Delicious exploration in an easy to digest 2D package!
Terraria is a land of adventure! A land of mystery! A land that's yours to shape, to defend and to enjoy. Your options in Terraria are limitless, are you an action gamer with an itchy trigger finger? A master builder? A collector? An explorer? There's something for everyone here.
Terraria (pronounced similar to "Terrarium") is a very detailed 2D Wide-Open Sandbox indie game, created by Andrew "Redigit" Spinks and Jeremy "Blue" Guerrette. It was made available on Steam on May 16, 2011. Version 1.1 came out on the 1st of December 2011, making the game at least thrice as complex at it previously was. As of Feb 21, 2012 Redigit had ceased development of the game to work on other projects, but he has recently restarted development as of April 03, 2013. A trailer for version 1.1 can be found here.Terraria focuses on exploring the gorgeous randomly generated world you're stranded in, to find resources to build a cozy home, equip yourself with armor and potions, befriend merchants, and defend your town from monsters. You start from scratch with little more than a pickaxe and some trees — and end up crafting epic-level equipment to fight massive demons, dig cave systems throughout the land, and build a fortress that can withstand full-on goblin army invasions. You can share every world you create with your friends in single-player and multiplayer, and freely visit any map with any character.Sounds a bit familiar? Absolutely! Terraria is meant as a wonderful item-based RPG variation on some of the most popular randomly generated exploration games, particularly Minecraft. It's different in many ways, though: true to classic Metroidvanias, a strong focus is on finding upgrades to help you move around in the world better (such as accessories to let you breathe underwater) and increase your life and mana pools. You can also end up with multiple helpful NPCs living in your homes that will sell things to you, heal you, and otherwise enhance your base through their services. Terraria features boss monsters that will challenge players who dare to summon them, and murder those who aren't ready. Finally, Terraria features a streamlined crafting system as well as many, many decorations so that you can truly make your home your own.The player now has the option of entering Hard Mode after clearing the first few basic quests. Hard Mode is triggered by challenging the boss of the Underworld, and spawns many new monsters, items, materials, bosses and a new, spreading biome into the world.Redigit's YouTube page can be found here, which includes a teaser, a trailer, and a Let's Play of the alpha done by the creators themselves.505 Games announced that the game would be ported to Xbox Live Arcade and PlayStation Network. New content was included in this release which until recently was not thought to be coming to the PC version.Based on a February 18th, 2013 tweet from the game's creator, additional content of some kind is coming to the PC version in the near future. As of April 03, 2013, this has been confirmed.
All Love Is Unrequited: The Goblin Tinkerer and the Mechanic are constantly asking about each other, the Nurse is after the Arms Dealer, and the Arms Dealer is... well, but nothing seems to come from any of it.
All Your Powers Combined: One of the best mid-game blades, the Night's Edge, is crafted by combining four swords at a Demon Altar.
The only way to get the best gear in the game is to combine a Cobalt, Mythril, and Adamantite item (plus a few souls) to create a Hallowed version. This applies to all of the armor and weapons, and is necessary to create Excalibur and the rest of the top-tier weapons. The tools can also be combined (the three chainsaws and the three drills plus a few souls) to create Hamdrax, an all-in-one tool that can mine anything instantly.
Mother Slimes, a giant slime which breaks into three Baby Slimes when killed.
The Eater of Worlds, a boss monster that will split in two every time one of its segments is destroyed, unless one would be shorter than 2 segments. It has fifty segments, and each new Eater of Worlds obeys the same rules. It is entirely possible to have several Eater of Worlds at once.
New to 1.1 is the Corrupt Slime, which acts much like a stronger Mother Slime and splits into several Slimelings upon defeat.
Awesome, but Impractical: The Star Cannon is the highest-damaging weapon in the game. It fires Fallen Stars, which drop at a low rate every night, and are NOT reusable when fired. If a player can collect enough stars to make and use it, it can completely slaughter just about anything with ease.
It's likely at some point in the game that you'll gain the ability to summon an orb of pure light to follow you and help light the way... behind you. It has the acceleration and top speed of a unicycle being ridden by a drunken blind man with an inner ear infection, meaning if you move faster than base walking speed by any means, you'll be getting a nice view of wherever you were two seconds ago. It is also the least bright light source in the game.
The Rocket Boots when compared to their previous version.
In the words of the Demolition Expert: "Why purify the world when you can blow it up!", Dynamite and Bombs are the best ways to clear the Corruption, but you need so many of them that you'll quickly run out of money.
The Hamdrax is an Infinity Plus One Tool that can destroy most blocks with one hit. That can be a problem when you want to remove a single brick but end up removing some of the surrounding backwall too.
Awesome Yet Practical: The Enchanted Boomerang found occasionally in chests. It has a very fast attack speed, lights up wherever it goes, making it easier to fight in the dark, and has decent damage. With enough practice you can juggle enemies and send jumping enemies flying. It can effectively replace any weapons until the mid-high tiers, especially considering that toward the higher end you can upgrade it to bring it back up to par. Also, because of how its light particles behave, it has a great Mundane Utility as an early-game prospecting tool.
The Minishark received a buff and now has a one-in-three chance of not using ammo for a shot, meaning if you have enough ammo, it becomes your bestest friend.
Its upgrade, the Megashark, gets a 50% chance of not consuming ammo. And it deals a lot more damage, too.
This can be boosted from a 1/2 chance to a 3/4 chance not to consume ammo by wearing a full set of Cobalt and Adamantite armor with the mask equipped, the Mythril armor with hat, or the Hallowed armor with helmet.
Angel Wings and Devil Wings, new accessories as of 1.1, gives the ability of flight, similar to Rocket Boots. Only with longer flight time. Also, their flight time can be extended even longer, as they stack with Rocket Boots and Spectre Boots. They also have the ability to negate all fall damage, similar to Lucky Horseshoe, AND have the ability to feather fall (fall slower). Making them three accessories in one!
The Magical Harp has the seemingly mundane ability to fire damaging musical notes at different speeds based on how close the cursor is to your character. Doesn't sound all that impressive at first. However, the notes pierce enemies and rebound off walls, which makes them perfect against worm enemies. Buffed correctly, it can bring down the Destroyer in 15 seconds.
Badass Santa: The Christmas event occurs yearly and allows the player to buy a Santa suit for about 45 gold.
Bag of Holding: Storage items (player inventory, chests, etc.) tend to get ridiculous when you can store spears and swords several times the size of your body in them. The storage items never get any bigger than your character though.
Battle Boomerang: The Wooden Boomerang and the Enchanted Boomerang. They deal decent damage, have excellent knockback, and can be thrown as fast as they return to you. And if you miss, you're better off switching to a melee weapon until it comes back.
With Hellstone you can make the Enchanted Boomerang into a Flamarang. Also the Thorn Chakram, which behaves similarly to the boomerangs. The Light Disk is also like the Thorn Chakram, but can be stacked to have FIVE OF THEM FLYING AT ONCE. Macross Missile Massacre in boomerang form, indeed.
Also, boomerangs benefit from melee bonuses. This means that they can be combined with a melee knockback accessory to keep waves of monsters at bay.
The Dungeon Guardian was introduced because players learned how to kill the Skeletron heads that, previously, guarded the dungeon before you killed Skeletron. And guess what...players have learned how to kill the Dungeon Guardian. Sometimes while fighting ALL the other hardmode bosses AT THE SAME TIME.
Berserk Board Barricade: You might find yourself doing this when the Blood Moon rises and zombies gain the ability to open doors. In hard mode you also have to worry about a number of new hostile enemies including were wolves trying to batter down your doors.
BFS: The Blade of Grass and the Phaseblades, which are double your height and still maybe a little bit longer. The Fiery Greatsword is slightly larger, and made of fire. The Night's Edge, which is made of (among other things) the Blade of Grass and the Fiery Greatsword, as well. Muramasa is comparatively smaller, but still around the height of the player. The 1.1 update introduces the Breaker Blade, which is one monstrosity of a sword that dwarfs them all in size.
Blood Knight: The Player Character. According to some people. He/She goes around killing monsters so He/She can use the items they drop to make an item so He/She can fight bigger monsters.
Bonus Dungeon: Either the Underground Jungle or the actual Dungeon could qualify for this, the latter because, well, it's a dungeon, and the former because the monsters there are so much more powerful than anywhere else in the game. However, once Hard Mode kicks in, pretty much the entire world becomes this. Including aboveground.
In a strange reversal, after unlocking hard mode, no new monsters appear in the Dungeon, and the player is likely to have much more than adequate equipment, making it so the dungeon is one of the SAFEST places in the hard mode world!
Boring, but Practical: The Mining Helmet, while not as bright as a torch and somewhat expensive in the first dozen hours of play, will make your life in Terraria so much easier when you get it.
Unfortunately, it comes with the tradeoff that you have to wear it in your armor slot rather than social slot, which breaks armor set bonuses and drastically lower your potential Defense score.
Picks also qualify. Did you just find a new, awesome ore to craft with? You really ought to craft a pick with it so you can dig faster.
The Cross Necklace doubles your Mercy Invincibility. That's all it does, but it's extremely useful against enemies that can hit you in very quick succession like the Destroyer, the Hardmode worm boss. Some boss strategies also abuse this doubled Mercy Invincibility, since meteorite ore that you stand on does very little damage compared to the bosses. Just standing on meteorite ore while fighting a boss (especially the Destroyer) is an absolutely viable strategy.
Boss Battle: Terraria has eight of them. Three of them are harder versions of earlier bosses.
Boss in Mook Clothing: Wyverns. Thousands of HP, constantly home on you, high attack power, and won't stop pursuing you even if you teleport away.
Booze-Based Buff: A new update introduced a brewery, where you can make ale. It lowers your defense and increases offense.
Bragging Rights Reward: The final tier of weapons and armor, which can only be crafted with components dropped only by the final bosses.
Bucket Helmet: You can craft a bucket out of iron, which can be equipped as a helmet, and is worth a grand total of one defense point.
Chainsaw Good: When you have access to Mythril, Cobalt and Adamantite, you can make chainsaws. Like most axes in the game, they make good weapons.
If you're extremely unlucky, they can appear BEFORE Hard Mode too. They have to be spawned by Chest Statues however, and the chance of a naturally occurring trap's wire going over the statue is very low. They're still just as hard as they are in Hard Mode, and they don't drop any loot.
Christmas Mode: During the holidays, the snow biome will generate in all new maps (normally 1/3 chance) and all monsters have a chance to drop presents. When the presents are opened in the player's inventory, they give the player candy cane themed building material. If on a hard mode map there is a chance of the presents dropping a snow globe.
To elaborate, if you use the snow globe, you call forth the snowman army, an EXTREMELY hard wave of living snowmen who wield Tommy guns and break down your house. Very difficult to beat, but if you do so you get Santa!
Commonplace Rare: Compared to most other ores, iron seems to be disproportionately hard to find on purpose considering it's the third-weakest material you can make equipment from: in low-light conditions which is where almost mining takes place, it, silver and stone all share the same overall texture and main color, and in the console versions it shows up on map as dark brown of all colors, which is likewise close to mud as well as the background color of the map in the depth it's usually found in, while stone is easily recognizeable grey and silver is strikingly white. It's also required for a much larger variety of things than every other ore, and when combined with it the fact that you can't get more of it in any given world when you mine all of it out like with the rest of the "normal" ore makes it seem all the more surprisingly rare.
Convection Schmonvection: Played with. While water will instantly evaporate upon contact with the Underworld, the player can survive in a full suit of heavy armor (Some of which can be made of molten lava) just fine...until he hits hellstone or lavanote Unless they have an Obsidian Skull or are under the effects of an Obsidian Skin Potion, respectively, in which case they are immune to those damage sources, playing it perfectly straight again.
You can carry lava around in iron buckets. And lava doesn't damage wooden blocks or walls, just wooden platforms, and it only knocks them out of place, allowing you to pick them up and place them back afterwards. In fact, if you're making an obsidian generator, it's a really good idea to make it out of wood or glass so you don't accidentally mine a hole in the bottom of it with your pickaxe.
Well, the evaporation was likely a response to players quickly flooding the Underworld, by emptying the ocean into it.
Cool Shades: Demon Eyes have a very low chance to drop a dark lens, which can be used to craft these. If you wear them, the sun gets a pair too!
Co-Op Multiplayer: Built from the ground up to support it. Some bosses are so powerful or have so much HP that only teaming up with others (or possessing the best equipment, buffs, and memorizing their patterns) can deal enough damage to beat them.
The Corruption: Each world contains a terrain type called "the Corruption" with a dimmed sun, hostile terrain and monsters with names like "Eater of Souls". It spreads to infect surrounding areas, especially after beating a particular boss.
And then there's the Hallow, which is the polar opposite of the Corruption but infects its surroundings nevertheless. Also, if you unlock Hard mode, there is almost nothing that can stop either biome to spread across the entire world.
...Except a 4x4 block of wood.
Crapsack/Crapsaccharine World: Unless you install elaborate quarantine measures before defeating the Wall of Flesh, your entire world is doomed to become a mixture of the two in hardmode.
Creator Backlash: In the fallout of the cancellation announcement, Redigit has outright admitted that he never saw Terraria as anything more than "a testing ground" and that his heart was never truly into it. When the fans naturally got pissed by this, he retaliated by refusing to let the new content of the console port be added to the original platform in any way, shape or form.
Although based on the spiritual sequel Starbound, if what is being said is all true, the "testing ground" comment might be a lot more honest than rude.
To give some perspective to that, Terraria is a fully-featured game by itself an universally considered worth the price of admission. That's said, it's barely a tech demo compared to what Starboundwill offer, and the latter can be pre-ordered for only $5 more.
Critical Hit: Since version 1.0.6, you can cause them with both melee and magic damage. With these, it's actually possible to hit an enemy for triple-digit damage if done right. Randomly generated bonuses on weapons can make these more likely.
Cute Monster Girl: The Harpies. Despite their appearances, though, they are otherwise the hateful creatures you would expect them to be...
Damn You, Muscle Memory: Intentional steps seem to have been taken to avert this for immigrating Minecraft players; the WASD controls map intuitively and the discard button is even in the same place.
There is the fact that destroying items and placing them are the same button but it depends on the item/tool held.
ESC brings up the inventory and the option to quit or change teams, while the E key brings up the inventory in Minecraft, although fortunately, there's a control config, so you can map map the inventory to F, E, or whatever you want.
Unfortunately for seasoned Minecraft players, Shift-clicking an item will put it in the inventory's Trash slot, permanently deleting any item already there, where in Minecraft it quickly transfers items between hotbar and inventory, and to and from containers. It's easy to delete several important items before realizing the mistake.
Since 1.1, the control for throwing a held item (not in inventory) has been changed, while the previous one now uses it.
The default keyboard "drop" key is T in Terraria, while in Minecraft T is the chat key. Now, enter a multiplayer server...
Damage Sponge Boss: All the bosses count, but the hardmode bosses take the cake, having 10 times the HP of their predecessors.
Death from Above: The Starfury, Star Cloak and Holy Arrows are gear that can summon falling stars to ravage the battlefield.
Also, at night stars will randomly fall through the land, instantly killing any monster on the way and, with some luck, severely damaging bosses.
When mining straight down, it's not uncommon for monsters to spawn out of sight above you and dive down the mineshaft.
As well as triggering a trap that drops a boulder upon you and cannot be survived without decent gear, making it literal Death from Above.
Dem Bones: The list of skeletal enemies in the game goes as follows: the Skeleton, the much tougher Angry Bones, the Dark Caster, Tim, the Dead Miner, the flying Cursed Skull, the burrowing Bone Serpent, the Armored Skeleton, the tougher Heavy Skeleton, the Skeleton Archer, Skeletron, formerly the game's toughest boss, and his mecha-version, Skeletron Prime. You spend a lot of time battling skeletons in this game.
Depleted Phlebotinum Shells: While better ranged weapons gives more damage, so does better ammunition. As you fight stronger enemies, soon wooden arrows or plain musket balls won't be enough. Soon you'll be after Jester's Arrow and Silver Bullets. Once you hit hard mode, you'll soon be using Cursed Flame Rounds, or even crystal shards to make fragmentation rounds. Yes, it is as cool as it sounds.
Difficult, But Awesome: Flails can be incredibly fiddly to use and awkward to aim, but once you master them, especially the Dao of Pow, you can become almost unstoppable. They pierce foes, rebound, AND deal lingering damage around the ball head, making them incredibly deadly against larger and/or segmented foes.
Directionally Solid Platforms: Wooden platforms which can be crafted. Players can jump up through them like it's nothing, and walk across them fine, or choose to drop through by pressing down.
Disc One Final Boss: Skeletron is the strongest boss until you visit the Underworld. The Wall of Flesh is the strongest boss until you realize that killing it is going to turn the surface into a mixture of Crapsack and Crapsaccharine World roamed by twisted, powerful creatures...
Disk One Nuke: Shuriken can be bought very early in the game - as soon as the Merchant shows up, who is usually the first NPC to appear in the player's house. Shuriken are inexpensive, do decent damage, have high attack speed, high range, go through any enemy they hit, hitting large enemies twice or three times in the process, and have a chance to be able to be recovered and used again.
There used to be an even bigger case of this when you could get to the floating islands early on. You could find the indispensable, fall-damage-removing Lucky Horseshoe, the hideously powerful Starfury, and can often have enormous amounts of Gold/Silver bars up there, so you could make armour out of it early on. However, this has since been subverted with a patch—the chests there can sometimes be locked, requiring a Golden Key from the Dungeon. However, there are usually large veins of gold and silver ore on the islands, so even if you don't have the keys, finding them is still an advantage.
However, way up there is where Harpies spawn which are incredibly powerful and are best avoided even in mid-game.
Drop the Hammer: Much like axes, hammers are not particularly strong as they are intended as tools, but can be used as weapons if necessary.
Hamaxes, items that combine the functionality of hammers and axes, are more effective weapons and can be used to defend yourself while breaking spikes or chopping down wood.
Dual Boss: The Twins. One of them, Retinazer, shoots FrickinEye Beams while the other, Spazmatism, pursues you and breathes hellfire at you.
Dungeon Crawling: The Dungeon is located on the far left or right side of the map, and you must defeat a boss to enter it with out being One Hit KOed by a flying skull. The Dungeon holds many rare items that can't be found in other places, and is also swarming with tough enemies.
Double Jump: The Cloud in a Bottle allows you to double jump. Doing so will also negate fall damage if done near the bottom of a long fall.
Dueling Games: Subverted. A lot of people look on this game as "Minecraft In 2-D", but the only actual similarities are the block built worlds and the randomly generated open worlds. After that the game is basically a love letter to the 2-D era of gaming, using simple but bright and fantastic aesthetics, silly and over the top weaponry, and mythical enemies that drop magical items, where Minecraft has a focus on building and working.
Destroying a Shadow Orb with a hammer gives a chance of causing a meteor to fall in your world and is one of the necessary conditions for Goblin Armies to begin appearing. Shattering three of them summons a boss monster called The Eater of Worlds. After it is defeated or you die you have to smash another three to do this, or just use an easily crafted item to summon him at will.
Getting 200 health without fighting The Eye of Cthulhu can trigger an event where the Eye can summon itself. If you force summon him after you get the event flag but before he shows up, two Eyes can show up.
Defeating the Wall of Flesh activates Hard Mode, where more powerful enemies spawn, and old bosses return with a vengeance, as well as making new ores available.
Everything's Better with Sparkles: Most types of magic sparkle, some weapons sparkle when swung (others leave fire trails), and the Mythril armor (and the Hallowed armor it is crafted into) is special in that it generates sparkles in response to light. This includes its own sparkles, so the armor turns into a torch if you stand still.
Everything's Even Worse with Sharks: Thankfully they only show up in the edge-of-the-map oceans unlike the smaller aquatic enemies. They are powerful enough to be a serious problem for a character with midgame equipment.
Expy / Palette Swap: The character sprites in alpha were rather blatantly based off of Final Fantasy V combat sprites, but they were thankfully changed for its release on Steam to avoid a lawsuit from Square Enix.
Eye Beams: Retinazer and, to a lesser extent, Spazmatism. Also, the eyes of the Wall of Flesh.
Eye Scream: A common enemy at night is the Demon Eye; the Eye of Cthulhu also applies tenfold, considering its second form replaces its pupil with a large mouth. Don't forget, when these enemies are defeated, they explode into 2-3 grisly eye bits. The same goes for the Wandering Eyes in Hard Mode, and it only gets worse with The Twins...
Fake Difficulty: Multiplayer servers with lag can end up having this in spades, as you bear witness to anomalies like enemies teleporting right in front of your face and hitting you right after you damage them, or staying alive for a few seconds when they should have already died. It can become particularly exasperating if the enemies in question are hard hitters or give you a debuff that leaves you specially vulnerable.
Fake Longevity: Getting most of the top tier console-exclusive items tends to veer a bit too much toward this: every set of top-tier armor ultimately requires 2 sets of Cobalt, Mythril and Adamantine armor each, and most top-tier weapons require a second copy of the preceeding weapon, which are likewise crafted from similar weapons of previous tiers. This alone wouldn't be too bad, but every one of the said items requires Souls of Blight to craft, which are only gotten from the console-exclusive boss Ocram. To get enough souls to craft all the top-tier items legitimately, you need to fight him anywhere from 23 to 45 times, and like with every other boss, each attempt requires you to craft an item to summon him, which uses up multiple high-end boss summon items as well as 20 bars of Adamantine for each summon item. By the time you've crafted strong enough equipment to be able to stand up to him, you've likely exhausted your Adamantine supply already, making it all the more difficult to gather up enough bars to fight him multiple times without resorting to creating secondary worlds just for the sake of stripmining them for more Adamantine.
Feather Flechettes: The Harpies attack this way, and can be difficult to deal with without a ranged form of attack back at them.
Featureless Protagonist: The game sports a numerous amount of customizations for your character, meaning that you can add your own personal touch to the character so it looks the way you want it to.
And it's played straight in all of the NPC dialogue.
Fighter, Mage, Thief: Not per se, as all characters have the same base abilities. However, endgame armor comes with three helmet variations that give you bonuses to respective weapons. There are also fighter, mage and thief (called ranger in game) emblem accessories that boost matching damage and critical hit chance even further.
The Wall of Flesh has a chance of dropping (including the aforementioned emblems) a mana powered Laser Rifle (Mage), the Breaker Blade (Fighter) or the Clockwork Assault Rifle (Thief/Ranger).
Final Death: In Hardcore mode, you will not be able to continue after your character dies.
But unlike the Minecraft example, dying doesn't force you to delete the world, only the character, this means you can start another character to attempt to continue the game.
Floating Island: A type of biome consisting of small islands floating a few hundred feet above the ground. These islands are rich with ore, but each also features a small house built of exotic materials and containing a rare item in the chest inside. These chests are locked, however, and need a key from the dungeon...
Floating Platforms: Played straight as well as justified in turns. Justified that underground you can place platforms attached to the (destructible) background wall. Played straight when the background wall is the sky.
With the new Ice Rod weapon, you can make very temporary ones. However, you can use them as a wall to attach your not-so-temporary platforms to.
Garden of Evil: The Corruption blights the landscape, turning the sky a sickly yellow, causing plant life to become twisted and thorny, spawning nasty monsters called Eaters of Souls, and turning the nearly harmless Giant Worms into the deadly Devourer (and a much deadlier King Mook called the Eater of Worlds).
And for a version that disguises its true nature, we have its equal and opposite number, the Hallow. Pretty, calm, has a giant rainbow in the background...and spawns warring Pixies that shred your hearts like a hot knife through butter, and Unicorns that are eager to impale you.
And at night gastropods that riddle you with laser beams.
The moon cycles through phases and on Blood Moons two of the female NPCs, the Nurse and the Mechanic, become aggressive and irritable. The Dryad doesn't get as hostile, but does get snippy and sarcastic.
Nurse: "Why are you even here? If you aren't bleeding, you don't need to be here. Get out."
The Arms Dealer in particular seems to be the embodiment of the trope.
Giant Space Flea from Nowhere: Pretty much every boss, minus Skeletron, who guards the Dungeon. Special mention to the Wyvern, who doesn't even need to be summoned.
Glass Cannon: Meteor heads do fairly high damage (and set you on fire), but they are ridiculously easy to kill, even with a pickaxe.
Gotta Catch Them All: Although not directly shown, players can make an optional objective of collecting every armor/vanity set and putting them on display, collecting all of the statues or recording all of the music tracks in the game.
Grappling-Hook Pistol: You can craft a grappling hook as soon as you reach the stone level underground if you get lucky with drops. It is even taken Up to Eleven with the Ivy Whip, an item that gives you three grappling hooks at once from the underground jungle. A new Dual Hook is introduced in 1.1 which some people might prefer over the Ivy Whip since you can shoot two hooks in rapid succession, while Ivy Whip requires the first one to make contact with a wall to shoot out any additional ones.
Green Aesop: Subtly. Once you mine anything, it's gone unless you put it back. It's possible to mine out an entire world, and then have to create another to continue mining on. Also, you can't recycle precious metals, no matter what you crafted out of them.
Green Hill Zone: The normal overworld style until the Corruption starts taking over.
Grid Inventory: Similar to the one in Minecraft. However, it also has 4 slots that you can use to store money, and 4 to store ammunition.
Hand Cannon: The Phoenix Blaster, especially when armed with Meteor Shot or the much more underrated Silver Bullets. Some people swear by this weapon, even choosing it over the Minishark.
Healing Factor: Don't get hit for a while, and your health regenerates faster and faster. Goes even quicker with the Band of Regeneration.
Hacking huge amounts of HP results in said HP regenerating stupidly fast, Band or no.
Healing Potion: Three varieties that you can brew yourself at a alchemy station. You can also buy the lesser healing potion or find it in chests and the dungeon, but you have to craft higher end healing potions. They're also dropped by the hard mode bosses in large quantities. You also can craft mana potions or find them in the dungeon. The highest tier of mana potion has to be bought though.
Furthermore, you can combine the lesser or standard kinds to make a restoration potion, which restore both life and mana at once.
Heart Container: The heart crystals, which when broken by a hammer, give you a gem that increases your life by one heart.
The same system is used for mana with mana crystals you can craft out of 10 fallen stars.
Hellfire: Cursed flames, apart from the name, fit this trope quite well: Water won't put them out, and they hurt a lot more than regular fire.
It has been confirmed that the Nurse is dating the Arms Dealer.
Here There Be Dragons: 1.1 finally gave us dragons, in the form of the Wyvern, a long, slender white dragon that roams the higher parts of the map while in Hard Mode. It has the highest HP of any non-boss enemy so far (4000!).
I Fell for Hours: The fastest way to get to the Underworld is to dig a two-block wide tunnel from the surface straight down. Maybe trap some water just above Underworld level for a cushion. The result is a fall that takes nearly a minute to complete on the largest maps.
This, combined with a Gills Potion, means you can breathe in the Fishbowl. Never again must you worry about drowning, whether it be above or below land! Unless your buff runs out, and you don't have any more potions to replace it...
Improvised Weapon: Hammers and axes are not intended as weapons for the most part, but higher end ones can still be effective. In previous versions, the The Staff of Regrowth, usually meant to be a tool for making grass grow quicker, was one, as it used to do more damage than the Muramasa, making it a very viable weapon to bash things to death with, and far easier to get if luck is on your side.
Buckets of lava can be used in this manner by dumping them on enemies below you, as can columns of sand held up by a destructible block, or blocks of sand dropped from above. Sand in the Alpha did even more damage to things hit by it. There's a reason Re-Logics tagline is: "Sand is overpowered".
Infinity+1 Sword: Depending on where you are in the game, and varying by category.
Swords: Before hardmode, the Night's Edge. It's made by merging the Blade of Grass, Fiery Greatsword, Muramasa, and the Light's Bane, four of the strongest broadswords that can be crafted/found without meteor ore. After hardmode, the Excalibur, crafted from the three broadswords made from Hardmode ores and souls gathered from one of the hardmode bosses.
Guns: The Megashark is the king of dakka, making mince meat of everything in long distances. The shotgun pounds hard at enemies that are close and personal. The flamethrower, contrary to the trope, doesn't suck, partly because it does a lot of damage on an reasonable range and its ammo is shamefully easy to obtain. Finally, the Star Cannon, which does massive amounts of damage and shoots quite fast since its un-nerfing in 1.1, but may count as Too Awesome to Use because its ammo is useful for other things and quite rare to find.
The Zapinator is a Dummied Out gun which is flat-out the strongest weapon in the game. It is likely that the creators used this while making the game so they would not have to worry about enemies.
Boomerangs: Pre-hardmode, the Flamarang. It does ten less damage than the equivalent sword, but has huge DPS, particularly when close, because it's twice as fast. Unsurprisingly, it also has has a far higher range if speed isn't a concern and it never needs ammo like guns do. The hardmode Light Disc is even better, because you can spam up to five of them and it ricochets several times before returning.
Spears: The Dark Lance before hardmode, then the Gungnir after. The latter is particular has absolutely insane range, and a particle effect that makes exploring a breeze.
The Hamdrax is the infinity plus one tool, capable of mining anything instantly, and also delivering a reasonably hard barrage of blows to any enemy that gets close enough. Sadly it isn't that practical for interior decorating as it will rip off everything if you aren't careful with it.
The bricks and walls that make up the dungeon are something of an infinity plus one material: they're the only non-ore building material that is immune to explosions.
Instant Gravestone: Dying will spawn a tombstone stating your cause of death. You can then dig it up if you like.
In-Universe Game Clock: The game counts one second as one minute and the day/night cycle is generally 24 minutes. There are also moon phases and watch items that tell you the time. Some bosses can only be summoned at night.
Inventory Management Puzzle: You can only carry 41 items at a time (by using the trash as a slot), and those items are divided into stacks of varying size (250 for blocks and 99 for torches, just to name a couple). This means you have to manage your inventory carefully if you plan to go digging for treasure, and you'll have to backtrack often to unload items once you invariably run out of room. On the plus side, there are a great many chests scattered around the world, enough that you won't have to throw anything worthwhile away (and in the unlikely event you don't have enough, you can always craft more with some wood and iron). The vendors can also be used to offload some of the loot, while many players carry a piggy bank around with them to use as storage, bag of holding style. The much more expensive safe can add even more space.
Invulnerable Civilians: Averted. At one point, there was a near-invincible civilian in the form of the Guide (who could still be killed by lava, but would quickly respawn), but an update changed this to allow him to die like the other NPCs. NPCs still can't be killed by the player under normal circumstances, although it is possible to with magma.
Killing him by throwing his voodoo doll into a lava pit summons the Wall of Flesh.
Item Crafting: When the game is all about exploration through digging, finding and using ore only makes sense thematically, in the early game, and for specific items.
Joke Item: The angel statues. The tooltip even says "It doesn't do anything."
Also the "Whoopie Cushion" [sic], which is very rare and produces a farting noise when used.
Jungle Japes: Available in both surface and subterranean variants.
Killer Rabbit: Since they're entirely harmless, you might not even mind if bunnies hop right into your house. And then the Blood Moon rises, and they turn into terrifying Corrupt Bunnies, and they're already inside...
Kill It with Fire: Pretty much everything you can craft out of Hellstone involves flames. The Molten Fury bow will cause wooden arrows to catch fire when you fire them. Also, the Flamelash lets you cast fireballs. And now, as of 1.1, there are flamethrowers. Crispy fun for the whole family!
Kleptomaniac Hero: You. See that room underground guarding that pretty gold chest? Go ahead, take what's inside. Better yet, take the entire chest. Even better, take the entire room. There is literally nothing you can't uproot with the right tools.
King Mook: The Eye of Cthulhu is a giant Demon Eye. The Eater of Worlds is a giant Devourer worm that can break into smaller segments. The King Slime is... well, you get the idea.
Knife Nut: Throwing Knives are a pretty reliable weapon early in the game. Their most powerful version has unlimited ammunition (but consumes mana).
Laser Blade: The Phaseblade is unabashedly a lightsaber, complete with the classic "vwomm" sound effect. Happily, the gems you use in its construction affect the color of the blade, allowing for white, red, yellow, blue, green, and purple Phaseblades.
Through Crafting the Phaseblade with Crystal Shards, you can make the Phasesaber (41 base attack and Light Knockback).
Lava Adds Awesome: Make obsidian! Mine hellstone! Slaughter your enemies! Suffer a messy death! A thousand and one uses!
Lethal Lava Land: There is a Lethal Lava Land at the bottom of every map. On the large maps you need to dig around 2700 feet below sea level to get to it. It has ore so hot that you can't touch (but can mine) without a special item and digging it out generates more lava.
Let's Play: A few were made pre-release, including one by PaperbatVG (Pbat), one by the Yogscast, and one by the creators themselves.
Tobygames made one, too.
Unsurprisingly, YouTube was overloaded with LPs upon the official release, and no small number of these were prominent Minecraft LPers.
Lighter and Softer: Somehow, to Minecraft. 2D view gives you an advantage, since you can see if an enemy is coming so it's less likely to scare you, on the easiest difficulty you drop only coins and graphics are more appealing. Of course, it doesn't mean this game is fully scaring-free...
Light Is Not Good: In fact, it is almost as nasty as the dark. God, those pixies hurt! On the other hand, it may still be preferable, because Hallow enemies are still slightly less annoying than Hardmode Corruption.
Lord British Postulate: This used to exist in full force with the Guide. A common hobby of people was bringing lava to him and trapping him in a pit with the stuff, watching him burn to death. Now, however, he's just as mortal as the other NPCs, especially if you have a Guide voodoo doll, which lets you attack and kill him. It even kills him if destroyed by other means. And doing so summons a boss.
The other NPCs can't be harmed by the player directly, but they can be killed by monsters or lava; one of the newer ones even drops a special hat when killed, as if players weren't murdering NPCs enough already.
Also, the supposed-to-be-undefeatable Dungeon Guardian has been killed many, many times.
Made of Plasticine: Whenever you die, no matter if it's from being digested by a Mother Slime, devoured by the Eater of Worlds, or even just drowning, you will always explode into a pile of bloody chunks.
Applies in general—everything, from monsters to NPCs to players, is reduced to vaguely identifiable component bits upon death.
Bunnies are particularly susceptible to this. One hit from any kind of enemy and not only are they reduced to tiny pieces, but those tiny pieces go flying.
Amusingly, monsters (and players) also explode if they die from poison or being on fire.
Magic Points: You start off with no mana, and must collect falling stars in order to forge crystal stars which let you increase your mana meter.
Meaningful Name: Retinazer is an eye that shoots lazers. Skeletron Prime is a robot version of Skeletron. The Minishark is a shark-shaped minigun. And that's just the tip of the iceberg.
Menstrual Menace: Most characters have unique dialogue during the Blood Moon. During that time, the Nurse and Mechanic both become rather irate...
Menu Time Lockout: Played straight and averted it depending on if autopause is turned on or off.
Having it off can have it's advantages as you can click an item and then place/use/swing it by clicking, making the An Interior Designer Is You part much easier.
Having it turned on can also have the advantage of being able to pause in a dangerous spot/during a blood moon. It also leads to one of the most potent bugs in the game, allowing you to bypass potion cooldown.
Metal Slime: "Pinky" is a bright pink slime that randomly spawns during the day. It has 10 times the HP of the basic Green Slime (14 vs. 150) and suffers double from knockback (hit it with an axe and watch it fly), but is basically the same, except for the color and the fact that Pinky drops gold coins upon death. To put that in perspective, you need 100 copper coins for one silver coin, and 100 silver coins for one gold. Green slimes drop about 20-50 copper coins. Pinky drops the equivalent of 10,000 copper coins. Oddly, it is the only above-ground slime that is "aggressive" by default - as soon as you see one, it will come after you.
Meteoric Iron: When you cause a Meteor to fall from breaking a shadow orb, you can mine it and make an armor set that regenerates your mana at a faster pace.
In newer versions, the Meteor Suit instead provides a power boost to magic weapons and reduces the mana cost of the Space Gun to zero.
Metroidvania: While the exploration in the game is not necessarily the most important thing, you can find several valuable upgrades by spelunking underground.
Mercy Invincibility: You get this for about half a second after being hit. A new accessory in 1.1 makes the duration of this a little longer.
Money Spider: All enemies drop coins (among other things) when killed.
Monsters Everywhere: The Goblin invasion formula to determine how many will attack? 100 + (50*number of players with more than 200 health). For a single player over 200 HP, that's 150 goblins ranging from merely annoying to tough, with the max of 255 players in a server, there can be 12,850 goblins in an army.
Mook Maker: Besides some bosses summoning flunkies, there are several statues that will produce monsters when set up correctly. You can abuse them to produce items en masse through feeding the monsters to a death trap.
Monsters spawned from the statues do not drop coins or their unique drops, though. For example, slimes still drop their regular gel but no money, and the Mimic will not drop its highly useful rare drops at all. This can circumvented to a degree with Blood Moon, which makes all Bunnies and Goldfish into their Corrupt versions for as long as it lasts, which not only drop all the items they would normally when spawned with their respective statues, but they also don't count towards the normal statue spawn limit.
Mundane Utility: Magic Missile is useful for many, many things. For starters, the missile tracks your cursor and lasts as long as you hold the mouse button down, making it easy to hit agile mooks. The missile is decently powerful, can slip through small spaces that you might not be able to attack through, generates quite a lot of light, and doesn't expire when cutting through plants. Jungle thorns blocking your way at an inconvenient angle? Trim them with a magic missile! Flamelash is the same but brighter and more powerful, and update 1.1 introduces the Rainbow Rod, which is even stronger and all rainbow-y.
Gungnir is not only a fast, hard-hitting long-reaching sacred spear...but it also allows you to see through walls.
Phaseblades and Phasesabers as well as any weapon on fire such as the Firey Greatsword or Molten Hamaxe can be used to light up dark caves while exploring. Combined with the Mithril armor which shines for several seconds AFTER a light source is cast on it lets you ditch the otherwise necessary illumination tools while mining.
Names to Run Away From Really Fast: The Wall of Flesh. Somewhat inverted, actually, because you can't run away from this thing. If you try to or attempt to get behind it, it will drag you back in front of it. And don't think that Magic Mirror will save you either...
Nerf: Each new patch seems to do this to at least one item. So far, the Aqua Scepter, Molten Armor, Phoenix Blaster, Muramasa, Rocket Boots, and Star Cannon have all been brought down to size. A few of these proved so unpopular they were subsequently reversed or replaced - the Star Cannon had its high fire rate restored, while the new Demon and Angel Wings, when worn along with the Rocket Boots, allow for much higher vertical flight combined with negation of fall damage.
New Game Plus: Not the traditional sense, as when you start a new world map you take along any items in your inventory if you choose to play with the same character. The piggy bank and safe items both create a storage space that is linked in all the worlds and tied specifically to you making it handy for transferring materials rapidly between worlds.
Nice Job Breaking It, Hero: Congratulations on making it to the underworld and slaying the abomination that dwells there! You're told that "The ancient spirits of light and dark have been released." What does that mean? A variety of much tougher enemies all over the world, and The Corruption spreads much more aggressively. On the plus side, there's now an anti-Corruption biome full of rainbows and unicorns. Which are trying to kill you.
Nocturnal Mooks: Both the Zombies and the Demon Eyes only come out at night and quickly run away when dawn comes. In addition, two of the bosses (the Eye of Cthulhu and Skeletron) and all the hardmode bosses can only be summoned at night. Inverted, however, with aboveground slimes, who will no longer spawn at dusk.
No Sense of Direction: The goblins tied up the tinkerer for pointing this out to them. Also the players, because no one knows for sure whether the sun is to the South (and East/West to the left/right) or to the North (and the planet revolving counter-clockwise). The wiki itself is incredibly inconsistent about it.
Averted when Goblin Invasions are announced. If it says they are approaching from the east, go from the spawn point to the right and see them catch you mid-way.
Not the Fall That Kills You: You can stop fall damage with certain accessories (Lucky Horseshoe, Obsidian Horseshoe, Angel/Demon Wings), using a grappling hook to hook onto a wall before you land, using the Rocket Boots to slow your fall, double-jumping before landing, or landing in water or cobwebs. If you do take fall damage, it can be severe.
One-Hit Kill: Besides being crushed by the Wall of Flesh or running out of time against Skeletron, Explosive blocks are this.
More specifically, Explosive blocks deal 250 base damage, but all damage dealt from other players or to oneself (which includes explosions) is doubled, resulting in a whopping 500 damage. The maximum HP a player can have is 400, and the best protective gear and buffs can prevent at most 40-50 damage, meaning that a trip mine will instantly kill anyone within range. Trip mines are randomly scattered underground.
Trying to enter the dungeon before killing Skeletron will cause the Dungeon Guardian to appear who does over 9000 damage.
Ordinary Drowning Skills: Initially, your character sinks like a rock in water and will drown if you can't reach air. Special items like flippers and the breathing reed turn you into snorkel diver instead of a drowning rock, while the Diving Helmet significantly increases your air capacity. Neptune's Shell turns your character into an aquatic creature when equipped and in water, allowing you to remain underwater indefinitely, move underwater at the same speed as on land, and incorporating the effect of the flippers.
Organ Drops: Slimes drop slime gel, Soul Eaters drop rotten chunks of meat and Demon Eyes drop lenses.
Our Goblins Are Different: Every once in a while you'll be warned that a Goblin Army is approaching. You'd be forgiven for dismissing this message as a non-threat, but in fact Goblins can be a serious threat to your life, your NPC inhabitants, and your clicking finger. Unless, of course, you have advanced equipment and increased max life.
Or if you've built your base a ways to the east or west, since Goblin Armies only attack near a map's central spawn point.
The player can also wear Moon Charm, which turns him/her into a werewolf during a full moon.
Overly Long Gag: The Goblin Army invasions can feel like this at higher levels. Spending an entire in-game day killing 150 (or more, depending on how many players are in your server; the maximum is potentially over 10,000) Goblins of varying types comes off as more of a nuisance than an Oh Crap moment when they barely do much damage, even more so if your house is rather large, which can end up confusing the goblins since they try to target you first.
Oxygen Meter: Clearly visible in the game and health begins to drain after you run out of air. It is possible to keep yourself alive with health items and having a large health meter for lengthy periods of time.
With the Gills Potion, the Oxygen meter appears above water instead of underneath.
Palette Swap: There are seven different versions of the basic Slime monster.
There's also two versions of the basic Skeleton monster, two of the Skeleton caster, two of the Bat, two of the Man eater (a jungle-based killer plant), and three of the Zombie.
Precision-Guided Boomerang: Represented in the game by the Enchanted Boomerang, Flamarang, and Thorn Chakram which supposedly have limited seeking ability for enemies. They are also capable of returning to the player through solid walls.
Planet Heck: Dig too far down and you'll end up in the Underworld, filled with lava that will more than likely kill you instantly, powerful monsters, and ore you can't even touch without hurting yourself unless you have a special accessory.
Random Event: Meteors can fall without breaking a shadow orb, The Eye of Cthulhu can show up anytime you have +10 hearts and haven't fought him once yet, Blood Moons cause a mass of zombies and Demon Eyes to spawn and seek you out while allowing zombies to open doors, and the Goblin invasion.
Randomly Drops: Some items can only be found as rare drops. Happy hunting!
Sand Worm: The worms you find underground are no less than twice as long as you are tall.
Their corrupted brethren, the Devourers, are fatter, larger and meaner. Their boss version, the Eater of Worlds is even bigger, and will split into more worms if cut in half. These smaller worms get faster, but deal just as much damage if they hit you. Do it wrong and you'll have half a dozen crazy worms trying to eat you all at oncenote With good armour, this becomes a viable strategy to kill it more quickly.
In the Underworld/Hell scape there are bone serpents.
Once Hard Mode is unlocked, you now also have Diggers and World Feeders, essentially bigger and stronger versions of the Giant Worm and Devourer. And then you also have the Eater of World's bigger brother, The Destroyer.
Scenery Porn: The overworld backgrounds added in 1.1 are rather nice-looking, and change depending on which biome you happen to be in.
Schizo Tech: In the same game that shows players running around in metal armor, swinging swords and fighting goblins, you also have firearms, mana-powered laser guns and the jet pack-like Rocket Boots.
Special mention goes to the Minishark and its upgrade the Megashark, which are fully automatic miniguns that shoot musket balls.
And also the wires and switches system, where it is possible to have a wall switch or timer that turns tiki torches on and off.
Segmented Serpent: The Eater of Worlds is the most dramatic of these, but there are others. All of the other worm enemies have multiple segments of varying size and HP, and to kill them, you have to destroy any one. This can prove difficult with Bone Serpents.
With the inclusion of debuffs, these enemies become very vulnerable to flamethrowers and cursed flames, as each segment burns individually, draining their HP very fast.
Set Bonus: Each type of armor material has one of these. Some of them just boost your defense, but others speed up your attacks/movement, reduce mana usage, or emit light.
Short Range Shotgun: Played straight with the hardmode firearm, the Shotgun. You won't hit stuff much farther than a few inches from your character, but since it uses 1 round to make 4 damaging pellets (much more so with crystal or cursed flame mods), it's a beast at (close to) point blank range.
Snowlems: Using the snow globe you get from gifts will pit you against the Frost Legion, which is an entire army of these. They're a lot harder than the goblins.
Short Range Long Range Weapon: Mostly averted, but the Jester arrows tend to explode into a harmless cloud of flashing lights a few feet after they are shot.
Soft Water: You can fall for a whole minute and survive if you land in water one and half a blocks deep. Yes, falling from the surface to the Underworld (about 1 mile all told) into a puddle half as deep as your character is tall lets him/her survive completely unscathed.
This also works with lava, but if the person doesn't catch on quick enough they can easily burn to death instead.
Sprint Shoes: Several accessories allow you to run faster. Also, wearing a full set of Shadow Armor gives a speed boost.
Status Buff: Done via equipment that fits into slots and potions the player creates out of various ingredients.
Equally, there are status debuffs, including potion-drinking cooldowns, being on fire, darkness (reduced light vision), and cursed (unable to use items).
Sticky Bomb: Can be created by combining slime gel with bombs. The bombs, sadly, only stick to terrain and not monsters.
Stop Helping Me!: The guide NPC who functions as a newbie hint guide. Unfortunately, he likes to path around the players and can enter their normally safe houses, bringing the monsters howling at the doors inside with him. NPCs running from monsters who have gotten into their homes can also run to your house and open the door that kept them out.
Stuff Blowing Up: You get quite a lot of explosives from pots and chest, and the Demolitionist is mad about explosives. One of his quotes is "Why purify the world when you can blow it up?" Funnily enough, using explosives is a perfectly valid method of removing the corruption.
Spam Attack: Some magic weapons can be used this way, if you have enough mana.
Squishy Wizard: The goblin sorcerer has the least hit points and defense in the goblin army, but they shoot projectiles that can travel through walls, making them the most dangerous enemies during a goblin invasion.
Swiss Army Weapon: The Hamdrax is some kind of strange artifact that can be used as a drill, chainsaw and hammer. It also works reasonably well as a weapon.
Teleport Spam: What the magic based enemies; the Imps and magic skeletons aren't too bad about it, but the Goblin Mages... well, they can even appear in front of constructed walls, which otherwise prevent monsters from spawning, and their attacks pass through walls as well. That's right, even housing your allies in the thickest garrison or the most secure base can still get them killed from a randomly-teleporting goblin.
Chaos Elementals do this FAR worse than the Goblins - they run at you and teleport all over the place to confuse you. The other enemies in The Hallow can do this to a lesser extent too.
Time Limit Boss: Most bosses have to be defeated before sunrise, or they will run away. Skeletron and Skeletron Prime will instantly kill you instead. The Wall of Flesh will travel from one end of the map to the other as you fight it, and will instantly kill you if it reaches the other side.
This Is a Drill: When you get access to cobalt, mythril and adamantite, you can make drills. They smash through stone like pickaxes, and they do so very, very fast. You can also use them as a weapon, of course, and they don't do too badly against small foes.
Too Dumb to Live: When night falls and monsters begin assaulting your home, NPCs stop wandering around and hide in their rooms. They don't, however, necessarily close the doors behind them.
During the Goblin Army event, in which hordes of goblin warriors and wizards attack your town, the NPCs continue to walk around outside. Because it's daytime. It's always safe in the daytime, right?
If you don't have a shelter that can support your guide (it requires a table, chair, and light source), he will constantly wander near you. This means constantly opening the doors to let zombies in.
In general, friendly NPC behavior is relatively simple. They can easily get themselves trapped out in the open and be unable to find their way back unless you literally wall their path every step of the way. They're honestly better off if you just wall them inside your house. Houses need at least one entrance to be considered suitable. There's no rule saying the NPC has to be able to reach it.
Tsundere: The Nurse can come off as this: Some of her quotes suggest a Team Mom mentality, others that she only sticks around because you pay her.
Tunnel King: You're required to become one if you want to get much accomplished.
Triumphant Reprise: The Hallow theme is a nice remix of the normal Forest biome theme. The Underground Hallow theme is a remix of most of the biome themes in the game. The Underground Corruption theme is a trippy, sinister remix of the Corruption theme.
You have Demonite which is dropped by boss monsters and found in extremely rare small clusters that are usually only enough for a single bar or so.
Meteorite, which only appears after you destroy a Shadow Orb.
Hellstone, which you can only find in the underworld.
Mythril, Cobalt, and Adamantite are only available after defeating the Wall of Flesh and are used for endgame equipment.
Silver counts as well, being rarer than gold, harder to find because it's almost the same color as normal stone (which there is a lot of where it is), and when you do find it in one vein, it's barely enough to make a silver candle out of.
Videogame Flamethrowers Suck: Averted with the flamethrower here. Not only does it pack a punch and causes damage over time due to setting enemies on fire, its range is quite nice and its ammo is hilariously easy to get. Those slimes hopping around? All that gel that is cramming your pockets and your chests? Yeah, that's what you use to fuel it.
Voluntary Shapeshifting: You can use certain accessories to turn into a werewolf during a full moon, or a merman to swim better.
Voodoo Shark: The Cloud in a Bottle allows you to Double Jump. How? By creating a cloud as a platform to jump from. How that supports you is another question.
Wakeup Call Boss: Skeletron will teach you the meaning of pain if you've gotten cocky tearing through the Eater of Worlds and the Eye of Cthulhu. The Wall of Flesh is another big step up, and then you get another big wake up call the first time you attempt any of the hardmode bosses.
Walk, Don't Swim: Without special accessories or equipment the character is limited to walking and jumping underwater.
Warmup Boss: The Eye of Cthulhu is usually the first boss the player will face (because it can spawn automatically when you're strong enough) and fairly simple to beat with a good ranged weapon. Its attacks aren't all that strong, either, and dodging it is simple enough with a few levels of wood platforms.
We Can Rebuild Them: The Eye of Cthulhu, the Eater of Worlds and Skeletron are 'rebuilt' into deadlier, cybernetic versions of themselves (the Twins, the Destroyer, and Skeletron Prime respectively) so that they can get their vengeance on you when you reach Hard Mode.
The goblin army event causes more than 100 goblins to spawn on both sides of you and all come after you. Have fun killing warriors from both directions while pelted with arrows and magic from afar.
In the alpha, the slimes had a high spawn rate and would swarm players while they tried to work making it difficult get your shelter built. While the slime spawn rate has been toned down, this can still happen on blood moons with the zombies and demonic eyes.
In hard mode, especially before you get decent hard mode equipment, blood moon can become tougher than the normal mode bosses ever were.
Snowmen too when you use the Snowglobe item.
At the lower levels of the caves at the current version, it is nearly impossible to get a respite from the hordes of Skeletons, Giant Worms, and Mother Slimes.
Then in the Underground Jungle you have Hornets which can spawn in swarms of up to 6. Did we mention they have 100 health and can deal 40 damage per (ranged) hit? If you go into the Underground Jungle on multiplayer, expect that spawn rate to go much higher.
Hornets have been nerfed in later updates — they only have 50 or so HP and their ranged attacks are much weaker (though they can still inflict poison). They're still annoying en masse, though.
Also have fun in the Underworld where Imps never stop spawning, throwing fireballs through walls at you while teleporting all over the place. Then come the bone serpents. The spawn rate was mercifully toned down in a patch, but can still be tough at times, although you will no longer regularly have to deal with three simultaneous bone serpents.
The Underworld includes flaming bats and demons, which will constantly swarm you if you're traveling the "safer" route by grappling along the ceiling.
You can incite this with a water candle, though it only has a modest effect and needs to be in your hand in lieu of a weapon, making it normally only useful for attracting monsters to traps. A similar effect can happen when you consume a Battle Potion. For the record, both of these items stack so try to use both for maximum effect.
Eaters of Souls and their variants in the Corruption spawn in massive numbers, sometimes up to a dozen at once, and charge the player relentlessly. Any low-level player wandering into that area is unlikely to get back out alive.
The enemies in the dungeon never stop coming. Wizards attack you from random directions, skeleton warriors charge in more than six at a time, and flying skulls can shut off your ability to attack briefly.