is totally random, so it's all random in the end.
      • Love & War also introduced a bunch of achievements you can only get while using the specific weapons introduced in the update. Perhaps the nastiest is "Air Raid", where you have to kill 3 players in a single parachute deploy, meaning you're a slow, vulnerable target out in the open while trying to kill a bunch of people before you hit the ground. Pray to Gaben you get some random crits. Achievements related to the Classic also count - do you feel like full-charge no-scope headshotting a rocket/grenade jumping enemy? Hope you're ridiculously precise when using a sniper rifle!
    • The Scout achievement "A Year to Remember", which requires getting a certain number of lifetime kills. Most classes only need to kill 1,000 enemies to get their respective achievement. How many kills does the Scout need to get this achievement? 2,004. This can literally take dozens of hours to do, and while dedicated Scout players will get it fairly soon, those not so good at playing the Fragile Speedster will find themselves in a pit of frustration.
    • There is also the problem that Steam erases all the progress you did during the current session if your game crashes. So you've been grinding that one achievement for two hours and the game crashed? Too bad, you just wasted all this time. And this game is far from stable and tends to crash all the time. Fortunately, any achievements you managed to clear before that will stay cleared.
  • Halo games usually have one achievement that is an absolute nightmare to earn.
    • Halo 3 had ones such as "Overkill", which required you to kill 4 players within 4 seconds of each other on a ranked free-for-all game, which only had 6 players in each match. You either got really lucky or depending on the game mode, you would have to camp somewhere and hope 4 people would appear at once that you could kill before they killed each other. Other ones included trying to get a double kill with a spartan laser in the same game mode.
    • Halo: Reach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall directly behind him and then pressing the buttons at just the right time to trigger the assassination. This inspired wave after wave of thread on the Bungie.net forums with people unable to get the achievement despite trying again and again and again.
    • Reach's more recent DLC packages have also added several achievements that have to be completed on specific multiplayer maps. Many are sizable feats by themselves like "Don't Touch That!", which requires a team to shut out an enemy team in Capture the flag. These achievements are full of Fake Difficulty, because there are few options to ensure the map you will be playing is one of the DLC maps in the correct game mode. "All Alone" and "Emergency Room" are particularly guilty, as the Infection gametype has no 'DLC-Only Playlist' meaning a player has to blindly stumble into a lobby with people who happen to all own the particular map pack required to earn the achievement legitimately.
    • "A Monument to All Your Sins." At least in 3, you could get the achievement for beating Legendary campaign in multiplayer, or even in splitscreen using a second controller solely as a respawn mule. This Reach achievement requires you to beat Legendary solo.
    • Then there are the Vidmaster Challenges which rewarded the much desired Recon armour to anyone able to beat them all. Some were easy, like finding skulls on DLC maps, getting 50exp in a playlist, getting 7 exp on the 7th of the month. Then you had one for doing a level on legendary without firing a shot or throwing a grenade. two of the harder ones were clearing the last levels on Halo 3 and ODST on legendary, with Iron on and in Ghosts or Mongooses although with good players this can be done in 30 minutes. The absolute bane of anyone getting to Recon was the "Endure" Vidmaster, which required you to survive 4 waves of enemies in ODST Firefight on Heroic in 4 player co-op. You were under threat fron the enemies, the ever increasing difficulty, incompetant players or someone lagging out and ending the game. It takes two hours to do as well, so make sure nothing interupts you. It was voted the hardest Vidmaster to get as a result.
      • Even better is the fact that the game semi-regularly sends out waves of Fire grenade invisi-Brutes. Shielded drones outdo them in the sheer danger factor (those alone excluded the whole enemy class from Reach), but the game has a hard time rendering fire and relaying it across the connection. You can imagine the lag when there's a dozen of the pricks amok.
  • In BioShock, you have 'Brass Balls', which requires that you beat the game on the hardest difficulty without ever using any Vita-Chambers. Beating BioShock on Hard is difficult enough, but if you accidentally use a Vita-Chamber somehow, you'll have to restart from the beginning.( The last bit was made a non-issue when a "Turn off Vita-chambers" option was patched in, so you'll never accidentally use one if you're gunning for the achievement.)
  • In BioShock 2, there's 'Master Protector'. This achievement can only be obtained through getting a Little Sister through a Gather without ever taking any damage or anyone getting to the Little Sister. If someone grabs the Little Sister, or you get shot even once, be prepared to start all over again.
  • BioShock Infinite has 'Scavenger Hunt' which requires you to complete the game in 1999 mode without using the dollar bill vending machines (which sell Health, Salts, and weapon ammo). With combat considerably tougher than other difficulties, that limitation hurts.
    • And then there's the DLC Clash in the Clouds, which requires you to complete all 60 "Blue Ribbon Challenges", most of which can be considered "That One Achievements" on their own. Some of the hardest Blue Ribbon challenges include defeating The Siren (That One Boss) in the time it takes her to resurrect a dead body (about 10 seconds), defeating a Handyman before any other opponent (frequently ruined when The Handyman throws a Mook at you), and the Defeating all enemies with only a Shotgun (when you spawn on the other side of the map from your enemies and half of them are Snipers).
  • Left 4 Dead has the Nothing Special achievement, where you must not be damaged by any special infected for the entire campaign from start to finish. Just to clarify what you will be facing against, Hunters can leap off buildings to pounce on you, Smokers can grab and drag you away, Boomers can puke on you to summon hordes of zombies on you, and Tanks can punch you clear across or hurl rocks at you. Tight teamwork and having people constantly watch your back, on top of extreme luck, is the only way you will succeed in getting this achievement.
    • Left 4 Dead 2 ups the ante of achievements that are near impossible to get. Strength in Numbers requires for you and your friends to team up in a Team VS/Team Scavenge game and beat another team of friends. The problem here is that if the other team quits the game, you won't earn the achievement and rage quitting is commonplace in the game.
    • Wedding Crasher (earned in The Passing campaign) is also quite difficult to pull off since the achievement requires that A) a Charger to be in play and B) having said Charger grab a survivor and plow through 8 chairs at the wedding scene in the park. Not only the infected team is down one player if the person who is the Charger is trying to earn the achievement (since the Charger has to wait until the survivors arrive at the park), but if the charge angle is just slightly off or if the survivor target isn't lined up properly, you will miss your chance at the achievement since the chairs only appear in one spot and most survivor players actively try to avoid hanging around the chairs, making the achievement near impossible to get legitimately.
    • The Real Deal requires you completing a campaign on Expert difficulty in Realism mode. To sum it up, you are playing on the highest difficulty where damage from zombies are capable of downing you in just 4 hits, Tanks instantly down you with their attacks, and the Witch will instantly kill you if she strikes. Realism mode disables glows around survivors so you can't see where anyone is at all times, respawning in a closet is no longer possible, and all common infected have increased defense and no longer die in a single shot from sniper rifles. Prepare to die and restart. A lot.
    • "Good Guy Nick", requiring you to play with somebody playing the game for free on a free weekend. This wasn't a big deal until Christmas 2013, when Valve offered the full game, free, as a special Christmas present. Just try to find somebody who doesn't own this game, and wait...wait...wait for a free weekend to occur. Which is a crapshoot in and of itself.
  • Ghost Recon: Advanced Warfighter has possibly the hardest achievements ever: Reach #1 on the Multiplayer leaderboards (Solo, Team, and Universal). Even if the X-Box leaderboards weren't infested with cheaters, the only way to get this is to literally be the best GR:AW player in the world.
  • Deus Ex: Human Revolution:
    • "The Foxiest of Hounds" involves setting off zero alarms for the entire campaign; whilst this may seem simple enough through Save Scumming, note that alarms aren't always noticeable (as they sometimes only happen in a specific area as opposed to the entire base), which can mean an entire campaign restart if a body is found several areas back and you don't realize.
    • Whilst "Pacifist" is much simpler than most people make it out to be, it's made harder by unconscious bodies tending to die for no particular reason, at least on the PC version. Many a player has reached the end of the game confident that they have never killed anyone only to be denied the achievement anyway.
      • There are two big segments of the game where this can be a problem. The first is rescuing Malik from the hostile troops. While totally optional, this also has its own independent achievement so you can either skip it for now and continue on or try and do it there. The reason this achievement is a problem is that if you knock someone unconscious and they somehow die at any time after that, it will count as your kill. This is a big problem considering you are also facing mechs at this part which when defeated will explode, and if the unconscious troops are in the blast radius... well, hope you are ready to start over. The second segment involves the final boss's ability to electrify the floor, which will kill any enemies that happen to be standing on it... and it'll count as your kill.
  • Battlefield 3 has "You can be my wingman anytime," which requires a perfect flying run (meaning you can't get hit once and every missile you launch has to make a kill). While it's not too bad since the dogfights are mostly scripted in how the bogeys launch their missiles and flares, if you mess up even once, you can't just revert to the last checkpoint. No, you have to restart the mission from the very beginning and watch the five-minute intro cutscene every time. Better get comfortable.
  • In the past, the Gears of War games had the "Seriously" achievements (which necessitated grinding to get a lot of kills - 10,000 in the first game, 100,000 in the second). "Seriously 3.0" necessitates getting to Level 100 and obtaining every Onyx (special) medal - that means playing somewhere in the neighbourhood of 18,000 matches to get all of them (which includes, but isn't limited to, getting 6000 executions, 4000 headshots, playing 2500 "perfect games", getting 5000 assists, 6000 kills with each weapon, etc). This can be mitigated (somewhat) by setting up private matches with bots, but it's still going to take weeks to get this legally.
  • PAYDAY: The Heist has several achievements that has people wondering if Overkill wanted to push the limits of even the most hardened players. The "One Shot, One Kill - Repeat" achievement requires you to kill 30 enemies using only exactly 30 bullets with a particular weapon. While lightly armored enemies like the guards and cops can die in a single shot on Easy or possibly Normal, most of the stronger enemies are heavily armored, so you will have to do headshots for a surefire kill. 30 headshots in a row? Good luck.
    • "Noob Herder" requires everyone playing a mission on Overkill difficulty while the other players are using the Noob Lube perk. In other words, a player who is near the level cap and plays on Overkill difficulty regularly has to play with 3 other players who are brand new to the game and have them play on the highest difficulty in order to get the achievement. Players can reset their stats to get a shot at the achievement, but they lose the Noob Lube perk at level 5 and since Overkill difficulty can give people a ton of money if they are good enough, it's quite easy to level up very fast.
    • "Lay On Hands" requires you to level up in the Support class while you are reviving a teammate. There's very few challenges that you can do that doesn't require your attention and you can't do anything else while you are reviving another player.
    • "Are You Ready Yet?" requires players to let their companion, Bain, circle around the building during the Diamond Heist mission 7 times while playing on Overkill difficulty. Most sensible players would immediately bolt for Bain's helicopter after they steal all the diamonds instead of letting him circle around multiple times while endless swarms of cops try to kill them. After looping 7 times, Bain tells you that you got your trophy now and to get in the chopper already.
    • "Pacifist" requires you to complete the Counterfeit level on hard or above without killing a single cop or civilian.
    • "GL40 Special Treat" requires that you kill 3 special SWAT units with a single grenade launcher shot. It's not common for special units to appear beyond 2 kinds and it's even more rare for a cluster of special units to appear close together. Not to mention that special SWAT are heavily armored.
  • PAYDAY 2 continues the tradition of rage inducing achievements:
    • "Big Deal" requires you to steal 9 paintings on the first day of Framing Frames. The number of paintings to steal are randomized and you will not always get 9 paintings available.
    • "Let's Do Thi..." requires that you complete Ukrainian Job in 35 seconds or less. In the past, the achievement was very easy to get since the mission item was in a safe and shaped charges can quickly blow up the safe. A patch introduced titan safes, specialized safes that cannot be blown up. The titan safes are also randomly generated, so you might be forced to restart over and over until you get a normal safe.
    • "Guessing Game" is a nightmare. On day 2 of Firestarter, you have to cut the cords connected to the alarm, but you can also do them before Bain tells you what the correct cords are. Guessing Game requires you to cut both correct cords without letting Bain finding them for you. Cut the wrong one? The alarm goes off and you lose your shot at the achievement.
    • "Sewer Rats" has you moving the bags of cash through the sewers on Overkill difficulty during the GO Bank heist. The difficulty comes from having to move 8-10 bags of cash through a maze like sewer while fighting a time limit to escape while playing on a very unforgiving difficulty level.
    • "Doctor Miserable" lives up to its name; on day 2 during the Big Oil heist on Overkill, you have to send every single wrong engine to Bain until the final engine is the correct one. You have to send out 11 wrong engines and survive wave after wave of cops waiting for the helicopter to come in for each engine.
  • RAGE grants "JACKPOT!" for scoring four kills on the first round of the Tombstones Mini-Game. This involves rolling four d2's, giving you 16:1 odds of getting it on any given play of the Mini-Game. Similarly, "Hardest Deck" requires you to win the hardest difficulty level of the TCG Mini-Game, which means building a deck and hoping you picked the right cards in the right order to kill all the opponent's cards.
  • Black Mesa has "Rare Specimen", gotten by sending the Hidden Hat to Xen. Like "Little Rocket Man" above, you need to find a hidden prop you might not even know exists, carry it through enemies and hazards that can easily have it Lost Forever, and drop it somewhere specific (in this case the teleporter to Xen). Fortunately you don't need to carry it through the entire game, as it's found in the same chapter it needs to be dropped, but you do need to carry it through the teleporter puzzle, which is finicky enough without having your movement slowed and sight blocked by a huge purple hat.
  • One level in Serious Sam The Second Encounter has a section that catapults several Kleer at you. One of the secrets in the level requires you to snipe them all out of the air before they touch the ground. Fortunately, Save Scumming makes it a little easier.
    • There's also the Midnight Mega Secret in the Citadel. There's two ways to get it: the easy way, which is to fire many, many rockets at a fairly innocuous door until it explodes, or speedrun as hard as you can through 3/4 of the level to get to the door when it opens for about 30 seconds.
  • In keeping with its nature, The Stanley Parable also mocks the player through several of its achievements. For example: "Go Outside" requires not playing the game for five years (though you can cheat to get this one fairly simply... it involves resetting your system's clock). To get "Commitment", you must play the game for the entire duration of a Tuesday, and only a Tuesday. "You Can't Jump" refers to a mechanic that was Dummied Out, with the only description being "No seriously, we disabled it" note . And last but certainly not least, there's "Unachievable" (Description: "It is impossible to get this achievement"), which is either impossible to unlock, just like it says, or is unlocked completely at random, depending on who you ask.
  • F.E.A.R. has "Fearsome"(complete the campaign on Extreme), "No Fear"(complete all Instant Action maps on Extreme, which are insanely difficult on that level), "No Juice"(don't pick up any boosters), "Real Time"(don't use Bullet Time), and "Survivalist"(complete the campaign without dying).

    MMO 
  • A meta-achievement in the original Guild Wars requires a character to max out 30 title tracks. There are about 40 potential tracks to max, but only 31 of these (two of which are mutually exclusive) are character-specific; the rest are account-wide and much more time-consuming to obtain. Most folks, therefore, will aim to complete all the character-based titles... which would be fine, were it not for Survivor. Survivor requires a character to gain 1,337,500xp without dying, which instantly resets the counter to 0. This was even worse when initially introduced as characters who died would be permanently unable to gain the title.
    • Honorable mention goes to the Legendary Defender of Ascalon achievement. The only reason Arenanet isn't on trial for crimes against humanity for that one is that they only put in the achievement after some players had already done so. It is the notorious achievement of reaching the level-cap in the the tutorial area of the original game. Prior to the developers patching in daily quests that spawned level-appropriate enemies, the mobs in this area were too low level for players to gain experience after a certain point. To counter this players had to drag high level enemies to a respawn shrine and get killed there and respawn, only to get killed again and again. This would effectively Level Grind the mobs to a point where they could be killed for a few measly XP. And then you have to do it over and over again, with estimated gameplay time ranging towards 50 hours.
  • In Kingdom of Loathing, aside from the Trophies that are now impossible to obtain (be there for the rollout of ascension, beat up 10 reindeer) there is also 'Septuple Platinum," record all 7 possible Accordion Thief buffs at a special location. The problem comes from the songs themselves. 5 are obtained from Hobopolis, which requires your clan to go there and let you get the songs; one comes from underwater, a place that is intended for players that are too strong for the rest of the Kingdom; and one that you need to get from the Travelling Trader, who no longer sells them. While it is possible to get this trophy now, it will take a lot of resources.
    • "Bouquet of Hippies" and "Awwww, Yeah". The first one requires eating 420 herb brownies, while the second on requires killing 240 Black Puddings, which have a 1/3 chance of being alive when you try to eat them. Given the game's Anti-Poop Socking method of limiting how much you can eat per day, those are likely to take 60 days and 90 days respectively. Hope you like eating lots and lots of crappy foods!
    • "Moving Target", unlocked by obtaining 12-sided dice (if you attended a real-life KoL con or do business with someone who did, you can slowly summon them; otherwise, they'll need to be bought from other players) and using multiples of them, and by rolling a number exactly one higher than that of the last person who got the trophy. This isn't that hard yet, but give it a few years...
  • This is starting to crop up in Star Trek Online. Several of the "Kill" accolades involve defeating up to 1,000 members of each enemy faction; the problem is that while some are very easy due to the existence of Fleet actions, where the ground is covered in hundreds of enemies at a time, several of the factions only appear in 2 or 3 missions. The best mission to hunt Nausicaans only has 25 enemies, and it's the only mission you can choose, meaning it has to be replayed about 40 times! This isn't even getting into cases where the enemies appear to be a member of the faction, but won't actually count towards the Accolade (looking at you, Kuvah'magh mission). Combine this with the fact that most players have a... distaste for ground combat, and you hear a lot of complaints. On the "Space" side of the accolades, there's the "Breen Capital Punishment" one, which requires you to, naturally, defeat 3 Breen Capital ships. The problem here is that the ships spawn very, very rarely, and typically wander through the maps far outside the mission area in each Daily's location. Keep in mind these are SPACE missions, which means that it's hard to tell exactly where you are in the map (Space is mostly empty, after all.) and so you could easily waste a lot of time wandering around looking for something that's not there. Since, unlike the other missions, this one can only be done once a day, this is the worst combination of Luck-Based Mission and forced waiting in the game. The only upside is that missions are instanced, so there's no chance of anyone interfering in the kills.
    • In another Cryptic Studios game based on the same engine, Champions Online, there are 100, 1000 and 5000 kill achievements. Some are extremely easy to do (VIPER) as you encounter them throughout your heroic career from 1-40 and/or are regular end game enemies. All it takes is a bit of grinding. Other groups which no longer appear, even in Alerts (the Westside gangs with the exception of the Red Banner, who does show up in Alerts) can take much longer to grind. Nothing, however, prepares someone for 5000 Empyrean Constructs kills. Not seen in missions nor in Alerts, they are barely grouped together and at best, Lemuria (the map where you find them) will contain around 25 in the entire map.
  • World of Warcraft gives us "What a Long Strange Trip it's Been" a meta achievement for completing all the achievements for the in game Holidays. Most of which involve at least one Luck-Based Mission and are only available for a few weeks before being gone till the next year. And with no guarantee that you'll be playing the same class for the whole year, this one slips through a lot of people's fingers over and over again.
    • Some of the luck based missions have since been removed as requirements for the events, such as the requirement to get a black dress in Love is in the Air, but "School of Hard Knocks" is not only quite difficult for people who don't PVP often (the other PVP-based holiday achievements only require honorable kills, which do not require the achievement seeker to get the killing blow), but also results in battlegrounds being full of people who want the achievement and who don't know how to PVP, thus angering many regular PVPers.
    • Prior to Cataclysm, the "Loremaster" achievements for Kalimdor and Eastern Kingdoms fell under this. Without quest tracking on individual zones, there was no way to tell which areas had incomplete quests short of personally checking every possible quest-giver and/or dropper. Without flying mounts, this could literally take hours and you could still miss quests.
    • "The Green Hills of Stranglethorn" was generally reviled for the quest requiring you collect pages which were a random drop off any mob randomly. As they each had a specific page number and could drop multiple times, it could take weeks to farm the pages yourself and other players would charge exorbitant amounts for the least common pages.
    • Herald of the Titans requires that players defeat Algalon the Observer in Ulduar without any gear that is higher level than what is available in the 10 man version of Ulduar. Not only is this quite difficult on its own, but it's also impossible to outgear, and virtually impossible to find people who are willing to do it.
      • In theory, level 85s could have gone back and done it with the basic crafted gear, but unlike a lot of other achievements, Blizzard preserved this one by making it unobtainable by level 81+ characters.
    • Cataclysm also gives us an achievement so insanely difficult to obtain, guilds have been pulling their hair out over it for months: "I Can't Hear You Over the Sound of How Awesome I Am". The criteria? Beat Sinestra. On your first try. With not a single death at any point in the battle. If someone has earned this, props are very much deserved.
      • Like the Algalon achievement, it would be much easier to accomplish during the next expansion with level 86+ characters, but unlike "Herald of the Titans", Blizzard blocked this by removing the achievement, and making it a Feat of Strength for the people who completed it during Cataclysm.
    • Headed South is considered one of the most difficult Cataclysm dungeon achievements. You need three stacks of a debuff on you at the time, of Siamat's death, but 1) The buff is collected from adds in the first phase and Siamat only takes full damage in the second; even with the trick, you need high DPS, 2) The debuff also increases damage taken, and thus the strain on the healer, and 3) Only the people with three stacks get it; if a group is having trouble with 2), they might have to decide who gets it.
    • We Had It All Along is at least the hardest of the PvP achievements, if not the hardest of them all. This achievement requires you to win an Arathi Basin match by exactly ten points. Even if the enemy team was somehow conspiring with you to help you get the achievement, it'd still require you to do some math to figure out exactly how many points to hold for how long. The only reliable strategy for getting this is to play Arathi Basin over and over and over until it eventually happens by sheer dumb luck.
  • Billy Vs SNAKEMAN has a couple contenders among its Trophies. "Scrapbook Hero" requires you to beat Candyween six times. To get "Let It Ride", you bet a valuable item on 1:36 odds and win. For "Tiny Three", you need three different variants of a very infrequently found item. "Enough Already" takes a month of Season grinding beyond what has any other purpose.
  • MapleStory has the Quest Specialist Medal, which gives a higher stat bonus than any other medals with the exception of ones that come from events, but it requires you to complete 800 quests. Each step in multi-step quests counts towards the goal, so it's not as bad as it could be, but many of them are long and would mean slowing down your Level Grinding.
  • La Tale has DotNuri, a mini-game Shout-Out to Super Mario Bros., except with any feature that might make your life any easier being removed. No Goomba Stomp, Super Mushrooms or Checkpoints for you, and just touching any enemy sends you to the start of the level! When you combine the Nintendo Hard with the fact that all the enemies move completely randomly it makes even the easiest level nigh impossible for most people. And then if you do somehow manage to finish it, guess what? You need to do each stage twenty times to get its bonus! The prizes themselves range from a useless title to a permanent critical rate boost, but good luck running across anybody who's actually won those prizes.
  • Spiral Knights has "Master Miner" (deposit 10000 minerals into a gate) and "Dauntless Delver" (go from 0-29 without dying). The latter is made easier if you have a buddy to take the hits for you and if you pick simpler levels, but still requires a considerable chunk of time and Crystal Energy (or an elevator pass). The former is simply tedious; assuming best conditions (4 maximum sized minerals on every level, and 4 players to carry them all up) which lets face it, isn't going to happen, it still takes a bare minimum of 625 levels to do.
  • Final Fantasy XI has some achievements for the Xbox 360 that are nigh impossible nowadays, primarily the Gold Ballistar, which requires gaining max rank on one of the few PVP events in the game, and one almost nobody does in the current environment. Another one that has gotten easier but very time consuming would be the Past Vana'diel Nation Quests achivement, which requires completing all of the Wings of The Goddess nation-specific missions, for all three nations.
  • RuneScape The "Up to the Gods" achievement. Requires sacrificing Frost Dragon bones on an altar, in a solo dungeon. The Frost Dragon is a very rare beast that only appears on the 11 easiest floors (giving the lowest experience per floor) and is incredibly rare (maybe once in 500 rooms). There have been reports of people playing over 70 dungeons without finding a single one. What makes this worse is that it is classified as a "medium" difficulty achievement, and is required to unlock rewards.
  • City of Heroes had the Avoids the Green Stuff badge. To get this badge, a group of 12-24 people had to defeat a boss while never once being caught in his orbital strike, which he used every 30 seconds. If even one character got caught only once, the entire group didn't get the badge. And the boss had an area hold that, with a little bit of poor timing or bad luck, could result in characters being unable to move when the orbital strike hit.

    Platformer 
  • Sonic the Hedgehog 4: Untouchable. Making it through the final Boss Rush stage plus defeating That One Boss at the end without taking ANY damage. God help you if you get hit by Eggman's suicide attack.
  • Sonic Unleashed: All of the hot dog vendor achievements count, but Hard Boiled takes the already Nintendo Hard Marathon Level Eggmanland and forces you to complete it three times with a decreasing time limit. The actual time isn't much of a problem compared to the fact that losing a life forces you to start all over, in a level that force-fed you extra lives just to make it managable.
  • Sonic Generations: Can't Touch This. Making it through the Final Boss (also That One Boss) without taking any damage. This is made significantly worse by the fact that you're Super Sonic, and therefore, invincible during the last boss. Taking a hit doesn't HURT you, it just slows you down, so there's no real indication that you're "taking damage".
    • In the same game, there's "Greased Lightning", earned by beating Green Hill Act 1 in under a minute. Not only does a typical player usually end up with at least about 1:30.00, but since the physics of this game aren't the same as the original Sonic the Hedgehog, be prepared to start over and over and over from missing one jump due to either a glitch, or the game's movements not responding until half a second after the button input.
  • Following the tradition of Sonic games giving achievements for not taking a hit during a boss battle, we have the 2011 re-release of Sonic the Hedgehog CD, in which you can get an achievement for beating Metal Sonic without being hit once. Good luck.
  • The achievements for beating the vehicle levels without dying in Lego Star Wars II. The standard levels can be fudged by being the invincible ghost characters, but the vehicle ones are pure skill.
  • Mega Man 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game without taking a single hit? In 10, it is even worse. 9's could be done with Save Scumming, exploiting Game Breaker weapons, and practicing Wily's castle. 10 has almost no Game Breakers, has more shit flying across every screen, and has longer levels. Lots of luck with that one. 10 does however, feature an Easy Mode difficulty, which simplifies enemy and boss patterns, and lets you save in-between Wily Castle levels, but you still have to do an entire Boss Rush and the two phase Wily Machine following it in one run in the second to last level.
  • To unlock two minigames in the third Mega Man Zero game, you're required to not only beat every level with a S rank, but to do it with a perfect 100 score. This means you must complete every subobjective, beat levels quickly, kill a minimum amount of enemies and take no more than a small amount of damage. Luckily you're allowed to save and use the Ultimate difficulty, but it's still a taxing challenge.
  • In Kirby Mass Attack, there are many achievements that qualify for this, but none are more difficult the Gold Star Champion achievement which you get by getting a gold star from every level and boss, which means beating every level and boss without taking any damage. This is downright cruel on some areas and bosses, and then you reach level 4-9 and realize how sadistic the creators of this game really are.
  • Super Meat Boy has the "Girl Boy" achievement. To get this, you have to complete every Cotton Alley (which is a Brutal Bonus Chapter and can take more than a thousand tries to complete it) level in a row without dying. Then there's "Impossible Boy," which requires you to beat every Dark Cotton Alley level in a row without dying. The Dark variations of levels are much harder than the Light World ones. 0.6% of all Super Meat Boy players have these two achievements.
    • For those who don't know the game: this is a game that is only for challenge gamers in first place, and the levels in question are much more difficult than the normal game. Only 1.1% of players even manage to beat the dark world of Cotton Alley at all, let alone without dying.
    • Super Meat Boy has a challenge like this for every section of the game; almost all of them are extremely rare achievements, with only Wood Boy (beating every level of the first zone of the game without dying, in one go) having above a 1.1% completion rate. As you have to do this for literally every one of the worlds in the game, it is an extraordinarily difficult achievement. Indeed, Super Meat Boy is full of achievements like this; of the game's 48 achievements, only 5 of them have above a 10% completion rate, and only 10 (including those 5) above 5%. The achievement for just beating the game (and only the light world version of the game at that) is achieved by a mere 5.4% of players; it goes downhill from there.
  • Ratchet & Clank A Crack in Time has the "My Blaster Runs Really Hot" achievement, which requires the player to get 10,000 points in the arcade game. Far harder than it sounds but easily exploitable when you find out that playing it with two people combines your score, so you only need to get a total of 10,000 points between the two of you. Which is, of course, a case of Guide Dang It, since that's not mentioned anywhere in the game.
    • The HD version of the original game has "Bolt Collector", which requires you to collect one million bolts. Bolts are much harder to come by in the original game; you're not paid for completing minigames, you can't get gigantic bonuses on subsequent playthroughs, and the value of bolts in general is much lower. Even if you get enough bolts to buy all the weapons (you can do that; you don't need 1,000,000 bolts at once), you'll still be 400,000 or so below the target, so this effectively means another two playthroughs just to get the bolts you need for that one trophy.
    • The "Old Skool" skill point in Ratchet & Clank: Going Commando has been getting this reputation, but probably for the wrong reasons. It's a pretty tricky skill point in and of itself: requiring you to kill everything in a particular level (and a fairly long, two-segment one at that) using only Ratchet and Clank 1 weapons, which are much weaker compared to the new RC2 ones, and can't be upgraded. But to add insult to injury, the skill point is glitched in the HD re-release, meaning it mightn't show up even if you do everything right!
  • In Super Mario Galaxy 2, "The Perfect Run" is an achievement where you have to cross an entire area full of mines and Bullet Bills by having Yoshi grab onto some flowers with his tongue, turn several blue tiles yellow without being hit by any lasers, cross an electric maze with the Cloud Flower, cross an entire path full of tiles that either flip back and forth or disappear while dodging enemies that fire either lasers or coconuts, cross another electric maze (only this time with the pull stars), and finally past these Hammer Bros. and kill the Boomerang Bros. at the end to beat the game, all with only one health point and no checkpoints!
    • Hint: It gets a lot easier if you have a second player to help "freeze" enemies in place so they can't move or attack using the Co-Star Luma.
    • A similar level actually serves as the real final level of Super Mario 3D Land.
  • In Jak II: Renegade in the Jak and Daxter Collection, "The Collectationator!" is a really nasty one, as it requires you to collect all 286 of the game's Precursor Orbs. This means that you not only have to complete a host of sidequests, many of which could qualify as That One Sidequest with a helping of Luck-Based Mission for dessert, but you also have to find the 94 orbs just sitting out in the open in the various areas around the city. There's no way in-game to tell exactly which of these 94 orbs you haven't found yet, so you may need to revisit every area, some of which are a real Guide Dang It to revisit. Worst of all, 7 of these orbs are in the last area of the game (and some are fairly well hidden), and once you beat the last boss you can never return to the area. So, if you've suffered through all the ring challenges, races, gun courses, and scavenger hunts, but you missed that one stinking orb hidden in the ruined tank near the Metal Head Nest? Better start the whole game over again if you want that last trophy.
  • Alice: Madness Returns has the bothersome "Seasoned Campaigner", which requires that you pepper all the snouts in the game. Some of them are well-hidden, and though there is an indicator of how many you've found in a chapter, and things only get worse if you miss one during your first playthrough. Though there is an indicator showing how many snouts remain in each chapter, there is no way of knowing which snouts in a chapter you have already peppered (and for extra tedium, the snouts you've already triggered reappear when you play a level again, so simply hunting for the ones you missed becomes even more of a chore.
    • "That's Using Your Head" is another painful one. You have to complete the Off With Her Head 2 portion of Chapter 5 in under 6 minutes. Not only is it an Unexpected Gameplay Change with lots of perfectly angled shots required, but the cannons are finicky, and the "ball" you control handles like a severed head (because that's basically what it is). Fortunately, the 6 minute time limit is rather generous, so you have some leeway for mistakes.
  • VVVVVV's trinkets were tough to get in general, but three in particular are of note.
    • "Doing Things The Hard Way", also known as "Veni Vidi Vici", is the most notorious. You must fly upwards through a very spiky and twisty tunnel, land on a disappearing platform, flip over, go back down the same tunnel in reverse, and land on the other side of a wall that is one block high.
    • "Prize for the Reckless". You have to navigate a series of rooms to break a disappearing platform which lets a moving platform move, then kill yourself to respawn, flip onto the moving platform, and grab the trinket, without touching any of a number of inconveniently placed checkpoints or dying in between. However, the worst part about this particular achievement isn't necessarily pulling it off, but figuring it out.
    • "Edge Games". This one at least takes place in one single room, but it requires fast work with both the keys and the action button to dodge the moving enemies. Also, you have to be painfully precise with your moves (which is very difficult with the old-school-style controls of this game), or you die before you reach the trinket.
    • There's also the trophy "Master of the Universe". How do you get it? By completing the game. In No Death Mode. In a Nintendo Hard platformer starring a One-Hit-Point Wonder. Without saving. Have "fun".
  • In Earthworm Jim HD there's an achievement for going through the whole game without dying.
  • Psychonauts, the Steam version.
    • The "I LOVE PUNCHING!" achievement requires completing all stages of the target mini-game in Basic Braining, which is frustratingly difficult.
    • "Figgy Piggy" requires collecting all the figments. They are absolutely frustrating to find. There are hundreds of them scattered across several worlds, and even worse, they're partially invisible and 2-D. In a 3-D platformer with very vibrant environments.
    • And finally, both of those are required for the "Math Is Hard" achievement. Getting to rank 101 requires both of the achievements above, plus sorting all the emotional baggage, removing all the mental cobwebs, completing the scavenger hunt, and finding all the PSI challenge markers and cards. These tasks are somewhat tough, but not that difficult compared to the two above.
  • Limbo has the "No Point In Dying" achivement. You have to survive the whole game in one sitting... with 5 or less deaths.
  • The ''Lego Adaptation Games have their share of these achievements:
    • LEGO The Lord of the Rings has "We cannot linger", which requires you to beat The Mines of Moria in under 15 minutes. The levels in this game are long enough, but when you're given a time limit for this achievement that long, you know this level is bad. And it's got two boss battles, a horde of Orcs, and plenty of contraption-assembling that will take a long time under normal circumstances.
    • LEGO Pirates of the Caribbean has "The worst pirate I've ever seen", which requires you to beat Port Royal, the first level in the game, with zero studs collected. It's more intimidating than it looks, as getting studs is unavoidable. The good news is you just need to have zero studs at the end of the level, but that requires you to get killed by enemies repeatedly and not keep picking up the dropped studs upon death.
    • LEGO Marvel Super Heroes has "I'm always angry!", which requires you (as Bruce Banner) to transform into the Hulk 50 times. Not difficult, but extremely tedious, as the transformation animation takes several seconds, and holding down the button to transform won't work; you have to press and hold the button every time, for every transformation sequence, 50 times.
    • The LEGO Movie Video Game has the achievements "I Could Sing This Song For Hours" and "No Way, This Is My Jam". Basically, you play a DDR-esque mini-game in two separate levels where you press buttons in time with the music, and you have to get nothing but AWESOME! ratings throughout the entire song. Did we mention that the mini-game takes place about halfway through each level with no skipping and you only get one chance on it each time you play that level? And that if your button press is off by a millisecond it won't count? Made slightly easier by the fact that when playing in Free Play, you can restart it as many times as needed and can quit at any time, but the achievements themselves are still frustratingly difficult.
    • As noted under Rhythm, even Lego Rock Band is not immune, having "The Final Countdown", an achievement exponentially harder than even That One Achievement in the first two core games.
  • The Steam version of Cave Story gives you an achievement for finishing the game on Hard. Seeing as how the game is pure Nintendo Hard as it is, obtaining this achievement is a total nightmare.
    • The achievement for getting the Alien Medal, which is given if Ironhead is defeated without taking any damage at all. Ironhead is one of the easiest bosses, but all the crap flying around makes getting this medal an exercise in frustration and repeated reloading.
  • Sly Cooper: Thieves In Time has "Navigate like Drake", which requires you to view every map in every episode. Sounds easy enough, right? But here's the catch: this also includes each area exclusive to missions. Have fun replaying every single level and checking the map each time. And none of this is tracked, either.
    • Honorable mention goes to "Apollo Wins", which requires you to beat The Murray Games without messing up just once.
  • Mirror's Edge has some particularly nasty achievements, such as the ten achievements for beating the target speedrun time on each level (most levels take at least five to ten minutes, and you get a slim margin of error), but That One Achievement status goes to the Superstar achievement for attaining a Time Trial star rating of 90. There are 96 stars, so this does mean you can leave two levels and 3-star everything else, or 2 star a bunch of levels, but no matter how you cut it, you will be getting three stars on the vast majority of the levels. Hope you like replaying time trials over and over until you finally shave off enough milliseconds for that 3-star run!
  • DuckTales Remastered has "Look Ma! No Spats!", which requires going to the Amazon, then pogo-jumping from one end of the underground area to the other, ending by climbing the rope back to the surface. Except that the snakes and spiders make it nearly impossible, and you also have to master button-tapping to end Scrooge's pogo-jumping shortly to avoid touching the thorns on the ceiling, while keeping him pogo-jumping to avoid landing on the ground on his feet.
  • The Angry Video Game Nerd Adventures has "Complete Badass" and "Bow before the God of Video Games!"; The two achievements are for beating Fucking Impossible mode and Yolo mode, respectively, but those two modes are much easier said than done. In f'ing impossible mode, you only get five lives, one hit kills you, and there are no checkpoints at all. Yolo mode, however... You get only one life, and only one hit point. Get hit even once at any time, and it's back to the tutorial level.
  • Pause Ahead has "Untouchable", which you get for completing the game in one go with no deaths. Bear in mind, this game is a Nintendo Hard Death Course all the way through that uses Death Is a Slap on the Wrist just to make it manageable.
    • Just as unforgiving (if not even more so) is the innocuously-named "Trinket Collector". You get this one for collecting every trinket in one run. The issue here is that these trinkets only show up in speedrun mode, often in ridiculously out-of-the-way spots that you'd never think to search in, and in order for the achievement to count you also need to speedrun the whole game in five minutes on top of collecting these trinkets. Sure, the game might be short, but five minutes is a tall order even without the trinkets, never mind with them.
  • Rayman Legends has "Sooo Rich!" and "Truly Awesome!" ("Millionaire" and "Awesome!" in the PS Vita version.) They require obtaining 1 million Lums (to unlock the final character) and reaching level 11 Awesomeness, respectively. These both require ridiculous amounts of grinding to obtain. If you fully completed the the game (beat every level, obtained every cup, rescued all the Teensies, and scratched all the Lucky Tickets), you'll be at about 500,000 Lums and level 10 Awesomeness. The final level of Awesomeness requires 2,000 points to reach from level 10. The second-best prize, a gold cup, is worth only 10 points, and getting a diamond cup (50 points) on a Daily/Weekly Challenge is nearly impossible without cheating. If you get gold cups on every single challenge, you'll earn 20 points a day, and 20 extra per week, which adds up to about 160 points a week. At this rate, it'll take you over three months to earn it, after beating the game 100%. This is assuming that you get gold cups every single day and week. Get to work!
  • The Steam Updated Re-release of The Floor is Jelly:
    • The "Speedrun" achievement requires you to beat the game within an extremely tight 30 minutes. For comparison, the currently fastest speedrun so far beat the game in over 22 minutes. You'll practically need to memorise the puzzle solutions in the Wetlands stage, the erratic placement of the deadly glitch blocks in the Disc One Final Dungeon, and have tons of luck with the glitchy physics in The Very Definitely Final Dungeon.
    • The "Minimalist" achievement requires you to beat the game within 920 jumps, and you can't check to see how many times you've jumped so far. To elaborate, you'll often need to jump several times in one place to get a high enough bounce, and then there's all the times you'll need to Wall Jump.
    • And then there's "&@♥@@p§☺A!○◘@)(@)_—-A" and "U KNO WUT I LUV", both with completely unknown requirements. Good luck trying to obtain them without resorting to an online guide.
  • Shovel Knight has a few that are tediously hard and are best approached with Save Scumming.
    • "Hurry Up!" requires you to complete the game in under 90 minutes. In addition to speed-running each level, you still have to collect enough money to buy relics along with health and mana upgrades. The extra cherry on top is needing to dodge the random map encounters while moving between stages, which becomes a big hassle by the time you move to the Definitely Final Dungeon.
    • "Impossible!" and "Perfect Platformer" mesh well, the first requiring no deaths in a playthrough and the second requiring no deaths to bottomless pits. All it takes is one misstep to restart the entire level over again. And then there are the random map encounters where dying will automatically be recorded to your save, unlike normal stages where they only count if you finish first.
    • "Untouched" requires you to complete a level against a member of the Order without taking any damage. Even against the easiest member, King Knight, all it takes is a single mistake to force a complete restart of the level.
  • Unlocking the Shrapnel Bomb in Super House of Dead Ninjas requires you to reach the first boss without killing a single enemy. This is a game that asks you to kill about a dozen enemies before you leave the tutorial area, and even if you skip it by blowing up the wall at its start, placing that bomb wrong can kill something. And after you're out of there, if you take a hit, the Crimson Ninja does a spinning kick as she gets up, which is likely to kill something. Oh, and breaking a set of spikes (which you'll do automatically with the spinning kick if you get killed by them) counts as a kill. Have fun trying desperately to avoid so much as brushing up against anything for 100 floors.

    Puzzle 
  • Portal, also by Valve, has the despair-inducing "Transmission Received". This not only requires that 26 tiny radios be discovered and grabbed, and not only that each of them are taken to a single spot in the entire level, specific for each radio, so their red light changes to green, but none of this is in the achievement description, reading only "...?..."
    • "Aperture Science" requires you to get a gold medal in every challenge. The 'least portals' challenges are fairly easy, as they just require you to think about the right places to put your portals (although you do have to get perfect portal placement in some cases). The 'least steps' challenges are much harder. You have to jump out of the elevator as far as possible in every chamber, put your portals in exactly the right places and pull off very difficult feats in order to get those portals in the right places (and you'll often be pulling off these shots in mid-air). Not to mention that in some levels, you have to hop around and get as much height as possible from every single hop. But the worst are the 'least time' challenges. For the gold medals, you don't just have to do things a bit faster than normal; you have to do absolutely everything in one fluid movement, never check to make sure that you've done something right and NEVER SCREW UP. Good luck!
    • Portal 2 has "Professor Portal", which requires you to play co-op with someone you've befriended who's never played before. This may have been easy when the game first launched, but good luck finding someone who hasn't played co-op at least once after a month or two. It doesn't count for random players, either. You have to invite a friend. Then there's the moderately less difficult but still frustrating "Still Alive". It requires you to beat Course 4 without either player dying once. Easy in theory, but in practice it you'll be somewhat hard-pressed to find a partner with the necessary coordination and skill to accomplish this, especially in the final chambers. And of course, there's always human error when it comes to portal placement. Finally, there's "Portal Conservation Society", which requires you to beat chamber 3 of course 3 using only five portals between you and your partner. This requires some annoying exploitation of angles and object straddling to see walls which you normally can't, and you can't die or misplace a single portal (dying resets your portals). It's like they made it to test speed runners.
  • Bejeweled 2 has an achievement for completing 280 levels in Endless Mode. Endless Mode is simply Classic Mode with no timer and a guaranteed match. What makes this a trope example is not just the Level Grinding involved - most people seem to get this achievement in 160 to 320 hours of game play! - but that there is a combination of a bug and poor design in the game that affects saved games. You can only have one saved game per mode: when you resume play, the saved game is deleted, and when you stop, a new save is created. However, Endless Mode is only available to people with the paid version of the game, and that's determined by checking with Microsoft's servers prior to saving your progress. If you lose your Xbox Live connection during the game, then the game can't verify that you own it, and it will assume that you own the trial version and thus can't save your progress ... and because your previous save was deleted, you either have to pause the game until Xbox Live is running again or lose all your progress!
  • Sort of puzzle: quiz website Sporcle has Badges for completing certain tasks. Some are easy (playing a few games, linking your page to social networks), while others will need memorization and\or many tries (all 205 countries in the world, all of the periodic table), or spending too much time on the website (1000 overall games or on certain categories, * games per day, at least one game for * days).
    • "Gambler" is a badge linked to two games - "The Uncheatable Game" and "Heads or Tails". You need 50% or better. The former is quite literally clicking on boxes and praying you don't click on the one that ends the game (which is randomized), while the latter is just you typing H or T at each box (again, it's randomized what the "correct" letter is). Luck-Based Mission doesn't come much purer than this.

    Racing 
  • The "Gold Standard" trophy, in Gran Turismo 5. Finishing all of the races? Ok, but boring since it also includes the endurances. Getting gold on all license tests? Hard-as-hell. Getting gold on all Special Events? All ok until Grand Tour, which starts to get difficult. Then we have the Sebastien Loeb Challenge. The Toscana Time Trial is not difficult, But Eiger Nordwand is tough and Chamonix is hell. And there's the Sebastian Vettel X Challenge. Good luck trying to get gold on it, because the only way of doing it is reaching level 40 and buy the car to train on the tracks.(You can also get the car by reaching one of your B-Spec Drivers to level 30)
  • Wipeout HD (and by extension, Fury) has an achievement called "Beat Zico". This requires you to beat a lap time of 30.92 in Anulpha Pass on Venom using the Piranha. Even though the Piranha has the best top speed in the game, this is much more difficult than it sounds, partially because Venom is the slowest speed class.
    • Bling Brigade, mainly for the sheer Guide Dang It factor. You have to unlock the chrome skin, which is done through clearing HD Campaign, and then using it in a race with 7 other people using that skin. Now, this might not seem so bad, but it's a hidden trophy, meaning you have no way of knowing how to get it until you do unlock it.
    • Zone Zeus also deserves a mention. It's a tremendous endurance race where you must reach zone 75 on any track. The problem is, you're far more likely to have a seizure from concentrating so much on the track with all its psychedelic lights than you are of actually reaching Zone 75, especially since after every Zone the car's speed increases, eventually making it some sort of uncontrollable missile. You need unreal levels of focus and timing for this one.
  • Twisted Metal 2012 gives a lot of achievements like this, like playing the game for 30 days straight to beating the game on Insane difficulty getting a gold achievement in each mission and never once being killed. Did I mention there is a Sniper Rifle that causes instant death and the AI are very quick to use them?
  • Fuel has two matching achievements, "Salt over Snow" and "Sand to Stone" that require literally driving from one corner of the map to the most-distant corner. Due to the sheer size of the map, the trip can easily last two hours in real time. And that's just for one of the achievements.
  • Driving simulator iRacing features many that are achievable such as winning your first race or completing five races without incidents (off-tracks/contact/etc.). However it also features achievements for achieving a rating of 9000 or higher (which would make you the highest rated driver worldwide) and an achievement for winning official online races in every single car. This is not so much a matter of patience as it is of absolute skill. The achievement is named 'The Alien', which is quite appropriate. If you achieve it, you are certainly not human. Not even any of the many professional drivers who use the simulator daily have it, and indeed only one individual has ever achieved it.
  • Wangan Midnight Maximum Tune has special titles that work in the same way as achievements. Some of them are extremely difficult to get:
    • "Undefeated Winner of the Highway" / "Undefeated Highway Dominator" requires a complete run of Story Mode without losing a single stage at all. It's particularly difficult in Maximum Tune 2, and easier in Maximum Tune 3 due to the more lenient AI, but is still very much one of those "one mistake and you blow up to $100 worth of credits" moments. It's possible to feign this by having another player challenge you or to unplug or reset the machine if you are about to lose, causing the stage to not count, but the former requires an additional credit and wastes time on a versus race, and the latter can not only be unsafe, but most if not all arcades prohibit the practice and will very likely boot you if you get caught.
    • The continue-based titles, which require playing anywhere from 10 to 40 consecutive credits. This requires a lot of time, a lot of money, in most cases no one else waiting to play (continuing to play in the presence of waiting players is considered a very rude practice in many arcades) and finally, at least as many plays left on your card as there are credits needed for the title you want, because if your card expires and you have to renew it, that breaks your continue chain.

    Rhythm 
  • Rock Band:
    • The series points in this trope for requiring proprietary instrument controllers for a good deal of their achievements, especially in the third game with its specifically customized guitar and keyboard, but it started as far back as requiring the use of solo buttons in the earlier renditions.
    • And then, there is the trope-naming Bladder of Steel. In the second game, this was over 6 hours. No breaks. No saving. No pausing. It's not in the third game.
    • Lego Rock Band has The Final Countdown, which requires one to 100% the guitar solo on that song, on Expert. One can get all of the other achievements in Lego Rock Band, and all the achievements in the first and second games, and be nowhere close to being able to get this one. So when Rock Band 3 came back and reintroduced around four of the Lego achievements, of course this had to be one of them.
    • It's hard to choose in Rock Band 3, but there are three training-mode ones that require pretty high ability on pro guitar, pro keys, and drums. Each of these requires a full combo on each of many small segments. No doubt at least one of those will be a lot of trouble to any player, even after purchasing the instrument controllers necessary. Fortunately, the very hardest goals (get 5 stars on every song on Expert Pro Guitar!) are not achievements.
    • Rock Band Blitz has two: "Party At Your Place" (play 300 unique songs) and "Music Historian" (play a song from each decade since The Fifties). The first one is annoying for someone who only buys DLC occasionally. The second one...
    I need that achievement so I'm going to buy Ooby Dooby by Roy Orbison to have a 50s song in my library... wait, that doesn't count... DAMMIT! I need to buy a Johnny Cash song. I'll get Ring Of Fi... "Year: 1963"... Awww...
  • Guitar Hero 3 had one for scoring 750,000 points in one song. Two choices: buy a DLC song that is really long, or do nearly perfect on Through The Fire and the Flames Expert. It took months for a single person to do it the second way.

    Roguelike 
  • FTL: Faster Than Light has a few that could definitely qualify.
    • "Ancestry" requires you to go through That One Sidequest in the Rock Cruiser. While the Rock Cruiser does get a blue option during the first stage of the quest, this is still a ridiculously Luck-Based Mission.
    • Speaking of the Rock Cruiser and ridiculous achievements, "Is it warm in here?" requires you to kill a burning enemy with a boarder on their ship. Even setting aside the inherent difficulty of getting the equipment required, the problems here are evident. AI crewmen will retreat from burning rooms or boarders when they get low on health, and Rockmen often can't deal enough damage to kill them before they get out. It also doesn't count if the fire whittles them down or if they asphyxiate; your boarder must deal the killing blow. It basically boils down to maxing out the combat skills on your boarders and then faking out the AI, or taking advantage of the Rebel Flagship's compartmentalized weapon subsystems.
    • For a non-ship specific example, "BOARDING OBJECTIVE SUCCESSFUL" makes you kill 4 enemy crewmen with a single Boarding Drone. Boarding Drones are AI-controlled, and while they've got the health of a Rockman and the damage output of a Mantis, four enemy crewmen is asking a lot.
    • "Astronimcally Low Odds" is basically all luck, making you get hit by five successive shots with a fully powered engine.
  • All of Rogue Legacy's achievements for beating the optional bosses are this, but especially Syngenesophobia, which requires you to beat ALL of the optional bosses (only 2.1% of players have managed to beat even the easiest of those, with the hardest being a mere 1% of players. Not only are the bosses extremely difficult to beat due to the fact that you fight them with preset, fairly weak characters while they are all made much more powerful than their basic versions, but you also have to find a specific item to unlock the ability to confront them in the first place), then beat the optional final boss, who is (frustratingly) also a little bit glitchy. Katagelasticism is essentially the same thing, as you can only unlock the achievement by using the class you unlock by beating the optional final boss, and then fighting the real final boss with a character of said class.
    • Exclusive to the PS3, PS 4, and Vita versions, the "Thanatophobia" trophy requires you to beat the game within 15 deaths or less. A typical run can result in many times that many deaths. This also means that since starting over as a new character is the only way to equip gear, you'll be having to make do with weaker weapons and enchantments longer than you usually do. You also can't use the Architect to lock down the castle to make the process easier. It's a gold trophy for a reason.

    RPG 
  • Demon's Souls has the Master Slasher's Trophy, which requires you to ascend a weapon with Bladestone to Sharp+5. All of the stones are random drops, but the true Luck-Based Mission is getting the 1 Pure Bladestone needed to finish the weapon. Only 2 Black Skeletons in 4-2 have a chance at dropping it at all, one in hidden passage and another that only shows up in Pure Black World Tendency, the hardest difficulty in any world. PBWT increases drops rates by itself, and you can increase drop rates by equipping a special sword from a boss soul in 4-3, you need these in order to have a chance at the Random Number God smile on you.
  • Mass Effect
    • The first game has the "_____ Ally" achievements. Each of them requires you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor Guide Dang It)... but getting all six of them requires playing through the entire game, sidequests and all, a minimum of three times. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being tedious.
      • Also "Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the entire game including every sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the Big Bad. Thankfully adding the DLCs gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.
    • Mass Effect 2 has a pretty nasty one (at least in the PS3 version) in "Insanity" which requires that one beat the game on the Insanity difficulty. This was tough enough on its own, but the true difficulty was due to a nasty glitch. If at any time during your insanity playthrough you loaded a savegame from a lower difficulty (even one belonging to a different character), the game counted it as changing your difficulty and locked you out of the achievement, forcing you to start over. Quite a nasty surprise, getting all the way to the final mission on Insanity only to lose 20+ hours of trophy progress because your roommate played for 15 minutes on Normal.
    • The Arrival DLC also gave us the skull-cracking 'Last Stand'. You have to survive five waves of enemies in a small room with bad cover. Among the enemies are Engineers, which can throw incinerates at you to knock you out of cover, and Pyros, which are fully capable of stunlocking you with their flamethrowers. The soldiers themselves will constantly advance on you, working to knock you out of cover and destroy your shields. Oh, and you have to fight off an YMIR mech at the very end. Good luck getting through this without mastering the intricacies of your chosen class.
    • Mass Effect 3 has "Gunsmith", for single player gamers, another one that requires a second playthrough to acquire. The achievement is given for upgrading a gun to level 10. Unfortunately this is only possible in a New Game+. If you play multiplayer, however, it's trivial. Just buy a bunch of Recruit Packs.
      • The real nastiness comes from the Lone Wolf and N7 multiplayer challenges, and by extension, Best of The Best. The former because you need to be capable of soloing at least Gold. Luckily, you can skip Platinum, if you're willing to grind more. And since they're online only, there are no formal achievement points or trophies for them, so the bragging rights are restricted to those you meet in the game's own lobbies. At least you unlock some fancy banners for each challenge you beat.
  • Final Fantasy XIII
    • The "Treasure Hunter" achievement. To get this, you must possess or have possessed every single possible weapon and accessory available in the game, though not necessarily all at the same time. Doing this requires insane amounts of grinding for money, ore, and other materials. Also, if you happen to have sold any of the unique accessories that can be upgraded into other unique accessories, without upgrading them first, this achievement becomes unobtainable.
    • There's also "L'Cie Paragon." What does this achievement require? A five-star rank on every single Cie'th Stone mission. Including the one with Vercingetorix. Although it's worth noting that so far as five-starring goes, the Vercingetorix fight is pretty forgiving: if you can beat Vercingetorix, you can five-star him. No, it's either the fight with the two Raktavijas (powerful enemies that are Nigh Invulnerable until you stagger them) or the Gigantuar, which also unlocks...
    • The 'Floraphobe' achievement. He has one attack: 10,000 Needles. Not only does it do immense, unblockable damage every time, but it also has a very high chance of causing Pain and Fog, which shut off physical and magic attacks, respectively. There's ways around that, sure, but the fight also has an insanely low target time, which ties back into the aforementioned L'Cie Paragon. Warm up those Random Instant Chain weapons!
  • Final Fantasy XII had worse: One thing requires getting everything in the game, including more than one extremely difficult boss and more than one Marathon Boss. Yeah.
  • Final Fantasy XIII-2 also has its share of annoying achievements; Finishing Defragmented (getting all fragments) includes finishing every sidequest (which can be quite the Guide Dang It), playing hours of slots, getting 100% bestiary completion (including many mosters you'd never see normally, all bonus bosses, and going through an irritating dungeon twice), and tracking down a hard to see NPC in the largest, most convoluted map several times to answer questions that don't have in-game answers.
    • Clock Stopper requires you to get a chain of 100 Preemptive Strikes on random enemies. It's not that hard to do, but it's tedious, and sometimes you'll miss a strike and get hit during recovery, or get a horde of smaller enemies that hit you before you can even try to strike one of them.
    • Giant's Fist requires you to hit the damage cap of 99,999. But wait, that was easy as hell in XIII, so it can't be that bad here, right? WRONG. It's only possible on the enemies with enough HP to survive getting the chain gauge to 999.9% (which rules out everything but the DLC coliseum bosses and Raspatil), while buffed up (offensive buffs can only be cast by AI-controlled monster allies and have terrible durations) and with a debuffed opponent (debuffs have awful sticking rates), preferably with a maxed-out Odinblade (which requires getting all 160 fragments), and with either Noel's Meteor Javelin (which can only be used once per fight) or getting very lucky with Scourge (which only triggers when you use the basic 'Attack' command on an enemy about to recover from Stagger).
    • Serendipitous: You know Lucky Coin? Not quite burned out on slots yet? Go back and play some more until you hit 10,000 coins won.
  • Yakuza 3 has the aptly named Minigame Master. To get this, you need to meet the clear conditions in all the minigames. The game has 16 minigames in the western version and 20 in the Japanese one. Clear conditions go from 'easy as pie' for some gambling minigames to 'The Computer Is a Cheating Bastard' for some of the skill minigames, like darts and pool where you have to beat in ALL sub-games all computer players. Including the one able to hit double-bull (or any other point of the dartboard) with over 90% accuracy, and the guy able to bunk with distance of an inch and completing the minigame without missing a shot (or even on the first one). It's a very long, very hard, very varied endurance test. In a game that's basically a sandbox brawler.
  • Star Ocean The Last Hope has achievements for getting certain percentages of available Battle Trophies, including one for getting 100% of them. Taking even just a quick look at this list of the Battle Trophies (warning: some spoilers) reveals how utterly insane the 100% (or, for that matter, even the 50%) achievement is.
    • Estimated time to get 100% of the Battle Trophies based on a walkthrough's calculation: Over 500 hours! All for an achievement only worth 10G!
    • Star Ocean: The Second Story had another one and that was the voices. To achieve 100% completion of the voice board, you had to obtain every character, use every possible skill every character could learn, and have every single character obtain high enough relationship values with every other character that they would shout their names upon dying. You can only obtain six optional characters per game. Getting certain characters makes it impossible to get others. The great thing about this, was that some of the later bosses talked, and their voices are part of the collection as well, which means you will have to fight them multiple times, and let them call out every attack they have. This means you will have some long battles to go through and hope you could survive at the same time. Playing with one main character means certain characters won't join. Yeah, getting 100% involves playing through the entire game many times, and still not finding all the voices if you weren't lucky enough.
  • Fable III has an achievement called "You can't bring me down", which requires you to go through the entire game without once being knocked out by any enemy. If you're playing the game before you travel to Aurora and are thinking, "Ha! I've managed it up to now!", wait until you encounter a Sentinel, big enemies with the power to use the darkness against you in the form of demon shadows and crows spurting from the ground.. And there's no way to avoid fighting one, because they appear at the point where Walter Beck goes blind. and on the bridge in Bowerstone Market during the fight against the crawler.
  • Trinity Universe's trophies aren't exactly that hard to complete. Except for that 1,000,000 Evaluation Points Trophy where you have to walk through dungeons, over and over again just so you can clear out the debris. It would not be so bad, if it weren't for the fact that each dungeon clear you do (includes destroying the gravity core, defeating the boss, and defeating the Lurker) only nets you 3000 evaluation points.
  • In numerous Tales Of games, trying to get every single title feels like this because it means 100% completion, often involving multiple playthroughs. Especially in the most recent games which actually have an achievement/trophy system.
    • Sheena's "Treasure Hunter" title in Tales of Symphonia is one of the hardest titles to get. It requires you to open all 270 treasure chests in the dungeons. A few problems are that some chests have things like Apple Gels and Life Bottles, which you can only have 20 of and probably do have 20 of them. Others are in out of the way places or require solving puzzles to find. However, those aren't the reason it's so hard. The reason is because as you progress through the game some places become inaccessible. So if you didn't get all the chests they're Lost Forever and you need to start over (at which point you may've already put several dozen hours into the game). The Katz Guild has a service that tells you how many chests are left in the area, but have been found to miscount from time to time. At the start of disc 2 they offer a service to recover items from certain inaccessible areas, but most of them are still Lost Forever.
    • With the trophies added into the HD Rerelease, many of the nicknames are trophies and are PAINS to get. Treasure Hunter above is one of the most notorious, but there are others too that can only be done in the timeframe, or else the player has to start all over again.
      • One additional nickname that is hard to get is the Gung-Ho nickname, which involves getting to Rodyle with a party whose combined levels are lower than 145. This is quite the challenge to do not because of the threats enemies possess, but because Symphonia is a game that can be really easy to power level without realizing it. And Rodyle is QUITE some time into the game. To put it into perspective, he's roughly the third boss from the end of Disc 1!
      • I Hate Gels is another pain to get, because you have to beat a boss roughly 20% into the game without using a Gel on Genis. Genis is a mage, and the safest way to regenerate TP is by Orange Gels. Even at that, Apple Gels are quite the easy heal item in the game and it's a while before Raine can really pull her weight, so you have to go through a game without the basic healing items, and the first meals aren't very restorative. This tends to be a nickname that people may get on their second playthrough of the game.
    • Tales of Vesperia's Secret Missions stand out, which involve fighting a boss a certain way. The first lot aren't incredibly difficult, and you'll probably get the first one by pure accident... until you get to the 17th one, which has incredibly difficult timing, as you have to use a Guard Breaker arte after a certain point in the battle, watch out for the animation, and switch to the character that has a certain arte and use it, all in a very small amount of time. The worst thing is that you have to get every single secret mission if you want to get Yuri's 'True Knight' costume title, which is arguably his most Badass looking one, and also counts towards 100% completion.
    • Tales of Graces has the time attack boss battle trophies. Can you defeat the final boss of the game or That One Boss of the game in under sixty seconds?
  • For quite a while, "Oblivion Walker" in The Elder Scrolls V: Skyrim (awarded for getting all fifteen daedric artifacts) required Save Scumming, "Fus Ro Dah", and luck, because of an otherwise quest-breaking pathfinding bug in Vaermina's quest. Early in the quest, your companion Erandur would go halfway up a staircase and get stuck. On the console versions the only way to get him unstuck was to use your Unrelenting Force shout to blow him the rest of the way up the stairs and hope he lands in the correct position to open a Plot Lock.note  As of the 1.5 patch this bug finally seems to be fixed.
    • Let us not forget the fact that, for some godforsaken reason, the Rueful Axe is not a Daedric Artifact, whilst the Masque of Clavicus Vile is. The situation that you are in is that Clavicus wants you to kill a talking dog/companion, Barbas. If you kill him, you get the Rueful Axe. If you refuse, you get the Masque, the thing that counts towards the Oblivion Walker achievement. Not only is this only explained if you talk to the person you are supposed to kill, but it flies in the face of almost every other Daedric quest in the game, such as Vaermina's, Namira's, and Mehrunes Dagon's quest.
    • One achievement introduced in the Dawnguard DLC requires you to fight and kill a Legendary Dragon. The problem is that dragons of this level only spawn with any consistency once the player is past level 80. For those who did not use a certain artifact to sploit their way up to this level, getting there can be a major headache.
      • Thankfully Patch 1.9 introduced "Legendary Skills", which lets you revert any skill back to Level 15 (the starting point) so that you can grind out levels again, makes this less of a headache then before.
  • Fallout 3 has the "Alien Archivist" achievement. You have to find all the alien recordings aboard Mothership Zeta in one go. Missing even one means it is Lost Forever and you'll have to start over from scratch.
    • "True Mortal", earned by reaching Level 30 with neutral karma, is very tricky unless you cheat and take the Karmic Rebalance perk.
    • The Pitt's "Mill Worker" achievement can be Guide Dang It, since some of the ingots are tucked away in obscure places, and there's a bug that can render the last reward and achievement unobtainable even if you find them all.
    • In the Xbox 360 version of Fallout: New Vegas: Dead Money, it is impossible to complete the "History's Sake" challenge, since there are 10 points required, but only 8 historical terminal entries.
  • Pokémon Black 2 and White 2 introduces the Medal Hunt, which is this game's version of achievements. There are quite a few that will be accomplished just in the course of playing the game (like taking 5,000 steps), and several more that require very little effort on the player's part (like reading a certain number of billboards with basic player tips - not difficult, but something experienced players are likely to overlook). But then, there are a host of ones which require an insane amount of dedication and planning to get (such as earning over a million experience points in a single calendar day), will require much Grinding or massive experience to get (or, if you go for all seventeen mono-type challenges, likely both), or simply come down to luck. The worst is the one for catching the Pokérus - sure, it can be imported from all the way back in Pokémon Ruby and Sapphire or later if you managed to get it, and some folks are kind enough to deliberately trade it along via online trades. But if not, you have less than a one in 32,000 chance of seeing it.
    • The "Heavy Traffic" medal is probably the worst for anyone not living in Japan. It requires you to tag 1000 players with the C-Gear, which can only be done with people you pass by playing the game in the real world. Good luck finding that many, and it will only get harder to get as time passes and less people play the game.
    • Another nasty set of achievements are the "X-type Champ" medals, which require you to beat the Elite Four and Champion using only mons of a certain type (dual-types count for both). For each type. That means 17. The amount of time and effort it takes to train one team alone is ridiculous, and it takes a high level and good movesets to beat them since they've upgraded massively (levels in the mid 70s and full teams). If you're trying to take out the E4 member that's strong against you... good luck (especially against Marshal). Of course, you don't really need a full team, but given the Elite Four, it's a really good idea. The "One and Only" medal takes this Up to Eleven; you better have a Game Breaker or a legendary at very high levels to stand a chance, and Arceus help you if you're playing challenge mode while doing this considering the Elite Four and Champion have powerful Pokemon with levels in the late 70's to early 80's to face off against you.
      • Ice-types have it the worst. They have the worst defensive typing, being weak to Fighting, Fire, Rock, and Steel, all except Steel of which are common move types, and only resist Ice-type attacks. The number of Ice-type mons are few, and good Ice-types are even fewer. They have quite a hard time against Marshal, and several other Elite Four and the Champion have mons with moves that can slaughter Ice-types by the dozens. You're going to really have to know what you're doing to make such a team work- especially considering all the Pokemon League battles are Single Battles, which Ice-types perform poorly in because defense is emphasized.
      • Fortunately, if you achieve "One and Only", you also achieve all the medals relating to that one's type; so if you beat the Pokemon League with only a Keldeo, you'd get the Water-type Champ and Fighting-type Champ medals along with it if you hadn't already obtained them. Doesn't make it any less difficult.
    • On a similar note, "Mightiest Leader", "World's Mightiest", and "All Types Champ", which require some pretty difficult feats in the Pokemon World Tournament. "Mightest Leader" requires you to beat the World Leaders' Tournament, which is Nintendo Hard even by PWT standards. "World's Mightiest" requires you to beat the Champions' Tournament... and the less about the Champions' Tournament, the better. "All Types Champ" is basically a smaller version of the aformentioned "X-Type Champ" medals; they require you to beat each of the Type Expert Tournaments. Essentially think the Elite Four, but only three, and up to the insane difficulty of the rest of the upper-level PWT stuff. Oh, and you can't use items at all (except held items), there's no saving, the opponents are random, you're stuck with only a few mons that can be only the particular type, and you're level-locked to 50 (so much for outleveling, eh?). Don't bother trying for this one until you've obtained the X-Type Champ medals.
    • "Diamond Dust", which is obtained by... seeing the diamond dust weather. Where it occurs is a big Guide Dang It, since it appears in exactly one place, on exactly one date: Iccirus City, December 31. It's easy to manipulate the internal clock, but if you don't want to do that, you have one shot at this each year.
    • Pinpoint: Hard and Quick Clear: Hard. Both of them are very luck-based, as they require you to beat the lower five levels of the Black Tower or White Treehollow within 6 battles or 1,000 steps, respectively. You have to get majorly lucky to even locate the trainer that will open the way to the boss within six battles, and the boss itself counts as one. And trying to find the boss is difficult in itself, as you have to wander all around, avoiding trainers to find them. You don't have to do both at the same time, obviously, but it's still incredibly luck-based.
    • Ruins Raider, for reaching the bottom floor of the Abyssal Ruins. This entire area is on a step limit, and getting down there within that limit requires following a map to the letter.
    • 30 People Funfest, which requires you... to hold a Funfest with 30 participants. Unless you are in Japan, it's extremely difficult to even find 30 such players in real life. Since the 5th Generation has ended and most players have moved on to the next one, the chances of obtaining this are abysmally low.
    • With the release of Pokémon X and Y, access to the online Pokémon Dream World with the Black and White games was removed, making certain medals that can only be gotten using the Dream World completely impossible to get. On a related note, there are X and Y medals that are being given out for accomplishments done with the Black and White Dream World that naturally won't be able to be gotten either after a certain point.
  • 3D Dot Game Heroes' trophy for obtaining all swords is nail-bitingly difficult even after Atlus patched the game to make one of the sidequests easier. The hardest swords to obtain are the Moon Sword, King Block's swords, and the minigame swords (and hammer).
    • The Moon Sword isn't too bad to obtain in the English version, as it only involves obtaining all the Key Items (which do nearly nothing and are incredibly easy to miss), but in the Japanese version it involves a brutal amount of requirements, including beating Those Three Sidequests with the best rewards and viewing all "events", which can also be Lost Forever and are easy to miss, and there's no way to keep track of them, unlike Key Items.
    • King Block's swords must be purchased with Small Blocks, which can only be found as rewards, in treasure chests, grinding them off the rarely-appearing Crystal Slime and Blue Dragon at a very low rate, or playing Block Defense Plus for hours note . 88 Small Blocks are required to get them all, and only 36 can be found in the main game. Fortunately, the swords and Small Blocks carry over to the New Game+ after the 1.01 patch. Crystal Slimes and Blue Dragons are also more common on From Mode, which helps the grinding issue.
    • The three minigame swords are brutal. Blockout is finicky and luck-based enough, but beating it without losing a ball is incredibly difficult. Trying to beat Blockout with a sword that can't spin is next to impossible. Dash Race, even after being made easier (see the page quote), is still challenging, requiring the player to beat winding courses at ridiculous speeds within 25 and 65 seconds for the two courses. And Block Defense takes a very, very long time to complete even the shortest level and requires a guide to beat perfectly.
  • Kingdom Hearts Final Mix HD has Unchanging Armor, which requires you to complete the game without changing your equipment (both weapons and accessories) and Undefeated, which requires you to beat the game without using a continue.
    • Fortunately, for those aiming for "Undefeated", just hitting "reload" instead of "continue" still counts towards earning the trophy, and getting a KO in the Gummi Ship and Olympus Coliseum don't block the trophy.
    • The trophy "Searcher" in the same game requires finding all of Ansem's Report pages. It was easier in the original game, but this time, there are several new pages, and those are only earned by defeating several of the hardest Bonus Bosses. Specifically, Kurt Zisa, Mysterious Man and Sephiroth.
    • Kingdom Hearts RE: Chain of Memories features Card Master Sora. Which requires Sora to obtain every card in the game. Problems with this one include a sucker punch secret or two. In order to get the cards unlocked to begin with, you'll need to have watched the 358Days/2 movies. Then, you will have needed to complete the game AND the Reverse/Rebirth story with Riku. Only to have to get all the cards all over again in a new Sora story. This isn't challenging as it is tedious. You'll also have to go and get all the enemy cards as well, which barely drop unless you use the rooms with the tougher heartless. Compounding this, is that all the hidden cards you need to obtain are in the key to rewards rooms; so you have to meet the criterion for each card multiple times, and then find the key to rewards card. Each room has roughly three treasures per world.
  • Mario & Luigi: Dream Team has Expert Challenges, some of which fall squarely into this category. Some notable ones include...
    • Win a battle with a Shy Guy Airtub, Shy Guy, Pi'illodactyl, Shy Guy Airtub R, Shy Guy R or Pi'illodactyl R without getting hit by it. There's a challenge for each of these, unfortunately they only appear at complete random in the background during other enemy battles and have some difficult to avoid attacks. Thankfully, you don't have to kill the Shy Guy Airtubs or Pi'illodactyls, since they attack from the background; dodging that attack and then beating the normal mooks clears the challenge. Unfortunately, the normal Shy Guys do have to be physically defeated to win their challenge.
    • Dodge Ten challenges in Wakeport, Dreamy Wakeport, Somnom Woods and Neo Bowser Castle. They have a ton of hard to dodge enemies, and you have to dodge ten attacks from any of said enemies without taking a single hit in the process. Especially bad in Wakeport, since only Hermite Crabs really appear as enemies, and they're already annoying to dodge as is. So 'dodge ten enemies in Wakeport' is basically 'dodge ten attacks by Hermite Crabs'.
    • Win a battle with a Hermite Crab, Beehoss or another tough enemy without getting hit by it. Nothing more annoying than having to do a No Damage Run against the games Goddamned Bats and Demonic Spiders with the extra corollary that they have to get the chance to attack you in the process.
    • Get an Excellent on Luiginary Wall. Luiginary Wall is the most difficult and easy-to-mess up Luiginary Attack in the game. Either you'll fail to connect enough hits to count as an Excellent before everything is killed, you'll fail to rebound the spinning Luigi, or the spinning Luigi will go through a gap in the Wall. Everything can and will go wrong here.
  • ''Final Fantasy X/X2 HD Remaster:
    • Final Fantasy X: Raise your hand if you remember the infamous Chocobo Racing and Lightning Dodging minigames. Square-Enix sure enough did because they decided to make both of them trophies. Thought the Grand Daddy of them all will be the Weapon Master Trophy, which requires completing all of the Celestial Weapons quests, including the two aforementioned ones.
    • Sphere Grid Master is a pain. Using the Don Tonberry trick makes it easier, but then you have the other characters who CAN't easily take advantage of that, such as Lulu. But then you have to fill in all the empty nodes as you play, which requires grinding against the Species Creations to get the right spheres. Unfortunately, to get the luck spheres and fortune spheres which will be required for the player to stand a chance against the Dark Aeons and Penance; the player has to grind against Earth Eater and Greater Sphere, the latter of which is painfully slow to grind upon.

    Shoot Em Ups 
  • Raiden Fighters Aces has the 100 million point achievement (point as in in-game score, not gamerscore), attained by getting 100,000,000 points. The only game in the compilation on which this is possible is Raiden Fighters Jet, and even then it's an achievement that only the most dedicated players will be able to get. The 1-credit clear achievements can be BS'ed by simply putting the difficulty on Practice, but you simply cannot BS getting a 9-digit score.
  • Death Smiles has an achievement for beating the True Final Boss Bloody Jitterbug. Why does this one stand out so much? Because it explicitly requires non-arrange Black Label mode. You have to be on Rank 999, take NO damage up to Tyrannosatan (while also beating Rank 999 Ice Palace and Gorge, in that order), and beat Tyrannosatan on your first credit. This achievement is the bane of many people on BOTH sides of the pacific ocean aiming to get 100% on the game.
    • The sequel has the 6 billion point achievement, which isn't quite as hard but does require the player to have figured out the mechanics of the scoring system and memorized the timings of when to enter super mode. Suffice it to say that if you haven't figured out how to get over 300 million in stage one, you will be hurting for this one.
  • Smash TV on the Xbox 360 has an achievement that is literally impossible to get - Game Master. It should pop if you beat the game without using a single continue on default settings, but since there's a bug what most likely will not be fixed, does not. What a great reward for this incredibly difficult task!
  • Robotron 2084 on the Xbox 360 has an achievement for reaching Wave 100 - in a game where merely getting to Wave 10 is a pretty fair accomplishment. (Not to mention that the second hardest achievement is for reaching Wave 30.)
  • The Touhou games don't strictly have achievements, but the requirements for unlocking Last Words in Imperishable Night are pretty similar and have some really nasty things in there. Like beating the game on Hard with a crappy character. Or capturing 30 Last Spells (you have just enough to avoid having to beat the True Final Boss on Lunatic, but it's still difficult just to open the others up for practice, nevermind capture). And to unlock the final Last Word (the one belonging to Yukari) you have to see every other Last Word in the game. Not capture them, fortunately, but you still have to jump around the hoops to unlock ALL of them.

    Simulation 
  • The gold medal achievements in Chrome Hounds. To get these achievements, your squad has to be number 1 on the leaderboards. Normally, that wouldn't be hard to do, except for the fact that there are squads whose only goal is to boost their way to the top. So, it's close to impossible to get the achievements legitimately. And, now Sega/From software have shut down the multiplayer servers, so those achievements are now impossible.
  • The Naval Ops series gives out rewards for sinking 999 of each category of ship (submarines, battleships, etc.). In each game, battlecarriers only appear in small numbers in one or two missions. Superweapons also only appear one or two at a time, but turn up in larger numbers over the course of a campaign.
  • There are various achievements in Surgeon Simulator 2013 that qualify, but here are the ones that take the cake:
    • "Nothing But Skull". As the description says, you have to throw the replacement brain into the patient's head to finish the brain transplant. What it DOESN'T tell you is that you have to throw it from a specific place (your hand all the way to the back) and in a specific manner (turning the hand up and letting go of the brain so that it flies upwards). This is difficult to accomplish even if you know how to do it. It's the third least acquired achievement for a very good reason.
    • All the time trials for kidney transplants. Not only is it extremely difficult to remove the old kidneys, placing the replacements in a way that triggers the win condition requires a great deal of patience.
    • "Best Surgeon In The World". Get perfect scores on all operations, which requires your patients losing as little blood as possible and completing the operations in reasonably short time. Good luck accomplishing that in the ambulance and space ones...
    • "Best Surgeon In The Universe". You must successfully complete all of the 6 secret operations on an alien. The operations are chosen randomly, you aren't informed which organ is which, and as if that wasn't enough, one of the missions is bugged (requires replacing different organ than you are told) and another not only cannot be completed without electrocuting yourself, but you also have to make sure that after you smash the container with the replacement organ, you can actually catch it before it floats away.
    • "Call Trisha". Shortly saying, you have to type in a number on a phone. Sound simple, right? Not with this game's controls...
  • X3: Terran Conflict has the achievement "Resourceful" for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in Dead is Dead mode.
  • The "Tower of Babel" achievement in Viscera Cleanup Detail: Santa's Rampage, where you must stack 10 stools ontop of each other. The thing is, the physics engine will always make sure the tower of stools topple over when you put the 9th on.

    Sports 
  • Poker Night at the Inventory has an achievement for getting a straight flush. Naturally only 2.1% of all people who own the game have this achievement. The odds of getting a straight flush in any given hand are slightly above 1 in 100,000.
  • The "Beating Tough Competition" achievement from NHL 08 requires playing (and beating) one of the Top 50 ranked players on the game's servers. Not only is this a ridiculous feat in itself (as anyone who's gotten to that point has likely mastered the game), and not only is it nigh-impossible to randomly be paired up with a Top 50 player, but (according to reports) hordes of players spam the inboxes of the Top 50 players asking if they can beat them to earn the achievement, which means they likely won't play you voluntarily. As of 2011, the achievement is also unobtainable (as the servers were shut down).
  • Rumble Roses XX has a couple of really terrible ones for getting all of the costumes, and buying all of the items from the shop. It would appear that some can unlock everything in 30 hours. Due to the requirements for said Achievements being ridiculously specific, it can take up to 200 hours to unlock everything.
  • Nearly all of Dead or Alive Xtreme 2's achievements are based on collecting every swimsuit for all nine girls. While they're obtainable with copious amounts of tedious grinding (with some possible Save Scumming with the help of a Good Bad Bug), the crown jewel achievement has to be the "Complete Item Collection" achievement; not only does every girl need every single swimsuit in every girl's collection, but every accessory, knicknack, volleyball, jet ski, and other miscellaneous items, some of which require sheer luck to get.
  • Football Manager has the "Country Hero" Challenges. Pick a nation with a large amount of playable tiers, example England or Brazil, and get a team from the bottom to the top. There is a self imposed challenge where you have to take a new team from that lowest division (ie one that was promoted after season 1), and then not only get them to the top of England, but to win the Premier League and Champions League.

    Stealth-Action 
  • Getting the Kerotan emblem in Metal Gear Solid 3 involves you trying to find and shoot all of the Kerotans (the frog toys scattered all over the jungle, except in the 3DS port, in which they are replaced with Yoshi toys). It is very easy to miss some of them, especially during the motorcycle chase sequence.
  • The vast majority of achievements for Metal Gear Solid 2 are easy to get, but there are two which are absolutely brutal. The first is "Great Dane" for getting every dog tag. This may just sound like a collectible achievement, but it's much worse than that; the dog tags are actually spread over every difficulty, and you have to complete the game on each difficulty to officially get the tags. That's a grand total of ten playthroughs (five for Tanker, five for Plant). Funnily enough, getting the dog tags is as easy as sticking up guards; it's beating the bosses on every difficulty that will send you into fits of rage. Have fun trying those bosses over and over again! "Great Dane" pales in comparison to the aptly named "Virtually Impossible" for completing every single VR mission. There are hundreds of these, split into several characters, and they start off ridiculously easy; simple sneaking missions, target practice and elimination missions. By the time you've got to MGS1 Snake, every single mission is a bastard to beat. Especially that bloody Zako Survival mission...
  • The Trials Achievements are almost insane in Dishonored. PS3 users got off luckier, since they're DLC, and as such aren't required for a Platinum trophy.
  • Assassin's Creed I: Those flags...
    • Assassin's Creed II: Those feathers... While the flags were given map icons to make them easier to find, the 100 feathers that were added did not. It wasn't until Brotherhood that they added a treasure map for it.
    • Assassins Creed IV: The "Blackbeard's Wrath" DLC adds the "Sacred Land" achievement, requiring you to get first place in the team-based Domination mode, with a specific character model. There are so many variables involved that all but the most skilled players will find it nigh impossible to get without sympathetic teammates...and opponents!

    Strategy 
  • "The Book of Honor" achievement in Dawn of War II requires a simultaneous full score on Fury, Resilience and Speed ratings. Resilience is easy, as it only requires keeping characters from being incapacitated, but Fury is scored by how many enemies are killed, which requires time and lowers the Speed rating, making the two almost mutually exclusive.
    • Retribution has "Winning Rush", which requires winning five online, ranked games in a row, which more often comes down to sheer luck. There is also an achievement for beating the campaign on Very Hard difficulty, which makes your troops not much better than a One-Hit-Point Wonder, turns every boss into That One Boss, and even the tutorial mission will mess you up if you aren't careful.
  • Getting all three medals for "Nests Destroyed" in Advance Wars: Days of Ruin. There's only one "Nest" in the game: Owl's Nest, Caulder's base. You destroy that in the final mission, "Sunrise". So to get these medals, you have to complete "Sunrise" ten times. Did we forget to mention "Sunrise" is one of the most hated levels in the game?
  • The "Demonic Streak" achievement in Elibian Nights requires you to win a Hopeless Duel Boss fight. The character you have is outclassed in every way by this boss, and said boss also carries the Iron Rune, making it impossible to land a Critical Hit on him. (You also have a Rune, but that really doesn't change anything; he can still kick your ass.) Meaning it's a war of attrition. Also, if you've used up your one Elixir by now (as this boss fight occurs in one of the last legs of a Marathon Level), then you have no chance of winning as the boss is able to out-damage Karel. If you do win, you get a Non-Standard Game Over anyway, along with the achievement.
  • Disgaea 3
    • The pirate-hunting trophies in the PS3 release are completely dependent on the random number generator. Most pirate crews appear with regularity but then there's the Prinny Pirates... Gah. Tellingly, when the Vita version came out, the pirate trophies were all replaced.
    • Similar to the above, there is a trophy for finding Axel in the Item World. It is also completely random, but unlike the pirate trophies this one was kept in the re-release. Joyous.
  • Total War:
    • "There Can Be Only One" for Total War Shogun 2 seems designed to frustrate achievement hunters. To get it you have to literally be the #1 ranked player in the world.
    • After the backlash over the above achievement, the developers showed their sense of humor by including in the next game in the series, Total War Rome II, an achievement for recruiting a unit of Elephants (supposedly only recruitable in Syria and North Africa) in the Alps. It's aptly named 'I Will Find A Way Or Make One'. However, the community never figured out how to do it. With the first patch it was changed to the much easier to obtain 'As Carthage, recruit a unit of elephants.'
    • Similar to the above, Rome II has an achievement for the unlikely event of winning the Grand Campaign without losing any battles or ever autoresolving. It also has the 'Close But no Amphora' achievement, which is the same except you must lose exactly one battle. So, essentially you have to go undefeated twice over.
  • Europa Universalis 4 has "The Three Mountains," an achievement where the player must conquer the entire world as the Ryukyu Islands. Note that conquering the entire world is already very difficult, even if you start the game as one of the stronger nations. Doing it with the tiny Ryukyu Islands is unreasonable by any standards and the whole achievement would just be a joke... but at least one dedicated player achieved it, even posting a step-by-step guide as he did on the forums. The developers apparently were taking notes, as they patched all of the exploits that made achieving the achievement possible soon afterward.
    • Arguably this might not even be the hardest achievement. Other 'impossibles' include starting as the Aztecs and conquering Europe (very hard due to the huge disparity in technology); starting as Najd (a small Muslim nation), and conquering (almost) the entire world and converting it to Sunni Islam.
  • As of the Sons of Abraham DLC, Crusader Kings 2 has "The One Who Brings Benefit" and "Kingdom of David". The former involves recreating the Persian Empire as a Zoroastrian ruler and the latter involves recreating the kingdom of Israel under a Jewish ruler. Both necessitate starting off as a weak duchy or county surrounded by hostile Muslim and Tengri rulers who outnumber you badly and can use either Holy War or invasion to take most of your provinces in one fell swoop. Oh, and if you take too long, you're directly in the path of every invading eastern horde from the Seljuks onward. Neither achievement is as insanely difficult as the Europa Universalis 4 example listed above, but getting either takes a lot of patience and luck.
  • Sins of a Solar Empire:
    • "Archaeologist" requires you to get all 12 artefacts in a single game. It is pure Luck-Based Mission.
    • "Outstanding Resume" requires you to complete 30 missions in a single game - a very tedious thing to do unless you have a cooperative human ally.
    • "Pilot's Bane" requires you to destroy 2500 strikecraft in a single game. In an average game, you'd be lucky to destroy a few hundred.
  • Space Hulk has "There is only war!", which requires the player to kill 40,000 enemies (an obvious riff on the source material). A complete playthrough of the main campaign can easily run well under 1,000 kills.

    Survival Horror 
  • Dead Space 2 has Hard to the Core, an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... until you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
    • The original Dead Space has a frustrating one in 'Don't get cocky, kid', which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.
  • Dead Island has the "Oh No You Don't" achievement. To get it you have to kill a Ram with a tackle. Despite sounding simple, it is probably the hardest achievement in the game unless you use a guide. In order to obtain it you have to first play as Sam B. since he is the only character who even gets the tackle skill. Then, you have to whittle a Ram's health down without killing it some other way or you'll have to find another. Lastly, this is a secret achivement, which means the game gives you ABSOLUTELY NO CLUE that you need to do this! You either get extremely lucky and discover it by accident or find out about it from an online guide.
  • Alan Wake has the "Night Life in Bright Falls," "No Punctuation" and "Run On Sentence" achievements, each of which require you to clear an episode of the game without dying. Each of them has something that qualifies them: Night Life in Bright Falls is the longest, Run On Sentence has the toughest combat sections, and No Punctuation has platforming sections {though mercifully, they are all near the start).
  • Resident Evil 5 had the War Hero Achievement, which meant defeating the game on the game's hardest difficulty setting. What made this mode a pain in the ass compared to Resident Evil 4 is that in 5's professional mode, one hit from ANYTHING sent Chris or Sheva into Dying status, with a REAL short time-frame to death. This was quite an obnoxious trophy to get because of that one hit death nonsense that many fans of the game would rather play the Veteran mode for a harder, yet more fair challenge.

     Visual Novels 
  • Hate Plus:
    • Parodied in how one of the achievements, Level Four Revive Materia, is for finishing the game alongside a character who is guaranteed to die, implicitly through reviving her. It is impossible to get.
    • There's also an achievement for taking a selfie of yourself eating cake "with" *Hyun-ae and sending it to the developer. It's not particularly difficult to get (the game goes out of its way to make fixing a cake in real life an easier option than lying, although you certainly can lie) but requires a certain higher level of effort and expense than would normally go towards achievements.

    Webcomics 

     Web Games 
  • Pokémon adoptables site GPX+ has the Godsend achievement, which requires one to hatch an Arceus egg. This achievement was first implemented in January of 2010, and to date, only 17 people have unlocked it.

    Wide Open Sandbox 
  • Prototype has Pt (earn platinum times in all events), Streetwise (collect all 200 landmark collectables), and Revenge Revisted (beat hard mode). For the first, the problem is obvious for those familiar with trying to get high scores and incredible time records. The Platinum medals range from easy to challenging to "I just broke the controller in frustration". Some are quite literally luck-based no matter how skilled you are. The second isn't hard per se, but even with a guide, it's easy to miss one and find yourself backtracking through the entire list to find it (reportedly a glitch can make one temporarily not appear, making it even worse). And finally Hard mode would not be so bad if not for the fact that the game has a series of Escort Missions, but it does, and they are all a pain in the ass on Hard Mode.
  • The Saints Row games have mostly easy achivements, but each has at least one that is a nightmare to get:
    • Saints Row 2 has the "Blue Collar" achivement. Most of the other minigames are easy with a little practice, but the tow truck one will have gamers pulling their hair out as one tiny bit of bad luck near the end sends them all the way back to the start. The controls and time limit don't help matters much either.
    • Saints Row: The Third has -
      • the "You're My Hero" achivement. You have to 100% all the challenges in the game, some of which can become Unwinnable if not completed before the end. Even if it the player avoids this they'll still have a hard time with a few other challenges if they don't complete them by the end of the game.
      • The Johnnyguard in "The Trouble with Clones" DLC. You have to prevent Johnny Tag from taking any damage from the military. Oh, the first few phases might go okay, but just wait till you have to handle both the tanks and helicopters at the same time. And it doesn't help that between the Painfully Slow Projectile both you and your enemies are firing and how their attacks don't hurt Johnny... until they suddenly do... it can seem like you're going to make it only to suddenly notice the missing chunk of health. Time to return to checkpoint!
  • Minecraft has "On a Rail." The goal: "travel 1,000 meters by minecart from your starting point." It's not that hard, but the engineering and resources required are insane. One minecart costs 5 Iron Ingots. 16 meters worth of minecart tracks is 6 Iron Ingots. That's 378 Iron Ingots, right there. If you find abandoned mine shafts, however, the abandoned tracks can be collected for no cost. Of course, the carts won't travel forever, so you'll need boosters. That's 6 Gold Ingots and one Redstone for 6 rails. Then there's the items needed to activate the rails, which is more resources. And after all of that, you have to build the whole track, which involves lots of excavation, clearing, placing, and testing the whole thing to make sure it actually works. But on the bright side, as long as the track is still active, it'll work if the achievement happens to be cleared. Thankfully, in the Xbox 360 version, the distance requirement is halved. PC players can build in Creative mode.
    • What really hurts, though is that every minor game update tends to wipe your achievements. Hope you saved that world with the 1000 meter track.
    • "Sniper Duel" requires you to kill a skeleton from 50 meters away with the bow and arrow. Arrows lose altitude as they travel and it's tricky to aim accordingly due to the skeleton never staying still.
  • Garry's Mod on Steam has a lot of these, the hardest being "Yes, I am the real garry!" which requires you to play on the same server as the programmer, Garry Newman. This is made difficult because unless you're friends with him you won't know where he is and he also doesn't play it much.
    • The achievements "Half Marathon" and "Marathon" require you to spend an absurd amount of time on the same server and map- four and eight hours (respectively) straight. Assuming your computer can handle the stress of running the game that long, you have to hope that the game and/or server doesn't spontaneously crash on you (which it is very prone to doing).
    • "Addict" requires one year of combined game time. That's 8,760 hours.
    • Those are nothing compared to the Workshop achievements. Hope you made something really good! The worst is "Mega Upload," which requires getting 1,000 thumbs (likes) on a single item. Yeah.
  • Mercenaries 2 gives us every co-op achievement. Since the servers are down it is impossible to get them.
  • Red Dead Redemption gives us "Pa-Pa-Pa Poker" which requires a full table at the beginning of the poker game, lasting long enough for the minimum bet to reach its maximum, and win a hand. To get 6 people to start the match alone is a challenge.
  • Infamous has the "RockHound" trophy which requires you to obtain all 350 blast shards. Doesn't sound too hard except A. The blast shards you receive for completing some side missions don't count and B. You will have most likely checked every nook and cranny before tearing your hair out due to sheer frustration before you find them all. Lastly you only get a BRONZE TROPHY upon finding all the blast shards! Talk about a kick in the groin! Thankfully, the sequel makes finding all the blast shards a breeze in comparison with the blast shard sense ability being available after completing 60 side missions!
  • The "Knight in Shining Armors" achievement on the console version of Terraria. To get it, you have to obtain the ultra-rare Mining Armor, craft every helmet for the Harmode armors, get every other piece of armor, beat Ocram up to 30 times, then make 3 full sets of Hallowed Armor, plus 3 more of each Hardmode armor, and get a few hundred bars of Adamantite (the rarest ore in the game.)
  • Just Cause 2 has two of them : "Trying Everything Once"note  and "Perfectionist"note . What makes them so tedious is the fact that some vehicles spawn only in precise locations or during some missions, meaning the achivement Lost Forever if you didn't look up every nook and cranny during missions. And the second one is because the game is ginormous and that completion includes everything the game throws at you: finding the collectibles, completing missions, clearing up locations... You're in for at least 100 hours of gameplay to get it.
    • Note that DLC vehicles can count towards getting the former. Which means you may or not have to go looking for that damned Vanderbilt Leisure Liner...

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