History VideoGame / Terraria

6th Dec '16 11:00:04 PM KaiserYoshi
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** Biome key molds were introduced to push the biome chest weapons into the post-Plantera phase. This rule patch got ''even more obvious'' in 1.3, when key molds were retired and the biome keys again dropped directly from monsters... but they ''arbitrarily don't work until Plantera has been defeated''.



* VoodooShark: A Cloud in a Bottle allows you to DoubleJump. How? By creating a cloud as a platform to jump from. How that supports you is another question.

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* VoodooShark: VoodooShark:
**
A Cloud in a Bottle allows you to DoubleJump. How? By creating a cloud as a platform to jump from. How that supports you is another question.question.
** The biome keys don't work until Plantera has been defeated - the explanation given is that Plantera cursed them. Neither what Plantera has to do with them, nor how Plantera accomplished this despite being a non-sentient plant that ''isn't even present in the world until after the mechanical trio has been defeated'', are elaborated upon.
4th Dec '16 11:12:23 AM Xlsfd
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** After Golem, the boss of the Jungle Temple, is defeated, some cultists appear at the entrance of the regular dungeon with a mysterious tablet. This tablet looks like it was taken from the Jungle Temple after the player defeated the guardian. Killing the Ancient Cultist triggers the Lunar Events which culminate in the summoning of the Moon Lord, who was confirmed to be Cthulhu's brother by WordofGod.

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** After Golem, the boss of the Jungle Temple, is defeated, some cultists appear at the entrance of the regular dungeon with a mysterious tablet. This tablet looks like it was taken from the Jungle Temple after the player defeated the guardian. Killing the Ancient Cultist triggers the Lunar Events which culminate in the summoning of the Moon Lord, who was confirmed to be Cthulhu's brother by WordofGod.WordOfGod.
4th Dec '16 11:08:34 AM Xlsfd
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** After Golem, the boss of the Jungle Temple, is defeated, some cultists appear at the entrance of the regular dungeon with a mysterious tablet. This tablet looks like it was taken from the Jungle Temple after the player defeated the guardian. Killing the Ancient Cultist triggers the Lunar Events which culminate in the summoning of the Moon Lord, who was confirmed to be Cthulhu's brother by WordofGod.
23rd Nov '16 12:30:59 AM TheRoguePenguin
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* BonusLevelOfHell: Once you kill off Plantera, a whole new set of enemies starts spawning in the Dungeon. If you enter, you can expect hordes of heavily armored skeletons, teleporting mages, giant cursed skulls, spirits that spawn out of dead bodies, and Paladins that have boss-level health and can outdamage ''Skeletron Prime''.



* BrutalBonusLevel: The game has several examples, but the best is the Hardmode Dungeon. Unlike the rest of the world, the Dungeon doesn't enter Hardmode after the Wall of Flesh bites it; rather, you have to kill off Plantera before it happens. Once it does, though, ''watch out''. If you enter, you can expect hordes of skeleton soldiers, skeleton mages, skeleton ninjas, SWAT skeletons, and Paladins with four digit HP and attacks that can outdamage Skeletron Prime. Outside of player-triggered events, it is the most dangerous area in the entire game.

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* BrutalBonusLevel: The game has several examples, but BrutalBonusLevel:
** Once you kill off Plantera, a whole new set of enemies starts spawning in
the best is the Hardmode Dungeon. Unlike the rest of the world, the Dungeon doesn't enter Hardmode after the Wall of Flesh bites it; rather, you have to kill off Plantera before it happens. Once it does, though, ''watch out''. If you enter, you can expect hordes of skeleton soldiers, skeleton mages, skeleton ninjas, SWAT heavily armored skeletons, teleporting mages, giant cursed skulls, spirits that spawn out of dead bodies, and Paladins with four digit HP and attacks that have boss-level health and can outdamage Skeletron Prime. Outside of player-triggered events, it is ''Skeletron Prime''.
** The Old One's army, a tie-in with ''VideoGame/DungeonDefenders 2'', features a seven-wave assault that puts even
the most dangerous area Frost Moon to shame. In order to trigger it, you have to buy a platform and summoning crystal which must be placed in an arena that is almost totally flat. The crystal must be protected from enemies that can resist even an endgame character effectively. Triggering it gives the player a debuff that shuts off almost all ability to place blocks (there are a few limited exploits). Even if you do manage to place blocks, the enemies have the ability to go ethereal to pass through them, nor are they affected by conveyor belts. Finally, the ranged attackers have piercing attacks that will hit the crystal regardless of what's in the entire game.way.
19th Nov '16 3:45:16 PM KaiserYoshi
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* {{Crossover}}: The 1.3.4 update was one big crossover with ''[[VideoGame/DungeonDefenders Dungeon Defenders 2]]'', complete with a tower-defense-style invasion event featuring Etherian enemies and bosses, and piles of weapons and armor as rewards. ''Dungeon Defenders 2'', in turn, recieved its own ''Terraria''-themed crossover update.
16th Nov '16 4:29:49 PM Qamikace
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* SunnySunflowerDisposition: Being near a sunflower makes PlayerCharacters happy enough to increase their movement speed. They are also apparently so much of an icon of happiness that they stop TheCorruption from advancing further while lowering enemy spawn rates.
11th Nov '16 11:28:56 AM TheRoguePenguin
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*** Magic Mirror has a consumable variant called the "Recall potion" that has the exact same effect, but can be found in pots and many early game chests as well as randomly found in pots to allow players to return to their spawn quickly, as magic mirrors are randomly placed in chests and actually kind of rare so it may be a while before a new player gets their hands on one. They're useless after you get it, but the simple luxury of returning to spawn from any point of the map without dying to quitting is useful any time in the game.
*** Ropes, and an item that makes any vine broken turn into ropes, were added basically as a supplement to early game exploration. Rope can be climbed and when placed it will stack itself downwards, so you can start placing it at the top of a cliff and as long as you keep placing it on rope you put down it will keep placing itself at the bottom of the current line of rope. This can make many drops or cliffs that normally impeded movement to a player without any movement based items, such as double jump or a grappling hook, doable before they find any items that can help them get around such obstacles without placing down solid blocks that takes longer and often such blocks would impede movement around the area in some way.

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*** The Magic Mirror has a consumable variant called the "Recall potion" that has the exact same effect, but can be found in pots and many early game is a far more common drop from chests as well as randomly found in pots to allow and pots, allowing players to return to their spawn quickly, as magic mirrors are randomly placed quickly at any point in chests the game. The reusable Magic Mirror is somewhat rare, and actually kind of rare so it may be a while it's entirely possible you won't find one before a new player gets their hands on one. They're hardmode. The potions are practically useless after you get it, the mirror, but the simple luxury of returning to spawn from any point of the map without dying to quitting is useful any time in the game.
game. They also make a good backup if you died and need to grab your stuff (mirror included) and make a hasty retreat.
*** Ropes, Rope and an item that makes any vine broken turn into ropes, its variants were added basically as a supplement to early game exploration. Rope Ropes are extremely common, found in pots, chests, and craftable from vines (using an item) and cobwebs/silk. Like blocks, rope can be climbed anchored to a single block on the ground and when placed it will stack itself downwards, so you can start placing it at the top of a cliff then built straight up or down. Unlike blocks, ropes are not solid, allowing players and as long as you keep placing it on objects like meteors to pass through them. All rope has a built-in climbing mechanism that allows you put to travel up and down it will keep placing itself at the bottom full speed. Finally, it has an inherent +3 to range, allowing you to build ahead of the current line of rope. yourself much easier than with blocks. This can make many drops or cliffs falls that normally impeded movement to a player would impede players without any movement based items, items to prevent fall damage, such as double jump or a grappling hook, doable well before they find any these items that can help them get around such obstacles without placing down solid blocks that takes longer and often such blocks would impede movement around the area in some way. could be found or crafted.



* StalkedByTheBell: Taking too long to kill most bosses either causes them to leave or, in the case of Skeletron and Skeletron Prime, become practically invincible and able to kill you in 1 hit.

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* StalkedByTheBell: Taking too long to kill most bosses either causes them to leave or, in the case of Skeletron and Skeletron Prime, become practically invincible and able to kill you in 1 one hit.



*** The player when they acquire the new endgame gear.
10th Nov '16 4:21:53 AM morenohijazo
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** In Expert Mode, all bosses have a small chance of dropping developer-themed ''wings'' in their Treasure Bag. Finding those early on means you get an enormous enhancement to your mobility (and a way to negate your fall damage, to boot) making a joke out of a few bosses you're expected to fight while mostly grounded.
10th Nov '16 12:28:23 AM ZorotheGallade
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** In Expert Mode, all bosses have a small chance of dropping developer-themed ''wings'' in their Treasure Bag. Finding those early on means you get an enormous enhancement to your mobility (and a way to negate your fall damage, to boot) making a joke out of a few bosses you're expected to fight while mostly grounded.
6th Nov '16 9:19:48 AM MonkeysUnkle1
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** Burn: Burning (caused by coming in contact with hot blocks, it's the only one that can be prevented, by using an obsidian skull), On Fire, Cursed Inferno, Shadowflame and Frostburn (the latter can only be inflicted ''by'' players, though). All of them do damage over time, the only difference among them being the source, how much life they take, and whether they can be extinguised by entering water.

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** Burn: Burning (caused by coming in contact with hot blocks, it's the only one that can be prevented, by using an obsidian skull), On Fire, Cursed Inferno, Shadowflame Shadowflame, Frostburn, and Frostburn Daybroken (the latter two can only be inflicted ''by'' players, though). All of them do damage over time, the only difference main differences among them being the source, how much life they take, and whether they can be extinguised by entering water.water. Daybroken also has the added bonus of spreading to other enemies if the affected enemy dies.
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