History VideoGame / Terraria

7th Feb '18 7:53:54 AM TokoWH
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** The Star Cannon is one of the highest-damaging weapons in the game before you hit hardmode. It fires Fallen Stars, which only drop at night in limited quantities scattered across the Surface of your world, and are not reusable once fired.

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** The Star Cannon is one of the highest-damaging weapons in the game before you hit hardmode. It fires Fallen Stars, which only drop at night in limited quantities scattered across the Surface of your world, and are not reusable once fired. Making a [[https://www.youtube.com/watch?v=RVqaOg9x9hA star trawler/hoik bridge]] to farm fallen stars helps increase it's usefulness considerably, with the weapon utterly shredding through even some of the mech bosses and being extremely useful early hardmode... Provided you can bare the sheer and utter tedium of setting said bridge up, with all the effort put into it becoming pointless once you start getting weapons that easily outpace the star cannon in damage.
7th Feb '18 7:47:54 AM TokoWH
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** The Bundle of Balloons gives you a ''quadruple jump'', but requires three Shiny Red Balloons and the three primary double jump bottles (normal, Blizzard, and Sandstorm) to make. Balloons only appear in chests on Floating Islands and even then likely only once or twice. You either have to create additional worlds to farm for more or fish up Sky Crates from Floating Lakes. The Sandstorm Bottle is even worse, as it can only be found in a chest in a Pyramid, a structure which isn't even guaranteed to spawn in a world, and even if it does you may not get the bottle. Getting it means creating world after world in the hopes that one will eventually spawn the bottle. Assuming you do all that, you have an admittedly helpful item that still needs to be paired with a horseshoe to prevent fall damage, and which will be rendered obsolete by wings.

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** The Bundle of Balloons gives you a ''quadruple jump'', but requires three Shiny Red Balloons and the three primary double jump bottles (normal, Blizzard, and Sandstorm) to make. Balloons only appear in chests on Floating Islands and even then likely only once or twice. You either have to create additional worlds to farm for more or fish up Sky Crates from Floating Lakes. The Sandstorm Bottle is even worse, as it can only be found in a chest in a Pyramid, a structure which isn't even guaranteed to spawn in a world, and even if it does you may not get the bottle. Getting it means creating world after world in the hopes that one will eventually spawn the bottle. Assuming you do all that, you have an admittedly helpful the bundle of balloons is actually a ''really good'' item that still needs to be paired grants even more mobility than most early-mid hardmode wings, with a the horseshoe to prevent balloons providing the negate fall damage, damage effect but the sheer utter ''luck'' needed to get this item often means that chances of getting it without specifically farming for it are extremely slim and which will be rendered obsolete by if you're going to try and farm for it, you're usually better off getting the late game wings.
7th Feb '18 7:43:01 AM TokoWH
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** "Sub-class" playthroughs are also pretty common, where the player can only use certain ''weapons'' of a damage type, such as Yoyos only for melee or 'pure mage', where the player doesn't use the [[MagicFromScience futuristic]] 'magic' weapons, with some only using the [[AwesomeButImpractical mage robes]] pure hardmode.

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** "Sub-class" playthroughs are also pretty common, where the player can only use certain ''weapons'' of a damage type, such as Yoyos only for melee or 'pure mage', where the player doesn't use the [[MagicFromScience futuristic]] 'magic' weapons, with some only using the [[AwesomeButImpractical mage robes]] pure hardmode.pre-hardmode.
7th Feb '18 7:40:55 AM TokoWH
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* SelfImposedChallenge: "Class Playthroughs", playthroughs where the player is restricted to weapons of a certain type, is this. While Terraria doesn't have a true class system, weapons do fall under several basic categories that allow for such playthroughs to be possible. This range from basic things such as Mage and Warrior playthroughs, to even some crazier things like Yoyo only or even ''fishermen''[[note]]only using items and ores gotten from fishing crates[[/note]] playthroughs.

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* SelfImposedChallenge: SelfImposedChallenge:
**
"Class Playthroughs", playthroughs where the player is restricted to only using weapons of a certain damage type such as melee, magic, summon and range, is this.
** "Sub-class" playthroughs are also pretty common, where the player can only use certain ''weapons'' of a damage
type, is this. While Terraria such as Yoyos only for melee or 'pure mage', where the player doesn't have a true class system, use the [[MagicFromScience futuristic]] 'magic' weapons, with some only using the [[AwesomeButImpractical mage robes]] pure hardmode.
** Beating pre-hardmode using only thrown
weapons do fall under several basic categories that allow for such playthroughs to be possible. This range from basic things such is a pretty popular challenge, as Mage and Warrior playthroughs, to even some crazier things like Yoyo thrown weapons don't continue into hardmode.
** There's also the "Fishermens challenge", where the player can
only or even ''fishermen''[[note]]only using use items and ores gotten got from fishing crates[[/note]] playthroughs.and/or crates throughout the playthrough. This one tends to be more common for Normal Mode, as fishermen usually don't have the damage output/defense needed to beat [[HarderThanHard Expert Mode]].
7th Feb '18 7:32:43 AM TokoWH
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*** Adding on to this, finding the Flower Boots in the jungle further increases the power of fishing since it gives you access to a near unlimited supply of bait. Combined with a small patch of jungle grass blocks and something to constantly destroy the grass the Flower Boots grows on it such as flares from a flare gun, you can get a large amount of jungle variety bugs for bait. One of them, "buggy" deserves special mention since it has a base fishing power of ''40'', just ten points under some of the best fish baits in the game without being rare such as golden bugs or an Angler reward.
3rd Feb '18 9:49:21 AM Xlsfd
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** The Bone Key cannot be acquired anymore once Skeletron is defeated, as the enemy that drops it (the Dungeon Guardian) won't spawn in that world anymore.
2nd Feb '18 3:39:48 PM TokoWH
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** The power creep in Terraria can be best exemplified through what was once the game's true InfinityPlusOneSword; the [[https://terraria.gamepedia.com/Terra_Blade Terra Blade]]. Creating through an [[ChainOfDeals extremely long crafting]] [[https://d1u5p3l4wpay3k.cloudfront.net/terraria_gamepedia/a/a0/Terra_Blade_Crafting_Chart.png?version=49566e767b25457100cafbd18a06b17f sequence spanning the entire game]], the Terra Blade had extremely high DPS, a projectile attack and didn't cost any mana for it. An extremely useful weapon and very powerful at the time it was introduced... Then [[https://terraria.gamepedia.com/Influx_Waver the Influx Waver]] was introduced. Higher base power, a projectile attack that hits enemies ''twice'' and it has around the same swing speed as the Terra Blade, ''without'' the need to go through the ChainOfDeals to get it. All it takes is farming a boss from an event to get it... An event that opens up ''around the same time'' one would be able to craft the Terra Blade, effectively rending the Terra Blade useless!
2nd Feb '18 2:06:29 PM TokoWH
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** Receiving Platinum Coins out of the Extractinator essentially gets rid of pre-hardmode money concerns.

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** Receiving Platinum Coins The Extractinator makes amassing ore and gems pre-hardmode practically effortless, as the extremely common slush and silt blocks tend to spawn in massive veins that are easy to clear out. Not only does it make getting some of the best armor and weapons early game easy but it also drops coins, up to and including the ''extremely'' rare ''platinum coins'', essentially making money a non-issue until hardmode. This is balanced out of by the fact that the Extractinator essentially gets rid of pre-hardmode money concerns.can only be found in underground desert shacks, which can be [[BeefGate hard to navigate early on]] but once you do find one, the early game becomes significantly easier.
2nd Feb '18 10:03:20 AM TokoWH
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** In hardmode you get access to [[ThisIsADrill drills]], which look neat and have constant hitbox while in use, making them good for raw DPS. However, their range is incredibly short, making hitting anything with them difficult, and pickaxes ultimately have a higher mining speed than drills, on top of getting melee modifiers, which can ''further'' increase their mining speed, which in turn makes drills even more pointless by comparison.
31st Jan '18 4:48:56 PM Tabs
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* HarpingOnAboutHarpies: The game has harpies (sometimes spelled 'Harpeys') as a relatively common enemy on the heights where sky islands usually form. Their feathers are used for Gravitation potions.
* HaveANiceDeath: The game also does this to avoid confusion. Deaths leave tombstones that players can read, and even re-edit for the sake of comedy. Some of them are humorous; a lot are horrific.

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* HarpingOnAboutHarpies: The game has harpies (sometimes spelled 'Harpeys') as a relatively common enemy on the heights where sky islands usually form. Their feathers are used for Gravitation potions.
* HaveANiceDeath: The game mocks you this way but also does this to avoid confusion. Deaths leave tombstones that players can read, and even re-edit for the sake of comedy. Some of them are humorous; a lot are horrific.



* HealThyself: The game has standard healing potions in varying strengths. HyperactiveMetabolism is also at play in the forms of mushrooms and goldfish. However, all healing items come with a 60 second "Potion Sickness" debuff that prevents you from using another in that time.

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* HealThyself: HealThyself:
**
The game has standard healing potions in varying strengths. HyperactiveMetabolism is also at play in the forms of mushrooms and goldfish. However, all healing items come with a 60 second "Potion Sickness" debuff that prevents you from using another in that time.time.
** The Moon Lord can spawn enemies called Moon Leech Clots when the player is held by his tongue. They do no damage, but if one reaches the Moon Lord, it'll heal one of his damaged parts by 1000 hp.



** The same system is used for mana with mana crystals you can craft out of 3 fallen stars. (Decreased to 5 from the 10 needed to make one before 1.2, and decreased again in 1.3)

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** The same system is used for mana with mana crystals you can craft out of 3 fallen stars. (Decreased to 5 from the 10 needed to make one before 1.2, and decreased again in 1.3)



* {{Hellevator}}: The term is used to describe any pit, shaft, or tunnel of any kind that leads ''directly'' from the surface (or very close to the surface) straight down to the very lowest level of the game world; Hell itself. No map is really complete without one. Digging several of them is also the easiest way to stop the spread of Hallow/Corruption after hardmode is activated.
* {{Hellfire}}: Cursed flames from the Corruption, apart from the name, fit this trope quite well: Water won't put them out, and they hurt a lot more than regular fire. Ichor, the Crimson counterpart, causes a defense debuff instead.

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* {{Hellevator}}: The term is used to describe any pit, shaft, or tunnel of any kind that leads ''directly'' from the surface (or very close to the surface) straight down to the very lowest level of the game world; world, Hell itself. No map is really complete without one. Digging several of them is also the easiest way to stop the spread of Hallow/Corruption after hardmode is activated.
* {{Hellfire}}: Cursed flames from the Corruption, apart from the name, fit this trope quite well: Water water won't put them out, and they hurt a lot more than regular fire. Ichor, the Crimson counterpart, causes a defense debuff instead.



* HelloInsertNameHere: The game features such in the character creation and [=NPCs=] refer to the player by their name when talked to.

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* HelloInsertNameHere: The game features such in the character creation creation, and [=NPCs=] refer to the player by their name when talked to.



* HitTheGroundHarder: Falls are annoyingly lethal without fall damage preventors. But, you can use a grappling hook to avoid damage by [[ArtisticLicensePhysics speeding into it quicker.]]

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* HitTheGroundHarder: Falls are annoyingly lethal without items that mitigate fall damage preventors. But, damage, but you can use a grappling hook to avoid damage by [[ArtisticLicensePhysics speeding into it quicker.]]



** In pre-1.2 versions on the PC, generating a new world during the Christmas season will have a chance to spawn you inside/near a Snow Biome. After the 1.2 Big Update, Snow Biomes spawn naturally in any new Worldgen. In addition, there is a special event during the season, the Frost Legion, that spawns a mob of killer Snowmen monsters, as well as the chance to invite a SantaClaus [=NPC=] to stay in your village. The 1.2.2 update added a special Christmas, event, the Frost Moon.
** After the Big 1.2 Update, there was a supplementary Halloween Update that added Pumpkins, in-season Goodie Bags, and a graphical change during the holiday that causes Zombies, Slimes, Demon Eyes, and Rabbits in costume to spawn. A special Event, the Pumpkin Moon, was also added to the mix, as well as a whole parade of holiday costumes.

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** In pre-1.2 versions on the PC, generating a new world during the Christmas season will have a chance to spawn you inside/near a Snow Biome. After the 1.2 Big Update, Snow Biomes spawn naturally in any new Worldgen. In addition, there is a special event during the season, the Frost Legion, that spawns a mob of killer Snowmen monsters, as well as the chance to invite a SantaClaus [=NPC=] to stay in your village. The 1.2.2 update added a special Christmas, Christmas-themed event, the Frost Moon.
Moon, triggered with a special item that can be crafted any time of year.
** After the Big 1.2 Update, there was a supplementary Halloween Update that added Pumpkins, in-season Goodie Bags, and a graphical change during the holiday that causes Zombies, Slimes, Demon Eyes, and Rabbits in costume to spawn. A special Event, the Pumpkin Moon, was also added to the mix, as well as a whole parade of holiday costumes. Like the Frost Moon, the Pumpkin Moon can be triggered any time of year, not just around Halloween.



** Meowmere: The melee weapon with ''the'' highest melee base damage in the game, it fires out bouncy rainbow trail cats with each swing, dealing incredible damage in closed spaces.

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** Meowmere: The melee weapon with ''the'' highest melee base damage in the game, it fires out bouncy rainbow trail rainbow-trailing cats with each swing, dealing incredible damage in closed spaces.



** The Moon events have unrelenting waves of mobs that come after the player. Those capable of reaching the last wave usually have weapons, buffs, and specially set up arenas designed to cause this.

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** The Frost Moon and Pumpkin Moon events have unrelenting waves of mobs that come after the player. Those capable of reaching the last wave usually have weapons, buffs, and specially set up arenas designed to cause this.



** [[https://youtu.be/uR-JyqmgcyY Here's a video]] showcasing ''true'' Minecart Madness. This world-tour round-trip rollercoaster took 20+ hours to build and spans the entire game world, including many Underground areas.

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** [[https://youtu.be/uR-JyqmgcyY Here's a video]] showcasing ''true'' Minecart Madness. This world-tour round-trip rollercoaster took 20+ 100+ hours to build and spans the entire game world, including many Underground areas.



** Phaseblades and Phasesabers as well as any weapon on fire such as the Firey Greatsword or Molten Hamaxe can be used to light up dark caves while exploring. Combined with the Mithril armor which shines for several seconds AFTER a light source is cast on it lets you ditch the otherwise necessary illumination tools while mining.

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** Phaseblades and Phasesabers as well as any weapon on fire such as the Firey Fiery Greatsword or Molten Hamaxe can be used to light up dark caves while exploring. Combined with the Mithril armor which shines for several seconds AFTER a light source is cast on it lets you ditch the otherwise necessary illumination tools while mining.



** After Golem, the boss of the Jungle Temple, is defeated, some cultists appear at the entrance of the regular dungeon with a mysterious tablet. This tablet looks like it was taken from the Jungle Temple after the player defeated the guardian. Killing the Ancient Cultist triggers the Lunar Events which culminate in the summoning of the Moon Lord, who was confirmed to be Cthulhu's brother by WordOfGod.

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** After Golem, the boss of the Jungle Temple, is defeated, some cultists appear at the entrance of the regular dungeon with a mysterious tablet. This tablet looks like it was taken from the Jungle Temple after the player defeated the guardian. Killing the Ancient Cultist triggers the Lunar Events which culminate in the summoning of the Moon Lord, who was confirmed to be Cthulhu's brother by WordOfGod.the devs.



* OrganDrops: Slimes drop slime gel, Soul Eaters drop rotten chunks of meat and Demon Eyes drop [[http://en.wikipedia.org/wiki/Lens_(anatomy) lenses]]. Enemies in the Crimson drop Vertebrae. The Brain of Cthulhu (and its minions) drop Tissue Samples. Hornets drop their stingers, Angry Bones drop bone fragments, and the Man-Eater plants in the Underground Jungle drop vines.

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* OrganDrops: Slimes drop slime gel, Soul Eaters of Souls drop rotten chunks of meat and Demon Eyes drop [[http://en.wikipedia.org/wiki/Lens_(anatomy) lenses]]. Enemies in the Crimson drop Vertebrae. The Brain of Cthulhu (and its minions) drop Tissue Samples. Hornets drop their stingers, Angry Bones drop bone fragments, and the Man-Eater plants in the Underground Jungle drop vines. The Black Recluses in Hardmode drop their fangs. All bosses have a chance of dropping a decorative trophy upon death, a wooden shield-shape with the boss' body part.



* OurDragonsAreDifferent: In the form of the Wyvern, a long, slender white dragon that roams the higher parts of the map while in Hardmode, and Betsy, a classical Western dragon that appears at the end of the Old One's Army event.

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* OurDragonsAreDifferent: In the form of the Wyvern, OurDragonsAreDifferent:
** The Wyvern is
a long, slender white dragon that roams the higher parts of the map while in Hardmode, Hardmode.
** Betsy is an actual wyvern (a dragon-like creature with a pair of wings
and Betsy, a classical Western dragon that no other front limbs) and appears at the end of the Old One's Army event.event.
** Whenever the player hits a Lunatic Cultist clone, a Phantasm Dragon will spawn and attack the player. It is a long and slender dragon like the Wyvern.
** The Stardust Dragon is a limbless, blue and gold minion that gets longer the more times the Stardust Dragon Staff is used, rather than spawning more dragons like other summon items.



** There's also [[http://terraria.gamepedia.com/Pumpking Pumpking]], one of the two mini-bosses during the Pumpking Moon event. He appears as a giant, floating wraith wearing only a cloak and a pumpkin as his head, that rotates alternating among three different faces.

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** There's also [[http://terraria.gamepedia.com/Pumpking Pumpking]], one of the two mini-bosses during the Pumpking Pumpkin Moon event. He appears as a giant, floating wraith wearing only a cloak and a pumpkin as his head, that rotates alternating among three different faces.



* PurpleIsTheNewBlack: The game uses purple to denote the shadow like theme of the Corruption, even the craftable Shadow Armor is purple (of course, armor dye can make it black if you wish).

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* PurpleIsTheNewBlack: The game uses purple to denote the shadow like shadow-like theme of the Corruption, even the craftable Shadow Armor is purple (of course, armor dye can make it black if you wish).



** The Coin Gun, that uses your money as ammo with damage varying on the value of the coin. It has a 0.0125% chance of being dropped by Pirates (except the Parrot, which doesn't drop it, the Captain, who gets a 0.05% chance, and the Flying Dutchman, who gets a 0.25% chance). Other rare drop from pirates include the Lucky Coin, the Discount Card and the Gold Ring, although not to the extreme of the Coin Gun.

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** The Coin Gun, that uses your money as ammo with damage varying on the value of the coin. It has a 0.0125% chance of being dropped by Pirates (except the Parrot, which doesn't drop it, the Captain, who gets a 0.05% chance, and the Flying Dutchman, who gets a 0.25% chance). Other rare drop drops from pirates include the Lucky Coin, the Discount Card and the Gold Ring, although not to the extreme of the Coin Gun.



** The Bananarang has 3,33% chance of being dropped by Clowns. This doesn't seem too bad, but it's an enemy that only spawns rarely on the randomly occurring hardmode Blood Moon. Chances are you'll only see a couple of them at most during a Blood Moon, you'll need one of them to drop the Bananarang, and then you need 10 of them to have a full stack, which will require several drops...
** The Amber Mosquito is rarely obtained from Extractinators: 0,02% when using silt or slush or 0,06% when using desert fossils.

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** The Bananarang has 3,33% 3.33% chance of being dropped by Clowns. This doesn't seem too bad, but it's an enemy that only spawns rarely on the randomly occurring hardmode Blood Moon. Chances are you'll only see a couple of them at most during a Blood Moon, you'll need one of them to drop the Bananarang, and then you need 10 of them to have a full stack, which will require several drops...
** The Amber Mosquito is rarely obtained from Extractinators: 0,02% 0.02% when using silt or slush or 0,06% 0.06% when using desert fossils.



** While Duke Fishron was intended to be an end game bosses just before the Lunatic Cultist, it can still be summoned as soon as you get to hardmode. As such, you ''can'' make it the first hardmode boss you face, and if you ''do'' manage to beat him, you can get some really powerful end game equipment before even fighting any of the mech bosses, which in turn makes the rest of the game a breeze up until the point you'd normally fight Fishron.

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** While Duke Fishron was intended to be an end game bosses boss just before the Lunatic Cultist, it can still be summoned as soon as you get to hardmode. As such, you ''can'' make it the first hardmode boss you face, and while extremely difficult to fight at that point, if you ''do'' manage to beat him, you can get some really powerful end game equipment before even fighting any of the mech mechanical bosses, which in turn makes the rest of the game a breeze up until the point you'd normally fight Fishron.



** If the Moon events become a trend, it might end up this way. Pumpkin Moons caused players to rethink their boss fighting setups, especially after acquiring the new drops that exploit certain mechanics allowing them to easily cheese the last wave. Then came the Frost Moon where those same tactics became of limited effectiveness, compounded by harsher wave progression requirements and a higher number of waves. Then players started to reach the final wave solo, initially deemed nigh impossible without multiple players. Cue the previous Pumpkin Moon event becoming a joke to players possessing Frost Moon equipment.

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** If the Pumpkin/Frost Moon events become a trend, it might end up this way. Pumpkin Moons caused players to rethink their boss fighting setups, especially after acquiring the new drops that exploit certain mechanics allowing them to easily cheese the last wave. Then came the Frost Moon where those same tactics became of limited effectiveness, compounded by harsher wave progression requirements and a higher number of waves. Then players started to reach the final wave solo, initially deemed nigh impossible without multiple players. Cue the previous Pumpkin Moon event becoming a joke to players possessing Frost Moon equipment.



* ShockwaveStomp: The Ogre boss in the Old One's Army can damage ground-bound players by hitting the ground with its club.



** The Moon events have the major boss-level enemies fleeing extremely quickly at 4:30AM, while it is possible to catch lesser mobs remaining as they do not flee as quickly.

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** The Pumpkin and Frost Moon events have the major boss-level enemies fleeing extremely quickly at 4:30AM, while it is possible to catch lesser mobs remaining as they do not flee as quickly.



* WhatTheHeckIsAnAglet: An Aglet is one of the available equippable items, providing a small speed boost when equipped. It's also an essential component for the Frostpark Boots.

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* WhatTheHeckIsAnAglet: An Aglet is one of the available equippable items, providing a small speed boost when equipped. It's also an essential component for the Frostpark Frostspark Boots.



* YouAndWhatArmy: One of the achievements in-game is titled this, which requires you to control nine minions at once.

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* YouAndWhatArmy: One of the achievements in-game is titled this, which requires you to control have nine minions at once.
This list shows the last 10 events of 1506. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Terraria