Creator / Games Workshop

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.

Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-assholes. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse.

To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.

Games Workshop (GW) is the massive British juggernaut of miniature models...while that may seem like an oxymoron, it's true. The company is behind the popular Warhammer Fantasy Battle series along with Warhammer 40,000; the former being replaced by Warhammer: Age of Sigmar in 2015. It also boasts a licensed The Lord of The Rings: Strategy Battle Game and has at times held the UK publishing rights for Call of Cthulhu, Runequest and Middle-Earth Role Playing, although it is no longer directly involved with tabletop roleplaying games.

Games Workshop isn't limited to models though, and in other years has released numerous board games including Doctor Who (1980s), Dark Future Judge Dredd and, of course, Space Hulk. It's had numerous third parties create computer games based off various Warhammer and 40k stories. On top of that they also have several books and comics based off their series and have entered the film industry with Ultramarines: The Movie.

And of course with all this going on it's hard to keep the fans informed, so they also publish their own magazine, White Dwarf, which currently focuses solely on the core three miniature model series (Warhammer, 40K and LOTR:SBG).

If you're interested in Games Workshop miniatures, you can normally expect two things: 1) a very friendly (if not nerdy) group of people that will be more than willing to help put together the models, paint the models and then play a game with you; and 2) having no money. Along with their now aggressive stance on intellectual property rights (where before they were quite lax), constant price hikes far beyond inflation rates, and embargo on sales to the Southern Hemisphere in an attempt to force people there to pay further inflated prices, it has managed to attain a reputation of being, well, evil. That being said, GW changed CEOs in 2015, and has slowly but surely began an overhaul of its public image, focusing on stepping up its communication with the fanbase and incorporating their feedback into its rules releases and other output, and even developing a sense of humor about themselves.

Games published by Games Workshop:

Tropes Associated with Games Workshop

  • Crapsack World: GW has created two of the greatest examples of this trope ever. Warhammer Fantasy Battle emphasizes the worst aspects of living in a Low Fantasy world, while Warhammer 40k takes it to such extremes that it has become the Trope Namer for Grim Dark.
    • Warhammer Age of Sigmar, however, averts the trope to a degree; while there's still a lot of Gray and Black Morality, it is a FAR better world to live in than Fantasy Battle. In fact, it is the one of GW's original properties that gives you a chance for a better future.
  • The Face: Duncan Rhodes, who hosts the painting tutorials on the company's YouTube channel.
  • Friendly Rival: What the players will (hopefully) be to one another. Under normal circumstances, you and your friends will use the game as an excuse to get together to have fun and chat, while watching your armies bash each other's faces in.
  • Random Number God: Forget the Tyrannids. Forget Nagash. Forget the Chaos Gods. The real threat to the Imperium and the forces of Sigmar is bad dice rolls.