Tabletop Game / Warhammer: Age of Sigmar

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Mighty battles in an age of unending war!

"This night, we ride the storm!"
Vandus Hammerhand, Lord-Celestant of the Hammers of Sigmar

Warhammer: Age of Sigmar is a a tabletop strategy game created by Games Workshop.

The game's setting is set after the events of Warhammer The End Times, after the Forces of Chaos succeeded in destroying the Old World of Warhammer. Sigmar, last seen wrestling with the Lord of the End Times Archaon over his Warhammer Ghal Maraz, survived and rallied the remaining Incarnates of the Winds of Magic and Gods to create a new reality for their people - one free from the taint of Chaos. This reality is made up of nine realms, each representing the Winds of Magic. Sigmar lorded over all the realms from his own, the Realm of Azyr (Heavens), and all was peaceful... for a time.

The Forces of Chaos then invaded these realms, forcing Sigmar to seal off his own realm and leaving the rest and its inhabitants to fend off the Chaos tide by themselves. As the Forces of Chaos ravaged the nine realms, Sigmar created the Stormcast Eternals, powerful warriors forged from magic, as his means of retaking the realms from the Chaos Forces.


This game provides examples of the following:

  • An Adventurer Is You: The heroes in Warhammer Quest: Silver Tower qualify:
    • Knight-Questor: Tank - A dedicated brick wall who can pull enemies closer and keep them there indefinitely.
    • Knight-Venator: Archer/Blademaster - Fast, agile and equipped with heavy armour. He can shoot even in melee and his arrows are accurate and powerful.
    • Lord-Celestant: Scrapper/Archer
    • Lord-Relictor: Nuker/Healer
    • Lord-Castellant: Jack - Can do everything from fighting in melee, dealing some ranged damage, stunning and healing. There are lots of heroes who can do each of these individual tasks better, but few who can turn their hand to so many.
    • Knight-Azyros: Nuker/Buffer
    • Knight-Heraldor: Buffer
    • Knight-Vexillor: Buffer/Debuffer
    • Battlemage: Archer/Buffer
    • Excelsior Warpriest: Healer/Beastmaster - He is capable of healing and smashing heads alike, and is also accompanied by a Gryph-hound companion.
    • Loremaster: Nuker/Scrapper/Buffer
    • Mistweaver Saih: Debuffer/Nuker - Focuses on throwing magic missiles, stunning and annoying the hell out of enemies.
    • Sorceress: Nuker - All about blasting enemies to smithereens with magic missiles, which can be further fuelled if necessary by sacrificing wounds.
    • Black Ark Fleetmaster: Scrapper
    • Assassin: Archer/Backstabber
    • Tenebrael Shard: Scrapper - An assasin that can jump from shadow to shadow and has supernatural skills for assasination.
    • Nomad Prince: Archer
    • Warden King - Tank
    • Runelord - Nuker/Buffer/Debuffer
    • Unforged - Blademaster/Scrapper
    • Fyreslayer Doomseeker: Blademaster - He wants to get stuck in and gets better if enemies are hitting him and when he's killing stuff.
    • Auric Runemaster: Buffer/Nuker - A support hero with mediocre weapons but useful defense buffs and splash damage attacks.
    • Grimwrath Berzerker: Scrapper/Regenerator
    • Battlesmith: Buffer/Scrapper
    • Cogsmith: Archer
    • Saurus Oldblood: Tank/Blademaster
    • Skink Starpriest: Nuker/Debuffer
    • Darkoath Chieftain: Scrapper
    • Lord of Chaos: Tank/Blademaster
    • Chaos Sorcerer Lord: Nuker/Buffer
    • Slaughterpriest: Scrapper/Healer - A beatstick who can heal himself and his friends by chopping up enemies and who can make enemies' blood boil.
    • Exalted Deathbringer (with Impaling Spear): Scrapper
    • Exalted Deathbringer (with Ruinous Axe): Blademaster/Scrapper
    • Aspiring Deathbringer: Blademaster
    • Bloodstoker: Buffer - He is able to whip allies to fury but otherwise has very mediocre attacks.
    • Skullgrinder: Scrapper
    • Bloodsecrator: Nuker/Buffer
    • Lord of Plagues: Regenerator/Blademaster - A meatshield who can keep himself in the fight for a long time and his attacks have some nasty side effects.
    • Tzeentch Sorcerer Lord: Nuker/Mezzer - He has a powerful missile weapon that can cause splash damage and since he also serves Tzeentch he can control enemies to an extent.
    • Skaven Warlord: Backstabber/Scrapper
    • Grey Seer: Nuker
    • Great Bray-Shaman: Debuffer/Buffer/Mezzer - Capable of buffing allies, as well as stunning and controlling enemies to some degree but has very weak damage by himself.
    • Necromancer: The Minion Master - His main gimmick is to overwhelm enemies with hordes of weak skeletons.
    • Wight King: Regenerator/Blademaster
    • Orruk Weirdnob Shaman - Nuker
    • Orruk Warchanter - Scrapper
    • Savage Orruk Warboss - Tank/Blademaster
    • Grot Shaman - Buffer/Debuffer
  • Age of Titles: The Age of Sigmar itself refers to a campaign of reconquest being waged by Sigmar and his Stormcast Eternals in order to free the Mortal Realms from Chaos, as well as to avenge the fall of the Old World.
  • Ascend to a Higher Plane of Existence:
    • Though he is already a God, the Horned Rat has ascended to an even higher plane of existence after the capture of Slaanesh. With the Dark Prince absent, the Horned Rat filled out the space left out in its place and became the new fourth God of Chaos (even calling himself "The Great Horned Rat"). The remaining three are not pleased by this, and see the Horned Rat as nothing but a verminous upstart.
    • The Lizardmen/Seraphon have gone through a species-wide ascension, going from being a particularly magically adept mortal race to Daemons of Order.
  • Badass Beard: This Chaos Warrior's beard has become something akin to a meme among the Warhammer Fantasy community.
  • Barbarian Tribe:
    • Nothing really changed for the Warriors of Chaos in the regard. The question remains, however whether these tribes are the Norse, Kurgan and Hung of the original setting. As a whole however, they are still Viking-esque tribesmen in service to Chaos, even if there technically isn't a Norsca anymore.
    • Most of the Stormcast Eternals are the resurrected spirits of fallen barbarian tribesmen slain by the Warriors of Chaos.
  • Back from the Dead:
    • Many characters who have supposedly died during the End Times have returned, alive and well. This includes Nagash, Tyrion, Drycha and Neferata to name a few. This is mainly to allow people to continue to play with their 8th edition armies in the new system, and aside from a few such as Nagash (who didn't just come back, but actually took over the very afterlife itself) they're not explicitly still around in the background material.
    • The Stormcast Eternals as a whole, considering that, in order to be forged (and later be re-forged) their bodies are destroyed by Sigmar.
  • Balancing Death's Books: An interesting variant. Nagash tries to claim the souls of the Stormcast Eternals but is only able to claim a bit each time, which is the reason why they lose memories and emotions with each rebirth.
  • Beware the Silly Ones: The Greenskins are even more dangerous than before while still filling a comic relief role. Also the Aleguzzler Giants, who fight by getting drunk and going on destructive rampages through a battlefield.
  • Blood Knight: The followers of Khorne are extremely happy that the Sigmar made the Stormcast Eternals. After several thousand years of slaughtering defenseless weaklings throughout the realms, they've finally got a worthy battle.
  • Bribing Your Way to Victory: Most war games try very hard (with varying success) to find elaborate systems to ensure a competitive but fair match. There is no means to do so in this game. You can field whatever you own, as can your opponent. The only things that stop you from doing so are the Sudden Death rules, a sense of sportsmanship, and your opponent simply refusing to play. Even then, Age of Sigmar has absolutely no way to judge whether two armies are even remotely evenly matched without extensive trial and error: you could be actively trying to make a balanced army with deliberate weaknesses, and still table your opponent by complete accident because you didn't realise cavalry had been buffed into the stratosphere. The lack of points proved so unpopular that Games Workshop was forced to release the General's Handbook that includes three styles of play, one of which is a point-based system.
  • Bus Crash: Many characters have suffered this. Two notable cases are Mortarchs Vlad von Carstein and Krell (a cruel irony since undead under Nagash are one of the groups much more likely to be able to make it to the new setting).
  • Call a Pegasus a "Hippogriff": Most units are the same generic fantasy races of previous editions, such as orcs, ogres, goblins, zombies, skeletons, elves, dwarfs and so on, just with different names.
  • Cavalry Betrayal: Nagash and the undead turn on Sigmar's forces and attack them during the Age of Chaos. However Nagash does it for himself, not for an alliance with Chaos, though some in-universe believe otherwise. Surprisingly however, Nagash was the last of Sigmar's allies to either abandon or turn on him.
  • Cool vs. Awesome: Crops up several times. For example, when Archaon invades Shyish and challenges Nagash; it's heavy-metal vikings and daemons vs undead of all descriptions.
  • Cosmic Keystone: Each Incarnate is this for their respective realm, as evidenced by the followers of Nurgle trying to claim Alarielle's essence as the key to Ghyran's corruption.
  • Death Is Cheap: For the undead inhabitants of Shyish, especially Nagash himself.
    • Subverted with the Stormcast Eternals.
  • Decomposite Character: The old Warhammer Fantasy Skaven Clans are now types of Clans; what was once the Clan Eshin is now tens of thousands or more of Clans like Eshin.
  • Degraded Boss: Certain named characters from Warhammer were turned into generic heroes when the respective battletome for their faction was released: Chakax (Saurus Eternity Warden), Gor-Rok (Saurus Sunblood), Tetto'eko (Skink Starseer), Vilitch (Curseling, Lord of Tzeentch), Ikit Claw (Skaven Archwarlock), Krell (Wight King with Black Axe), Lord Skrolk (Plague Priest with Plague Flail), Araloth (Nomad Prince), Durthu (Spirit of Durthu) and Wurrzag (Wurrgog Prophet). Some of the old characters are half represented as equipment options for a generic hero giving it rules akin to the ones that character had in the original warscroll compendium: The Moonclan Grot Warboss can take a Moon-prodder and a Giant Squig as options getting Skarsnik's attacks, a Gutbusters Butcher can take Stump Blades and a Cauldron of Blood becoming a lesser version of Skrag the Slaughterer, a Skaven Packmaster can take a Rat Wolf companion becoming more like Skweel Gnawtooth... also the Dispossessed Warden King and the Ironweld Arsenal Cogsmith are a fusion between the Dwarf Lord/Engineer warscrolls and the ones for King Belegar and Grimm Burloksson.
  • Divided We Fall: Multiple times in the backstory, the victory of one side or another has been possible through the other side deciding to betray one another: originally, the Allpoints, the nexus into the various Mortal Realms, was being held by Sigmar and his Alliance of Order. However, they were betrayed by Nagash, who screwed things up enough that Sigmar went to Nagash's Realm himself, smashed everything in it, and then abandoned the Mortal Realms and went to his realm of Azyr to create the Stormcast Legions so that he could fight on his own terms (leaving Nagash helpless against Chaos when they came). Almost as soon as Chaos conquered the Mortal Realms, the Chaos Gods also turned on one another, and were fighting each other when not slaughtering helpless mortals. Part of Sigmar's plan for the invasion is to re-kindle the alliances with the old forces of Order to get help.
  • The Dragon: Archaon returns, given the title Grand High Marshall of Chaos by the Chaos Gods, and commands the entirety of the Forces of Chaos during the invasion of the nine realms. Nagash also returned his second-in-command Arkhan.
  • The Dreaded: Due to a form of ancestral memory, Lizardmen are this for Skaven.
  • Dropped a Bridge on Him:
    • Slaanesh has been captured by the Aelfs while he was glutted by the souls he devoured.
    • The dwarf god Grimnir was killed by a salamander. It's not clear if it was the original or the replacement he tagged in at the end of The End Times.
    • There's no sign of whoever rules the realm of Aqshy or the realm of Chamon, despite each having two Incarnates (Ungrim/Caradryan for Aqshy and Thorgrim/Gelt for Chamon).
    • The entire Tomb Kings and Bretonnia factions have been removed form the story, with the models going on the "Last Chance to Buy" part of GW's online store and they do not show up in Age of Sigmar's Death/Order faction. Fortunately enough, though, they still have spiritual successors in the Lore such as the Kingdom of Volpone and the Three Duchies (Bretonia) or the Crimson Dynasty (Tomb Kings), so they may come back in another form.
    • While the original PDF release of the warscrolls featured rules for every named character available as a model (except for Tiktaq'To), the print releases removes a lot of them. In the books already out, the named characters still existing are Lord Kroak, Archaon, Valkia the Bloody, Scyla Anfingrimm, Skarr Bloodwrath, the Glottkin, the Pox Maggoth Riders, Festus the Leechlord, Gutrot Spume, every Chaos Daemon named character, Thanquol and Boneripper, Lord Skreech Verminking, Nagash, Mannfred von Carstein, Arkhan, Neferata, Alarielle and Drycha. Some of themnote  are still there except they were renamed and turned into generic heroesnote , some others are no longer playable but are still present in the fluffnote  while everyone else just vanished and their models are now just alternatives for generic heroes.
  • Drop the Hammer: The favored weapons of the Stormcast Eternals.
  • Early Installment Weirdness: The 'joke rules', rules which involved doing things like raising a goblet and crying "for the Lady" or maintaining a dignified and stoic expression for a phase to gain some in-game benefit. They were quite quickly dropped, probably because the concept of something other than your tactical decisions and dice rolls affecting the game was pretty jarring.
  • Enemy Mine:
    • In a vanilla game you can put any model in the game into your force. You can field an army of duardin, daemons, undead and ogors. Stormcast Eternals and Savage Orcs, WAAAGH! it up against the Blood God and his army of Sylvaneth. Want to have an armada of Kharadron Overlords, Screamers and Dragons? Go for it. How about Gargants and their Beastmen herds? Maybe a plague army of Skaven Pestilens and Nurgle's minions with some Fanatics and Witch Aelfs to spread the rot? Go for it.
    • In Silver Tower, there's nothing that prevents you from including, in the same party, say, a champion of Nurgle and a Tzeentchian sorcerer, a Seraphon hero and a Skaven warlord, or an aelf and a Grot - people that otherwise fear or hate each other's guts.
  • Everybody Hates Hades: Nagash is the new god of death and the Afterlife for the setting. This is justified partly because he overthrew the previous gods of death and mainly because he's Nagash.
  • Expy:
    • The Stormcast Eternals are arguably ones of Warhammer 40,000 Space Marines by way of Einherjar, though they do also share quite a lot of visual similarities with characters from the fantasy games made by Blizzard Entertainment such as Warcraft and Diablo. The winged Stormcast especially look like Diablo's angels.
    • The Stormcast also bear a lot of similarities to the Necrons — they're ancient beings placed into new, stronger bodies (though the stormcast are still organic and living proper); they can be resurrected if they die, but they lose a little bit of their personality every time (and may not return if the damage is severe); etc.
    • A lot of Norse and Greek myths minus serial numbers went into the setting. A major example is that Sigmar is basically a combination of Thor and Odin, while Alarielle has many similarities to Freya and Sigyn.
  • Fake Balance: In the initial version of the game, there was no army composition at all except take whatever you want and count the number of figures you have. The only token nod to balance is the Sudden Death rule, which grants you an additional win condition if you have 'a third' less figures than your opponent; for an extreme example, if you have 10 Nagash or Archaon models versus your opponent's 16 Skavenslaves. Rules-as-written, there is no reason whatsoever to take weaker troops that used to be less expensive. Since the release of the General's Handbook, this trope has been downplayed with the introduction of a point-based army building system. The new system has a mild form since upgrades are still free; many units have powerful extra weapons or abilities that you "may" take, but there's no reason not to.
  • Fantasy Kitchen Sink: Much like its predecessor, Warhammer Fantasy, only with more influence from Norse mythology.
  • Fatal Flaw: Nagash's is Pride. Nagash decides to take on the forces of Chaos with only his own faction and without the help of any allies who don't give allegiance to him. He gets killed by Archaon, though since he controls the Afterlife he easily comes back.
  • Fisher King: It's implied that each realm's climate responds to the mood of the Incarnate ruling it. The realm of Azyr is mentioned to be strom-wracked whenever Sigmar gets mad, the seasons in the realm of Ghyran are outright stated to shift in response to Alarielle's moods and in the audiobooks Nagash himself states being able to control the realm of Shyish and makes it a desolate wasteland to deny resources to the invading forces of Chaos (it's unknown whether he's being truthful or telling himself that as consolation after his defeat).
  • The Friend Nobody Likes: Whilst the Chaos Gods hate each other, they hold the newly ascended Great Horned Rat with the most contempt. Even Archaon gives it nothing but scorn, and outright rejects a gift it offered him once he becomes Grand High Marshall of Chaos.
  • Gag Words: The Stormcast Eternals storm things stormingly with their stormhammers just as much as Space Wolves wolf things wolfishly with their wolfguns. And the Fyreslayers set things on fire in fiery manner with their flaming firestaffs.
  • The Good, the Bad, and the Evil: Order is the Good, only interested in survival and fighting against Chaos. Death and Destruction is the Bad: the former opposes Chaos but is led by Nagash who seeks to rule over the realms with an iron fist; the latter cares about nothing other than krumpin' 'eadz and is chaotic to the point of rivalling Tzeentch himself. Chaos is the Evil, as always. And it gets even more complicated if the factions within each Grand Alliance is taken into account.
  • Gratuitous English: In the non-English versions of the game, almost all names (including all unit and faction names) except in very few cases are kept untranslated from English (for example the Silver Tower's name in French and German is still "Silver Tower", not "Tour d'Argent" or "Silberturm").
  • Guns Akimbo: Models armed with a brace of pistols, such as Freeguild Pistoliers and Dispossessed Ironbeards, are able to make two attacks each turn, one for each pistol.
  • Heel–Face Turn: After being killed by the Celestant-Prime, Torglug the Despised, the Nurglite Warlord who led the campaign in Ghyran, is redeemed by the energies of Ghal-Maraz and reforged as a Knight-Venator in the Hallowed Knights Stormhost. He's now called Tornus the Hero. To put it into perspective, usually when someone falls to Chaos there is no going back - you are forever damned. This is an event thought to be impossible: he was cleansed of Chaos corruption and redeemed.
  • Hellgate: During the Age of Chaos many Realmgates became corrupted and cursed by the Dark Gods and now lead to the nightmarish Realm of Chaos, abode of daemons and the Chaos Gods.
  • Herd-Hitting Attack: Due to the way wounds work in Age of Sigmar (any damage that's done over the target's wounds bleeds over to other enemy models in the combat), potentially any high-damage attack can be this. The Stormcast Eternal Decimators explicitly have this, however. Their axes get one attack for every single enemy within range as they scythe through them.
  • Horny Vikings: There's an area in the far north of Ghur, Realm of Beasts, known as the Ice-Kingdoms of Gjoll, which are populated by a race of people suspiciously similar to the Old World's Norscans in that they are Vikings and followers of Chaos - particularly Khorne. Two characters in particular in the Black Rift of Klaxus series being put forth by Black Library are Hroth Shieldbreaker and Volundr, War-Smith of Khorne. Both are Gjallervolk and champions of Khorne. The more things change, the more they stay the same it seems.
  • I'm a Humanitarian: The Bloodreavers of Khorne believe that feasting upon the flesh of their enemies (preferably while they still live) imbues them with the divine might of Khorne. This is also practically the slogan for the Flesh-Eater Courts.
  • Kaiju: Some of the biggest monsters in the lore are outright battlefield-sized, if not more.
  • Lethal Lava Land: The realm of Aqshy gives this impression as a whole.
  • Living Shadow: Malekith fuses with his dragon Seraphon and transforms into a shadow being called Malerion.
  • Multiple Head Case: Several creatures and beings, most prominently the orc god Gorkamorka. Archaon's mount, Dorghar, took this form with one head for each Chaos God (except Slaanesh who's gone missing and the Great Horned Rat who Archaon despises).
  • Not in This for Your Revolution: Nagash took over the afterlife and had the same goals as Sigmar and the other Incarnates for a time. Subverted as, being Nagash, he never intended to stick it out with Sigmar, betrayed him and went his own way. He still intends to take over these new worlds once the Chaos Gods are dealt with.
  • Not So Different: Despite being very different, Sigmar shares some common traits with Nagash. Both were human before they became gods, both ruled a nation in the World that Was, have an army of loyal undead followers (regarding the Stormcast Eternals, who has claim on their souls is a point of contention between the two) recruited from across the realms, hate Chaos and name things after themselves (Sigmar's capital of Azyr is named Sigmaron and Nagash's capital of Shyish is named Nagashizzar).
  • People Farms: A living population is found within the Realm of Death, likely to provide sustenance for Nagash's vampire minions.
  • Phantasy Spelling: The names of every classic Warhammer race were changed, most likely for maximum copyright. Note how the impossible-to-trademark 'Elf', 'Dwarf', 'Orc', 'Troll' and 'Fire' were spelt with the much more patent-friendly 'Aelf', 'Duardin', 'Orruk', 'Troggoth' and 'Fyre' (as in Fyreslayers).
  • Portal Network: The Mortal Realms are linked by a series of mystical portals known as Realmgates. The Realmgates are the only means for the majority of creatures to travel between the eight Realms with even the gods themselves finding the network of portals to be the most convenient means of travel. While most Realmgates only link two specific points within the Realms, some link to multiple locations while a single portal, the Allpoints, links to all the other Realmgates and is the single most strategic location in the Mortal Realms.
  • Proud Warrior Race Guy: Everybody. This is still Warhammer, isn't it?
  • Ragtag Bunch of Misfits: A party in Warhammer Quest: Silver Tower can consist of heroes from most armies in every Grand Alliance, with the only restrictions being size (so ogors and cavalry aren't eligible) and daemonhood. You can include Stormcast Eternal heroes, Fyreslayers, Sigmarite priests, necromancers, Orruk bosses, Seraphon, and even Chaos champions in the same party - and none of them seem to mind working with hated enemies in the quest for the Silver Tower.
  • The Red Mage: All Wizards, due to the universal availability of the two basic spells Arcane Bolt (which is a magical attack) and Mystic Shield (which protects a friendly model).
  • Replacement Goldfish: Nurgle is trying to conquer the realm of life and sees Alarielle as this for Isha/Shallya.
  • Rousing Speech: Gates of Azyr begins with Vandus giving one to the assembled Stormhost.
    "This night! This night, we open gates long closed! This night, we smite the savage. This night, we smite the daemon. We cross the infinite. We dare to return to the realms of our birthright. The design of eternity brought you here. Fate gave you the gifts, and the Forge has augmented them a hundredfold. You are the foremost servants of the God-King now. You are blades, you are his shields, you are his vengeance. You are the finest, the strongest, the purest. In pain you were made, but in glory you will live. No purpose have you now but to bring terror to the enemy, to lay waste to his lands and to shatter his fortresses. We are sent now into the heart of nightmares. For ages uncounted this canker had festered across the face of the universe, extinguishing hope from the lands once claimed by our people. The war will be long. There will be suffering and there will be anguish, for we are set against the very legions of hell. But they know us not. They believe all contests to be over, and that nothing remains but plunder and petty cruelties. In secrecy we have been created, and our coming shall be to them as the ending of worlds. With our victory, the torment will cease. The slaughter will cease. We will cleanse these worlds with fire and consign these usurpers to the pits that spawned them forth. Let the years of shame be forgotten! The fallen shall be avenged, and the Dark Gods themselves shall feel our fury! Reconquest begins, my brothers! This night, we bring them war! This night, we ride the storm!"
  • Sealed Evil in a Can: Slaanesh has been captured and imprisoned by the Aelfs. The lore is vague on how they accomplished this.
  • Shout-Out: The Khornate Lord Anhur makes one to Robert E Howard's Kull of Atlantis with the proclamation - "by this axe, I rule."
  • Sudden Name Change: Many names from classic Warhammer have been changed likely so they can be trademarked and copyrighted: Aelf (from Elf), Duardin (Dwarf), Highborn (High Elves), Exiles (Dark Elves), Wanderers (Wood Elves), Fyreslayers (Slayers), Seraphon (Lizardmen), Sylvaneth (Forest Spirits), Soulblight (Vampire), Deathrattle (Skeleton), Deadwalker (Zombie), Mordant (Ghoul), Deathmage (Necromancer), Nighthaunt (Ghost), Orruk (Orc), Grot (Goblin and Gnoblar), Ogor (Ogre), Troggoth (Troll), Gargant (Giant), Ironjawz (Black Orcs), Bonesplitterz (Savage Orcs), Gitmob (regular Goblins), Moonclan (Night Goblins), Spiderfang (Forest Goblins), Sourbreath Troggoth (regular Troll), Rockgut Troggoth (Stone Troll), Fellwater Troggoth (River Troll), Brayherd (Beastmen), Dragon Ogor (Dragon Ogre), Malerion (Malekith)...
  • Took a Level in Badass: The Ghouls of Warhammer were little more than vermin, a weak and easily overcome foe that was used whenever the writers needed something for the characters to utterly crush and not make any of the established factions look weak. And now in Age of Sigmar they have become badass armies of flesh eatering abominations that roam the Mortal Realms, devouring everything in their path. They've bested armies of the Fyreslayer Duardin, the Bloodbringers of Khorne and even the Stormcast Eternals. Nagash, the God of Death himself, is angry that he cannot control them, since technically they aren't dead. The Ghoul Kings themselves can tame Zombie Dragons and ride them into battle, and even have Vargheists (bestial Vampires) in their service. Even their origins are a badass improvement over simply being inbred vermin, they are now the people who survived the Age of Chaos outside of Azyrheim and resorted to cannibalism to survive.
  • Trade Your Passion for Glory: The Warriors of Chaos have basically been in retirement for the past thousands of years ever since conquering the Mortal Realms and have basically gotten flabby by the time the Age of Sigmar begins. It's actually the main reason why the Stormcast Eternals' initial strike is a success, and even then it's a close-run thing. With the prospect of a worthy foe on the horizon, it's all but explicitly stated Chaos is gonna bring the same A-game they brought in the Old World to bear against Azyrheim's forces, and the war's only gonna get worse.
  • Unexplained Recovery: Several characters who died on-screen in The End Times are back with no explanation. While this might make sense for the gods and Incarnates, it also includes Teclis (last seen being torn apart by the out of control winds of magic, now a god somehow), and Morathi (personally killed by Slaanesh, has her own daemons now).
  • When Trees Attack: The Realm of Life, ruled by Alarielle, is inhabited by tree folk known as the Sylvaneth, stated to be beings reborn from the souls Alarielle stored after the destruction of the Old World. Unfortunately, because of Alarielle becoming a tad bit xenophobic, the Sylvaneth are quite hostile to outsiders.

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