Video Game / Fire Emblem: Thracia 776

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As ages passed and the 12 Crusaders became the talk of legends, a great rebellion arose and spread throughout the Land of Jugdral.

Fire Emblem: Thracia 776 is the fifth game in the Fire Emblem series, released only in Japan on the Super Famicom in 1999. It is the last Fire Emblem that game series creator Shouzou Kaga worked on.

The game is an interquel for Fire Emblem: Genealogy of the Holy War, taking place toward the end of its 15 year Time Skip. It follows Leif - nephew of Sigurd and cousin of Seliph - as he tries to retake his country and fight back against the Grannvale Empire.

Thracia 776 is both more like a normal Fire Emblem game than its predecessor and quite different to most others — it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanics like the Fog of War and the completely-forgotten fatigue meter. It's also notoriously Nintendo Hard, even by the standards of the franchise as a whole.

Thracia 776 is followed by the Game Boy Advance game Fire Emblem: The Binding Blade, which takes place on the continent of Elibe in a new continuity.


Thracia 776 provides examples of:

  • Adult Fear: Mareeta's backstory involves a lot of these. She was an innocent girl living in hiding with her fallen prince father, who did what he could to keep her safe and next to him. They were doing fine as travellers, but once Galzus was distracted for a mere second - BAM! Young Mareeta was kidnapped by slave traders and taken into a slave market. Thank God Eyvel was there for her, but if she didn't... This is invoked again at the beginning, when Mareeta and Eyvel's other daughter Nanna get caught by the enemy, and you have to fight a Brainwashed and Crazy Mareeta who's under the influence of an Evil Weapon...
  • Anti-Air: Ballistae, courtesy of their high might and accuracy.
  • Bonus Boss: In Chapter 4, 5 and 24, you can decide to either let Galzus live (very wise in Chapter 4; in Chapter 5 he can capture one of your units, halving his power but still being a potentially lethal enemy due to his offensive special skills; in Chapter 24 he can be recruited, being actually a suggested option, due to the fact that if Chapter 24x is unlocked, Galzus will be a very solid asset to the hero them and, pretty much, the best fighter on the team, as he will receive a total of +50 hit\avoid if Mareeta (20%), Nanna (10%), Delmud (10%) and any character wielding the King Sword (10%) will be nearby him up to three square further).
  • Boss in Mook Clothing: The most famous is the "Penta-Axe" general in Chapter 23.
  • Class Change Level Reset: Compared to the previous game, placed in the same setting such as this, this one follows the more traditional Promotion/Class Change system the series is akin to, as in the previous one, any character could Promote only if level 20 was reached, only inside the "main castle" among the ones available on the map, and their level wasn't reset but stayed the same (this has been reverted mostly to balance out a particular skill, which is called "Great Shield", negating all upcoming damage, which happens to be Reached-Level % activated, and as Genealogy of the Holy War allowed a maximum Level of 30...)
  • Character Customization: You can bestow several specific skills on any of your units via a Skill Manual, and you can also boost some stats with special rings. Since all units have completely unchangeable traits (skills and weapons of choice among them), this can give a unit with no skills or a low starting level some extra leeway. There are only one of each kind of manual/ring available in the game, however.
  • Critical Hit: It works differently than the other games in the series (minus Genealogy of the Holy War which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)
  • Crutch Character:
    • Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in The Binding Blade are probably considered the archetypical examples; but Eyvel is removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter. Furthermore, the game will literally rig the RNG so that she can't die early in the game, in order to ensure that she gets turned to stone by Veld in chapter 5.
    • For the characters that can be considered one, there's Finn, Dagdar, and Brighton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Brighton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill Wrath which allows him to consistently score a critical hit during counterattacks. Brighton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.
  • Cutting Off the Branches: The returning Gen 2 characters of Genealogy have set in stone parents, despite these characters being customizable in that game.
  • Damn You, Muscle Memory!: In this game, the priority of some commands on the action menu is mixed up. The "Wait" option is normally on the bottom, but it's placed above pretty much everything but "Attack" while "Staff" has taken its place. The absolute highest priority command in the game is "Escape" instead of "Attack", meaning that if you're on a map with a castle to guard that is also the escape square, every single turn you have a chance of making the sole unit standing between the enemies and your defeat vanish from the map for the rest of the battle.
  • Dark Is Not Evil: Courtesy of the Loptyr Mage Salem, who is also the very first playable dark magic-wielding character in the series. He is one of the few who have escaped the wrath of the Loptyr sect, ultimately joining Lief's army out of atonement for his time with them, and his ending involves him writing memoirs that bring to light of what the Loptyr Church was actually like.
  • Deconstructor Fleet: Leif's story is a Decontruction of Marth's story from start to finish. Both lords were driven from their homeland and retook it, but Leif runs into a more Crapsack World. Leif had to run from place to place since he was two, and with only one knight to protect him consistently. Priestess captured by pirates? The thief who looks like he's letting her out just wants to take advantage of her. Leif's first time in a castle is breaking out of the dungeon. Lots of those who join him have unsavoury motives. Most of Leif's journey seems less like a liberation army and more like a refugee group, given how much of their movements are based on being chased. Worst of all, while Leif succeeds in liberating Leonster, he and his army are besieged by the very empire he retook it from until Seliph bails him out. Ultimately reconstructed once Leif and his army succeed in their goals in the very end.
  • Defog of War: If Fog of War is present, using the "Torch" item removes some of it within a set radius.
  • Disc-One Nuke: Finn's Brave Lance allows him to attack twice in one turn, so he can crush the first arc of the game with it.
    • There's also the Pugi, a special hand axe that's lighter, more powerful, almost twice as accurate, and comes with a greatly increased chance of landing a critical hit.
  • Dummied Out: Many items, weapons and characters have been jotted from the game before it was released (there would have been more variegated Fire and Light magic, for example).
  • Dungeon Bypass: Warp staves can teleport the target to any other tile on the map, which can be used to trivialize a number of levels by sending your characters straight to the objective.
  • Early Installment Weirdness: This game more or less sets the standards of almost all Fire Emblem games to follow, if not strictly in mechanics, then in presentation. Among the biggest mainstays are the Weapon Ranking system (Ranks E to A, with weapon usage increasing it), an item that promotes just about any unit, side chapters with steps to unlocking them, giving thieves the ability to steal, the ability to rescue other units, Fog of War, and a fully balanced weapon/magic triangle. The overall length of this game (25 Chapters, an endgame chapter, and 8 side chapters) is more or less what every game thereafter follows, with a few exceptions. There are still some major differences, however:
    • The aforementioned Fog of War is pitch black, likely due to mechanical limitations, meaning that not only can the player not see any enemies enshrouded in it, but they cannot see any parts of the map that is enshrouded either. What's more, thieves do not get any additional sight in the fog, and aside from Chapter 12, Fog of War only occurs during the Gaiden chapters.
    • Like in Genealogy, skills tend to be more character-based than class-restricted: some characters come with a plethora of skills, while others have none at all. Attack-based skills in particular are much stronger than their later incarnations (Sol, for example, heals all damage the attacker has inflicted as opposed to half). Similarly, characters that may start in the same class will not always promote to the same advanced class (Mages Asvel and Miranda respectively promoting to Sage and Mage Knight, for example); all other games either have one promotion per base class or bestow more options.
    • This game reuses several mechanics from Mystery of the Emblem, and after this game, they would either be repurposed (the Bond Support system) or completely removed, such as dismounting (and forcibly changing weapons, Staves whose effects can effect just about anywhere on the map, and the stat-boosting Crusader scrolls (which serve the same purpose as the Star Shards in Mystery). The support system in this game has characters receiving strictly 10% (or 20% in some rare cases) support bonuses in certain areas from specific units; later games revamp this with Support conversations and stronger stat bonuses.
    • While you can capture units in Fire Emblem Fates, it is not as extensive or as vital as in this game. When you capture a unit, your stats bar Luck and Build are halved (similar to Rescuing), and you can either keep them on you or release them; you can also freely steal their items. Capturing certain characters and bosses are actually required for either recruiting new allies or unlocking gaiden chapters.
    • This is the only game with a shared stat that isn't Strength and Magic (Magic is the same as Resistance, meaning that resistance-boosting items and spells also increases magic attack). Also, Constitution/Build and Movement are stats that level up normally, although growths for both are extremely low across the board, with a few exceptions. Tying in with Movement are Movement Stars, which give some units a percentage of a chance to move again.
    • This game's Dancer starts off as a Thief. The only way to promote her into a Dancer is to have her talk to the boss in a gaiden chapter; if she does not meet this requirement, then you lose out on it. If you do manage to obtain this, you can freely promote her back and forth between Dancer and Thief/Thief Fighter though.
    • The character menu in this game is somewhat odd, and can trip up veteran players if not adhered to. For one, the "Wait" option is the very first option on the menu. Also, you cannot select your character's starting location on the Battle Preparations screen; in order to put a character elsewhere, you need to change the order of the characters on the unit deployment screen.
    • Until the release of Fire Emblem Echoes: Shadows of Valentia (itself a remake of the second game, Fire Emblem Gaiden), this is the final game in the series to use a single-number RNG for attack accuracy.
  • Empty Levels: Present here just as the rest of the series, but they are not as undermining, as the stat cap of 20 implies that sporting good bases AND\OR good skills would automatically infer that such one character would have a better use short\long term than another one (for example, even a very screwed character such as Sara would be extremely useful thanks to good bases, skills and weapon levels).
  • Fake Difficulty: Quite a few maps are utterly dependent on RNG and luck rather than good strategy.
  • Fog of War: The first game in the series to utilize it. Due to technical limitations, it's completely black and will block off the majority of the map unless a Torch or a Torch Staff is used.
  • Foregone Conclusion: The entirety of this game is set in between Chapters 6 and 7 of Genealogy of the Holy War. Naturally, certain characters survive, and players who have played Genealogy will know that Leif's victory at the end here is fairly brief; while he has liberated Manster, he winds up struggling against Southern Thracia until Seliph's army appears to save him.
    • Gameplay and Story Segregation: Despite the ending, it's possible to have Finn, Nanna, Diarmud and Ced die during the game (and it is told as such if they do), despite the fact that all of them canonically survive long enough to fight during the events of Genealogy. The same goes for Eyvel, should she be killed after you free her in Chapter 24x. Her ending states that she reunites with Febail and Patty after the Final Holy War, and Word of God via a guide confirms that she does, in fact, survive.
  • Hero of Another Story: Leif, who is a regular unit in the second half of Genealogy, is the main Lord of this game.
  • Heroic Bastard: Fergus and Saias. The former is the bastard son of Beowolf and an unnamed princess of Conote, while the latter is the bastard son of none other than Arvis, who at this point in time is the Emperor of Granvale, and his Number Two, the Mage Fighter Aida. Saias' parentage also notes that he's the one who inherited his father's Major Fala blood, as Arvis' two other children have the Major blood markings of Naga and Loptyr instead.
  • Heroic Lineage:
    • Leif's in particular has been a source of anguish for most of his life. As Quan's son, the true heir of Leonster, and a carrier of the bloodlines of Noba and Baldur (it's his older sister who has Quan's Major Noba blood, but at this point, she's been raised as a princess of Thracia from youth), enemies await him at every turn. The story is set in motion primarily because Leif is completely fed up with the Empire's tyranny and the suffering that his heritage has caused others. His knight and caretaker Finn has been sheltering him and suffering for it since the boy's youth, and many parts of northern Thracia have been torn apart in his name, with the biggest being the Alster District. Miranda, Alster's princess, holds a massive grudge against Leif due to her kingdom falling and the fact that her father was executed for hiding Leif at one point.
    • Several members of Leif's army are descendants of the Twelve Crusaders. Nanna and Diarmud are Princess Lachesis' children and possess minor Hezul blood; Linoan, the duchess of Tahra, is a descendant of Heim, and thus possesses minor Naga Holy Blood; and you can optionally recruit Ced, the son of Lewyn and Erinys, and the holder of major Forseti Blood. There is also the fact that Eyvel is actually Briggid, the rightful heiress of Jungby and holder of major Ulir blood, and finally, Word of God has come to state that Saias is the one who inherited Arvis' Major Fala blood; see Heroic Bastard above.
  • Hijacked by Ganon: The last chapter reveals that the Loptyr Sect manipulated Travant into killing Quan and Ethlyn.
  • Infinity -1 Sword: Pretty much every character exclusive weapons count as one. Theres also the Brave Weapons which also counts as Disc-One Nuke thanks to how early they are acquired in the game.
  • Infinity +1 Sword: There are three of them:
    • The Blaggi Sword (also a Sword of Plot Advancement of sorts) is a 15 MT weapon with Armor slaying capabilities and plenty of usage. It also gives the Miracle ability, and negates the damage halving ability of the Loptyr Sword. While it supposedly can be used by anyone with a Holy Blood, only Leif, Nanna, Fergus, and Diarmuid can use the sword.
    • The Holy Sword is a 17 MT weapon with 20% Critical rate, increases Magic by 10, grants the Prayer ability, is effective against Horseback units, and can attack consecutively. To acquire it, you need to use Olwen (a Glass Cannon) to speak with Reinhardt in Chapter 22, and it can only be used by Olwen. Easily a That One Sidequest thanks to how ridiculous the chapter is.
    • Last but not least, is the Forseti, which is equipped by the 11th Hour Ranger Ced. It gives the wielder an extra 20 in skill, and 20 in speed (a total of 14 thanks to its weight), alongside 20 MT with 30% critical rate and can be used 50 times. Ced equipped with the Forseti/Holsety can one round pretty much every single enemy in the remaining chapters with or without an M Up/Barrier or Holy Water boost, and can only be killed if you are REALLY unlucky against Physical Attacks.
  • Interquel: Takes place in between chapters 6 and 7 of Genealogy.
  • Invulnerable Civilians: Averted even more so than in Genealogy. They can also be captured by enemy soldiers and taken away.
  • Kleptomaniac Hero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture.
  • Last Disc Magic: Forseti by Ced's courtesy in Chapter 23 is this.
  • Lethal Joke Character: With the help of scrolls, it is possible to makes any terrible units into great units. Case in point, Marty and Shannam could easily be your best units with abusing scrolls.
  • Linear Warriors, Quadratic Wizards: Played really straight, in a much bigger extent than the rest of the game in the series. Late game warriors can kill an enemy, and be a target for status staves. Late game Sages/High Priest kill an enemy, laugh at the status staves, and played a practical joke with the game as a whole. Its not an exaggeration to say that most of the late game chapters are pretty much Staves vs. Staves combat.
  • Low-Level Advantage: A character such as Miranda, Sara, Eda and Linoan always will find themselves in an advantaged position in comparison to someone that comes prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain a crap-ton of experience that, added to the potential of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results.
  • Magikarp Power: Carrion is acquired right after Manster Prison Break, and comes underleveled. However, he has solid base stats and the best growth out of the potential Cavaliers who are even more underleveled than he is. It helps that he gets the fairly powerful Elite Sword which helps him survive, doubles his exp gains, and has plenty of uses.
  • Master of All: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B).
  • Mercy Rewarded: Capture causes your stats to be heavily lowered, but you can capture the defeated enemy and seize their items. This is very useful since equipment is expensive and not very durable.
  • Mutually Exclusive Party Members: It is either Olwen (two almighty unique magic weapons) or Ilios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his guardian) or Amalda and Sleuf (a quite venturesome yet affected by the child hunt woman general and a dedicated priest to the right cause).
  • Nintendo Hard: The series is normally hard, but in a game where Heal Staves can miss, Thracia 776 turns it Up to Eleven. The game relies on surprise factor and some clever map design for most of its difficulty, but also utilizes its unique mechanics to make things overly challenging even by the series' standards.
  • No Fair Cheating: Gungnir exists, but is Dummied Out. It has a description telling you not to hack.
  • Non-Lethal K.O.: Capturing can generally only be done at low HP, and when you release a unit, they leave the battlefield and don't return. The benefit from this is that you can take the enemy's equipment, in a game in which equipment doesn't have much durability and is very expensive to purchase.
  • Obvious Beta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough.
  • Official Couple: In Genealogy of the Holy War, all pairings except Sigurd/Deirdre, Quan/Ethlyn and Arvis/Deirdre were optional and customizable. However, Lewyn x Erinys was canonized in Thracia 776 through the presence of Ced and Forseti in the game. The marriage didn't end very happily though, due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti.
    • Also, this game strongly hints at Lachesis/Beowolf and Lachesis/Finn - yes, both of them, as Beowolf is Diarmuid's daddy and Finn is Nanna's. Also, Beowolf seems to have another son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Diarmuid, who already has Nanna as a maternal half-sister, have another half-sibling on his dad's side. Yes, the families in this game are really fucked up.
    • Nanna/Leif, assuming Nanna doesn't die during the course of the game.
      • Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machyua and Brighton, and Tanya and Orsin. While not as openly stated, Princess Miranda is hinted to have married Conomore, which doubles as May–December Romance since he was her father's retainer.
    • Selphina and Glade are already Happily Married, too.
  • One-Man Army: Ilios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset.
  • One Stat to Rule Them All: In this game, the one stat that rules all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth).
  • Player Exclusive Mechanic: Only the player can use characters that bond among themselves, allowing for hidden bonuses to their stats.
  • Ragtag Bunch of Misfits: See White and Gray vs Gray and Black Morality. Thracia, as the fifth installment of over a dozen games, hits between Decontruction and Unbuilt Trope. The army consists of anyone who has a loose reason to fight against the Empire, some who are persuaded by someone in the army, or people Leif's army kidnapped. An early indicator is Lifis, the first thief to join the game. Thieves in Fire Emblem games before and after Thracia lean towards Lovable Rogue. Lifis is a pirate who pillaged villages, tried to maniplate Safy into sleeping with him and joined because he would have been executed otherwise.
  • Random Number God: It may just be at it's worst here, the numbers will never reach either 0 or 100, meaning there's never a guarantee of hitting and missing, and the numbers in-between can be a wonky measure of the outcome.
  • Retcon: Being an interquel, it's no surprise Thracia 776 indulges in this.
    • Leif's entire army could count, as when Leif was first encountered in the previous game he only had Finn and Nanna at his side, while in this game he has them and then some with an army that rivals, if not surpasses Seliph's.
    • Ced being the son of Lewyn is the most noticeable one. While it was a fairly common pairing at the time of Holy War there was nothing making it any more canon than the other pairings. Now Ced being royalty and Forseti-wielder is a trait of his.
    • The climax of Thracia 776 takes place at Manster after Leif joined Seliph's liberation. To not make the end of the game filled with several new units, the game instead has Leif split up and seize Manster with his personal army.
  • Shades of Conflict:
    • Main Characters - On the white end of the scale you have the heroic and sheltered Prince Leif and the remnants of the Leonster Knights. Around the grey area you have you have Lifis who wreaked havoc on Thracian civilians, Pahn who's a thief, albeit a good natured one. Not to mention there's a couple of Punch Clock Heroes that join just because they're there at the right moment (Fergus, Shiva, Trewd, and Ralph). Also, there's the Bishop August who seems to have a morally ambiguous past and holds a cynical view towards the Manster nobles.
    • Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrik, and Veld.
  • Strong Family Resemblance: Leaf looks extremely similar to Quan. Hannibal mentioned this during their conversation.
  • Support Power: Authority stars are these, as each one of the authority star attributed to one of the various factions on gamemap will allow each unit of such faction to receive an additional 3% bonus on hit and avoid.
  • Surprisingly Good English: The game's intro contains grammatically correct English in an otherwise Japanese game.
  • Taken for Granite: The Big Bad's modus operandi. Eyvel gets hit with it early on. You can get her back in a sidequest chapter later on, if you meet certain requirements.
  • Trope Codifier: Sort of, in a series internal sense - for all its unique features, Thracia 776 still plays much closer to and feels more like every Fire Emblem game since, Archanea remakes aside, than its predecessors do; as such, it could be said to be the game which set the mold for the franchise's modern incarnations.
  • Unblockable Attack: The "Luna" Skill allows any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplete the enemy of all defense (either magical or physical) for that one attack; same concept applied for the "Solar" Skill, but instead of neglecting the enemy its defense, the amount of damage inflicted will be absorbed by the attacker.
  • Video Game Stealing: This game is notable for being the only Fire Emblem game where thieves can steal anything, even the weapon your opponent has equipped (if they have enough strength and speed). This makes them some of the most valuable units in the game, behind staff users.

Alternative Title(s): Fire Emblem 5

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