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Neo: Can you fly that thing?
Trinity: Not yet.

That was not time-lapse magic! I kicked a chair across the room, and seconds later I knew Jarate!
-Saxton Hale, -Team Fortress 2

Congratulations! You just won the Superpower Lottery! You now have at your disposal super-strength, flight, super-speed, nigh invulnerability, fireballs, and heart. And Just In Time, too, because on the other side of the city (requiring you to fly really quickly, even through buildings if necessary), there's an emergency that can only be solved with fire and making animals do things.

There's a few problems, though: you've never thrown a fireball before in your life. Beyond that, you've never flown and you've never had to control the immense speed and strength that you have now. Or heart. But, don't you worry. Powers are programs, and so it follows that you are also programmed with the instruction manual on how to use them. Within seconds of being struck by lightning after being infused with radioactive nanomachines that alter your genetic structure, you're both physically and mentally ready to bathe supervillains in hellfire and plague them with assorted urban animals.

This is especially true of characters whose main ability is to copy other characters' skills. Whether or not they initially have trouble figuring out their own powers, they are almost universally capable of instantly figuring out how to use their stolen powers, typically to the same level of skill or effectiveness (or even a greater level!) as the character who had the power first. Shapeshifters (especially animal-based shapeshifters, or with otherwise non-humanoid forms) get bonus points for intuitively being able to transform into various objects and intuitively control limbs and other moving parts that weren't there previously.

For some characters, this newfound knowledge doesn't always come instantly. At times, they'll remain blissfully unaware that they have powers, accidentally shooting laser beams out of their eyes when staring too hard or ripping doors off hinges when opening them too abruptly. The opposite end of the spectrum is severe Power Incontinence, where the character can't figure out how to turn off his telepathy or stop sending people flying with each exhale. Rarely will extensive training be needed to fix this; a Training Montage is enough. Give the new hero a day and he'll be ready to put his newfound powers to use. At most, a mentor will have to stop by to tell the new hero the activation phrase or show the hero how it's done a few times.

Often times, this is coupled with a time limit to become the greatest x in the world. In these cases, Training From Hell is sometimes used, but the character still emerges an expert — one of the greatest people to ever learn the craft — after only a month or so of work. Especially jarring when it's used to explain away gaining a skill most people take a lifetime to perfect. There's rarely even any hand waving to explain this away, the audience is just supposed to believe that the characters are that damn good.

If they become really good at their skills through trial and error, including bruises and collateral damage along the way, then odds are they were Taught By Experience.

Often a sign of a Mary Sue or Marty Stu.

Compare Possession Implies Mastery. Contrast How Do I Shot Web.


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Fog Of WarReal Time StrategyInstant Militia
Inelegant BlubberingTruth In TelevisionInsufferable Genius
Innocent InnuendoNarrative DevicesInsulted Awake
In Harmony With NatureMary Sue TropesKaleidoscope Eyes