History Main / OurGhoulsAreCreepier

23rd Oct '17 9:04:16 AM AnotherEpicFail
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* ''VideoGame/TheSecretWorld'' features ghouls inspired primarily by the Lovecraftian variant, a race of bat-faced near-humanoids with hunched builds, leathery skin and [[ThePigPen bad hygiene]] [[note]]to put things in perspective, ghouls make nests out of a highly-toxic mixture of rusted junk and their own shit[[/note]]; ravenous carrion-eaters by nature, they can often be found congregating around battlefields, graveyards, rubbish dumps, and powerful magical sites in search of ripening corpses. Though seemingly crude and bestial, lore reveals that ghouls are actually borderline immortal, and those that survive the brutal years of early adulthood eventually grow [[DumbassNoMore more intelligent]] and [[StrongerWithAge more powerful]]: ghoul elders are among the most devious and potent of all their kind, capable of commanding armies into battle, wielding magic and even shapeshifting. How the ghouls came to be is still uncertain: the Dragon suggest that they are the degenerate remains of a highly-advanced civilization, subsisting on rotten meat in a desperate ritualized attempt to reclaim their former glory; on the other hand, the [[OurGeniesAreDifferent Jinn]] created them as a ServantRace in order to clean up the bodies generated by their ongoing feud with humanity.

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* ''VideoGame/TheSecretWorld'' features ghouls inspired primarily by the Lovecraftian variant, a race of bat-faced near-humanoids with hunched builds, leathery skin and [[ThePigPen bad hygiene]] [[note]]to put things in perspective, ghouls make nests out of a highly-toxic mixture of rusted junk metal debris and their own shit[[/note]]; ravenous carrion-eaters by nature, they can often be found congregating around battlefields, graveyards, rubbish dumps, and powerful magical sites in search of ripening corpses. Though seemingly crude and bestial, lore reveals that ghouls are actually borderline immortal, and those that survive the brutal years of early adulthood eventually grow [[DumbassNoMore more intelligent]] and [[StrongerWithAge more powerful]]: ghoul elders are among the most devious and potent of all their kind, capable of commanding armies into battle, wielding magic and even shapeshifting. How the ghouls came to be is still uncertain: the Dragon suggest that they are the degenerate remains of a highly-advanced civilization, subsisting on rotten meat in a desperate ritualized attempt to reclaim their former glory; on the other hand, the [[OurGeniesAreDifferent Jinn]] claim to have created them as a ServantRace in order to clean up the bodies generated by their ongoing feud with humanity.
18th Oct '17 10:54:43 PM carkaroth
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* Ghouls in ''VideoGame/DarkestDungeon'' are considerably larger than most other examples, towering over a human. They're also [[LightningBruiser quite fast]]. They are classed as [[TheUndead "unholy"]] type enemies, and are apparently [[WasOnceAMan former humans]], but not much information is known about them beyond that.
14th Oct '17 10:18:04 PM AnotherEpicFail
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* ''VideoGame/TheSecretWorld'' features ghouls inspired primarily by the Lovecraftian variant, a race of bat-faced near-humanoids with hunched builds, leathery skin and [[ThePigPen bad hygiene]] [[note]]to put things in perspective, ghouls make nests out of a highly-toxic mixture of rusted junk and their own shit[[/note]]; ravenous carrion-eaters by nature, they can often be found congregating around battlefields, graveyards, rubbish dumps, and powerful magical sites in search of ripening corpses. Though seemingly crude and bestial, lore reveals that ghouls are actually borderline immortal, and those that survive the brutal years of early adulthood eventually grow [[DumbassNoMore more intelligent]] and [[StrongerWithAge more powerful]]: ghoul elders are among the most devious and potent of all their kind, capable of commanding armies into battle, wielding magic and even shapeshifting. How the ghouls came to be is still uncertain: the Dragon suggest that they are the degenerate remains of a highly-advanced civilization, subsisting on rotten meat in a desperate ritualized attempt to reclaim their former glory; on the other hand, the [[OurGeniesAreDifferent Jinn]] created them as a ServantRace in order to clean up the bodies generated by their ongoing feud with humanity.
2nd Oct '17 5:53:18 AM Sharlee
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** Lovecraft also wrote "The Lurking Fear", a story featuring creatures that lay somewhere between this trope and Morlocks. [[spoiler: Specifically, they'd fall into the "Mutant Ghoul" category, being the degenerate CannibalClan descendants of an inbred backwoods family that retreated underground.]]
10th Sep '17 7:03:35 PM PaulA
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** In ''The Dream-Quest of Unknown Kadath'' ghouls ([[spoiler:now including Mr. Pickman, who has evidently retired from the world of art in favor of the underworld]]) are shown more sympathetically, and they even aid Mr. Carter. The ghouls demonstrate that they can travel between our world and the dreamlands, and that they even ceremonially discard bones from the Crag of the Ghouls into the Vale of Pnath. Later additions to the Franchise/CthulhuMythos have given ghouls their own culture, a [[EldritchAbomination god]] called Mordiggian, priests and temples.

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** In ''The Dream-Quest of Unknown Kadath'' ''Literature/TheDreamQuestOfUnknownKadath'' ghouls ([[spoiler:now including Mr. Pickman, who has evidently retired from the world of art in favor of the underworld]]) are shown more sympathetically, and they even aid Mr. Carter. The ghouls demonstrate that they can travel between our world and the dreamlands, and that they even ceremonially discard bones from the Crag of the Ghouls into the Vale of Pnath. Later additions to the Franchise/CthulhuMythos have given ghouls their own culture, a [[EldritchAbomination god]] called Mordiggian, priests and temples.
18th Jul '17 11:10:08 PM Mousenight
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** The ghoul was later retooled in ''[[VideoGame/Dark Messiah of Might and Magic]]'' as extremely fast and powerful servants of the necromancer Arantir. These ghouls could climb walls and were near-animalistic in nature.

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** The ghoul was later retooled in ''[[VideoGame/Dark Dark Messiah of Might and Magic]]'' Magic as extremely fast and powerful servants of the necromancer Arantir. These ghouls could climb walls and were near-animalistic in nature.
18th Jul '17 6:28:49 PM Mousenight
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** The ghoul was later retooled in ''[[VideoGame/Dark Messiah of Might and Magic]]'' as extremely fast and powerful servants of the necromancer Arantir. These ghouls could climb walls and were near-animalistic in nature.
7th Jul '17 5:00:55 PM nombretomado
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* The ''Literature/AnitaBlake'' series contains some variety of ghoul. TheOtherWiki says they were the result of evil rites being performed in a graveyard, and that they formed animalistic packs.

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* The ''Literature/AnitaBlake'' series contains some variety of ghoul. TheOtherWiki Wiki/TheOtherWiki says they were the result of evil rites being performed in a graveyard, and that they formed animalistic packs.
18th Jun '17 7:33:48 PM bfunc
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* ''The Literature/{{Ringworld}} Engineers'' introduces the Ghouls (so named by Louis Wu), a carrion-eating hominid offshoot who are the Ring's garbage collectors, long-range communicators, information brokers and undertakers. Yes, they eat the dead. No, the other races don't object: that's their job.

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* ''The Literature/{{Ringworld}} Engineers'' introduces the Ghouls (so named by Louis Wu), a carrion-eating hominid offshoot who are the Ring's garbage collectors, long-range communicators, information brokers and undertakers. Yes, they eat the dead. No, the other races don't object: that's their job. The ghouls are arguably more intelligent than most humanoid species and perfectly willing to follow whatever funerary customs the locals wish, as long as those customs don't render the corpse inedible. They're capable of ''rishathra'' (interspecies sex), though they don't get many volunteers; even aside from the squick factor, most humanoids consider ghouls to have ''extremely'' bad breath.
4th May '17 4:38:18 PM GloriousSilverFox
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** Of course, based on the classic definitions of the word, Forsaken characters qualify as ghouls, being undead that can eat corpses to heal. Unlike the ghouls of the series, the forsaken are free-willed, intelligent and can even be civilized, if resentful towards living beings. Making alliance with them means having a [[TokenEvilTeammate.]]
* Ghols in the ''VideoGame/{{Myth}}'' games are apelike living creatures who resemble H.P Lovecraft Ghouls. They also take on some of the traditional aspects of [[OurOrcsAreDifferent Orcs]], being tribal mountain dwellers who are the ancient enemies of the [[OurDwarvesAreAllTheSame Dwarves]].

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** Of course, based on the classic definitions of the word, Forsaken characters qualify as ghouls, being undead that can eat corpses to heal. Unlike the ghouls of the series, the forsaken are free-willed, intelligent and can even be civilized, if resentful towards living beings. Making alliance with them means having a [[TokenEvilTeammate.]]
TokenEvilTeammate.
* Ghols Ghouls in the ''VideoGame/{{Myth}}'' games are apelike living creatures who resemble H.P Lovecraft Ghouls. They also take on some of the traditional aspects of [[OurOrcsAreDifferent Orcs]], being tribal mountain dwellers who are the ancient enemies of the [[OurDwarvesAreAllTheSame Dwarves]].
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