is the third game in White Wolf
's Trinity Universe
, and the earliest chronologically, emulating the Golden Age pulp adventures. A single corebook was released in 2001, with a d20 version in 2004. A new edition, Trinity Continuum: Adventure!
, is currently planned.
In 1922, Doctor Calvin Hammersmith publicly demonstrated his Telluric Engine, a device capable of drawing energy from space-time itself. Something went wrong during the course of the demonstration, and the machine exploded, starting a fire that burned down the laboratory and killed Hammersmith.
The explosion also unleashed a wave of strange energies through space-time, so-called "Z-rays", which, among other effects, granted certain people extraordinary abilities. The people so empowered became known as the Inspired.
The year is now 1924. A new world has opened up for the Inspired, one stranger and wilder than they could have imagined, and they dive into it with gusto.
This role-playing game provides examples of:
- All Love Is Unrequited: Donighal towards Mercer, which ends up becoming a contributing factor in Donighal's Start of Darkness.
- Bold Explorer: Safari Jack Tallon, with Adventurer Outfit to boot.
- Excited Show Title!
- Gentleman Adventurer: Max Mercer.
- Government Agency of Fiction: Branch 9 and its international equivalents.
- Hollow Earth: With at least two races, the E'tah, subterranean albinos, and the Neanderthals, savage raiders. Whether it always existed, or was brought into being by the Hammersmith explosion, is a mystery.
- Intrepid Reporter: Sarah Gettel.
- Mad Scientist: As fitting the genre.
- Mass Super-Empowering Event: The Hammersmith Incident.
- Renaissance Man: It's entirely possible for a character to be one of these; of the official NPCs, both Mercer and Donighal are this.
- The Roaring Twenties
- Shout-Out: Among other things, the game mentions the de Winter family and a certain Dr. West, and features an appearance by Vlad Dracul himself. The founder of the International Detective Agency is implied to be Sherlock Holmes.
- Time Master: Max Mercer. At this point in his life, he's still new to his power, figuring out how it works. Among other things, he can 'pause' time for a few seconds, temporarily accelerate himself relative to the 'normal' time flow, and jump through time to points of major telluric energy activity (such as the event that triggers Aberrant's Novas, the end of the Aberrant War, or [[Tabletop Game/Aeon Trinity's]] Venezuelan Phenomenon).
- Two-Fisted Tales
- Yellow Peril: The Ubiquitous Dragon, master of the Chinese underworld.