Pretty mundane by this page's standards.
With this, Talinia could split a hair on your head at 500 yards. Blindfolded.
— Item description of Bow of Destiny, Neopets
A character picks up a gun, bow, crossbow, throwing-knife, shuriken, or other long-range weapon, and gains Improbable Aiming Skills.
This enables such feats as Blasting It out of Their Hands
, creating a Pinball Projectile
, knowing how to Lead The Target
from kilometers away, or the Offhand Backshot (the firearm-based answer to the Offhand Backhand
), and is in no way dependent on the factual accuracy of the weapons in question. A frequent user of this trope is The Western
, where the heroes are often using guns that were, in real life, notoriously inaccurate at anything other than point-blank range, for feats that would make a modern-day sniper with a top-tuned high-tech rifle turn green with envy
Improbable Aiming Skills is a prerequisite if an archer wants to pull off a multishot
Warning shots might take the form of a Knife Outline
or William Telling
Is sometimes parodied by implying that the shooter meant to do something entirely different and messed up in a spectacularly lucky way
The Achilles' Heel
to someone with this ability is someone who can Dodge the Bullet
. They tend to have little problem with Human Shield
situations, as they're easily able to Shoot the Hostage Taker
. Contrast Imperial Stormtrooper Marksmanship Academy
- villainous Mooks are terrible at aiming.
Almost always used by The Gunslinger
(or, in fantasy settings, an archer). Contrast with A-Team Firing
, More Dakka
(which emphasizes quantity over quality, but is sometimes used with this trope), Shoot the Rope
and the Imperial Stormtrooper Marksmanship Academy
. When the computer AI pulls this off, it's The Computer Is a Cheating Bastard
. See also Always Accurate Attack
, Gun Fu
open/close all folders
- In one Dodge truck commercial, the guy wakes up to the sound of a cricket chirping, in the middle of the night, across a babbling brook, and silences it with a single accurate shot with a compound bow in between chirps.
- See the commercial here
- An advert on ESPN America, to coincide with the first Sherlock Holmes movie with Robert Downey, Jr. (in normal clothes but clearly referencing Holmes), had him suggest that a play where a Quarterback's pass was tipped by an opposing defender, only to land in one his team mates arms and be easily run in for a touchdown, may not have been a fluke.
Anime & Manga
- Averted in the Uplifted series. The accuracy of weapons is shown with a surprising degree of realism. Someone's clearly done their research.
- In David Gonterman's notorious badfic Sailor Moon: American Kitsune, Davey Crockett manages to shoot and completely destroy a throne on the Moon from the Earth with a sawed-off shotgun without hurting the character sitting in it. Don't think about that too hard, or your head will explode.
- In the Death Note fanfic Light and Dark The Adventures of Dark Yagami, Dark buys a sniper rifle with which to assassinate Near, and aims at him from the top of the "Eyfal Tower". The implication is that he could have killed Near with a single bullet and didn't need to buy a box... if Near hadn't used a Nerf gun to shoot out Dark's bullets and scope. Later, in what might be due to a typographical error, Dark manages to kill 1000000 (one million) Stormtroopers with 100000 (one hundred thousand) bullets, which requires killing on average, ten people with a single bullet, and only misses once.
- And then there's Haloid. The Spartan soldier in that video is simply put, an insane marksman with just about ANYTHING. Ricochets from sniper fire hitting moving targets and ricoheting off of OTHER moving targets, insane levels of accuracy with rapid-fire weapons at a full run, THREE TON VEHICLES, SHOTGUN FU. Seriously. It's like watching every action movie hero's specialty with a weapon crammed into a can of complete fuckwin.
- Tiberium Wars has a deliberate Take That directed at the official novelization, where a character gets a headshot on a target a hundred meters away with a pistol... except unlike in the official book, the one making this headshot is Colonel Nick "Havoc" Parker.
- Later on, a Nod Commando disarms a thrown grenade by shooting the fuse off it with her laser pistol. Admittedly, she's a cybernetic killing machine that has hyper-advanced technology crammed into her body, but damn.
- Lieutenant Fullerton, a GDI Commando, twists this around. With some careful setup using an air vent, a remote camera, and his helmet computer, he's able to calculate the precise angles to fire through a wall to kill every Nod soldier in the next room with his railgun.
- In the Poké Wars 'verse, Dawn (yes, that Dawn) becomes an amazing sharpshooter after her dampeners are disabled. Her key highlights:
- In The Coalescence she lands "headshots" from a pistol on a swarm of Cloyster. Their "head" (actually the black pearl) is small relative to their body, they are leaping up and their shells are open only for a short time. She doesn't miss a single shot.
- In Dawn of a New Era she kills three Fearow, one after the other, with headshots... from three kilometers away.
- In The Pokémon They Carried, it is implied that all the snipers defending Groudon's Wall can easily make two kilometer shots. Dawn is the best of them all.
- In Child Of The Storm, Clint is widely acknowledged as being the best shot in the Nine Realms, matched only by Prince Faradei of Alfheim, the real life Legolas. To take one example, while showboating he casually fires a shot that bounces off three pillars and snatches Volstagg's sandwich out of his hands before embedding in the wall. And then it exploded. Taking the sandwich with it. A Justified Trope due to the fact that Clint is Minerva McGonagall's illegitimate grandson by Bucky Barnes and his magical talent manifested in slightly enhanced reflexes and eyesight, much like Ultimate Hawkeye, but with a few extras.
- The Winter Solder. If he shoots at you, you're probably dead.
- Jun-A266 in Halo A Fistful Of Arrows gets some pretty good shots, like sniping an abductor holding a hostage from a helicopter. But he's also shown struggling to snipe a Hunter, and one improbable shot turns out to have been a Gone Horribly Right for him.
- Averted in Mass Foundation: Redemption in the Stars. In the first chapter, Courier Ethan Sunderland has only a decent chance of hitting the flamethrower gas tank at medium range with the VATS targeting system.
- Inverted in Pony POV Series with Shining Armor. His aiming skills are indeed improbable... improbably BAD.
- A Small Crime: Kit can throw a card in the air and then shoot it (with her crossbow) right in the middle before it even hits.
- First Sargent Benjy in The Hell-er-Nator II: Ghosting the Machine explains that she's so good with her wrist rocket by practicing with it daily for almost four years. She practices hitting moving targets by shooting dragonflies, wasps, and hornets out of the air.
- Ferris: The main feature of the alien Infiltrators, which are this fic's Thin Men. And that's before one gets plasma sniper rifles.
Films — Animation
Films — Live-Action
- In Mystery Men, the Blue Raja can hit pretty much anything with a fork
- Also the Spleen demonstrates his keen sharpshooting. If you want to know what he uses for ammo, just pull his finger.
- Pretty much any Hollywood depiction of Robin Hood, ever.
- Robin was no doubt relatively handy with a bow, but in reality you can't shoot a hangman's rope with a longbow and wooden arrows from 50 metres away on demand (no, nor can they split an arrow every single time, sorry). The longbow was fearsome as a weapon of war because of its range and armour-penetration, not its accuracy — for that, the English had tens of thousands of peasants shooting at armies of Frenchmen.
- It's not just Hollywood: several of the ballads have Robin performing feats such as splitting willow wands in two or shooting a fleeing man at a distance of a mile while on a Roaring Rampage of Revenge. He is also depicted as having the ability to fire an arrow at a bullseye, then to fire a second arrow at the exact same spot resulting in the second arrow splitting the first arrow into pieces...At over 500 meters away. Such a thing has been performed by a few people nowadays but only at close range. Anyone who's tried their hand at archery can tell you how difficult it is to even fire an arrow straight, and how improbable it would be to even fire an arrow over 50 meters, let alone 500 meters, or a mile.
- Parodied in Robin Hood: Men in Tights when Robin fires six arrows to pin a mook to a tree by his clothing.
- Andy Garcia's character, Stone, in The Untouchables.
- In the Star Wars movies, Padmé and Leia both apparently never miss their target. Definitely raises some questions regarding George Lucas' attitude towards women (not bad, though). Of course, Leia has the Force working for her. Her mom? Authority Equals Asskicking.
- As noted in the Imperial Stormtrooper Marksmanship Academy page the protagonists display a level of technical competency (Or luck) that most mooks look completely incompetent by comparison, even though they often aren't.
- Star Trek:
- In Star Trek: Insurrection, the crew need to shoot down small and fast flying drones that are teleporting the Baku. They almost never miss. Phasers being directed-energy weapons and thus effectively Hit Scan probably helps.
- Other places in the Star Trek canon have mentions of Federation phaser rifles having various targeting assistance features, such as stabilizers, scanners, and other features (which tend to make them unreliable in extended field service, but are damn sweet for short ops like this one). All that technological aid in hitting the target makes you wonder how they ever miss.
- Referenced in the reboot when Scotty compares the concept of transwarp beaming (i.e. transporting to a starship moving at warp) to "trying to hit a bullet with another bullet, whilst wearing a blindfold, riding a horse." And Prime!Spock pulls it off, using the equations Scotty developed in the prime timeline.
- Legolas also demonstrates a truly astounding aim with his longbow in The Lord of the Rings — of course, improbable skill with a bow is a feature commonly credited to elves in most fantasy settings, and since they usually live for a long time, with aging not being (much of) a problem, it usually makes some sense. In both the movies and in the novels Elves have spectacular vision: at one point, Legolas apparently has no problem spotting a band of Uruk-Hai which are out of eyeshot for Aragorn (and the viewer).
- The couple of times he's shown pulling a multishot on screen, it's at point blank range against a large target (presumably because a larger beast needs a larger wound).
- Subverted during the Helm's Deep siege when he inexplicably fails to kill one lousy Uruk torch-bearer twice, both times hitting his shoulders. The Uruk kept running.
- This is taken to even greater extremes in The Hobbit. In the second film, one elf is seen shooting another arrow fired by an orc right out of the air
- There have been at least three cases (specifically The Magnificent Seven, Blake's 7 and Firefly — the latter two are probably homages to the first) where are a character is commended for a good shot only for them to say they were aiming somewhere else.
- Ridiculously fast and accurate shooting was one of the standard features of Spaghetti Westerns and one of the things that distinguished them from standard American films of any quality. Ironically, Clint Eastwood's ability to Quick Draw a handgun, shoot, and kill any number of men in any fight without missing a shot — or being hit in return — was seen by some critics as making his films more realistic ("gritty, rugged") than the plausible shooting skills of a John Wayne, Glenn Ford, Jimmy Stewart, or Randolph Scott film.
- This was subverted in Unforgiven, where Gene Hackman's character explains that a true gunman must sacrifice speed for accuracy. In the end, Eastwood's character wins only by shooting carefully at close range.
- Speaking of John Wayne, in his final film he specifically disavows this trope, noting that he owes his reputation as a shootist to an unflinching readiness to kill his opponent, not fancy quickdraw skills or even accuracy.
- Parodied in Blazing Saddles, when The Waco Kid shoots the guns out of the hands about ten Mooks in two seconds.
- In Hitman, the film of the game series, Agent 47 scores an impressive streak of headshots with his pistols during the hotel escape scene.
- Used heavily in Shooter, especially the helicopter scene. There are snipers good enough to find a target, adjust for wind and drop, and fire in less than a couple seconds, but there aren't any live ones that would try to hit the rotary blade on a helicopter.
- He was aiming for the engine/motor housing for the rotary blade, a pronounced feature on most heavy helicopters, and after several shots he hit it. It still boarders on improbable but it's closer to reality than the scenario described above.
- Shoot 'em Up is basically an entire film dedicated to this trope.
- The Blaxploitation film Three the Hard Way has the heroes with glorified cap pistols defeating the Mooks who have fully automatic machine guns.
- Dawn of the Dead (2004) offers a borderline example with the character of Andy, who proves to be very accurate with zombie-killing headshots. Of course, the man owns a gun store, and is shooting from the safety of his roof using a high-powered rifle with a scope. And there's the fact that there are so many zombies, it's like trying to drain the ocean with a teaspoon...
- Averted in the original movie, where the two SWAT guys are accurate shooters whereas the civilian helicopter pilot is inaccurate and panicky, until he has time to practise under the tutelage of one of the SWAT men.
- Subverted in Shaun of the Dead, where the gang has to team up in order to reliably use a rifle "that actually works". The scene plays out exactly like the earlier one when Shaun and Ed are playing TimeSplitters at home. Their aim does improve, though.
- In Land of the Dead, Charlie, the mildly-retarded sidekick, has a "good eye," as he puts it. He can shoot a dwarf in the head behind cover from across a room in the middle of a riot. And he nails a zombie in the face by firing inches past a teammate's head, though he does complain that it was a little off-center. When offered an automatic weapon that can fire 14 rounds per second, he just says "I don't normally need that many."
- The Bourne Supremacy features an instantly-fatal shot against a human target at around 200 meters. The target is not only moving away, she's inside a car travelling at about 20 mph, the shot is through traffic and the sniper hits on his first shot from a standing position.
- In The Bourne Legacy, Cross' skills surpass the aforementioned shot. When he's up againts a Predator drone about half a kilometer away, he manages to down it with nothing but a rifle. The drone's operators are rather shocked when they're told that the man they're trying to take out is only armed with a high-powered rifle. Of course, legacy makes it clear that Bounre and the rest of the Treadstone agents, along with the other projects' agents, are explicitly enhanced both physically and mentally via retroviral engineering.
- The Arnold Schwarzenegger movie True Lies is full of this trope and enemies who attended the Imperial Stormtrooper Marksmanship Academy as well. One scene in particular stands out: Arnold's character is escaping down a snow covered hill by sliding down it on his back and using a pistol to take out pursuing enemies on skis, at night; the aforementioned enemy marksmanship can be seen here as well.
- Commando had a scene when Arnie's storming the villain's mansion and is picking off henchmen with seemingly no effort.
- Parodied when The Nostalgia Critic reviewed the movie. When covering the aforementioned scene, the Critic demonstrates how this trope is in effect when he joins in with his gun, and continues killing henchmen no matter how random the shots he makes are, even when he's just flailing the gun around wildly. It finally culminates in the Critic putting the gun against his own head, pulls the trigger... and kills another henchman.
- In House of Flying Daggers Jin fires off four arrows in quick succession at the four soldiers attacking Xiao Mei. Not only does each of them hit the target, said target is a spot where the arrow will stick in their clothes without hurting them since the whole thing is a setup for him to earn Xiao Mei's trust.
- They also all manage to impact at about the same time, which is pretty unlikely.
- In this movie, anyone who throws the flying daggers never misses the mark. They even went through the trouble of using Wanted style improbable physics.
- Wanted. Improbable Aiming Skills: The Movie. How bad? Throwing a curveball with bullets, shooting the wings off of insects, shooting down an enemy's bullet intentionally, and on and on. The fact that the ads showcase this and tell nothing about the plot... well, be afraid. Be very afraid.
- It's out now, and it's worse than you feared. Bullets fired from guns don't need to go in straight lines. With a flick of the wrist, an assassin can get a bullet to swerve around an obstacle and hit a target directly behind said obstacle. Yes, that means they can shoot around corners without relying on ricochets to change the trajectory. The most egregious example, hands-down, comes in the climax. A member of the Fraternity (a secret society of assassins that decides who to kill by studying textiles) has decided that the abilities wielded by the assassins are too dangerous in the hands of mortals. This rebellious member fires a single bullet that travels around the room in a circular path, killing most of the remaining members, and comes back around, hitting the person who fired the bullet. Rule of Cool and all that.
- In the original comic series, Wesley is an impossibly good shot beyond any rational measure (it's a superpower). In the first comic he is forced to shoot the wings off of flies, in the end he does so by closing his eyes and shooting wildly around the room. Needless to say he succeeds. His father is also murdered by an unseen gunman who shoots him from "two cities away". Like the movie the plot of the comics is based entirely on Rule of Cool.
- It's just because Timur Bekmambetov does what he wants. (If you're curious, he directed the movies Night Watch and Day Watch, both of which were also largely founded on Rule of Cool.)
- This is taken to its logical extreme in the comic. Wesley and his father are literally perfect shots; at the end of comic, Wesley's father forces him to execute him, because a few weeks ago he missed a target (with a pistol) at about half a mile, chalking it up to old age. He can't imagine being less than the absolute best.
- In Support Your Local Sheriff James Garner is asked to demonstrate his gun handling skills and manages to both subvert and play the trope straight. He begins by tossing a washer into the air and shooting at it with his pistol, then claiming the bullet went through the hole. The skeptical townsfolk ask him to repeat the stunt, although for the second shot a piece of tape is applied to the washer. Guess where the second bullet goes?
"(gulp) I hope you didn't take no offense at anything we may have said earlier.."
- Later on he drives a nail into a board by shooting it.
- Inverted in the Iron Man movie, where a mook in a tank picks off Iron Man while he's engaged in a dogfight. The mooks with firearms are also pretty sharp, if only to demonstrate the imperviousness of Iron Man's phlebotinum suit.
- Inverted in the other direction as well. Iron Man relies on a super efficient targeting system to headshot multiple badguys holding Human Shields rather than just eyeing it.
- Played straight in Iron Man 3 with Rhodey nailing some difficult targets using just a pistol, such as a distant light and some cables.
- Played straight in Terminator 2: Judgment Day, in which Arnie manages to hold off an entire army of cops... with a minigun... without even injuring one. His kill counter even has a decimal place that shows 0. After all, John Connor told him not to kill anyone.
- This was ironic, since in the original The Terminator Arnie seemed to have flunked from the Imperial Stormtrooper Shooting Academy; he needed a target-pistol with laser-sighting, just to hit someone at point-blank range; and he took out an entire bar-full of other people with his Uzi while missing his intended target, since his aim was so bad. Of course it was a different timeline, so perhaps the Terminators became more accurate; but still he was exactly the same Terminator to all other appearances.
- Averted in the original RoboCop (1987). Robo can pull off all kinds of amazing feats of ballistics, including neutering a would-be rapist by shooting through his victim's skirt, but it's all programming — the original Murphy couldn't shoot for beans, and after a Directive 4 malfunction takes his targeting systems offline, neither can Robo.
- Spoofed in the comedy Bullshot (1983). "By rapidly calculating the pigeon's angle of elevation in the reflection of your monocle, then subtracting the refractive index of its lens, I positioned myself at a complementary access... and fired. It was no challenge at all."
- Quigley from Quigley Down Under. Partly justified by his being a marksman and his enemies being a little too into flashy quick draws and the like.
- Kiss Kiss Bang Bang: In the climactic car-chase/shoot-out (which involves a coffin containing the body of the victim, a delivery truck, and an overpass), Harry, the coffin, and a revolver go skidding over the bridge: the coffin snags on the railings, partially open with the victim' hand hanging out; Harry manages to grab the corpse's hand and save himself, and then, with the other hand, plucks the gun out of midair and shoots the big bad right in the heart.
- Last of the Mohicans does this near the end of the final battle. Hawkeye charges into a small group of the enemy, shooting two Kentucky rifles simultaneously from the hip — and hitting a separate enemy with each shot.
- Earlier, he made some highly accurate long-range shots on running Hurons, when protecting the messenger. But of course, he is the "Longue Carabine".
- Humphrey Bogart reminds how flippin' awesome it is to be an American in the wartime propaganda film Sahara, where a German aircraft does two flybys of our heroes, and is unable to hit the broad side of a tank in the middle of the desert, while Bogie, on the other hand, can shoot a single plane down, despite it flying at high speeds at a great distance, with just one shot of his sidearm. Wow.
- The Joker in the 1st Tim Burton Batman film hits the speeding Batwing...with a handgun with a 3 foot long barrel.
- In a similar vein, Batman manages to completely miss the Joker while strafing him with twin mounted machine guns earlier in the scene.
- The Grammaton Clerics in Equilibrium are masters of Gun Kata, which the film states is in part a mathematical system for determining aiming angles with the highest probability to hit. Cleric Preston displays this repeatedly, usually taking out a half-dozen or more opponents with robotic precision.
- In the movie version of I Robot, Bridget Moynahan shoots a robot attacking Will Smith with her eyes closed. He's less than happy when he finds out... but, "it worked, didn't it?"
- Not to mention Will Smith pulling out two guns and hitting his targets while jumping off the back of a moving motorcycle.
- Enemy at the Gates, although it's justified in that the whole movie is about two exceptional snipers. The Nazi major in particular has some insane skills, including the ability to shoot through a piece of string the hero is trying to use to retrieve his out-of-reach rifle.
- Subverted in Inglourious Basterds. One lone Jewish girl escapes the Nazi soldiers who kill her family and starts running towards the hills. Colonel Hans Landa sees her, and aims a small pistol at her. He carefully takes aim, even though by then she's much too far away for him to hit, and just before she runs over the hills and out of sight, he yells BANG!, and puts away his gun.
"Au revoir, Shoshana!"
- McQ. At the beginning of the movie the title character shoots a hitman fleeing from him at an impressive distance with a six-inch magnum revolver, much to the awe of a witness. However this crack shooting is not carried on in other scenes, where admittedly he's being shot back at. However when McQ gets his hands on an Ingram MAC-10, the question of accuracy becomes moot.
- The Boondock Saints: Immediately after the Dynamic Entry into the Russian mobsters' hotel room, the Sibling Team happens to get caught up in some rope, and then draw weapons and outfire nine mobsters. Of course, they do this all while dual wielding 9mm pistols, upside down, and spinning, after having a good eight foot drop. And they don't miss. Lampshaded, multiple times, afterwards.
- In Dragonheart, Brother Gilbert finds out that he is naturally a perfect shot with a bow and arrow. This puts him directly into a moral conflict as he's a priest and abhors killing, but the villagers need to be protected from the evil soldiers. He eventually gets around this by using non-lethal shots and triggering traps.
Gilbert of Glockenspur: [shoots a man in the rear end] Turn the other cheek, brother.
- In the second grade Marc Dacascos movie, DNA, the movie's climax involves the main character diving off a cliff into the water, holding a small rocket launcher, turning around mid-air and blowing the monster to pieces with one single shot. Granted, it was from point-blank range, but considering the circumstances, it's still pretty impressive.
- Relentlessly spoofed in the Austin Powers movies. There are some scenes where Austin fires around two or three shots, resulting in around 20 bad guys falling down dead at once.
- In Tombstone, despite most of the fight scenes featuring close range shooting still resulting in misses, on both sides, Wyatt Earp manages a shot to the throat while both are on horseback, Wyatt leaning off his saddle and shooting from under the horse's neck. This is achieved with a single bullet from a pistol that in an earlier scene required six shots to hit one of the Cowboy's once.
- In Crocodile Dundee, Mick Dundee can hit just about anything he wants precisely. Shown by his knife throw against one of the punk kids and later killing off a security camera feed with a stone.
- The knife was a bit risky, but he lined up the stone for several seconds before throwing it. Unusually good, but not magically so.
- Sue Charlton in the climax of the second film, shooting dead a drug lord from some distance away, on the first shot, when she's probably never touch a gun in her life.
- In fact, she uses a rifle in the first movie, firing a shot at Mick's feet to show him that she knows how to use it, and isn't afraid to do so.
- At the end of the first movie, the limousine driver downing a crook with an improvised boomerang
- In one of his movies, Charlie Chaplin throws a rock after a fleeing badguy and knocks off his hat from three blocks away.
- In the 2005 version of King Kong, Jimmy, who has never handled a gun before, manages to shoot several huge wetas off of Jack, who is moving. With a Tommygun. And he didn't kill Jack either. The characters didn't look nearly shocked enough.
- Subverted in Orphan by the end of the movie when Max picks up a gun that Kate had dropped earlier and aims it at Esther, but ends up shooting the ice they're standing on instead.
- Subverted in Starsky & Hutch when Hutch is held at gunpoint Starsky offers to take a shot at his captor with Hutch's permission. Despite the fact that Hutch vehemently refuses to give permission, Starsky spins around and takes the shot but misses wildly and hits their boss instead.
- Seso in Prince of Persia: The Sands of Time.
- His Hashashin counterpart with a wrist-mounted launcher also counts.
- Parodied in Top Secret with Scary Black Man Chocolate Mousse, who at one point manages the extraordinary feat of firing a machine gun at full-auto into a melee and hitting only the bad guys.
- Parodied in Hot Shots! Part Deux, with Topper throwing a grenade right into the mouth of a Mook, and some Mooks carrying marksmanship targets over differents parts of their body, and the Robin-Hooded chicken and ...
- Friday the 13th: Jason Voorhees tends to prefer melee weapons, but give him a crossbow or something like that, and prepare to be called "Snake" the rest of your life. In Freddy vs. Jason, he actually throws his machete through a guy's chest as he's running away from him (and it somehow travels completely straight, like a Peyton Manning bullet pass, even though it's almost, if not completely, impossible to throw a blade like a football). All in all, it must suck to know you basically got sniped by a literally-retarded zombie.
- Duncan by the end of Mystery Team.
- Peggy Carter in Captain America: The First Avenger makes some amazing shots. One of them is putting a bullet through the head of a Nazi driving in a car at least a block away.
- In the 1954 Davey Crockett On The Mississippi Crockett subverts this. Crockett is challenged to a trick shooting contest in a tavern. Crockett walks around, carefully lining up pans and pictures and other objects, then takes a shot with 'Becky' his famous long rifle over his back with a mirror. It does bounce around until he apparently catches the bullet with his teeth. He later reveals he had the bullet in his mouth the whole time and wasn't really worried about the ricochets.
- Major Dallas displays exceptional aim when taking out sundry Mangalores on the flying hotel, starting with a triple headshot from across the auditorium, proceeding on to take out at least seven bad guys with a single burst of full-auto, without harming any civilians, and finishing up with a William Tell style headshot of the lead mangalore, over the head of one of the hostages. To be fair though, he actually appeared to have to aim that last one.
- Robot Jox: Subverted: Tex, a retired Jock, is famous for a match where he defeated a technologically far superior Russian opponent with a shot that precisely hit a weak spot he had no way of knowing about. When asked about this, he dismissed it as being pure blind luck. note
- The Matrix: Agent Smith manages to shoot Morpheus's ankle though a wall. (A minute earlier, he missed Neo in a helicopter at short range, but at that point he was still thrown by Neo firing a minigun at them.)
- In The Avengers, Hawkeye doesn't need to look at what he's shooting at, hitting flying Chitauri troops while eyeing up something else entirely. He also perfectly arcs an explosive arrow into one of the Helicarrier's rotors...from the opposite side of the Helicarrier.
- Christie in Alien: Resurrection has a knack for ricochets... and spectacularly fails to hit an alien climbing towards him in a straight line.
- In the Disney Channel Original Movie The Luck of the Irish, Kyle is a popular teenager mostly due to his incredible knack at basketball. He never misses the basket even if it's a deflection shot with his fist as he's flying through the air. It turns out he's incredibly lucky due to the fact that he's a half-leprechaun and wears the family's lucky coin on his neck. After his coin is swiped by one of the Big Bad's Mooks, he finds out that he absolutely sucks at basketball... and then he gets better at it by the end without the coin.
- He also hits a sliotar (ball used in hurling) with the hurley as if he's playing baseball and manages to knock the sliotar into the opposite goal. However, he's wearing the lucky coin during this, so it's justified.
- The 1931 Academy Award winner Cimmaron, being a Western, has a lot of this. The hero frequently shoots his enemies from the hip and never, ever misses.
- G.I. Joe: The Rise of Cobra: Quite literally as Scarlett's crossbow has the ability to take video of her opponent, and from that image is able to select where she wants the target to be hit, so that no matter what she aims at, it will hit that exact spot on the target. She doesn't even have to aim in the right direction; they're rocket-powered arrows!
- In the sequel, Snake Eyes can shoot thrown shuriken with an uzi without missing a shuriken or hitting the thrower, despite the fact that they're in a straight hallway and Storm Shadow is at best four meters away.
- Sebastian Moran in Sherlock Holmes: A Game of Shadows is called one of Europe's six best marksmen, and makes good on that description. For example, the Meinhart assassination took place at 650 yards, with a 7-8 mph side wind. He also manages to graze a moving man at about 100 yards with an unfamiliar rifle, while at a dead sprint, and kill another at 150 with an open wound in his gut.
- In Now You See Me, when cornered by Rhodes, Jack Wilder fights him off first by flinging burning flash paper at him and, when that doesn't work, throwing playing cards.
- In Sukiyaki Western Django the leader of the Whites hits the leader of the Reds in the torso several times from well beyond the effective range of his revolver. He does it by shooting it well into the wind (he's firing at almost a right angle to direct line of sight) so that the bullets will arc back.
- In Elysium, one of Carlyle's bodyguard droids throws a grenade almost carelessly to the side and still lands it under one of the cars Max's crew use.
- Doctor Kaufmann, a Professional Killer in Tomorrow Never Dies claims to possess this, boasting that he could shoot James Bond from the other end of the room and make the bullet wound look like Bond had committed suicide. Bond outwits and kills him before he has a chance to demonstrate his technique.
- Kaufmann claims that his experience as a professor of forensic medicine is how he is able to make a far-away shot look like suicide. How that helps his hand-eye coordination is unclear, although, presumably, he could add powder burns after the fact.
- In Tin Cup, Roy has a knack for this; when he's on, he can hit shots that even the best pros think are impossible. Of course, they think that way for a reason, and Roy has learned the hard way in the past that low-percentage shots tend to fail more often than not.
- In The Hunger Games: Mockingjay Part 1, Gale and Katniss shoot down two Capitol bombers with nothing more than bows and arrows. Possibly justified in that the bombers are flying at extremely low altitude and are making a second strafing run effectively head-on. That is, they don't have to lead the bombers as much in order to actually hit them.
- Angel: Downplayed with Fred, but her shooting skills were enough that she was able to shoot Angel through Jasmine. She's also been pretty handy with a crossbow in other appearances, but this takes the cake.
- Paul from Auction Kings doesn't make any impossible shots, but he's fairly skilled for someone with no professional training.
- Arguably one of the best examples was Rita Repulsa. In the original series of Mighty Morphin' Power Rangers, she would do her Make My Monster Grow by throwing her wand. Thanks to the miracle of Stock Footage, it would land in the exact same spot, every single time. Oh, and did I mention that she was throwing it from the moon?
- Game of Thrones gives us Anguy of the Brotherhood Without Banners, who "convinces" another character to come along with him with this demonstration.
Anguy: Here's the thing, fat boy. (Launches an arrow straight into the air.) When I'm done talking, that arrow is falling down on your fat head. So I advise you move, because I'm done talking.
Hot Pie hastily steps aside. An instant later, the arrow hits the ground exactly where he'd been standing.
- From 24, I present to you, Jack Bauer... because he's Jack Bauer.
- Shooting the gun out of Bad Guy's hand was a routine shot in the kiddie TV Westerns of the 1950s. The title character in Annie Oakley never shot anyone in any other way. It made her even nicer as a heroine.
- In the Red Dwarf episode "White Hole" Lister displays Improbable Aiming Skills when it comes to driving a planet into a white hole by stimulating a solar flare. While this sounds like a mindbogglingly complex procedure, it's basically the same as playing pool. Apparently. (He was even able to make it a trick shot!)
- Note that the actor who played him, Craig Charles, also has them, as he actually did make the pool shot.
- Improbable Aiming Skills are spoofed when the crew enters a Western VR environment in "Gunmen of the Apocalypse". Both the Cat (as The Riviera Kid, gunfighter) and Lister (as Brett Riverboat, knife-thrower) were able to do things that were clearly completely impossible... until the special skills were erased from the databank.
- In LOST, Locke is scarily accurate with throwing knives, in one early episode planting a knife in a chair right next to Sawyer's head, from a good 15 feet away, just to make a point.
- Jack is also a good enough shot to shoot a rope, despite having no discernible experience with weapons.
- The Others are also excellent shots, the anti-stormtroopers.
- The mercenaries on the freighter in season 4 know their jobs (and guns) well, as shown in "The Shape of Things to Come" when they fire three instant death shots in a row. Then again, when the group turns their collective attention from extras to Sawyer immediately afterward, they start to fail.
- Parodied/Subverted in the first episode of Buffy season 3. While trying to take down a vampire without the Slayer's help, Oz, Willow and Xander get beaten and the vampire starts running away. Oz stands dramatically with stake in hand, the music swells and he throws the stake only to have it clatter harmlessly off a nearby gravestone. He sighs and says "That never really works."
- In The Man From UNCLE episode "The Never Never Affair", Napoleon Solo demonstrates extremely Improbable Aiming Skills when, bound to a chair, forced to hold a pistol with his hands tied behind his back pointing the pistol behind him, and while having to look into a mirror to see his target, he nonetheless warns a THRUSH agent that any attempt to detonate an explosive booby trap in the face of other U.N.C.L.E. agents arriving at the scene would result in Solo shooting the THRUSH agent. The THRUSH baddie pooh poohs Solo's threat, and makes for the detonator, only to be shot by Solo. Solo then hangs a lampshade on it by looking surprised and muttering, "Well how about that!" when he sees the THRUSH agent go down.
- Several episodes of MythBusters had segments addressing splitting arrows with other arrows at range. They handily busted it, twice. Sure its possible and damage an arrow, but a complete Robin Hood style split can't happen.
- In Brimstone, Detective Ezekiel Stone has no problem shooting out the eyes of the escaped souls.
- Justified in that in Brimstone, a soul escaped from hell gains supernatural powers related to the individual's history and/or mental condition. As a former cop, it's entirely conceivable that superhuman shooting accuracy is Stone's power (though this is never stated outright, as the series didn't last long enough to make a point of it.)
- In one episode, he gets infected with a supernatural disease that affects his balance and eyes. He still manages to hit the escapee in the eye.
- Firefly runs rampant with this. A lot of shots are pulled from the hip, but nonetheless hit targets quite precisely; Zoe even manages to shoot a man's gun out of his hands from a good fifty meters off in "Safe," and Mal's quick-draw shots are legendary.
- Zoe's shot is even more remarkable given that she does it as soon as the man draws the gun - from another man's holster.
- Also, River killing three of Niska's men with one shot each, while her eyes are closed, and the bad guys are hiding behind cover...Jayne's disbelief is understandable. So is his line, "She killed them with math, what else could it be?", heavy on the sarcasm. Being a subject of a Super Soldier project, she only took a one-second look, memorized their positions, and shot them by remembering where they were and working out the math of how to angle the gun.
- Also, one particular Noodle Incident: Jayne once hit a man in the neck at five hundred yards, with a bent scope.
- Early in Serenity, Jayne gets hit with a harpoon fired by Reavers, and Mal shoots the rope to free him. But it takes him three tries.
- Interestingly, it only serves to reaffirm what we know of Mal's skills. The first two times, he aims and fails to hit the rope. The third time, he's almost hit by a shot from the Reavers, and then fires at the rope without aiming, hitting it. So, yes, he's better of shooting from the hip than trying to hit something.
- Castle uses The Magnificent Seven version of this mentioned above in the episode "Boom!", while managing a Shout-Out to Firefly at the same time.
Beckett: Hell of a shot, Castle.
Castle: I was aiming for his head.
- Also in the episode "Home is where the Heart Stops", Rick Castle, in order to win access to jewelry photos"
If you put any of the next three in the 10-ring and I will give you the files... Castle:
Castle rips off 3 rapid-fire shots, taking out the X with a perfect cloverleaf.
Castle: You're a very good teacher.
- The pilot shows him to be a crack shot at a gun range, although it is believable that in Real Life he would have trouble properly aiming at someone who is about to kill his Love Interest. Adrenalin would also be a major factor.
- Averted in an episode involving an apparent duel with antique musketball pistols. The supposed murder weapon is tested at the gun range... and it never hits its target, even when its stabilized to reduce recoil and has a laser sight added. The only target it hits is the one in another lane, completely by accident. This results in the detectives deciding that this couldn't be the murder weapon. In fact, the "murderer" reveals that the whole duel was done deliberately to satisfy honor, knowing that there wasn't a snowball's chance in Hell that either of them would be hurt. The real murderer fired a musketball from a modern weapon.
- The Lone Ranger used this to avoid ever having to kill an opponent.
- The Tenth Doctor shot a tiny diamond with a pistol from across a large room in the Doctor Who story The End Of Time. Particularly improbable and/or impressive given the Doctor's aversion to guns.
Leela: Why not?
- Leela shoots the dragon's eye with remarkable accuracy in "The Talons of Weng-Chiang", given that she was unfamiliar with the type of weapon used. (We never see her using a handgun prior to this episode.)
- In "The Face of Evil" the Doctor passes the test of the horda, shooting a descending rope with a crossbow. Most of the time he's not even concentrating on the rope, then he abruptly turns around and shoots. It turns out he learned his archery skills from William Tell.
- Sergeant Benton once hit a rooftop windvane across the village green and the Brig shot a man off a prison wall at about the same distance.
- An archer in "The Time Warrior" managed to shoot the axe out of a man's hand just as he was about to bring it down on the Third Doctor.
- The same archer later shoots the Sontaron in the probic vent from across the room. May not be as impressive as his previous shot, but you can tell he's had some serious archery training.
- River Song also displays some remarkable aiming skills, at one point, blindly spinning in a circle as she fires her handgun, and managing to kill all the enemies in the room - despite there being plenty of objects for them to take cover behind.
- She follows up by shooting one of these enemies, without looking, when it pops up behind her. The reason this is particularly significant is these creatures are "memory-proof", meaning you don't remember anything about them if you're not looking at them. Meaning River Offhand Backhanded a monster she could not possibly have even known was there.
- Sarah Jane displays a very mild example of this trope in "The Pyramids Of Mars". She's a newspaper reporter, and a companion to the Doctor, so there's no evidence she's ever used a gun before, but she still manages a slightly difficult shot on the first try.
- The newest 11th Doctor takes the Robin-Hood-Arrow-Split Up to Eleven in the season 8 episode Robot of Sherwood. Robin splits The Sheriff's arrow, then The Doctor splits his arrow, and the pair proceed to split several more of each others arrows in turn until The Doctor gets sick of it "Well, this is just getting silly" and blows up the target with his Sonic Screwdriver. He confesses later in the episode that he planted homing chips in his arrows before hand, subverting the trope for himself while proving Robin Hood's legendary skill even more.
- The Comic Strip Presents spoofed this in Detectives on the Edge of a Nervous Breakdown. A detective from the gun-toting cop shows of The Seventies shoots at a Nineties-era suspect at a hundred yards and misses, because reality has now taken over the genre.
- Charmed has a few instances of this, but many may be justified by the fact that they're witches. However, in the eighth season, Billie manages to throw a potion bottle in the partially-open mouth of a demon, while she's lying on her side after being thrown to the ground, about ten minutes after being beaten up by said demon. Since she doesn't seem to use her powers and is pretty much just winging it, I have to call it this trope.
- Olivia Dunham from Fringe almost constantly shoots people right between the eyes, regardless of how quickly they're moving, whether they're inside a car, or even if she just picks up her gun and fires (seemingly) at random.
- Interestingly, when she is in the Alternate Universe, and Walternate implants Fauxlivia's memories in her head, she suddenly becomes a crack shot and claims she normally sucks. Apparently, memories equal hand-eye coordination.
- Torchwood's Captain Jack Harkness uses this trope to establish his pure awesomeness at the beginning of series 2.
- There's also a few instances where Gwen pulls this off, namely shooting at a car repeatedly without changing stance and then running off when the driver realizes she's been shooting at the wheels and they've gone flat in Children of Earth.
- Interestingly, a Season 1 episode has Jack teach Gwen how to handle a gun, as she has never done it before. When Jack incredulously reminds her that she's a cop, Gwen replies that she's a PC, and Police Constables aren't issued guns.
- In the pilot episode of Psych Shawn Spencer displays this ability at the police shooting range where after watching a female officer slowly and carefully fire a number of shots he rapidly fires the same number of shots at the same target with each of his bulletholes overlapping one of hers.
- Near the end of "Shawn Takes A Shot In The Dark" Shawn manages to shoot out the engine of a moving vehicle with just four shots. While laying on the hood of another moving vehicle. Both of which are moving at high speeds. While he's injured from being shot himself.
- These are actually kind of Justifiable seeing as how Henry has trained him with every cop skill possible. It's not totally implausible that Henry would have started him at the gun range as soon as he could safely hold a gun and would have taught him how to shoot accurately in almost any situation.
- Juliet O'Hara shoots a machete wielding crazy, in the HAND, during a wind storm at night with limited visibility while he was attacking Shawn. "Tuesday the 17th"
- In addition to making awesome (but plausible) shots with a sniper rifle, Gibbs and his NCIS team are routinely capable of shooting bad guys in the forehead with a handgun — even from behind a hostage (but DiNozzo did shoot off the hostage's ear in that instance), from the trunk of a car, or while running at full speed.
- Tony misses sometimes, but usually he always bull's eyes whatever he is aiming at with whatever is at hand. Examples include the knife when Ziva is trying to teach them knife throwing skills, the straw paper war, McGee's food.
- Hotch on Criminal Minds is acclaimed, in-universe, as the BAU's best shot. He rarely misses, and once, while traveling in a moving SUV, shot an UnSub off of a moving freight train. The quality of JJ Jareau's shooting talent has a smaller sample size, but she *did* once shoot a guy between the eyes, from across a room, through a plate glass door. (Through the FBI seal, no less.)
- However, there is debate over whether Reid's headshot of Phillip Dowd at the end of "LDSK" subverts this trope or plays it straight. The episode's subplot had revolved around Reid's lack of shooting acumen; however, when he gets a chance during the climactic hostage situation, he plugs Dowd between the eyes. The veracity of the following statement is dubious.
Hotch: Nice shot.
Reid: Actually, I was aiming for his leg.
- Morgan, Prentiss and Elle are also pretty good shots in their own right. Elle, for her part, once got an UnSub to talk just by aiming her gun at his groin.
- Averted in a late 3rd season Burn Notice episode "Good Intentions". The bad guy has Fiona at gunpoint a long distance off, and Michael draws his weapon, only to be talked out of it by Sam, who points out he'll never hit his target at that distance with a pistol.
- Green Arrow is an impressive shot on Smallville, able to shoot a specific country on a globe or into the opening of a soda can. Clark Kent also hardly ever misses, whether he throws a football, basketball, bowling ball, knife, can, anything. He even shoots a bullet out of the air with his heat vision. It is implied that his talent comes from his powers, as in one episode where he was Brought Down to Normal, he found that he now sucked at basketball. Heat vision is also hard to miss when you are faster than the speeding bullet and all you need to do is look directly at your target...
- Black Canary with her throwing knives.
- Deadshot, naturally. He once shot two officers simultaneously, with the bullets curving past either side of Chloe's face.
- Played jarringly straight on a recent episode of White Collar, when Agent Peter Burke uncannily shoots the radio out of a mook's hand, with no damage to anything or anyone but the radio.
- It is, sort of, a Running Gag on the show that Burke often exhibits abilities that impress everyone, even Neal, such as when he charms a Black Widow with a tango, while Neal and his partner are shouting in his ear to abort. These abilities usually come with no warning.
- Neal has also exhibited impressive aiming skills. Most notably when he shot Keller. The bullet went through the leg of Peter's pants and never touched his leg.
Peter: How'd you make that shot?
Neal: Long story.
- In Third Watch, Davis assumes Sully is practicing this trope when Sully shoots the gun out of a crazed gunman's hand. Promptly subverted when Sully answers his admiration with, "Yeah, but I was aiming for his head."
- Misfits. The mysterious Super Hoodie is able to throw a paper airplane across Southmere Lake with enough accuracy to twat Kelly in the eye. After Super Hoodie's identity is revealed, Simon demonstrates that he is beginning to develop his superhuman aim by throwing a peanut in the mouth of the allergic Villain of the Week's mouth, all while being strangled.
- Eliot Spencer in Leverage Does Not Like Guns. However, in one episode, the team is ambushed by a group of armed Mooks in a warehouse. In order to let the others escape, he grabs two guns and proceeds to distract the enemy. This distraction involves moving quickly through the warehouse in a hail of bullets, while picking off Mooks with well-placed shots. One memorable scene involves him sliding on his knees in a puddle, while making precision shots. Apparently, just because someone Does Not Like Guns, doesn't mean he can't use them.
- In NewsRadio, Dave puts on a knife-throwing act for a talent show as "Throwgali". He impresses his co-workers beforehand by turning off a light switch fifty feet away by throwing a knife, and then turning it back on again by throwing a knife even though the room is now dark. There is another knife thrower in the talent show called "Throwdini". He and Dave salute each other, saying, "To the sharp arts!"
- On Alphas this is Hick's special power. He can analyze the environment and then make the perfect shot. In the pilot he kills a man in a windowless room with a sniper rifle by shooting though a grate, down a ventilation shaft and then cliping a second grate in such a way that the bullet tumbles just enough to hit the target sitting under it. Later on when faced with a hostage taker he ricochets a bullet off a sign so it hits the bad guy in the back since it is the only shot he can take without hitting the hostage. He can also shoot the hinges off a door using two pistols Guns Akimbo from across a street. He can also use his power for throwing object and to execute incredible feats of acrobatics. (On top of having this as a superpower, Hicks is also a trained military sniper, so the odds of him missing any kind of shot with a gun are pretty low.)
- Also of note is Marcus from one of the first episodes. His power is a more extreme version of Hicks' (which has more psychological side effects than Hicks' does). In the first few minutes of the episode, he flicks a quarter and hits it on the precise spot on a bar that would cause it to fall and set such a chain of events moving that he would be able to escape the ambulance he was in. His aim is so naturally perfect that he can't understand how other people can do things accidentally and not see the repercussions.
- Unlike Mulder, Scully of The X-Files very rarely misses what she's aiming at. Mulder lampshades this after she's shot him, to prevent him killing someone else.
- Once Upon a Time:
- While playing darts, the Sheriff/The Huntsman hits the bullseye three times in a row, then throws the fourth dart at the door right next to Emma's head. When Emma points out that he could have hit her, he claims that he never misses.
- Prince Charming has also exhibited this, saving Snow White by hitting a guard on a galloping horse from a relatively long distance. In another episode he intercepts an arrow midflight with a sword.
- In an episode of Arctic Air a drug trafficker and a hitman are both killed during the same night by long range rifle shots. The difficulty of the shots is magnified by the fact that it happened during a major snowstorm with heavy winds. The police suspect that the criminal group the men were working for hired a sniper to kill them. It turns out that the shooter was a young Native kid whose life was threatened by the criminals. His grandfather was a legendary hunter and marksman and he taught the kid everything he knew. Nobody suspected him since he never had a chance to demonstrate his skill since he left his village and came south to work for the airline.
- In the first episode of Sherlock, we are introduced to John's aiming skills when he shoots the cabbie through two windows in the head and just over Sherlock's shoulder, one handed. Wow. Sherlock should be lucky that he had John have his back. Gosh knows where he'd be without him. Probably dead already. Yikes.
- Star Trek: Deep Space Nine: When Bashir was revealed to have been genetically engineered all along, among the many other Marty Stu abilities he was immediately given were Improbable Aiming Skills, the most ridiculous of which was him walking out of a bar with his back turned towards the dart board (and at an angle because the door wasn't perfectly aligned with the dartboard), tossing the dart over his shoulder without looking and still perfectly hitting the bullseye.
- A season earlier, Bashir managed to clip Garak in the neck so that while the shot was close enough that it looked like he'd been trying to kill him, it was Only a Flesh Wound. You may argue that Cardassian necks are different from humans (and they are), but he still shot a decent-sized chunk out of someone's neck without hitting anything vital. YMMV whether or not this was foreshadowing.
- Jim Ellison in The Sentinel can shoot guns out of people's hands (by having the bullet enter the other gun's barrel) and hit a perp on a helicopter from another helicopter far away... with a standard-issue police 9mm. This is Hand Waved by him having all 5 of his senses be "hyperactive". Somehow, perfect vision translates into perfect hand-eye coordination, especially since it also somehow stabilizes a bullet fired from a handgun over long distances. When another cop (who isn't in on the secret) asks how the hell Jim can do that, Jim simply answers that he eats a lot of carrots. Then there's the episode of Jim facing off against a Russian sniper.
- In the JAG episode "High Ground": Gunnery Sergeant Ray Crockett shots the rear mirror of a moving car at 1 000 yards distance.
- Person of Interest: Reese is a very good marksman. His counterpart Shaw also has this ability.
- Root gains the extreme version, courtesy of The Machine, even the ability to shoot behind her.
- Arrow, being based on Green Arrow, naturally has this. At one point he faces off against Deadshot, who actually averts this trope as his bullets are laced with a poison so deadly it doesn't matter where on someone's body he hits for him to kill them. Ollie takes cover behind a wall in the final confrontation. Deadshot starts shooting the cover (possibly averting Concealment Equals Cover), so Oliver draws in arrow, pops out of cover, lets the shot fly and quickly ducks back in. After not hearing anything, he glances out and sees Deadshot on the floor, dead with the arrow clean in his aiming lens.
- The Walking Dead follows standard zombie story protocol of the main characters usually scoring perfect headshots at the first attempt. The season 2 finale really pushes it though, with characters managing to nail several walkers while leaning out of the windows moving cars, in the dark.
- Averted spectacularly in an episode of The West Wing. A group of white supremacists open fire with the intention of killing Charlie Young, because he's a black man dating a white woman who also happens to be the president's daughter. They miss their target (who is out in the open and in plain sight) and instead they hit the President of the United States as well as the deputy chief of staff, who was at least fifteen meters away and up a flight of stairs.
- Horatio Hornblower:
- "The Even Chance": Captain Pellew shoots one Dirty Coward who was cheating in a duel and tried to stab his opponent In the Back with a dagger. In real life, the musket might not be even effective for such a distant range, or he could have easily killed anyone who stood in the group. His aiming skills are lampshaded though.
- "Retribution": Badass Adorable Lieutenant Archie Kennedy guns down a Spanish soldier with a single shot from a flintlock pistol. It's a really huge distance between those two. What a badass!
- Wizards of Waverly Place: Justin is a crack shot with an alien blaster he picks up off the ground. Could also cross over with Informed Ability.
- Granny on The Beverly Hillbillies. In an episode where she's gotten angry with Mr. Drysdale for whatever reason, he shows up to try to arrange a truce. She shoots his hat clean off his head from the end of the driveway. Afterward, when he tells Jed "She shot at me!" Jed calmly replies, "Naw, she shot at your hat. If she ever commences to takin' shots at you, you'd be castin' a polka-dot shadow!" In another episode, he reveals that the whole family is like that, saying of Jethro, "I'm the only one that can outshoot him. Except for Granny and Ellie May."
- On another episode, Jed is made a vice president at the bank so he can shoot in a skeet-shooting competition against a rival company. He does flawlessly in practice. Then Granny does just as good with a rifle. Then Ellie Mae does the same with a slingshot.
- On The Dukes of Hazzard, Daisy was being tested for a job with the sheriff's office. She was given 5 bullets and told to hit the target as best she could. After firing all five rounds, she was told that she hit the bulls-eye once and missed four times. When checked, it was one hole but five bullets.
- The Musketeers constantly has the characters pull off ridiculously accurate shots with smooth-bore weapons. Often this is at distance, but there's a glaring example where a character shoots a villain who is holding another character as a human shield, in complete confidence of not hitting the hostage.
- On Turn Benjamin Tallmadge fires a flintlock pistol while galloping on horseback and hits his target in the chest from a fair distance. Robert Rogers, a good marksman himself, is really impressed despite the fact that it was Rogers's friend who got hit by Tallmadge's shot.
- Invoked in Data East's RoboCop, as the player must successfully make multiple shots at Target Practice to enable the million-point bonus.
- Also invoked after loading the Uzi in Lethal Weapon 3, where a villain appears on the display and the player must pull the gun trigger and shoot him... while the ball(s) on the table are still in play.
- In Capcom's unreleased Kingpin, Trixie the Moll is killed only after her jewels are methodically shot off first.
- Zen Archery and Zen Marksmanship in GURPS divide range penalties by 3 when used successfully. The Precision Aiming technique is meant to be a more realistic version, taking much longer to do and requiring special equipment for a more modest gain.
- Imperial Assassins are all trained to a ridiculous degree, each and every one of them qualifying as a superior shot to the best master-snipers in the galaxy by the time they are ready to be sent on actual missions. And then there's the specialist sniper school of Assassins, the Vindicare Temple, where the end goal is an entire army of guys who shoot like everyone else on this page. They specialise in making headshots through active forcefields, at ranges of multiple kilometres, just to silence one recidivist governor or heretical demagogue before he can do enough harm to require an intervention in force. In-game, it translates to having the ability, unique among all people in the 40k universe, to specifically single out a specific target in an enemy squad.
- The Eldar Exarch skill Crack Shot eliminates enemies' benefit from cover, to the point that Maugan Ra has close to a 50% chance per shot of killing a Space Marine in a fortified bunker.
- The Deadlands spell Kentucky Windage removes all penalties to the target number. Called shot to the head, shooting from the hip, watching the target in a shaving mirror while your back is turned? No problem!
- Exalted: load enough points into Archery and learn enough relevant Charms, and you can reasonably shoot an arrow through a keyhole on the other side of the country. Mind you, this is small potatoes given that one martial arts combo allows you to destroy the world in one mountaintop kung fu move.
- In Aberrant, all Novas with Mega-Dexterity have improbable aiming skills, but those that take the "Accuracy" enhancement are even better. They get three bonus dice for any aimed attack, in addition to the bonuses they get for having Mega-Dexterity in the first place. It has to be a pretty tricky shot for such a Nova to miss. Those who take the new Golden Gunslinger martial arts style from "The New Flesh" sourcebook, can things such as shoot bullets out of mid air, make holes in cover and then shoot through those same holes to deny cover, and expand rifle range by about 10 times normal range.
- In Adventure!, the daredevil Knack Trick Shot halves most difficulty penalties, while adding the value of the original difficulty penalties in bonus dice (up to the rating of the character's relevant ability).
- In Strike Legion, some of the gun skills gives you the ability to do things like bend bullets and laser beams in mid-flight, redirect automatic fire between multiple targets (i.e. firing a burst of bullets and directing each bullet to a different target) and become even more accurate while wielding Guns Akimbo than with a two-handed weapon. This is before using things like biological and cybernetic implants to further amplify accuracy. The Imperium's elite supersoldiers also have some pretty crazy accuracy, including power-armored, wall-running gun priests dual-wielding laser pistols.
- A core Fate spell in Mage: The Awakening is called "Sharpshooter's Eye," which eliminates penalties (except cover penalties) to the caster's next ranged attack. With enough successes, it's possible to shoot a small object held by a moving target in a driving rainstorm in the dead of night.
- All system-specific special tricks aside, this can be a natural result of a game simply allowing characters to be that good. If skill improvement is open-ended rather than hitting a cap at some point, or if caps exist but the maximum allowed by the rules is sufficiently high, a character's raw skill rating (however a specific ruleset expresses it) may end up outweighing situational modifiers enough to make even "improbable" shots pretty much routine. (Depending on the system, of course, this can also quickly lead into Crippling Overspecialization and/or Sacrificed Basic Skill for Awesome Training territory if you're on any sort of character creation/advancement "budget".)
- BIONICLE classifies this as an actual superpower, with the Mask of Accuracy giving the wearer the ability to turn any object into a projectile that will always hit its target. Many characters have Improbable Aiming Skills without the help of a mask, however.
- The game mechanic of "Hitscan" weapons in shooting games revolves about this. Instead of rendering every bullet as a moving entity (which would make the game lag a lot, expecially when lots of characters are on the screen), the program simply draws a straight line out of the character's gun, and assumes the bullet hit the first target the line encounters, disregarding distance, gravity and such.
- The entire point of behind an aim-bot is to replicate this. An aim-bot is a program that lets an AI with lighting-fast perfect marksmanship take control of your aiming duties in a first-person shooter, and an extremely obvious telltale sign that someone is using one is when he pulls off absolutely mind-blowing feats of speed and accuracy. Players using one will constantly pull off impossible feats like a complete 180 turn to instantly headshot a target behind him with speeds far beyond human reflexes, then turning back around to headshot another two other guys in the blink of an eye, and capping that off with shooting someone within the absolute very first frame that he becomes visible after disabling his cloaking device. The only limitations to how fast this can be done is how fast the weapon can fire. It should go without saying that using an aim-bot is universally considered cheating.
- The hallmark gestures of an aim-bot is a constantly erratic jittering as the program tries to find players to lock on to, following by an inhumanly-quick jerk to a different area than he was originally looking at.
- As you can imagine, fantastic players (or even mundane ones) can be expected to be accused of using one by the more butthurt members of any given FPS community.
- In City of Heroes, all attacks are determined whether they hit as soon as the animation starts. Basically, the animation just determines how long the attack takes to carry out. But it can take a few seconds to get to the part where you appear to attack. Which can lead to a mellee attack hitting an opponent 30 feet and around a corner by the time your character actually swings, and the same goes for the computer hitting you. Cue Homing Boulders that fly through walls to hit targets who teleported around the map.
- In Duke Nukem 3D, the eponymous player character will automatically aim at enemies within a certain radius from the crosshair as long as he is not looking up or down. This means even the pistol has near-perfect accuracy at extreme range.
- Red Dead Revolver and Red Dead Redemption. It ain't called "Dead Eye" for nothin'.
- Dante from the Devil May Cry series is a pretty damn good shot even in the game proper, but only demonstrates truly ridiculous levels of skill in the cutscenes, such as as the intro of Devil May Cry 3, where he — among other things — kills several Mooks with a single bullet by sending a bunch of billiard-balls into the air, and then shooting one of them in such a way that it starts a chain-reaction, sending the balls flying in all directions like gigantic, colorful buckshot. This is due to the fact that he's a human/demon hybrid using magical, demonic handguns.
- In Devil May Cry 4, Dante puts a round through the Mad Scientist Agnus' papers. When Agnus picks one up to examine the damage, Dante puts another round through the exact same hole to kill him.
- In the same game, in the boss encounters with Dante, he rarely uses his guns, unless of course Nero tries to shoot him, at which point Dante will begin to shoot the bullets out of the air.
- Also in the same game, Dante manages to pull off "stacking" five bullets on the end of the handle of his sword (a la Robin Hood, just with bullets), stuck inside the Big Bad, each landing perfectly behind the other, with the final one thrusting it into its core.
- Final Fantasy XIII deserves some mention. While free-falling from a jet, Lightning manages to fire one bullet and perfectly hit Fang's Eidolith (which is also moving and is about the size of a large pebble). Did we mention that Lightning's weapon of choice, the Gunblade, has no ironsights or aiming method to speak of?
- The player can invoke this in Deus Ex. Weapons in which you are untrained or only slightly trained have very bad aim. Although the player can start off with very good aim in one type of weapon or decent aim in several, they'll still have a few really inaccurate crappy ones for most of the game until enough skill points are gathered to push them to Advanced or Master training level.
- Enter the Matrix has numerous examples, but one instance in particular is quite noteworthy; in the airport level, Ghost is tasked with shooting out the nose wheel of a Gulfstream jet to prevent it from taking off; Ghost being in a control tower and the plane being about a hundred yards away or so and beginning its takeoff roll. Granted Ghost is armed with a Barrett sniper rifle, but even the best snipers would be hard-pressed to make that shot.
- Revolver Ocelot from Metal Gear Solid is another rare villainous example. Though wielding a revolver (and never, ever using his other hand to steady it), he's got unerring accuracy, on-par with even Sniper Wolf. He can even richochet bullets off of walls. When Cyborg Ninja cuts off his right hand, he just starts shooting with his left instead, without any perceptible drop in accuracy.
- Metal Gear Solid 3 subverts this; the future Big Boss, then known as Naked Snake, gave Ocelot the idea of using a revolver as his weapon of choice, after noticing that with his previous gun (a Makarov PM handgun), he twisted his elbow to absorb the recoil, which actually worsened his aim with it.
- Later in the same game, Ocelot adds a stock to the revolver to steady his aim for a long-range shot. And misses. Does he, though?
- In MGS3, the first time we see Ocelot, he displays Aiming Skills, managing to fire a bullet that ricochets multiple times before killing a Mook. When Snake later gets one of the revolvers, the bullets still ricochet, so he could concievably do the same if the player was good enough.
- Also subverted in The Twin Snakes, where, during the torture scene, Ocelot is spinning his gun on his left hand and drops it by accident — lending a bit of credibility that his left hand isn't quite as accurate as his right. He later goes on to shoot the PAL key out of Snake's hand near the end of the game.
- Ironically, in Twin Snakes, the legendary sniper villain character Sniper Wolf also subverts this trope by submitting to certain real-world sniping necessities of behavior: her accuracy suffers unless she's lying down, she takes an elevated position and plans ahead to hold that superior position throughout her battles. The irony comes from nearly every other villain in the game embodying a trope in order to make themselves unique, while Wolf's more conventional sniping ability is soundly trumped by Solid Snake's employment of two tropes multiplied together. In the cutscene in which Wolf is defeated (following a player-controlled sniper-fight boss battle in an outdoor snowfield in Alaska, against an enemy wearing all white, in the midst of a blizzard), Snake is suddenly disarmed by Wolf shooting the PSG-1 sniper rifle from his grip and taking a bead on his forehead. She is undone, however, when Snake suddenly performs a perfect backflip, lands with his heel against the rifle's stock to propel it into the air, executes a full 360 turn to grab it, aims, and fires the killing shot straight into Wolf's lungs from more than a hundred yards distant. In Wolf's defense, she does recover from surprise in time to return fire simultaneously, but without the power of being the primary focus of the cutscene, her shot harmlessly misses. The combined power of Improbable Aiming Skills and Cutscene Power to the Max has a resonance, it seems, rendering the protagonist briefly perfect.
- Altaïr, the main character of Assassin's Creed I, also displays an unbelieveable level of accuracy with his throwing-knives. His knives always hit, even on a moving target that changes direction unexpectedly, and ALWAYS kills instantly, without even giving the victim a chance to cry out. Well, unless it's one of your 'Targets', in which case they just basically ignore the throwing-knives for no apparent reason.
- Ezio is the same with throwing knives in Assassin's Creed II and Assassin's Creed Brotherhood. He also has a small pistol, which is extremely accurate for those days. In Brotherhood, Ezio gets a crossbow, which will hit (and instantly kill) anyone he aims at. In fact, Stealth Based Missions become really easy once the crossbow is introduced.
- In the trailer for Assassins Creed III, Connor is able to hit his mark in the chest with an arrow while in mid-jump. Granted, he wasn't very far from the target to begin with, but still.
- Gordon Freeman in Half-Life. He's not shown to be supernaturally accurate, at least compared to other First Person Shooter heroes. However, unlike almost all other FPS heroes (who at least have some form of military background), he's a theoretical physicist who's never picked up a gun in his life prior to the events of the game. This makes incredibly impressive his ability to rapidly learn to use an assault rifle well enough to fight off both an alien invasion and a battalion of highly trained special forces soldiers.
- Lampshaded in the sequel, in which Breen, through his "Breencast" system, berates his mook army for being completely unable to impede Gordon's progress: "This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who hardly earned the distinction of his Ph.D at the time of the Black Mesa Incident... The man you have consistently failed to slow, let alone capture, is by all standards simply that, an ordinary man."
- The Female Assassins in Half-Life count as well. It's unknown who they're working, they're never mentioned by any characters in Half-Life, and the only game that puts focus on them is of debatable canon. Of all we don't know, one thing is for certain, an Assassin with a 9mm pistol will never miss a shot. Dispite their weak weaponry, Assassins are a higher threat than the Special Forces you spend half the game fighting, largely in part because of their pin-point accuracy and quick trigger fingers.
- The Lone Wanderer in Fallout 3 takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headhsot. From fifty metres away. With a sightless (I shit you not) hunting rifle. He can still miss with a shotgun at point-blank range, oddly enough.
- And that headshot doesn't even appear to be a true headshot. Instead the target is decapitated with a Clean Cut, the seemingly undamaged head lying next to the corpse. This is particularly hilarious when considering that the ammo used by Sniper rifles and the 'Infinity plus one rifle', Lincoln's Repeater (.308 and .44 Magnum, respectively) would have caused a lot of Pink Mist to spurt from the headless body. Compare a point blank hit with a shotgun which blows the enemy into many bloody chunks.
- The head does explode if it is crippled.
- The sniper rifles and repeater are nice, but they just don't provide the satisfaction that decapitating someone with a BB gun does.
- The mechanics behind weapon spread can be somewhat interesting, being a sum of the weapon's minimum spread, spread caused by injury (0 if uninjured), and spread based on skill, stance, and ironsight use. Because level 100 skill with a weapon changes the last value from .005 to 0 and the effects from ironsights and crouching are multiplicative on the skill value, that single skill point makes both of them completely irrelevant.
- Fallout: New Vegas retains the ridiculous extremes mentioned above for the player. Also notable is Craig Boone, one of the companions in the game. He's a retired NCR 1st Recon sniper and his "Guns" stat is maxed out. In-game, if one finds the Sniper's Nest overlooking Cottonwood Cove, (where it is implied that Boone gave his pregnant wife a Mercy Kill after she was captured by Legion slavers, you'll note that it's too far away from the Cove for the NPCs within to load, much less be visible to the player, even through a gun scope. It's not only improbable, but impossible for the player to make a similar shot.
- Final Fantasy Tactics Advance makes use of arc trajectory algorithms for Archers/Hunters/Snipers/Assasins with bows and line-of-sight algorithms for Gunners to see if a projectile would be obstructed by an obstacle or the terrain itself due to tiles with varying heights to make it seem more realistic... but this all goes out the window when you order your bowmen/gunslingers to use specials, which ignore those algorithms and just check to see if the target is within weapon range. This leads to cases where you can have an archer shoot at something that's pretty much 2 tiles away and 10 storeys above, or have a gunner SHOOT THROUGH A MOUNTAIN FACE AT POINT BLANK RANGE and hit the target on the other side, 7 panels away.
- It's amusing to think that a bullet backed up by Ultima Charge would behave this way.
- Compared to other AI allies throughout the series, Captain MacMillan from Call of Duty 4 is a deadshot. Within a second of killing your first mook (as Lieutenant Price), his partner is killed by MacMillan, regardless of who you choose. Despite his skills, he's only there to supervise your preemptive assassination attempt on The Man Behind the Man. During the hectic escape from the operation, you're hard pressed for cover and ammo while MacMillan patiently urges you on, and turns his side of the field into a graveyard.
- Sometimes a common occurence in FPSes, especially if The Computer Is a Cheating Bastard, but played straight in TimeSplitters, as the Phlebitonium for much of the game, and in fact the concept itself, is plain and simply Rule of Cool. Of special note is that the computer tends to be completely suck with normal shotguns at long ranges, but does quite a few headshots with the BLUNDERBUSS. Speculation has it that this is due to a couple of the set patterns of blunderbuss firing arcs, and the height at which the computer naturally aims. If you require evidence, use all zombie characters, while playing one yourself, and take note of the amount of headless people running around in some all blundie games.
- Also see: any oldschool 2d sprite FPS, where so long as you can see the creature in the distance, if he has a bullet-type attack which deals instantaneous damage, he can hit you very easily, even if he's a few pixels high. Averted with the Spider Mastermind in Doom due to the chaingun's naturally random 'spray'.
- The assault rifle in Left 4 Dead has laser-like accuracy that gives it essentially infinite range. This can be a bit annoying when playing as the infected on versus, as Survivors will be able to spray bullets at you from halfway across the map and still get a headshot.
- Arcade Light Gun shooters take this to a ridiculous extreme, for both you and your opponents. Not while using their guns, though, oh no. This trope is only invoked when your enemies throw something at you. Whenever anything is thrown at you, from a knife to a 55-gallon drum, it will hit you with 100% accuracy. Yes, for some reason a thrown baseball is more likely to kill you than an assault rifle in these sorts of games. For your part, however, you're quick enough on the draw to shoot whatever's coming at you out of the air with a single shot. Here are a few highlights of the genre:
- Area 51: You can shoot grenades, oil drums, and RPGs out of the air with one shot from a pistol.
- Target Terror: You can shoot groups of dynamite (complete with timer) out of the air with a single pistol shot. Apparently they must have set said timers for 4 seconds, as they will explode the instant they hit you. Not only that, but one of the bonus levels involves you doing this while terrorists throw a non-stop string of dynamite bombs attached to frozen turkeys at you!
- To neutralize the hijacker, you must shoot out his rather small Dead Man Switch remote, otherwise he blows up the plane.
- House of the Dead: Zombies will throw axes at you. This in itself is amazing, but they will always hit unless you shoot them out of the air with a single shot. Always. Even when the zombie throwing it is fifty feet away, TEN FEET BELOW YOU, AND DECAPITATED!
- Silent Scope: Sniping from a moving vehicle? Check. Shooting out the rotor of a helicopter from said vehicle? Check. Sniping a boss with a meat shield in another erratically-moving vehicle? Check. Sniping searchlights while parachuting? Check. Shooting knives and grenades in midair? Check. Destroying a tank by sniping down its barrel? Check. Shooting the handcuffs (or bomb detonators) off a hostage? Check. Sniping underwater? Check. The player himself needs to have extraordinary sniping skills and dexterity to beat the game.
- Batman in Batman: Arkham Asylum. In melee combat Batman always hits — often with multiple batarangs — his targets if he's facing towards them. But then, hey, he's Batman.
- Batman: Arkham City has a side-quest featuring Deadshot, who manages to kill one of his targets by ricocheting the bullet of a metal shutter first. Batman also comes to the conclusion in his investigations that he killed a target by firing THROUGH a water tower.
- The boss fight against him results in an instant kill if he so much as glances at you. You have to wait 'til he faces the other direction entirely to sneak up on him.
- In Batman: Arkham Origins this is Taken Up to Eleven by Deadshot again. In the trailer, he shatters the sword in Deathstroke's hand several time in rabid succession from several miles away, right before shooting a single chain-link holding up a large crate. In his introduction, he is seen killing three enemies in one shot while said enemies were spaced out! In the actual gameplay, he is able to shoot a SWAT sniper, then ricochet the bullet off of his head and into the tail of a GCPD helicopter, causing it to spiral out of control and crash. When you actually face him, he can literally ricochet his bullets off of three different surfaces (even plywood) and still hit you...while you're swinging between gargoyles!
- The archer units in Stella Deus The Gate Of Eternity can shoot anywhere as long as the target is in weapon range. This includes around corners, up hills, and through obstacles.
- Borderlands in Playthrough 2 and 2.5, BadMuthas and Superbads gain HUGE advance in terms of accuracy. For example: You're 40-50 meters away from BadMutha enemy, that said enemy has a shotgun with 20 accuracy. However... It still manages to get most of the projectiles to hit you, when you couldn't hit them with same shotgun from that range.
- Surprisingly for enemies that are Demonic Kamikaze Spiders in close combat, Psychos have perfect accuracy whether they're twenty or two hundred yards away. It wouldn't be nearly as absurd if not for the fact that they're throwing axes at you.
- Also used in Mordecai's back story. He apparently won a sharp shooting contest while he was 17 against several professional snipers with much more experience. The kicker? They all used sniper rifles; he used a revolver. The snipers then chased him off and called him a cheater.
- Enemies in Rainbow Six can headshot you with almost any weapon from beyond visual range while aiming the wrong way, and can shoot at impossible angles that you can't.
- The Mark & Execute ability from Splinter Cell Conviction allows Sam to One-Hit Kill, depending on the equipped weapon, up to four enemies in rapid succession even when they're in rather different locations. You'd be hard-pressed to find a Real Life marksman who can do so with his speed and accuracy, nevermind as consistently.
- Sync shots in Ghost Recon: Future Soldier are the successor to Mark & Execute - while it takes a little time to line up a shot, once you're on target your shot is guaranteed to kill him in one hit. On top of that, AI teammates can shoot through anything to get them once they're lined up, while human players can take advantage of the Bullet Time after a successful sync shot to kill any extra targets before they notice what's happening; and in either case (though it's easier for humans) the bullets will also kill anyone else lined up with your target.
- Mooks in inFamous will not miss you if you're standing still. This includes the Bagmen, which is an army made up of homeless men who armed themselves with automatic weapons who will hit you if you so much as peek your head out of cover from 100 meters. It's theorized that the protagonist's Shock and Awe powers make him a literal bullet magnet.
- Prototype allows you to pick up any shouldered weapon and start leaping tens of meters into the air while always maintaining an accurate aim on any target, moving or still, that you've locked on to.
- Locking on to a specific target isn't actually required to demonstrate this trope in its full glory. Pick up a gun with high-velocity projectiles(in this case, either the rifle or machinegun). With significant upgrades to the jump ability, leap across the street with plenty of human class targets with substantial threat ratings like normal soldiers near a hive or base. While still in air, tap the fire button rapidly. Voila, dead soldiers lying flat, all taken one bullet each in the span of about what, 2 to 3 seconds?
- Subverted somewhat in that automatic firing will cause a decrease in accuracy the longer the trigger is held no matter the player's stance.
- Even more spectacular, is the throwing of objects(even while moving in the air). Should the moving target change velocity or direction slightly, the thrown object can mildly compensate mid-flight, making it look like the ambulance you've just hurled is homing onto the Apache chopper trying to dodge your attack. Improbable aiming taken to the absurd degree.
- The AI in Worms is an incredible shot. Infact they seem to feel the need to rub it in, ignoring targets directly next to them to shoot at things a long distance away that they wouldn't be able to physically see or know exist if it wasn't for the side view.
- Let's see - using a bazooka to shoot an enemy on the other side of the map. If that's not badass enough, the AI always relies on wind, so even if a straightforward shot at maximum power will still hit, they'll settle for firing in the opposite direction with somewhere between 10 and 50% of power and the shot will still do max damage. That's to say that the AI frequently does shots that could be classified as improbable at best, then there are the shots that go through a gap that by all accounts should not fit a bazooka and that's while the said bazooka is doing a turn under the influence of a very strong wind. Not badass enough? The AI using a bazooka is the preferred option for you; if the enemy pulls out a grenade, you can only pray it doesn't target the worm that will actually die by taking maximum grenade damage. Their favourite tactic is to make the grenade ricochet a bit (say, at least 3-5 times) and land on the head of your worm at the same time the fuse time runs out.
- And this is on all difficulty levels; the only real difference is that lower AI levels will either sometimes miss (on purpose) or just be really bad at picking targets.
- The "Cocky" AI in Worms Reloaded does this on purpose. It chooses to do the most difficult (but still viable) shots possible in order to show off.
- Kevin Ryman and Alyssa Ashcroft in Resident Evil Outbreak can both take a little longer to aim a handgun to receive a much higher chance of a critical hit.
- In Valkyria Chronicles, all the guns used by the player's squad start off mediocre and are gradually improved, and all start off with low accuracy, indicated by a huge possible firing space, even sniper rifles. Later in the game, the line of fire on the sniper rifle is small enough to target soldiers on the other side of the map, especially if using Marina Wulfstan, who thanks to a particularly useful Potential, is given a cross-hair the size of a small dot, meaning she'll hit dead-center any target at any distance ten times out of ten.
- Anybody who has fought Selvaria on the ramparts of Selvaria's Last Stand can attest to her Improbable Aiming Skills, sniping your troops with deadly accuracy with a heavy machine gun, no less. From the other side of the map.
- Displayed by your enemies in ''Will Rock: They can hit you from every possible distance with: Fire Ball shots, arrows, javelins, axes, knives, morning stars, acid, tridents, fiery stones/pebbles, fiery bullets and lightning bolts.
- In the Medal of Honor series, Nazis have near-perfect accuracy when blind-firing behind cover (ie what is supposed to be suppressing fire).
- Enemies with automatic weapons in Soldier of Fortune II are implausibly accurate at long range, while the player suffers from A-Team Firing with the same guns.
- A nameless, fameless Mook proves his serious chops in Final Fantasy XII's opening movie. The Imperial Trooper who kills Rassler does so by shooting him with an arrow. Through the one unarmored spot on his body (a one-inch gap between his breastplate and his neck/shoulderguard armor right over his collarbone.) While Rassler is mounted on a chocobo and jostling about erratically. In the din and chaos of a pitched battle. Across the span of a bridge. At night. If it wasn't for the fast Basch kills him with an equally improbable shot (albeit with an armor-piercing arrowhead, so he didn't need to aim at a weak spot,) the man would probably be deserving of a promotion.
- The Zelda games—and any games that have auto-targeting—use this when you can lock onto an enemy and let loose with arrows or whatever weapon you have. It only gets really absurd when, in The Legend of Zelda: Twilight Princess, a mini-game requires you to shoot an arrow at a post on a guard tower a hundred yards away, but the arrows don't drop at all and there is a targeting sight. The mini-game wins you the Hawkeye, an item that functions like binoculars, or a sniper scope when combined with the bow, giving you even more improbable aiming powers!
- The Elder Scrolls:
- Falmer archers in The Elder Scrolls V: Skyrim are neither better nor worse at archery than the other races, which is damned impressive, considering that they're all completely blind.
- Improbable aiming skills feature heavily in the various archery "skill books" found in-game. One such story describes a revenge-driven archer firing an arrow from up on a hill, across a castle moat, through the keyhole in the castle's front door, and into a portrait of the owner. Repeatedly. Without missing. The notion that he could even see what he was aiming at takes this trope to a ridiculous new level. In another, an archer out for a shooting practise session with his friend fires a shot that goes wide of the target... and ends up hitting the archery trophy on display in the hall of his friend's house in the valley below.
- On Hard difficulty in Ghost Recon: Advanced Warfighter 1, enemy infantry aims inhumanly fast and always scores headshots when they hit, essentially reducing the player character to a One Hitpoint Wonder.
- In Dark Souls, because The Computer Is a Cheating Bastard and the game hates you, you can actually see enemy projectiles curve in midair to hit you, while you'll never be able to do the same, there's also significantly less arrow drag when they shoot, which means their homing arrows will follow you for absurd distances if you don't dodge them.
- 007: From Russia with Love has the Bond Focus mechanic, which allows James Bond to set up a variety of trick shots from behind cover. He can shoot rappelling lines to make the Mook using it fall to his death, shoot hand grenades off peoples' web gear, shoot walkie-talkies out of radiomens' hands, and dis-armor Heavily Armored Mooks by shooting the straps off their armor.
- Snipers in XCOM: Enemy Unknown actually get more accurate as the range increases. A sniper with Squadsight (in other words, capable of shooting not just targets she herself can see, but targets that other troopers can see) has effectively unlimited range.
- The addition of the 'Opportunist' ability completely removes the aim penalty for Overwatch shots, the penalty designed to simulate the difficulty of shooting a moving target compared to a stationary one. The end result is that a Sniper can potentially hit an enemy from the other end of the map through a ridiculously tiny gap while the target is traveling at full speed via jetpack.
- Max Payne 3: Both Max (Single-Player) and the gangs (multiplayer) have deadshot accuracy when using anything but automatic/burst guns or melee attacks. And even then, gang members can level-up their guns and gain attachments that give the first shot pinpoint accuracy. There are basically four kinds of cursors: A white dot means the ranged attacks will always shoot towards the target when it turns red, a crosshair/circle means that the weapon is somewhat accurate but loses accuracy with each shot, four quarter-circles means you are using an automatic gun and should probably get in close before firing, and a dot with two quarter-circles means that you are using a shotgun and should level them up to 10 and then forget about them(they are weak in multiplayer). On default, max has only a white dot, but gun-accuracy rules still apply.
- At the end of Chapter 2's helicopter sequence, Max has to shoot down enemy RPG's while hanging upside down from the chopper.
- The Targeting System implant in EYE Divine Cybermancy allows its users to temporarily fire any weapon with perfect accuracy - such as firing the HS010 submachine gun at 3000 rounds per minute at someone's skull from 100 meters while soaring through the air, hitting them with every shot.
- In Terraria, you have to contend with spiked slimes. Not can they shoot spikes which can cause considerable damage to your health, but they tend to be annoyingly accurate. And worse, the jungle variety of spiked slimes tend to appear alongside hornets, who have similarly annoying accuracy.
- Freddy Pharkas: Frontier Pharmacist: The way Freddy takes out the Card Sharp.
- The Matrix: Path of Neo has this, along with being capable of pulling offhand backshots.
- Umineko no Naku Koro ni gives us the four Chiester sisters. Their first apperance is for them to shoot down two people running away from them with a single arrow. After the people have turned at least one corner. And that's their most basic shot. They go on to do things like firing an arrow from the other side of a forest, through an open window and then through a keyhole into a locked room to kill two people.
- Maji De Watashi Ni Koi Shinasai has Miyako and Yoichi (one of the new characters in the sequel), who are both members of the "Five Bows Under Heaven". Less improbable but still impressive is the Prime Minister with a rifle.
- A comic of 8-Bit Theater had Black Mage and Red Mage discussing on who'd win in a fight: Bullseye and Green Arrow, based on either's Improbable Aiming Skills. RM then said Green Arrow could shoot several arrows precisely at once. BM argued — and was pinned to a tree by such an attack...
- Parodied in this strip of The Last Days of FOXHOUND with a shooting contest between Sniper Wolf and Revolver Ocelot.
- In a recent Better Days strip, the main character manages to shoot two men directly in the head while holding an obese man still with one arm.
- And using a silenced weapon, may I add, which makes it even more ridiculous.
- Of course he can.
- Janet of Gunnerkrigg Court can nail an arrow mid-flight.
- Several generations prior, Steadman was able to hit a moving target at the bottom of a very deep ravine, in the middle of the night.
- Magick Chicks: As the captain of her school's Archery Club, Callista "Deadeye" Archer is naturally the best there is. In her very first appearance, she demonstrates why she has her distinction, by firing three arrows at once (from the rafters) and hits all three of the Hellrunes' belt buckles with perfect precision. But that's not all:
Jacqui: (in utter amazement) "Wow! That's impressive!"
Melissa: (irately) "Jacqui!"
Jacqui: (still impressed) "Well, IT IS!!"
- The Adventures of Dr. McNinja: Gordito's late father, the Flying Shooting Juan, was a sharpshooting trapeze artist with amazing skill. This was exemplified by a circus act in which he dove into a small pool of water while shooting a playing card chosen by an audience member, a Queen of Diamonds, out of a deck of cards thrown into the air. When the cards came down, the volunteer couldn't find the Queen of Diamonds and the show was assumed to be ruined. A quick phone call later, it was found that Juan did, in fact, shoot a Queen of Diamonds — in the pants pocket of the burglar who robbed the volunteer in a different part of town.
- Mitzi's speciality is precisely aimed demolitions. She uses this skill to land a treasure chest on Dark Smoke Puncher, and get the Doc's katana back to him. And she did this before she knew where they were going to be standing.
- Gone with the Blastwave:
: Hey, it worked. Soldier 2
: .... you've been doing this for too long.
- A few pages earlier, the same sniper shoots the air hose on a guy's gas mask, then the filter off a different guy's gas mask. Then he shoots a fuel drum and Stuff Blows Up.
Soldier 2: Bored?
Soldier 1: Yeah.
- Runners: Cember, the Candy Bandit, bets a substantial amount of money on his own ability to shoot through a finger-sized hole. And wins.
- Selkie: The title character gets a pair of bullies who have stolen Moonsong's ball to throw it to her. She then throws it back in such a way that it bounces off both bullies' heads and lands neatly in Moonsong's hands. Selkie's father Todd assumes it was an accident.
- Averted with all character that use firearms in Homestuck, two of them simply use More Dakka and huge guns, while Jade has never really been in a fair fight to begin with.
- As soon as Jade has a chance to make her own weapons, she immediately goes for More Dakka and big guns
- also, in the second gun minigame with jade, (and the one in act 5 with the imp) you can shoot anywhere, but jade always aims at a specific spot, like the eye. (or in bec's case, wherever the eye WOULD be.) she would probably to a really good job if not for all the teleporting.
- Fey Winds gives us this one: Four ricochets for a possession gem dangerously close to her brain.
- Kit, wielder of the titular The Dreadful, is apparently good enough to shoot the hammer of a spinning gun, thereby causing it to fire.
- In this strip of Scandinavia and the World, Finland snipes a key out of Åland's hand. From Switzerland.
- morphE features Amical, a mage who uses an enchanted flintlock pistol which is incapable of missing. In one strip he shot five bullets in half a second and each one of them came to a freeze an inch from the target's faces.
- Sire has Emile who inherited improbable aiming skills from his Sire, Jarvert. He can make any shot he attempts but has to shoulder his Sire's harsh morality and crippling failures as a trade-off.
- The Order of the Stick #936 has Haley shoot two arrows straight at Tarquin's eyes using her foot to point (her left arm is broken).
- A Survival of the Fittest example is Trish McCarroll. Using an AK (notorious for recoil) that she'd never fired before (or any guns for that matter), she managed to hit Sloan Henriksen four times in the heart and six in the lungs in a single burst of fire. It's put down to luck, but still, for somebody who has never used a gun it was an incredible feat. Amusingly, given that SOTF is a play by post game, it was actually Sloan's handler that caused the Improbable Aiming Skills. (by mentioning which places the characters was hit in the death post)
- Along similar lines is Reika Ishida who was shot in the heart or where her heart would have been had she not been a mirror-image twin by Kris Hartmann who not only has no gun experience, but was turning around at the time of firing. The killer later shot Amber Whimsy in the heart as well, this time while lying on their back and not bothering to set up the shot. This can be somewhat forgiven, however, as both characters were relatively close to one another.
- Clio Gabriella was able to shoot Chris Davidson in the face despite the fact that not only did the character have nerve damage to their hand, but they hadn't been intending to pull the trigger.
- Chaka. It's part of her superpowers. She can use her Ki to throw just about anything wherever she wants. Knives, shuriken, throwing spikes, you name it. She has a 'dartboard' that is the size of a quarter, and she throws sewing needles at it. She still hasn't missed the bullseye.
- Also, Hive and Deadeye have superpowers that let them be unbelievably good snipers. Okay, Hive had decades of experience as a U.S. Navy sniper before getting those powers.
- Ballistic, a superhero from the Global Guardians PBEM Universe is said to be the best shot in the world with a handgun, and qualfiies as a trick shot, a master of Gun Fu, and is absolutely a Quick Draw.
- Red Eagle, Briar Rose, The Bowman, Obsidian Arrow, Yeoman, Artemis, and Warpath are all "super archers", and are able to skim the wings off flies in mid-flight with their arrow-shots.
- In the horror tale ''Melon Heads'', female lead Sarah Haley is surprisingly good at hitting the titular monsters with thrown rocks. Elaborated in an "interview" with the character, who reveals a softball background.
- Inverted with Church in one of the later seasons of Red vs. Blue. He unloads his entire magazine at someone less than two feet away... and misses every single shot.
- Jason Teller of ASH has very low-level telekinesis and a superhuman grasp of angles, resulting in this.
- Circus, from the web original Worm, has this alongside the rest of his/her abilities.
- Later, The Number Man demonstrates this skill using a sniper rifle-thanks to his Awesomeness by Analysis powers, he can perfectly predict the path of a bullet and even cause them to ricochet.
- Pyrrha has these, as shown in her Establishing Character Moment. (Pinning a person- who's falling through the air several dozen meters away- to a tree, with only a minute or so to aim her shot, and leaving said person completely unharmed.) Given that her weapon is a combination rifle/spear, she'd have to.
- Zero Punctuation has Yahtzee frequently complaining that the AI enemies in modern FPS's that aren't completely stupid are frequently granted aiming ability that far surpasses his own.
- The Yuyan Archers from Avatar: The Last Airbender can literally shoot the wings off a fly (or at least pin it to a tree from a hundred paces away — without killing it), or at least that's what Zhao said. Though this was most likely hyperbole, they are able to pin Aang to a log by his shirt and nail someone hiding behind a human shield in the head, from a great distance in the middle of the night.
- Mai has also demonstrated impeccable and deadly accurate knife-throwing skills. Although sometimes it's shuriken. She keeps several dozen in the sleeves of her robe.
- The ARC Troopers from Star Wars: Clone Wars possess impressive powers of accuracy, almost every shot blasts a droid's head off and a single trooper takes out a Trade Federation armored tank in less than 5 seconds by running up the side of it, blasting the top off, shooting several shots from the inside of the machine and running like hell.
- Averted in Code Lyoko, where Odd and Yumi miss quite frequently, especially when the shot would be difficult in real life (i.e. shooting at a moving target). Then again, since often the enemies simply dodge, and Odd's arrows are often shown moving as fast as a real arrow, this might be a case of The Computer Is a Cheating Bastard. Played relatively straight with Aelita (after she gains her Energy Field in season 3), who only misses when she's distressed, though her attacks have the added advantage of being deadly wherever they touch the monster, with no need to aim at their weak spots.
- Ferb in Phineas and Ferb. In "Ain't No Kiddie Ride", as Candace is falling into a canyon on a coin-powered rocket when she run's out of quarters, Ferb casually does "The Robot" for a couple of tourists, who give him a quarter. Then he proceeds to slingshot the coin straight into the slot and save his sister's life.
- Played with in South Park: Butters hits his target every time, without looking — but only in the guy's crotch.
- In King of the Hill, Bobby has very few talents, but at a carnival after picking up a BB gun at a shooting gallery, he finds out he's an excellent shot. Later, when taken to a shooting range, he shoots off his rounds pretty quickly. Hank is disappointed that Bobby didn't listen to him, only to discover all of his shots hit the target dead center.
- Used in M.A.S.K. episode The Golden Goddess to a ridiculous degree. Alex Sector (never previously known for his aiming skills) disables an elephant with laser cannons without harming it. He fires the cannons the elephant's feet such that the elephant steps/falls into the blast craters... which are the size of its feet. Alex accomplishes this feat:
¤From above and behind
¤While parachuting from a plane in a semi truck
¤With the giant laser cannons mounted distally on the truck
¤Hitting beneath all four feet on both sides of the elephant, without hitting the elephant
¤Missing only one set of three paired shots
¤With the "camera" noticeably rocking to convey how unsteady a platform he's shooting from
¤This just after commenting "... if I can just keep this blasted truck steady enough."
- In one episode of Class of the Titans, Atlanta splits an arrow Robin Hood style. Then splits that one. While upside down. On a rope.
- One episode of Kung Fu Panda Legends Of Awesomeness shows a particularly high-level kung fu feat; the practitioner must throw three needles in the air in such a manner that one needle passes through the eye of another and splits the third from tip to tip.
- Real World Examples: A number of competition and professional shooters, over a number of decades, have performed incredible feats of gunplay. These include:
- going from a standing rest position to drawing and firing an killing headshot in 0.26 timed seconds — and being even faster than that, being able to throw a handful of eight clay pigeons behind them and promptly shoot all of them in the air with a shotgun,
- setting up two targets and using a sword in between and in front of them to cut the bullet and strike both targets accurately,
- being able to fire sixty rounds from ten revolvers and put every shot into a four inch circle in 17 seconds, picking up and putting down each revolver in succession,
- firing eight rounds from a revolver in 1.00 timed seconds (480rpm, matching a machinegun's rate of fire!) with all rounds hitting the target,
- and many, many more.
- It should also be pointed out that these shooters practice daily, going through tens of thousands of rounds of ammunition per year, and are the absolute top masters of their respective field at an Olympic level of skill. Look up folks like Bill Munden, Ed Cantrell, Elmer Keith, Jerry Miculek, or Rob Leatham for starts... or, for that matter, Annie Oakley.
- The Discovery Channel series Time Warp aired an episode titled "Sharpshooter", which featured (among others) super-slow motion photography of a professional rifle shot shooting at and hitting an ordinary playing card edge on!
- Ed McGivern was the living embodiment of this trope. In addition to five shots at five yards into a silver dollar in 45/100ths of a second (with a stock DA revolver), he could shoot six hand-thrown clays, centerpunch washers, fire revolvers akimbo at separate targets with equal effectiveness, and score hits at 600 yards (again, with a stock revolver). In one chapter of his book, he says (paraphrased), "anyone can do this. I pulled it off by standing in a field in Montana and burning up 30,000 rounds to master this one trick (shooting aerial targets)."
- Getting away from handguns and shotguns, three notable sniper shots: the legendary Carlos Hathcock, 2,286 meters, the current record is 2,475 metres by Corporal of Horse Craig Harrison, a British infantryman in Afghanistan. This is especially impressive as he did it twice, using a gun not designed for that range (though still a sniper rifle). He is followed by Rob Furlong, at 2,430 meters. The difficulty of these long ranges is pointed out by the facts like Furlong's shot, at a moving target, took 4 seconds to go from the gun and had a bullet drop of about 146 feet. Beating even that was Royal Marine Matt Hughes. Although his shot at an Iraqi sentry was a relatively short 860 meters, the gale-force crosswind meant his bullet curved 56 feet sideways.
- Simo Häyhä. Of particular note is that Häyhä did all of his work without a scope. Yeah. The greatest sniper in history killed 546 Soviet soldiers using only iron sights. He may not have matched other snipers in sheer range, but you have got to respect a sniper so skilled he hunted with only a pair of very fine-tuned bits of metal telling him where his shots were going to go. The Russians were flat fucking terrified of him by the end of the Winter War; they called him the White Death for a reason.
- He was eventually presented with a higher-quality rifle, but removed the scope because 1. the shine off the lens could give away his position to enemy snipers and 2. he didn't need it, as noted above.
- Rifleman Thomas Plunket. In 1809, using a black powder rifle over an open sight, he shot a French general dead at a range of 500 meters. Then he shot the first man to come to the general's aid, just to prove it wasn't a lucky shot.
- Billy Dixon. He and a group of Bison hunters were defending the settlement of Adobe Walls from Comanches. Dixon, armed with a Sharps rifle, knocked a Comanche off his horse at a surveyed range of 1,538 yards.
- Even as Billy Dixon was (most possibly) one of the best long-range riflemen in the entire world, he did not give much credit to his shot and did not attempt to duplicate it.
- Military snipers in general. US Army snipers average one confirmed kill for every 1.78 bullets fired. Add in the probable kills, and the accuracy goes up to one kill for every 1.32 bullets fired.
- Craig Harrison not only hit a target over 8,000 feet away with a rifle designed to have an effective distance of 5,000 feet, but decided that wasn't badass enough and did it twice.
- Not reported in that link is that with his third shot, Corporal Harrison disabled the machine gun his targets were using. As they say in America, three up, three down.
- An unknown Australian commando (there were two people shooting simultaneously at a single target and it isn't very clear who out of the two made the shot) hit an enemy commander from a GPS-confirmed distance of 2815 meters/3079 yards, which is more than 9000 feet away.
- It should be noted that modern military snipers use computers to calculate bullet drop and wind effects and secondary spotters to feed them distance and wind information before taking their shots; making the shooter mostly a steady hand on the trigger. Vietnam era and earlier snipers often forewent spotters—as noted, 1 man, 1 gun, and real skill, though one must also remember that in modern settings both the sniper and the spotters are often trained to do it the old-fashioned way with physical or memorized bullet drop tables, just in case the electronic gear gets disabled.
- In 2005 in Ar Ramadi, Iraq, a patrol was on a rooftop in the eastern part of the city scouting out sniper positions. A member of the patrol was killed by a terrorist sniper from the city hospital, over half a mile away. An impressive enough shot, but the Army sniper, SSG James Gilliland, with the patrol was better. Within seconds of the shot, he turned, acquired the terrorist's position, and returned fire, killing him with one shot. A within-seconds snap-shot kill at over 1,000 meters. Not to mention he somehow found the spot the bad guy was firing from amongst the many windows of the hospital.
- He even made The Other Wiki as the 7th longest sniper kill in history and, more interestingly, the longest sniper kill made with 7.62mm ammunition, a fairly "typical" round rather than the .50 caliber anti-materiel round or one specially designed for extreme range sniping like the .338 Lapua Magnum.
- SWAT officer Mike Plumb shoots a gun out of a suicidal man's hand—without hurting the man (please ignore the voiceover; the narrator has no idea what's going on). Not that shooting guns out of a person's hand can't be done, but it's just too Awesome but Impractical to use. This particular shot occurred at about 60 yards, which is extremely close range for a sniper rifle, though the size of the revolver being shot at means it wasn't exactly easy at that range either.
- During an eight hour battle between US Marines and Taliban fighters, a Marine marksman single handedly thwarted a company-sized enemy RPG and machinegun ambush by reportedly killing 20 enemy fighters with his devastatingly accurate precision fire. What makes his actions even more impressive is that he didn't miss a shot, despite the enemies' rounds impacting within a foot of his fighting position.
- The memoir Sniper One tells of the exploits of a UK sniper platoon in Al-Amarah, one of the most dangerous and least-known battlefield cities in the Iraq War. They have a number of feats such as these.
- The Beanshooter Man, who performs this trope with a slingshot of all things.
- In the 17th century the kickass soldier/scientist/artist/bucaneer Prince Rupert Of The Rhine shot a hole through a weathervane from 200 yards using a flintlock pistol. When King Charles I, who was watching, claimed it was a fluke, he did it again. The weathervane was still in place, with its two musket holes, 200 years later.
- In the vein of Simo Häyhä above, in WWI a brigade American Marines engaged a German division at Belleau Wood, sniping targets at up to 800 yards (which is far enough you don't hear the rifle's report before the bullet) with iron sights. The fire was so devastating the German commanders thought the Americans had machine guns.
- A similar feat has been attributed to a British rifle platoon at a bridge in 1914. The British trained specifically for this pre-war with the "Mad Minute" training exercise in which riflemen had to put at least 15 aimed shots into a 12" target 300 yards away within 60 seconds — with a bolt-action rifle. And many riflemen could average over 30. To illustrate how impressive this is, the United States Marine Corps trains for between ten and twelve aimed shots per minute with semi-automatic fire and thirty-round magazines. British soldiers would have to fire ten shots, manually cycling the action after each shot, reload, and do the same thing, reload after the next five shots, and so on to get thirty rounds within a minute.
- Otto Carius, one of the best tank commanders of WW2, had this to say: "My gunner, Unteroffizier Kramer, can take credit for a deed that was probably unparalleled on the Eastern Front. That is, he succeeded in shooting down a Russian fighter with a tank cannon ... Kramer, upset by the unrelenting nuisance of these guys, elevated his cannon along the approach route. I talked him in. He took a chance and pulled the trigger. On the second attempt, he hit one of the ‘bees’ in its wing. The Russian crashed behind us."
- An un-named American anti-tank gun crew (90mm) repeated the feat during the Battle of the Bulge, knocking down a German fighter that made the error of flying in a straight line across the gunner's line of sight.
- The first M26 Pershing tank to be knocked out was done in by a shot through the hole for the coaxial machine gun.
- Hans-Joachim Marseille, the most accurate fighter pilot in history; until his death from hitting the aircraft he was bailing out of, he expended an average of 15 rounds of ammunition per plane he shot down. On 1 September 1942, he took off in his Bf109, shooting down three Kittyhawk fighters out of ten attacking a Ju-87 formation, and on his way back to base he was attacked by a group of Spitfires, shooting down six. When reloading the plane, his armorer discovered that Marseille had expended only 20 cannon rounds and 60 machine-gun rounds to shoot down all nine aircraft.
- This is a slightly unfair way to measure aiming skill, however, as the Bf109 armament included a pair of 20 mm cannons, while the early war Spitfires it was facing of with were equipped with 8 .30 caliber machine guns (which are practically pea shooters in air-to-air terms). One 20 mm shell did a lot more damage than ten .30 caliber bullets.
- It is not unfair when you compare it to the ammunition used by other pilots flying the same type of aircraft. Also, the Bf 109-F and Bf 109- G airplanes which Marseille flew in North Africa only had one cannon, which fired through the hollow axis of the propeller. As the two machine guns were mounted on top of the engine, the projectiles from the three guns hit very close to each other. The guns of a Spitfire were mounted in the wings, which made more for a kind of scatter-gun effect.
- But while talking about Spitfires, Canadian pilot Buzz Beurling became legendary flying out of Malta for his obscene skills in deflection and long-range shooting. Initially considered a braggart when he was flying out of England because his gun camera didn't record the hits he claimed he was making, it was later realized that he was so good at calculating trajectories of bullets and enemy planes that he'd fire before the aircraft came in view of the camera. Once he reached Malta, he had his mechanics remove tracer rounds from his ammunition because he didn't need them to know where his rounds were going (and so the enemy didn't know they were being shot at), and made the longest recorded kill with a Spitfire, taking down another plane at 800 yards.
- René Fonck, the most successful Allied air ace of World War I, had a confirmed count of 75 victories. An engineer by profession, Fonck applied the mathematical skills of his former vocation to make extremely accurate deflection shots; he rarely required more than a single burst of machine gun fire to down his targets. While flying the SPAD XII, a single-seat aircraft armed with a 37mm cannon that had to be manually reloaded after each shot, he managed to claim 11 aircraft destroyed. His skills were only matched by his boasting, a quality which even his (few) close friends commented on.
- 20-year old SS-Sturmmann Fritz Christen, 3rd Waffen-SS Division Totenkopf, had been left the lone survivor of his AT gun battery by a Soviet counter-attack with tanks and infantry on September 24, 1941. He manned his gun for 3 days, fighting with his submachinegun when attacked by infantry, crawling among leftover guns to drag ammo boxes for his weapons, and firing at Soviet tanks when they approached. When his comrades found him, they counted 13 destroyed tanks and about 100 dead Soviet troopers. It brought him the Knight's Cross from the hand of the Führer himself, promotion to Oberscharführer, and ten years in a Soviet gulag after the war. He survived to die from natural causes aged 74.
- The best part of it? His gun's optical equipment had been destroyed in the initial attack. He aimed through the barrel before pushing the shell inside and closing the breech.
- Pvt Vilho Rättö, Finnish Army, earned his Mannerheim Cross (highest Finnish military decoration) by destroying six Soviet tanks single-handedly with a captured anti-tank gun in the same manner.
- Dersu Uzala Arseniev is about one native friend whom he met while exploring Far East. The protagonist shoots so ridiculously well, done in a fiction, this would make eyebrows rise, but it's a memoir. A typical example: two of his men on rest tried to shoot a duck, missed, it flied a bit away and this somehow turned into sport, until it was at least 300 steps away by the author's estimation. Enters giggling drunk Dersu. "Your shot well. Now my want chase duck." He raises the gun and fires almost without aiming. The bullet hits water, its splash showers the bird. It squeaks in panic and flies farther. Next shot — another close hit. Now most of them have to use binoculars. One tried to compete and shot. The ricochet made the bird dive for a moment, but that's all. Dersu aims carefully — yet another very close hit. The duck flies away for good.
- The Soldier Corporal Alvin York. When his unit was spotted by a German machine gun company and his entire squad either had been cut down or had fled to cover except him, he stood and took the concentrated fire of thirty-two German machine guns and over 100 German riflemen without receiving so much as a scratch on him. But this trope comes into play for his offensive capability: With only his Enfield bolt-action rifle and Colt .45 pistol, he shot 28 Germans and forced them to surrender to him alone - and according to all accounts, he didn't miss one single shot.
- York's aim was so spectacular, when a group of six German soldiers fixed bayonets and charged him, York took out his pistol and shot them all back to front, so the ones in front would not know their fellows were dying until too late. Again, without missing a shot. York believed that God protected and guided him; given what he accomplished, it doesn't seem entirely unreasonable.
- Finnish Army Corporal Olaf Lagus, son of General Ruben Lagus, was a Sturmgeschutz III gunner in the Continuation War just assigned to combat duty. He shot a total of four rounds in the war (before he was wounded in action and hospitalized), and each round destroyed a Soviet T-34. His efficiency was full 100%.
- Finnish Air Force Lieutenant Antti Tani destroyed a Soviet Ilyushin Il-2 Shturmovik - a heavily armoured ground attack plane dubbed as "flying tank" in 1944 with just one round before the guns on his Messerschmitt Bf 190G jammed.
- A famous example on the reverse side of this: Union General John Sedgwick, at the start of the Battle of Spotsylvania Courthouse in July 1864, complained as his staff and artillery ducked for cover from snipers about 1000 yards away, "They couldn't hit an elephant at this distance." Seconds later, he was killed by a bullet just below his left eye. In his defense, the shooter was closer than "they" were.
- Lieutenant James Launders DSO* DSC* commanding His Majesty's Submarine Venturer sank the U-864 using a three-dimensional firing solution he worked out on paper as both submarines were submerged at the time. This is the only time in history that one submarine sank another while both were submerged. It was also considered impossible until he did it.
- The world record for benchrest shooting (custom guns firing custom bullets) is a 1.2cm group of five shots at 300 yards, an area a fraction the size of a AA battery.
- This guy.
- Cracked.com has a list of the five most impossible sniper shots ever made, and several of the above-mentioned persons are on it. One commenter remarked that "They killed them with math."
- Trick shooters make it a point of devising the most ridiculously impossible shots they can think of and mastering them for their public performances.
- Finnish conscripts are trained to get 10 rounds out of 10 to hit on target diameter 10 cm at 150 m with assault rifle on iron sights. The bullseye corresponds to a life-size human face, and it is printed on the target as well. Successfully scoring the three shooting qualification tests will grant a three days' leave. Those conscripts who are trained to become snipers or sharpshooters must be able to do the same at 300 m on assault rifle with iron sights.
- 10 cm at 150 m equals 2.29 arc minutes or 0.667 milliradians. At 300 m it is 1.24 arc minutes or 0.333 milliradians. The weapon used is the standard Finnish Army assault rifle, RK-62, which itself is an AK-47 clone. The bullets used are the standard 7.62x39 mm stock ammunition.
- The All Blacks have improbable aiming, and especially catching skills as shown here.
- In a more general sense, humans are this compared to many other animals. Our ability to throw accurately, and with a modest bit of practice, hit moving targets, is something we take for granted but few creatures can do anything like it. And, now that there are few things left that will try to eat us, we use it most often to play games.
- On the other hand, the human eye is in fact very poor at judging distances compared to many in the animal kingdom, making certain animals this compared to humans. Many species use projectiles with frightening accuracy, and they do it quickly and instinctively unlike humans who must learn and train to be accurate. Examples include: Frogs, Salamanders and others, which fire their tongues at lightning speeds to catch prey; Archer Fish, which use jets of water to knock insects off plants and out of the air; certain blind Termites which fire sticky fluid accurately over many centimeters; Pistol Shrimp, which fire bubbles to stun larger fish using enough force to break glass; other primates which regularly throw rocks, sticks, and feces; the list goes on.
- Legend has it that some country boys the US conscripted during the Great War, accustomed to hunting game, could knock German hand grenades out of the air with their shotguns. According to the Other Wiki's page on the M97 trenchgun, some historical documents seem to show that skilled trap shooters were posted along trenches with these weapons to deflect grenades with shotgun fire.
- Although he may not be an example of "real life" to many people, Robin Hood is said in tales to have had improbable aiming skills. For example, having the ability to fire an arrow at a bullseye, then to fire a second arrow at the exact same spot resulting in the second arrow splitting the first arrow into pieces...At over 100 meters away. Anyone who's tried their hand at archery can tell you how difficult it is to even fire an arrow straight.
- American militiamen during the Seven Years' War, American Revolution and the War of 1812 were legendary for the accuracy of their Kentucky longrifles, with some feats of marksmanship measured at ranges of over 250 yards. One story of the latter conflict tells of British officers directing an assault on an American fortification from well outside the range of even the American marksmen, only for one lone American shooter standing atop the battlements to headshot one officer after another anyway.
- Kiesza. No, really.
- Lars Andersen. The man trumps Robin Hood himself, being able to split an arrow in two while it's flying right at him.