Video Game / 100% Orange Juice!

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100% Orange Juice is a virtual boardgame developed by the doujin group Orange_Juice to celebrate their 5th anniversary. It features characters from their previous titles such as SUGURI, sora, and QP Shooting to create a crossover for their various games. It was localized by Fruitbat Factory and released on Steam and Desura.

The average game is a 4 player free-for-all; players select their character which each have unique stats (HP, Attack, Defense, and Evade) and their own special Hyper card. Then they build a deck of 10 cards which is then pooled into a larger deck of the other players cards. From here dice are rolled and players move across the board attempting to complete “norma” by either collecting enough stars or battling enemies and other players for wins. For each norma completed they gain levels, and the first one to reach level six wins. It also features multiple campaign modes, having the casts from Orange_Juice’s various games try to figure out what is happening.

In the end it’s a game about the RNG and how much it hates you.

Now has a sequel for Orange_Juice's 10th anniversary called 200% Mixed Juice, a Role-Playing Game adventure starring the characters introduced in 100% Orange Juice.

This game provides examples of:

  • Actual Pacifist: DLC characters Kyoko and Sweet Breaker, it's even reflected in gameplay.
    • Kyoko has -1 ATK and +3 DEF, but is unable to use the Evade command; her hyper card even allows her to skip a battle, Drop space or trap card (At the cost of 1 HP); so, the key with her is to focus efforts on star norma and keep her away from battle.
    • Sweet Breaker has 6 HP (The average is 5) and neutral stats, which obviously allows her to survive for longer if things get rough; and her Hyper Card allows her to turn enemy cards face down, forcing them to play blind, and preventing them to get too excited to go into a fight. Even the achievement for playing ten games with her is called "Champion of Peace". Then again, in her campaign she's perfectly happy to beat up anyone who she thinks is spreading conflict, no matter how small their slight is (sibling bickering, liking pudding), which even Tomomo calls her out on.
  • Aerith and Bob: Character names range from standard Japanese based names like Kyoko, Yuki, Hime, Syura, Saki, and Kai to some that are definitely interesting like Suguri, Nath, Krila, Marie Poppo, and Sham.
  • After-Combat Recovery: "Quick Restoration" allows to restore any damage taken in battle, provided the player has not been KOed.
  • Anti-Rage Quitting: Playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level, which unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
  • Artificial Human: Everyone except for Tomomo, who created each of the characters in the game using the originals from the Orange_Juice games as a template. That being said, she took a few liberties with their personalities.
  • Barrier Warrior: Kyoko's Hyper Card, Crystal Barrier, generates a "Barrier" effect that cancels any Trap Card, Drop Space, or Attack from player or enemy at the cost of 1 HP per cancel. This results in her being able to waltz around an otherwise dangerous battlefield unfazed so long as she can keep her HP up.
  • BFS: Military Sora uses one in battle.
  • Blood Knight: DLC characters Kae and Star Breaker, who actually incorporate this in actual gameplay:
    • Kae's Hyper Card sets herself, and anyone who's close-by, on fire, allowing her to gain +2 Attack, at the cost of -2 Defense, making it easier to go into a fight and defeat opponents, but easier for other players to defeat her.
    • Star Breaker can't pick star norma, so, she relies on defeating enemies to win. Her Hyper Card allows her to place bombs on random spaces, damaging whoever steps them, very handy to rack up victories quickly; and the achievement for playing ten games with her is called "Champion of War".
  • Boring, but Practical: The card "Dash". Makes movement for that turn use 2 dice. Very simple, and very useful.
  • Cat Girl: Yuki. QP is a dog-girl.
  • Comically Missing the Point: When Tomomo goes on to explain how she created every single character and the mass-produced Marie Poppos so she could have a massive death battle board game against them with herself as the Final Boss, everyone else half-ignores her and muses over the fact that she doesn't seem like Final Boss material.
  • Corner of Woe: Suguri reacts like this when K.O.'d. And it looks adorable.
  • Critical Status Buff: Syura's hyper Beyond Hell gives her +1 in all stats per hp she's missing.
  • Defeat Means Friendship: What happens to Tomomo at the end.
  • Difficult but Awesome: QP (Dangerous) has 5HP and -1 EVA, making her a subpar character compared to her normal counterpart. However, possessing cards with Pudding in their names gives her stat boosts, which means that if you're lucky enough to get the cards you want or use her Sweet Guardian Hyper, she can easily turn her stats around and become a powerhouse.
    • Nath starts with 5HP, -1 ATK, -1 DEF and +1 EVA, making her weak in the early game. However, she has the Active Extension special ability which gives her +1 ATK, +1 DEF and -1 EVA with every battle card she uses for up to three charges (this gives her ATK+2, DEF+2, EVA-2), turning her from a low-key Fragile Speedster into a Mighty Glacier. As a bonus, her hyper can potentially give her absurd amounts of power by sacrificing all of her stars, giving her ATK+1 and DEF+1 for every 20 stars she spends (up to max of +9 in any stats). With a large haul of stars, she can pretty much kill anything the game has to offer.
  • Dull Surprise: Suguri's reaction to The Reveal explaining how Tomomo created them all so she could fight them in a board game. Tomomo immediately complains that Suguri should be more surprised than that.
  • Ensemble Darkhorse: Invoked In-Universe! Tomomo chose Kai to be the protagonist since he's so plain that she would stand out in comparison.
  • Everyone Has A Special Move: Each character (this excluded the playable versions of the random mooks and bosses, until recently) has their own “Hyper” card which is normally unique to them unless they get swapped by card effects or when Charity is in play. Many can easily turn the flow of the game, so long as you’re still in the good graces of the RNG.
  • Evil Counterpart: Scary Solicitation to Present for You (Aru's Hyper card). Present for You gives everyone a full hand, and gives her 10 Stars for every card added to a player's hand this way. Scary Solicitation, on the other hand, gives everyone a full hand and takes away 15 Stars per new card from every player who received cards.
  • Excuse Plot: Most of the campaigns qualify, however Kai's has everyone explicitly mentioning that playing dice will move the plot forward.
  • Extra Turn: Hime's hyper Binding Chain makes everyone but her skip their next turn, allowing her to act twice.
  • Failure Is the Only Option: Kyoko cannot win a defense if she has 1 HP. Getting the one-up on her when she's at 1 HP is essentially a free kill.
  • Final Boss: Tomomo, of all initial scenarios. Everyone else believes that she's more of a Final Boss wannabe, though.
  • Final Boss, New Dimension: Tomomo's Abyss.
  • Fragile Speedster: Both Aru and Suguri have -1 DEF and +2 EVD.
  • Gatling Good: Alte's attack animation has her taking out what looks like a minigun.
  • Glass Cannon:
    • Peat has +1 in ATK, DEF, and EVD, but only 3 HP.
    • DLC character Kae pretty much is this trope, considering her ability is to gain attack boost from negative defense.
  • Handicapped Badass: DLC character Nath, who sacrificed her arms in order to become a powerful Living Weapon. She also has shades of Inspirationally Disadvantaged, as her solution to roll the dice is to use her feet.
  • Heads I Win, Tails You Lose: Alte can force this scenario onto other players almost exactly as worded by attacking other players with her hyper at 1HP. In this situation, the opponent is either forced to kill Alte (losing half of their stars and giving her +1ATK for the rest of the match) or let Alte kill them (giving Alte half of their stars and 2 Wins.)
  • Hoist by His Own Petard:
    • It's perfectly possible to step on a trap you placed yourself.
    • A more specific case could be Yuki's Hyper Card, which lets her KO a random opponent, herself included.
    • There is also a boost card that lets a player deal 2 damage to a random unit, including the one that played the card.
    • Kiriko and Tomomo's Hyper Cards allow them to kill anyone that's at set certain amount of HP (1 for Kiriko, and full for Tomomo), including themselves.
  • Impossible Thief, Monumental Theft: The fandom generally sees Poppo as having some sort of ability along these lines, because it's funnier that way.
  • Interface Screw: Sweet Breaker's Hyper Card, which turns enemy cards face down, forcing them to play blind.
  • Isometric Projection: The boards are presented this way.
  • Jack-of-All-Stats: QP has an average stat spread of 5HP, no other modifiers for her other stats and no passive abilities.
  • Joke Character: The Enemy units. They have weak stats and had no Hyper Cards prior to the 11/23/2016 update. To make up for it, they have a recovery value of 4, giving their base recovery roll a 50% chance to succeed.
    • They also were later changed to be worth only one win from battle, as opposed to a normal character being worth two. The Chicken also only loses 1/4 of its stars when KO'd.
  • Land Mine Goes "Click!": Star Breaker's Hyper Card allows her to place invisible bombs at random spaces, and whenever someone steps on one, it activates with a electronic sound, and the blast reduces their HP to 1.
  • Laughably Evil: Final Boss Tomomo isn't taken seriously as a good final boss; even QP questions if she has what it takes.
  • Lighter and Softer: Star Breaker and Sweet Breaker's campaigns focus on doing this to both characters - toning down both Star Breaker's desire for destruction, and Sweet Breaker's almost-Knight Templar attitude towards conflict.
  • Lightning Bruiser:
    • Final boss Tomomo has 6 HP, +2 ATK and +1 EVA and was often banned from online matches for being overpowered. Her only drawback is that she revives slower than others. As of the 10/25/2014 (Version 1.7.7) update, Tomomo's stats are automatically reduced when she is used in an online match. Her stats are the same as usual when used offline.
    • DLC character Sherry has 5 HP and +1 in all her stats. Her drawback is that she always acts last in a battle (unless it's against another Sherry).
  • Little Bit Beastly: QP, Yuki, Aru, Marie Poppo and Tomomo all have at least ears of different animals. This is lampshaded by one Extra Scenario map called "Midnight = Kemonomimi" featuring QP, Yuki and Aru as your opponents.
  • Luck-Based Mission: The entire game, of course, but the sheer act of playing Suguri is almost entirely this. She has +1 ATK and +2 EVA, allowing her to hit fairly hard while staying out of the way of any attack value of 2 or less. However, she tops at 4 HP and her -1 DEF makes her an unreliable defender at anything but full HP, not to mention Evading can be a bit finicky. In addition, her Accelerator Hyper can either be the most overpowered card in the game or the worst card in the game depending on whether the dice like you or not.
  • Luck Manipulation Mechanic:
    • Sora’s Hyper allows her to always roll 6’s for the duration of her turn.
      • Military Sora's Hyper is similar to this, allowing her to roll 5's. However in contrast of Sora's Hyper, she can also use it as a Battle Card.
    • Lonely Chariot makes it so you only ever roll 5s for Movement Rolls. However, this is at the expense of 1 HP per turn, and if you are KO'd by this card's effect, you lose your Level x 5 Stars.
    • Sham's Hyper makes everyone but her roll ones for next turn, which can be used quite hilariously to mess up their game.
  • Massive Multiplayer Crossover: For Orange_Juice.
  • Me's a Crowd: Marie Poppo, who is a mass-produced Artificial Human.
  • Non-Lethal K.O.: If the character's HP hits 0, they cannot move, but can roll the die to get back up (roll at least your HP, minus 1 for each turn you've been down).
  • One-Hit Kill:
    • Some Hypers like Yuki’s and Tomomo’s will outright kill other players regardless of how much HP they have. However, you cannot target another player for this, and it's highly possible to kill yourself with it.
    • Marc's hyper lets her snipe other people from across the map (up to 5 damage depending on her norma level), which can result in this.
  • Original Generation: Kai, Marie Poppo, Marie Poppo(Mixed) and Tomomo.
  • Plot Armor: Kai's Hyper card, "Protagonist's Privilege", allows Kai to avoid receiving counter attacks for the next three chapters (turns), so long as Kai attacks first. The Flavor Text even Lampshades it by Kai proclaiming that its purely because he declared himself one and has the right to do so.
  • Random Encounters: When a player lands on a battle space they are attacked by a random mook. A boss will appear over these panels when a player has reached Level 4/used the card "Oh My Friend"/used NoNames' Hyper and will not leave until it’s defeated.
  • Random Number God: No matter how good of a strategy you have, at the end of the day if the dice do not like you it’s over.
  • Redemption Demotion: Downplayed. Final Boss Tomomo’s stats are reduced when playing online matches, since she's explicitly playing with friends and holding back. In single-player play, her stats still remain as they were when you fought her in Campaign Mode.
  • Scratch Damage: If one chooses to defend they will always take a minimum of 1 damage, meaning if player is at 1HP their only option to avoid being K.O.’d is to evade.
  • Screw This, I'm Outta Here!: The DLC Card "Tactical Retreat", which allows you to give (Your Level x 5) Stars to your opponent to flee from combat. This can save your butt in a pinch against powerhouse characters or you're on the verge of death, unless your opponent also plays a card.
  • Self-Destruct Mechanism: Alte's aptly-named Self-Destruct Hyper Card is this. Using it generates one stack of Self-Destruct, and if an opponent inflicts a KO while she has a stack of Self-Destruct, she'll explode and kill her opponent simultaneously, denying them any gains in stars or wins as well as taking away half of theirs. She also gains +1 Attack (up to +3 Attack) for the rest of the game.
  • Serious Business: QP's story has her going after Poppo, who has stolen her pudding.
  • Somebody Set Us Up The Bomb: Mimyuu's Hyper Card sets up a card-based version of this, by placing cards in the deck that cannot be played and deal 3 damage upon the end of a player's turn if in their hand. Tomato draws these cards as her own Hyper instead; Mimyuu does not, and only having 3 HP max she'll outright die from them.
  • Sticky Fingers: Marie Poppo kickstarts the plots of the various campaigns by stealing other characters’ valuables. This is also demonstrated by her Hyper “Ubiquitous” where it has her teleport to another character and steal their stars.
  • Stone Wall:
    • Fernet may have lowered attack and evasion (-1 and -2 respectively) but her 6 HP and +2 Defense means she can easily tank damage. On maps with regeneration effects she shines.
    • Same goes for Kyosuke; he has 1 HP less than Fernet but 0 for evade, which means he can actually try and evade some weaker hits making him arguably even better at surviving attacks. However, this can also be subverted by his Hyper, which swaps his attack and defense stats to turn him into a Glass Cannon.
    • Krilla has neutral defense and -1 evasion. However, she ties with Fernet for the third highest HP in the game (6) and can even surpass it through the use of her Hyper.
    • The introduction of Kyoko gives us a character whose entirely based around this concept. She has 5 HP and +3 defense, a score even some bosses don't have. Her hyper card also gives her a barrier that immediately nullifies drop panels, traps, and any battles at the cost of a single HP. To compensate she has a penalty to attack and is barred from using the evade command at all.
    • Kiriko also applies with her 8 HP to start the board, a total that even surpasses Poppo, and only a -1 defense, but a +0 evade meaning she can evade weaker hits without worry. This is mitigated, however; as she cannot heal by any means other than revival, and playing battle cards lowers her total HP for the rest of the game.
  • Tag Team: Tomato and Mimyuu are introduced as one unit with two different Hyper cards that synergize with each other. Both have stats only slightly better than playable Enemy units, but they have very low revive roll requirements because they swap places on death.
  • The Computer Is a Cheating Bastard: The final boss Tomomo explicitly rigs her dice so she rolls high, making it very difficult to directly attack her. Extreme Difficulty in general rigs the dice across the board, to your disadvantage.
  • Trademark Favorite Food: QP really loves pudding. Her character subtitle (Seeker of Pudding) reflects that. QP Dangerous actively weaponizes this, with her stats influenced by what cards she's holding in hand that have the word "Pudding" in them.
  • Trap Master:
    • DLC character Saki has a trap card for hyper and usually brings a deck filled with other traps with her to mix it all up. She has somewhat poor stats too, making a direct combat with her risky.
    • Similar to Saki is DLC character Krilla, who sets 3 trap cards as her Hyper. Using "We are Waruda" after setting down a few of her Hypers can make any game chaotic.
    • There is literally an end-of-match bonus that can be awarded (individually) to players who set enough trap cards. It is called "Trap Meister".
  • Unskilled, but Strong: The playable Boss Monster units. None of them had a personal Hyper before the 11/23/2016, and they're weighed down with a variety of penalties that prevent them from being overpowered, but their raw stats make up for it by being stupidly high. For example, the Manager has 6 HP (as much as Fernet), 2 ATK (as much as Yuki), and no negative stats, but he cannot gain Stars from Bonus Panels, has a starting Recovery Value of 6, and if he has to discard a card because his hand's too full, he takes one damage.
  • Updated Re-release: The Steam version of 100% Orange Juice features higher resolutions and full HD support, redesigned the multiplayer system to use Steam's lobby system with VAC protection, a Spectator Mode, customizable avatars, and new skins to unlock.
  • Variable Player Goals: There are two ways to win, either amass enough stars or get enough wins. They’re not exclusive to each other since defeating enemies rewards you with wins and stars and can deny others from achieving their norma.
  • Walking Shirtless Scene: Kyosuke's Hyper Card has this effect on him, aside of swapping his attack and defense stats.
  • You Gotta Have Blue Hair:
    • Aru and Peat both have blue hair; Poppo has pink while Suguri and Yuki have silver.
    • And once custom hair colours were added this suddenly went Up to Eleven for everyone. Several characters even have gradient hair.

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