History VideoGame / Terraria

27th Mar '17 6:39:55 AM morenohijazo
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* AccidentalInnuendo: One of the best fishing items in the game is known as Master Bait.



** Mining hardmode ores is a simple and obvious one: Cobalt/Palladium corresponds to Iron/Lead, Mythril/Orichalcum to Silver/Tungsten, and Adamantite/Titanium to Gold/Platinum.

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** Mining hardmode ores is a simple and obvious one: Cobalt/Palladium corresponds to Iron/Lead, Copper/Tin, Mythril/Orichalcum to Silver/Tungsten, Iron/Lead, and Adamantite/Titanium to Silver/Tungsten or Gold/Platinum.



** Finding mimics is similar to finding a chest, as they both give valuable loot according to the stage (with the variants found in the ice biome giving different loot in both cases). Besides, the special mimics found in the Corruption/Crimson and the Hallow give loot that resembles the one available from Shadow Orbs/Crimson Hearts: a melee weapon, a ranged weapon (with the Dart Rifle and Dart Pistol being very similar to the Musket and the Undertaker, respectively), a magic weapon, an accesory and an utility item (a light pet and a hook, respectively).



* GatlingGood: The Minishark, which can be bought at the Arms Dealer. Although thanks to a nerf, it's not quite the best weapon in pre-hardmode, it can be upgraded into the impressively deadly Megashark. The Travelling Merchant sells the Gatligator and Santa-NK1 drops the Chain Gun, which have an impressive fire rate but are rather inaccurate. Finally, the Moon Lord drops the Space Dolphin Machine Gun: it came from the Edge of Space (which itself might be a reference to that game).

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* GatlingGood: The Minishark, which can be bought at the Arms Dealer. Although thanks to a nerf, it's not quite the best weapon in pre-hardmode, it can be upgraded into the impressively deadly Megashark. The Travelling Merchant sells the Gatligator and Santa-NK1 [=Santa-NK1=] drops the Chain Gun, which have an impressive fire rate but are rather inaccurate. Finally, the Moon Lord drops the Space Dolphin Machine Gun: it came from the Edge of Space (which itself might be a reference to that game).



* SolarAndLunar: The sun and the moon play an important role in the game's background, especially the latter. During the game you'll experience eclipses as random events, both lunar (also known as blood moons) and solar. The end game has you fighting against two groups of enemies, each worshipping a cosmic object: the Lihzards worship the sun (their temple is filled with tablets able to summon solar eclipses, and the boss there is able to drop the Sun Stone) while the Cultist worship the moon (their leader is called the Lunatic Cultist, and killing him triggers a series of events that ends up summoning the Moon Lord). The moon has more effects on the game, such as moon phases affecting what NPCs sell and the spawning of some enemies, and two special events involving a particular moon.

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* SolarAndLunar: The sun and the moon play an important role in the game's background, especially the latter. During the game you'll experience eclipses as random events, both lunar (also known as blood moons) and solar. The end game has you fighting against two groups of enemies, each worshipping a cosmic object: the Lihzards worship the sun (their temple is filled with tablets able to summon solar eclipses, and the boss there is able to drop the Sun Stone) while the Cultist worship the moon (their leader is called the Lunatic Cultist, and killing him triggers a series of events that ends up summoning the Moon Lord). The moon has more effects on the game, such as moon phases affecting what NPCs [=NPC=]s sell and the spawning of some enemies, and two special events involving a particular moon.
26th Mar '17 4:50:11 PM Gosicrystal
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* LostForever:
** Many items used to be severely limited--notably, loot from floating island and dungeon chests. The 1.3 update added several varieties of loot crates, obtained by fishing in the associated biome, [[AvertedTrope specifically to avert this]]. Items exclusive to chests still apply, especially the rarer ones. Lava Charms in particular can be difficult to find.
** Worldgen might be cruel and leave you with a Jungle with only a single Beehive, or even make you a world without giant Living Trees. As for the Giant Pyramids, small worlds have a ''very'' high chance of generating without a single pyramid to raid. Even if one is generated, the single chest within will never contain the full range of loot. What's worse, pyramids don't have a fishable crate associated with it.
** The Spider Banner drops from Wall Creepers for every 50 kills. Once you enter hardmode, Wall Creepers are completely replaced by Black Recluses, who have their own banner, which means you can't get one if you didn't get it prior to hardmode. Somewhat fixed in 1.3.1, as Wall Creepers can be spawned using statue farms, although you must first find a Wall Creeper statue, and they're quite rare.


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* PermanentlyMissableContent:
** Many items used to be severely limited--notably, loot from floating island and dungeon chests. The 1.3 update added several varieties of loot crates, obtained by fishing in the associated biome, [[AvertedTrope specifically to avert this]]. Items exclusive to chests still apply, especially the rarer ones. Lava Charms in particular can be difficult to find.
** Worldgen might be cruel and leave you with a Jungle with only a single Beehive, or even make you a world without giant Living Trees. As for the Giant Pyramids, small worlds have a ''very'' high chance of generating without a single pyramid to raid. Even if one is generated, the single chest within will never contain the full range of loot. What's worse, pyramids don't have a fishable crate associated with it.
** The Spider Banner drops from Wall Creepers for every 50 kills. Once you enter hardmode, Wall Creepers are completely replaced by Black Recluses, who have their own banner, which means you can't get one if you didn't get it prior to hardmode. Somewhat fixed in 1.3.1, as Wall Creepers can be spawned using statue farms, although you must first find a Wall Creeper statue, and they're quite rare.
25th Mar '17 11:47:32 AM Minmus
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* CallBack: There are plenty of gameplay elements and progression from Hardmode that mirror similar and equivalents from Easymode.
** Mining hardmode ores is a simple and obvious one: Cobalt/Palladium corresponds to Iron/Lead, Mythril/Orichalcum to Silver/Tungsten, and Adamantite/Titanium to Gold/Platinum.
** Destroying altars is comparable to smashing Shadow Orbs and Crimson Hearts: both of them give loot and enable progression, at the cost of chipping apart at your world's health, as altars seed more corruption/crimson at random locations while orbs/hearts cause meteorites to fall in the surface, destroying whatever they find.
** The three mechanical bosses, besides being obvious parallels to their pre-hardmode counterparts, drop Hallowed Bars, an ore that allows you to get stronger armor and weapons and can't be found in the world naturally. It parallels to how the Eye of Cthulhu and the Eater of Worlds/Brain of Cthulhu drop Demonite/Crimtane ores - both of them are based on an infectious biome and although can be found naturally, are much faster to acquire by defeating the bosses.
*** The fact that Hallowed weapons require souls from all three mechanical bosses to prevent skipping their fights mirrors how you need Shadow Scales and Tissue Samples from the Eater of Worlds and Brain of Cthulhu to make Demonite/Crimtane weapons and armor, preventing you from farming the Eye of Cthulhu alone to get the tools needed to skip the two bosses.
** Gaining wings is the equivalent of gaining a Cloud in a Balloon and its derivatives or Rocket Boots - they can be both gained by going to sky islands or purchased for a hefty price, and give extra mobility.
** Hunting for Life Fruit is the equivalent of hunting for Life Crystals, although they are much rarer and less efficient.
** Plantera's battle is pretty much the hardmode equivalent of Queen Bee's battle, except the fact that it's mandatory - both of them are summoned by the player destroying their offspring, are summoned in and fought within the Underground Jungle, have unique battle themes(though Queen Bee's is also used for [[FinalBoss Ocram]] in the console version), and give similar loot - such as how Queen Bee gives the Bee Gun, and Plantera gives the Wasp Gun, a direct upgrade.
*** Plantera giving access to the Jungle Temple and unlocking the hardmode Dungeon is also a parallel to how defeating Skeletron gives access to the Dungeon.
** [[spoiler:The Lunatic Cultist's battle is, in an odd way, similar to the Wall of Flesh's fight. Defeating either of them triggers an irreversible change in the world - Lunar Events for the former, Hardmode itself for the latter - which are both very difficult and easy to slaughter the unprepared.]]
** And lastly, [[spoiler:Destroying the Lunar Pillars is another equivalent to smashing Shadow Orbs and Crimson Hearts - both of them cause your character to go through pain, yield some loot, and spawn an EldritchAbomination when enough of them are destroyed.]]
13th Mar '17 12:12:07 AM MasterParadox
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** [[spoiler: The Moon Lord]] is obviously [[spoiler:Cthulhu]].[[labelnote]]According to WordOfGod, he is Cthulhu's brother.[[/labelnote]]

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** [[spoiler: The Moon Lord]] is obviously [[spoiler:Cthulhu]].[[labelnote]]According [[labelnote:note]]According to WordOfGod, he is Cthulhu's brother.[[/labelnote]]
13th Mar '17 12:11:22 AM MasterParadox
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''[[http://www.terraria.org/ Terraria]]'' (pronounced similar to "Terrarium") is a very detailed 2D WideOpenSandbox indie game, created by Andrew "Redigit" Spinks and Jeremy "Blue" Guerrette. It was made available on UsefulNotes/{{Steam}} on May 16, 2011 and has received a ton of massive updates ever since. The game is also available on Xbox Live Arcade, UsefulNotes/PlayStationNetwork, [=iOS=], Android and the UsefulNotes/Nintendo3DS eShop .

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''[[http://www.terraria.org/ Terraria]]'' (pronounced similar to "Terrarium") is a very detailed 2D WideOpenSandbox indie game, created by Andrew "Redigit" Spinks and Jeremy "Blue" Guerrette. It was made available on UsefulNotes/{{Steam}} on May 16, 2011 and has received a ton of massive updates ever since. The game is also available on Xbox Live Arcade, UsefulNotes/PlayStationNetwork, [=iOS=], Android and the UsefulNotes/Nintendo3DS eShop .
UsefulNotes/Nintendo3DS.



** [[spoiler: The Moon Lord]] is obviously [[spoiler:Cthulhu]].

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** [[spoiler: The Moon Lord]] is obviously [[spoiler:Cthulhu]].[[labelnote]]According to WordOfGod, he is Cthulhu's brother.[[/labelnote]]
12th Mar '17 3:45:29 PM 7339man
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* AccidentalInnuendo: One of the best fishing items in the game is known as Master Bait.
9th Feb '17 7:49:37 AM Mettan
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* AntiAir: The Crawltipedes fought around the Solar Pillar. They'll ignore you if you're standing on a surface, but as soon as you take to the air they'll home in on you very quickly, causing crazy amounts of CollisionDamage.

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* AntiAir: AntiAir:
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The Crawltipedes fought around the Solar Pillar. They'll ignore you if you're standing on a surface, but as soon as you take to the air they'll home in on you very quickly, causing crazy amounts of CollisionDamage.
9th Feb '17 7:41:58 AM Mettan
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** The [[MeaningfulName Aerial Bane]] is specifically designed for this: It fires a spread of explosive arrows that deal increased damage to airborne enemies.


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* CounterAttack: With the Brand of the Inferno, if the player raises their shield a split-second before taking a hit, they'll nullify the attack and gain a buff that greatly increases the power of their next Melee attack for a couple seconds.


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* LuckilyMyShieldWillProtectMe: There are various shield accessories that, among other things, increase the wearer's defense. The Brand of the Inferno allows a player to actually raise these shields, further increasing their defense.
28th Jan '17 2:06:54 AM DatMageDoe
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* ExactlyWhatItSaysOnTheTin: Many of the herbs:
** Daybloom blooms into a small flower during the day
** Moonglow glows with a blue aura during the night.
** Blinkroot flashes rapidly when ready to be harvested.
** In the non-PC versions, Fireblossom blooms while partially submerged in lava.



* ExpectingSomeoneTaller: Lampshaded by the Tinkerer:

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* ExpectingSomeoneTaller: Lampshaded by the Goblin Tinkerer:



** Creatures from the Deep in Solar Eclipses



* FromASingleCell: Once Hardmode hits, the Corruption and the Hallow spread constantly. As long as one block of Ebonstone or Pearlstone exists within 4 blocks of a block of grass or stone, they will continue to spread. Additionally, destroying a Demon/Crimson Altar to spawn the rare ores will create a block of Corruption/Crimson somewhere in the world, meaning that it can literally grow from a single cell.

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* FromASingleCell: Once Hardmode hits, the Corruption and the Hallow spread constantly. As long as one block of Ebonstone or Pearlstone exists within 4 3 blocks of a block of grass or stone, they will continue to spread. Additionally, destroying a Demon/Crimson Altar to spawn the rare ores will create a block of Corruption/Crimson somewhere in the world, meaning that it can literally grow from a single cell.



** The Corruption blights the landscape, turning the sky a sickly yellow, causing plant life to become twisted and thorny, spawning nasty monsters called Eaters of Souls, and turning the nearly harmless Giant Worms into the deadly Devourer (and a much deadlier KingMook called the Eater of Worlds). Ditto for [[BloodyBowelsOfHell the Crimson]], which features [[MeatMoss fleshy vegetation]], spiderlike Blood Crawlers, Face Monsters, and the floating Crimeras.

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** The Corruption blights the landscape, turning the sky a sickly yellow, purple, causing plant life to become twisted and thorny, spawning nasty monsters called Eaters of Souls, and turning the nearly harmless Giant Worms into the deadly Devourer (and a much deadlier KingMook called the Eater of Worlds). Ditto for [[BloodyBowelsOfHell the Crimson]], which features [[MeatMoss fleshy vegetation]], spiderlike Blood Crawlers, Face Monsters, and the floating Crimeras.



** The moon cycles through phases and on Blood Moons two of the female [=NPCs=], the Nurse and the Mechanic, become aggressive and irritable. The Dryad doesn't get as hostile, but does get snippy and sarcastic. The Steampunker just gets peevish. Oddly enough, the Party Girl is completely unaffected.

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** The moon cycles through phases and on Blood Moons two three of the female [=NPCs=], the Nurse Nurse, Stylist, and the Mechanic, become aggressive and irritable. The Dryad doesn't get as hostile, but does get snippy and sarcastic. The Steampunker just gets peevish. Oddly enough, the Party Girl is completely unaffected.



** The Crawltipede, an airborne worm summoned by the Solar Pillar, does an absurd amount of damage relative to most hardmode enemies and has very high mobility, but its tail takes ten times normal damage, making it extremely easy to kill if you can get a bead on it.

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** The Crawltipede, an airborne worm summoned by the Solar Pillar, does an absurd amount of damage relative to most hardmode enemies and has very high mobility, but its tail takes ten times normal damage, making it extremely easy to kill if you can get a bead on it. However, [[AttackItsWeakPoint it can only be damaged by hitting its tail]].
17th Jan '17 9:49:15 PM morenohijazo
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** Mimics are another example; they spawn randomly and fairly rarely in Hardmode, and drop up to ten gold coins and one of several items.

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** Nymphs spawn very rarely in the caverns. What's worse, they disguise themselves as peaceful NPCs, waiting until you approach them to attack you, so that you're taken by surprise... which means, even if you have a Nymph nearby, you may miss her because it won't attack you until you get very close. Killing one gives an achievement and it's the only way to get the metal detector.
** Mimics are another example; they spawn randomly and fairly rarely in Hardmode, and drop up to ten gold coins and one of several items. Just like Nymphs, they disguise themselves as normal chests, which means again that you may miss it because it won't attack you until you get very close.


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* PowerUpMount: The player can use mounts for transportation or dealing damage. When a mount-summoning item is used, it applies an unlimited buff to the player, spawns the mount, and places the player on or in it. Like Pets and Minions, mounts can be used limitlessly, and their summoning items are not consumed.
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