Main Tropes Index

Troperville

Editing

Tools

Toys

Narrative

Genre

Media

Topical Tropes

Other Categories

Custom Search

"Ooh, they're goin ta' have ta' glue you back together... in Hell!"
The Demoman, Team Fortress 2 — "Meet the Demoman".

The (usually) FPS equivalent of the deliberately ridiculous splatter seen in Peter Jackson's early films. FPS makers who include gore and dismemberment effects (commonly known as "gibbing") will often go overboard with them and make relatively simple weapons create far more grotesque splatter than you would expect from their real-world equivalents. This can be especially jarring, as the default handling of violence in most media is to err the other way—undersized or nonexistent entry and exit wounds are more common than ones that properly match the weapon used.

Of course, expect Critical Existence Failure: the same rocket that blows a player into bite-sized pieces will leave him bruised, but in one piece if he's got enough health.

Compare Made Of Plasticine (this is the video game equivalent), Bloodier And Gorier. See also the Chunky Salsa Rule.
Examples:
  • The trope name comes from Rise Of The Triad, which positively revelled in ludicrous weapons and gibbing effects. The message Ludicrous Gibs! would appear on-screen whenever the player gibbed enemies in the most spectacular fashion allowed. This would usually involve chunks of flesh and splashes of blood being spread in a wide radius and a torn-out eye sliding down the screen. The Flamewall launcher would burn the flesh off enemies in a couple of seconds, leaving the charred skeletons standing for a moment before collapsing. The God Mode powerup enabled the player to launch enemy-seeking balls of lighting that would disintegrate any enemy they touched.
    • Enabling "Engine Killing Gibs" mode in Rise of the Triad increased the amount of gore several times, creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands wiggling their middle fingers while flying through the air.
  • Doom is one of the earlier example of such overblown effects. Explosions could make the less powerful enemies break apart into a pile of bloody chunks. This was a reasonable result when they were hit by rockets, but picking up a special “Berzerker” power-up enabled the player to gib enemies with his bare hands.
    • The Dragon Cyberdemon requires a lot of damage to be killed, 16 rocket hits, 58 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 57 times, and he still has no visible damage, but he would vaporize when next hit by one bullet.
      • As this troper recalls, the Cyberdemon uses an implanted rocket launcher - it's possible that gibbing him with a pistol is the result of his remaining ammunition cooking off.
  • F.E.A.R. features a rather overpowered shotgun that can make craters at least 20 cm deep in concrete, and when used on enemies will sometimes make them explode into a burst of blood and meat chunks with a single blast. Another weapon launches a single projectile which somehow burns the flesh and armour off an enemy in a couple of seconds, but leaves a charred skeleton more or less intact.
    • The former troper has clearly been indoctrinated by videogame guns. This is, in fact, very nearly exactly the effects a shot with a military-grade shotgun will have on human flesh at the ranges the shotgun works at.
      • Um... What happens is that a hit in the chest makes the head and possibly the arms fly off. That a shotgun blast to the torso would tear out large chunks of flesh is believable, but severing the head is not.
      • I believe this has something to do with the phenomenon known as hydrostatic shock; much the same reason why the sniper round (a 1" slug, as I recall) in the film Shooter would have not only have made the target's head explode but would have also sent both arms flying about twenty feet in opposite directions (at least according to an actual marine sniper).
    • Possibly justified, as it's an 'Evaporating Particle Beam' weapon. The official text states the blood and flesh is simply boiled off.
  • The Crusader games had several silly weapons with gruesome effects. A plasma weapon launched a ball of blue plasma about the size of a fist that somehow enveloped and instantaneously vaporized the victim rather than just burning a hole the size of the projectile. An "ultraviolet weapon" melted the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton. Another froze him into a state in which he could literally be shattered in a hundred pieces.
    • There's also the microwave projector "gun" in No Regret, which zapped the victim with enough microwave radiation to not only kill them, but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh.
  • Both used and averted in Gears Of War. When you kill someone with the shotgun or the boomshot, they will explode, but no extra gibs will be added; the player's body will simply fall apart in a energetic way (more detailed that it sounds).
    • Definitely used when headshotting with a sniper rifle or pistol. Sure, maybe if you shot someone's head point-blank with a shotgun it would practically explode. A sniper rifle or pistol? Not so much.
      • I'm afraid you've got caught in Reality Is Unrealistic. See Pink Mist for a discussion of what sniper-rifles to the head actually do. The name's a hint.
      • You sure about that? Within Gears Of War, heads really do explode, as in "Nothing on the corpse to indicate having a head aside from a spine coming out from the neck", "Goes to pieces as if a bomb was planted in the middle of the head"
    • Enemy machinegun turrets cause spectacular Critical Existence Failure to the player if you are in their line of fire for a second too long.
    • Forget the guns...chainsaw bayonet, anyone?
  • The Fallout games rewarded the player with extra gruesome death animations that would play some of the time if the player inflicted a large amount of damage in a single attack. If one gave the player character the special trait "Bloody Mess" during creation, the most spectacular death animations would always play when an enemy died. The full list of splattery animations is:
    • Shot or stabbed to death: A large hole appears in the target's torso.
    • Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
    • Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
    • Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
    • Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
    • Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)
  • Graphical technology not advanced enough? That wasn't enough to stop Fallout's predecessor! Wasteland featured such lines as "Rabbit is reduced to a thin red paste" and "Thug explodes like a blood sausage".
    • Fallout 3 ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs. IE: Firing a 10mm pistol once at a Super Mutant's torso (Super Mutants are Big, hulk-like mutants) only to watch the bullet in slow motion fly and hit the mutant in the torso, causing him to fall back as his arms, legs and head rip from his body from the force of the hit (still in slow motion)!! And that can happen with the weakest gun in the game.
      • When this troper first played Fallout 3, he was forced to defend himself against the Overseer at the beginning of the game, and ended up decapitating him from across the room with a single bullet from the 10mm pistol. This was before he could have taken the above mentioned Bloody Mess perk. The Random Number God must have been smiling on me that day.
      • 'That. Is. Nothing. Try firing a fully-repaired Plasma Rifle at a raider with Energy Weapons-100. Watch the Mad Max Cosplayer EXPLODE LIKE HE WAS PUT THROUGH A WOOD CHIPPER!!!
      • Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear.
      • Ctrl Alt Del pokes "fun" at this tendency here.
  • The original Soldier of Fortune game featured a ridiculously overpowered shotgun that could blow limbs clean off at an unrealistic range, a look-alike Desert Eagle pistol that could remove a head from the neck up and a microwave pulse gun that would cause enemies to cook from within and burst like overcooked hot dogs.
  • Explosive weapons would gib enemies in Duke Nukem 3D, but the game also had a shrink gun that would miniaturize a foe and allow you to squish him under your foot, and a freeze ray that would allow you to freeze them solid and then smash them like ice statues.
    • The newest version of the Duke Nukem 3D High Resolution Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls!
    • Whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that stretches across the gap when said door is opened.
  • The titular vivisection point of the PC game ''Vivisector: Beast Within" allowed massive chunks of flesh to be ripped away from an enemy with little more than a pistol, and even the basic knife or scalpel weapon could completely gib an enemy without much difficulty under the right circumstances.
  • In the original Quake, zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking.
    • Also, while in many games only explosive weapons can gib enemies, in Quake gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with a shot from the single shotgun followed by another from the double shotgun.
      • This was used intentionally in the various Custom-TF mods, in which a player with the Warlock skill could gib corpses with his knife and pick up the scattered chunks of meat, later using it to summon monsters.
  • Happens to everyone in Quake III Arena. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from.
    • In Quake III Arena, characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot corpses and cause them to gib in this manner.
    • Unreal Tournament takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a pulse rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style.
  • Bungie's Myth series of RTT games had hunks of blood and gore flying off melee'd opponents and staining the landscape wherever the physics engine had them bounce (with limbs and heads also flying everywhere upon most deaths), high explosives causing victims to be blown to dozens of bloody bits, putrid hunks of pus falling from the undead, and a special unit (the ghol) which would pick up these things to be used as weapons.
    • As a matter of fact, ALL of Bungie's pre-Oni games were absurdly bloody, with explosions actually liquifying those caught in most blasts.
  • This editor remembers a server-side mod for Counter-Strike that allows for some extremely over-the-top gibbing. If, for example, you shoot someone with an AWP, you can see a fountain of blood coming out from the place where he was standing, all of that as you see his body torn to pieces!
    • Who needs mods? Just grab a shotgun, get close to the enemy, and score a direct headshot on someone without a helmet. Viola! Plenty of salsa for the next party (quite chunky of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood then what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. Slash.
      • This tends to happen because the game is programmed to show more blood if someone is shot in the head.
  • Mortal Kombat, of course. Not only are the fataliies all ludicrously bloody, even normal punches and kicks cause spurts of blood.
    • Starting with the second game, when the creators went for the dark humor angle, most fatalities would create some actual ludicrous gibs from one character: About seven severed legs, twenty dog-bone-shaped bones, and a lung or two. Nothing else.
      • The third game adds two skulls and three ribcages to the mix. (Ludicrous ribs!)
  • Scarface: The World Is Yours had a sniper rifle, shotgun, carbine and a Desert Eagle capable of dismembering foes. Of course, there's the chainsaw too.
  • Ninja Gaiden II for the Xbox 360 looks set to goes beyond its predecessor's decapitations into full mutilation, as the video downloadable here truthfully shows.
  • Whenever The Kid dies in the freeware Metroidvania game I Wanna Be The Guy (and trust us when we say he will die...very often), he explodes into little 8-bit giblets, even for something as minor as touching the edge of a spike pit, or getting hit by a falling apple.
    • They're really more like giant cherries...
    • If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... You explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
    • One aversion exists. If the Kid gets drained by a Metroid, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.
  • The original Half-Life was known for this. Its sequel? Not so much. However, a third party mod known simply as "SMOD" took this to healthy levels (at least with "gore_moregore 2" on). Shoot a person in the head? A three second long spray of blood... twice. Somebody hits something going too fast? They explode. Vaporization? What was already a mesmerizing particle effect climaxes with them popping like a grape. And those invincible NPCs? Oh you better believe they were solely for target practice.
  • Wizardry 8 has this, even though it makes absolutely no sense. It's medieval fantasy, mostly medieval weaponry (aside from some guns and explosives), but there are maybe three or four enemies that don't explode when killed. Still, it's a great game, so gibbing a rat by stabbing it with a knife is a minor slight.
  • Every time you kill someone in No More Heroes, they explode into a huge shower of blood. The game was pre-emptively censored by the developers for Japan and Europe, with the splatter replaced by an explosion of black pixels and coins raining down, which still kind of fits the mood in an old-school arcade game kind of way.
  • Liero takes this to a ridiculous extreme by having a giblets setting. If it's high enough, even lightly wounded characters will leave a bloody mess just by walking. This can be kind of strange if you've chosen, say, an ant as your character skin.
  • Non-Videogame Example: The latest Rambo film is packed with ludicrous amounts of gore. Which is fine when an anti-aircraft gun is being used, less so when even a mere rifle shot turns limbs into doom-esque fountains of blood and bone fragments!
    • Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it.
      • The weapon in question used the same ammo as the gun that Rambo was using.
  • Dungeon Siege 2 does this, despite being medieval fantasy. Gibbing seems to occur if enough damage is done to push an enemy over a certain point of negative health, most likely a percentage, they will explode violently into pieces, flying every which way. While it might make sense for some of the power attacks, which deal huge damage and have effects that would warrant a violent mess, seeing an enemy explode into fragments from a single quarrel to the chest is rather absurd. The fact that every party member is usually capable of making enemies into such a mess at the same point, this can lead to some very interesting times when leading a powerful team up against a small army of inferior enemies.
  • The Elder Scrolls IV: Oblivion features a spell called Enemies Explode. It wasn't until a combat mod (Deadly Reflexes if memory serves) was released that featured a revamped system of combat complete with dismemberments and various other fatal effects where a spell was included that achieves just such an effect.
  • Mass Effect tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies melt into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably exploding a couple of seconds later.
    • The books, on the other hand love to go into detail how even normal ammo renders a victims body even minor wounds turn limbs into "hamburger meat"
  • In Team Fortress 2, the Soldier, Demoman and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs.
  • In God of War, pretty much everything results in ridiculous amounts of gore. Even an arrow to the cranium will cause total disintegration of the head in a massive shower of blood.
  • Return to Castle Wolfenstein, running on the Quake III engine, has this when using rocket launchers, explosives and a BFG (the player character can also be gibbed, especially by Demonic Spiders with rockets). Zombie enemies can also explode when defeated, but without blood.
  • Other non-videogame example: Saving Private Ryan. Though the carnage is realistic, there is one scene that applies for this trope, where a man needs to put a "sticky bomb" on the wheels of a tank. And the bomb explodes before he does it.
  • Diablo II has any monster with the 'Fire Enchanted' trait promptly cover a decent amount of the ground with themselves upon death. This gets especially silly with the boss of the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
    • Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
      • Interestingly, if one kills a swarm of locusts and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a perfect human skeleton complete with weapon
      • If you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence
  • In the arcade rail shooter CarnEvil, damn near everything gibs but the skeletons at the end. This is especially fun when it takes more than one shot to take an enemy down.
  • There is a freeware game called Jump 'n Bump. In this game, you and other players control adorable little bunnies, which will explode into fountains of blood and gibs as you kill each other.
  • Dwarf Fortress is surprisingly gory for an ASCII-based game. The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, and individual fingers and toes. Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects— even socks— will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
    • It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the tree he hit.
  • In Jagged Alliance 2, a head shot from close range sometimes causes the enemy's head to burst apart, releasing a gush of High Pressure Blood from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or NPCs) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches.
  • In the Warhammer 40000 RTS Dawn Of War, units in melee can perform sync kills on other units, which are often bloody and gory. Of special note are the Ork Warboss' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child, and most of the Dreadnought sync kills, one of which involve grabbing the enemy in a claw and blasting it with a flamethrower, another of which appears to show the Dreadnought blending the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody.
  • In Time Splitters: Future Perfect, shooting someone enough with the Injector will result in them swelling up then exploding. If it happens to you, you get treated to your view stretching before the inevitable happens. Using it on the mutants in story mode causes them to leap up then explode.
  • Turok and its sequels are some of the bloodiest N64 games ever, and also brought us the most demented weapon ever: the Cerebral Bore. It shoots out a flying drill which seeks out brainwaves and does precisely what its name implies. It explodes afterward, just for that added touch.
    • Let's not forget the gun that shot mines which would jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
  • The old PC game Biomenace.
  • Castlevania was pretty light on the gore for a horror series — until Symphony of the Night, that is. Alucard's ability to heal by absorbing blood made it necessary for lots of enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because Symphony became the new model for CV games, enemies have bled profusely.
    • It gets even better in Order of Ecclesia, where the fight with Brachyura ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
    • Also since Symphony, when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
  • The original Japanese Rockman Zero games include quick bursts of blood when Zero destroys certain enemies. Why are these gibs ludicrous? Because every enemy in the game is a robot.
    • Technically justified as the enemies are Ridiculously Human Robots. It's not blood, it's a blood-like substance. Censorially removed in the American release.
      • Except, bizarrely, in the intro cutscene for the first game.
  • Speaking of robots, the fighting game One Must Fall 2097 had a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit would release more scrap metal than the victim could possibly have contained. There was even an option to have metal gibs continually rain down throughout the match.
  • Live action example: Army Of Darkness. At one point, a human is dragged into a pit by a monster. For best results, bear in mind at this point that the human body contains about 5 litres of blood. Now watch as a geyser of blood blasts out of the pit.
    • Predated by A Nightmare On Elm Street when Johnny Depp dies, he is sucked into a bed and a geyser of blood comes out from it. Perhaps somewhat justified because we're dealing with Freddy Krueger here.
      • Incidentally, Depp's character was watching Evil Dead earlier in the movie.
  • Oddworld: Munch's Oddysey had enemies (and allies) bursting into what appeared to be fried drumsticks when thrown into a meat grinder or if a weaker one had been possessed.
  • This troper had much fun in Baldur's Gate cheating to gain the books that raised your stats. Once the main hero was at maximum stats, if she ever got Charmed, she would unintentionally kill her teammates. With bare hands. Blood would go everywhere. No, really.
    • Baldurs Gate, on the Core Rules difficulty, causes anyone who is killed with massive damage (i.e. reducing them to -10 hit points with a single blow) to explode into pieces, preventing any possibility of resurrection.
  • All over the place in Painkiller. Using the titular buzzsaw would tear enemies up. Freezing enemies and then shattering them would break them apart. Etc.
  • This Troper was 14 when he started playing Soldier Of Fortune. Using shotguns on dead bodies to see the ludicrously detailed gibs was a major pastime.
  • There's a very unusual tabletop game example in Dark Heresy's Critical Damage tables, where the developers took what looks to me like a disturbing amount of glee in describing, for example, the result s of a high-explosive shell to the head. Some damage results can result in other characters being injured by flying shards of bone...
  • Dead Space is all about blowing off the enemies' limbs, because headshots don't work.
  • Movie example: Blade 2. A bomb designed to go on the back of the head to control an adversary goes off, completely disintegrating the entity, leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
  • In the later levels of the cutesy freeware platformer Eversion, anything that dies explodes into plumes of blood, including the player character.
  • In Resident Evil 4, when you shoot an enemy in the head and kill it, its head explodes — a bit over-the-top, but not totally unreasonable. Where it gets truly ridiculous is that the same thing happens if you kill them by kicking them.
  • Call Of Duty: World At War appears like this, at least in comparison to the relatively tame gore of past titles. However, it's actually done in a way that kinda makes sense (eg., don't expect to see any Ludicrous Gibs unless you're using the MG-42 or a shotgun or something.) Still quite messy, though.
  • The Oneechanbara games are so gory that your character and their sword getting covered in blood are actually part of the game mechanics — once your character is sufficiently covered in blood, they go into a Super Mode that has the disadvantage of increasing the damage they take and constantly draining health, while you need to periodically clean the blood off your sword to keep it from getting stuck in enemies and to keep the combo timing regular.
  • In Tomb Raider: Underworld, hitting zombies with the hammer turns them into a rain of limbs (and heads and torsoes). Sometimes the only thing keeping them from flying into outer space is the ceiling.
  • Two quests in World Of Warcraft: Wrath of the Lich King involve collecting meat. One involves collecting meat from recently dead mammoths, another from a giant worm. And both involve high explosives. I need not draw a diagram to illustrate this.
    • Even more ludicrously, Death Knights who specialize in the Unholy aspect of their class receive the gruesome attack "Corpse Explosion", which does exactly what you'd expect. Not only does this result in weaponized ludicrous gibs, you can enhance the ability so that if it kills an enemy it makes them explode in a chain reaction.
  • Cortex Command takes great pride in this, to an almost ridiculous point. Though crashes and explosions cause gibs, of course, just falling a little too far is liable to break off a leg.
  • In Conkers Bad Fur Day you can explode enemies into bloody bits with the rocket launcher, take off somebody's head or just chunks of it with a few different kinds of guns, and slice torsos in half with the katana and chainsaw. For maximum overkill and hilarity if you kill somebody with the rocket launcher in the cramped hallways of the Heist multiplayer mode bloody guts will stick to and drip from the ceiling and walls, and the weasels will even comment on the gore. "What a f$@&ing mess!"
  • Jade Empire has a couple- some of the Harmonic Combinations result in an enormous cloud of red, and I was extremely gratified when I saw the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
  • Destroy All Humans! and its sequel see the Mooks incinerated in a flash of yellow embers when killed with the Disintegrator Ray. Vehicles simply explode.
  • The recently announced Fat Princess game has quite a bit of gore and blood, despite the fact that everything else is rather cutesy. The characters resemble the humans in Animal Crossing but when they die there are huge puddles of blood. This Troper thought it was the most amazing thing ever.