"This is the role Angelina Jolie was born to play. She emerged from the womb already covered in tattoos and eyeliner for the express purpose of playing this character, who immediately entered my pantheon of Chicks I Want to Be Like When I Grow Up. Fox is the reason Angelina Jolie was put on this earth."
Meet Wesley Gibson. Wesley's father abandoned him when he was a week old, and things have gone steadily downhill since. He works for a disgusting boss at a job he hates before going home to a girlfriend who's sleeping with his best friend. But suddenly, Wesley is tapped to join The Fraternity, a league of elite international assassins. He is trained specifically to kill Cross (the rogue Fraternity member who killed his father), mostly by getting the shit kicked out of him by the rest of the team.Wes learns many plot-relevant skills, including the pretty sweet ability to bend bullets. No, they don't really explain how, and no, they don't really need to. He uses these abilities to take down several nefarious do-badders, until it's finally time to confront Cross. Cue the giant showdown on a moving train... and on a crashing train... and on a falling train. But hey, at least Wesley finally gets his man — or does he?Of course he doesn't. He just runs headlong into The Reveal, which sets up the real finale. A sequel for the movie is currently in Development Hell according to an official Q&A.Originally a comic-book miniseries by Mark Millar with little to nothing in common with the movie.There is a game, Weapons of Fate, that draws plot elements from both the comic book and the film (most notably, Wesley in his original costume and the Russian assassin that serves as a Plot Point in the movie). The game starts shortly after the movie ends, and is notable both for being a sequel instead of a recreation, and for taking a year after the movie's release for development with the explicit goal of not falling into the "rushed product to match the movie's release date and hype" trap. Naturally, opinions vary on the success.
The Wanted movie and game provides examples of the following tropes:
Even more obvious in Weapons of Fate, where the enemies, ostensibly members of the French Fraternity, don't seem to know how to curve bullets unless it's one or two Elite Mooks in a quicktime event. It's more glaring than in the movie, as the player will be doing it themselves for the entire game.
Concealment Equals Cover: During the grocery store shootout, Fox and Wesley hide behind a grocery store shelf full of cereal while Fox trades gunfire with Cross. Of course, In this case, Concealment was more than enough, as Cross did not want to risk shooting his own son.
Cuckold: The beginning has the protagonist Wesley in a relationship with a girlfriend who is blatantly cheating on him with his best friend, and him being powerless to do anything about it.
Improbable Aiming Skills: Played straight with the crazy sniping. Played to an extreme straight with bullet-curving. Weapons of Fate even takes it one step further; bullet curving with submachine guns sets multiple bullets on course to collide with each other when they reach the target, thus producing a frag-grenade effect. The game also has fun with this trope in one cutscene; Cross' Improbable Aiming Skills aren't quite good enough to hit the Immortal, so he shoots his gun down the barrel, blowing it up in his face instead.
It's a Small Net After All: apparently no pages on the in-film Internet contain either the words "Wesley" or "Gibson". It's possible this is one of Wesley's self-deprecating daydreams, like when he imagines the ATM is telling him he's a loser. Also, if you do a search for the name "Wesley Gibson" the only pages that show are those related to the movie or appeared after its release.
Lost in Imitation: The movie more closely resembles The Matrix than the source material. Which is unsurprising when you consider how hard it would be to adapt the source material into a movie without it being declared unwatchable.
Although, What You Are in the Dark may trump this. Since Fox had explained that she serves the the loom, her choice was to kill everyone Sloan just said the loom named as a target, including herself. If you never went evil, you can't be redeemed, and she had the chance. She just didn't take it.
Road Block: The film version has a scene that pretty much exemplifies this trope.
Of course, the whole thing could practically be a MatrixShout-Out.
All names that come up for assassinations are encoded on quilts, just like how Madame Defarge from A Tale of Two Cities knitted codes on her quilt for her fellow revolutionaries so they would know which of the French nobility was to be executed.
Shoot the Dog: Actually invoked with Fox almost going to get a puppy when Wesley wouldn't shoot the corpse of an old woman.
Teeth Flying: When the main character snaps, quits his job and smacks his backstabbing "best friend" on the way out with his keyboard, we're treated to a Bullet Time shot of a series of broken keys spelling out "F.U.C.K.Y.O." with his bloody tooth forming the final "U".
Villains Never Lie: When Sloan tells the Fraternity that the Loom of Fate chose each of them to die, they believe him even though Wesley just told them that Sloan has been manipulating the Loom for his own purposes. Justified; the villain is legitimately in the more trustworthy position. Who would you be more likely to believe, the boss who you've got no actual reason to distrust, or the guy who just shot up half your fortress and killed dozens of your friends, after blowing up the other half?
It's also totally Justified in that all of the members in the room had been doing Sloan's bidding unwittingly...meaning they had been killing innocent people that the loom hadn't chosen. Of course the loom would pick them out then.