A common trope seen in Fighting Games
, where two or more characters are given equal or similar abilities and moves. They may look similar, and in older games will likely be Head Swap
and/or Palette Swap
of one another, but this is not required; indeed, in Tekken
, one human character has similar moves to a bear. Generally, if the characters aren't exactly alike, one such character will be faster, another will be stronger, and a third may have more endurance. Divergent Character Evolution
may serve to further differentiate such characters in sequels.
This is often justified
in the game's backstory (if it has any
) by the characters being family members or having trained in the same school.
Compare Cosmetically Different Sides
. Contrast Ditto Fighter
, where a character copies every
character he fights against. Shotoclone
is a subtrope, if these clones appear in the same game.
- The Fighting Game Ur Examples are the identical fighters from Karate Champ. Completely identical fighting styles, and they even wore a white and red gi.
- Street Fighter:
- The trope codifiers are Ryu and Ken, having appeared in every game in the series to date. At first, they started off as clones of one another, having the exact same movesets and being merely head-swaps of one another (because the original Street Fighter had no scope for mirror matches, so they needed two identical characters for competitive play). During the Street Fighter II games, their stats, moves, and strategies began to differentiate, albeit little by little each new iteration (by Super Turbo the duo had different basic attacks and special moves, whereas in The World Warrior, literally the only difference is Ken's kick throw spins an extra time), but by the time the Street Fighter Alpha series started they had distinct backstories and extremely similar, but not identical, abilities. Naturally, the series also includes Sakura, Akuma, and Dan as well.
- Yun and Yang originally had the same move set and even shared the same character select slot in New Generation, but Yang eventually learned his own techniques from 2nd Impact and onward. Urien and Gill are also similar, but Urien is a charge-type character and not as brokenly overpowered.
- Zangief got Darun from Street Fighter EX. Haggar could count as well, but they have never been fighters in the same game so far (although Haggar did get his own unique Special Moves in Ring of Destruction to set him apart from Zangief). Ryu and Ken also have Allen and Kairi from EX.
- Averted with Cammy and the Dolls. Juli and Juni, Bison's bodyguards in Street Fighter Alpha 3 retain some similarities, but still play quite differently. Even more so with Decapre from Ultra Street Fighter IV, despite what Fan Dumb will have you believe.
- Charlie was originally brought in as a stand-in for Guile during the Street Fighter Alpha series, but plays this trope straight when Guile was put back in the roster for the console versions of Street Fighter Alpha 3, (and Marvel vs. Capcom 2: New Age Of Heroes) where they both have identical special moves but different Super Combos. Chronologically speaking, the Alpha series is set before Street Fighter II and Charlie was the one who taught Guile all of his special moves according to his back-story.
- SNK's Alternate Company Equivalent, The King of Fighters, has Kyo Kusanagi and Iori Yagami. Their movesets were originally somewhat similar (justified in that their ancestors created their respective fighting styles together), with several shared moves; Currently, however, they only have one move in common. Kyo's flames are red, and Iori's are purple due to the Curse of the Blood Riot. Iori is much more sadistic, although not an outright villain (even though he likes to break into evil laughter from time to time).
- Non-protagonist examples from the same series are Ralf and Clark, and Mature and Vice. Ralf and Clark, the Palette Swap heroes of Ikari Warriors, started out as head swaps with differing intros, winposes, throws, knockdown moves, effects on one of their shared attacks, and desperation moves. Nowadays, it's hard to imagine these two were ever that similar. Mature and Vice, on the other hand, shared outfits, normal moves, throws, and one special move (a command throw) in their '96 debut. Like the Ikari Warriors, their '98 return had them undergo Divergent Character Evolution such that all that remained the same were their weak punches and throws.
- They are all predated, of course, by Ryo Sakazaki and Robert Garcia in the Art of Fighting series (which also has Yuri and Takuma/Mr. Karate, respectively).
- Kim's sons, Kim Jae Hoon and Kim Dong Hwan, however, play very similarly to each other and to their father in Garou: Mark of the Wolves.
- Shingo may not have flames, but his fighting style is similar enough to Kyo and Iori, though his personal twists to the moves make him more than just a carbon copy of Kyo.
- Predating even Art of Fighting's Ryo and Robert are the three-man team of Terry, Andy and Joe in the original Fatal Fury only. They each had a fireball, a dashing attack, and a flying attack with the potential to hit multiple times, with only their fourth special and the ranges on their normal attacks being functionally different (and even that fourth move was incredibly similar for Terry and Andy). Fatal Fury 2 added more and more varied normal attacks, tweaked the properties of their specials to help differentiate them, and gave them each a completely unique Desperation Move. Nowadays, their gameplay styles are nothing alike.
- The King of Fighters XIII brings back an older, almost-forgotten example: friendly rivals Joe Higashi and Hwa Jai (from the first Fatal Fury). They share many a move, but there is a difference functionality-wise.
- Hanzo and Fuuma from World Heroes, a Fighting Game with characters loosely based on historical figures. Japanese legend depicts Fuuma Kotaro and Hattori Hanzo as lifelong enemies, until the former ultimately killed the latter (though history actually records Hanzo dying of natural causes).
- Urs and Marco Van De Land from Battle Fantasia, who also happen to be brothers. It's a weird case with 9-year-old Marco and 17-year-old Urs. And they manage to do this and come off as amazingly different at the same time, partly because of Urs' Impossibly Cool Weapon.
- Another example from the same game is Olivia and Odile, who look similar, have similar weapons, and it turns out that Dokurod cloned Olivia to create Odile.
- In the Tekken series, there is the Mishima family (Heihachi, Kazuya, Jin and Devil & Angel (although not related to the Mishimas by bloodline, the latter actually use Mishima Style karate). Jin, however, changed his style to a more traditional form of karate starting with Tekken 4, getting himself out of the equation, and then Devil Jin appeared in Tekken 5, sporting the same moves the old Jin had, along with some Devil/Angel ones. Also, most of these characters started off as virtual clones of one another, until Divergent Character Evolution kicked in in later games:
- Nina and Anna Williams.
- Yoshimitsu and Kunimitsu.
- King and Armor King.
- Roger and Alex (also related to the Kings, fighting style wise).
- Jack and P.Jack.
- Eddy Gordo and both Tiger Jackson (in 3) and Christie (4 and onwards)
- Kuma and Panda.
- Baek and Hwoarang, at least since 5.
- But their case in particular is noteworthy for Hwoarang in 3 actually being just a Suspiciously Similar Substitute for Baek from 2, with only one or two moves in common (the others being fairly similar, but not entirely identical to the originals) until they were reunited in 5 where the amount of identical moves they shared was increased quite a bit.
- Marshall Law/Forest Law and Mokujin/Combot would count too, albeit they were never together in one game (besides Tag 2).
- Julia and Michelle, although, again, they haven't been together in any game besides the Tag ones (however, one might argue that Jaycee is "different" from Julia - but just like Jin did in 4, as Jaycee in Tag 2 she uses a different fighting style).
- Jun and her "offsprings", Asuka and, as of Tag 2, Unknown.
- Ling Xiaoyu and Miharu Hirano in Tag 2.
- In Tag 2 there are more newcomers: Lili and Sebastian, and also Lee and Violet (actually meant to be the same guy, as was the case in T4, but they do have slight differences in their movelist too).
- Eiji Shinjo and Kayin Amoh from Battle Arena Toshinden. Eiji's lost brother Sho qualifies — he has all of both Kayin and Eiji's moves, but he hits harder, and he shoots two fireballs when using Rekku Zan.
- Mortal Kombat:
- (Human) Smoke's moveset is Scorpion's, save for not doing Scorp's "Get over here!"/"Come here!" yell when he connects with the spear. They are also rivals, as Smoke belongs to the Lin Kuei, the same organization that gave rise to Sub-Zero. Mortal Kombat 9 averts this with Smoke's own moveset.
- Kano and Jarek, although this is another case of a Suspiciously Similar Substitute meant to replace the former; they weren't playable in the same game until Armageddon, where Jarek averts it with his new moveset consisting on his lasso attacks in order to be at least different from Kano.
- Superman and Captain Marvel in Mortal Kombat vs. DC Universe play this. A stranger version is Lex Luthor and Sektor, who don't appear in the same game, but Luthor plays similarly to Sektor, even blatantly using similar special moves.
- Tatsunoko vs. Capcom:
- Ryu and Ken, except this time Ken is Ken the Eagle from Science Ninja Team Gatchaman.
- With the addition of Joe the Condor in the Ultimate All Stars, along with Jun, the three Gatchamen play this trope straight among themselves.
- Tekkaman and Tekkaman Blade in Ultimate All Stars: The Tekkamen have many shared/similar techniques, but their executions are noticeably distinct. Tekkaman is a Mighty Glacier (and might have the highest damage output in the game outside of the Giant characters), while Blade (the Ken) trades in some power for a good deal of speed, possibly making him just shy of being a Lightning Bruiser.
- Super Smash Bros.:
- In the original, Mario and Luigi were given the same moveset, though Luigi's specials have different properties. His fireballs travel in a straight line, his cyclone hits once for high damage, and his Coin Jump Punch turns into a devastating Fire Jump Punch at point blank range. The later titles made some of his standard attacks differ in execution, as well. By Brawl, Mario gains FLUDD from Super Mario Sunshine as his Down Special Movenote , and both brothers have different Final Smashes.
- In Super Smash Bros.. Melee, in addition to standard secret characters, Dr. Mario, Ganondorf, Falco Lombardi, Young Link, Pichu and Roy are comparable to the character they are adjacent to (respectively, Mario, Captain Falcon, Fox McCloud, Link, Pikachu, and Marth). Unlike the standard secret characters, clones don't have a "?" representing themselves on the character select screen when they're still locked.
- Super Smash Bros.. Brawl:
- Lucas acts as this to Ness, though it's downplayed, as the properties of his specials are different, and his standard attacks are completely different.
- More differences were introduced between Fox and Falco (Falco, for instance, can kick his Reflector shield at enemies as an attack), and a third clone, Wolf O'Donnell was introduced, though he has even more move differences (in fact, none of his A moves are animated identically to the other two Star Fox characters), is harder to control, and is more of a Mighty Glacier. The rest of the clones were also changed to be different ("semi-clones" as fans call them) or removed.
- Link and Toon Link, Ganondorf and Captain Falcon are still close (the former still feels like a Mighty Glacier version of the latter), everyone else is more notably different but no one is similar as the characters were in Melee.
- While character clones in the Smash series are usually defined by having similar Special attacks, there are several characters whose similar body types actually give them many standard attacks in common such as Samus and Captain Falcon, Kirby and Jigglypuff and to some extent Kirby and Fox especially in the original.
- After removing Roy in Melee, Super Smash Bros 4 brings back another moveset clone for Marth in Lucina.
- God Hand, a throwback to old-school Fighting Games, nods to it with Gene and Azel. There's also several nods to the actual Ryu, including a karate outfit as an alternate costume and a Shoryuken as one of Gene's juggle moves. Capcom owned Clover, who made God Hand.
- Soulcalibur III and IV seem to be taking this route with Siegfried and Nightmare. Only fair since they literally started out the same character.
- The Alexandra sisters (Sophitia and Cassandra) have developed along these lines as well since the latter showed up in SCII (Though the latter was originally intended as a Suspiciously Similar Substitute until popular demand brought back the former for the console version of SCII and subsequent sequels).
- Hwang and Mitsurugi started out like this.
- Rock and Astaroth. Becomes a plot point when Astaroth discovers his origins (he, the "Black Giant", was modeled after the "White Giant", Rock) and then attempts to kill Rock.
- Raphael and Amy.
- Kilik and Seong Mi-na also shared a lot of moves in Soulcalibur in spite of their different weapons, but have differentiated more and more with each subsequent sequel. Seong Mi-na's moves are straightforward and have changed the least, while Kilik now focuses on range and punishing opponents' mistakes. This is partially justified in that Mi-na trained under both Kong Xiuqiang (a former monk of the Ling-Sheng Su Temple and the father of Xianglian and Xianghua who would've inherited Kilik's Kali-Yuga had he not stolen the Krita-Yuga to give to his lover Xiangfei) and Edge Master (Kilik's master). Kilik even notes the similarity in their styles when he encounters her in Mi-na's SCIV story.
- Samurai Shodown
- Galford and Hanzo. Originally being little more than palette/head swaps of one another, they eventually became more and more different with the addition of Hanzo's fire-based specials and Galford's ability to set his dog Poppy against opponents.
- Nakoruru and Rimururu. In the third and fourth game, the latter was a headswap of the former. They were quickly given different outfits in the later games. Nakoruru fights with a bird, Rimururu fights with a floating Nature Spirit crystal of ice.
- Some of the Shura (Slash) and Rasetsu (Bust) mode pairs are like this in III and IV, while others are different.
- In the Naruto: Clash of Ninja series:
- Iruka and Mizuki are this (in Mizuki's first appearance, the two shared character slots). Also, Kisame and Zabuza, both Swordsmen of the Mist, have similar movesets (more obvious in the Japanese games where they're both playable; Zabuza does not appear in the internationally-released Clash of Ninja Revolution games, while Kisame does).
- Hinata and Neji have similar movelists, but many of Hinata's moves are original to the games (for example, instead of using Eight Trigrams 64 Palms, she repeatedly attacks an opponent with Gentle Fist palm strikes, then finishes with a burst of chakra), due to limited information on her fighting style. In the Ultimate Ninja series, Hanabi (Hinata's younger sister) follows a similar principle.
- The game-exclusive characters in Revolution 2 count. Komachi is similar to Haku and Kagura is like Kimimaro.
- Biff Slamkovich and Gunloc in the Saturday Night Slam Masters series. They have nearly-identical movesets, but uniquely enough for this trope the inputs for these moves are different between them (with the exception of their Rapid-Fire Fisticuffs move, which has the same "mash a Punch button" input for both). They also each have unique projectile moves and stock grapples.
- Arcana Heart features Heart and Saki, two friends with slightly different outfits who share a few normal attacks and both feature a dash attack, an anti-air attack, and a mid-air stomp attack. However, Heart's attacks are punch-based and use quarter-circle type inputs, while Saki's are kick-based and use charge motions.
- In Ehrgeiz, the Final Fantasy VII characters are generally clones of other characters and have very similar movesets. Yuffie matches up with Sasuke, Vincent with Godhand, and (to some extent) Sephiroth with Cloud. Secret Character Zack and Cloud share a similiar move set as well.
- Billy and Jimmy Lee naturally filled this role in the Neo Geo Double Dragon Fighting Game, as well as in Double Dragon V for the SNES and Genesis.
- There's Morrigan the succubus and Demitri the vampire. They both have the standard "fireball" and "dragon punch"-style moves. Dmitri's moves are slower, and his uppercut flies straight up.
- Lilith having weaker specials than Morrigan, but a more diverse moveset.
- Another set is Bishamon and Oboro Bishamon in 'Vampire Savior''.
- Sol Badguy and Ky Kiske from Guilty Gear.
- Castlevania Judgment has an interesting case with Simon and Trevor. Both Belmonts use the Vampire Killer whip and have several similar moves (including at least one identical special), but Simon specializes in quick, wide sweeps, while Trevor mixes it up with several jabs and slower, more powerful attacks.
- Melty Blood has a handful of characters with a Doppelgänger equivalent that serve as a Mirror Match, and so have some very similar movesets, natch.
- Advanced Variable Geo has Yuka Takeuchi and Chiho Masuda as its primary set; the second game introduced Tamao Mitsurugi, the main character of that game.
- In the SNES version of Teenage Mutant Ninja Turtles Tournament Fighters, Leonardo and Michelangelo.
- Battle K-Road,an arcade-only fighting game released by Psikyo in 1994, features an entire character roster consisting of head/palette swaps. There are two karatekas, two boxers, two Thai kickboxers, two Jujitsu girls, two sumo wrestlers, two commandos and even two Terminator-like cyborgs. The only character without a head-swap is naturally the final boss himself.
- Plasma Sword: Nightmare of Bilstein, the sequel to Star Gladiator, more than doubled the roster of the original game by adding 14 new characters. Most of them mirrored one of the characters in the original cast, having almost identical movesets and weapons with the only real difference being their supers.
- Persona 4: Arena subverts this twice:
- Labrys and Shadow Labrys have nearly identical non-Persona attacks (only that Shadow Labrys' is weaker but faster), but wildly different Persona attacks: while normal Labrys uses her Persona like everyone else, Shadow Labrys' Persona is always present, can be commanded at any time and used to attack the opponent at the same time as Shadow Labrys herself to a much greater degree than any other character, leading to vastly different combos and overall widely different playstyles.
- The two versions of Sho Minazuki in Persona 4 Arena Ultimax. They have near-identical non-Persona attacks, but incredibly different Persona attacks. SHO doesn't even have a Persona, so his "Persona" attacks are extra attacks from SHO himself and a dodge mechanic, whereas MINAZUKI has a more traditional moveset for the game with his Persona, Tsukiyomi.
- Jotaro and Dio in Capcom's JoJo's Bizarre Adventure fighter have similar movesets, with the main differences being in their super combos (Jotaro's are souped-up versions of his specials, whereas Dio has more variety in his). Interestingly for this trope, despite being the main characters (or rather, the main character and main villain), their learning curves are among the more difficult in the game.
- In Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces, Stern/Material-S, Levi/Material-L, and Lord Dearche/Material-D were these to Nanoha, Fate, and Hayate respectively, having the exact same move sets but with different stats to emphasize their status as Doppelgangers. Divergent Character Evolution eventually happened when they returned in the Gears of Destiny sequel, after they spent their time recovering from being dead devising their own fighting techniques and spells to show that they aren't just mere copies.
- In Divekick, this is illustrated by the titular characters, Dive and Kick. Their angle of descent is identical, but each is a little better at their namesake than the other. Their special moves are completely different, though.
- Parodied with Fukua from Skullgirls. She is an April Fools' Day character who is literal clone based on main character Filia, with nearly identical normal attacks for the most part, and her reveal trailer is a direct Take That to Decapre's trailer for Ultra Street Fighter IV. She manages to be distinct from her predecessor with completely different special moves based on older variations of Filia in the alpha build of the game.
- Kingdom Hearts 358/2 Days, Roxas and Xion play identical to each other, with the exception of Roxas's dual-wield ability.
- Cloud and Zack from Final Fantasy VII, since Cloud has mannerisms, memories, and parts of his personality "borrowed" from Zack, for traumatic reasons. This is a key point in numerous key points in the game, including his migraines, voices in his head, why Aerith is initially attracted to him, why Sephiroth can control him, etc. etc. etc..
- Sonic the Hedgehog:
- Tails started out as a clone of Sonic, in Sonic the Hedgehog 2. Since then, Sega did try to slowly differentiate him, by letting the player actually take advantage of his flying ability.
- Sonic Adventure 2 gives three sets (Shadow to Sonic, Eggman to Tails and Rouge to Knuckles).
- In Sonic Heroes Team Sonic and Team Dark were identical in Speed and Flight Formations.
- Super Mario Bros.:
- Luigi has often been a clone to Mario's throughout the games, though whatever rivalry is there is questionable.
- In both versions of Super Mario Bros. 2 (the Japanese one known as The Lost Levels outside Japan), as well as in Super Mario Galaxy, Luigi is slightly faster, poorer traction, and jumps higher than Mario.
- The original Super Mario Kart for SNES has no less than FOUR pairs. Mario and Luigi once again play to each other (as well as being Jack of All Stats), but Donkey Kong Jr. and Bowser (best top speed), Yoshi and The Princess (best acceleration), and Koopa and Toad (best handling) also form their own pairs. The following Mario Kart games have continued this tradition, with Double Dash!! taking it to larger extents.
- Daisy is also a clone of Peach in her first few appearances in spin-off games. She quickly diverged into being different, but in games like Mario Party and Mario Kart: Double Dash!! the two play exactly the same.
- Characters in Crash Team Racing are paired up by skill: Crash and Cortex (balanced), Coco and N.Gin (best acceleration), Tiny and Dingodile (best top speed) and Pura and Polar (best handling). Crash Bash is also like this, but the pairs are: Crash and Coco, Cortex and N.Gin, etc.
- Kratos Aurion and Zelos Wilder from Tales of Symphonia use the same weapon types, and have similar stats and identical special moves. With the exception of one single dungeon, however, only one will ever be in the party at a time.
- Worth noting that the differences between them are more pronounced in the PlayStation 2 remake, especially in special moves. Even in the GC version, Kratos has Judgement, an angel technique, that Zelos can't get (in that version, anyway).
- In The Legend of Zelda: Ocarina of Time and Majora's Mask, ReDeads and Gibdos, the latter of which is essentially the former wrapped up as a mummy. And for the brief time he is playable in Majora's Mask, Kafei has identical animations to Link, from walking to flinching. This was done to easily incorporate his playability into the engine.
- Luke and Asch from Tales of the Abyss, whose move sets and physical appearances are identical apart from Asch having a few offensive spells that Luke doesn't. This is explained as being due to their having learned to fight from the same teacher. Plus Luke is a clone of Asch, which helps. It's also lampshaded in one sidequest where Luke effectively gives this as a reason for them to be Mutually Exclusive Party Members.
- Folka Albark and Fernando Albark in Super Robot Wars Compact 3. Even their mechs were originally palette swaps... before they get upgraded.
- Galaxy Angel II combines this with Expy. Apricot, Milfeulle's younger sister, is Jack of All Stats, just like Milfie was, but for most of the first game, Milfie is retired from the military and is now a Barrier Maiden and Damsel in Distress. In the end of that game, when she's freed, she and the Moon Angels join up with the Rune Angels and you can control both at the same time.
- Every Fire Emblem game has one of these, known as the Red and Green Knights or Cain and Abel. They're both Cavaliers (or axe fighters) who's only difference is stats.
- Fire Emblem Akaneia: Cain and Abel
- Fire Emblem Jugdral: Alec and Noish, Othin and Halvan (though they're not Cavaliers, but Axe Fighters)
- Fire Emblem Elibe: Lance and Allen, Wade and Lott (again, Axe Fighters); Kent and Sain, to a degree Dorcas and Bartre (Axe Fighters version)
- Fire Emblem: The Sacred Stones: Forde and Kyle
- Fire Emblem Tellius: Arguably, Oscar and Kieran
- Fire Emblem Awakening: Stalh and Sully (the latter being the first ever female member of the duo) fill the Cavalier role again, but this is the first game in the series to apply this trope to the mages. Miriel and Ricken are the pair for regular Mages (Miriel being a straight-up Squishy Wizard with Ricken, oddly enough being more of a Jack of All Stats), Tharja and Henry are the Dark Mage duo (Tharja being a Glass Cannon with poor accuracy, Henry leaning more towards Mighty Glacier/Jack of All Stats).
- In Dungeons & Dragons: Shadow Over Mystara, the Cleric and Magic-User classes have slightly different spells in addition to different sprites for Player 1 and Player 2.
- The Ikari Warriors Ralf and Clark (renamed "Paul" and "Vince") started out as this.
- Bill Rizer and Lance Bean in the initial three Contra games (including the console ports of the first two). Later installments would have other clones.
- Mega Man and Proto Man.
- With Bass as the Glacier Clone. Ironically, while Bass is statistically the stronger robot, it is his overconfidence that prevents him from defeating Mega Man.
- Currently, post-MM8 Divergent Character Evolution has Mega Man as the Jack of All Stats/Mighty Glacier (only has a regular jump and the slide as movement options, but is tailored to fighting bosses thanks to his Mega Buster's Charge Shot), Proto Man as the Glass Cannon (same basic skillset as Mega Man, is stronger, faster, jumps higher, and can block shots with his shield, but has terrible defense due to his defective nuclear reactor), and Bass as the Fragile Speedster (better overall mobility due to his double jump and dash, can't charge his Buster, but has rapid-fire action and can aim it in any of the eight directions).
- Depending on the game (for example, the Marvel vs. Capcom series), Roll functions as Fragile Speedster Clone. Other times, Capcom has her go the Zero route by making her a physically-oriented fighter.
- Ryu and Ken Hayabusa (son and father, respectively) from the Ninja Gaiden arcade game (or not; no one's really sure. In the arcade game, they're supposed to be nameless).
- Many consider Fox McCloud and Falco Lombardi from the Star Fox games to be this (as noted in the Super Smash Bros..-related entries).
- "Polly and Gon" from Baku Baku Animal.
- Goemon and Ebisumaru (indeed, in The Legend of the Mystical Ninja they were renamed "Kid Ying" and "Dr. Yang" respectively).
- Squall and Seifer, both being practitioners of Exotic Weapon Supremacy (and also being raised together) use similar moves, although with wildly different applications. In fact, these over-similarities are what kept Seifer out of Dissidia: Final Fantasy.
- Soul Nomad has Ido/Dio and Yodo/Odie. Storywise, Yodo and Ido. He also cry "Dark Plasma" when doing Thunderbuster, a copy of Ido's Dark Plasma.
- The original two sides from Mount & Blade, Swadia and Vaegir, are such, sharing a troop tree progression. Swadian ranged units use crossbows while the Vaegir's use bows, Swadian infantry uses sword and board and heavy armor while Vaegirs use two-handed weapons and lighter armor (for quicker speed) and their cavalry shares the defense/power trade off. The stand alone expansion introduces the Sarranids also share a troop tree, who are more focused on speed.
- Pokémon has a few examples. Most are of the appearance kind. For particularly notable examples:
- Plusle and Minun, who are basically Pichu with plus signs and minus signs respectively for their ears and tails. They also share a type and have slightly differing base stats. They even act as the main partner Pokémon in one of the Ranger games!
- Latios and Latias, among a few other opposite gender twins, have similar stat distributions (but not the same - Latias has 20 more special defense and 10 more defense, while Latios has 20 more special attack and 10 more attack), and quite similar appearance.
- Pokémon Black and White Versions have given us the legendary Kami trio: Tornadus, Thundurus, and Landorus. They all look similar, have similar base stats (Tornadus and Thundurus LITERALLY have the same base stats - Landorus has 20 extra defense points, 10 less special attack points and 10 more attack points), and they all are at least part Flying-type. This changed in Pokémon Black 2 and White 2, with the Kami trio gaining Therian formes that alter not only their appearances (Tornadus becomes a bird, Thunderus becomes a dragon, and Landorus becomes a tiger), but their stats as well.
- The elemental monkeys also play this straight in three: Pansage, Pansear and Panpour as well as Simisage, Simisear and Simipour, their respective evolutions. Among the group of three, they have the exact same stats and their only difference are their elemental type and their move pools associated with them.
- Charizard and Typhlosion. Exact same base stats, both fire type starters (of regions right next to each other and sharing a Pokémon League, no less) the only difference between the two is that Charizard is part flying type and slightly different movepools.
- The Devil May Cry serie:
- Valeria and Anita in Suikoden II. Similar fighting styles and stats, and both own a Falcon Rune. They're also rivals.
- Warhammer 40,000 has Space Marines and Chaos Space Marines. Chaos Marines are often derisively thought of as mere "spiky marines", due to the fact that they still use largely human weapons, tactics, units, statlines, and even STCs. The trade-off is that "Loyalist" Marines get superior technology (Psychic Hoods, Thunder Hammers, Land Speeders, Drop Pods...), while Chaos Marines get daemonic pacts (Cult Marinesnote , Icons of Chaos, sorcerous powers, Daemon allies, mutant specialists...)
- In the first Sengoku Basara game, Matsu used Kenshin's weapons moveset. Kasuga as well for Sasuke. In later games however Matsu and Kasuga got their own unique moves, the former using a naginata while the latter used Razor Wire attached to kunai. Similarly, quite a few polearm-using characters used Toshiie or Shingen's movesets before getting their own.
- In Strider 2, Strider Hiryu and Strider Hien. Both use the same techniques, but Hiryu is mostly close-and-personal, while Hien uses throwing weapons.
- Out of the four playable characters in Panzer Bandit, Kou and Kasumi have a similar set of skills and attacks, though Kasumi is slighty faster and combo-oriented. There's also Jin, who fights identical to Kou.
- In the G.I. Joe game, Duke, Scarlett, Snake Eyes and Roadblock all look very differently, but play exactly the same.
- In Ape Escape has Spike and Jimmy, who are actually cousins.
- The Qiao Sisters, Da Qiao and Xiao Qiao from Dynasty Warriors. However in the 8th game, they're given different weapons like many characters to avoid this trope.
- Rin Rin, Fei Rin, and Ai Rin from Anarchy Reigns all share the same moveset, except for their Killer Weapons. The same goes for Garuda and Secret Character Gargoyle.
- In Warriors Legends Of Troy, there is Achilles and Patroklos on the Greek side as well as Hector and Aeneas for the Trojans.
- Gunstars Red and Blue are this in the Gunstar Heroes series. In the first game, their difference are merely some frames and the fact one has to stand still to shoot and the other only stops moving to shoot when hanging to something. In the sequel, however, both could move and shoot, lock aim or lock movement, but what made them different is that one had a machine gun and the other a laser gun. Well, that and some visual differences as well.
- In Bayonetta, Jeanne has the same moves and weapons that Bayonetta does while also having some distinct differences in gameplay. For example, she can dodge infinitely (while Bayonetta has a delay after the fifth dodge) but the timing for Witch Time is a lot tighter.
- In Star Trek Online, the Starfleet Avenger-class and Klingon Mogh-class battlecruisers have the same bridge officer layout, virtually identical stats, and very similar unique consoles that act as Recursive Ammo weapons. Their primary difference is that the Mogh has a built-in cloaking device, whereas the Avenger has to use the cloak console add-on. Justified as the Avenger having been based off of stolen plans for Klingon battlecruisers, and the Mogh being based in turn on the Avenger.
- Monster Hunter has Rathian and Rathalos as this (it's justified because they're the same species of monsters that differ gender-wise), as well as Great Jaggi, Great Wroggi and Great Baggi in the third generation games. Barioth and Nargacuga are this in Portable 3rd and 3 Ultimate.
In other media:
- The Undertaker and Kane. They use the same moves, are Kayfabe brothers of similar size and general appearance and, at various times, have been the two top guys in the WWF/E - most especially when Kane first debuted. They also have fairly similar movesets; both being fond of using the chokeslam and tombstone.
- Matt and Jeff Hardy are another pair in WWE. Jeff has more daredevil high-flying moves, while Matt is the more solid wrestler, but on the whole, their styles are extremely similar, and they have an on-again, off-again case of Sibling Rivalry writ-large. Jeff even uses Matt's Finishing Move, the Twist of Fate, as one of his own signature moves.
- Hulk Hogan and The Ultimate Warrior — both tall, tanned, musclebound, insanely-popular-and-powerful brawler/power wrestlers hailing from the southwestern United States (ok, Warrior's from Parts Unknown, but the man behind the gimmick's from Arizona) with a bodyslam-heavy arsenal and the ability to hulk up in '80s/early-'90s WWF. Of course, the fans just had to see them battle each other at WrestleMania VI. And considering the two involved, the resulting match was more awesome than it had any right to be.
- Brock Lesnar and Goldberg — both were big, fast and strong Showy Invincible Heroes of their respective brands during the Brand Extension era. The two finally met at WrestleMania XX, but unfortunately, unlike Hogan and Warrior above, the match was an Epic Fail.
- Booker T and The Rock. Somewhat justified due to them being the Alternate Company Equivalent of each other.
- Jeff G. Bailey personally set up Jason Cross to be one against AJ Styles in NWA Wildside. In Ring of Honor, AJ's former protege joined with Prince Nana against him Jimmy Rave and started using his moves.
- Suicide being one to Christopher Daniels lead commentator Don West to accuse Daniels of trying to take two pay checks from TNA by wearing a mask. Thing is, Daniels was Suicide but had since passed on the mantel to someone else by the time everyone was accusing him of being Suicide.
- Rey Mysterio has one in Sin Cara, and Sin Cara even had his own in Sin Cara Negro.