They are neither man nor womanMuch like trolls, ghouls are one of the least consistently portrayed creatures in fiction, partly because the phrases "ghoul" and "ghoulish" are poorly defined terms that can refer to anything or anybody interested in the macabre and morbid, giving writers the ability to name almost any cannibalistic, flesh-eating or just creepy monster after them. Besides being creatures associated with death, cannibalism, and degeneracy, ghouls (as monsters) can come in a plethora of types and subtypes. Some of the more common varieties include;
They are neither brute nor human
They are Ghouls
They are neither brute nor human
They are Ghouls
- Zombie Ghouls — Flesh-eating undead, either your standard zombie by another name, or a specific zombie derivative. When the two coexist, the ghouls will generally be the more bestial and savage of the two, and more willing to eat rotten flesh. Perhaps the zombie will be subject to magical control, like the old voodoo zombies. Garden-variety re-animated corpses may count as these.
- Vampiric Ghouls — Either created by vampires as a servant, or just a relative or offshoot of the standard vampire. They vary from immortal (if twisted) humans to mindless zombie minions to beings more powerful than vampires themselves. See especially the Ghouls supplement for Vampire: The Masquerade.
- Lovecraftian Ghouls — Ghouls as a living and non-human species, often with distinctive canine muzzle and ears, and with a pale or greenish cast. Other types of ghouls as their own living race do occasionally appear in other media.
- Mutant Ghouls — Former humans who have been transformed into a ravenous horde of monsters or a barely sentient Cannibal Clan by The Virus, radiation, or being touched by some Eldritch Abomination.
- Mythic Ghouls — Similar to the Mutant Ghouls, but transformed by magic or divine punishment rather than radiation. Not very common anymore but for a long time one of the most common types. Typically punished for inhuman acts such as greed, murder, or often cannibalism, these former men are still alive, but turned into flesh-eating monsters that typically haunt graveyards. Often growing razor-sharp claws, fangs and/or muzzles, long limbs and a lot of hair. Compare the Wendigo
- Demonic Ghouls — The original ghul of Arabic lore was a demonic child-eating shape-shifting jinn that inhabited graveyards. Only rarely, however, do ghouls get such a degree of supernatural power in modern fiction.
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Anime & Manga
- In the anime/manga series Hellsing, ghouls are zombie-like creatures that are created when a vampire drains the blood of someone who is not a virgin. If fatally wounded, they instantly crumble to dust. They are under the control of the vampire who bites them, eat human flesh, and are just intelligent enough to use firearms but little else.
- In Tsukihime, "ghoul" is a stage of turning into a vampire, between the mindless "living dead" (a zombie, for all intents and purposes) and a full-fledged vampire.
- In Rosario + Vampire Ordinary High-School Student Tsukune is temporarily able to become a vampire and defend himself if his girlfriend's Superpowered Badass Side injects him with her blood. However, she warns him that there may be side effects to this — and as it turns out, one possible side effect is transformation into a ghoul. Normally, ghouls are violently insane, but if their power is properly bound, they can retain their human personalities. They're almost as powerful as vampires, and lack vampiric weaknesses, so they're potentially the most dangerous monsters of all. Notably, the leader of the villains in season 1 is a ghoul as well, and was once very much like Tsukune. He despises monsters for nearly destroying his sanity, and he wants to see the barrier come down so that a new war will start and many monsters will die in it.
- In Blue Exorcist, Ghouls are lesser demons possessing the corpses of human and animals.
- The ghouls of Tokyo Ghoul are essentially superhumans with an insatiable need for human flesh. They look exactly like normal humans, but possess heightened senses, superior physical abilities, a Healing Factor, a retractable predatory limb that often resembles tentacles or energy wings, and a Game Face with black sclera and red pupils. Just like humans, they range from monstrous psychopaths to gentle pacifists and everything in between. But since the only thing they can eat is human (or Ghoul) flesh, they are hunted by humans and live in fear of being discovered. The series focuses on an ordinary human transformed into a Half-Human Hybrid as a result of an organ transplant, something once thought impossible. The Big Bad turns out to be a natural Half-Human Hybrid, as it is possible for a human woman and a male Ghoul to have children if she eats human flesh during her pregnancy.
- Similar to how many plots would end with, or feature prominently, a vampire / werewolf confrontation, a number of stories from various horror comics published in the '50s, '60s, and '70s depicted a natural rivalry between humanoid, flesh-eating ghouls and their blood-drinking vampire competitors. As the modern pop culture perception of the "Romero zombie" became commonplace, however, such depictions quickly fell out of vogue.
- "Nightmare Merchant", a story from Strange Fantasy (a pre-Code horror comic) depicted a cooperative relationship between vampires and ghouls, with the ghoulish "bloodman" delivering bottled blood to suburban vampires, like a milkman.
"Vampires pay him for blood by giving him the bodies of victims! V-victims — l-like... US!!"
- While he's never called a ghoul, Buzzard from The Goon is a "reverse zombie" — an immortal (living) gunslinger that must eat the flesh of the dead — including zombies — to survive. He was created when an evil sorceror unthinkingly cast a zombie-raising spell on a living human rather than a corpse.
- In the Fables spin-off miniseries Cinderella: From Fabletown With Love, Cinderella and Aladdin face off against ghoul henchmen. These ghouls are the ones from the original Arabic myth: huge, superstrong shapeshifters.
- In Le Roi Cyclope, ghouls are a race of friendly, living creatures who feast on the dead.
- German poet Robert Gernhardt takes the inconsistency thing Up to Eleven, his cartoon translating loosely as "They are ghouls - they kill without a sound - but in private, they party hard."
- Some ghouls and ghasts hang around the ruined city on the Plains of Death in With Strings Attached. The Hunter tells the four not to let themselves be touched by them, as their touch causes paralysis, so they're right out of the AD&D Monster Manual. Ringo, who beats the crap out of them from a safe distance, says they feel like "squishy rotten meat."
- Rosario Vampire: Brightest Darkness has an in-universe example with Tsukune's ghoul. While most ghouls are little more than mindless beasts, Tsukune's ghoul is mentioned to represent his dark side and thus has its own personality, allowing it to think and plan. At one point, it actually infects Kokoa with a portion of its essence as a contingency plan; the others are completely taken aback that it was even capable of infecting others, as no other ghoul has been able to, or at least had the mental capacity to think of doing so.
Films — Live-Action
- Blade: Sometimes when a vampire infects someone, it goes wrong and creates a sentient zombie-type ghoul instead. Said ghouls are stated to eat anything, including vampires.
- The I Am Legend film has "Darkseekers", aggressive and light-sensitive humans mutated by a cancer cure, who are essentially mutant ghouls.
- In the original Night of the Living Dead (1968), the word "zombie" wasn't used; instead the reanimated corpses were called "ghouls".
- Vampire in Brooklyn: The eponymous vampire makes a ghoul servant out of a man by making him drink his blood. The ghoul turns into a vampire by wearing his then-destroyed master's ring.
- "The Babadook" is listed as a ghoul on Wikipedia and would be of the demonic ghoul sort, only without the graveyards and it'summoned from a pop-up book.
- One folklore story about the origins of ghouls goes: the originals were the students of a powerful sage who, envious of the sage's favorite student, murdered the favorite, then cooked and ate the body to hide it. When the students returned, the sage asked the students where the favorite was. When the students lied, the sage caused the favorite to speak, from the stomachs of the students that had eaten him. Angered, the sage cast them out, and cursed them into becoming ghouls, forced forever to be monsters that ate the dead and dwelt in darkness, as well as giving ghouls a weakness: any ghoul who devours a tongue dies a slow, agonizing death.
- Less creepy example: In the folktale of "The Ghul's Daughter", a ghul shows mercy to a human girl whose family have been murdered, and gives her some of his powers. An Older Than Print subversion of Always Chaotic Evil?
- In Arabian legends from which they originate, ghouls typically belong to two different groups: evil djinns that eat human corpses, and mostly ordinary humans who for some reason lust the flesh of the dead.
- In a Give Yourself Goosebumps book, one of the people trapped forever at the Carnival of Horrors claims to be a "ghoul" rather than a "ghost."
- Ghouls in the Fighting Fantasy universe are rotting Flesh Eating Zombies with the power to paralyse their victims. Fighting Fantasy uses the word "zombie" to refer specifically to Voodoo Zombies.
- Lone Wolf:
- The Zaaryx ghouls from the book The Cauldron of Fear are emaciated flesh-eating undead, although still smart enough to use rusty weapons. One of them, however, is more mutated than the other and has dangerous Psychic Powers, apparently the result of the dead body it was formed with wearing a Psychic Ring.
- The Master of Darkness features Helgedad Ghouls, bloated humanoids with wicked claws and eyes sewed shut, the result of some Darklord experiment. Though never human to begin with, they're probably undead too, but it's hard to tell for sure since it's in a part of the book were pulling out the Sommerswerd (an undead slayer) is unsafe.
- The Throne of Bones by Brian McNaughton revolves mainly around ghouls, many of whom are main characters. A mix of Lovecraftian and Mythic ghouls, McNaughton expands their voracious appetite to sexuality as well as corpse-feeding. Also detailed is the ability of ghouls to take memories and sensations from the corpses they eat. Furthermore, if a ghoul eats the heart and brain of a person, this transforms the ghoul into an exact duplicate of whoever they have eaten. This makes for some interesting stories, especially if the person the ghoul eats had a strong personality, causing the ghoul to be "stuck" as that person.
- The Anita Blake series contains some variety of ghoul. The Other Wiki says they were the result of evil rites being performed in a graveyard, and that they formed animalistic packs.
- In R.L. Stine's Attack of the Graveyard Ghouls, ghouls are depicted as non-corporeal green mists that were humans at one time, and are able to steal bodies.
- Discworld has a species of ghouls. They are an intelligent and civilized humanoid race most known for their incredibly refined sense of taste (as in food, not aesthetics). At one point, Carrot was considering getting a ghoul for the Watch forensics department, as long as they promised not to take anything home and eat it.
- Harry Potter has ghouls, although they are merely harmless, non-sentient humanoid pests that take up residence in wizarding attics. The Weasleys had one living in their attic, which they treat more-or-less as a pet. Becomes useful in Deathly Hallows, when they alter its appearance by magic so it can pass as a very sick Ron.
- H.P. Lovecraft, as mentioned above. The greenish pallor, rubbery skin, canine muzzle, pointed ears and hooflike clawed feet are all characteristic. However, even within his stories their portrayal varies.
- In "Pickman's Model", ghouls are depicted as horrible and potentially dangerous canine-humanoids, capable of growing to titanic sizes, who live in a complicated network of underground tunnels and raid graves for food from the bottom up. They also leave their own young as changelings in the place of human children. The young ghoul grows up to resemble a human, but retains a ghoulish mindset, while the fate of the human child is vague. Ghouls also apparently have a morbid sense of humor.
- In The Dream-Quest of Unknown Kadath ghouls (now including Mr. Pickman, who has evidently retired from the world of art in favor of the underworld) are shown more sympathetically, and they even aid Mr. Carter. The ghouls demonstrate that they can travel between our world and the dreamlands, and that they even ceremonially discard bones from the Crag of the Ghouls into the Vale of Pnath. Later additions to the Cthulhu Mythos have given ghouls their own culture, a god called Mordiggian, priests and temples.
- This contradicts Dream-Quest which explicitly states that the ghouls have no overlords, and answer to no god. Randolph Carter assumes that this means that the Other Gods wouldn't be able to stop them from reaching the Unknown Kadath; no such luck.
- Mordiggan probably originates from Clark Ashton Smith's short story, "The Charnel God", which features a deity by this name served by masked priests who claim right to all dead bodies in their city. They turn out to be creatures very much like Lovecraft's ghouls, and while they come off as sinister at first, they end up saving the protagonist from evil necromancers. Lovecraft and Smith were friends and often borrowed elements from each other's stories (indeed, Lovecraft's stories made occasional references to an ancient Atlantean priest named Klarkash'Ton), so this was most likely a direct reference to Lovecraft's ghouls. Smith's Zothique cycle does not share the setting with Lovecraft's Dreamlands, though.
- Ghasts, a far more deadly species that coexists in the dreamland underworld with ghouls, are described as semi-humanoids with hooves and kangaroo-like legs. Though "ghast" originally was a synonym for "ghost", the word is often used to describe ghouls, or a type of ghoul, in other media, possibly due to HPL's influence.
- Lovecraft also wrote "The Lurking Fear", a story featuring creatures that lay somewhere between this trope and Morlocks. Specifically, they'd fall into the "Mutant Ghoul" category, being the degenerate Cannibal Clan descendants of an inbred backwoods family that retreated underground.
- In Fritz Leiber's Fafhrd and the Gray Mouser stories, ghouls are a humanoid race that just so happen to have transparent skin, muscles, and organs, giving them the appearance of animated skeletons... oh, and they just so happen to be cannibals too. Which is because of their own twisted belief that their transparent flesh is a sign of their "enlightened" status and they owe it to the "lesser" races to enlighten them as well by transmuting their flesh through digestion.
- Chelsea Quinn Yarbro's Count Saint Germain novels depicts the count as a vampire. His manservant Roger is a ghoul Saint Geramain created in Roman times. Roger is apparently immortal, and stronger than a normal human. His only requirement is that he only eats raw meat. So he buys chickens, cuts it up, and eats it with knife and fork like a civilized person rather than tear at it with his teeth.
- The ghouls of The Dresden Files are humanoid beasts that look like someone mixed a baboon with a hyena in their natural form. They have minor shapeshifting powers, just enough to pass as human most of the time. They eat human meat, a LOT of human meat. They also have a Healing Factor, but can be killed by sufficiently bad injuries. There is also some sort of primitive, supersized, armor-plated mega-ghoul running around. They can completely regenerate after being reduced to the consistency of chunky salsa.
- The deep-men of The Reynard Cycle are cannibalistic albinos who live beneath the earth. Southerners call them ghouls. Even Isengrim is scared of them.
- The Ringworld Engineers introduces the Ghouls (so named by Louis Wu), a carrion-eating hominid offshoot who are the Ring's garbage collectors, long-range communicators, information brokers and undertakers. Yes, they eat the dead. No, the other races don't object: that's their job. The ghouls are arguably more intelligent than most humanoid species and perfectly willing to follow whatever funerary customs the locals wish, as long as those customs don't render the corpse inedible. They're capable of rishathra (interspecies sex), though they don't get many volunteers; even aside from the squick factor, most humanoids consider ghouls to have extremely bad breath.
- In World War Z, in addition to undead zombies, there are living humans who have gone mad and convinced themselves that being a zombie is safer than being alive, dipping into this trope. These "quislings" act just like Zombie Ghouls and are still breathing like Mutant Ghouls.
- In The Lord of the Rings, it's no coincidence that the Black Speech word for "ring wraith" is Naz'gul, though these are actually halfway between ghost and lich.note
- In the Night Huntress series, ghouls are a sister race to vampires, created when a human drinks vampire blood during life and is given a ghoul heart transplant after death. They retain their same personalities. They must eat human flesh on occasion but generally stick to raw meat. They can only be killed by decapitation.
- In The Elric Saga, ghouls drain the strength of those they touch, possibly the inspiration for Dungeons & Dragons ghouls. They are, however, summoned from another world, rather than undead.
- In Robert E. Howard's Hour Of The Dragon they are humanoid, man-eating forest critters living in northern Argos.
- In The Vampyres Of Hollywood there is a ghoul, named Ghul, who's an Evil Albino and the servant of Lilith.
- In The Graveyard Book, ghouls are seemingly mischievous, about the size and build of children, but turn out to be very menacing. Every graveyard has a ghoul-gate, which you really ought to stay away from. They live in the underground city of Ghulheim and take their names after the main course of their first meal, including "The Famous Victor Hugo" and "The 33rd President of the United States." Since the book is a Whole Plot Reference to The Jungle Book, the ghouls effectively take the place of the monkeys (or "bandar-log"), and their scavenged names are modeled on the Disney Jungle Book film naming the bandar-log's leader "King Louis".
- Jack Prelutsky's children's-poetry book Nightmares: Poems to Trouble Your Sleep includes a poem titled "The Ghoul", and combined with Arnold Lobel's illustration it is indeed the stuff of nightmares. You can read it here.
- Creatures known as "raveners" fitting the description of ghouls appear briefly in The Malloreon. They chase the protagonists for a while but are eventually flee when approaching the seaside. Beldin supposes that it might be because the sea is "the only thing hungrier than they are".
- In The War Gods ghouls were bred from trolls by evil wizards. They are substantially smarter than trolls, living in villages, making stone tools and weapons and breeding livestock and are very fast and nearly as large (about eight feet tall compared to trolls ten). They retain however trolls viciousness, ravening hunger and capacious breeding capacity.
- In The Crescent Moon Kingdoms ghuls are summoned and come in different varieties, and are usually made from various materials such as bone, sand, or water combined with something symbolic of taint such as maggots. The worst are the legendary skin ghuls which are completely immortal and can only be defeated by killing the summoner. Unlike the others, skin ghuls are created by curses from a decapitated head that has been animated with black magic.
- The Crystal has a horde of ghouls attack at the end. The title Plot Device is used to help get rid of them.
- Lovecraft-style ghouls have appeared in the Nightside and Secret Histories novels of Simon R. Green. They're actually rather friendly creatures for corpse-scavengers, eagerly hiring themselves out to chow down on garbage, slain monster carcasses, toxic waste or anything else that the various supernatural beings and factions of the Greenverse need to dispose of.
- Ghuls in Mithgar are evil creatures under Gyphon's domain; whether they're a relative of the Spawn or a weak form of demon, nobody in-universe is entirely sure. They resemble pale, gaunt humans, and being rather more intelligent than most of Gyphon's creatures, they tend to act as the officers of his armies. Their most distinctive feature is how difficult they are to kill; aside from a handful of Achilles Heels (including fire, beheading, and being staked through the heart) they can tank almost any injury and keep going at full strength - and they typically wear metal collars and breastplates in order to reduce the risk of some of these.
- Mordant's Need has ghouls that are green, child-like creatures that absorb every living being they touch and multiply by splitting themselves like bacteria.
- The ghouls that appear in Caitlin R Kiernan's Threshold and Low Red Moon novels were influenced by Lovecraft. The ghouls are beings with canine-like faces and orange eyes that come from another world through dimensional portals. Capable of interbreeding with humans, they are also experts in sorcery and will kidnap human children to raise as hired agents to do their bidding.
- In Tanith Lee's Tales from the Flat Earth, ghouls are powerful supernatural beings that appear as beautiful humans and are incredibly gifted at love-making. They are an evil race and enjoy eating humans as a delicacy. Ghouls were a dying race reduced to a mere handful, since they practice incestuous breeding at the brother and sister level. Ghouls can interbreed with humans though the resulting offspring are weaker than a pure ghoul with succeeding generations further degenerating. The mightiest ghouls are nearly indestructible as no spell or physical force can harm them, a way to defeat one is to shine a light at it and then cut out its shadow. Its supernatural nature makes the shadow a corporeal thing and without a shadow, a ghoul is helpless and can be killed with normal means. The entire race meet their end when they annoy the demon princess, Azhriaz the Night's Daughter, who magically seal them within their city and they turn on each other, succumbing eventually to cannibalism or starvation.
- In The Iron Teeth web serial, ghouls are creatures that originate from infected humans. When transformed, ghouls are extremely pale and skinny with black eyes and blood. They retain some degree of intelligence, and use their resemblance to humans in order to infiltrate human settlements and kidnap people in the midst of the night. Their body fluids are contagious, and the only way to prevent infection is the ingestion of garlic and silver.
- Lovecraftian-inspired ghouls are common in the post-Big Uneasy world of Dan Shamble, Zombie P.I., although less so than zombies, vampires or werewolves. A trio of ghouls work for the medical examiner, and Dan's building manager and the cook at his usual diner are of this Unnatural type. Although they do crave human flesh, ghouls which have appeared in the series are usually (barring the odd "misplaced" medical specimen) content with human-flavored chicken products marketed for monsters.
- Ghouls in Supernatural are of the Arabian demon variety and take the appearance of the last person they have fed upon. Though to give an actual reason for why they have to be killed (saying that they desecrate human remains would be a bit weak when the Winchesters have to have burned a whole cemetery by this point) the ones they encounter have started eating living people. Funnily enough the second set of ghouls they encounter are also perfectly happy to eat the living. What, did a ghoul write an awesome new recipe book for fresh meat in the last few years?
- Tales from the Crypt:
- A sleazy reporter becomes dinner for the charitable organization known as the Grateful Homeless Outcasts and Unwanted Layaway Society while investigating the murders of the city's homeless population in the episode "Mournin' Mess".
- "House of Horror" features some fraternity pledges going into a supposedly haunted house for their final test. The pledgemaster even invited some sorority girls to watch to make potential failure more humiliating. Little did the fraternity realize that they were an all-Ghoul sorority, who eat frat guys as part of their pledging.
- The portrayal of the Lovecraftian ghouls in Call of Cthulhu varies widely, mirroring the source material. Sometimes they are savage corpse eaters with no redeeming virtues, and other times they are intelligent and even show human emotions and attitudes. The Dreamlands supplement introduced ghasts.
- Dungeons & Dragons has quite a few examples.
- Most editions of D&D have ghouls who are feral, scavenging undead who are not disinclined to picking on fresh meat if it looks like it'll be good pickings. Their attacks are both poisonous (generally a paralyzing agent to subdue living prey in a hurry) and prone to spreading disease. A Ghast is a tougher, more martially inclined ghoul with a few extra tricks, but is largely the same concept.
- Some sources, including the The 2nd. ed. Al-Qadim feature ghouls (or ghuls) based on the ghoul of Arabic myth. It's an undead genie with powerful magic and shapeshifting abilities.
- The Fiend Folio for third edition also features the Maurezhi, a race of demons that eats the corpse as well as the soul of its victims, which makes it stronger and allows it to take the deceased person's form. Along with it is the abyssal ghoul, first introduced in City of the Spider Queen, which is like the undead ghoul, but with demonic powers.
- d20 Modern brings it all full circle, in that its zombies are simply the traditional Voodoo type, but its ghouls are straight out of Romero's playbook.
- Pathfinder ghouls follow D&D's example and also take inspiration from H.P. Lovecraft and his Cthulhu Mythos, giving them an underground kingdom and a hatred of the more powerful ghasts, even bringing in the minor Mythos race, the gugs, as their natural predators. There are also "ghuls", a separate monster, and effectively an undead genie, more closely modeled on the Arabic lore.
- The Ghouls in Shadowrun are metahumans who contracted a virus that 1) blinded them, 2) deformed them, 3) shunted them halfway into the astral plane, 4) made flesh a dietary requirement. Often ends up making the poor character either a monster, evil or (if they are lucky) a tougher shadowrunner.
- Vampire: The Requiem and its predecessor Vampire: The Masquerade:
- Ghouls are the mortal servants of vampires. Regularly consuming a little bit of the blood of their vampire masters grants them a few supernatural powers, but it also makes them slaves to the vampire's will and particularly prone to mental illness and other gruesome drawbacks. There were even entire ghoul families called revenants, who were particularly unwholesome sorts even by ghoul standards.
- There's also a bloodline of special black magic vampires in Masquerade, the Nagaraja, who have to eat human flesh in addition to drinking blood. Though not referred to as ghouls, between the magic and the cannibalism they much more closely resemble the ghouls of mid east myth.
- The Wicked Dead sourcebook for Requiem also features the mythic variety of ghul, which feed on corpses (some of which they make themselves) and have the ability to take on the form of their meals. It's disgusting, but they do get quite a few neat powers, and if you really want to live forever, being a ghul is probably a better [sic] option than vampirism.
- Ghouls in Warhammer are the degenerate descendants of humans who were driven to cannibalism. Though not supernatural creatures themselves, they have an innate connection to dark magic that allows vampires to easily dominate them. Mention must also be made of the Strigoi vampire bloodline, twisted, hunched vampire scavengers who skulk around graveyards feasting on the blood and flesh of the recently dead, and preferred graveyards as their favored haunts. Often dubbed "Ghoul Kings."
- Warhammer: Age of Sigmar manages to make the already creepy ghouls of its predecessor even creepier. They're not just degenerate humans now, they're also all extraordinarily insane, with a shared, contagious delusion that they are all part of a glorious kingdom of benevolent kings, chivalrous knights, and stalwart men-at-arms fighting terrifying monsters, instead of gibbering club-wielding cannibals slaughtering and devouring monsters, enemy warriors, and civilians alike.
- Ghouls in Magic: The Gathering were originally a separate creature type, but since the only ghouls for the longest time were the Scavenging Ghoul and Ashen Ghoul, Wizard of the Coast eventually decided to go the Zombie Derivative path and lump them under the Zombie family, (ghouls after those two had been printed as zombies). Given that the zombie creature type covers everything from mindless dead to liches, it isn't that much of a stretch.
- It's worth noting that the black-aligned zombies of Innistrad are frequently refered to as ghouls in order to differentiate them from their more mad science themed blue counterparts.
- Ghouls in Dragon Dice are a basic undead troop type. They are moderately capable in both casting magic and melee combat.
- Ghouls in GURPS: Fantasy are complete race and are indistinguishable from normal humans until they try to eat you. The only thing they can eat is human flesh; all other foods are dangerous to them.
- In Kill Puppies For Satan, ghouls are depraved people who are addicted to a supernatural charge they get out of eating corpses. They're looked down on by all the other supernatural types; the narrator describes them as "the desperate needle-sharing ass-peddling heroin addicts of our world".
- Ghouls are one of the playable races in Small World. Their racial power is the ability to keep all their pieces in play and continue expanding their territory when they go into decline, unlike other races.
- The ghouls in Fallout are humans who have been mutated by the radiation, but are behaviorally still normal humans. They do resemble corpses from their skin drying up and falling off, and are functionally immortal, but tend to be discriminated against. Some of them do go feral, however, and act like standard Hollywood zombies (eating human flesh and the like). There's several variants, like Glowing Ones, which are usually feral and so irradiated they live up to their name, Reavers, freakishly tough Ghouls who throw radioactive gore with fearsome accuracy, and Marked Men, who had their skin flayed off by nuke-induced irradiated sandstorms but can not recover because of this same radiation and are thus in constant pain.
- Harold, a Ghoul with a plant in his head is in fact not one. He shows up in Fallout and Fallout 2 and has a small cameo in Fallout 3 where we see that the plant has grown into a tree. With him inside.
- Raul in Fallout: New Vegas shows that being able to live forever isn't exactly a good thing; his hands and knees have arthritis, his eyes are covered in cataracts, and losing his family and replacement has taken a toll on him. Whether or not this is all in his head is up for the player to decide on his companion quest.
- Hancock from Fallout 4 became a ghoul through use of an experimental drug he found while on one of his "wild tears" following his departure from Diamond City after his brother, Mayor McDonough, took over and had all the ghouls of the city thrown out. He became the mayor of the town of Goodneighbor after staging a coup against its previous ruler, a nasty piece of work named Vic.
- The Infested Ghouls in Dark Souls are hollows infected by the diseases in Blighttown, they are more aggressive than the hollows at the surface and are cannibalistic.
- Ghouls of Guild Wars are semi-bestial undead melee-fighters of the Orrian undead horde. Resembling Warcraft ghouls, they are poisonous and have the annoying habit of spawning by burrowing up out of the ground right underneath you.
- Ghouls in the Warcraft games are a basic type of undead.
- They are the basic footsoldiers of the Scourge in Warcraft III (who double as lumberjacks and eat corpses to replenish health) while the basic zombie is a very weak unit unavailable by normal means. In World of Warcraft, they are slightly less common but still one of the most encountered types of undead along with Skeletons and classic zombies. In the second expansion, they were promoted to Deathknight pets with a few distinctive abilities, while their old role as worker/melee seems to have been taken over by Geists (one-eyed, crawling zombies).
- It's mentioned in the background that Ghouls are Zombies that have "ascended" (descended?) into "true" undeath. Their bodies have mutated to make them more efficient killers and instead of being lumbering and mindless like Zombies they are aggressive and possess bestial cunning.
- Of course, based on the classic definitions of the word, Forsaken characters qualify as ghouls, being undead that can eat corpses to heal. Unlike the ghouls of the series, the forsaken are free-willed, intelligent and can even be civilized, if resentful towards living beings. Making alliance with them means having a Token Evil Teammate.
- Ghouls in the Myth games are apelike living creatures who resemble H.P Lovecraft Ghouls. They also take on some of the traditional aspects of Orcs, being tribal mountain dwellers who are the ancient enemies of the Dwarves.
- Ghouls in Nexus War are a type of minion animated by the Lich class. They are stronger and more vicious than normal zombies, and gain health from successful attacks.
- In Boktai, Ghouls, also known as Boks, are fairly close to the traditional zombie. Only they squeak when they see you.
- Final Fantasy I's Ghouls were the first really nasty undead you encountered in the game, who, like the ghouls of Dungeons & Dragons, had the ability to paralyze you. White Mages with the Harm spell were an absolute must for dealing with them, especially in groups, because if they managed to paralyze your entire party, you could only pray for the paralysis to wear off so you could get the hell away before they killed everyone. God help you if they manage to ambush you...
- The Rakghouls of Knights of the Old Republic belong to the "mutant ghoul" subtype.
- Battle for Wesnoth has ghouls of the zombie/mutant variety. Distinct from "Walking Corpses", ghouls are larger, eat their dead opponents instead of zombifying them, and have poisonous claws. Depending on the campaign, they can be created either by cursing live humans or reanimating recently dead.
- Dragon Age:
- Ghouls are people who have succumbed to the Darkspawn Taint. The Taint gradually eats away at their mind, body, and soul and allows them to hear the Song of the Old Gods. Most Ghouls spend the remainder of their twisted lives — which aren't very long thanks to the Taint — in slavery to the Darkspawn as manual labor and possibly food.
- Some fans have described the Grey Wardens as effectively "high-functioning ghouls" since they've all drunk a mixture of darkspawn blood, Archdemon blood, and lyrium that gives them some minor darkspawn powers including the ability to detect the presence of tainted beings (though they can be detected in turn), and eventually kills them, drives them insane, and/or turns them into full ghouls or darkspawn themselves.
- Animals can become ghouls as well; they tend to end up which much more extreme physical deformities then humanoid ghouls along with the usual insanity. Specific examples include Bereskaran and Blight Wolves.
- In "The Ghoul's Forest" series of Game Mods for Doom (and its multiplayer sequel, Ghouls vs. Humans) most ghouls are huge floating skeletal heads which fly around incredibly fast and eat people. Except for the Creeper, who's just a Humanoid Abomination.
- In Dungeon Crawl, they are one of the many playable races, as well as an occasionally encountered monster. As a race, they get all sorts of wonderful immunities and abilities, but they gain experience slowly, and they need to constantly eat meat, preferably rotten.
- The Witcher has quite Lovecraftian ghouls, albeit without culture or language. According to the novel they originate from the "Conjunction of the Spheres" that brought magic into the world, making them an existence outside the natural order, though what exactly this means is unknown beyond the implication that the Witchers could theoretically hunt them to extinction with no adverse effects to the native ecology.
- Ultima Underworld has ghouls that are technically still alive, but they've turned into the standard flesh-eating-monster (and even look the part) as a result of cannibalism. Which makes them somewhat more like Morlocks or Wendigo, but everything else fits the "undead ghoul" description.
- City of Heroes has Mutant Ghouls in the alternate dimension of Praetoria. They were created by Praetor Berry, who was trying to create a new variety of super-soldier to replace the legions of conscripted superhumans through the use of a genetic serum. However, the serum turns people into super-tough brutes instead, and they look like deformed monsters because the serum causes their altered endocrine systems to accelerate the build-up of stress damage. Because Berry is still curious about how the failures could be used, but the Praetorian leader, Emperor Cole doesn't want the monsters mucking up his perfect world, Praetor Berry dumps the Ghouls into the gigantic network of sewers and maintenance tunnels under the city, with the added benefit of the Ghouls constantly attacking and eating the Resistance group that occupies those same tunnels.
- Castlevania ghouls are typically just Palette Swaps of zombies.
- Save the portrayal of ghouls in Castlevania: Lords of Shadow, which are a cannibalistic, underground-dwelling evolutionary offshoots of normal humans, though very much alive, they still share the undead's weakness to holy water.
- Ghouls in Might and Magic: Heroes VI are the Undead-type, used as foot-soldiers or slaves by the Necropolis faction. Because becoming a ghoul robs an individual of their free will and sentience, and bars them from the reincarnation cycle that governs the world of Ashan, Necromancers usually create ghouls by transforming their enemies or condemned criminals, as a Fate Worse Than Death-style punishment.
- The ghoul was later retooled in Dark Messiah of Might and Magic as extremely fast and powerful servants of the necromancer Arantir. These ghouls could climb walls and were near-animalistic in nature.
- Feeder necromorphs from Dead Space 3 may count, Painfully thin and constantly hungry necromorphs who arose from starving people who ate necromorph meat.
- Ghouls in Dungeon Maker II: The Hidden War are animated human corpses. They carry daggers and often have an elemental affinity. Notably, they also occasionally spawn spirit monsters when destroyed.
- Ghouls in Quest for Glory II only come out at night and can sap the hero's SP with melee attacks. In the AGD Fan Remake, they can cast spells, and their melee attacks also give them more MP if they connect, making them closer to liches.
- Ghouls in Nosferatu: The Wrath Of Malachi are ugly cowled humanoid creatures who only appear in a few areas. They have less health than regular mooks, but have longer range and deal more damage. The Encyclopedia describes them as being related to Vampires, but weaker and dumber, and they eat flesh instead of drinking blood.
- Gaichu from Shadowrun Returns Hong Kong is a sufferer of the HMHVV(K) virus, which has robbed him of his eyesight, ability to digest anything other than sentient flesh, and his standing as a Red Samurai. However, Gaichu was one of the lucky ones, since he was aware of what happened to him and had the focus to get through it with his psyche relatively intact. When you meet him, Gaichu is a Cultured Badass who cuts up mooks by the dozen in spite of being blind, debates philosophy and poetry and makes delicious human ''sashimi''.
- The Secret World features ghouls inspired primarily by the Lovecraftian variant, a race of bat-faced near-humanoids with hunched builds, leathery skin and bad hygiene note ; ravenous carrion-eaters by nature, they can often be found congregating around battlefields, graveyards, rubbish dumps, and powerful magical sites in search of ripening corpses. Though seemingly crude and bestial, lore reveals that ghouls are actually borderline immortal, and those that survive the brutal years of early adulthood eventually grow more intelligent and more powerful: ghoul elders are among the most devious and potent of all their kind, capable of commanding armies into battle, wielding magic and even shapeshifting. How the ghouls came to be is still uncertain: the Dragon suggest that they are the degenerate remains of a highly-advanced civilization, subsisting on rotten meat in a desperate ritualized attempt to reclaim their former glory; on the other hand, the Jinn claim to have created them as a Servant Race in order to clean up the bodies generated by their ongoing feud with humanity.
- Ghouls in Darkest Dungeon are considerably larger than most other examples, towering over a human. They're also quite fast. They are classed as "unholy" type enemies, and are apparently former humans, but not much information is known about them beyond that.
- In the Spanish webcomic El Joven Lovecraft, Glenn the Ghoul is the hero's pet. He looks mostly like a jackal.
- In the Sluggy Freelance storyline "Aylee" another dimension is overrun by creatures called ghouls, which are basically humans, but with claws, fangs, much lower intelligence, and a tendency to speak entirely in hisses. Oh, and they feed on human flesh, of course. It's unknown at first where they came from, and some initial suggestions are that they're some form of undead, or people mutated by a virus or something. Turns out they're actually alien/human hybrids, who are the other-dimensional version of Aylee's species.
- In The FAN, a group of characters fight a ghoul in a side story. A later filler strip provides more information of ghouls in the comic's world.
- Shannon, one of the main characters of Bloody Urban is a combination of the lovecraftian and traditional mythological ghouls. Ghouls in the comic's universe are a seperate species of mortal, more-or-less mamalian creatures who eat rotten meat and have the ability to transform into whatever they consume. They also have toxic green blood and ridiculously huge mouths that allow them to swallow entire people, attributes which don't come from any previous lore or media and were just thrown in for fun.
- In Tales of MU, ghouls are vicious undead predators who arise "when a waterlogged corpse is exposed to the light of the new moon", but unlike skeletons or zombies they can breed and form colonies. Other than that they fit the model of zombie ghouls.
- The ghouls of Wakfu are of the "vampiric kind" (in fact, their first creator was a guy named Vampyro): they're created when Shadofang's ring absorbs their shadow, becoming things, black-skinned humanoids with a skull for a head that only do their master's bidding.