Given the loads of NPC's, monsters, and bosses. It's no doubt that there's a character list for this game. This page also Needs Wiki Magic Love.
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The nameless player starts off with a copper short sword, a copper pickaxe, and a copper axe, along with a carrot to summon a bunny if they bought the collector's edition. The player can also be joined by others in multiplayer.
- Badass: Over the course of the game you will run into various unspeakable horrors, and if you are armed and prepared enough, you can KILL said horrors in combat,then take it even further by FARMING them.
- Curb-Stomp Battle: Is a practitioner of this. Regardless of play class, if you can't find an enemy that is able to keep up with you in speed, strength or power then chances are the fight is going to be over with either little to no damage taken and the enemy utterly obliterated.
- Did You Just Punch Out Cthulhu?: Essentially every single boss fight. Special Mention goes to beating The Moon Lord, who looks pretty much like Cthulhu himself.
- Featureless Protagonist: The game sports a numerous amount of customizations for your character, meaning that you can add your own personal touch to the character so it looks the way you want it to. And it's played straight in all of the NPC dialogue; the only feature NP Cs will ever comment on is whether you're a boy or a girl, and even then only sometimes.
- Nice Job Breaking It, Hero: By killing the Wall of Flesh, the Player turns a slightly corrupted world into one threatened to be overrun by huge, competing, pockets of hallow and corruption or crimson.
- One-Man Army: The player finds themselves facing a lot of enemies in their journey, and provided he has the skill, equipment and health, can mow them all down en masse. Heck, the player even takes on whole armies in the various wave events and if you are ready for them, then you can turn the attack into a massacre for the invading army.
Non-Player CharactersAll NPC's can move into a player's town if they have, a room with light, a large item (such as a table, dresser, bookshelf, etc.) and a comfort item (such as a chair, bench, bed, etc.), a door and some criteria specific to the NPC.
The first NPC, who you start out with in every world. As befits his name he guides you with tips of varying levels of helpfulness, and if you show him any material item he can tell you what can be crafted from it.
- The Scrappy: Invoked. He got hate from the beginning for appearing in every world, being unkillable, and subject to mass Artificial Stupidity. At this point he's even become the scrappy in-game, with other NPCs occasionally making comments about how much they hate him.
- The Smart Guy: Supposedly. He does know a lot, but is still subject to the occasional Artificial Stupidty.
- Voodoo Doll: First hinted at by the Arms Dealer before they are found being carried by voodoo demons in the underworld. Equipping it as an accessory allows you to actively harm the guide with whatever weapon you had and throwing it into lava also vaporized the guide with it. Should it be thrown into lava in the underworld then it summons the Wall of Flesh.
As the player amasses more money the Merchant will appear to relieve them of that burdensome cash. He sells mostly general use items, some potions, and spare tools in case the player loses theirs and lacks the materials to make more.
- Honest John's Dealership: Judging by his dialog. He's constantly trying to foist off items of dubious usefulness like "perfectly ventilated armor", despite his claims of not being a junk dealer he's tried to sell useless angel statues to other NPCs, and he sells dirt blocks for exorbitant prices on the international market.
The nurse will move in once a player has found a heart crystal to expand their maximum health above the starting 100. She can heal the player the player and remove any debuffs.
- All Periods Are PMS: All of the female characters get really nasty during a Blood Moon, which the devs have confirmed is a joking reference to periods. The Nurse is no exception, as her lines become various levels of bitchy, either accusing the player of being a hypochondriac or complaining that they dare to get injured.
- Amusing Injuries: Several of her lines has her casually mentioning re-attached body parts or other grievous wounds.
He's a painter, dressed in a red cap and white overalls. He sells everything you need to paint your world, as well as a number of decorative paintins, particularly landscapes.
The dye trader moves in when you have found any item that can be used to make dyes. He sells the dye vat and silver dye.
- Color-Coded Multiplayer: In a multiplayer server, he sells Team Dye that changes the color of the armor/clothing that it's applied to the respective color of the team if you are on one.
Moves in after you find grenades/dynamite or craft sticky bombs and can sell you more of them.
- Leaning on the Fourth Wall: If you talk to him, he may ask you to sign a "Griefing Waiver".
- Our Dwarves Are All the Same: He has many of the stereotypical dwarf's traits. He is significantly shorter than other NPCs and has a beard. Furthermore, his mining helmet, lantern, and the fact that he sells Explosives fits the trope of dwarves preferring underground environments.
- The Rival: To the Arms Dealer.
- Stuff Blowing Up: His specialty.
An NPC introduced in 1.2.4 sleeping in the ocean. He gives out rewards upon giving him a specific fish.
- Bratty Half-Pint: The only child NPC in the game, and the most annoying character in the game. At times he even refers to the player as an errand boy
- Infant Immortality: He can be hurt by monsters or traps like the other townsfolk, but instead of dying bloodily like the others, he vanishes in a puff of smoke with the message "[name] has left" when his health runs out.
- Non-Standard Character Design: So far the only NPC that is shorter than everybody else, due to being a child.
A new NPC introduced in 1.2.3 that is found inside a spider nest, bounded by webs and can be freed. She can change your hair style. She also sells various hair dyes.
- Ax-Crazy: Downplayed Trope as she's only this on blood moons. The other female npcs only go as far as telling you not to bug them. This one? She will threaten to go Sweeney Todd on you with her styling tools if you don't leave her alone.
- All Periods Are PMS: During the Blood Moon, which the devs have confirmed is a joking reference to periods, she threatens you with her scissors and razor.
- Color-Coded Multiplayer: In multiplayer servers, she sells Team Hair Dye that makes the player's hair change colors depending on what team they're on.
- Diegetic Interface: Many of her hair dyes can be used as Dead Space-style indicators such as life, mana, depth, biome, team, time, etc.
The party girl moves if you have eight NPC's. She sells party supplies, including fireworks.
- All Periods Are PMS: She's the only female NPC that averts this during the Blood Moon.
- Joke Item: All of her items have no real significance for actual combat or other tasks but just there to, well, party.
- Lethal Joke Item: The Fireworks she sells in Hardmode can kill enemies and even bosses, and the Confetti she sells can be combined with empty casings from the Arms Dealer to make Confetti Ammunition, which is more powerful than all pre-Hard Mode ammunition.
- Shout-Out: She is a very blatant shout out to Pinkie Pie, she has blue eyes, dark pink hair, a love for parties, etc. And she can have names such as Sparkle and Trixie.
She will move in if you have defeated a boss. She can tell how corrupt/crimson or hallow the world is and sells various natural materials like acorns and seeds.
- All Periods Are PMS: During the blood moon but not as bad as the Nurse and Mechanic.
- Nature Spirit
- Really 700 Years Old: "I wish [Arms Dealer] would stop flirting with me. Doesn't he realize I'm 500 years old?"
- Shout-Out: "The sands of time are flowing, and you are not aging gracefully."
- Stripperiffic: She's clad in naught but vines and leaves.
- Well-Intentioned Extremist: She encourages the player character to make the world a Crapsaccharine World by spreading the Hallow.
He moves in after you find a gun. He sells guns and bullets.
- Arms Dealer: Of the Gun Shop Owner type. He can sell you illegal parts, however.
- Kinetic Weapons Are Just Better: Notice how he only sells weapons and ammo that are kinetic?
- More Dakka: The Minishark, then upgraded into the Megashark
- The Rival: To the Demolitionist.
- Shotguns Are Just Better: He sells them in hardmode.
- You Do NOT Want To Know: It's best he didn't answer HOW he made the Minishark.
After a goblin invasion, he can be found underground. He can reforge items and sells various gizmos as well as the tinkerer's workshop.
- All Your Powers Combined: Sells a workbench that allows you to combine certain sets of accessories together.
- Expecting Someone Taller: Lampshaded.
- Grappling-Hook Pistol: Sold for 2 gold in case the Randomly Drops were unkind that you couldn't find an actual hook for one.
- Interspecies Romance: Goblin X Human.
- JetPack: Sells Rocket Boots for 5 gold, and combined with Hermes Boots at the workbench to make Spectre Boots.
- Lampshade Hanging: He hangs a lot of lampshades on the goblins such as the fact that they carry the spike balls they drop, the true direction they approach from due to the sun's left-to-right pattern (making West and East flipped), the fact that thieves don't even steal anything and that tattered cloth from their scouts can be used to start a war with them.
- Luck-Based Mission: Getting the right modifier for a weapon can cost immense amounts of time and money, especially if said item is incredibly expensive to buy/sell. But that Unreal Megashark is so tempting...
- Our Goblins Are Different: He's quite adept at technology, selling you the tinkerer's workshop, necessary to combine accesories, and also sells spike balls that can be used as traps.
- Ship Tease: He's always asking about the mechanic.
- Shout-Out: His name is a reference to Warcraft III's Goblin Tinker.
- "Hey, does your hat need a motor? I think I have a motor that would fit exactly in that hat."
- "Yo, I heard you like rockets and running boots, so I put some rockets in your running boots."
- Will They or Won't They?: Toward the Mechanic.
The witch doctor moves in after defeating the Queen Bee. She/He sells the imbuing station and various tribal-themed accessories and items.
He can move in after you defeat Skeletron. He sells clothes.
Like the goblin, she's also bound, and found in the dungeon. She sells wires and wiring tools.
- All Periods Are PMS: During the blood moon.
- Distressed Damsel: While he was still cursed the Clothier tied her up and tossed her into the dungeon, and the player has to save her before she moves in.
- Interspecies Romance: She's a human, and has a crush on the Goblin Tinkerer.
- Oblivious to Love: She doesn't understand the Arms Dealer's comments about "pushing her pressure plate".
- Ship Tease: She's always asking about the goblin tinkerer.
- Will They or Won't They?: Towards the Tinkerer.
Once the world is in hardmode, he can appear underground, bound. He sells the materials to make a variety of magical weapons.
- Accidental Misnaming: He frequently calls you by the names of other NPCs of your character's gender.
- Magic Librarian: He sells tomes that are used to craft the Crystal Storm, Cursed Flames, and Golden Shower spellbooks.
The truffle will only move into a house within a surface mushroom biome during hardmode and cannot be moved anywhere outside of it. He sells mushroom stuff.
The pirate moves in after defeating the Pirate Invasion and sells cannons primarily, and some other things.
- Pirate Parrot: Which you can buy as a pet, but it requires him in the ocean and is the most expensive item in the entire game. The Cyborg also implies the Pirate has one of his own after exclaiming how corrosive it's droppings are to him.
He will only move in if 1: It's around December 15th to 31st and 2: If you summon, and defeat the Frost Legion. He sells a variety of Christmas-themed decoarative items, including christmas trees and trimmings.
The Steampunker moves in if you have beaten at least one hardmode boss. She sells a variety of high-tech gizmos, including the Clentaminator, which allows you to change entire biomes with relative ease.
The cyborg will move in once you have defeated Plantera and collected a rocket launcher. He sells rockets.
- Ambidextrous Sprite: Either his optical enhancement is more like goggles for both eyes or they can swap between eyes based on how the eye that's shown is always covered.
- Cyborg: That's what he is.
- Expo Speak Gag: "My expedition efficiency was critically reduced when a projectile impacted my locomotive actuator."
- Logic Bomb: Completely unaffected, in fact, he makes a joke of it.
- Stuff Blowing Up: Many of his items involve explosions, excluding the nanites.
Critters spawn in certain environments and are completely harmless and all of them can be caught using the bug net sold by the Merchant and put into bottles or Terrariums. These include birds, cardinals, blue jays, ducks, mallards, bunnies, squirrels, fireflies, butterflies, goldfish, worms, grasshoppers, mice, snails, scorpions, black scorpions, penguins, frogs, lightning bugs, glowing snails and truffle worms. The truffle worm is used for summoning Duke Fishron
- Animalistic Abomination: The Corrupted forms of penguins and bunnies. Considering that The Corruption has a reputation for spawning minor Eldritch Abominations, this comes part and parcel.
- Bunnies for Cuteness: Bunnies spawn at random and you can even catch one to put into a terrarium to keep. Although they become less cute during Blood Moons.
- Everything's Better with Penguins: In the snow biome, unless it's a Blood Moon then you should run...
- Gold Makes Everything Shiny: 1.3 brought about gold versions of all critters, which are very rare and worth 10 gold coins each.
- Metal Slime: Truffle worms, they burrow away the moment you get too close and spawn rarely.
The Eye of Cthulhu
First boss of the game, it can appear if you craft/find and use a suspicious looking eye during the night, or if you expand you maximum health over 200, it has 2800 health and the first phase involves spawning tinier versions of it, after its health goes down to 1400, it will transform into its second phase, the lens turning into a gaping maw as it rams you much more often but it does lose a bit of defense from it. On death, it will drop gold, potions, demonite ore/crimtane ore (depending if it's corruption/crimson in the world respectively) and several hearts to refill your life along with a chance for it to drop binoculars and it's respective boss trophy and mask.
The Eater of Worlds
A giant worm and the second boss of the game that will show up when you smash three shadow orbs in succession or craft and use worm food. It is a giant version of the devourer and each section can have 65/150/220 health if it is the head/body/tail respectively. When a section of it is killed, it will split into multiple worms, more-so the more you split it, so it's best to attack the head. Every section also drops demonite ore and shadow scales, while killing the last section will net you some potions along with a chance of dropping an Eater's Bone (summons a baby Eater of Souls as a pet) and it's respective boss trophy and mask
- Asteroids Monster: You attack any segment that isn't the head, it will split up into two separate worms, and ditto with those until the whole creature is destroyed.
- Sand Worm: Well, Corruption Worm. Plays this straight if summoned in a corrupted desert.
- Segmented Serpent: Destroying the wrong segments (read: anything that isn't the head) will cause it to split!
Brain of Cthulhu
One of the new bosses in the crimson biome of the 1.2 update and has 1000 health. It first attacks by releasing eyeball-like minions called Creepers against you and cannot be harmed until all of them have been killed. Then it will expose its heart and start attacking you, allowing you to directly damage it. Defeating it rewards you with Crimtane Ore and tissue samples that are used to make items similar in quality to the Demonite weapons and armor. It also has a chance to drop a trophy and mask.
- Eldritch Abomination: Again, at least the brain of one.
- Flunky Boss: Much like the Eye of Cthulhu, it summons eyeball-like minions to attack you
- Suspiciously Similar Substitute: Due to being a floating brain-like enemy that attacks you with eyeball-like minions, the Brain of Cthulhu is possibly the closest thing the PC version has to Ocram.
- Teleport Spam: In the second half of the fight.
The king slime will appear when the player is 2/3 from the center of the map, on a chance of 1 in 300, or if the player crafts and uses a slime crown. It has 2000 health and will shrink as it's attacked, spawning smaller blue slimes as it does so. Upon defeat, it will drop a single gold coin and one of three pieces of the ninja clothing and a chance to drop the Slime Hook, Slime Gun, a Slimy Saddle that summons a slime mount and it's respective trophy and mask.
- And Your Reward Is Clothes: You beat it? Enjoy your random part of the ninja costume and possibly the boss mask. Not so bad since 1.2.4 as it now drops the Slime Hook, the Slime Gun and a Slimy Saddle that you can get a Slime mount.
- Asteroids Monster: It will eschew normal slimes from itself as it takes damage.
One of the new bosses that can be found in the randomly generated beehives in the underground jungle and summoned by either breaking an object within a hive or crafting and using an Abeemination. She has 3400 health and attacks by ramming, shooting stingers at you and summoning smaller bees. On defeat, she can drop the Bee Gun, the hive wand (places down hive blocks), part of the bee vanity set, a nectar to summon a hornet pet, the Bee Keeper (A bee themed sword), the Honeycomb (summons bees when hit) and her trophy and mask
- Bee Bee Gun: Can send out smaller bees to attack you.
- Beware My Stinger Tail: Like the Hornets, she can fire out venomous stingers that poison the player.
- Big Creepy-Crawlies: The largest insectoid enemy in the gamenote .
- Berserk Button: Killing the Bee Larva in any of the bee hives will summon her.
- Standard Status Effects: Can poison you with her stingers.
A giant floating skull and arms that is summoned by talking to the old man at the entrance of a dungeon at night. It has 4400 health on its head, while its arms/hands have 600 each. Its attack pattern consists of swinging its hands at you before spinning its head in your direction, lowering its defense while doing extra damage. Upon death, it will drop 5 gold coins and some potions with a chance to drop the Skeletron mask, the skeletron hand (works like a grappling hook), a Book of Skulls (a spell tome), it's boss trophy and it will grant you access to the dungeon and allow the clothier to move into your home. After being defeated for the first time, Skeletron can be fought again if a player equips a Clothier Voodoo Doll and kills the Clothier during night.
- Dem Bones: It's a floating skull with disembodied skeletal arms.
- Everything's Better with Spinning: For the player, anyway. His defense drops when his head is spinning.
- Time-Limit Boss: It will kill you if you do not defeat it by dawn.
- Turns Red: At dawn, it transforms into the Dungeon Guardian and will One-Hit Kill you.
A version of Skeletron meant to keep you out of the dungeon until you've defeated Skeletron proper. Delving below a depth of zero feet will summon this nigh-invincible horror.—-
- Beef Gate: It's intended to keep you out of the dungeon until you've earned it by defeating Skeletron. Even if you kill it, it will just respawn the next time you try to enter the dungeon.
- Dem Bones: A flying skull.
- Dungeon Bypass: It exists to punish attempts at this.
- Doppelgänger Attack: Sometimes two will spawn. Death is pretty much assured when this happens.
- Everything's Better with Spinning: Constantly in this state.
- For Massive Damage: Does 1000 damage on contact, double the max life a player can possess.
- Lightning Bruiser: It's fast enough that the only way to avoid it is with speed boots and some means of flight.
- Lost Forever: Vanishes once Skeletron is defeated.
- Nigh Invulnerable: It has 9999 HP, 9999 Defense, and is Immune to Flinching. It can be killed, but only with a lot of preparation.
- One-Hit Kill: No amount of armor will save you if it touches you.
- Self-Imposed Challenge: Killing it is considered a personal achievement by Terraria veterans. The devs have acknowledged this, and it now drops a Bone Key as a reward.
- Advancing Boss of Doom: It will charge at you and pursue you from one end of the world to another, there is no way to get past it, and if it is still alive by the time it is on the other end, it will crush you to death.
- Beef Gate: The Wall of Flesh will easily kill the under-prepared, to prevent them from unleashing hardmode prematurely.
- Disc One Final Boss The most powerful pre-hardmode boss you face before you go into hardmode
- Eye Beams: It fires volleys of purple lasers at you from it's eyes, and the time between shots decreases as it's health gets lower until it's full-on Beam Spam.
- Eldritch Abomination: Moreso than the other pre-hardmode bosses because it can inflict a Mind Rape on you that forces you to kill it to survive.
- Flunky Boss: This game loves these bosses a lot.
- Go for the Eye: While both its mouth and eyes are vulnerable, the eyes have zero defence and thus do not benefit from any Damage Reduction, making them the preferred targets.
- Living Structure Monster: The Wall of Flesh is Exactly What It Says on the Tin - a massive, moving wall with eyes and a mouth.
- Load-Bearing Boss: Its death infects the world with large swathes of ever-expanding hallow and corruption.
- Nintendo Hard: Either you're over-prepared or you die. There is no middle ground.
- Time-Limit Boss: You have to defeat it before it reaches the other side of the world and kills you.
- Turns Red: As you wear down its health, it will start gaining speed, belch up leeches more often and will shoot its Eye Beams more often.
- You Will Not Evade Me: The wall will use its tongue to reel you in if you run to far from it, get behind it or try to escape the underworld conventionally. Trying to use the magic mirror to escape splatters you when you reach your spawn. This isn't as bad as it sounds for soft-core or even medium-core characters as your money/items drop at the spawn/bed that you warped to. Hard-core however...
- ...this happens.
Possibly the first of the hard mode bosses you face, it's a mechanical version of the Eater of Worlds. It has 80000 health and is summoned by crafting and using a mechanical worm during the night. Like the Eater of Worlds, it burrows through the ground and attacks by ramming, and also by firing lasers from its sections. It will deploy probes from its sections to attack the player. Upon defeat, it drops 12 gold, greater healing potions, Souls of Might and hallowed bars along with it's boss trophy and mask
- Attack Drone: Sends these out.
- Beam Spam: Both its sections and probes can do this from time to time.
- Boss Arena Recovery: Destroying the probes it sends out will get at least one heart and/or a mana star if you've been using magic weapons.
- Flunky Boss: The probes it sends out.
- Marathon Boss: Has more HP than any other opponent in the game, but averted if the player has a weapon with a large area of effect and/or hits multiple times. Each of The Destroyer's segments is an individual hitbox, so one piercing projectile can hit The Destroyer ten times. If someone has already defeated The Twins and has used their souls of sight to build a Magical Harpnote weapon, the boss fight becomes nearly effortless.
- Segmented Serpent: The player can attack multiple segments at one go, allowing them to deplete is massive HP faster.
- Time-Limit Boss: Runs away at dawn.
A mechanical version of the Eye of Cthulhu, except there are two of them, Retinazer and Spazmatism. They're summoned by crafting and using a mechanical eye at night, they have 24000 health each, and each attack the player: Retinazer by firing lasers and occasionally ramming, Spazmatism by firing cursed flames and also occasionally ramming. When down to 12000, Retinazer transforms into a mechanical eye with a larger laser cannon in place of its lens, firing lasers and spamming occasionally. Spamatism transforms into a mechanical maw, firing a stream of cursed flame and ramming at the player like the EoC on crack. Upon the defeat of the two, they drop 12 gold, greater healing potions, Souls of Sight and hallowed bars and either of them can drop their boss trophies and masks.
- Breath Weapon: Spazmatism will spew a constant stream of Cursed Flames in his second phase.
- Beam Spam: The lower Retinazer's health is in the second phase, the more it does so.
- Degraded Boss: In a rare beneficial version! Players can craft an staff that lets them summon miniature stage two Twins to aid them in battle and they keep their signature breath and laser attacks. A properly geared player can have a pack of 18 of these things trailing behind them.
- Dual Boss: The only one in the game, for some reason.
- Eye Beams: Retinazer, Retinazer, Retinazer. It gets worse the lowers it's health gets.
- Giant Eye Of Doom: Two of them this time.
- Hellfire: Used by Spazmatism.
- Short-Range Guy, Long-Range Guy: Apparent in their second forms- Spazmatism is the Short Range, attempting to stay close to breathe cursed flames and charge the player, while Retinazer is the Long Range, attempting to stay far while firing lasers at the player.
- Time-Limit Boss: The two will run away at dawn.
- Turns Red: Their second forms, but Retinazer has a particularly noteworthy one; the lower its health gets during its second phase, the faster it fires the laser cannon, especially in its Beam Spam.
The mechanical version of Skeletron. Summoned by crafting and using a mechanical skull at night, it has a max life of 30000 on the head and attacks the player by swinging its vice or saw arm, shooting at the player with the laser arm, or bombing the player with its cannon arm. Unlike Skeletron, who loses defense when spinning, Prime gains defense when spinning. Compared to the other two hard mode bosses, Prime is the hardest of the three and usually requires teamwork (or bug exploitation) to defeat. When destroyed, it drops 12 gold, greater healing potions, Souls of Fright and hallowed bars along with a chance to drop it's boss trophy and mask.
- Chainsaw Good: The Prime Saw arm.
- Dem Bones: Mechanical ones this time.
- Everything's Better with Spinning: Unlike Skeletron, Prime benefits from spinning as his defense actually increases instead of decreasing when he does so.
- Frickin' Laser Beams: The Prime Laser arm.
- Multi-Armed and Dangerous: Has four arms as compared to Skeletron's two, and each arm has a different weapon to murder you with on each end.
- Power Pincers: The Prime Vice arm.
- Throw Down the Bomblet: The Prime Cannon arm.
- Time-Limit Boss: Like Skeletron, Prime has a Dungeon Guardian form and will kill you at dawn.
The true final boss, found only in the console versions of Terraria. He has 35000 max health and is summoned by using the item called the Suspicious Looking Skull, and is the hardest boss in the game. Ocram can best be described as a flying Predator head. On death, he drops Souls of Blight and Adamantite Ore, along with a chance of dropping pieces of the console-specific new armor sets.
- Beam Spam: Its first form loves this.
- Bullet Hell: Not only does it do this itself, but this is also the focus of most strategies for fighting him.
- Call Back: Oddly enough, to the Eye of Cthulhu. His strategy is similar, his flunkies are called "Servants of Ocram" like the Eye's "Servants of Cthulhu", and they share a battle theme.
- Eldritch Abomination: Quite.
- Final Boss: Confirmed to be as such by the (console version's) developers.
- Flunky Boss: Sends out Servants of Ocram, though he has plenty of other attacks. They're fairly easy to kill if you use Crystal Bullets. However, don't mistake him for relying solely upon them.
- Giant Space Flea from Nowhere: Has no buildup or references, not even in the item used to summon him. He's also the only non-robotic Hardmode boss.
- Lightning Bruiser: He moves fast and hits HARD.
- Nintendo Hard: He's pretty much impossible to kill without near-endgame to endgame armor.
- Omnicidal Maniac: If you summon it too close to your house/town, it can and will kill your NPCs.
- Turns Red: His second form turns out his eyes, reveals a bigger eye, and also amps up the power of his Beam Spam attack.
A new boss of the jungle biome during hardmode. It has 30000 health and is encountered by destroying the glowing pink plants you find and it chases after you by grappling onto the walls. The fight first starts off with it shooting poisonous stingers at you and when down to half health, the petal will split into a maw while having several of it's flunky plants sprout out. On defeat, Plantera will drop the temple key that unlocks the door to the Lihzarhd temple along with other items that have a chance of dropping such as the seedling (summons a seedling pet), The Axe (a guitar themed hammeraxe), the Pygmy Staff (allows you to summon Pygmies), a Grenade Launcher and the respective rocket ammo, the Venus Magnum, the Nettle Burst (a supped up Vilethorn), A Leaf Blower, a Flower Pow, the Wasp Gun and its respective trophy and mask like the rest of the bosses now have.
- Berserk Button: If you lure it out of the Underground Jungle biome, it will become more aggressive and damaging.
- Flunky Boss: The plants that it sprouts when it Turns Red.
- Man-Eating Plant: Even more so than the Man Eaters you used to encounter in the jungle.
- Pun: Of the band Pantera, especially so because of its unique boss theme.
- Spike Balls of Doom: Spits these out in its first phase.
- Spike Shooter: First phase uses these.
- Turns Red: At half health, the flower will drop off, sprout tentacle plants, and it'll become much faster and damaging.
The boss of the Lihzarhd temple by using Lihzarhd Power Cells at the temple's altar. The fight starts with the Golem shooting its chained fists (7000 health each) at you along with shooting fireballs and lasers from its head (16000 health). When the head is fully damaged, it flies into the air and you then have to attack its previously invulnerable body (9000 health) while avoiding the floating head's attacks. On defeat, it can drop a Stynger, a Possessed Hatchet, a Sun Stone, the Eye of Golem, a Picksaw, a Heat Ray, a Staff of the Earth, one of it's fists, and it's respective trophy and mask
- Cognizant Limbs: His arms can be attacked and destroyed separately.
- Eye Beams: The first phase uses these when its health gets low. The head in the second phase also uses them.
- Hyper-Destructive Bouncing Ball: The fireballs the head shoots out.
- Losing Your Head: When he Turns Red. Justified because he's a construct.
- Outside-the-Box Tactic:
- The Golem used to be unable descend wooden platforms, and it spawns by dropping down from the ceiling. Setting up a barrier can prevent you from having to take Collision Damage entirely. This has been fixed as of 1.2.3.
- It's still one of two bosses unable to pass through solid blocks, allowing a player to trap him inside and attack him from there with a wall-piercing weapon.
- Rocket Punch: His arms. The Golem Fist he drops allows the player to do the same.
- Turns Red: Its head flies into the air and becomes invincible when its health is depleted, forcing you to attack its body directly.
A giant fish-pig-dragon hybrid summoned by using a Truffle Worm as fish bait in the ocean. Duke Fishron has 50000 health, is extremely fast and will attempt to charge into the player a few times before either spewing a stream of homing bubbles, or dropping typhoon projectiles that spawn Sharknados- tornadoes that spew sharks. Once he Turns Red, his eyes glow and his attacks become faster and deadlier. On defeat, Duke Fishron can drop the Flairon, the Tsunami, the Razorblade Typhoon spell, the Bubble Gun, the Tempest Staff (summon your very own Sharknado), his wings, and his respective trophy and mask.
- Ascended Meme: Was originally supposed to be the boss of an April Fools' Day joke, the Tidal Moon event. While the event isn't real, Duke Fishron is.
- Berserk Button: If you lure him out of the Ocean biome, it will become more aggressive and damaging.
- Bonus Boss: He's the only Hardmode boss that doesn't need to be beaten in order to fight The Moon Lord, and you need to go somewhat out of your way in order to summon him.
- Bubble Gun: Spits homing bubbles at the player.
- Flunky Boss: Summons Sharknadoes and Cthulhunadoes that spew out flying shark projectiles called Sharkrons.
- Flying Seafood Special: He's a huge flying fish.
- Glowing Eyes of Doom: When he Turns Red.
- Homing Projectile: His bubbles and his Cthulhunado typhoon.
- Implacable Man: Got buffed in 1.3- he will repeatedly charge at you if you exit the ocean, instead of charging five times then attacking.
- King Mook: To both a Mook (Pigron) as well as a particular fishing catch (Fishron).
- Lightning Bruiser: Extremely fast, extremely painful, and sports 50000 health, more than most other bosses.
- Mix-and-Match Critters: A fish-pig-dragon creature.
- Nintendo Hard: Deals painful damage with his attacks, moves extremely fast, and a lot of health to wear down. Speed-increasing items and Wings are pretty much mandatory if you don't want to be torn to shreds.
- Ramming Always Works: Has a high tendency to ram the player.
- Shout-Out: Has the ability to summon Sharknadoes.
- Trademark Favorite Food: He can only be summoned via a Truffle Worm.
- Turns Red: Gains Glowing Eyes of Doom, charges faster but less often, and changes his bubble spray into a spinning spray that creates more bubbles and his Sharknado into a Cthulhunado which is much larger, homes in on the player before deploying, and summons many more Sharkrons.
- Victor Gains Loser's Powers: When the player beats him, they get equipment based on his abilities: Flairon and Bubble Gun are based on his bubble spray, Tsunami is based off his relentless charges, Razorblade Typhoon is based off his Cthulhunado-spawning homing typhoons, the Tempest Staff is a smaller Sharknado, and Fishron's Wings give the player the Duke's superior air and water mobility.
After Golem is defeated, a group of cultists will gather outside the dungeon praying towards an ominous stone. Killing all of them incites the wrath of the Lunatic Cultist, who absorbs the power of the stone, and attacks you.
- Apocalypse Cult: He's the leader of them.
- Doppelgänger Attack: Can make copies of himself that can fire at you. However, most of the copies cannot be destroyed.
- Evil Sorceror: Very much so.
- Evil Sounds Deep: His voice sounds inhumanly deep as he prays to the stone in Black Speech before absorbing it and turning his attention to you.
- Fire, Ice, Lightning: Can cast homing fireballs, ice crystals that fire ice spikes, and lightning bolts.
- Instant Awesome, Just Add Dragons: He can create a circle that summons a huge phantasm dragon.
- Punny Name: He's lunatic- crazy, and also moon-related.
- With My Dying Breath I Summon You: He summons the four pillars when defeated.
The Celestial Towers (Vortex, Nebula, Solar, and Stardust Pillar)
Four ominous pillars that appear after the Cultist Lord is beaten. These spawn powerful alien enemies, and must be defeated by killing enough of their minions to break the shield.
- Amazing Technicolor Battlefield: All of them turn the background to an ominous moon with coloured background when fought.
- Eldritch Abomination: All four of the pillars are some kind of otherworldly aliens.
- Flunky Boss: The pillars do attack, but mainly rely on spawning minions. It's also required that you beat enough minions first in order to attack the boss itself.
- Mook Maker: Besides the bosses themselves, a number of the mooks can also spawn more mooks that will grow into even more Mook Makers if not removed in time.
- Stationary Boss: They don't move at all.
The Moon Lord
The Lunar Event Boss- A large, Cthulhu-like being that is summoned after the four Lunar Pillars are destroyed. His arrival is signified by a sense of impending doom, as the screen starts warping and turning black...
- Attack Its Weak Point: The giant beating heart in his chest. The problem is that you must destroy all three of his eyes if you want him to expose it.
- Background Boss: Stays in the background all the time. However, touching its eyes (or where they used to be) will deal Collision Damage.
- Cognizant Limbs: The eyeballs in his hands and his Third Eye can attack separately and must be destroyed for him to expose his core.
- Cthulhu Mythos: Heavily resembles Cthulhu. His eyeball minions are even called "True Eye Of Cthulhu".
- Eldritch Abomination: An eldritch horror from the depths of space.
- Evil Is Bigger: The largest enemy in the game as of now.
- Eyes Do Not Belong There: Has an eye in each of his hands.
- Final Boss: Is this for the entire game.
- Flunky Boss: When each eye is beaten, they will become an invincible flunky that attacks on its own.
- Life Drain: Has an ability where his mouth sends out a sucker that starts draining balls of energy from you. If the balls are not destroyed before they reach his mouth, he regenerates health.
- Power Floats: Floats around the area effortlessly.
- Nothing Is Scarier: Before he appears, the background music ominously disappears.
- Sequential Boss: His three main eyes must be destroyed first, then his core will open.
- Super-Persistent Predator: Will chase the players across the map.
- Stripped to the Bone: When beaten, its skeleton drops to the ground.
- Wave Motion Gun: Can fire one of these from his Third Eye. It sweeps around and does a great amount of damage, but is stopped by solid blocks. When an eye is detached, it can use a similar but weaker laser too.
A rare overworld slime that is tiny and pink. It's hard to hit but, when killed, it will drop a single gold coin, useful for players starting out.
- Metal Slime: And an actual slime to boot.
A zombie that spawns rarely in the jungle (both above and underground) during the night, wearing an archaeologist's hat, who drops it when killed. It's tougher than the regular zombie as well.
A zombie wearing a top hat that spawns during a blood moon, the top hat is also dropped upon death, like Dr. Bones, he also has higher HP than the regular zombie.
A skeleton sorcerer that can spawn underground. Like other casters, it will teleport around and fire projectiles until you kill it. When killed, Tim drops a wizard hat that can be used to increase magic damage or simply as a vanity item.
The Wyvern sometimes appears in high altitudes in Hardmode. They zoom quickly across the screen and through tiles, and have 4000 HP and drop Souls of Flight, essential for the crafting of the games many wings.
- Instant Awesome, Just Add Dragons: The only ones in the game.
- Our Dragons Are Different: Despite having the name of a variant of Western Dragon, the design of this one is more Eastern.
Lost Girl/The Nymph
What appears to be an NPC named "Lost Girl", similar to the ones the player can rescue. Approaching her, however, has her transform into a green-skinned nymph that will maul unsuspecting players with potent melee attacks.
- Barbie Doll Anatomy: She's depicted as fully naked, but lacks nipples or genitalia. Probably a display of modesty more than limitations of the art style.
- Luck-Based Mission: She can drop a banner just like every other enemy. She's also one of the rarest spawns in the game. This does not affect her 0.5% chance to drop said banner
- Horny Devils: Mentioned above, she's naked and fairly attractive. Until she turns that is...
Appearing in the 1.2 Hardmode Dungeon, the Paladin is a heavily armored knight that throws giant hammers that cause a lot of damage and are very hard to avoid due to the dungeon's cramped spaces. They have 5000 HP.
- Drop the Hammer: And they will sometimes drop from dead Paladins, and allow you to do the same thing.
- Sword Beam: In the form of hammer projectiles.
Appearing in the Hardmode Caverns, the Rune Wizard is an extremely rare enemy with one of the most powerful attacks in the game.
You spend a lot of time battling skeletons in the game so here's a list of them: The first type of skeleton is found underground and drops hooks occasionally. Then, there's the undead miner (see above) and Tim (also see above). Skeletron (see above) is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with big boned and small boned sizes. Also present are dark casters and then the cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, the player fights armored skeletons and their heavy variants underground that poses a threat of breaking their armor (halved defense for five minutes) and skeleton archers that shoot flaming arrows at the player. And, finally, there is Skeletron Prime (once again, see above in bosses).
All slimes behave the same: They hop to get around and all but a few drop slime gel upon death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes that inflict darkness (reduced light vision), mother slimes and their baby slimes, Pinky (see above), Jungle Slimes, Dungeon Slimes that drop keys instead of gel, Lava Slimes that used to turn into lava, and The Slime King (see above). In Hardmode, they are joined by the Toxic Sludge that can poison the player, Corrupt slime and its slimelings that can also inflict darkness with a Shadow Slime variant in the Console version, the slimer that flies on bat wings, and the glowing Illuminant slime that's found in the underground Hallow, above ground is the Rainbow Slime that can rarely spawn in rainstorms and drop rainbow bricks. The Crimson on the other hand will have Crimslimes that don't have the splitting or darkness inducing effect of Corrupted (or Shadow) slimes.
- Metal Slime: Pinky. Rainbow Slimes count too; they show up very rarely in the Hallow during rainstorms, and drop the sought-after Rainbow Bricks.
- Money Spider: Jungle Slimes, pre-hard mode. Most other enemies drop maybe one silver coin if they're high tier and you get lucky, while Jungle Slimes drop four or five silver coins as standard, aren't particularly hard to kill, and spawn in droves.
- Rare Random Drop: The Slime Staff has a 0.01% chance of being dropped by most slime variants. Hours upon hours upon hours can be spent trying to get the staff.
- Standard Status Effects: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait.
Once you start exploring The Corruption, there are various, sickly looking, enemies, starting with the Eater of Souls: Small, flying enemies that swarm the player, along with Big Eaters and Little Eaters, all three of which drop rotten chunks. There is also the Devourer Worm that burrows through the ground, also dropping rotten chunks, along with worm teeth, used for unholy arrows. Then the king mook of the environment is the Eater of Worlds (see above in bosses). Bunnies and goldfish turn into corrupted versions of themselves during a blood moon. Once in hardmode, the aforementioned Corrupt Slime and its slimelings spawn, along with the Slimer. Then there is the Corruptor, a flying enemy like the Eater of Souls but it can shoot vile spit that has a chance to weaken the player. If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, World Feeders start to spawn, looking like the EoW mentioned above, that drop cursed flames when killed. Cursed hammers also roam the caves, and charge their target, having a chance to curse the player (unable to use items). Finally, there's the Clinger that acts like a plant enemy such as the man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop cursed flames when killed.
- Elite Mook: Corruptors, considering that they can appear much more often than other Hardmode corrupted creatures and have that little bonus of spreading the corruption with vile spit. Past 1.2 though, the corruption spreading bit has been taken out but they have a decent ranged attack and enough health to shrug off some attacks.
- Flying Weapon: The Cursed Hammer. A flying Hammer of course.
- Standard Status Effects: Corrupt slimes and dark mummies inflict darkness, clingers inflict cursed inferno (water cannot put it out), corruptors inflict weakness (reduced stats) and cursed hammers inflict cursed.
The Crimson biome appears as an alternative to the regular black Corruption. Their lands resemble alien insect tunnels rather than the "impact craters" style of their counterparts. Their normal mode enemies include the Crimera, a floating cockroach-like expy of the Eater of Souls; Face Monsters, which are basically faster and tougher zombies; Blood Crawler, a giant ant which crawls along the walls to get you; and Blood Feeder, which are monstrous fish. Hard mode enemis include the Crimslime; the Floaty Gross; the Herpling and the Ichor Sticker.
- Animalistic Abomination: Blood Crawler and Blood jellies.
- Bloody Murder: The Ichor Sticker shoots ichor at you, described as the blood of gods.
- Body Horror: Face Monsters. Floaty Gross as well, if it's name is any indication; considering that it rather looks like a Gardevior made out of bodily fluids, one could say it's pretty spot-on...
- Came Back Wrong: The Floaty Gross is classified as an Undead enemy, and it has come back alright, and very very wrong.
- The Corruption: An alternative to the usual black-and-purple one.
- Expy: The Crimera to the Eater of Souls, Crimslime to Corrupted Slime, the Ichor Sticker to the Corruptor and the Crimson Axe to the Cursed Hammer.
- Flying Seafood Special: The Ichor Sticker is basically a flying squid.
- Flying Weapon: The Crimson Axe. A counterpart of the Cursed Hammer
- Humanoid Abomination: Face Monsters and to a lesser degree Floaty Grosses.
- Lovecraftian Superpower: The Ichor Stickers wear this on their sleeve.
- Nightmare Face: There's a pretty good reason why the Face Monster is named that way.
- No Sell: Forget using Sunflowers to stop pre-hardmode Crimson, it will uproot them and take over the grass instead.
- Theme Naming: Many of the Crimson creatures and related items begin with "Crim".
- Standard Status Effects: Ichor Stickers inflict Ichor (lowers defence by 20), while the Floaty Gross inflicts Weakness.
Once hardmode is activated, the hallow will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of Light Is Not Good, meaning that the inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam around the hallow, and will charge you at high speed. They drop unicorn horns for the purpose of holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop gel upon death, like slimes do. Hallowed deserts contain a light equivalent of the dark mummies that drop light shards. Underground, there's the aforementioned illuminant slime as well as an illuminant bat. Chaos elementals that Teleport Spam to attack and avoid the player are also found here. Contrasting the underground corruption, there are enchanted swords that also attack the player and curse them.
- Flying Weapon: The Enchanted Sword. Unrelated to the equipable sword of the same name (In fact it looks like a glowing Excalibur). It's also the Hallowed version of the Crimson Axe and Cursed Hammer.
- Flying Seafood Special: Gastropods, if you consider them jellyfish.
- Light Is Not Good: Played painfully straight. However, the Hallow does not force NPCs to move out unlike the Corruption and Crimson.
- Lightning Bruiser: Unicorns. Chaos elementals, considering that they can take about as much in damage, move as fast as the player and also Teleport Spam to close the distance even faster.
- Standard Status Effects: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, light mummies inflict confusion.
Once the player has over 200 health and has defeated the Eater of Worlds, then the goblin army may invade at the start of a random day. Their numbers depend on how many players over 200 health are on the server and their force consists of weak peons that break down doors, fast thieves, slow but tough warriors, teleporting casters, and archers. All of them drop spike balls and coins upon death and have a rare chance to drop a harpoon cannon. When the goblin army is defeated, the goblin tinkerer can be found underground to move into your home.
- Berserk Button: Apparently you can start a war with them using a flag made of tattered cloth.
- Glass Cannon: Archers, they're not as fragile as the wizards but they are made short work of if you get close to them
- The Goomba: Goblin Peons are the weakest and most expendable units, although they do have the ability to break down (not open like Blood Moon Zombies, break down) doors.
- Hitbox Dissonance: Peons and Thieves have a smaller hitbox than their sprite, allowing them to squeeze through smaller areas.
- Squishy Wizard: Sorcerers—they're commonly offed with a single hit.
The pirate invasion can occur by a 6.22% chance at the start of any day or if the player uses a pirate map (dropped from enemies in the ocean) and approaches much like a goblin invasion. The force consists of Deckhands, Deadeyes, Corsairs, Crossbowers, Captains and Parrots. All pirates except the parrot has a chance of dropping the Cutlass, the Discount Card (20% discount while equipped), the Lucky Coin (damage can cause coins to drop) and the Coin Gun (shoots coins, the more damage the more value the coin is) along with the pirate banner. Any pirates excluding the captain and parrot can drop parts of the sailor costume, an eyepatch and golden furniture (that includes the table, chair, toilet, bed and door) and the parrots have a chance of dropping their respective banner. Defeating the Pirate Invasion allows a pirate to move into a house.
- Authority Equals Asskicking: The Captains are the toughest to deal with out of all the types of pirates.
- Boss in Mook Clothing: Captains, immune to knockback (although constant DPS and DOT does keep them from attacking) and carry a rapid fire machine gun with a cannon strapped to it like an M203.
- Mighty Glacier: The Captains are immune to knockback and can both dish out and endure heavy damage. However, they are quite slow.
- Pirate Girl: The Crossbower is one of the few female humanoid enemies in the game.
When traveling around the map, one may spot a Martian Probe. If the player gets into its sensors, it will attempt to fly away, and if successful, the Martian Madness event will trigger. The force consists of Martian Walkers, Martian Drones, Martian Officers, Brain Scramblers, Gigazappers, Gray Grunts, Martian Engineers (and their spawned Tesla Turrets), Skutlix, Skutlix Gunners, Ray Gunners, and the boss, the Martian Saucer. All martians will drop Martian Conduit Platings, while the Saucer can drop the Influx Waver, the Laser Drill, the Laser Machinegun, the Xenopopper, the Xeno Staff.
- Airborne Mook: Martian Drones fly around and attempt to kamikaze the player.
- Deflector Shields: The Martian Officer sports these, allowing him to take more damage than the normal martians.
- The Greys: The martians are based off these.
- Tripod Terror: The Martian Walkers.
- The Turret Master: Martian Engineers can spawn Tesla Turrets which attack you.
- UFO: The Martian Saucer. It can drop a Cosmic Car Key, which allows you to ride your own.
The Pumpkin Moon
By crafting a Pumpkin Moon Medallion and using it at night, the player can summon the Pumpkin Moon. The Pumpkin Moon is similar to the Goblin and Pirate invasions, but it also has some special mechanics of its own. The invasion will progress in waves, each one featuring progressively harder batches of enemies to fight. The player can encounter Scarecrows, Splinterlings, Hell Hounds, Poltergeists, and Headless Horsemen. Killing enough enemies will allow the player to move on to the next wave until they reach wave 15, the final wave. Another key difference from the other invasion events is that starting with wave 4, boss-like enemies will emerge. In this case, they are Mourning Wood and Pumpking. The enemies have a chance of dropping gear that surpasses the loot from Hardmode Dungeon, Plantera, and Golem. The chance increases as the player progresses through the waves.
Pumpkin Moon bosses
An animated dead tree that first appears on Wave 4 of the Pumpkin Moon. It has 12000 health and alternates between firing a volley of flaming spikes straight at the player, and firing embers that linger on the ground for a while, doing damage to players that touch them. When defeated, it has a chance to drop Spooky Wood, a Cursed Sapling, the Stake Launcher, a Spooky Twig, a Spooky hook, a Necromantic Scroll, and its respective trophy (only on the final wave).
- Flechette Storm: Sprays out loads of burning spikes and splinters.
- Getting Crap Past the Radar: Its name is a play on the term referring to morning penile erections.
- King Mook: To the Splinterlings.
- Mini-Boss: Quite a powerful Mook, but not too hard to defeat.
- Playing with Fire Spits flaming pieces of wood at you to attack.
A cloaked figure with vines that end in scythes for arms, and a pumpkin for a head. He appears on Wave 7 of the Pumpkin Moon and is considered to be the boss of the event with 22000 health. During battle, he will shift his facial expression, which tells you what attack he will use (Grin- chasing player, Open Mouth- burning embers, Angry- scythe projectiles). When defeated, he has a chance to drop the Horseman's Blade, the Bat Scepter, the Candy Corn Rifle along with its ammo, the Jack-o-lantern Launcher along with its ammo, Black Fairy dust, a Spider Egg, and his respective trophy (only on the final wave).
- Authority Equals Asskicking: The Pumpkin Moon's final adversary, and the most powerful.
- Call Back: Has some similarities to Skeletron, in that it is a floating body that attacks using two disembodied arms. However, Pumpking has some nasty tricks of its own, like firing large scythe-shaped projectiles at the player.
- Sinister Scythe: Has two for arms.
- Playing with Fire: Can conjure flaming scythes and also spit embers at you.
The Frost Moon
The Frost Moon works similarly to the Pumpkin Moon, but features even more difficult enemies to deal with. Crafting and using the Naughty Present will make the player the target of an invasion by nightmarish Christmas-themed enemies: living Gingerbread men, Zombie Elves, Elf Archers, Nutcrackers, Yetis, Elf Copters and multiple Krampus. The Frost Moon also has three "boss" monsters with the Everscream, Santa-NK1 and the Ice Queen.
Frost Moon bosses
An animated Christmas tree that first appears on Wave 4 of the Frost Moon. It has 13000 health and fires a volley of razor-sharp pine needles, and also deploys ornaments that explode into shards. When defeated, it has a chance to drop the Christmas Tree Sword, the Christmas Hook, the Razorpine, Festive wings, and its respective trophy (only on wave 15+).
- Flechette Storm: Shoots out a flurry of razor-sharp pine needles
A tank-like mecha with the appearance of Santa Claus carrying a Gatling gun and a rocket launcher. It appears on Wave 7 of the Frost Moon and has 18000 health. It attacks by firing its Gatling gun, shooting rockets at the player, launching exploding presents that rain down on the player, and spiked balls that act as very damaging landmines. When defeated, it has a chance to drop the Chain Gun, Elf Melter, and its respective trophy (only on wave 15+).
- Badass Santa: Like the other boss enemies in this event, he won't disappoint in terms of asskicking when he shows up.
- Bad Santa: While Santa himself is not evil in Terraria, Santa-NK1 is a Santa-faced tank that tries to blast the player into bloody chunks with machine guns, rockets, and explosive presents.
- Death from Above: Can make it rain down explosive presents on you.
- Gatling Good: Carries an arm mounted Gatling gun, which he will fire upon you with sometimes.
- Heavily Armored Mook: It has one of the highest defense ratings in the game.
- Macross Missile Massacre: Carries a rapid missile launcher. Unlike the machine gun, the rockets can penetrate blocks.
A large, floating feminine figure that appears to be made of ice. She appears on Wave 11 on the Frost Moon and is considered to be the boss of the event, with 34000 health. Her behaviour involves flying around quickly while firing freezing waves, attempting to hover over the player while raining ice shards, and spinning around in one spot to fire ice shards everywhere. When defeated, she has a chance to drop the North Pole, Blizzard Staff, Snowman Cannon, a Baby Grinch's Mischief Whistle, Reindeer Bells, and her respective trophy (only on wave 15+).
- An Ice Person: Quite literally by the looks of it. As well as the fact that almost all attacks she has mainly consist of spewing shards and waves of ice at her opponents.
- Authority Equals Asskicking: She's an ice queen and she is an utter nightmare to face. As well as the fact that she is the deadliest enemy on the frost moon.
- Dark Action Girl: When she appears it's a This Is Gonna Suck moment for some players as she is no slouch in her objective to put you down, sometimes succeeding as well. Even exceptional terraria players sometimes find her a bit of a handful.
- Flechette Storm: Fires out loads of ice projectiles.
- Lightning Bruiser: The Ice Queen's power is surpassed only by how insanely fast she is. She also has more health than Plantera!
- Standard Status Effects: Can cause you to get chilled or even frozen.