Given the loads of NPC's, monsters, and bosses. It's no doubt that there's a character list for this game. This page also Needs More Love.
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The nameless player starts off with a copper short sword, a copper pickaxe, and a copper axe, along with a carrot to summon a bunny if they bought the collector's edition, the player can also be joined by others in multiplayer.
All NPC's can move into a player's town if they have, a room with light, a table and chair, a door and the following criteria specific to the NPC.
The GuideFirst NPC you start out with, he can give tips and show you what can be crafted with a material, generally regarded as the scrappy, even by the developers themselves. He is however, used to summon the Wall of Flesh by throwing a voodoo doll of him into lava in the underworld.
MerchantPossibly the second NPC to arrive once you obtain 50 silver coins. He can sell you a mining helmet (8 gold), a player-sided piggy bank (1 gold), an iron anvil (50 silver), a copper pickaxe (5 silver), copper axe (4 silver), torches (50 copper), a lesser healing potion(3 silver), a mana potion if the player reaches 200 mana (1 silver), wooden arrows (10 copper), shurikens (20 copper), glowsticks during the night (10 copper), a safe after you defeat Skeletron (50 gold), throwing knives during a blood moon (50 copper) a disco ball during hard mode (1 gold), rope (10 copper), flares and blue flares (7 copper), marshmallows if he's moved into a snow biome (1 silver), and gold dust at some point in hardmode for imbuement or bullets (17 silver)
NurseThe nurse will move in once a player has found a heart crystal to expand their maximum health above the starting 100. She can heal the player the player and remove any debuffs, the price depending on how bad the player is hurt.
DemolitionistMoves in after you find grenades/dynamite or craft sticky bombs and can sell you more of them, each explosive having a purpose. Bombs (5 silver) can be used in some way to mine around, grenades (4 silver), explode on contact with enemies without destroying terrain, making it useful for combat, dynamite (50 silver) have a much more violent explosion and are better used for blowing out big holes in the ground, in a cave or through meteorite and ebonstone. If the world is on hard mode then he can sell hellfire arrows, which explode on contact when fired (1 silver), explosive powder for making exploding bullets (12 silver) and landmines that explode when stepped on (5 gold).
DryadShe will move in if you have defeated a boss monster such as the Eye of Cthulhu. She can tell how corrupt the world is and sell you purification powder (75 copper) to remove corruption, grass seeds (20 copper), sunflowers to stop pre-hardmode corruption (2 silver), acorns to replant trees (10 copper), a dirt rod to simply move dirt around (20 gold), grass and flower walls (10 copper), jungle walls in hardmode (10 copper), mushroom grass seeds if she's moved into a surface mushroom biome (1 silver and 50 copper) during a blood moon when she has some problems, she can sell you vile powder for removing the hallow (1 silver), and corruption seeds (5 silver). In hardmode, she can sell hallowed seeds (20 silver) and also tell how much of the world is Hallow.
Arms DealerHe moves in after you find a gun (presumably, a musket from a shadow orb) and can sell you musket bullets (7 copper), a flintlock pistol (5 gold), a Minishark (35 gold), unholy arrows during the night after the Eater of Worlds is defeated (40 copper), illegal gun parts every night except during a new moon (75 gold), silver bullets are sold during a blood moon or permanently in hard mode (15 silver), a Shotgun during hard mode as well (70 gold), empty bullets for crafting into special bullets (3 copper per bullet) and Stynger bolts if you have the weapon (15 copper a bolt).
ClothierHe can move in after you defeat Skeletron and free the old man from his curse. He can sell you clothing items for vanity purposes, including black thread for tuxedos (1 gold), pink thread for pink eskimo suits (1 gold), a summer hat during the day (1 gold), a set of plumbers clothing during a full moon (50 gold for a full set), the night after that he can sell Doctor's clothing (40 gold for a set), familiar clothing that hides your armor (3 gold for a full set), a mime's mask during a blood moon (2 gold), a set of clowns clothing after you defeat one in hard mode (3 gold for a set), a beanie if in the snow biome (1 gold), 2 days after a full moon in hardmode, he sells the Tam O' Shanter (1 gold and 50 silver), a tiara (25 gold) and a princess dress (10 gold) 4 days after a full moon, 6 days after a full moon he sells the cowboy set (15 for the whole set) and the gangsta and balla hats after defeating the Frost Legion (completely free). He also drops his red hat when killed.
Goblin TinkererAfter a goblin invasion, he can be found underground, bound, forcing you to free him before he will move into your home, he can reforge items in case they were crafted with a defect (Or you want the best variants like Legendary, Unreal and Mythical), the price depends on the buy value of the item, which increases and decreases based on its variant. He also sells rocket boots (5 gold), a ruler to indicate block positions on screen (1 gold), a tinkerers workshop to combine accessories together (10 gold), a grappling hook in case you couldn't find the hook for one (2 gold), a toolbelt to increase placement range (10 gold), and spiked balls to lay down as traps (80 copper).
MechanicLike the goblin, she's also bound, and found in the dungeon, having to be rescued before she moves into your home, she sells anything needed for wired up contraptions, such as the wrench for placing wires, a blue wrench for blue wire and a green wrench for green wire (2 gold each), a wire cutter for removing such (2 gold), wires (5 silver), a floor mounted lever (30 silver), a wall mounted switch (20 silver) and green, red, gray, brown, blue and yellow pressure plates (20 silver), and an actuator that turns any block it's placed over into an active/inactive block (10 silver).
WizardOnce the world is in hard mode, he can appear underground, also bound. Once freed, he can move in and sell you various items for more magic focused players such as a greater mana potion (5 silver), a crystal ball that gives a clairvoyance buff (10 gold), a music box that can record in-game music tracks (10 gold), a spell tome for enchanting into the Cursed Flames or Crystal Storm tome (5 gold), a bell for crafting into the Fairy Bell (1 gold), a harp for turning into the Magical Harp (1 gold) and an ice rod for creating temporary blocks of ice (1 platinum).
Santa ClausHe will only move in if 1: It's around December 15th to 31st and 2: If you summon, and defeat the Frost Legion. Once he moves in, he will sell you Christmas related items such Santa's clothing (75 for a full set), and green, blue and red Christmas lights (5 silver).
PainterThe Painter moves in when you find a painting and place it in a room. The painter sells the paint brush for painting blocks, the paint roller for painting background walls and the paint scraper for removing the paint (1 gold each) and paint of all colors through the rainbow including some monochromes (25 per item) and he can sell various paintings not only depending on the moon cycle but what biome he's currently moved into (1 gold a painting).
Dye TraderThe dye trader moves in when you have found any item which is an ingredient for making dyes. He sells the dye vat that is placed for making said dyes out of items (5 gold) and silver dye (1 gold).
Party GirlThe party girl moves in if you like to party (in actual terms, you have eight NPC's moved in) and she sells the bubble machine that makes bubbles when placed (4 gold), confetti guns (75 silver per gun), smoke bombs (20 copper a bomb), confetti for making party bullets and party flasks (1 silver), and when the world is in hardmode, she sells blue, red, green and yellow firework rockets. (15 silver)
Witch DoctorThe witch doctor moves in after defeating the Queen Bee and sells the imbuing station for making flasks of various effects on melee attacks (7 gold), a blowgun (5 gold), the tiki armor set after obtaining the Pygmy Staff from Plantera (1 platinum and 50 gold for the full set), the Pygmy Necklace during the night after said condition is met (40 gold), the Hercules Beetle after the tiki armor conditions are met and he's moved into a jungle (40 gold), vials of venom after defeating Plantera and used for venom bullets or venom flasks (10 silver per vial), a Tiki Totem that summons a totem spirit pet if moved into a jungle (2 platinum), a pair of leaf wings if moved into a jungle and during the night (1 platinum), Stynger bolts after obtaining the Stynger (75 copper a bolt), and the various biome water fountains that change the surrounding water after defeating the Golem (completely free).
SteampunkerThe Steampunker moves in if you have beaten atleast one hardmode boss, she sells the Clentaminator (2 platinum), the steampunker vanity set during a waning moon (4 gold and 50 silver for a full set), during a waxing moon, she sells a jetpack (40 gold), the solidifier for turning gel into gel blocks(10 gold), the Blend-o-matic for turning gel and stone into asphalt that improves running speed (10 gold), a teleporter (2 gold and 50 silver), green solution when no others are on sale for use with the Clentaminator (25 silver a piece), blue solution when in the hallow (25 silver), purple solution during a bloodmoon or eclipse on a world with corruption (5 silver), red solution during a bloodmoon or eclipse on a world with crimson (5 silver) and cogs for crafting into high-velocity bullets or steampunk furniture (7 silver a cog)
TruffleThe truffle will only move into a house within a surface mushroom biome during hardmode and cannot be moved anywhere outside of it. Once moved in he sells the Mushroom Spear (20 gold), a hammush (40 gold), the mushroom cap (2 gold, the autohammer for turning chlorophyte bars and glowing mushrooms into shroomite bars (2 platinum), the strange glowing mushroom that summons a baby truffle pet (45 gold) and the dark blue solution for the steampunker's Clentaminator.
CyborgThe cyborg will move in once you have defeated Plantera. He sells rocket I's (50 copper per rocket), Rocket II's during the bloodmoon that can destroy terrain (2 silver and 50 copper a rocket), Rocket III's that have a bigger explosion, during the night (1 silver), and Rocket IV's that have the size of Rocket III's but destroy terrain, during the Solar Eclipse (5 silver)), a proximity mine launcher (35 gold) and nanites which are used for nanite bullets or flasks.
PirateThe pirate moves in after defeating the Pirate Invasion and sells cannons (25 gold), cannonballs (10 silver), the pirate vanity set (15 gold for a full set), a parrot cracker if he's moved into a home by the ocean and summons a parrot as a pet (3 platinum and 75 gold), a bunny cannon (50 gold) and bunnies strapped with explosives (35 silver a bunny).
The Eye of CthulhuFirst boss of the game, it can appear if you craft/find and use a suspicious looking eye during the night, or if you expand you maximum health over 200, it has 2800 health and the first phase involves spawning tinier versions of it, after its health goes down to 1400, it will transform into its second phase, the lens turning into a gaping maw as it rams you much more often but it does lose a bit of defense from it. On death, it will drop gold, potions, demonite ore/crimtane ore (depending if it's corruption/crimson in the world respectively) and several hearts to refill your life along with a chance for it to drop binoculars and it's respective boss trophy.
The Eater of WorldsA giant worm and the second boss of the game that will show up when you smash three shadow orbs in succession or craft and use worm food. It is a giant version of the devourer and each section can have 65/150/220 health if it is the head/body/tail respectively. When a section of it is killed, it will split into multiple worms, more-so the more you split it, so it's best to attack the head. Every section also drops demonite ore and shadow scales, while killing the last section will net you some potions along with a chance of dropping an Eater's Bone (summons a baby Eater of Souls as a pet) and it's respective boss trophy.
SkeletronA giant floating skull and arms that is summoned by talking to the old man at the entrance of a dungeon at night. It has 4400 health on its head, while its arms/hands have 600 each. Its attack pattern consists of swinging its hands at you before spinning its head in your direction, lowering its defense while doing extra damage. Upon death, it will drop 5 gold coins and some potions with a chance to drop the Skeletron mask, the skeletron hand (works like a grappling hook), a Book of Skulls (a spell tome) and it will grant you access to the dungeon and allow the clothier to move into your home. After being defeated for the first time, Skeletron can be fought again if a player equips a Clothier Voodoo Doll and kills the Clothier.
King SlimeThe king slime will appear when the player is 2/3 from the center of the map, on a chance of 1 in 300, or if the player crafts and uses a slime crown. It has 2000 health and will shrink as it's attacked, spawning smaller blue slimes as it does so. Upon defeat, it will drop a single gold coin and one of three pieces of the ninja clothing
Wall of FleshThe final pre-hardmode boss, the Wall of Flesh is summoned by tossing a guide voodoo doll into lava in the underworld. As its name implies, it's a giant wall of flesh with two eyes and a mouth that advances on the player, shooting Eye Beams, barfing out leaches, and having "the hungry" attached to it. It also has a shared health of 8000. Upon defeat, the drops are spawned in a box of demonite brick with a nice sum of money, a Pwnhammer, and one of the six rewards ranging from a warrior/ranger/sorcerer emblem, a Laser Rifle, a Clockwork Assault Rifle, or a Breaker Blade along with it's respective boss trophy. Its death also triggers the spawning of two massive veins of hallow and corruption/crimson as the world goes into hard mode.
The DestroyerPossibly the first of the hard mode bosses you face, it's a mechanical version of the Eater of Worlds. It has 80000 health and is summoned by crafting and using a mechanical worm during the night. Like the Eater of Worlds, it burrows through the ground and attacks by ramming, and also by firing lasers from its sections. It will deploy probes from its sections to attack the player. Upon defeat, it drops 12 gold, greater healing potions, Souls of Might and hallowed bars along with it's boss trophy.
The TwinsA mechanical version of the Eye of Cthulhu, except there are two of them, Retinazer and Spazmatism. They're summoned by crafting and using a mechanical eye at night, they have 24000 health each, and each attack the player: Retinazer by firing lasers and occasionally ramming, Spazmatism by firing cursed flames and also occasionally ramming. When down to 12000, Retinazer transforms into a mechanical eye with a larger laser cannon in place of its lens, firing lasers and spamming occasionally. Spamatism transforms into a mechanical maw, firing a stream of cursed flame and ramming at the player like the EoC on crack. Upon the defeat of the two, they drop 12 gold, greater healing potions, Souls of Sight and hallowed bars and either of them can drop their boss trophies.
Skeletron PrimeThe mechanical version of Skeletron. Summoned by crafting and using a mechanical skull at night, it has a max life of 30000 on the head and attacks the player by swinging its vice or saw arm, shooting at the player with the laser arm, or bombing the player with its cannon arm. Unlike Skeletron, who loses defense when spinning, Prime gains defense when spinning. Compared to the other two hard mode bosses, Prime is the hardest of the three and usually requires teamwork (or bug exploitation) to defeat. When destroyed, it drops 12 gold, greater healing potions, Souls of Fright and hallowed bars along with a chance to drop it's boss trophy.
OcramThe true final boss, found only in the console versions of Terraria. He is summoned by using the item called the Suspicious Looking Skull, and is the hardest boss in the game. Ocram can best be described as a flying Predator head. On death, he drops Souls of Blight and Adamantite Ore, along with a chance of dropping pieces of the console-specific new armor sets.
Brain of CthulhuOne of the new bosses in the crimson biome of the 1.2 update. It first attacks by releasing eyeball-like minions called Creepers against you and cannot be harmed until all of them have been killed. Then it will expose its heart and start attacking you, allowing you to directly damage it. Defeating it rewards you with Crimtane Ore and tissue samples that are used to make items similar in quality to the Demonite weapons and armor. It also has a chance to drop a trophy.
Queen BeeOne of the new bosses that can be found in the randomly generated beehives in the underground jungle and summoned by either breaking an object within a hive or crafting and using an Abeemination. She attacks by ramming, shooting stingers at you and summoning smaller bees. On defeat, she can drop the Bee Gun, the hive wand (places down hive blocks), part of the bee vanity set, a nectar to summon a hornet pet, the Bee Keeper (A bee themed sword), the Honeycomb (summons bees when hit) and it's trophy.
PlanteraA new boss of the jungle biome during hardmode. It's encountered by destroying the glowing pink plants you find and it chases after you by grappling onto the walls. The fight first starts off with it shooting poisonous stingers at you and when down to half health, the petal will split into a maw while having several of it's flunky plants sprout out. On defeat, Plantera will drop the temple key that unlocks the door to the Lihzarhd temple along with other items that have a chance of dropping such as the seedling (summons a seedling pet), The Axe (a guitar themed hammeraxe), the Pygmy Staff (allows you to summon Pygmies), a Grenade Launcher and the respective rocket ammo, the Venus Magnum, the Nettle Burst (a supped up Vilethorn), A Leaf Blower, a Flower Pow, the Wasp Gun and its respective trophy like the rest of the bosses now have.
GolemThe boss of the Lihzarhd temple by using Lihzarhd Power Cells at the temple's altar. The fight starts with the Golem shooting its chained fists at you along with shooting fireballs and lasers from its head. When the head is fully damaged, it flies into the air and you then have to attack its previously invulnerable body while avoiding the floating head's attacks. On defeat, it can drop a Stynger, a Possessed Hatchet, a Sun Stone, the Eye of Golem, a Picksaw, a Heat Ray, a Staff of the Earth, one of it's fists, and it's respective trophy.
Goblin ScoutA semi-rare enemy that appears above 0 depth, during the day, around two-thirds away from the center of the map (the same area in which the King Slime can spawn). Scouts will not spawn on sand or in the corruption, nor will they appear among the other goblins during the goblin invasion.
PinkyA rare overworld slime that is tiny and pink. It's hard to hit but, when killed, it will drop a single gold coin, useful for players starting out.
Doctor BonesA zombie that spawns rarely in the jungle (both above and underground) during the night, wearing an archaeologist's hat, who drops it when killed. It's tougher than the regular zombie as well.
The GroomA zombie wearing a top hat that spawns during a blood moon, the top hat is also dropped upon death, like Dr. Bones, he also has higher HP than the regular zombie.
Undead MinerA skeleton that appears underground, wearing a glowing mining helmet. When killed, it can drop bombs, a hook, or mining pants/shirt. They're easy to spot due to the glow of their helmets, and they can help illuminate undiscovered caverns.
ClownA Hardmode enemy that only spawns during Blood Moons. The Clown throws bombs, and, until Patch 1.2, was the only enemy in the game capable of damaging blocks.
WyvernThe Wyvern sometimes appears in high altitudes in Hardmode. They zoom quickly across the screen and through tiles, and have 4000 HP.
PaladinAppearing in the 1.2 Hardmode Dungeon, the Paladin is a heavily armored knight that throws giant hammers that cause a lot of damage and are very hard to avoid due to the dungeon's cramped spaces. They have 5000 HP.
Red DevilAppearing in the 1.2 Hardmode Underworld, the red devil is an upgrade of the regular Demon that shoots trident-shaped projectiles that cause a lot of damage. They have 6000 HP.
Rune WizardAppearing in the Hardmode Caverns, the Rune Wizard is an extremely rare enemy with one of the most powerful attacks in the game.
You spend a lot of time battling skeletons in the game so here's a list of them: The first type of skeleton is found underground and drops hooks occasionally. Then, there's the undead miner (see above) and Tim (also see above). Skeletron (see above) is fought to get into the dungeon. Once you get to the dungeon, you find angry bones that come in their normal size, along with big boned and small boned sizes. Also present are dark casters and then the cursed skulls (which can curse the player, rendering them unable to use items). In the underworld, you will find the bone serpent. On hard mode, the player fights armored skeletons and their heavy variants underground that poses a threat of breaking their armor (halved defense for five minutes) and skeleton archers that shoot flaming arrows at the player. And, finally, there is Skeletron Prime (once again, see above in bosses).
The Slime Family
All slimes behave the same: They hop to get around and all but a few drop slime gel upon death. They come in all different colors and sizes such as green, blue, red, purple, yellow, black slimes that inflict darkness (reduced light vision), mother slimes and their baby slimes, Pinky (see above), Jungle Slimes, Dungeon Slimes that drop keys instead of gel, Lava Slimes that used to turn into lava, and The Slime King (see above). In Hardmode, they are joined by the Toxic Sludge that can poison the player, Corrupt slime and its slimelings that can also inflict darkness, the slimer that flies on bat wings, and the glowing Illuminant slime that's found in the underground Hallow.
Once you start exploring The Corruption, there are various, sickly looking, enemies, starting with the Eater of Souls: Small, flying enemies that swarm the player, along with Big Eaters and Little Eaters, all three of which drop rotten chunks. There is also the Devourer Worm that burrows through the ground, also dropping rotten chunks, along with worm teeth, used for unholy arrows. Then the king mook of the environment is the Eater of Worlds (see above in bosses). Bunnies and goldfish turn into corrupted versions of themselves during a blood moon. Once in hardmode, the aforementioned Corrupt Slime and its slimelings spawn, along with the Slimer. Then there is the Corruptor, a flying enemy like the Eater of Souls but it can shoot vile spit that weakens the player. If the corruption spreads to a desert, dark mummies will spawn, which drop dark shards by chance. Deeper down underground, World Feeders start to spawn, looking like the EoW mentioned above, that drop cursed flames when killed. Cursed hammers also roam the caves, and charge their target, having a chance to curse the player (unable to use items). Finally, there's the Clinger that acts like a plant enemy such as the man-eater, but it can spew cursed fireballs, flames that cannot be put out, even by water, meaning they also drop cursed flames when killed.
The Crimson biome appears as an alternative to the regular black Corruption. Their lands resemble alien insect tunnels rather than the "impact craters" style of their counterparts. Their normal mode enemies include the Crimera, a floating cockroach-like expy of the Eater of Souls; Face Monsters, which are basically faster and tougher zombies; Blood Crawler, a giant ant which crawls along the walls to get you; and Blood Feeder, which are monstrous fish. Hard mode enemis include the Crimslime; the Floaty Gross; the Herpling and the Ichor Sticker.
Once hardmode is activated, the hallowed will start spreading as a bright, colorful environment with pearlstone, teal-colored grass, and rainbow-colored trees. This is also a straight example of Light Is Not Good, meaning that the inhabitants aren't merciful, such as violent pixies that deal heavy amounts of damage, along with a chance to slow you or silence you (unable to cast spells). Pixies drop dust when killed. Unicorns also roam around the hallow, and will charge you at high speed. They drop unicorn horns for the purpose of holy arrows and such. At night, there are also gastropods that can slow the player on contact, fire lasers at you from as far as off-screen, and drop gel upon death, like slimes do. Hallowed deserts contain a light equivalent of the dark mummies that drop light shards. Underground, there's the aforementioned illuminant slime as well as an illuminant bat. Chaos elementals that Teleport Spam to attack and avoid the player are also found here. Contrasting the underground corruption, there are enchanted swords that also attack the player and curse them.
Once the player has over 200 health and has defeated the Eater of Worlds, then the goblin army may invade at the start of a random day. Their numbers depend on how many players over 200 health are on the server and their force consists of weak peons, fast thieves, slow but tough warriors, teleporting casters, and archers. All of them drop spike balls and coins upon death and have a rare chance to drop a harpoon cannon. When the goblin army is defeated, the goblin tinkerer can be found underground to move into your home.
The pirate invasion can occur by a 6.22% chance at the start of any day or if the player uses a pirate map (dropped from enemies in the ocean) and approaches much like a goblin invasion. The force consists of deckhands, deadeyes, corsairs, crossbowers, captains and parrots. All pirates except the parrot has a chance of dropping the Cutlass, the Discount Card (20% discount while equipped), the Lucky Coin (damage can cause coins to drop) and the Coin Gun (shoots coins, the more damage the more value the coin is) along with the pirate banner. Any pirates excluding the captain and parrot can drop parts of the sailor costume, an eyepatch and golden furniture (that includes the table, chair, toilet, bed and door) and the parrots have a chance of dropping their respective banner. Defeating the Pirate Invasion allows a pirate to move into a house.