History VideoGame / Terraria

23rd Jun '17 12:52:11 PM lolface123
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* SoLastSeason: Before the 1.3 update, one could get through the majority of Hardmode with the [[GameBreaker Vampire Knives or Spectre Armor]], thanks to their LifeDrain abilities. Then the 1.3 update came, and these weapons/equipment hit a brick wall against [[spoiler:the Moon Lord]], who gives the player a debuff that makes all LifeDrain effects useless against it.

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* SoLastSeason: Before the 1.3 update, one could get through the majority of Hardmode with the [[GameBreaker Vampire Knives or Spectre Armor]], thanks to their LifeDrain abilities. Then the 1.3 update came, and these weapons/equipment hit a brick wall against [[spoiler:the Moon Lord]], who gives the player a debuff that makes all LifeDrain effects useless against it. Although there are a few ways to avoid it's tentacle which blocks your LifeDrain abilities if it touches you, [[DownplayedTrope so it isn't completely useless.]]


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* ShockwaveClap: The Stardust Guardian that comes as a set bonus from Stardust armor has the ability to cause explosions that cause minor damage and draw enemies towards him and away from you by clapping his hands.
11th Jun '17 5:48:10 AM Grounogeos
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** There are also the Piggy Bank (and its counterpart the Money Trough), Safe, and Defender's Forge items take it even further. Unlike regular chests which can't be picked up until they've been emptied first, they can be picked up even when they're holding items, allowing you to transport an entire chest's worth of items for the cost of only one inventory slot. They can even be placed inside one another to give you even more inventory space. However, you can't use multiples of the same container to get a massive inventory space, as each of these containers shares an inventory with all others of the same type (i.e., if you fill a Safe with 40 stacks of dirt, every other Safe you go to will have those same stacks of dirt).
8th Jun '17 3:13:46 PM DatBoi10
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** The Snowman Cannon is for all purposes a full-auto, homing rocket launcher that sprays missiles like a machine gun.
28th May '17 3:45:53 PM rmctagg09
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* NiceDayDeadlyNight: In ''Terraria'' it's actually dangerous during ''both'' day and night, but night, which has zombies and [[ItMakesSenseInContext flying eyeballs]], is significantly more dangerous than day, which feature slimes that tend to do just ScratchDamage.
20th May '17 4:15:31 PM FortuneSnowman
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*** If for any reason you're adamant about your world either having Corruption or Crimson, a later update added an option when generating a new world so you can choose which evil you'd like. For those who liked the previous 50/50 chance, a random option is available so it can still be a surprise.
11th May '17 9:14:15 AM morenohijazo
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* {{Djinn}}: The Desert Spirit seems inspired by the malicious examples of the trope. Only appearing in Hardmode deserts which have fallen victim to the Corruption or the Crimson, they have the stereotypical shape as portrayed nowadays (a muscular, shirtless man, without legs, with a ponytail). As of the 1.3.3 update, they can drop an oil lamp as well as a pants item that gives you the legless effect when equipped. If used as armor, it prevents falling damage.



* OurDragonsAreDifferent: In the form of the Wyvern, a long, slender white dragon that roams the higher parts of the map while in Hardmode, and Betsy, a classical Western dragon that appears at the end of Old One's Army event..

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* OurDragonsAreDifferent: In the form of the Wyvern, a long, slender white dragon that roams the higher parts of the map while in Hardmode, and Betsy, a classical Western dragon that appears at the end of Old One's Army event..event.
* OurGeniesAreDifferent: The Desert Spirit seems inspired by the malicious examples of Djinn. Only appearing in Hardmode deserts which have fallen victim to the Corruption or the Crimson, they have the stereotypical shape as portrayed nowadays (a muscular, shirtless man, without legs, with a ponytail). As of the 1.3.3 update, they can drop [[GenieInABottle an oil lamp]] as well as a pants item that gives you the legless effect when equipped. If used as armor, it prevents falling damage.
8th May '17 4:50:48 PM morenohijazo
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** Burn: Burning (caused by coming in contact with hot blocks, it's the only one that can be prevented, by using an obsidian skull), On Fire, Cursed Inferno, Shadowflame, Frostburn, and Daybroken (the latter three can only be inflicted ''by'' players, though). All of them do damage over time, the main differences among them being the source, how much life they take, and whether they can be extinguised by entering water. Daybroken also has the added bonus of spreading to other enemies if the affected enemy dies.

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** Burn: Burning (caused by coming in contact with hot blocks, it's the only one that can be prevented, by using an obsidian skull), On Fire, Cursed Inferno, Shadowflame, Frostburn, and Daybroken (the latter three can only be inflicted ''by'' players, though). All of them do damage over time, the main differences among them being the source, how much life they take, take (with Daybreak being the most painful at 25 damage a tick), and whether they can be extinguised by entering water. Daybroken also has the added bonus of spreading to other enemies if the affected enemy dies.
7th May '17 7:03:10 PM TheRoguePenguin
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* KillEnemiesToOpen: The game has this during the Lunar Events. In order to damage a Celestial Tower, one must first kill 100 enemies (150 in Expert Mode) from within its section, which removes the shield that protects the Tower and makes it vulnerable to attacks.

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* KillEnemiesToOpen: The game has this during KillEnemiesToOpen:
** During Slime Rain, killing 150 slimes summons King Slime. If you've done it once before, only 75 are needed.
** During
the Lunar Events. In Events, in order to damage a Celestial Tower, one must first kill 100 enemies (150 in Expert Mode) from within its section, which removes the shield that protects the Tower and makes it vulnerable to attacks.
4th May '17 10:08:33 AM morenohijazo
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* KillEnemiesToOpen: The game has this during the Lunar Events. In order to damage a Celestial Tower, one must first kill 100 enemies (150 in Expert Mode) from within its section, which removes the shield that protects the Tower and makes it vulnerable to attacks.
29th Apr '17 8:27:59 PM AceOfScarabs
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** With the advent of the multi-tools in the Multicolour Wrench and the Grand Design, a minor UI tweak was made to make them more convenient to use: Their 'make the ruler and wires visible' UI toggles were tucked away beside the player's lifebar, and you right-click to open the toggles for changing the tools between wire placement and removal.
This list shows the last 10 events of 1454. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Terraria