Video Game / 100% Orange Juice!

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100% Orange Juice is a virtual boardgame developed by the doujin group Orange_Juice to celebrate their 5th anniversary. It features characters from their previous titles such as SUGURI, sora, and QP Shooting to create a crossover for their various games. It was localized by Fruitbat Factory and released on Steam and Desura.

The average game is a 4 player free-for-all; players select their character which each have unique stats (HP, Attack, Defense, and Evade) and their own special Hyper card. Then they build a deck of 10 cards which is then pooled into a larger deck of the other players cards. From here dice are rolled and players move across the board attempting to complete “norma” by either collecting enough stars or battling enemies and other players for wins. For each norma completed they gain levels, and the first one to reach level six wins. It also features multiple campaign modes, having the casts from Orange_Juice’s various games try to figure out what is happening.

In the end it’s a game about the RNG and how much it hates you.

Now has a sequel for Orange_Juice's 10th anniversary called 200% Mixed Juice, a Role-Playing Game adventure starring the characters introduced in 100% Orange Juice.

This game provides examples of:

  • Actual Pacifist: DLC characters Kyoko and Sweet Breaker; it's even reflected in gameplay.
    • Kyoko has -1 ATK and +3 DEF, but is unable to use the Evade command; her Hyper card even allows her to skip a battle, drop space or trap card (at the cost of 1 HP); so, the key with her is to focus efforts on star norma and keep her away from battle.
    • Sweet Breaker has 6 HP (the average is 5) and neutral stats, which obviously allows her to survive for longer if things get rough; and her Hyper card allows her to turn enemy cards face down, forcing them to play blind, and preventing them to get too excited to go into a fight. Even the achievement for playing ten games with her is called "Champion of Peace". Then again, in her campaign she's perfectly happy to beat up anyone who she thinks is spreading conflict, no matter how small their slight is (sibling bickering, liking pudding), which even Tomomo calls her out on.
  • Aerith and Bob: Character names range from standard Japanese-based names like Kyoko, Yuki, Hime, Syura, Saki, and Kai to some that are definitely interesting, like Suguri, Nath, Krila, Marie Poppo, and Sham.
    • And then there are the characters from the as-yet unreleased Alicianrone, with equally complex names like Ceoreparque.
  • After-Combat Recovery: "Quick Restoration" allows to restore any damage taken in battle, provided the player has not been KOed.
  • Alliterative Name: Some cards play with this, such as: President's Privilegenote , Princess' Privilegenote , or Protagonist's Privilegenote .
  • Ambidextrous Sprite: Happens to Krila, Alte, Ceoreparque and Kiriko: The first has an Eyepatch of Power covering her right eye, the second's Peek-a-Bangs cover her left eye, and the last two also have a Peek-a-Bangs covering her right eye. In all cases, they swap positions when facing in the opposite direction.
  • Anti-Rage Quitting:
    • Playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning). XP increases your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
    • You have a chance to unlock a new avatar option/item after every online match you finish.
    • The challenges system further discourages rage quitting. You get a small number of oranges per online match which you can use to buy exclusive avatar items; you get more oranges when you complete one of your challenges. Each player has three randomly-chosen challenges, with one challenge being replaced by a new one per day. Nearly all of the challenges only require you to finish the games you're in, not to win.
  • Artificial Human: Everyone except for Tomomo, who created each of the characters in the game using the originals from the Orange_Juice games as a template. That being said, she took a few liberties with their personalities.
  • Artificial Stupidity: CPU players, when given the choice between moving onto a drop panel and moving onto any other type of panel, will never pick the drop panel. This is almost always a sensible move...except when the CPU player has one HP and the other panel is a boss. A human player can recognize that moving onto the boss panel in this situation is suicide, and no matter what they roll on the drop panel, they'll lose far less to the drop panel than they will to dying at the boss. The AI never realizes this.
  • Attack Drone: Nanako's hyper, called "Deploy Bits", works in a similar way as the bits of her home game, as it adds 7 points to her Attack, Defense and Evasion stats, distributed randomly.
  • Barrier Warrior: Kyoko's Hyper card, Crystal Barrier, generates a "Barrier" effect that cancels any trap card, drop space, or attack from player or enemy at the cost of 1 HP per cancel. This results in her being able to waltz around an otherwise dangerous battlefield unfazed so long as she can keep her HP up.
  • BFS: Military Sora uses one in battle.
  • Blood Knight: DLC characters Kae and Star Breaker, who actually incorporate this in actual gameplay:
    • Kae's Hyper card sets herself, and anyone who's close-by, on fire, allowing her to gain +2 Attack, at the cost of -2 Defense, making it easier to go into a fight and defeat opponents, but easier for other players to defeat her.
    • Star Breaker can't pick star norma, so she relies on defeating enemies to win. Her Hyper card allows her to place bombs on random spaces, damaging whoever steps them, very handy to rack up victories quickly; and the achievement for playing ten games with her is called "Champion of War".
  • Boring, but Practical: The card "Dash". Makes movement for that turn use 2 dice. Very simple, and very useful.
  • Cat Girl: Yuki. QP is a dog-girl.
  • Comically Missing the Point: When Tomomo goes on to explain how she created every single character and the mass-produced Marie Poppos so she could have a massive death battle board game against them with herself as the Final Boss, everyone else half-ignores her and muses over the fact that she doesn't seem like Final Boss material.
  • Corner of Woe: Suguri reacts like this when K.O.'d. And it looks adorable.
  • Critical Status Buff: Syura's Hyper, Beyond Hell, gives her +1 in all stats per hit point she's missing. In a later update, she also obtained a passive where she gains +1 to ATK and EVA if she is at 1 HP, which stacks with her hyper.
  • Cute Witch: Ceoreparque and Miusaki, added in version 1.20 with the Witch Pack DLC.
  • Defeat Means Friendship: What happens to Tomomo at the end.
  • Difficult, but Awesome:
    • QP (Dangerous) has 5HP and -1 EVA, making her a subpar character compared to her normal counterpart. However, possessing cards with Pudding in their names gives her stat boosts, which means that if you're lucky enough to get the cards you want or use her Sweet Guardian Hyper, she can easily turn her stats around and become a powerhouse.
    • Nath starts with 5HP, -1 ATK, -1 DEF and +1 EVA, making her weak in the early game. However, she has the Active Extension special ability which gives her +1 ATK, +1 DEF and -1 EVA with every battle card she uses for up to three charges (this gives her ATK+2, DEF+2, EVA-2), turning her from a low-key Fragile Speedster into a Mighty Glacier. As a bonus, her Hyper can potentially give her absurd amounts of power by sacrificing all of her stars, giving her ATK+1 and DEF+1 for every 20 stars she spends (up to max of +9 in any stats). With a large haul of stars, she can pretty much kill anything the game has to offer.
    • Kae is one of the most high-risk, high-reward characters in the game. She gains +1 ATK for every DEF point penalty applied to her. Combined with her Hyper, which gives her +1 ATK and -1 DEF and can stack up to three times, she can consistently deal hefty damage. However, it is very easy to KO Kae, especially when she starts lowering her defense, which can be very penalizing if she does not KO her intended target.
  • Downloadable Content: A plethora of DLC is available for the game, the vast majority of which is extra Characters, but there are few additional Card Packs included as well.
  • Dull Surprise: Suguri's reaction to The Reveal explaining how Tomomo created them all so she could fight them in a board game. Tomomo immediately complains that Suguri should be more surprised than that.
  • Effortless Achievement: The Steam version gives you an achievement for attempting to start a game with fewer than 10 cards in your deck.
  • Ensemble Darkhorse: Invoked In-Universe! Tomomo chose Kai to be the protagonist since he's so plain that she would stand out in comparison.
  • Everyone Has A Special Move: Each character (this excluded the playable versions of the random mooks and bosses until an update which buffed them) has their own "Hyper" card which is normally unique to them unless they get swapped by card effects or when Charity and/or Treasure are in play. Many can easily turn the flow of the game, so long as you're still in the good graces of the RNG.
  • Evil Counterpart: Scary Solicitation to Present for You (Aru's Hyper card). Present for You gives everyone a full hand, and gives her 10 stars for every card added to a player's hand this way. Scary Solicitation, on the other hand, gives everyone a full hand and takes away 15 stars per new card from every player who received cards.
  • Excuse Plot: Most of the campaigns qualify; however, Kai's has everyone explicitly mentioning that playing dice will move the plot forward.
  • Extra Turn: Hime's Hyper, Binding Chain, makes everyone but her skip their next turn, allowing her to act twice. An update also make her hyper apply a -2 EVA penalty to the affected opponents, which makes it easier to secure a kill on a weakened target with her free turn.
  • Failure Is the Only Option: Kyoko cannot win a defense if she has 1 HP, and she can't use evasion at all. Getting the one-up on her when she's at 1 HP is essentially a free kill.
  • Final Boss: Tomomo, of all initial scenarios. Everyone else believes that she's more of a Final Boss wannabe, though.
  • Final Boss, New Dimension: Tomomo's Abyss.
  • Fragile Speedster: Both Aru and Suguri have -1 DEF and +2 EVD.
  • Gatling Good: Alte's attack animation has her taking out what looks like a minigun.
  • Gift-Giving Gaffe: Bound to happen with Aru (Both Normal and Scramble): Normal Aru's Hyper Card, called "Present for You", lets everyone draw cards till they all have a full hand, but in exchange, Aru receives stars equal to 10 times the number of cards that were drawn; Scramble Aru's Hyper card, called "Santa's Job", allows her to give any card from her hand to a random player, and in exchange, she receives a number of stars equal to the level of th card times 5.
  • Glass Cannon:
    • Peat has +1 in ATK, DEF, and EVD, but only 3 HP.
    • Kae's ability is to gain attack boost from negative defense.
  • Good-Looking Privates: Sora gets this opinion from Tomomo. In Star Breaker's campaign, Sora has changed to her Military costume by Tomomo's request, when Sora asks her why she's doing this, Tomomo responds that it's just because she likes that outfit, as it gives her the looks of a military instructor
  • Handicapped Badass: Nath, who sacrificed her arms in order to become a powerful Living Weapon. She also has shades of Inspirationally Disadvantaged, as her solution to roll the dice is to use her feet.
  • Harder Than Hard: There were initially only three difficulty levels for the campaign: Casual, Normal, and Extreme. Due to complaints of Normal difficulty being too hard, the RNG for that difficulty was nerfed, while the old Normal difficulty was reintroduced as Classic difficulty (between Normal and Extreme).
  • Heads I Win, Tails You Lose: Alte can force this scenario onto other players almost exactly as worded by attacking other players with her Hyper at 1HP. In this situation, the opponent is either forced to kill Alte (losing half of their stars and giving her +1 ATK for the rest of the match) or let Alte kill them (giving Alte half of their stars and 2 Wins).
  • Hoist by His Own Petard:
    • It's perfectly possible to step on a trap you placed yourself.
    • A more specific case is Yuki's Hyper card, named "Gamble", which lets her KO a random opponent, herself included.
    • There is also the "Cloud Of Seagulls" boost card that lets a player deal 2 damage to a random unit, including the one that played the card.
    • Kiriko and Tomomo's Hyper cards allow them to kill anyone that's at set certain amount of HP (1 for Kiriko, and full for Tomomo), including themselves.
  • Interface Screw: Sweet Breaker's Hyper card, which turns enemy cards face down, forcing them to play blind.
  • Isometric Projection: The boards are presented this way.
  • Knife Nut: Kiriko's attacking pose has her thrusting a surgery scalpel in front of her.
  • Jack-of-All-Stats: QP has an average stat spread of 5 HP, no other modifiers for her other stats, and no passive abilities.
  • Joke Character: The Enemy units. They have weak stats and had no Hyper cards prior to the 11/23/2016 update. To make up for it, they have a recovery value of 4, giving their base recovery roll a 50% chance to succeed. They also were later changed to be worth only one win from battle, as opposed to a normal character being worth two. The Chicken also only loses 1/4 of its stars when KO'd.
  • Land Mine Goes "Click!": Star Breaker's Hyper card allows her to place invisible bombs at random spaces, and whenever someone steps on one, it activates with a electronic sound, and the blast reduces their HP to 1.
  • Laughably Evil: Final Boss Tomomo isn't taken seriously as a good final boss; even QP questions if she has what it takes.
  • Level Ate: The Sweet Heaven board has in the background a field with huge cakes as mountains, and lollipops as trees. It serves as the board for the final episode of Star Breaker's campaign, with Military Sora, Tomomo and Sweet Breaker as opponents.
  • Lighter and Softer: Star Breaker and Sweet Breaker's campaigns focus on doing this to both characters—toning down both Star Breaker's desire for destruction, and Sweet Breaker's almost-Knight Templar attitude towards conflict.
  • Lightning Bruiser:
    • Final boss Tomomo has 6 HP, +2 ATK and +1 EVA and was often banned from online matches for being overpowered. Her only drawback is that she revives slower than others. As of the 10/25/2014 (Version 1.7.7) update, Tomomo's stats are automatically reduced when she is used in an online match. Her stats are the same as usual when used offline.
    • DLC character Sherry has 5 HP and +1 in all her stats. Her drawback is that she always acts last in a battle (unless it's against another Sherry, or she engages a player-controlled Flying Castle).
  • Limit Break: Each character has access to a unique Hyper, a Card only they can use (under normal circumstances) that allows them to change the tide of a game in an instant.
  • Little Bit Beastly: QP, Yuki, Aru, Marie Poppo and Tomomo all have at least ears of different animals. This is lampshaded by one Extra Scenario map called "Midnight = Kemonomimi" featuring QP (dog girl), Yuki (Cat Girl) and Aru (bunny girl) as your opponents.
  • Losing Your Head: Happens to NoName after being KO'd, he revives automatically as a head inside a plant, with 2 HP.
  • Luck-Based Mission:
    • The entire game, of course, but the sheer act of playing Suguri is almost entirely this. She has +1 ATK and +2 EVA, allowing her to hit fairly hard while staying out of the way of any attack value of 2 or less. However, she tops at 4 HP and her -1 DEF makes her an unreliable defender at anything but full HP, not to mention evading can be a bit finicky. In addition, her Accelerator Hyper can either be the most overpowered card in the game or the worst card in the game depending on whether the dice like you or not.
  • Luck Manipulation Mechanic:
    • Sora’s Hyper, called "Extraordinary Specs", allows her to always roll 6’s for the duration of her turn.
    • Military Sora's Hyper, called "Awakening of Talent", is similar to this, allowing her to roll 5's. However, in contrast to Sora's Hyper, she can also use it as a Battle card.
    • Lonely Chariot makes it so you only ever roll 5s for movement rolls. However, this is at the expense of 1 HP per turn, and if you are KO'd by this card's effect, you lose your level x 5 stars.
    • Sham's Hyper, called "Delta Field", makes everyone but her roll ones for next turn, which can be used quite hilariously to mess up their game.
  • Massive Multiplayer Crossover: For Orange_Juice.
  • Megane: Kai, Kyosuke and NoName wear glasses, and there's also Kyoko and Yuki as the Meganekkos.
  • Me's a Crowd: Marie Poppo, who is a mass-produced Artificial Human.
  • Non-Lethal K.O.: If the character's HP hits 0, they cannot move, but can roll the die to get back up (roll at least your HP, minus 1 for each turn you've been down).
  • No-Sell: Miusaki has 4HP and -2 Defense, however, she has a special ability that allows her to take a maximum of 2 damage in battle, regardless of the opponent's attack, and her hyper, called "Solid Witch" allows her to take no damage at all.
  • Old Save Bonus: Some characters can be unlocked by owning older games: For example, owning a copy of QP Shooting - Dangerous! will add QP (Dangerous) to your roster, as well as Aru (Scramble), for those who owns a copy of Xmas Shooting - Scramble, an expansion pack for QP Shooting - Dangerous; Military Sora is added by owning a copy of sora; And Marie Poppo (Mixed) is added to owners of 200% Mixed Juice, which is actually newer than 100% Orange Juice..
  • One-Hit Kill:
    • Some Hypers, like Yuki's and Tomomo's, will outright kill other players regardless of how much HP they have. However, you cannot target another player for this, and it's highly possible to kill yourself with it depending on the card.
    • Marc's hyper lets her snipe other people from across the map (up to 5 damage depending on her norma level), which can result in this.
  • Original Generation: Kai, Marie Poppo, Marie Poppo (Mixed) and Tomomo.
  • Palmtree Panic: The Treasure Island board, which has an ocean with islands for background.
  • Piggy Bank: One trap card is called this: Whoever steps on the card gains a number of stars, equal to 5 times the number of chapters passed after the card is set.
  • Play Every Day: Encouraged with the Challenge system. Each player gets a new random challenge per day, and successfully completing challenges earns you oranges that you can use to buy avatar items.
  • Plot Armor: Kai's Hyper card, "Protagonist's Privilege", allows Kai to avoid receiving counter attacks for the next three chapters (turns), so long as Kai attacks first. The Flavor Text even lampshades it with Kai proclaiming that it's purely because he declared himself one and has the right to do so.
  • Prehensile Hair: Ceoreparque attacks with her long hair, and her Hyper, called "Witch's Hair Lock", has her using her hair to tangle another unit of her choice, immobilizing him/her for one turn.
  • Random Drops: You have a chance to earn new avatar items/colors at the end of a match.
  • Random Encounters: When a player lands on a battle space, they are attacked by a random mook. A boss will appear over these panels when a player has reached Level 4/used the card "Oh My Friend"/used NoName's Hyper and will not leave until it’s defeated.
  • Random Number God: No matter how good of a strategy you have, at the end of the day, if the dice do not like you, it’s over.
  • Redemption Demotion: Downplayed. Final Boss Tomomo’s stats are reduced when playing online matches, since she's explicitly playing with friends and holding back. In single-player play, her stats still remain as they were when you fought her in Campaign Mode.
  • Regenerating Health: The aptly named "Regeneration" Event, which heals 1 HP to all non KO'd units every 5 chapters.
  • Scratch Damage: If one chooses to defend, they will always take a minimum of 1 damage, meaning if the player is at 1 HP, their only option to avoid being K.O.’d is to evade. Kyoko, who can't evade, doesn't even have that option.
  • Screw This, I'm Outta Here!: The DLC card "Tactical Retreat", which allows you to give (your level x 5) stars to your opponent to flee from combat. This can save your butt in a pinch against powerhouse characters or you're on the verge of death, unless your opponent also plays a card.. Anyone in possession of NoName's Hyper "Overseer" can spend 20 stars to flee battle, and send the opponent over to the boss, so long as there's one on the board, and playing a battle card against this just wastes it.
  • Self-Destruct Mechanism: Alte's aptly-named Self-Destruct Hyper card is this. Using it generates one stack of Self-Destruct, and if an opponent inflicts a KO while she has a stack of Self-Destruct, she'll explode and kill her opponent simultaneously, denying them any gains in stars or wins as well as taking away half of theirs. She also gains +1 Attack (up to +3 Attack) for the rest of the game.
  • Serious Business: QP's story has her going after Poppo, who has stolen her pudding.
  • Shirtless Scene: Kyosuke's Hyper Card, called "Cast Off" has him taking off his shirt, and swapping his attack and defense stats.
  • Slippy-Slidey Ice World: The White Winter and Frost Cave boards have ice panels, on which the characters slide and are not counted for the move roll. In general, any board can be this with the "Freeze" Event, which freezes some panels and are inaccessible for one chapter.
  • Somebody Set Us Up The Bomb: Mimyuu's Hyper card sets up a card-based version of this, by placing cards in the deck that cannot be played and deal 3 damage upon the end of a player's turn if in their hand. Tomato draws these cards as his own Hyper instead; Mimyuu does not, and only having 3 HP max, he'll outright die from them.
  • Sticky Fingers: Marie Poppo kickstarts the plots of the various campaigns by stealing other characters’ valuables. This is also demonstrated by her Hyper, “Ubiquitous”, where it has her teleport to another character and steal (their level x 10) stars.
  • Stone Wall:
    • Fernet may have lowered attack and evasion (-1 and -2 respectively) but her 6 HP and +2 Defense means she can easily tank damage. On maps with regeneration effects she shines.
    • Kyosuke has 1 HP less than Fernet but 0 for evade, which means he can actually try and evade some weaker hits, making him arguably even better at surviving attacks. However, this can also be subverted by his Hyper, which swaps his attack and defense stats to turn him into a Glass Cannon.
    • Krila has 0 defense and -1 evasion. However, she ties with Fernet for the third highest HP in the game (6) and can even surpass it through the use of her Hyper.
    • Kyoko is entirely based around this concept. She has 5 HP and +3 defense, a score even some bosses don't have. Her Hyper card also gives her a barrier that immediately nullifies drop panels, traps, and any battles at the cost of a single HP. To compensate, she has a penalty to attack and is barred from using the evade command at all.
    • Kiriko also applies with her 8 HP to start the board, a total that even surpasses Poppo, and only a -1 defense, but a +0 evade meaning she can evade weaker hits without worry. This is mitigated, however, as she cannot heal by any means other than revival, and playing battle cards lowers her maximum HP for the rest of the game.
    • Sherry, surprisingly, manages to fit this trope despite almost always never getting the first hit in combat.
  • Suddenly Voiced: The Starter Character Voice Pack adds character voices for Suguri, QP, Marc, and Kai. As Kai is original to the game, this trope is played straight.
  • Teleport Spam: Marie Poppo (Mixed). Her passive allows her to take advantage of the warp panels, as she receives a bonus every time she enters one (If her level is an odd number, she collects stars, or if her level is even, she draws cards), and her Hyper Card, called "Subspace Tunnel", replaces 3-4 panels for warp panels, increasing her chances of collecting the bonuses she needs.
  • Tag Team: Tomato and Mimyuu are introduced as one unit with two different Hyper cards that synergize with each other. Both have stats only slightly better than playable Enemy units, but they have very low revive roll requirements because they swap places on death.
  • The Computer Is a Cheating Bastard:
    • The final boss Tomomo explicitly rigs her dice so she rolls high, making it very difficult to directly attack her. Extreme Difficulty in general rigs the dice across the board, to your disadvantage.
    • In the campaign's Extreme difficulty, all opponents have their dice rigged.
  • Trademark Favorite Food: QP really loves pudding. Her character subtitle (Seeker of Pudding) reflects that. QP (Dangerous) actively weaponizes this, with her stats influenced by what cards she's holding in hand that have the word "Pudding" in them.
  • Trap Master:
    • DLC character Saki has a trap card for her Hyper and usually brings a deck filled with other traps with her to mix it all up. She has somewhat poor stats too, making a direct combat with her risky.
    • Similar to Saki is Krila, who sets 3 trap cards as her Hyper. Using "We are Waruda" (which shuffles all trap cards on the field onto random spaces) after setting down a few of her Hypers can make any game chaotic.
    • There is literally an end-of-match bonus that can be awarded (individually) to players who set enough trap cards. It is called "Trap Meister".
  • Unskilled, but Strong: The playable Boss Monster units. None of them had a personal Hyper before the 11/23/2016 update, and they're weighed down with a variety of penalties that prevent them from being overpowered, but their raw stats make up for it by being stupidly high. For example, the Manager has 6 HP (as much as Fernet), 2 ATK (as much as Yuki and Tomomo), and no negative stats, but he cannot gain Stars from bonus panels, has a starting Recovery Value of 6, and if he has to discard a card because his hand's too full, he takes one damage.
  • Updated Re-release: The Steam version of 100% Orange Juice features higher resolutions and full HD support, redesigned the multiplayer system to use Steam's lobby system with VAC protection, a Spectator Mode, customizable avatars, and new skins to unlock.
  • Variable Player Goals: There are two ways to win, either amass enough stars or get enough wins. They’re not exclusive to each other since defeating enemies rewards you with wins and stars and can deny others from achieving their norma.
  • You Gotta Have Blue Hair:
    • Aru, Peat and Kyoko have blue hair; Poppo has pink while Suguri and Yuki have silver; Nanako, Kiriko and Ceoreparque have purple hair, while Kyosuke, Nath and Star Breaker have light blue hair; and Miusaki has green.
    • And once custom hair colours were added this suddenly went Up to Eleven for everyone. Several characters even have gradient hair.
  • Your Reward Is Clothes: The vast majority of items in the store, and items you can unlock, are things like new outfit colors, new clothes, and new hair colors.

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