Your previous online play session didn't end naturally, which is PREEEEETTY suspicious. If this keeps happening, we're gonna have to block you from playing online for a while. Make sure your internet isn't busted and try again.Anyone who's ever played an online multiplayer game has encountered the Rage Quit. Maybe they're mad that they're losing. Maybe they don't like the game. Or maybe they're just a griefer. Either way, rage quitting disrupts the flow of the game and annoys the other player(s)—especially if the game ends because of it. And if a game accumulates a large number of rage quitters, then legitimate players may eventually leave the game (or at least its multiplayer mode) out of frustration due to never being able to actually finish a match. Many game developers have taken notice of this and implemented ways to minimize the effect of rage quitting; in games that require a set number of people, players who leave early may be replaced by bots of varying skill. Another way is to introduce mechanics specifically tailored to discourage quitting in the middle of a game. This usually comes in one of two forms (though they may be combined):
— Splatoon 2 ragequit warning
- Punishing players for leaving early. A common form of this is having a withdrawal count as a loss on the player's record. Repeated quits may result in further actions, such as suspending the player's online privileges temporarily or even banning the player outright. However, this also punishes players who disconnect for other reasons (such as a power outage, loss of internet connection, or just having to do something else), as well as players who have to leave for anything from a desperately-needed bathroom break to a life-threatening medical emergency.
- Rewarding players for staying until the end of the game, even if they lose. On the one hand, this encourages people to stay even if they would normally quit and doesn't punish people if they have legitimate reasons to leave; on the other, people who don't care about the rewards won't have any more reason to stay in a game than before.
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- In 100% Orange Juice!, playing online games earns you XP, regardless of whether you win or lose (though you get more XP for winning), in order to increase your level. This unlocks new items in the shop, such as units, playfields, store discounts, and appearance packs.
- The electronic (browser, mobile, and Steam) versions of Ticket to Ride use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
- Multiplayer online card games from Silver Creek Entertainment, such as Spades or Euchre, list among other player stats an Incomplete Game percentage. For most players, this number is 1% or less, and the servers actually make near-heroic efforts to reestablish broken connections. Any player with a 5% or higher incomplete percentage gets an admin warning, a suspension or outright ban.
- Combined with Obvious Rule Patch: Rage-quitting was incredibly rampant in Pokémon Black and White and Black 2 and White 2. In response, Pokémon X and Y has a mechanic where anyone with excessive amounts of disconnects will be blocked from playing online for a short amount of time. If they're playing a rating battle, the ranking will also drop significantly. These people will also be ineligible to play online competitions, or if they disconnect too much during one, they are disqualified—considering rare Pokémon and Pokémon with unique abilities are given out merely for participating in them, that's quite the incentive to keep on playing. It doesn't stop people from rage-quitting left and right, but there's a lot less of it than there was before. This approach was taken up a notch in Pokémon Sun and Moon with the competitively lucrative Mega Stones, unobtainable through normal circumstances, given out as participation prizes for the online competitions. Though they're given out to everyone at a later date, rage-quitters will have to wait several months before they can obtain them.
- Marvel vs. Capcom 3 will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with other players labeled as such.
- If you quit a Mortal Kombat X online match, your character's head explodes and your opponent wins with a "Quitality."
- In Street Fighter V, disconnecting from a ranked match several times in a 24-hour period will result in a loss in LP.
- Super Smash Bros. 3DS and Wii U has rules that can disqualify you from playing online such as targeting a single player, idling, and disconnecting during a match. Players are banned for a minimum of 10 minutes and can go higher.
- In Call of Duty games, you won't receive your endgame XP bonus if you quit midmatch, and quitting will count as a loss for you. In addition, although this one isn't as bad, Black Ops 2 gives you a medal called "Strength and Honor" if you stick around through the end. In Black Ops 3, you're encouraged to at least finish a game you join midmatch, as joining an in-progress game and losing won't count toward your loss stat.
- Titanfall 2 shares a similar mechanic to Call of Duty above, in that if you join a match mid-game where your team is losing, the loss won't be counted on your record.
- Every mainline Halo game incorporating matchmaking has enforced this, with penalties up to and including temporary matchmaking bans for excessive quitting. Titles from Halo: Reach onward also provide experience only upon completion of a match.
- Overwatch enforces a 75% penalty to EXP for players who repeatedly ragequit. In Competitive Mode, quitting in mid-match, as explained in an ALL CAPS warning on a red background, will also temporarily suspend you from subsequent Competitive matches, up to and including being banned for the rest of the season if you do it enough times.note
- In Paladins, players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort.
- In Team Fortress 2, either leaving a Mann Up game without winning/losing a single wave or leaving a Competitive match at all results in the game handing out an "abandon penalty", which disallows you from playing those modes again for a certain amount of time. Continued abandons will make the penalty last significantly longer.
- Star Trek Online's multiplayer raids (called Special Task Forces, or "STFs" for short) feature a quitting penalty that bans people who leave early from queuing for another STF for two hours. This is not applied to private queues and switches off after fifteen minutes in the scenario, just in case people are quitting because the scenario has become genuinely unwinnable.
- Final Fantasy XIV has penalties imposed on players who bail on a party in the middle of a dungeon or raid. Leaving in this fashion locks you out from the duty finder for 30 minutes. Withdrawing from the queue for the duty finder 3 times in a row also has the same penalty, which resets on the following day. Both penalties are to discourage people from bailing on people and to get people to stop signing up for duties they are not ready for. The withdrawing penalty was introduced primarily to punish tanks (and to a lesser extent healers) who had basically instant queues due to imbalances better the number of tank/healers and DPS. The Duty Finder would tell how many bosses were killed, and tanks would try to find groups that were on the final boss but had their tank bail, rather than fresh groups - in order to get a quick clear and be rewarded with their currency without doing the whole dungeon.
- Aside from being an Arcade Game and thus inherently discouraging ragequitting by charging money for each play, Tetris: The Grand Master 3 - Terror-Instinct discourages ragequitting in two of its own ways if you're logged in with an account:
- The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. In fact, reaching the qualified grade immediately below Grand Master is required to be able to achieve the GM grade.
- If you're doing poorly compared to your qualified grade, the game will quietly hand out a "demotional exam" with the opposite mechanism: if you do not meet your qualified grade, it will decrease by one.
- If you leave an online match of TrackMania before the round is up, you won't get any ladder points, even if your best time qualified you for them (i.e. if you did better than at least one other driver higher than you in the ladder).
- All Mario Kart games from Mario Kart Wii and onwards have a number-based rank system, which increases with good performances in a race and decreases with bad performances. However, anyone who disconnects mid-race will suffer a severe drop, more so than if they placed last. For instance, any time you see someone in Mario Kart 8 placed at the bottom with a loss of 100 points or more, that's certainly a disconnect. (For scale, in Mario Kart 8, you begin with a rank of 1000. Placing last is usually no more than -50 points, and that's if you're ranked drastically higher than anyone else in the room.)
- Starcraft II: Instead of "Quit", the menu reads "Surrender". Unfortunately, this is also the only option that shows up if you're playing alone and you get disconnected.
- Dawn of War II: there is no save option in the campaign missions, and quitting counts as a loss.
- Town of Salem gives you two free early leaves (leaving before you die), a 5 minute timeout for your third, a 30 minute timeout for your fourth, a 1 hour timeout for your 5th-9th leaves, and a 24 hour timeout on your tenth leave and beyond. This resets each week, and every 10 games takes off a strike. There is no penalty for leaving after your death, however those who stay until the end of the game will receive town points even if they lose (10 if they win, 5 if they lose), which can be used to purchase scrolls that boost your chances of getting a specific role, along with cosmetics.
- Abandon or reported too many times in any Dota 2 matchmaking games and you will get stucked in a Low Priority game along with other players who abandoned their game. What makes being in Low Priority harsh is that to get out of the trench, you have to win the game in order to get out of it, making the stake immensely higher than even ranked matchmaking.
- In the arcade versions of Groove Coaster, in local and online multiplayer modes, players are ranked not on raw score, but on stars they can earn. While scoring and chaining ranks earn you a lot of stars, you can also earn extra stars through bonuses for using challenge items, style bonuses (such as "most balanced", "most right-handed", and "most frenetic"), playing a song for your first time, and being one of the one to three unfortunate souls to not have your song picked. In online matches stars double as event points, so even if you're constantly getting 4th place either in-song or throughout the session, don't give up!
- Star Fox Command's now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused the entire match to end for all players, by the way) for any reason.
- Splatoon makes no bones that ragequitting is for pussies.
- The games make it hard to "rage quit" as the game doesn't let you exit during Turf Wars or Ranked Battle. More persistent players will just manually turn off the console and reset; however, this results in a penalty in Ranked as your score goes down and you get no points or money whatsoever, whereas you get at least some points in Turf War and higher-level Ranked Battles if you lose. This also occurs when a player receives a connection error due to the system being unable to distinguish between those who accidentally connect out of a match and those who do it on purpose to get out of it.
- The sequel pretty much does the same thing, but issues a clear and present warning if you do it repeatedly, intentionally or otherwise. If you aren't doing it on purpose, you should take it as a cue to check in with your ISP, which the game actually advises; if you are and you keep at it, the game will softban you.
- In the multiplayer mode of Mass Effect 3, players earn XP based on the points they score during a match, even if the group fails to complete its objective or doesn't make it to extraction. You don't get the XP if you leave early. Additionally, it's possible to promote max-level multiplayer characters to War Assets in the single player game, meaning that not rage quitting in multiplayer can actually help your single player campaign as well.